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Nova Luna box art

Nova Luna

Game ID: GID0229609
Game Info
Year
2019
Players
1-4
Age
8+
Playtime
30 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.

On each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.

—description from the publisher

Description

The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.

On each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 45
This page: 45
Sentiment: pos 32 · mix 2 · neu 4 · neg 1
Mentions per page
Showing 1–45 of 45
Video qfymWzZi9F8 The Board Game Garden Top List at 7:49 sentiment: positive
video_pk 99361 · mention_pk 276240
The Board Game Garden - Nova Luna video thumbnail
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly satisfying gameplay
  • Satisfying spatial puzzle
Cons
  • Hard to get a physical copy
Thematic elements
  • Spatial puzzle
Comparison games
  • Sagani
  • Framework
Mechanics (from transcript analysis)
  • Objective Fulfillment — Players complete objectives on tiles by connecting specific other tiles to get rid of tokens.
  • Pattern Building — Players aim to connect specific tiles to achieve objectives and place tokens.
  • tile drafting — Players draft tiles from a rondelle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have accepted that games are going to, you know, move quite a bit.
  • it really truly shows how much we can change as gamers throughout the years, and that that's okay.
  • I am purely judging the games on if I enjoy them multiplayer.
  • I am just a girl that loves puzzles.
  • It is truly not my top 100 games of all time. It is really just my top 100 games as of right now in 2026.
References (from this video)
No references stored for this video.
Video dmgvJ7ASiPk The Broken Meeple Discussion at 37:26:48
video_pk 99154 · mention_pk 275894
The Broken Meeple - Nova Luna video thumbnail
Click to watch at 37:26:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video VYx-d4PjCl4 Getting Games Discussion at 33:25 sentiment: positive
video_pk 91457 · mention_pk 245429
Getting Games - Nova Luna video thumbnail
Click to watch at 33:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • abstract/tile-based design
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 6ubSN8EQChQ Getting Games Discussion at 18:15 sentiment: positive
video_pk 91253 · mention_pk 244672
Getting Games - Nova Luna video thumbnail
Click to watch at 18:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there were 1.2 million views on this channel last year
  • the next goal is at fifteen hundred dollars a month
  • it's a really neat very simple game
References (from this video)
No references stored for this video.
Video CxI-OSczi84 Getting Games Discussion at 21:20 sentiment: positive
video_pk 91273 · mention_pk 244763
Getting Games - Nova Luna video thumbnail
Click to watch at 21:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly puzzle-like, crunchy for a 45-minute game
  • streamlined compared to Patchwork
  • unlocks interesting tile interactions
Cons
  • simulation may feel dry to some players
  • requires careful planning to maximize missions
Thematic elements
  • tile placement and mission completion
  • abstract tile drafting with a time-track mechanic
  • abstract
Comparison games
  • Patchwork
  • Habitats
Mechanics (from transcript analysis)
  • language-independent design — designed to be language-neutral.
  • mission scoring with color groups — tiles have missions requiring adjacency to specific colors; scoring occurs when missions are completed.
  • no resources and no dice — abstract resource-less system; no dice; only tile placement matters.
  • placement adjacency constraint — tiles must be placed orthogonally adjacent to at least one existing tile.
  • tile drafting with three options — you must take one of the three tiles closest to the marker; no other option.
  • time-track mechanism from patchwork — your turn order is determined by time track; you move your token around based on tile costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • luck does play a factor in this game
  • I did end up winning although I don't think it was by a landslide or anything
  • it's a relatively tactical game you can have a bit of strategy overall
  • it is an exceptionally good game
  • you never roll the dice
  • money is so tight in this game
  • this is a race game you want to be the first person to get to 60 points
  • it's crunchy
  • it's a language-independent design
  • I absolutely loved that game
  • there's some really neat ideas in it
  • pleasant but it was not particularly exciting
  • I would jump at the chance to try and prove I'm not that bad at this game
  • I am NOT that bad at this game
References (from this video)
No references stored for this video.
Video Qxll9B5smo0 Getting Games Discussion at 1:11 sentiment: positive
video_pk 91102 · mention_pk 244174
Getting Games - Nova Luna video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a really big problem with the status quo.
  • I'm desperately looking for more colonialism themed games at least from the Western colonial eyes.
  • Don't ruin the magic if you prefer not to but do you preset the first few turns of a playthrough so that you could better show the rules or is it all standard setup and you show the rules as they come?
  • I pre stack cards like in terraforming Mars I made sure that there were cards in people's hands so that a greenery tile would go down a Sydney tile would go down an ocean would go down that every single little button could be pressed in that first generation.
References (from this video)
No references stored for this video.
Video ssc1ZbD93-I Watch It Played Discussion at 4:04
video_pk 91019 · mention_pk 243907
Watch It Played - Nova Luna video thumbnail
Click to watch at 4:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Tile-laying mechanic described in the transcript.
  • tile_laying — Tile-laying mechanic described in the transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really good
  • public service announcement to do your due diligence
  • the biggest news of the whole convention season
References (from this video)
No references stored for this video.
Video WRJLVaei6iI Getting Games Discussion at 9:53 sentiment: positive
video_pk 90964 · mention_pk 243620
Getting Games - Nova Luna video thumbnail
Click to watch at 9:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • won the patreon poll for July; will do tutorial and playthrough
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not happy right now
  • I'm seriously considering some small to significant changes
  • I wish I had something concrete to tell you but I didn't really want to sit here and say everything is fine when everything isn't fine
References (from this video)
No references stored for this video.
Video d1Gr31kUzZY Getting Games Discussion at 3:29 sentiment: positive
video_pk 90825 · mention_pk 243109
Getting Games - Nova Luna video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • similar DNA to Patchwork; lighter euro
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the more interesting games that i've played recently
  • I really liked Terra Mara and wanted to play it again
  • Gloomhaven playthrough has reached the stratosphere as far as views are concerned
  • The Crew is excellent
  • I love dice in games but I dislike it when you have dice in games and there are just strictly good results and strictly bad results
References (from this video)
No references stored for this video.
Video lYYyW-AOSGk Watch It Played Discussion at 4:01 sentiment: positive
video_pk 90736 · mention_pk 242749
Watch It Played - Nova Luna video thumbnail
Click to watch at 4:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Habitat
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I will be buying this"
  • "it's really nice right i'm superficial enough for me to be in"
  • "sign me up"
  • "pained me every time i watched an eric martin video on board game geek"
References (from this video)
No references stored for this video.
Video pEldrXot2IQ kovray Discussion at 30:02 sentiment: positive
video_pk 90347 · mention_pk 241296
kovray - Nova Luna video thumbnail
Click to watch at 30:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • race to the finish with a satisfying balance of speed and strategy
  • high replayability and personal mastery
Cons
none
Thematic elements
  • color-tile pattern racing
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hadrian's Wall is so neat it feels like a game you can play solo or with others and still have a great experience.
  • Enchanted Plumes ended up surprising me; it was exactly what I wanted it to be.
  • Mass Transit is a cooperative-leaning roller of logistics with approachable complexity.
  • Nova Luna is a special game, a race to the finish with clever pattern-building.
  • Mystic Veil balances collecting veils with building your cards in a clever way.
References (from this video)
No references stored for this video.
Video PpDKbzFuJRI Getting Games Top 10 List at 35:05 sentiment: positive
video_pk 89939 · mention_pk 239684
Getting Games - Nova Luna video thumbnail
Click to watch at 35:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, elegant puzzle with simple rules
  • Very quick to teach and play; good for mixing with other games
Cons
  • Often compared to habitats; some prefer habitats for depth
Thematic elements
  • Color and shape adjacency-based quests
  • Tile-laying puzzle with a central market
Comparison games
  • Habitats
  • Patchwork
Mechanics (from transcript analysis)
  • Market-driven tile selection — Move a moon token around a circular market to take the first/second/third tile
  • Quest Completion — Tiles have adjacency requirements; aim to complete quests to win
  • Race to 20 quests — First to complete 20 quests wins; no traditional victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video rP3-6xrqPeI kovray Review at 4:23
video_pk 89505 · mention_pk 237795
kovray - Nova Luna video thumbnail
Click to watch at 4:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya and my name is tyler together we make up coverage a couple that loves to play board games and we also love pokemon
  • and what happens when those two combine amazing wonderful gloriousness
  • we're basically just putting cards out collecting combinations and taking either scoring cards or the actual fruit but here you're going to be collecting eevees and eevee evolutions
  • swirl cafe and games is a wonderful one-stop shop for anything pokemon related board games cards drinks they have it
  • well and you know we just love pokemon crossing over into the board game world so this was such a phenomenal opportunity for us to embrace both of our passions
  • if you're ever in the west edmonton area make sure to check them out show them some love or you can learn more about them at swirlyg.com
  • how do you win the giveaway well stay tuned because we in the spirit of pokemon we thought we'd do a fun challenge with this video
  • i have no idea what's going on
  • we're gonna dive into that and keep an eye out for a code word because that is how you're going to be entered to give away
  • this is the easy one is it a snail
  • that's six points right off the bat tyler's off to a strong start everybody
  • it's not toast but it's the mouse from root
  • okay do you know what yeah it's from decorum yes it's the house from decorum
  • i hope you get this one i think he will i believe in you
  • oh they're tiles oh my goodness
  • it's a doozy everybody i actually think the problem here is that once i get stuck on a game it's hard for me to get out of get up or maybe don't get out of it who knows
  • here's the component ah ship shape yeah
  • i am doing progressively worse
  • well it is supposed to increase with difficulties though so well this is an elephant
  • uh hippogriff lion thing this one could be tricky a lion with wings sitting on a statue it's a sphinx sphinx
  • i like this challenge i don't think i like this challenge
  • my brain doesn't think in 3d when it's looking in a 2d image
  • final answer i don't have an answer at all
  • oh uh for forbidden something is one of the is it one of the forbiddens it has to be like forbidden island final answer yes you are correct it is forbidden island one of the idols you have yeah exactly
  • a snail is it a snail it's a snail
  • did you rotate them at all or anything or is that just that is the proper orientation
  • oh geez a calico cat it is a calico cat yeah
  • oh it's the sagrada board yeah easy i thought this would be a bit more challenging
  • what why did you take it at this angle that's the proper angle why couldn't you take it head-on it looks like almost an egyptian thing
  • besides ankh i love this challenge what egyptian themed game might we have
  • oh gosh a tiny town's hammer final answer uh has to be final answer that is incorrect no it's the hammer from the happy game
  • you got the one point good job that was the trick i knew you would say the tiny towns
  • oh no oh no
  • thread thread so throw in that thread in the comments down below in order to be able to entry to win
  • a game within a game about games i think maybe it's because there's a little like fingerprint on your computer screen right now but it looks like it's a frog
  • way to drag me tyler dragging you like but it kind of it looks like there's a it's a frog and this eyeball is there so like now i have to get my brain out of that get out of there get out of there
  • oh geez it's from um parks yeah yeah and what is a hiker it is one of the programs yes meeples i guess
  • an egg a rice ball what the heck
  • it's the box okay um it's um oh gosh um the artichoke game
  • it is correct it is called abandon all artichokes you get 1.5 points for that one because you didn't get the name yeah i couldn't remember i knew it was artichokes
  • and that is our code word everybody thread thread so throw in that thread in the comments down below in order to be able to entry to win
  • point salad evie version exactly
  • and they don't sell this in north america so if you could win one of the few copies in north america that got imported that's actually a good disclaimer because the game is in um korean korean yeah
  • so it won't there's it's fairly language independent but there's a few cards that do have and you can easily just translate over with your phone and it's pretty easy to get the grasp but it plays identically i want to say to points out
  • i want to say law students of arnak well that's not the game
  • yeah so in order to enter our giveaway to win a copy of evie points out
  • if you enjoyed this type of video let us know because we're always happy to do the challenges and do something fun and to shake things up
  • and if you're new to our channel make sure you hit that thumbs up button hit that subscribe button and join us in the comments where we talk about board games because we love love love chatting about them
References (from this video)
No references stored for this video.
Video aWgOtF_Xk5I Rolling Dice & Taking Names Review at 26:22 sentiment: mixed
video_pk 85822 · mention_pk 220710
Rolling Dice & Taking Names - Nova Luna video thumbnail
Click to watch at 26:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dice drafting mechanic is unique.
  • Disaster track mechanic adds interesting considerations.
  • Technology obsolescence creates dynamic gameplay.
  • High replayability due to card variety.
Cons
  • Significant analysis paralysis (AP).
  • Card drafting from tableau can be frustrating if desired cards are taken.
  • Game length is much longer than stated (2+ hours instead of 60 minutes for 4 players).
  • Obsolescent cards can be detrimental.
  • Difficulty in accessing needed technology cards.
  • Runaway leader potential through powerful personality cards.
Thematic elements
  • Civ feel, engine building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft technology cards from a tableau, with access limited to the bottom row of columns.
  • Dice Drafting — Players draft dice from zones, with color and value impacting actions and costs.
  • Disaster Track — Undrafted dice advance disaster tracks, potentially triggering negative events.
  • Engine Building — Players develop technology cards that provide abilities, production, and scoring.
  • Resource Management — Players use dice pips or collected resources to pay for cards and actions.
  • Technology tree — Players develop technologies across different eras, with some technologies making others obsolete.
  • Worker Placement — Dice are spent to take actions, similar to worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm telling you, Johnny Matthysse is retiring from touring after almost 70 years of cruning.
  • So, you'll know how to take the quality of your sleep from okay to very high.
  • My elbow's hurting a little bit. I got a little pickle ball elbow going on even after we're playing.
  • That's a lie. Or we suck at playing. There ain't no way. How many times do we have to play to prove you ain't going to get four players done in 60 minutes?
  • There's no way y'all labor.
  • I'm going to take pity on this dude. You know, he goes 0 and 3 every week.
  • The only problem I see with that is there may be a lot more AP or argument during the end.
  • People say, 'Oh, miniatures are too expensive.' I totally get that. But you got to understand the people who are playing miniatures games are playing these same miniatures for years.
  • I wish there was some way. Well, as a side note, there are some personalities and a couple cards that say buy a card from anywhere in the table.
  • I was looking for, you know, the game ends after I fill up all my seats. Well, how quickly can I do that?
  • For me, uh, this game is a must buy to keep in the collection for two players.
  • Architects of Amitus. I also too think it's a must buy. Small box, two-player game, 30 minutes. Tile draft tile placement. It's a good one.
  • This was not my fave.
  • So, you've got to say, 'Oh man, I really need to strategically place this.' And there's the piece I need. And then you go out and put your put your architect on. You're like, 'When is he going to pull those backs?' because I know the one underneath it is the exact one I'm going to need.
References (from this video)
No references stored for this video.
Video _kcLGU86viQ Board Gaming Ramblings Other at 14:53 sentiment: negative
video_pk 81092 · mention_pk 199503
Board Gaming Ramblings - Nova Luna video thumbnail
Click to watch at 14:53 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Lost the duel against Framework.
  • Not enough space for both games.
Thematic elements
Comparison games
  • Framework
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a good one. Next up is another good one called Formosa Tea.
  • It's a flip and cube placing game.
  • This is the one that I wanted us to get.
  • This is the way that doesn't spill.
  • It is a longer game. I would have liked to play it but there is too many games so we're not playing it.
  • He played it when it arrived. We never did.
  • it's supposed to be fun, but there are so many fun games.
  • this made it into the top 10 from last year.
  • I love the worker placement like bidding that you bid with work.
  • But I like so much about it. I just don't like how long it is.
  • So even though I love and adore it, I don't think I will play it again.
  • my number one game from last year was galactic cruise. Galaxy Cruise.
  • And those are 20 more games leaving the shelf for different reasons.
  • And if you have too many games, take a hard look on yourself and see if there's something that you don't really need to have there because I promise you it feels good.
References (from this video)
No references stored for this video.
Video RUUjMvZd-wU BoardGameCo Top List at 27:23:20 sentiment: positive
video_pk 80209 · mention_pk 194831
BoardGameCo - Nova Luna video thumbnail
Click to watch at 27:23:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Visually impressive with large sandworms
  • Strategic depth with multiple paths to victory
  • Interesting theme of terraforming and survival
Cons
  • Can be a bit overwhelming for new players
  • Game length can be long
Thematic elements
  • Sci-fi, sandworms, terraforming
  • Dune-like planet
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players control areas on a map.
  • Terraforming — Players actively change the planet's environment.
  • Worker Placement — Placing workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one is these are the upcoming crowdfunding campaigns that I have as of right now.
  • The things will change, things get cancelceled, things get added, things get pushed off, all of that will happen.
  • I try to focus on those that seem to have the most interest or attention.
  • So, this usually is going to be campaigns that have 500 or,000 followers or more.
  • And I'll admit artifacts did have that. The problem is like what used to be like, oh my gosh, that's so incredible, that's so cute. That's so great. Now is colored with like that's good, but like is it real though?
  • It removes some of the magic and wonder of artwork.
  • That said, they do have a specific specific little tag over here saying no AI was used in the making of the game.
  • I really I really hate like AI has I have mixed thoughts on AI.
  • I think it ruins our sense of wonder.
References (from this video)
No references stored for this video.
Video 71wY1iiVpuI Meeple University Review
video_pk 70110 · mention_pk 167010
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's it's a little bit of a mind-bending puzzle puzzle abstract game
  • essentially a time track mechanic whoever is behind takes the next turn
  • once you completed 20 goals you win the game it is a race
  • i think for me it was a neat little puzzle but i i found it kind of a solitary puzzle
  • i didn't feel like i was competing that heavily with you for the tiles
References (from this video)
No references stored for this video.
Video 71wY1iiVpuI Meeple University Review at 0:30 sentiment: positive
video_pk 70110 · mention_pk 242873
Meeple University - Nova Luna video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting strategy and puzzle
  • Mind-bending puzzle abstract game
  • Can be challenging
  • Need to think about placement and combinations for most results
  • Very fulfilling and satisfying when completing goals
  • Race to complete 20 goals
Cons
  • Can be a solitary puzzle
  • Doesn't feel like heavy competition for tiles
  • Fewer interesting decisions compared to Azul
Thematic elements
  • puzzle
Comparison games
  • Cottage Garden
  • Azul
Mechanics (from transcript analysis)
  • Pattern Building/Tile Placement — Players place drafted tiles onto their personal board to complete objectives based on adjacent tile colors and forming clusters.
  • Set Collection — Completing objectives by having specific tile color combinations adjacent to each other on the personal board.
  • tile drafting — Players draft tiles clockwise from the next three available options, advancing a marker on a time track based on the tile's number.
  • Time Track — A central mechanic where players advance their marker based on the tile they select, determining turn order (whoever is behind takes the next turn).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's it's a little bit of a mind-bending puzzle puzzle abstract game
  • essentially a time track mechanic whoever is behind takes the next turn
  • once you completed 20 goals you win the game it is a race
  • i think for me it was a neat little puzzle but i i found it kind of a solitary puzzle
  • i didn't feel like i was competing that heavily with you for the tiles
References (from this video)
No references stored for this video.
Video hwogfsAJBMM Meeple University Playthrough at 6:03 sentiment: positive
video_pk 70063 · mention_pk 240705
Meeple University - Nova Luna video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous aesthetics
  • simple to learn yet deep
  • engaging two-player dynamic
  • colorful components
Cons
  • thinky and potentially heavy for some players
  • long thinking pauses during play (thinkiness can slow the game)
Thematic elements
  • bioluminescent sea life and dice collection
  • Cerulean Jungle
Comparison games
  • Shipwrights in the North Sea
  • The Initiative
  • Machi Koro
Mechanics (from transcript analysis)
  • color-based scoring with jars and tokens — fulfilling jars grants top tokens and points; secret color bonuses apply per player
  • Dice Drafting — players choose a shoreline and call out a number, then take all dice in that line matching that number
  • end-game salvage scoring — final scoring includes points for leftover dice on cards (every two dice = 1 point)
  • line-based dice drafting — players choose a shoreline and call out a number, then take all dice in that line matching that number
  • majority scoring for brown tokens — the player with the most brown tokens claims the remaining tokens, flipped to 1-point each
  • round structure with reseed — the game is played over two rounds; after the first round, the board is cleared and reseeded for a second round
  • storing dice in color jars — dice must be stored in jars; unused dice are left over and have scoring implications
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really gorgeous game it's really simple yet it's very deep
  • it's a game about collecting dice and trying to fulfill these orders
  • it's very thinky gonna happen
References (from this video)
No references stored for this video.
Video NanT-lG8baA Discussion at 0:10
video_pk 69506 · mention_pk 166032
Nova Luna video thumbnail
Click to watch at 0:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Dicebreaker your weekly dose of tabletop news
  • Spiel Expo Bangkok 2024 is underway and they've already announced a handful of fresh new games including Ethnos Second Edition Yakuza and this beauty right here Nova era plus some returning heavy weights were revealed too and when we say heavy weighs we mean heavy weights that's right Godzilla is going to be a big part of Cthulhu Death May Die Forbidden Reaches and this miniature or bigat is an impressive in person believe me but more than all the hot game announcements we've just had fun meeting awesome people getting silly with some hilarious party games and playing with some lesser known Personalities in the board game media space learning games playing games and seeing firsthand the love we all have for gaming and just having fun at the table
References (from this video)
No references stored for this video.
Video oDDbMsolfq0 Discussion at 0:27 sentiment: positive
video_pk 69503 · mention_pk 166028
Nova Luna video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible yet punishing Civ building game.
  • Nearly 200 cards including Technologies, evolutions, and personalities.
  • Looks like a solid game.
Cons
  • Unchosen dice affect the game for everyone.
Thematic elements
  • Civ building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Implied by the large number of cards including Technologies, evolutions, and personalities.
  • Civ Building — Described as a Civ building game.
  • Dice Drafting — Players will use their dice to power their actions, but the ones no one chooses will affect the game for everyone.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yakuza players control rival cat Clans trying to build a fishing Empire.
  • Nova era is the one I didn't get to play but I did get a rundown from Tom.
  • it really does look like a solid game
References (from this video)
No references stored for this video.
Video g1iEQpC7sA0 kovray Review at 3:41 sentiment: positive
video_pk 68823 · mention_pk 242127
kovray - Nova Luna video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar tile-placement feel with a different patterning challenge
  • accessible theme and elegant artwork
  • serves as a good predecessor/companion to Sagani
Cons
  • can be more challenging than some players expect
  • depends on players' tolerance for abstract color-pattern puzzles
Thematic elements
  • color-pattern harmony
  • Abstract tile-placement world focused on colors and patterns
  • abstract strategy with evolving pattern goals
Comparison games
  • Sagani
Mechanics (from transcript analysis)
  • dynamic scoring and hand management — progress toward a goal through efficient use of tiles and patterns
  • Pattern Building — align colors and shapes to achieve scoring patterns
  • pattern matching and color coordination — align colors and shapes to achieve scoring patterns
  • Tile Placement — place tiles to create continuous color-pattern sequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race to the finish line you'll place tiles that are representative of elements in a strategic way so that you create a perfect balance between all four elements
  • I really like this game tile plays and games are a lot of fun because usually they're relatively simple and you kind of just gotta strategize
  • this is a game where almost anything can happen so you can be 20 points ahead of everybody and then one turn somebody could win
  • I think this game is harder than Nova Luna
References (from this video)
No references stored for this video.
Video FQYn6l56t-o Update Vlog at 22:52
video_pk 67053 · mention_pk 163031
Nova Luna video thumbnail
Click to watch at 22:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Sagani
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • variety is the spice of life
  • i live inside boxes my brain has a hard time getting out of them
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 7:18 sentiment: positive
video_pk 66413 · mention_pk 161703
john gets games - Nova Luna video thumbnail
Click to watch at 7:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting shift from action selection to tile drafting
  • dynamic rondelle pacing with shrinking/refilling mechanic
Cons
  • less direct action selection compared to classic rondelles
Thematic elements
Comparison games
  • Sovereign Skies
  • Nova Luna
Mechanics (from transcript analysis)
  • Neutral pawn moves to tiles — A neutral pawn is moved forward up to three spaces; landing on a tile collects it into your tile line.
  • Shrinking and refilling rondelle — As tokens are taken, options around the board shrink and then refill later, creating dynamic pacing.
  • Tiles collected become placed tiles — Tiles taken are placed into your own area rather than performing direct actions on the wheel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 18:22 sentiment: positive
video_pk 65083 · mention_pk 158699
kovray - Nova Luna video thumbnail
Click to watch at 18:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Satisfying chain reactions
  • Strategic tile denial
  • Good for introducing to new players
  • Inspired by Patchwork
Cons
  • Can be perceived as mean due to tile denial
Thematic elements
  • Abstract Strategy
Comparison games
  • Patchwork
  • Sagani
Mechanics (from transcript analysis)
  • abstract strategy — A strategy game with minimal theme, focusing on geometric or logical challenges.
  • Pattern Building — Players build patterns with tiles to complete objectives.
  • Set Collection — Collecting sets of tiles or completing objectives to score points.
  • Tile Placement — Players place tiles to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video WaFi56LDv5s Watch It Played Rules Teach at 0:14 sentiment: neutral
video_pk 63869 · mention_pk 157386
Watch It Played - Nova Luna video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • civilization building, resource management, disaster mitigation
  • growing civilizations from humble beginnings into a worldwide empire, with disasters and unrest to weather
  • instructional/tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Develop technology — Pay the cost shown on a technology card using a die and matching colored resources; cards can be paid with a die of the same color, possibly using its value to pay costs, and cards may be overlapped on the board to save space.
  • Disaster tracks and Dark Age — Markers on colored disaster tracks are moved downward by the values of dice on unchosen zones; reaching the Dark Age track bottom triggers a round-specific set of penalties, including returning dice and reducing remaining dice values.
  • End Game Bonuses — At the end of an era, players score points from colors, objectives, and other conditions; the player with the most points wins, with tie-breakers including unrest and shared victory rules.
  • End of era scoring and victory — At the end of an era, players score points from colors, objectives, and other conditions; the player with the most points wins, with tie-breakers including unrest and shared victory rules.
  • Enlist personality — Take one of the personalities; pay the listed cost with a die, with unrest adjustment rules depending on die value and color; some personalities bring unique effects or tokens.
  • Evolutions and obsolescence (era progression) — When moving to a new era, evolutions are checked; you gain evolution cards that can become playable later, and cards named as bannered can become obsolete, potentially moving affected cards to the past.
  • Expand territory — Spend a die of any value to pay the cost shown in the territory area and move a territory card from the display to the territory area, provided related technologies are face up and meet the color requirements.
  • Gaining resources — Spend a die (not black) to gain matching colored resources from the supply and add them to the corresponding resource area on your board.
  • Multi-Use Cards — Pay the cost shown on a technology card using a die and matching colored resources; cards can be paid with a die of the same color, possibly using its value to pay costs, and cards may be overlapped on the board to save space.
  • Production step and production effects — After all players have spent dice, players may resolve production effects on their cards in the order they choose; these effects grant resources or other benefits.
  • Repair damaged cards — Return a die to the bag and repair up to two damaged cards by flipping them face up; this is one of the spend-die actions.
  • Research technology or territory — Spend a die (color/value independent) to take any available technology or territory card from the board or display into your hand.
  • Rolling dice and placing into die zones — At the start of a round, the first player draws three dice, rolls them into die zones, and players take turns placing dice onto their boards, with remaining dice returned to the bag.
  • Spend dice step with seven actions — On a turn, a player performs one of seven actions: develop technology, expand territory, research a technology or territory, enlist a personality, gain resources, repair damaged cards, or reduce unrest. Actions require spending a die and follow color/value rules.
  • unrest track — If a player's total dice value collected exceeds 10, they advance their unrest marker by the difference; entering the unrest zone reduces dice values for the rest of the round and can trigger other penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is played over three eras divided into three rounds
  • the player with the most points wins
  • that's everything you need to know to play Nova era
References (from this video)
No references stored for this video.
Video N4W2xLh-I1k Board Game Critique Top List at 2:56 sentiment: positive
video_pk 62526 · mention_pk 155225
Board Game Critique - Nova Luna video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • predictable two-player planning
  • short and portable
  • deep strategic depth for such a compact package
Cons
  • abstract feel may be less accessible to some players
Thematic elements
  • patterns and objectives through color/tile matching
  • Abstract tile-placement on a circular moon wheel
  • sleek, puzzle-driven
Comparison games
  • Patchwork
Mechanics (from transcript analysis)
  • objective-based placement — Align symbols on tiles to achieve tasks and scoring opportunities.
  • Tile Placement — Take tiles to complete tasks and advance your engine; place tokens on completed tasks.
  • Time Track — Tiles cost time; the marker advances by the tile's moon value, and the player furthest back goes next.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No patchwork, no Seven Wonders Duel, just genuinely underrated games that deserve a spot on your shelf.
  • Buy this if you want something quick, portable, and full of meaningful decisions.
  • That swing was massive.
  • You can plan ahead because you know what your opponent might take and how it affects the board.
  • The app is brilliant. It actually enhances the experience rather than feeling tacked on.
  • The brilliance is in the timing and indirect interaction.
  • Buy Tether if you want something that teaches in 2 minutes, but reveals depth of a repeated place.
  • Buy Lacuna if you want something beautiful and tactile.
References (from this video)
No references stored for this video.
Video fKMEkpHOgmY Game Night Picks - Pair Of Dice Paradise Game Trivia at 5:46 sentiment: neutral
video_pk 41314 · mention_pk 125352
Game Night Picks - Pair Of Dice Paradise - Nova Luna video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — players place tiles to create patterns and score based on harmony and sequence.
  • polyomino/placement rhythm — players place tiles to create patterns and score based on harmony and sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All viewer submitted all the time.
  • We are nothing if not rules followers.
  • We will each start with 10 chips. I say we could roll this d20 and let fate determine how much of our chips we wager.
  • This is such a chaz way to play this game.
  • I rolled a four, everyone. A big four.
  • Habitatus. Habitats. It was the annoy hedgehog.
  • Falcon's Perch. You know, it just feels right.
References (from this video)
No references stored for this video.
Video WQMRhSkDYbQ Board Gaming Ramblings Discussion at 12:56 sentiment: positive
video_pk 40789 · mention_pk 123725
Board Gaming Ramblings - Nova Luna video thumbnail
Click to watch at 12:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible but deeply strategic
  • Good for engine-building fans
Cons
  • Some may prefer heavier or lighter cousins
Thematic elements
  • abstract tiling with color/resource collection
  • lunar/construction tile-laying
  • clever, strategic puzzle
Comparison games
  • Framework
  • Dorado Azul
Mechanics (from transcript analysis)
  • Polyomino — Players place hex-style tiles to maximize scoring opportunities while balancing constraints.
  • Tile placement / polyomino integration — Players place hex-style tiles to maximize scoring opportunities while balancing constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "one two three boom"
  • "it's a keep from both of us"
  • "it's a very simple dexterity Speed game"
  • "we're back I never left"
  • "you can play it many times in a row"
References (from this video)
No references stored for this video.
Video aOCtXwiTtN4 The Board Gaming Doctor Review at 0:08 sentiment: positive
video_pk 37169 · mention_pk 111602
The Board Gaming Doctor - Nova Luna video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration through flavorful card text and flavor
  • Engaging dice drafting and card market dynamic
  • High replayability due to card variety and track interactions
  • Rulebook is concise and quick to learn, enabling smooth onboarding
Cons
  • Some edge cases and icons not clearly explained in rules or player aids
  • Card balance can be uneven in the Express variant
  • 3-4 player games can feel lengthy compared to 2-player experience
Thematic elements
  • Civilization growth, technology advancement, and managing negative events (disasters, unrest) to maximize points
  • Civilization-era progression with three eras, involving technology and societal development, across tracks and events
  • Card-driven tableau-building with evolving effects and era-based card interactions
Comparison games
  • Nations: The Dice Game
  • Civilization (various titles)
  • Tapestry
  • Ancient Knowledge
  • Glass Road
  • A Feast for Odin
  • Agricola
  • Terra Mystica
Mechanics (from transcript analysis)
  • Card Drafting — Market of cards is available; players purchase from the bottom row, with future options laid out in front of them.
  • Card drafting/market — Market of cards is available; players purchase from the bottom row, with future options laid out in front of them.
  • Dice Drafting — Players draft dice in multiple colors to perform actions, advance tracks, and influence their tableau.
  • Engine Building — Technologies and personality cards enable engines that generate resources and influence scoring.
  • Resource/engine synergy — Technologies and personality cards enable engines that generate resources and influence scoring.
  • Scoring by color types — Points are earned per scoring round for each color type you accumulate, with bonuses for leading in a color type count.
  • Tableau Building — Cards are organized into four categories on a personal tableau and provide ongoing income or abilities.
  • Track Advancement — Advancing tracks can trigger negative effects. Excess dice increases unrest; civil war can flip cards and cause penalties.
  • Track advancement and disaster/unrest — Advancing tracks can trigger negative effects. Excess dice increases unrest; civil war can flip cards and cause penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game popped up on the hotness on Board Game Geek.
  • Nova era... high uh High Praise from me and from many people who have played this as well.
  • It's a civilization themed game that utilizes Dice and cards to advance on a few tracks.
References (from this video)
No references stored for this video.
Video q29C0PNF500 The Board Game Garden Discussion at 24:26 sentiment: positive
video_pk 35663 · mention_pk 106623
The Board Game Garden - Nova Luna video thumbnail
Click to watch at 24:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong tile-drafting variant in a familiar framework
Cons
  • Last-to-draft movement can stall some players
Thematic elements
  • tile-based color matching and progression
  • colorful tile-drafting with color-combination objectives
  • puzzle-centric
Comparison games
  • Framework
  • Sagani
Mechanics (from transcript analysis)
  • Pattern Building — tiles grant end-game and round-end scoring based on color patterns
  • tile drafting — draft tiles with color cues and move along tracks
  • variable scoring shapes — tiles grant end-game and round-end scoring based on color patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to be a long one because I have a lot of games to talk about.
  • I really enjoyed Sir Ocelot's Cave.
  • Faeya's Swamp is fantastic.
References (from this video)
No references stored for this video.
Video 25x2uxxY83w The Board Gaming Doctor Discussion at 9:49 sentiment: positive
video_pk 35515 · mention_pk 106016
The Board Gaming Doctor - Nova Luna video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, simple to teach with depth
  • Nice abstraction for engine-building basics
Cons
  • May feel abstract to some players
  • Multiplayer solitaire tendencies
Thematic elements
  • Pattern building and spatial planning
  • Tile drafting with lunar-inspired motifs
  • Calm, abstract tile-drafting experience
Comparison games
  • Cascadia
  • Carcassonne
Mechanics (from transcript analysis)
  • tile drafting — Draft and place tiles to form a scoring engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Bonanza does a great job of putting that negotiation forward and creating more of a social interactive experience that I feel like Katan offers as a Euro game that is somewhat unique amongst Euro games today"
  • "Katan by creating that social interaction the fluidity and the kind of non-scripted approach to that"
  • "Sleeping Gods is an amazing experience very reminiscent of an open world game"
  • "This is definitely a step up in complexity"
References (from this video)
No references stored for this video.
Video lvf5fWaPIdg Board Gaming Ramblings Review at 10:30 sentiment: positive
video_pk 34771 · mention_pk 103650
Board Gaming Ramblings - Nova Luna video thumbnail
Click to watch at 10:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improved feel over Nova Luna in pacing and clarity
  • strong puzzle-building experience with accessible rules
  • sufficient variety across tile shapes and colors
Cons
  • can feel similar to Nova Luna for players who own it
  • arc Nova iteration can overshadow this for some players
Thematic elements
  • Colorful block tiling, pattern-building
  • Abstract tiling puzzle where players draft pieces to form a coherent mosaic
  • Puzzle-centric with a modular component set
Comparison games
  • Nova Luna
  • Arc Nova
Mechanics (from transcript analysis)
  • Pattern Building — arranging tiles to satisfy patterns and optimize scoring potential
  • pattern-building — arranging tiles to satisfy patterns and optimize scoring potential
  • tile drafting — players draft colored tiles to place into a mosaic-inspired layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of a Spiel special
  • it's kind of like a mix between a keeper color and a rambling review
  • it's not very interactive
  • this is a very pure a deduction game
  • we have played only this two times
  • it's not Arc Nova
  • Nova Luna is better than Arc Nova
  • it's basically the same game but this just is better
  • we laughed so much at us trying to do it
  • you close your eyes and try to build the Tower
References (from this video)
No references stored for this video.
Video SHz9WVtZrrQ JestaThaRogue Rules Teach at 0:01 sentiment: neutral
video_pk 34399 · mention_pk 151311
JestaThaRogue - Nova Luna video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear setup and rule exposition in the video
  • Dice-driven action economy creates meaningful decisions
  • Three-era progression with explicit scoring phases
  • Visual board markers help comprehension during setup and play
Cons
  • Rules are dense and can be intimidating for new players
  • Game length around 90 minutes or longer depending on number of players
  • Mechanics like unrest, disasters, and obsolescence may require a few plays to fully grasp
Thematic elements
  • Civilization development, technology adoption, territorial expansion, and managing societal factors.
  • Civilization-building across three eras on a central board with disasters, dark age mechanics, and era transitions.
  • Euro-style abstract civilization progression
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting and action selection — Roll dice into designated zones and spend dice to perform actions; the value of the die determines the magnitude of the action or resources gained.
  • Dice Rolling — Roll dice into designated zones and spend dice to perform actions; the value of the die determines the magnitude of the action or resources gained.
  • disasters and dark age — Disaster markers advance based on unpicked dice; reaching the Dark Age can reset dice and force strategic changes.
  • era progression and scoring — Nine rounds spanning three eras with multiple scoring phases to determine the winner.
  • obsolescence and past area — Obsolete cards are moved to the Past area; players gain points for eliminating obsolete assets and advancing civilization.
  • Resource Management — Track welfare, military, economic, and knowledge resources while monitoring unrest to prevent negative consequences.
  • resource management and unrest — Track welfare, military, economic, and knowledge resources while monitoring unrest to prevent negative consequences.
  • scoring and color-based bonuses — Score points for color diversity and for completed personalities/technologies with medal icons.
  • territory and personality enlistment — Spend dice and resources to expand territory and enlist personalities, with unrest adjustments based on color/value.
  • unrest and red zone mechanics — If total dice exceed 10, unrest increases; red zone triggers penalties and potential dice reductions.
  • upgrades and era transitions — Era transitions use an Evolution/Upgrade deck to add new cards to hand and shape future choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nova Era this is a game for two to four players.
  • phase one is roll dice the first player draws three Dice from the bag.
  • place the unrest marker on zero of the unrest track.
  • phase six is checked for disasters.
  • The end of era actions are summarized next to the era track.
  • after era 3 scoring you go to the final game scoring.
  • I've been Rob AKA just of the Rogue and I'll see you soon.
  • Remember to like share and subscribe to Just of the Rogue.
References (from this video)
No references stored for this video.
Video tfs0_MVy8lw Just the Rogue Top 10 List at 17:26 sentiment: positive
video_pk 32583 · mention_pk 161353
Just the Rogue - Nova Luna video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic cohesion and vibrant visuals
  • engaging drafting that creates direct player interaction
  • multiple scoring avenues and tech choices
Cons
  • mechanics can be fiddly and heavy
  • late-game obsolescence forces players to search through the deck
Thematic elements
  • Technological advancement and military conflict shaping civilization
  • Civ-building across three eras with technological development
  • dice drafting driving action economy and discovery
Comparison games
none
Mechanics (from transcript analysis)
  • area_and_disaster_interaction — Disasters can damage technologies and drive player interaction
  • Dice Drafting — Draft dice to determine actions and color resources
  • dice_drafting — Draft dice to determine actions and color resources
  • Engine Building — Develop technologies, personalities, and resources to expand influence
  • engine_building — Develop technologies, personalities, and resources to expand influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sweetlands looks like candy but punches like a brick.
  • Nova Era is my game of 2025.
  • Pandemic with extra steps, but walking is on brand.
References (from this video)
No references stored for this video.
Video Y0lzmua0448 Foster the Meeple Discussion at 4:03 sentiment: neutral
video_pk 13421 · mention_pk 39308
Foster the Meeple - Nova Luna video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we own a copy of that and we've never played our copy
  • we're a family of collectors
  • we could probably play that during the gameon ship
  • it's going to be awesome we're going to have so much fun
  • return to Dark Tower and we've never played our copy
References (from this video)
No references stored for this video.
Video sz5Dmz7xpbw Chairman of the Board Discussion at 1:14 sentiment: positive
video_pk 13314 · mention_pk 39037
Chairman of the Board - Nova Luna video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light and approachable
  • good variety in scoring options
Cons
  • perhaps a bit light for heavier gamers
Thematic elements
  • abstract puzzle
  • pattern-building with card drafting
Comparison games
  • Uwe Rosenberg titles (in vibe)
  • other light card/placement hybrids
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to perform actions and shape scoring
  • card_drafting — draft cards to perform actions and shape scoring
  • Polyomino — place shapes on a personal board to optimize points
  • polyomino_placement — place shapes on a personal board to optimize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably my favorite tire placement game of all time
  • this one is like a companion game to el grande
  • Arc Nova certainly the hotness at the moment
References (from this video)
No references stored for this video.
Video J042jF6QPg0 Chairman of the Board Discussion at 6:45 sentiment: positive
video_pk 10467 · mention_pk 30819
Chairman of the Board - Nova Luna video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a standout Rosenberg design
  • Engaging color/pattern interaction
Cons
  • Not ideal at suboptimal player counts
  • Some may find it overly abstract
Thematic elements
  • Tile placement and color strategy
  • Abstract tiling with color palettes
  • Tile-placement race with palette constraints
Comparison games
none
Mechanics (from transcript analysis)
  • pattern/area scoring — Complete patterns across the board for points.
  • Race to complete palettes — Players race to complete color palettes and scoring opportunities.
  • Tile Placement — Place tiles to fill patterns and start/continue lines of play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very nasty auction style game.
  • I think it's a great design.
  • One of my favorite games if not my favorite game.
  • It's nice that it plays in about 30 minutes.
  • I think it's a wonderful design.
References (from this video)
No references stored for this video.
Video JaeTw7pmCWE Rolling Dice & Taking Names Discussion at 41:30 sentiment: positive
video_pk 9386 · mention_pk 27688
Rolling Dice & Taking Names - Nova Luna video thumbnail
Click to watch at 41:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and accessible puzzle with depth
  • Clear progression and satisfying visual design
Cons
  • Online play can be fiddly and may require setup
  • Some may find the rule subtleties non-obvious without play
Thematic elements
  • Pattern-building and tile-placement to satisfy goals
  • Abstract puzzle with lunar motif
  • Puzzle/strategy emphasis
Comparison games
  • Patchwork
  • Sagrada
Mechanics (from transcript analysis)
  • Goal-oriented placement — Choose tiles to advance toward completing specific colored/dotted goals
  • pattern-building — Create configurations to fulfill tile-based objectives
  • Tile Placement — Place moon tiles to build patterns and meet goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's time for another episode of rolling dice and taking names
  • Nova Luna I like this a lot more than patchwork
  • whoever completed their 20 disks first is the winner
  • we had a fabulous time
  • Chuck is now on Amazon Prime
  • it's not about victory points in Nova Luna
  • I love Chuck
  • this is a very strategic game
References (from this video)
No references stored for this video.
Video lBIo3mE_yLM Chairman of the Board Top List at 11:12 sentiment: positive
video_pk 8272 · mention_pk 24247
Chairman of the Board - Nova Luna video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, streamlined flow
  • Strong puzzle feel with accessible rules
Cons
  • May feel repetitive for very long play sessions
  • Less variability for some players over time
Thematic elements
  • Tile-laying and pattern matching
  • Abstract color/tile puzzle
  • Pure abstract puzzle
Comparison games
  • Patchwork
Mechanics (from transcript analysis)
  • color matching / pattern planning — Tiles must fit color adjacency and pattern rules
  • rondelle time-track — Move on a roundel; turns are tied to tile values
  • tile drafting — Draft colored tiles with a time-track twist
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very smooth game and very little complication
  • it's a lovely example of catering to a wide and versatile audience
  • it's a fantastic example of a bidding game and a racing game
  • this game is one of the most tense games I've ever played
  • I cannot praise this game enough it's amongst my favorite games of all time
References (from this video)
No references stored for this video.
Video 5gHHUMPmroY Chairman of the Board Top List at 21:05 sentiment: positive
video_pk 5295 · mention_pk 15761
Chairman of the Board - Nova Luna video thumbnail
Click to watch at 21:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzle-like decisions
  • streamlined and accessible
Cons
  • theme light, some players may want tighter narrative
Thematic elements
  • tile placement to hit color objectives
  • patchwork rondelle with color-tile objectives
  • puzzle-focused
Comparison games
  • Qwirkle
  • Rajas of the Ganges
Mechanics (from transcript analysis)
  • patchwork-style rondelle with tile objectives — collect and place tiles to satisfy objective conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one might be the most diverse one
  • i thought this game had some really tacked on mechanisms that just did not need to be there
  • this is basically a kids game
  • it's striking, but not everything lands
  • a very solid gateway game
  • goa is a great example of classic euro design
References (from this video)
No references stored for this video.
Video khVt8nzIk7c Chairman of the Board Top List at 3:47 sentiment: positive
video_pk 4117 · mention_pk 12051
Chairman of the Board - Nova Luna video thumbnail
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever time-track mechanism
  • tight, clean design
  • family-friendly
Cons
  • may feel solitaire to some players
  • art style and themes may polarize
Thematic elements
  • color matching and route drawing
  • tile-laying puzzle on rondelle
  • tight, puzzle-like gameplay
Comparison games
  • Patchwork
Mechanics (from transcript analysis)
  • Tile Placement — draft and place tiles to map colors and connect tasks
  • time-track rondelle — the time track delays turns until others catch up, creating strategic pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a race to deploy or all your influence markers on the board
  • this screen really did blow up this last year or two and rightly so
  • it's a classic; it feels like I'll be playing this in five or ten years time
  • Hidden Gem
  • insanely clever
References (from this video)
No references stored for this video.
Video nFNxwnG0OpU Foster the Meeple Discussion at 6:24 sentiment: positive
video_pk 2536 · mention_pk 7421
Foster the Meeple - Nova Luna video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful kind of story
  • you need to play with the right group
  • it's not cute
  • it's like comfort food games
  • the rules are simple
  • oh my god it's so good
  • it's a ramp... chaos
  • this is an easy one to just flick some discs around
References (from this video)
No references stored for this video.
Video znVCHEOyp9s Rolling Dice & Taking Names Analysis at 9:20 sentiment: mixed
video_pk 456 · mention_pk 106974
Rolling Dice & Taking Names - Nova Luna video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • innovative and engaging use of dice drafting to drive engine-building
  • dynamic disaster mechanic adds tension and decision impact
  • high replayability thanks to eras and diverse card pool
  • satisfying two-player viability and scalable playtime
Cons
  • apparent balance and card availability issues due to bottom-row drafting rule
  • end-game and obsolescence interactions can be hard to track for new players
  • some players may find the complexity and pacing uneven
Thematic elements
  • space exploration, tech arms race, relics and outposts
  • humanity flees across the galaxy to survive after an ancient foe; exploring ruins and building a galactic civilization
  • emergent, player-driven engine-building with a sci-fi backdrop
Comparison games
  • Forbidden Stars (FFG)
  • Gears of War (board game)
  • StarCraft tabletop/miniatures adaptations
Mechanics (from transcript analysis)
  • area/colony scoring and end-game evaluation — end-of-era scoring includes color-based majority, tech color coverage, and potential bonuses for majorities
  • deck/tech tableau and engine building — drafted dice are spent to acquire technology cards and activate production/engine-building effects across eras
  • Dice Drafting — players draft three dice each round, choosing them from a central zone to determine actions, costs, and future options
  • disaster tracks and aging — five disaster tracks (color-coded) advance based on undrafted dice, triggering negative effects if not mitigated
  • obsolescence and repair — damaged or obsolete cards require repair actions or replacement to maintain engine power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Nova Era out now from Sean Games."
  • "There are eight steps to this game..."
  • "The number of pips equal the amount of resources that dice can contribute to whatever you're buying."
  • "Obsolescent cards could absolutely destroy you."
  • "There’s a flowchart on the back that’s fantastic for teaching this game quickly."
  • "Two-player game with tile drafting and placement; easy to teach and quick to play."
References (from this video)
No references stored for this video.
Video 7DRW_NpmUeI Peaky Boardgamer Rules Teach at 0:24 sentiment: positive
video_pk 82 · mention_pk 178
Peaky Boardgamer - Nova Luna video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear teaching, short playtime, deep strategic depth for an abstract game
  • Elegant interaction via shared moon wheel and color tasks
Cons
  • Can be fiddly to track color adjacency rules
  • some players may prefer more thematic games
Thematic elements
  • color matching and pattern building
  • abstract, grid-based tile placement with lunar imagery
  • none
Comparison games
none
Mechanics (from transcript analysis)
  • moon track turn order — turn order determined by markers on a circular moon track
  • pattern/color matching — satisfy tasks by connecting colors and backgrounds to form color chains
  • tile drafting — each turn you select one of the three next tiles from the moon wheel and move along a track by the tile's value
  • Tile Placement — place tiles orthogonally adjacent to build a personal tableau
  • token management — tokens are used to cover completed tasks; end when a player uses their last token
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nova Luna designed by Uwe Rosenberg and Corné van Moorsel
  • tiles depict a cost in time as well as tasks that players will try to accomplish
  • the game ends immediately after a player uses their last token
References (from this video)
No references stored for this video.
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