Skip to main content
Nova Luna box art

Nova Luna

Game ID: GID0229609
Game Info
Year
2019
Players
1-4
Age
8+
Playtime
30 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.

On each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.

—description from the publisher

Description

The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.

On each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 14 · mix 1 · neu 3 · neg 0
Mentions per page
Showing 1–19 of 19
Video FQYn6l56t-o Update Vlog at 22:52
video_pk 67053 · mention_pk 163031
Nova Luna video thumbnail
Click to watch at 22:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Sagani
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • variety is the spice of life
  • i live inside boxes my brain has a hard time getting out of them
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 7:18 sentiment: positive
video_pk 66413 · mention_pk 161703
john gets games - Nova Luna video thumbnail
Click to watch at 7:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting shift from action selection to tile drafting
  • dynamic rondelle pacing with shrinking/refilling mechanic
Cons
  • less direct action selection compared to classic rondelles
Thematic elements
Comparison games
  • Sovereign Skies
  • Nova Luna
Mechanics (from transcript analysis)
  • Neutral pawn moves to tiles — A neutral pawn is moved forward up to three spaces; landing on a tile collects it into your tile line.
  • Shrinking and refilling rondelle — As tokens are taken, options around the board shrink and then refill later, creating dynamic pacing.
  • Tiles collected become placed tiles — Tiles taken are placed into your own area rather than performing direct actions on the wheel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 18:22 sentiment: positive
video_pk 65083 · mention_pk 158699
kovray - Nova Luna video thumbnail
Click to watch at 18:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Satisfying chain reactions
  • Strategic tile denial
  • Good for introducing to new players
  • Inspired by Patchwork
Cons
  • Can be perceived as mean due to tile denial
Thematic elements
  • Abstract Strategy
Comparison games
  • Patchwork
  • Sagani
Mechanics (from transcript analysis)
  • abstract strategy — A strategy game with minimal theme, focusing on geometric or logical challenges.
  • Pattern Building — Players build patterns with tiles to complete objectives.
  • set collection — Collecting sets of tiles or completing objectives to score points.
  • tile placement — Players place tiles to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video WaFi56LDv5s Watch It Played Rules Teach at 0:14 sentiment: neutral
video_pk 63869 · mention_pk 157386
Watch It Played - Nova Luna video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • civilization building, resource management, disaster mitigation
  • growing civilizations from humble beginnings into a worldwide empire, with disasters and unrest to weather
  • instructional/tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Develop technology — Pay the cost shown on a technology card using a die and matching colored resources; cards can be paid with a die of the same color, possibly using its value to pay costs, and cards may be overlapped on the board to save space.
  • Disaster tracks and Dark Age — Markers on colored disaster tracks are moved downward by the values of dice on unchosen zones; reaching the Dark Age track bottom triggers a round-specific set of penalties, including returning dice and reducing remaining dice values.
  • end game bonuses — At the end of an era, players score points from colors, objectives, and other conditions; the player with the most points wins, with tie-breakers including unrest and shared victory rules.
  • End of era scoring and victory — At the end of an era, players score points from colors, objectives, and other conditions; the player with the most points wins, with tie-breakers including unrest and shared victory rules.
  • Enlist personality — Take one of the personalities; pay the listed cost with a die, with unrest adjustment rules depending on die value and color; some personalities bring unique effects or tokens.
  • Evolutions and obsolescence (era progression) — When moving to a new era, evolutions are checked; you gain evolution cards that can become playable later, and cards named as bannered can become obsolete, potentially moving affected cards to the past.
  • Expand territory — Spend a die of any value to pay the cost shown in the territory area and move a territory card from the display to the territory area, provided related technologies are face up and meet the color requirements.
  • Gaining resources — Spend a die (not black) to gain matching colored resources from the supply and add them to the corresponding resource area on your board.
  • Multi-use cards — Pay the cost shown on a technology card using a die and matching colored resources; cards can be paid with a die of the same color, possibly using its value to pay costs, and cards may be overlapped on the board to save space.
  • Production step and production effects — After all players have spent dice, players may resolve production effects on their cards in the order they choose; these effects grant resources or other benefits.
  • Repair damaged cards — Return a die to the bag and repair up to two damaged cards by flipping them face up; this is one of the spend-die actions.
  • Research technology or territory — Spend a die (color/value independent) to take any available technology or territory card from the board or display into your hand.
  • Rolling dice and placing into die zones — At the start of a round, the first player draws three dice, rolls them into die zones, and players take turns placing dice onto their boards, with remaining dice returned to the bag.
  • Spend dice step with seven actions — On a turn, a player performs one of seven actions: develop technology, expand territory, research a technology or territory, enlist a personality, gain resources, repair damaged cards, or reduce unrest. Actions require spending a die and follow color/value rules.
  • unrest track — If a player's total dice value collected exceeds 10, they advance their unrest marker by the difference; entering the unrest zone reduces dice values for the rest of the round and can trigger other penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is played over three eras divided into three rounds
  • the player with the most points wins
  • that's everything you need to know to play Nova era
References (from this video)
No references stored for this video.
Video N4W2xLh-I1k Board Game Critique Top List at 2:56 sentiment: positive
video_pk 62526 · mention_pk 155225
Board Game Critique - Nova Luna video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • predictable two-player planning
  • short and portable
  • deep strategic depth for such a compact package
Cons
  • abstract feel may be less accessible to some players
Thematic elements
  • patterns and objectives through color/tile matching
  • Abstract tile-placement on a circular moon wheel
  • sleek, puzzle-driven
Comparison games
  • Patchwork
Mechanics (from transcript analysis)
  • objective-based placement — Align symbols on tiles to achieve tasks and scoring opportunities.
  • tile placement — Take tiles to complete tasks and advance your engine; place tokens on completed tasks.
  • Time track — Tiles cost time; the marker advances by the tile's moon value, and the player furthest back goes next.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No patchwork, no Seven Wonders Duel, just genuinely underrated games that deserve a spot on your shelf.
  • Buy this if you want something quick, portable, and full of meaningful decisions.
  • That swing was massive.
  • You can plan ahead because you know what your opponent might take and how it affects the board.
  • The app is brilliant. It actually enhances the experience rather than feeling tacked on.
  • The brilliance is in the timing and indirect interaction.
  • Buy Tether if you want something that teaches in 2 minutes, but reveals depth of a repeated place.
  • Buy Lacuna if you want something beautiful and tactile.
References (from this video)
No references stored for this video.
Video aOCtXwiTtN4 The Board Gaming Doctor Review at 0:08 sentiment: positive
video_pk 37169 · mention_pk 111602
The Board Gaming Doctor - Nova Luna video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration through flavorful card text and flavor
  • Engaging dice drafting and card market dynamic
  • High replayability due to card variety and track interactions
  • Rulebook is concise and quick to learn, enabling smooth onboarding
Cons
  • Some edge cases and icons not clearly explained in rules or player aids
  • Card balance can be uneven in the Express variant
  • 3-4 player games can feel lengthy compared to 2-player experience
Thematic elements
  • Civilization growth, technology advancement, and managing negative events (disasters, unrest) to maximize points
  • Civilization-era progression with three eras, involving technology and societal development, across tracks and events
  • Card-driven tableau-building with evolving effects and era-based card interactions
Comparison games
  • Nations: The Dice Game
  • Civilization (various titles)
  • Tapestry
  • Ancient Knowledge
  • Glass Road
  • A Feast for Odin
  • Agricola
  • Terra Mystica
Mechanics (from transcript analysis)
  • card drafting — Market of cards is available; players purchase from the bottom row, with future options laid out in front of them.
  • Card drafting/market — Market of cards is available; players purchase from the bottom row, with future options laid out in front of them.
  • dice drafting — Players draft dice in multiple colors to perform actions, advance tracks, and influence their tableau.
  • engine building — Technologies and personality cards enable engines that generate resources and influence scoring.
  • Resource/engine synergy — Technologies and personality cards enable engines that generate resources and influence scoring.
  • Scoring by color types — Points are earned per scoring round for each color type you accumulate, with bonuses for leading in a color type count.
  • tableau building — Cards are organized into four categories on a personal tableau and provide ongoing income or abilities.
  • Track advancement — Advancing tracks can trigger negative effects. Excess dice increases unrest; civil war can flip cards and cause penalties.
  • Track advancement and disaster/unrest — Advancing tracks can trigger negative effects. Excess dice increases unrest; civil war can flip cards and cause penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game popped up on the hotness on Board Game Geek.
  • Nova era... high uh High Praise from me and from many people who have played this as well.
  • It's a civilization themed game that utilizes Dice and cards to advance on a few tracks.
References (from this video)
No references stored for this video.
Video 25x2uxxY83w The Board Gaming Doctor Discussion at 9:49 sentiment: positive
video_pk 35515 · mention_pk 106016
The Board Gaming Doctor - Nova Luna video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, simple to teach with depth
  • Nice abstraction for engine-building basics
Cons
  • May feel abstract to some players
  • Multiplayer solitaire tendencies
Thematic elements
  • Pattern building and spatial planning
  • Tile drafting with lunar-inspired motifs
  • Calm, abstract tile-drafting experience
Comparison games
  • Cascadia
  • Carcassonne
Mechanics (from transcript analysis)
  • tile drafting — Draft and place tiles to form a scoring engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Bonanza does a great job of putting that negotiation forward and creating more of a social interactive experience that I feel like Katan offers as a Euro game that is somewhat unique amongst Euro games today"
  • "Katan by creating that social interaction the fluidity and the kind of non-scripted approach to that"
  • "Sleeping Gods is an amazing experience very reminiscent of an open world game"
  • "This is definitely a step up in complexity"
References (from this video)
No references stored for this video.
Video SHz9WVtZrrQ JestaThaRogue Rules Teach at 0:01 sentiment: neutral
video_pk 34399 · mention_pk 151311
JestaThaRogue - Nova Luna video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear setup and rule exposition in the video
  • Dice-driven action economy creates meaningful decisions
  • Three-era progression with explicit scoring phases
  • Visual board markers help comprehension during setup and play
Cons
  • Rules are dense and can be intimidating for new players
  • Game length around 90 minutes or longer depending on number of players
  • Mechanics like unrest, disasters, and obsolescence may require a few plays to fully grasp
Thematic elements
  • Civilization development, technology adoption, territorial expansion, and managing societal factors.
  • Civilization-building across three eras on a central board with disasters, dark age mechanics, and era transitions.
  • Euro-style abstract civilization progression
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting and action selection — Roll dice into designated zones and spend dice to perform actions; the value of the die determines the magnitude of the action or resources gained.
  • Dice rolling — Roll dice into designated zones and spend dice to perform actions; the value of the die determines the magnitude of the action or resources gained.
  • disasters and dark age — Disaster markers advance based on unpicked dice; reaching the Dark Age can reset dice and force strategic changes.
  • era progression and scoring — Nine rounds spanning three eras with multiple scoring phases to determine the winner.
  • obsolescence and past area — Obsolete cards are moved to the Past area; players gain points for eliminating obsolete assets and advancing civilization.
  • Resource management — Track welfare, military, economic, and knowledge resources while monitoring unrest to prevent negative consequences.
  • resource management and unrest — Track welfare, military, economic, and knowledge resources while monitoring unrest to prevent negative consequences.
  • scoring and color-based bonuses — Score points for color diversity and for completed personalities/technologies with medal icons.
  • territory and personality enlistment — Spend dice and resources to expand territory and enlist personalities, with unrest adjustments based on color/value.
  • unrest and red zone mechanics — If total dice exceed 10, unrest increases; red zone triggers penalties and potential dice reductions.
  • upgrades and era transitions — Era transitions use an Evolution/Upgrade deck to add new cards to hand and shape future choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nova Era this is a game for two to four players.
  • phase one is roll dice the first player draws three Dice from the bag.
  • place the unrest marker on zero of the unrest track.
  • phase six is checked for disasters.
  • The end of era actions are summarized next to the era track.
  • after era 3 scoring you go to the final game scoring.
  • I've been Rob AKA just of the Rogue and I'll see you soon.
  • Remember to like share and subscribe to Just of the Rogue.
References (from this video)
No references stored for this video.
Video tfs0_MVy8lw Just the Rogue Top 10 List at 17:26 sentiment: positive
video_pk 32583 · mention_pk 161353
Just the Rogue - Nova Luna video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic cohesion and vibrant visuals
  • engaging drafting that creates direct player interaction
  • multiple scoring avenues and tech choices
Cons
  • mechanics can be fiddly and heavy
  • late-game obsolescence forces players to search through the deck
Thematic elements
  • Technological advancement and military conflict shaping civilization
  • Civ-building across three eras with technological development
  • dice drafting driving action economy and discovery
Comparison games
none
Mechanics (from transcript analysis)
  • area_and_disaster_interaction — Disasters can damage technologies and drive player interaction
  • dice drafting — Draft dice to determine actions and color resources
  • dice_drafting — Draft dice to determine actions and color resources
  • engine building — Develop technologies, personalities, and resources to expand influence
  • engine_building — Develop technologies, personalities, and resources to expand influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sweetlands looks like candy but punches like a brick.
  • Nova Era is my game of 2025.
  • Pandemic with extra steps, but walking is on brand.
References (from this video)
No references stored for this video.
Video Y0lzmua0448 Foster the Meeple Discussion at 4:03 sentiment: neutral
video_pk 13421 · mention_pk 39308
Foster the Meeple - Nova Luna video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we own a copy of that and we've never played our copy
  • we're a family of collectors
  • we could probably play that during the gameon ship
  • it's going to be awesome we're going to have so much fun
  • return to Dark Tower and we've never played our copy
References (from this video)
No references stored for this video.
Video sz5Dmz7xpbw Chairman of the Board Discussion at 1:14 sentiment: positive
video_pk 13314 · mention_pk 39037
Chairman of the Board - Nova Luna video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light and approachable
  • good variety in scoring options
Cons
  • perhaps a bit light for heavier gamers
Thematic elements
  • abstract puzzle
  • pattern-building with card drafting
Comparison games
  • Uwe Rosenberg titles (in vibe)
  • other light card/placement hybrids
Mechanics (from transcript analysis)
  • card drafting — draft cards to perform actions and shape scoring
  • card_drafting — draft cards to perform actions and shape scoring
  • Polyomino — place shapes on a personal board to optimize points
  • polyomino_placement — place shapes on a personal board to optimize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably my favorite tire placement game of all time
  • this one is like a companion game to el grande
  • Arc Nova certainly the hotness at the moment
References (from this video)
No references stored for this video.
Video J042jF6QPg0 Chairman of the Board Discussion at 6:45 sentiment: positive
video_pk 10467 · mention_pk 30819
Chairman of the Board - Nova Luna video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a standout Rosenberg design
  • Engaging color/pattern interaction
Cons
  • Not ideal at suboptimal player counts
  • Some may find it overly abstract
Thematic elements
  • Tile placement and color strategy
  • Abstract tiling with color palettes
  • Tile-placement race with palette constraints
Comparison games
none
Mechanics (from transcript analysis)
  • pattern/area scoring — Complete patterns across the board for points.
  • Race to complete palettes — Players race to complete color palettes and scoring opportunities.
  • tile placement — Place tiles to fill patterns and start/continue lines of play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very nasty auction style game.
  • I think it's a great design.
  • One of my favorite games if not my favorite game.
  • It's nice that it plays in about 30 minutes.
  • I think it's a wonderful design.
References (from this video)
No references stored for this video.
Video JaeTw7pmCWE Rolling Dice & Taking Names Discussion at 41:30 sentiment: positive
video_pk 9386 · mention_pk 27688
Rolling Dice & Taking Names - Nova Luna video thumbnail
Click to watch at 41:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and accessible puzzle with depth
  • Clear progression and satisfying visual design
Cons
  • Online play can be fiddly and may require setup
  • Some may find the rule subtleties non-obvious without play
Thematic elements
  • Pattern-building and tile-placement to satisfy goals
  • Abstract puzzle with lunar motif
  • Puzzle/strategy emphasis
Comparison games
  • Patchwork
  • Sagrada
Mechanics (from transcript analysis)
  • Goal-oriented placement — Choose tiles to advance toward completing specific colored/dotted goals
  • pattern-building — Create configurations to fulfill tile-based objectives
  • tile placement — Place moon tiles to build patterns and meet goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's time for another episode of rolling dice and taking names
  • Nova Luna I like this a lot more than patchwork
  • whoever completed their 20 disks first is the winner
  • we had a fabulous time
  • Chuck is now on Amazon Prime
  • it's not about victory points in Nova Luna
  • I love Chuck
  • this is a very strategic game
References (from this video)
No references stored for this video.
Video lBIo3mE_yLM Chairman of the Board Top List at 11:12 sentiment: positive
video_pk 8272 · mention_pk 24247
Chairman of the Board - Nova Luna video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, streamlined flow
  • Strong puzzle feel with accessible rules
Cons
  • May feel repetitive for very long play sessions
  • Less variability for some players over time
Thematic elements
  • Tile-laying and pattern matching
  • Abstract color/tile puzzle
  • Pure abstract puzzle
Comparison games
  • Patchwork
Mechanics (from transcript analysis)
  • color matching / pattern planning — Tiles must fit color adjacency and pattern rules
  • rondelle time-track — Move on a roundel; turns are tied to tile values
  • tile drafting — Draft colored tiles with a time-track twist
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very smooth game and very little complication
  • it's a lovely example of catering to a wide and versatile audience
  • it's a fantastic example of a bidding game and a racing game
  • this game is one of the most tense games I've ever played
  • I cannot praise this game enough it's amongst my favorite games of all time
References (from this video)
No references stored for this video.
Video 5gHHUMPmroY Chairman of the Board Top List at 21:05 sentiment: positive
video_pk 5295 · mention_pk 15761
Chairman of the Board - Nova Luna video thumbnail
Click to watch at 21:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzle-like decisions
  • streamlined and accessible
Cons
  • theme light, some players may want tighter narrative
Thematic elements
  • tile placement to hit color objectives
  • patchwork rondelle with color-tile objectives
  • puzzle-focused
Comparison games
  • Qwirkle
  • Rajas of the Ganges
Mechanics (from transcript analysis)
  • patchwork-style rondelle with tile objectives — collect and place tiles to satisfy objective conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one might be the most diverse one
  • i thought this game had some really tacked on mechanisms that just did not need to be there
  • this is basically a kids game
  • it's striking, but not everything lands
  • a very solid gateway game
  • goa is a great example of classic euro design
References (from this video)
No references stored for this video.
Video khVt8nzIk7c Chairman of the Board Top List at 3:47 sentiment: positive
video_pk 4117 · mention_pk 12051
Chairman of the Board - Nova Luna video thumbnail
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever time-track mechanism
  • tight, clean design
  • family-friendly
Cons
  • may feel solitaire to some players
  • art style and themes may polarize
Thematic elements
  • color matching and route drawing
  • tile-laying puzzle on rondelle
  • tight, puzzle-like gameplay
Comparison games
  • Patchwork
Mechanics (from transcript analysis)
  • tile placement — draft and place tiles to map colors and connect tasks
  • time-track rondelle — the time track delays turns until others catch up, creating strategic pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a race to deploy or all your influence markers on the board
  • this screen really did blow up this last year or two and rightly so
  • it's a classic; it feels like I'll be playing this in five or ten years time
  • Hidden Gem
  • insanely clever
References (from this video)
No references stored for this video.
Video nFNxwnG0OpU Foster the Meeple Discussion at 6:24 sentiment: positive
video_pk 2536 · mention_pk 7421
Foster the Meeple - Nova Luna video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful kind of story
  • you need to play with the right group
  • it's not cute
  • it's like comfort food games
  • the rules are simple
  • oh my god it's so good
  • it's a ramp... chaos
  • this is an easy one to just flick some discs around
References (from this video)
No references stored for this video.
Video znVCHEOyp9s Rolling Dice & Taking Names Analysis at 9:20 sentiment: mixed
video_pk 456 · mention_pk 106974
Rolling Dice & Taking Names - Nova Luna video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • innovative and engaging use of dice drafting to drive engine-building
  • dynamic disaster mechanic adds tension and decision impact
  • high replayability thanks to eras and diverse card pool
  • satisfying two-player viability and scalable playtime
Cons
  • apparent balance and card availability issues due to bottom-row drafting rule
  • end-game and obsolescence interactions can be hard to track for new players
  • some players may find the complexity and pacing uneven
Thematic elements
  • space exploration, tech arms race, relics and outposts
  • humanity flees across the galaxy to survive after an ancient foe; exploring ruins and building a galactic civilization
  • emergent, player-driven engine-building with a sci-fi backdrop
Comparison games
  • Forbidden Stars (FFG)
  • Gears of War (board game)
  • StarCraft tabletop/miniatures adaptations
Mechanics (from transcript analysis)
  • area/colony scoring and end-game evaluation — end-of-era scoring includes color-based majority, tech color coverage, and potential bonuses for majorities
  • deck/tech tableau and engine building — drafted dice are spent to acquire technology cards and activate production/engine-building effects across eras
  • dice drafting — players draft three dice each round, choosing them from a central zone to determine actions, costs, and future options
  • disaster tracks and aging — five disaster tracks (color-coded) advance based on undrafted dice, triggering negative effects if not mitigated
  • obsolescence and repair — damaged or obsolete cards require repair actions or replacement to maintain engine power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Nova Era out now from Sean Games."
  • "There are eight steps to this game..."
  • "The number of pips equal the amount of resources that dice can contribute to whatever you're buying."
  • "Obsolescent cards could absolutely destroy you."
  • "There’s a flowchart on the back that’s fantastic for teaching this game quickly."
  • "Two-player game with tile drafting and placement; easy to teach and quick to play."
References (from this video)
No references stored for this video.
Video 7DRW_NpmUeI Peaky Boardgamer Rules Teach at 0:24 sentiment: positive
video_pk 82 · mention_pk 178
Peaky Boardgamer - Nova Luna video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear teaching, short playtime, deep strategic depth for an abstract game
  • Elegant interaction via shared moon wheel and color tasks
Cons
  • Can be fiddly to track color adjacency rules
  • some players may prefer more thematic games
Thematic elements
  • color matching and pattern building
  • abstract, grid-based tile placement with lunar imagery
  • none
Comparison games
none
Mechanics (from transcript analysis)
  • moon track turn order — turn order determined by markers on a circular moon track
  • pattern/color matching — satisfy tasks by connecting colors and backgrounds to form color chains
  • tile drafting — each turn you select one of the three next tiles from the moon wheel and move along a track by the tile's value
  • tile placement — place tiles orthogonally adjacent to build a personal tableau
  • token management — tokens are used to cover completed tasks; end when a player uses their last token
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nova Luna designed by Uwe Rosenberg and Corné van Moorsel
  • tiles depict a cost in time as well as tasks that players will try to accomplish
  • the game ends immediately after a player uses their last token
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–19 of 19
Game Deep Dive
View on BoardGameGeek