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Oathsworn: Into the Deepwood

Game ID: GID0230807
Collection Status
Description

Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.

Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels, loot and new allies to join them in their journey.

Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.

—description from the publisher

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 2 · neu 0 · neg 0
Mentions per page
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Showing 1–10 of 10
Video Gmip104Qp_g Meet Me At The Table playthrough at 8:37 sentiment: positive
video_pk 12369 · mention_pk 36118
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Overall sentiment (raw)
positive
Pros
  • deep, layered tactical combat with high interaction and tension
  • inventive possession mechanic that changes player roles mid-game
  • fun, improvised use of LEGO miniatures which enhances visibility and engagement
  • live-stream energy and crowd interaction add to the entertainment value
Cons
  • extremely high learning curve and complexity can be overwhelming for new players
  • moving and tracking many LEGO/minifig figures can be cumbersome and error-prone
  • stream buffering and tech hiccups can detract from gameplay experience
Thematic elements
  • possession, hero-vs-boss battles, and shifting loyalties among party members
  • Fantasy medieval with grimdark flavor; besieged villagers, possessive foes, and epic boss encounters
  • episodic, scenario-driven campaign with evolving threats
Comparison games
  • Fire Team Zero
  • Vanguard
Mechanics (from transcript analysis)
  • Battle Flow / action economy — Cards circulate back into players’ hands via battle flow mechanics, allowing strategic reuse of effects and chaining actions.
  • board representation and standees — The game uses standees or miniatures (often LEGO-like figures in this stream) to depict characters and shadows, affecting visibility and spatial reasoning.
  • boss forms and form-picking — The Blade (boss) can take various forms; form advantage influences range, effects, and target priority during play.
  • cooperative play — Multiple players coordinate to defeat a boss (the Blade) while managing shadow minions and possession twists.
  • dice-based combat with power tokens — Combat uses color-coded dice with potential for critical hits; power/animus/re-roll tokens influence outcomes and damage multipliers.
  • encounter deck / stage cards — Progression is driven by an encounter/stage deck; when depleted or conditions met, the encounter ends with success or failure rules.
  • possession mechanic — A character can become possessed by Shadow Man; possessed characters gain health but act as enemies until resolved.
  • shadow minions / creeping shadows — Creeping shadows move rapidly toward targets and bypass typical armor, creating pressure and area control challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is thick you really can't get any better
  • holy crap what a way to start Baron
  • there's Darth Vader and LEGO minifigs in this game
  • this scenario is amazing
References (from this video)
No references stored for this video.
Video tRwOOHWdRWQ Unknown Channel game_review at 0:13 sentiment: mixed
video_pk 10036 · mention_pk 29554
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Overall sentiment (raw)
mixed
Pros
  • Exceptional flexibility in how combat and character control are handled
  • Multiple difficulty levels and mixed use of full characters and companions
  • Beautiful presentation, dark fantasy aesthetic, and high-quality components
  • Narrative options (analog, app-driven, or summarized chapters) to suit different players
Cons
  • High upkeep and complexity, especially for solo play
  • Monster AI turns can be tedious to manage solo and slow down gameplay
  • Death/replacement mechanic for Oathsworn can be frustrating for solo players
  • Loot progression and character customization feel limited
  • Significant table space required for setup and play
Thematic elements
  • Campaign boss battler with flexible control of characters and narratives
  • Dark fantasy campaign world with episodic chapters and boss encounters
  • episodic with modal narrative options (analog storybook, app narration, or summarized chapters)
Comparison games
  • Kingdom Death: Monster
Mechanics (from transcript analysis)
  • AI monster turns with complex rules — Monsters have AI cards with chain reactions that require careful management
  • Battle Flow system with character dashboards — Full dashboards and card hands for each character, or a simplified companion card approach
  • Companion and full-character mix — Swap between full characters and companions; can mix and match at chapter starts
  • Deck-based combat resolution — Use color-coded decks to resolve attacks, with tokens to modify draws
  • Loot and equipment progression — Loot progression is present but not highly exciting in early chapters; limited customization
  • Oathsworn death and allies — When an Oathsworn dies, a minor Ally is introduced; primarily impactful in multiplayer
  • Storybook/narration options — Analog storybook, app-driven narrated story, or summarized chapters to pace the story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The system offers amazing flexibility
  • You can use both dice and decks
  • It has a gorgeous Dark Fantasy aesthetic
  • Upkeep is a significant burden in solo play
References (from this video)
No references stored for this video.
Video NqexqWmQ0qw Box Delights unboxing at 0:00 sentiment: positive
video_pk 8921 · mention_pk 26318
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Overall sentiment (raw)
positive
Pros
  • Huge amount of content and replay value
  • Rich narrative with branching arcs and evolving characters
  • flexibility for solo play or group play with companions
  • Quality components and thoughtful storage/organization
Cons
  • High complexity and lengthy setup
  • Demanding organization to manage envelopes, boxes, and components
  • Potential for spoilers if not careful with progression
Thematic elements
  • Heroic fantasy teamwork, exploration, and evolving character stories
  • Fantasy campaign world surrounding the city of Bastone and its chapters in the deepwood, with exploration and narrative-driven locations
  • Two halves per chapter: a story-driven, branching narrative akin to Choose Your Own Adventure, followed by encounter/battle segments
Comparison games
none
Mechanics (from transcript analysis)
  • Animus resource and card cooldown — Actions cost Animus; ability cards go on cooldown slots; refresh returns cards to hand and regenerates Animus
  • Campaign structure and branching narrative — Story chapters drive character development and item gains; encounter chapters provide tactical battles with a boss and minions
  • Character progression and itemization — Four-person company with starting and acquired equipment; permanent tokens grant ongoing effects across chapters
  • Checks using dice or cards — Plausible checks can be resolved with white/yellow/red/black dice or cards; deck composition and card draws influence odds and outcomes
  • Stage-based boss encounters — Encounters progress through stages (one, two, three) with a boss and minions; stage progression and special rules change behavior
  • Use of standees and miniatures — Standee version uses standees; miniatures exist for allies and main character; deployment on a hex-based map with facing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a huge box of stuff
  • there is so much content in here
  • two halves
  • the story part is like Choose Your Own Adventure
  • you can skip the story part and go straight into the encounter
  • so much content
References (from this video)
No references stored for this video.
Video incrSO4R5a0 Unknown Channel game_review at 0:00 sentiment: mixed
video_pk 8673 · mention_pk 25546
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Overall sentiment (raw)
mixed
Pros
  • Thematic consistency and ambitious scope for a campaign-driven fantasy adventure.
  • A clever integration of story and combat that feels intrinsic to the overall experience.
  • High-quality voice acting (Cosmo) and strong narrative writing that elevates mood and pacing.
  • Rich variety across chapters, with different tones (town, wilderness, drama, combat) that keep the campaign dynamic.
  • Flexible play options for solo or group, with multiple archetypes and companion modes.
  • Thoughtful game design that rewards strategic planning and token/resource management without feeling purely luck-based.
Cons
  • Extremely large and expensive production with lots of plastic minis and bulky components.
  • Rulebook complexity and occasional murkiness around targeting, line of sight, and activation order.
  • Clunky or heavy mechanics in combat and movement rules that can slow play and increase setup time.
  • Environmental and packaging concerns due to oversized boxes and shipping footprint.
  • Representation concerns within the narrative and cast; perceived lack of diversity among characters.
  • Add-ons and expansion options (e.g., The Armory) can exacerbate cost and logistical burden.
Thematic elements
  • Dark fantasy investigation, grim storytelling, moral ambiguity, and perilous expedition into a lethal environment.
  • A grim fantasy world centered on Deepwood environs around medieval cities; xenophobic frontier with dangerous wilderness.
  • Two-part structure (story and combat) with a fully voiced narrative and branching/morally nuanced chapters.
Comparison games
  • Tainted Grail: The Fall of Arthur
  • Sherlock Holmes Consulting Detective
  • Seventh Continent
Mechanics (from transcript analysis)
  • App narration with optional reading — An app provides voiced narration (with an option to read aloud yourself) to convey the story.
  • Card counting and deck interaction — Players count, draw, and potentially manipulate a deck of attack/defense cards; refresh slots limit reuse.
  • Card-dice combat hybrid — Combat uses a combination of action points, cards, and dice with refresh mechanics and situational modifiers.
  • Character versatility and standalone modes — Multiple archetypes with full or streamlined companion modes; solo play is supported with flexible party composition.
  • Location/monster envelopes and time track — Story locations and monsters are sealed in envelopes; visiting locations advances a time track and unlocks narrative beats.
  • Monster body-part targeting — Enemies have body parts (Head, Shoulders, Knees, Toes) each with hit points; breaking parts changes available attacks and triggers effects.
  • Target-number tests and optional dice — Tests can be resolved with cards or dice to meet a target number; outcomes depend on deck composition and luck.
  • Token economy and loot — Combat and story rewards use tokens; losing items or spending tokens impacts future options and power.
  • two-part structure — Each chapter comprises a story part and a combat part, each with its own rules and rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the world's first kind direct Dungeon Crawler
  • pregnant silence
  • this jumbo jet of a board game
  • Cosmo gives it his best
  • Oathsworn knows that it's a game of two equal parts
  • when will board games grow up
References (from this video)
No references stored for this video.
Video bHfqdwbOkQQ The Broken Meeple kickstarter_project_roundup at 24:51 sentiment: positive
video_pk 8089 · mention_pk 23788
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Overall sentiment (raw)
positive
Pros
  • Seal of Excellence from Dice Tower
  • Lots of content in box
  • Fantastic artwork
  • Great miniatures
  • Long playtime per scenario (3 hours)
  • 21 scenarios provide extensive gameplay
  • Good game mechanics
Cons
  • Very expensive - 125 pounds for standee version
  • Miniature version adds another 100 dollars
  • All-in pledge costs 307 dollars
  • Extreme cost for hobby
  • 21 scenarios times 3 hours is huge time investment
  • Miniatures block line of sight
  • Artwork on standees already good enough
Thematic elements
  • Fantasy adventure campaign
  • Fantasy Deepwood forest
  • Scenario-based campaign adventure
Comparison games
none
Mechanics (from transcript analysis)
  • campaign system — 21 scenarios in connected campaign
  • Combat and exploration — Navigate and fight through scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kickstarter is here to stay whether you like it or not
  • I give my honest opinions regardless of whether someone a hero or not
  • Just because the creator of pandemics on it doesn't make it an instant hit
  • This is the best fantasy based story driven campaign game I've ever played
  • The value you get is obnoxious... it's obscene
  • Put the how to play Early in the campaign all right not miles at the end
  • Board games just aren't worth this kind of money anymore
  • I'm not spending 330 on this thing
  • Money is tighter the world economy has gone to pot
  • Quick turns and simple actions is such a marketing tool line that I can't place any reliance on
References (from this video)
No references stored for this video.
Video omDBCRVR9uA Meet Me at the Table playthrough at 0:00 sentiment: positive
video_pk 2041 · mention_pk 5846
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Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique character design (the Curve) with a visually appealing sculpt.
  • Engaging armory/upgrade concept that adds depth to the character.
  • Vibrant painting potential and customization opportunities.
  • Interactive community engagement during a live painting stream.
Cons
  • Some complexity in assembly and painting (especially armor/pieces that must be painted separately).
  • Shields/attachments can be prone to loosening if not prepped (primed/assembled) properly.
  • Color choices and layering decisions can be tricky on certain parts (metal vs leather, purple vs brown tones).
Thematic elements
  • Heroic fantasy/narrative-driven cooperative exploration
  • Fantasy adventure in a deepwood setting with curses and templated quests
  • Story-driven campaign with lore and character progression
Comparison games
  • Kingdom Death: Monster
  • Seventh Continent
Mechanics (from transcript analysis)
  • Armory system / weapon empowerment — As tokens are gained, weapons can be expanded or upgraded to become more powerful.
  • Character progression through equipment and armor — Gear (belts, daggers, shoulder pads, etc.) influence stats and aesthetics, with a focus on modular equipment.
  • Modular painting workflow (in-game narrative context) — While not a core gameplay mechanic, the host demonstrates a painting progression that mirrors in-game character development.
  • Push-to-fit miniatures — Miniatures are designed to snap together without glue; priming and careful fit improve stability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Cur is done
  • the Cur is going to replace the Huntress
  • we are painting the Cur from osworn
  • this cloak is not great, I think I need to put some kind of drybrush like a white dry brush
References (from this video)
No references stored for this video.
Video 0G-zGC4IrU4 Foster The Meatball game_review at 2:54 sentiment: positive
video_pk 1732 · mention_pk 5004
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Overall sentiment (raw)
positive
Pros
  • Immersive campaign experience with narrative depth
  • Innovative boss mechanics and modular encounter design
  • Strong production values and thematic integration
Cons
  • Heavy rules overhead and longer play sessions
  • Steep learning curve for new players
Thematic elements
  • heroic fantasy, epic campaign with branching outcomes
  • Fantasy town Bastone; the fellowship explores locations to uncover secrets and story milestones
  • campaign-driven, narrative-focused with boss encounters
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • App narration vs storybook storytelling — Storytelling can be delivered via an app or a storybook; app narration does not control encounters.
  • Boss skirmishes with modular body-part targeting — Encounters feature bosses whose body parts (e.g., mouth, tail) affect attacks when targeted.
  • Campaign progression with town exploration — Players explore Bastone to gather information, milestones, and information items while tracking time and its impact on bonuses.
  • Cooldown and card-driven actions — Card-based actions that go into cooldown and are reused during battles, adding strategic timing.
  • Path-based branching and perks — Choosing certain paths (A/B) provides different perks affecting future encounters.
  • Time track and encounter balance — Time spent in town reduces subsequent bonuses in encounters, adding strategic pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I adore this game so much and I am absolutely enthralled with this game.
  • this is a really really cool way to do a skirmish boss battler
  • the bosses have different parts of their body that you have to hit
  • it's a campaign-based narrative story with a skirmish component
  • I think it would be a really good one to Break to the table and say hey do you want to try this game over
  • it's adorable
References (from this video)
No references stored for this video.
Video dPwbarR_Eow Unknown Channel general_discussion at 10:46 sentiment: positive
video_pk 1017 · mention_pk 2861
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Heroic fantasy, heavy miniature painting
  • Fantasy realm with epic battles
  • Campaign-driven, narrative-driven
Comparison games
  • Game of Thrones: The Board Game
  • Assassin's Creed: The Board Game
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a horse from Assassin Creed board game
  • this Lannister looking fellow with gold all over the problem
  • the biggest miniature from oats sworn the Big Bear
  • my minis look too dark
  • this witch miniature is so clean I really really enjoyed it
  • after 28 days of painting miniatures this was the end result
References (from this video)
No references stored for this video.
Video sbJ63luddoc Dice Tower top_10_list at 33:58 sentiment: positive
video_pk 656 · mention_pk 1883
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Overall sentiment (raw)
positive
Pros
  • Immersive and cinematic storytelling
  • Strong battle system with thematic variety
Cons
  • Requires significant time and commitment
Thematic elements
  • Epic battles, personal quests, and a world that reacts to decisions
  • High fantasy with deep dungeon exploration and branching story
  • narration-forward with branching outcomes
Comparison games
  • Mansions of Madness
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • narration-driven scenarios — Decisions influence each act and the story’s direction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is Spooktacular. It is spectacular and spooky."
  • "The theme is very well integrated into the story that you're playing through."
  • "You can feel the humanity of the ghosts and the dream transitions."
  • "It's like Ford versus Ferrari for fashion."
  • "The alien gets on board and starts growing. It’s iconic."
  • "This is Mad Max on a board. Thunder Road Vendetta is fantastic."
References (from this video)
No references stored for this video.
Video ftEKapK95s8 Paula Dimming top_10_list at 4:57 sentiment: positive
video_pk 411 · mention_pk 1230
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Overall sentiment (raw)
positive
Pros
  • immersive story
  • strong narrative integration with combat
Cons
  • crunchy rule set
Thematic elements
  • narrative-driven epic adventure
  • fantasy dungeon-crawling campaign
  • branching story with player choices
Comparison games
none
Mechanics (from transcript analysis)
  • card-based action system with cooldown — cards grant actions and later cooldown mechanics return cards
  • narrative-driven campaign — story evolves based on player decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown worms its way into my brain like that
  • the first 1000 people to use the link in the description below will get a one month free trial of skillshare
  • I love deduction games
  • this video is sponsored by skillshare
  • it's not a parody it's real weird
  • hands down my favorite game of 2022 is Planet Unknown
  • I cannot wait to play more at this if you like flipping rights and games with combos
References (from this video)
No references stored for this video.
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