You are the head of a respected but troubled family estate in mid-19th century Victorian England. After several lean decades, family fortunes are looking up! Your goal is to improve your estate so as to be in better standing with the truly influential families in Derbyshire.
Obsession is a game of 16 to 20 turns in which players build a deck of Victorian gentry (British social upper class), renovate their estate by acquiring building tiles from a centralized builders' market, and manipulate an extensive service staff of butlers, housekeepers, underbutlers, maids, valets, and footmen utilizing a novel worker placement mechanic. Successfully hosting prestigious social activities such as Fox Hunts, Music Recitals, Billiards, Political Debates, and Grand Balls increases a player's wealth, reputation, and connections among the elite.
Each turn, players choose a building tile representing a room or outdoor space in and around their 19th century British country house. The tile chosen dictates the event that can be hosted and the guests to be invited. Players must carefully plan, however, to have the proper staff available to service the event and support guests as needed. The reward for success is new investment opportunities, permitting further renovation of the estate (acquisition of more valuable/powerful building tiles), an increase in reputation in the county, an expanding circle of influential acquaintances, and a larger and highly-trained domestic staff.
Throughout the game, a competitive courtship for the hand of the most eligible young gentleman and lady in the county presents specific renovation and reputation objectives. The player who best meets these objectives while accumulating victory points will win the hand of the wealthy love interest and the game.
—description from the publisher
Obsession in about 3 minutes
Obsession: Learn to Play
Game Day | Chad's Big Day!
- Strong Victorian theme of social climbing.
- Complex and rewarding gameplay for those who invest time.
- Highly enjoyed by players who appreciate the theme.
- Dense and not easy to learn initially.
- working your way up in society, involving pride, intrigue, and prejudice
- Victorian England
Mechanics (from transcript analysis)
- Hand Management — Acquiring influential people (nobles) into your hand to trigger actions if proper people are available.
- tile activation — Acquiring tiles that trigger on subsequent turns for benefits, often requiring specific staff.
- Worker Placement — A complex worker placement system with different types of meeples representing staff.
Video topics + discussion points
Quotes (from this video)
- I'm not being possessive about this whole thing. What I want you to pay attention to is this game room part of the sign. What kind of room is it? A game room. Got it? Okay, come with me.
- If you're a deck building fan, it's worth digging into those pyramids with Valley of the Kings.
- The packaging alone earns a bunch of bonus points.
- It is silly, fun, great for a crowd, Hot Streak.
- Thematically, this one really really grabbed me.
- It is a dense game, not one that was easy to pick up at first... but rewarding once you get there.
- I think this is a hidden gem hidden under the sand.
- I mean, they won me at the title. This is This is an odd duck.
- There's something very charming about the speed of Jump Drive.
- No, this is pretty darn cutthroat.
- Flying whales hauling cargo. I was absolutely in on this game.
- If you make a move in your first turn that's not good and it ruins your game, um, that's your fault.
References (from this video)
- Have to play this game
- Number one on our list to play
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Felt a little bit lackluster in terms of big releases for me.
- But you know, if uh there's no one around to Does the forest still shuffle?
- This is a game of managing resources, is a game of um uh territorial control and tableau building.
- Dexterity games are not ball games.
- IV Studios smashed it out of the park with this one.
- My main point of contention with Drillers is maybe it might run long with too many players and there is a little bit of downtime in the game when you're waiting.
- It's all to play for. It's only half time.
- The industry is backloaded. It's like heavily weighted towards the second half of each year.
References (from this video)
- Comfortable flow after learning
- Satisfying build from nothing to something
- Plays well at any player count
- Appealing theme for fans of the genre
- First few plays might not feel meditative
- Slightly more setup work than other games
- Building an estate and impressing neighbors
- Neighborhood
Mechanics (from transcript analysis)
- Area Majority — Competing to impress guests or achieve objectives in different areas.
- Bag Building — Drawing components from a bag to determine available actions or resources.
- Set Collection — Collecting sets of components or objectives to score points.
- Worker Placement — Players use 'servants' (cards) to perform actions to build their estate.
Video topics + discussion points
Quotes (from this video)
- potato chip games. And what I mean by that is games that I can play again and again and again across multiple game nights and even multiple times in one sitting.
- I'm very glad that Ricky Royal introduced me to this game because he and I play it on BGA and it's been a really good time.
- It was my original potato chip game, and I have really enjoyed playing it with students, um with just anybody over the years, because it's still a classic.
- And so, for me, I think what a potato chip game is is a game that you've gotten so comfortable with, so familiar with, that you can cruise through it, and so it feels meditative and good in that particular way, as opposed to new and, you know, bitey and challenging the way that a fresher game or a more intense game might feel.
- So, those are my potato chip games. The games that I find myself coming back to repeatedly on game nights, online, uh or when I want to solo something, but I don't want to learn something new. I just want to be comfortable.
- So, now I'm curious about y'all. Uh what are your potato chip games that you'll just play again and again and um I think maybe an extension question is do you consider those your favorite games?
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's an ongoing ripple effect of me changing the channel up and not making reviews any more
- I've been thinking about doing this for a while and I finally went about changing my audio setup in here
- thanks for watching
References (from this video)
- Thematic and flavorful with courtship and prestige mechanics
- Varied scoring and card interactions
- Complexity and potential balance issues with asymmetries
- Frustration when behind during play
- increase social standing by hosting events, acquiring friends, and courting prestige
- old noble British family, 1700s
Mechanics (from transcript analysis)
- courtship phase and regional scoring — themes and regions influence endgame scoring via courtships
- hand of friends and estate growth — players build their estate and acquire friends to perform actions
- reputation-based card play — prestige and casual friends with reputation gating; endgame courtships
Video topics + discussion points
Quotes (from this video)
- I would totally play key flower again
- I am never gonna use those asymmetric tiles again
- Selenia is incredibly light
- it's a tableau building style game
- the market in the middle does not actually refresh until the end of the round
- it's a neat card game
- I would definitely play villagers again
References (from this video)
- Brilliantly designed
- Mechanics and theme tie together beautifully
- Custom servant meeples are a delight
- Best enjoyed with wine, smutty wordplay, and accents
- Currently running a Kickstarter for an expansion pack
- Vintage English social climbing and flirtation
- Vintage English social climbing and flirtation
Mechanics (from transcript analysis)
- Worker Placement — A brilliantly designed worker placement game.
Video topics + discussion points
Quotes (from this video)
- I love everything about this game [Block by Block]
- the concept is simple guess who but it's all brilliant women and you narrow down your opponent's identity using questions of accomplishment not appearance
- obsession is a brilliantly designed worker placement game with a mechanics and theme of vintage English social climbing and flirtation tie together beautifully
- in my experience obsession is best enjoyed with a few glasses of wine lots of smutty wordplay and accusing your table mates of being secret American cads in terribly over-the-top accents
- thanks for sticking through to the end chums it has been a blast creating this paradigm shifting content for you and for the glory of the algorithm
References (from this video)
- strong thematic integration with deep engine-building
- clear components and supportive teaching aids (rulebook, glossary, cheat sheets)
- engaging social interaction through courtship, events, and gossip
- well suited for teenagers and up; offers meaningful strategic decisions
- quite complex; may be intimidating for casual players
- can feel solitaire-like at times due to heavy engine-building emphasis
- layout requires multiple boards and a sizable table footprint
- estate management, social maneuvering, and courtship to attract gentry
- Victorian era England; country estate social life and reputation
- character-driven storytelling with diary-like potential
- Clans of Caledonia
- Plankton Rising
Mechanics (from transcript analysis)
- courtship rounds — courting Charles and Elizabeth Fairchild for bonuses and strategic positioning
- Engine Building — Upgrading your estate and upgrading actions to unlock more capabilities over time
- gossip / interaction — Spreading rumors or using gossip to affect reputation and other players
- Hand Management — Selecting guests and upgrades from a market to shape your strategy
- hand management / drafting — Selecting guests and upgrades from a market to shape your strategy
- market / tile drafting — Buying improvements from a rotating market with variable costs
- Secret objectives — Five hidden goals guiding end-game scoring and planning
- Worker Placement — Assigning servants to events, markets, and improvements to gain resources
Video topics + discussion points
Quotes (from this video)
- it's a mid-weight strategy game
- the theme is really thematic and pulls you in so much
- executive functions are all about planning and tackling things in an organized way
References (from this video)
- Owner of this is an absolute lovely person
- Has the three minute board games gold medal on the back
- Steph's favorite game
- Really like it as well
- Really neat game
- Small company, so it goes out of print all the damn time
- ESPECIALLY WITH THE HYPE, HYPE, HYPE THAT PEOPLE LIKE MYSELF MAKE GIVE FOR IT
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
- You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
- You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
- This is a really good cooperative game. I've played it a couple of times.
- It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
- Strong theme and narrative integration
- Engaging social mechanics and character interactions
- Satisfying tableau building with the estate
- Expansion adds meaningful depth
- Unique use of historical photographs
- Objective cards can feel hard to achieve due to random draws
- Market refresh mechanic can be expensive or ineffective
- Potential for luck-based outcomes that are hard to mitigate
- Aristocratic families, manor homes, reputation, courtship
- Victorian Era
- Gossip, social standing
- Small world
- Concordia
- Lost Ruins of Arnak
- Pride and Prejudice
- Downton Abbey
- Bridgerton
Mechanics (from transcript analysis)
- Area Majority (Courtship) — Players compete to gain the most 'blue' points (related to service) to win courtship over eligible Fairchild children.
- Event/Action Selection — Players choose to host events or pass, with passing triggering a reclamation of resources and a building phase.
- Resource Management (Money, Reputation) — Players manage money to purchase tiles and reputation to host higher-level events and gain advantages.
- Set Collection (Objectives) — Players aim to complete objective cards that require specific buildings or conditions to be met within their estate.
- Tableau Building (Estate) — Players build out their estates by acquiring and placing room tiles.
- Worker Placement (Servants) — Servants are used to perform actions, host events, and manage the estate, with some servants having unique abilities or standing in for others.
Video topics + discussion points
Quotes (from this video)
- This game is aptly named because it was uh it came out as a kickstarter in 2008
- The tagline says Pride Prejudice and something something in the Victorian era and Pride and Prejudice as you know was not the Victorian era that was the regency era
- Everybody on the knights around the table discord server is smitten with this game to the point where they bought me a christmas present which was this game
- The main gist but it's an amazing solo experience this raspberry dream
- The fairchilds want service, more service for the fairchilds
- My criticism of it would be that you can really lock out with these objective cards and just like bang bang bang all the buildings that you want are dealt out to the market you buy them and everything's hunky-dory and you make away with horrible numbers of points
- This fifth year is where really either it works or I go and become a useful man for a living
- The fairchilds want brown stuff so to speak
- My butler did you hear did you know isn't wondering underbutter told me to watch out for Izzy wondering
- It's the butler's room when Cheryl flips the butler's room check this out the new ability is that first of all did you get an extra point out of that tile you did
References (from this video)
- Thematic immersion is strong, requiring players to enjoy the Victorian theme.
- The rumor-spreading mechanic is central and engaging.
- There's a sense of luxury and Victorian aesthetic.
- Not enjoyable if you don't like the theme.
- Courtship mechanic is considered critical, especially in a two-player game.
- Upstairs/Downstairs social dynamics and rumor spreading
- Victorian era
Mechanics (from transcript analysis)
- bluffing — Players attempt to gain advantages or score points through actions that might involve deception or hidden information, especially concerning rumors or hidden goals.
- Set Collection — Players collect sets of cards (e.g., for the billiards room, kennels, cabinet of curiosity) to score points.
- Social Deduction/Interaction — The core mechanic of spreading rumors about other players is a key interactive element.
- Worker Placement — Players place workers (footmen, valets, ladies, etc.) to take actions. The game ends when all workers are placed. This is implied by hiring and placing personnel.
Video topics + discussion points
Quotes (from this video)
- we're going to have a very thematic victorian rumor about you
- I think you kind of have to like the theme to enjoy this game
- The real scandal is the guy spilling sugar all along
- it's not been femo it's bend the emo
- does not in fact spell mazel
- the banging pots just goes so good
- this is the make or break here i said i started this four years ago and i said we'll give it five years and see what we can accomplish
References (from this video)
- Top shelf production quality
- Terrific little boxes for sorting components
- Classy card portraits and detailed text
- Immersive main and player boards
- Key points of variability keep things interesting (families, tiles, cards, objectives)
- Great to have two game lengths
- Works excellently with two players
- Mechanically works well under the hood
- Theme exponentially adds to the experience
- Fine choice for stepping into medium complexity games
- A bit too much theme in the rulebook at times
- Improvement tiles are a bit plain, would have liked illustration in the background
- Gaining reputation and renown for your family
- British lords and ladies
Mechanics (from transcript analysis)
- Area Control — Implied through competing for courtship.
- Deck Building — Described as a core mechanic of the game.
- Objective Completion — Players strive to complete objectives which make a big difference.
- Set Collection — Implied through gaining guests and reputation.
- Tableau Building — Described as a core mechanic of the game.
- Worker Placement — Mentioned as a component of the gameplay, though with a caveat about the continental description.
Video topics + discussion points
Quotes (from this video)
- obsession which is designed by dan halligan who also did the art
- at its heart obsession is a deck building tableau game with a bit of worker placement if one could brook so continental a description
- obsession's package very much reflects its theme
- otherwise this is a top shelf production
- mechanically obsession works well under the hood it's a smart engine builder using cards and workers and tiles together in some clever ways but there is no doubt that the theme exponentially adds to the experience
- it is perhaps a bit of a heavy game for a newbie but for somebody looking to make the step into medium complexity games this is a fine choice
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we'll be playing rococo
- you get to scoring at the very end it's like oh you get a point for this think you get a point for this think and i get a point for doing this obscure thing that you were paying attention to boom like laps around the score track
- newfoundland is often the dumping ground for products
- we have been subsisting on sour smog balls and doritos and gingerbread mountain dew please send the assistance
- i would like an etymology segment every stream please
References (from this video)
- Elegant blend of mechanics and themes
- Engaging enough to make players 'obsessed'
- Sustained popularity suggests quality
- Building a deck of Victorian Gentry, renovating an estate, and manipulating a service staff to host prestigious social activities.
- Mid-19th century Victorian England
Mechanics (from transcript analysis)
- action selection — Using staff resources to host social activities.
- Deck Building — Players build a deck full of Victorian Gentry.
- Set Collection — Acquiring building tiles from a centralized market.
- Worker Placement — Manipulating an extensive service of staff and butlers, housekeepers, underbutlers, maids, valets, footmen, and under-underbutlers.
Video topics + discussion points
Quotes (from this video)
- what an elegant game that blends mechanics and themes so well
- I'm obsessed with Obsession now that it's on BGA I can't stop playing
- keyflower is always a classic
- it's one of my favorite games of all time
- be dragons and they are adorable
- I'm a sucker for a cute pretty game
- this has got some hidden strategic depth to it
References (from this video)
- Extremely challenging and strategic
- Perfect score in the host's collection
- Engaging theme of social maneuvering
- Satisfying progression with tile flipping
- Great table presence
- Base game is complete and excellent
- Can be difficult to beat certain solo opponents (e.g., The Gladstones)
- Artwork might not appeal to everyone initially (text-based tiles)
- Managing a family's social circle and country estate
- Victorian-era English country estate
- Character-driven with social interactions and reputation management
Mechanics (from transcript analysis)
- Hand Management — managing guest cards and potential actions.
- Set Collection — collecting guests and potentially completing objectives related to them.
- Tableau Building — building your country estate with tiles and managing guests in your social circle.
- variable player objectives — solo opponents have specific point values or interests they aim for during courtship phases.
- Worker Placement — rotating staff or servants through different tasks.
Video topics + discussion points
Quotes (from this video)
- it is all for fun
- these are games that have stood the test of time
- the rumor and asset system I really like but it is the narrative experience that I really really love about the kilforth series.
- some of the rules aren't 100 clear there's things you have to look up and some rule books.
- I really have never seen something like it.
- it's the only game in my collection that has a perfect score.
- everything just works so well.
References (from this video)
- Love the Jane Austen theme.
- Great for playing into the theme with social interactions like sharing gossip.
- May not hit the same way for players not into the theme.
- Jane Austen / Upstairs Downstairs
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So these are the biggest shiniest examples of board games that we absolutely adore.
- It's fun in the Box.
- For me it's a theme all the way.
- It's just so smart and so cool.
- It's neat. It's unique. It's really cool. It's mechanic and services of theme which I think is really interesting.
- It's our backyard game so whenever I think of that game I think about being out in the sun I think about playing on the patio table.
- You will rather adulter than play this game with me.
- It's a sandbox game.
- It's the game that made me want to paint my minute.
- I absolutely despised I didn't like it all but I like to set these two up as as counter examples.
References (from this video)
- Favorite game of all time
- Rating of 10
- Best enjoyed by adding a story
- Cool to have guests come back
- Not designed as a storytelling game
- Managing social circle and country estate
- Victorian era
- Adding a story through role-playing with accents and character interactions
- Downton Abbey
Mechanics (from transcript analysis)
- Estate management — Building out that estate and hosting different activities.
- Social management — Managing their Social Circle.
- Worker Placement — You have staff who you need to be able to kind of allocate to helping out in certain instances.
Video topics + discussion points
Quotes (from this video)
- It's so fun to see the story of someone's life just go by.
- The Pursuit of Happiness I played this solo when it first arrived 10 times I got it to the table immediately I just started playing through adding in expansions this is about the story of an individual's life you go through life stages.
- it's a card based game tons and tons of cards.
- but just seeing that and telling the story of their life once you get to the end.
- It's really nice and I I don't find it depressing because I know that you're they're gonna get to old age and then that's it life is over but to look back and tell the story and to have experienced all that is just really fun.
- I will end with another storytelling thing that I have that I know is extremely hard to find and out of print but I will mention it here just because it is fantastic for storytelling and that is the story World Series.
- The cards all have these really really intricate illustrations on them.
- It actually has questions on the back that can help you with storytelling and kind of looking at what's in depicted in that image.
- Every card I shouldn't say every I think almost every single card in the entire set has another card's image sort of hidden in the background so it actually helps with bringing those together if you draw them at the same time.
- I love these for storytelling.
- Solo is fantastic for me because you know I love solo that's that's who I am.
- most of the games on these shelves fall into that because I like telling stories as I'm playing.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's definitely calm peaceful just slowly building out your little ecosystem
- my dream gaming day and how it was to play War of the Ring with the Lord of the Rings cast
- Flamecraft... the cute animals just completely suck me in
- I really enjoy Magic the Gathering but something about it I get angry when I lose
- Parks is always one that I'm like down to play and ready to play
- Honey Buzz I love honey Buzz I am clearly I mean clearly I'm obsessed with like honeybees
- Beast is another one I feel like it's a little bit to kind of get into and I feel like every time I play I kind of remind myself the rules but I love Beast
- Candyland for obvious reasons
- Obsession for obvious reasons
- I need to live in Flamecraft
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love this game so much
- Cascadia truly is fantastic
- I adore this game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Battle Before The Muse River scenario
- one of the most historically infused games that I've ever run across
- just a training scenario to see if I can get used to movement and defensive fire and first fire and all those things maybe some close combat
- I've got Raiders of the deep and Phantom Fury I've got these in boxes right now
- my goal really for this year is to play a lot of games play five new games a month what I'm trying to do with this now is to get some breath to the tea to experience a lot of different games uh and play them but not necessarily go that deep yet
- do you have a gaming te um what and if so what are those things that you feel like you've played a ton of that have gotten you to a lot of depth
- The winner is Kevin a212 congratulations Kevin
- hope to see you at SD histon or maybe perhaps watching the professional wargaming live discussion on Saturday
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Indie Games Night Market was a smash success, people were lining up hours in advance.
- It really started from my experience going to the Tokyo Game Market in Japan.
- We don't really have anything like that in the US like the design scene is very much focused on pitching to publishers.
- I wound up getting 26 applications and then had to kind of filter out what I thought would be the best kind of group of games to have available.
- The spirit of like just knowing that these were small Indie runs really like uh got a foothold in like a lot of people here in America.
- It's like the quintessential problem of like making art uh which is how do you do something for yourself that you also want people to play and to buy.
- I feel really strongly that a product that was made by hand made by one person should feel like it was made by one person made by hand and that those little Perfections actually breathe life into the thing that you made.
- The more Tools in your tool belt for what you know how to build you actually can make more interesting games.
- It's a Razor's Edge of like how much could you right cost versus time.
- It's important to me that it wasn't just like folks who were already hustling wanting to find another space to sell their stuff.
- Convincing a US audience especially to buy in is a little trickier.
- I don't need it to last forever I'm not looking for evergreens.
- For me it's not about leaving a mark necessarily it's about just like getting the thing I want out there and then moving on to the next thing I want to get out there.
- The best people utilize that as much as possible.
- Try Thinking by like subtraction right what is missing is such a good point.
- The Indie Games Night Market is a space to have fun when you're working.
- I got absolutely fooled by the bad guys on turn one I was poisoned and I was the investigator.
- I have not been excited for an exploding kitten game literally ever.
- It's definitely happening the next Pack's unplugged November 22nd.
References (from this video)
- Nails the melding of theme and mechanisms
- Pleasant experience
- Hits theme perfectly
- Its theme and just hits. It's a honest to god theme and not a setting.
Mechanics (from transcript analysis)
- Euro — It is a very pleasant, very enjoyable, pretty standard euro in a lot of ways that just hits with the theme perfectly.
Video topics + discussion points
Quotes (from this video)
- I don't want to talk about Zul'kator.
- It's just it's it's uh it's almost painful to think about.
- Hadrian's Wall, man, I love this game.
- It feels incredibly satisfying when you start to see your little engines start to run.
- Tiletum, man, I love this game.
- The components are absolutely beautiful.
- Terraforming Mars is just an epic game.
- Wingspan is just a beautiful game.
- Everdell is incredibly charming.
- Lost Ruins of Arnak, I love this game.
- Ark Nova is a very deep game.
- Oath: Chronicles of Empire and Exile is a very unique game.
- Tiny Epic Galaxies is a really fun game.
References (from this video)
- Excellent implementation of theme
- Passion project
- proper English society
- Regency England
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's Dominoes Ah
- based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
- but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
- and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
- Of our 402 games, only 13 are published before 1990.
- So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
- 2019, PAX Premiere, Crystal Palace, and 24 other games.
- 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
- Brass, Birmingham, Obsession, Root.
- John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
- Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
- Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
- there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
- I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
- Every game that you guys play, you're playing. It's oath.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's Dominoes Ah
- based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
- but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
- and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
- Of our 402 games, only 13 are published before 1990.
- So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
- 2019, PAX Premiere, Crystal Palace, and 24 other games.
- 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
- Brass, Birmingham, Obsession, Root.
- John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
- Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
- Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
- there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
- I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
- Every game that you guys play, you're playing. It's oath.
References (from this video)
- Still obsessed
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I will try and solo it before we hang out on Tuesday to record this game is broken and we'll talk about it again.
- I had a mental breakdown because I was just like, I can't I can't get it. I can't figure it out.
- When did we decide to start making um paperbacks way bigger?
- Paperback books are just the size of hard covers now.
- I literally will only I will only actively seek out a place that sells it in the normal paperback size.
- I do. I'm very mean to my books.
- I dogge earring all day.
- I hate reading series that aren't done. It drives me crazy.
- The library in this is true for a lot of libraries around has so much more stuff than you think.
- So free. So free. So incredibly free.
- The Dresden Files has been the bane of my existence cuz it's just been for like a decade plus now.
- I listen to more lecture series than probably anything else on Audible.
References (from this video)
- Very thematic
- Hilarious interactions with guest cards
- Fancy people throwing parties to improve reputation and attract guests
- Victorian England
- Flavor text on cards contributes to the theme.
Mechanics (from transcript analysis)
- Engine Building — Expanding the estate and attracting more guests.
- Set Collection — Attracting guests to parties.
- Worker Placement — Players use staff actions to make money, spend money, and expand their estate.
Video topics + discussion points
Quotes (from this video)
- Survival of the fittest, baby. It is what it is.
- you need to win. you need to defeat everybody else and it is not a nice game
- Root is a very mean game because it does have kingmaking which is very mean and also very competitive
- It's so freaking cute.
- because what's more whimsical than a cafe where cappy bars are serving you?
- I think Get Bit is not loved enough.
- Phenomenal game. Phenomenal solo trick taking. Amazing.
- It is meant to be a mindful activity for solo players.
- you can play it so many times in a row, you will never get sick of it.
- It's a great game for me time.
References (from this video)
- Fun to roleplay as fancy British people.
- Social climbing and estate management
- Victorian England
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
- It is a good game.
- I don't think it's a game I need to own.
- I'm fine with playing it occasionally on Board Game Arena.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is just my opinion, right? Yours may differ from mine, and if it does, that's great.
- It's a nice little abstract game for two players um trying to like again get like uh like the largest or smallest difference um between your own tableau and the one in the middle um that is shared.
- Really really nice tableau builder.
- I think I personally for my collection would put it in B, but um that wouldn't be quite fair because I need to like evaluate the game as it is.
- Um, but I find it has like a loads of like little small parts um that are just not optimal.
- It's one of my most favorite smallbox games, not just of last year, but ever.
- Come on. Please, please release the physical version. I'm begging you, man.
- I would say like the components are amazing. You actually build like up 3D terrain which is pretty amazing.
- But it's still not it's not one of my most favorite dungeon crawlers because I just think like these scenarios are like a little bit too long almost.
- But I think Unmatched is like way superior.
- That may change because I'm playing a lot of dungeon crawlers at the moment, but currently it is definitely S my my favorite one.
- So, you see, I this was a strong month. I didn't play a whole lot of games, but I played a lot of really good games.
- Let me know in the comments which were the best and worst games you played last month.
- Especially want to give a shout out to my generous patrons. The big thanks go out to Thagon for supporting me at the highest tier.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
- Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
- Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
- Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
- It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
- Historical
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
- But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
- So, in Hot Streak, it is a racing game for mascots.
- Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
- Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
- They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
- But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
- But I think this game is just a really really good Eurothemed game that give players a lot of choices.
- So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
- But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
- I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
- Cozy theme
- Thinky gameplay
- Charming
- Immersive theme encourages roleplaying
- Satisfying progression/upgrading
- Ambivalent personal interest in the theme, but the game makes it work.
- Social Season / Family Legacy
- Victorian Era Estate
- Period piece
Mechanics (from transcript analysis)
- Deck Building — has a little bit of deck building in it
- Set Collection — really just upgrading your family and upgrading your estate to, you know, make the best make the perfect match.
- Tableau Building — as you're, you know, making connections in your family and hosting activities through tableau building
- Worker Placement — making connections in your family and hosting activities
Video topics + discussion points
Quotes (from this video)
- Um I like this one a lot. It's a very It's It's It's a relaxing game. You You got a few minutes, you don't know what to do while you're waiting for such and such thing to come around, shuffle up the deck and start playing.
- I will say I absolutely hate the cover. That is one of my least favorite covers from last year, period.
- This game manages to feel cozy to me because of the theme, but very not cozy in the gameplay. It's very thinky.
- And no matter who I play it with, we always find ourselves getting into the theme and talking about the family like, 'Oh, my mom's going to go play play um Whist over here with my, you know, sister.' Or whatever.
- I think if either side holds back, especially the heroes because you're you're you've been kind of conditioned to do that um by playing other games. If you hold back, you get steamrolled and I think this game got a lot of pushback for that.
- I just the Mancala thing, I wish more games did it. And this one does it in such a very satisfying way.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
- made me think that something different is possible.
- a novel approach
- absolutely stunning game
- blown away by a game
- Victorian England
Mechanics (from transcript analysis)
- Crowdfunding (ideas) — Characterized as 'crowdfunding but with ideas'.
Video topics + discussion points
Quotes (from this video)
- I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
- They charged a hundred quid for a game that was made out of a bog roll.
- I think I compared my copy of War of the Ring to a Garen Hospital.
- I have 15 burner accounts just just tearing you down.
- It's all me. I've got 15 burner accounts just just tearing you down.
- I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
- I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
- The incentive system is totally broken.
- I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
- I think there's something to say for people um wanting to maintain publisher relationships.
- You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
- Mark Kell in the gaming group loved it.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey y'all, it's time for Rolling Dice and Taking Names.
- Name of this episode is King of the Road.
- Very popular NASCAR driver. Those who may not know, he's only 40 was only 41 years old. Going to be a Hall of Famer.
- It's almost like feeding your people. Meaning, you need to cover up as much rubble as possible.
- This is, I think, a medium level that I would I could put on the table with someone who's, you know, not into the heavy war games, not into that, but I could easily teach them.
- Easy to learn, hard to master.
- It's a bluffing game
- regardless of the theme, this is a good two-player strategy game.
- It is a faithful recreation, meaning it is one of the hardest shoot them ups around.
- Geometry Wars is a game I spent many, many hours on the 360.
References (from this video)
- Gaining prestige is the winning condition.
- Detailed component breakdown and setup steps.
- Clear explanation of gameplay flow through seasons and rounds.
- Specific steps for hosting an activity and managing guests.
- Mechanics for buying tiles from the Builder's Market.
- Explanation of special actions like borrowing money or service.
- Details on passing and clearing the player board.
- Courtship phase mechanics for seasonal scoring and Fairchild cards.
- Final scoring steps for improvements, Gentry, objectives, reputation, service, and wealth.
- Renovating Estates, managing servants, and pursuing romance to gain prestige
- Victorian England
Mechanics (from transcript analysis)
- action selection — Players choose to host an activity or pass during each round.
- Deck Building — Players use a deck-building mechanism, implied by the mention of Gentry cards creating a player Gentry deck.
- Resource Management — Players manage coins, reputation, and servant resources.
- Set Collection — Players collect Gentry cards and Improvement tiles which contribute to victory points and in-game benefits.
- Worker Placement — The game uses worker placement, as players assign servants to tasks on improvement tiles and cards.
Video topics + discussion points
Quotes (from this video)
- Obsession this is a one to four player deck building worker placement Victorian themed game where you take the role of families in Victorian England you'll be renovating your Estates managing your servants and pursuing romance trying to have the most prestige at the end of Four Seasons
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am very much in favor of bindering when it comes to large card collections.
- I am completely old school and I like going through pages and just seeing the different artwork.
- they're fun to build with they're a little fiddly in that they i think what i've usually said is it kind of feels kind of like a prototype not a finished product i love them
- I do not enjoy sleeving games
- I'm always on the lookout for things that make gaming especially solo gaming a little bit easier
References (from this video)
- Thematic depth with specific actions like inviting and dismissing guests.
- getting married and hosting activities
- one historical era
Mechanics (from transcript analysis)
- Area Control — While not explicitly stated as 'area control', the actions related to guests and hosting activities in a specific setting imply strategic placement and management of player presence.
- Set Collection — The thematic elements of inviting and hosting guests could relate to collecting specific combinations of guests or activities.
Video topics + discussion points
Quotes (from this video)
- I'm thinking of a board game. I've got five clues. Tell me how many clues it takes you to guess the game.
- Feel free to pause between each clue for some think time.
References (from this video)
- drawing inspiration from a particular author's body of work
- one historical era
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hi, it's Ryan. i'm thinking of a board game. I've got five clues. Tell me how many clues it takes you to Guess the Game! Feel free to pause between each clue for some think time.
- Did you get it? How many clues did it take you? Let me know in the comments!
- Did you guess the game? How many clues did it take you? Let me know in the comments!
- Did you guess the game? How many clues did it take you? Let me know in the comments.
- Did you guess the game? The game i was thinking of was Catan, or CatAHN, if you're being fussy about it. How many clues did it take you to guess the game? Let me know in the comments!
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Upstairs Downstairs expands Obsession to five or six players.
- the cook is all about helping you and giving you flexibility with reputation
- The Upstairs Downstairs flowchart for passing must be used for this expansion
- Wessex is the simpler expansion
References (from this video)
Mechanics (from transcript analysis)
- milestone module — Milestone deck and related scoring are introduced, with rules about how many milestones can be claimed per game.
- monument tile choice — Players choose between lower-scoring or higher-scoring monuments; expansion introduces new monuments and affects scoring choices.
- tableau/round tracker variants — New variant components include an endless round tracker and a Tableau variant that alters scoring dynamics.
Video topics + discussion points
Quotes (from this video)
- Upstairs Downstairs expands Obsession to five or six players.
- the cook is all about helping you and giving you flexibility with reputation
- The Upstairs Downstairs flowchart for passing must be used for this expansion
- Wessex is the simpler expansion
References (from this video)
- Incentivized to use all tiles
- Tight decisions due to tile and card play
- Deck building aspect is liked
- Restraints on card play and actions make decisions tighter
- Ability to draw new cards is fun
- Many objectives tug you in every direction
- Race for tiles and personal objectives adds tension
- Multiple objectives provide good options
- Added complexity with servants for tile actions and playing cards
- Flexibility with servants through certain tiles makes games feel different
- Flexibility of free actions allows for accomplishing desired actions
- Matching theme with mechanisms feels unique
- Similar vibe to The Quest for El Dorado (drawing cards that fit strategy, using helpers)
- Similar interaction to The Quest for El Dorado (neutral taking from market)
- Freedom and flexibility of actions in both games to maximize turns
- Similarities to Grand Austria Hotel with back pocket special actions
- Similar card play and draw back mechanic to Concordia
- Similarities to Ark Nova in economy, preparatory turns, managing randomness, skill in mitigating randomness
- Positive comments on Board Game Geek include creating combo-laden turns
- Thematic flavor is unique in the Euro game world and draws many people
- Component quality is authentic to the period
- Depth of gameplay and potential to plan and execute big turns
- Enough tools to mitigate bad draws and still make turns impactful
- Mechanically sound game with surprising strategic depth
- Takes a few plays to truly feel strategically sound
- Cards don't have as much diversity compared to other card-based games
- Feels too random at times with card draw and tile market
- Leads to experiences where you have no chance at overcoming
- Prone to long turns
- Analysis paralysis
- At higher player counts, may feel like it is dragging
- Little to no player interaction beyond taking tiles/cards first
- Slight negative interactive cards
- null
- The Quest for El Dorado
- Grand Austria Hotel
- Concordia
- Ark Nova
Mechanics (from transcript analysis)
- Action Point Allowance — Free actions can be taken, such as decreasing reputation to refill the market, adding money to your bank, or refreshing your servant.
- Deck Building — You play cards to your discard pile and then pick up your discard pile to use those cards again. There are restraints on which cards you can play and when you can take actions.
- Objective Fulfillment — You are trying to buy tiles before others to fulfill your personal objectives, with a mechanism for discarding objectives as the game goes by.
- Set Collection — There is a race to collect the most tiles of a certain color for the ability to draw powerful cards.
- tile laying — You are incentivized to use all the tiles at least once during the game so you can flip them over for better actions and more victory points. Decisions get tight as you build out your tiles and expand your tableau.
- Variable player powers — Acquiring certain tiles during the game allows for more flexibility with servants, making each game feel different.
- Worker Placement — There is an added complexity of having enough servants to take tile actions and to utilize them to play cards from your hand.
Video topics + discussion points
Quotes (from this video)
- mechanically I really like what's going on here
- the decisions start to get really tight as you build out your tiles and expand your tableau
- it makes the game feel different every time you play
- this game when matching theme with mechanisms felt very unique
- this game feels too random at times with the card draw and the market of tiles to buy from
- I think this is a mechanically sound game and there is a surprising amount of strategic depth to it
- I highly recommend it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- PAX Unplugged is one of my very favorite conventions
- it's like watching an entire city get built
- it was exhausting but fun
- I really really enjoyed it
- it's definitely super entertaining for uh these purposes
- it was really really delightful
- Pax makes you tired
- PAX is and remains my favorite
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I see Ian Mark uh Aak. Let me know your name so I can say your name.
- I'm Jamie from Stillmire Games. I'm here to play round two of game 87 of Rolling Realms.
- And I agree this is an interesting perhaps difficult combination of realms.
- For every resource you're about to gain, you may gain another resource type instead. Flexibility. That's good.
- I'm pretty sure I've activated all the realms every turn.
- I'm essentially just going for completion and for using all three realms.
- This was a lot of fun to see a bigger group of people hanging out and playing along.
References (from this video)
- Great combination of mechanics and theme
- Favorite solo game for a long time
- Offers a sliding scale of difficulty with solo opponents
- Expansions add variety without huge complexity
- Plays quickly
- Delightful game with emergent humor
- Good mechanical base
- Lots of variety
- Remains number one solo game
- Rated 10 out of 10
- Exciting to play
- So much fun
- Great experience
- The Gladstone family is difficult to beat
- Some beginner/intermediate solo opponents might be too easy
- Building a country estate and managing a family.
- Victorian England
Mechanics (from transcript analysis)
- Area control/Worker placement (implied) — Managing staff, family, and building out an estate to attract attention.
- Card drafting/hand management (implied) — Drawing objectives and managing resources to host events and improve the estate.
- Set Collection (implied) — Collecting resources or fulfilling objectives related to social circle, staff, and estate development.
- Solo opponent AI — Sliding scale of difficulty with different solo opponents representing families.
- Variable Player Powers (Implied) — Different families and characters offer unique challenges and abilities.
Video topics + discussion points
Quotes (from this video)
- It has been my favorite game since I believe about 2019.
- The Gladstones are just awful.
- It's great for solo play and it remains my number one solo game for what are we coming up on like seven years.
- It's also the only game that I have rated a 10 out of 10.
References (from this video)
- Gorgeous new artwork on all sides of the box.
- Rules compendium is well-organized and approachable, despite its size.
- Excellent thematic integration in the rules.
- Fantastic storage solution that reduces clutter and speeds up setup.
- Includes a playmat that replaces multiple individual boards.
- Great flexibility in organization.
- The rule compendium can be intimidating initially due to its size (117 pages).
- Victorian era
Mechanics (from transcript analysis)
- Playmat — A large playmat is included that replaces the entire board, featuring both the extended round board and the regular round board.
- Rules Compendium — This is a large book that combines rules, optional rules, content, variations, and setup instructions, separating base game and expansion components clearly.
- Storage Solution — The Victorian box serves as a comprehensive storage solution for the base game and all expansions, including a playmat and additional smaller boxes.
Video topics + discussion points
Quotes (from this video)
- So, what I'm going to do today is go through the box, talk about some pros, some cons, what I like about it, um, and ultimately where we fell on it, and why we did decide to upgrade the Dice Tower Library to this Victorian box.
- So, while the book is intimidating, I think it's still very approachable and handled in a way that you can um jump right in as a starting point if this is your first way to play. Just don't be scared by this massive compendium.
- So for me, I'm a fan of this. not going to rate it. Um, but I will say that I am a big fan.
- Dice Tower Cruise, Dice Tower East, and Dice Tower West. Fantastic conventions where we play games with wonderful people, a humongous library, and lots of other events and stuff.
References (from this video)
- fits all existing content and promos in one box
- includes organization boxes
- playmat consolidates multiple boards
- playmat fits in the box
- rules compendium answers all questions
- rules compendium has tabs and quick references
- fitting all content into one box was a headache before this product
- 17 rulebooks were previously required
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this has become quite the Tetris game to try and get things to fit inside of one box and you have 17 rulebooks going on and promos and different things and it's just a little bit of a headache even though you love the game.
- There is now the Obsession Victorian Box and everything that has been made for Obsession will fit in here
- If your game has a playmat, lovely. I think playmats are great. However, if it does not fit in the box, what the heck am I supposed to do with it?
- This is every rulebook for every piece of the game all in one. Every question you could have is answered.
- So, for a game that is in my top 10 games of all time and I don't think will ever leave that list, this is an absolute must-have.
References (from this video)
- Rich theme for fans of period dramas
- Satisfying engine-building feel
- Can be heavy for new players
- Estate building to attract a marriage alliance
- Pride and Prejudice in Victorian England
- Genteel, aristocratic social maneuvering
Mechanics (from transcript analysis)
- Economic / resource management — Manage wealth and influence to win engagements.
- Resource Management — Manage wealth and influence to win engagements.
- Set Collection — Build estates and social circles to gain prestige.
- set collection / tableau-building — Build estates and social circles to gain prestige.
Video topics + discussion points
Quotes (from this video)
- Canvas is a game where each of us we are creating our own art pieces so you have like different clear like translucent pieces of art that layer on top of each other to create a painting
- Whoever has the best Gallery wins
- we're going to play the game off camera and you'll see one of us will be in an unfortunate predicament
References (from this video)
- theme is unique and witty
- highly interactive with interesting engine variety
- heavy to learn for new players
- dinner parties, courtly status, and social maneuvering
- Jane Austen–influenced social grand manor
- satirical, tongue-in-cheek
Mechanics (from transcript analysis)
- Action Drafting — choose actions from a set and place workers to accomplish tasks
- asymmetric families — families confer different bonuses and capabilities
- Deck Building — manipulate a deck of actions to run your house
- deck-building — manipulate a deck of actions to run your house
Video topics + discussion points
Quotes (from this video)
- it's what I always hope exploration games are gonna be
- it's the right amount of deep and simple
- it's so inviting how everything is put together
- Meadow is gorgeous I mean the artwork is incredible
- this is a racing betting game
- the cards for the national parks all look lovely
- it's basically Jane Austen and Downton Abbey in a satirical form
References (from this video)
- themes playfully mocked with a British comedic aesthetic
- cleverly integrates theme into mechanics
- fun, approachable mechanics with flavorful cards
- prestige, hosting elite guests
- British high society; genteel, upper-class households
- satirical, classy
Mechanics (from transcript analysis)
- card-based action with humorous flavor text — cards drive hosting activities and social maneuvering; witty flavor text adds humor.
- worker-like staff management — managing staff and guests to increase prestige and income.
Video topics + discussion points
Quotes (from this video)
- what I really like about this game is how thematic it is.
- the designer was inspired to make this game when he lived in Scotland.
- you buy a whole bunch of different ingredients and alcohol, mix it all together, and then you take off the top and the bottom to see what spirit you make.
- I love modular games. And this is so so modular.
- it's unbelievably easy to teach.
- the wonder that you're building is actually a physical wonder.
References (from this video)
- tongue-in-cheek character descriptions
- engaging guest/servant management loop
- theme may feel cliché to some
- can be quite long
- host guests and manage reputation and finances
- Pride and Prejudice-inspired family estate
Mechanics (from transcript analysis)
- worker/guest management — build rooms to host guests with distinct personalities
Video topics + discussion points
Quotes (from this video)
- it's a very cozy game
- this game can be so so mean
- it's like Pandora's box of but like a good Pandora's Box
- the theme and mechanics mush together like magic