You are the head of a respected but troubled family estate in mid-19th century Victorian England. After several lean decades, family fortunes are looking up! Your goal is to improve your estate so as to be in better standing with the truly influential families in Derbyshire.
Obsession is a game of 16 to 20 turns in which players build a deck of Victorian gentry (British social upper class), renovate their estate by acquiring building tiles from a centralized builders' market, and manipulate an extensive service staff of butlers, housekeepers, underbutlers, maids, valets, and footmen utilizing a novel worker placement mechanic. Successfully hosting prestigious social activities such as Fox Hunts, Music Recitals, Billiards, Political Debates, and Grand Balls increases a player's wealth, reputation, and connections among the elite.
Each turn, players choose a building tile representing a room or outdoor space in and around their 19th century British country house. The tile chosen dictates the event that can be hosted and the guests to be invited. Players must carefully plan, however, to have the proper staff available to service the event and support guests as needed. The reward for success is new investment opportunities, permitting further renovation of the estate (acquisition of more valuable/powerful building tiles), an increase in reputation in the county, an expanding circle of influential acquaintances, and a larger and highly-trained domestic staff.
Throughout the game, a competitive courtship for the hand of the most eligible young gentleman and lady in the county presents specific renovation and reputation objectives. The player who best meets these objectives while accumulating victory points will win the hand of the wealthy love interest and the game.
—description from the publisher
Obsession in about 3 minutes
Game Day | Chad's Big Day!
- Beautiful components and production value
- Engaging theme with strong player immersion
- Solid solo viability and quick play once learned
- Setup can be moderately lengthy for new players
- Thematic flavor may be niche for some gamers
- aspiration, social maneuvering, and status within a domestic estate
- England, Regency-era manor house society and upper-class life
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's the midyear board game tag
- Obsession it's a beautiful game
- it's so quick to set up
- it's a new era of board games that's how it feels like to me
- I can't pick one game that's impossible
- Cascadia rolling... I love Cascadia
References (from this video)
- gorgeous theme and art
- rich combination of mechanisms
- strong thematic flavor (Bridgerton-esque) guided by Dan Halligan
- some players may find it heavy or thematic overload
- courtship, hosting events to gain favor
- English aristocratic society (Bridgerton-esque)
- historical / Regency-inspired
Mechanics (from transcript analysis)
- Deck building — build a deck of cards to influence scoring
- deck-building — build a deck of cards to influence scoring
- tile placement — place family/guests and buildings to gain points
- worker placement — place workers to perform actions
Video topics + discussion points
Quotes (from this video)
- it's like a double puzzle absolutely wonderful absolutely amazing
- the dice in this game are gorgeous
- it's quick it's beautiful it has a puzzle element
- it's basically a dice placement slash worker placement game
- I will forever love it
- Andrew Bosley is just the MVP
- Clank is just so great
- please God let it happen at some point
References (from this video)
- Strong thematic immersion and flavor text
- Compact playtime for the weight, with rich decisions
- Expansions add meaningful variety
- Longer playtime than some couples prefer; can approach an hour
- Some may feel private goals add pressure rather than fun
- Array
- British aristocratic manor life with upstairs/downstairs social dynamics
- immersive with flavor text and thematic goals
- Trekking Through History
- Trekking Through Time
Mechanics (from transcript analysis)
- Event hosting / prestige progression — Raising prestige through events and hosting them to gain dominance.
- hand management — Players manage a hand of cards with private goals to optimize scoring.
- Hand management / private objectives — Players manage a hand of cards with private goals to optimize scoring.
- Upgrades / expansions (upstairs downstairs) — Expansion adds servants that multi-use to boost various actions and hosts.
Video topics + discussion points
Quotes (from this video)
- This shelf had six games on it.
- This is staying in the collection until we finish our last two.
- I love New York Zoo. So, it\'s getting kept.
- Obsession stays. It\'s an evergreen in our collection.
- I think Trekking Through History is absolutely gorgeous, but it is time to say goodbye for us.
References (from this video)
- deep thematic immersion in Regency era
- family-like gathering mechanics with strong production quality
- rule complexity and theme may be dense for casual players
- romance, social ambition, party hosting
- Regency-era social gathering and estate management
- story-driven with social dynamics
- Calico
- Is a and something shiny (reference to Isa)
Mechanics (from transcript analysis)
- hand management — use cards representing guests, activities, and servants to influence outcomes
- hand management / card-based tasks — use cards representing guests, activities, and servants to influence outcomes
- worker placement — place workers to host events and advance in society
Video topics + discussion points
Quotes (from this video)
- Calico I love Calico it's the game I've played the most ever in my life
- this top 10 focuses mainly on games that are either solo only or games that I've played that I think are better solo than they are multiplayer
- I could talk on and on about board games
References (from this video)
- clever social dynamics
- satirical, fun flavor
- social display, manners, and domestic affairs
- wealthy British aristocracy
- tongue-in-cheek humor
Mechanics (from transcript analysis)
- Resource management — Manage a well-to-do household: build a mansion, hire servants, invite guests, and host gatherings.
- social event planning / resource management — Manage a well-to-do household: build a mansion, hire servants, invite guests, and host gatherings.
Video topics + discussion points
Quotes (from this video)
- i recommend this with ignorance is bliss
- star wars is my number one favorite anything i'm just obsessed with star wars
- this is a table hog of a two-player game
- no one owns it
- you can play this with new gamers because you can explain it very quickly
References (from this video)
- thematic appeal to many players
- strong humor and flavor text
- great for couples who enjoy social interaction and theme
- heaviest game on the list with substantial rule overhead
- not recommended for new players due to complexity
- class and social advancement via events and appearances
- High-society 1700s England; courting and social maneuvering
- humorous, satirical social simulation
Mechanics (from transcript analysis)
- negotiation — Cards and flavor text offer social dynamics and humor; the game emphasizes interaction and reading the table.
- negotiation/interaction flavor — Cards and flavor text offer social dynamics and humor; the game emphasizes interaction and reading the table.
- tile/asset management — Players acquire tiles to build a manner and increase staff; you invite guests and court others.
Video topics + discussion points
Quotes (from this video)
- it's a date night classic for us
- Escape rooms in a box
- it's such a beautiful like calm game
- it's a terrific tile placement game
- this is the heaviest of all of the games on this list
- it's a two-player only game
- it's meanest game on this list
- it's a modern classic
- Bandido is slippery
References (from this video)
- One of the most streamlined AI systems on the list.
- Allows the player to enjoy the puzzle without heavy AI overhead.
- Some feel it may not be a 'true' automa system; still included for its feel.
- Restore reputation through events and social activities.
- Victorian noble estate with servants and guests centered on social gatherings.
- Puzzle-like planning with a surprisingly minimal AI footprint.
Mechanics (from transcript analysis)
- AI opponents via simple card deck — Opponents are represented by cards with a simple, deterministic action framework.
- Combat: Deck/Hand — Opponents are represented by cards with a simple, deterministic action framework.
- D20-driven decision actions — Rolling a die to select slight variations on market actions.
- Dice rolling — Rolling a die to select slight variations on market actions.
- Tile/Map Shifting — Tile acquisition and market resets to maintain flow.
- Tile/market management — Tile acquisition and market resets to maintain flow.
Video topics + discussion points
Quotes (from this video)
- One of my favorite games of all time.
- The joy of obsession is puzzling out your servants and your guests and trying to put on the best social activities and get the money to get the improvements for your estate to restore your family's reputation.
- The AI system is brilliantly done, and it's so quick and simple to manage.
- This is about as simple as a solo opponent can get.
References (from this video)
- Crunchy, weighty design with satisfying planning and payoff
- Solo mode is straightforward and approachable
- Feels thematically cohesive and rewarding when you execute a complex activity
- Can be dense and requires substantial setup/organization
- Theme might not click for all players
- Society, reputation, and social maneuvering
- Victorian England, managing a family estate and social events.
- Richly thematic, heavy planning with event sequencing
Mechanics (from transcript analysis)
- event guests — Inviting the right guests represented by cards from a hand to execute activities.
- Events — Inviting the right guests represented by cards from a hand to execute activities.
- planning and sequencing — Careful orchestration of activities to line up complex social events.
- Worker management — Manage a workforce whose members perform specific tasks and require rest between uses.
Video topics + discussion points
Quotes (from this video)
- this is the fourth in a series of videos where I'm separating my favorite solo games into five different complexity levels
- it's my favorite as well
- no Universal scale exists so a mediumweight game to you might be a heavy game to me and vice versa
- I particularly like its clever bag building system
- this war of mine is the most profound board game I've ever played
- the solo opponent is super quick and easy to manage
References (from this video)
- unknown
- unknown
- unknown
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- my wish list is never ending and I get something and then 15 more games get added
- we breakout con this weekend and if i see any of these games in the bring and buy auction, you best believe i'm gonna be purchasing
- the budget does not allow for over a hundred dollar games unfortunately
- the art is gorgeous and the theme is so cute in these games
- I would love to try meadow before possibly getting the expansion
- familiar tales is one that i would love to add to the collection
References (from this video)
- strong theme, approachable to teach
- expands with Upstairs Downstairs expansion
- expansion expectations may overwhelm new players
- courtly society and hosting events
- 18th- or 19th-century English estate social scene
- table-ready roleplay with secret aspiration
- Luxor
- Rococo
Mechanics (from transcript analysis)
- hand/resource management — manage resources to upgrade rooms and attract guests
- Resource management — manage resources to upgrade rooms and attract guests
- worker placement — assign staff to host various activities and gain points
Video topics + discussion points
Quotes (from this video)
- it's a really nice concise little game
- it's like playing a movie to me
- the art style is gorgeous and the mechanism is clever
References (from this video)
- Strong theming
- Engaging guest/event interplay
- Can be lengthy with expansions
- Hosting events to build reputation and guests
- Bridgerton-inspired high society
- Glamorous, thematic
Mechanics (from transcript analysis)
- deck-building + worker placement — Choose guests and perform actions with workers.
- event planning / rooms and guests — Acquire rooms and events to boost reputation and VP.
Video topics + discussion points
Quotes (from this video)
- Concordia is fantastic.
- Endgame scoring is so cool and unique.
- Obsession is such a fun game.
References (from this video)
- Elegant theme and NPC-driven atmosphere
- Clever scoring via consistent tableau planning
- Solid engine for two-to-three players
- Rules can be dense for new players
- Setup and teaching time can be lengthy
- Estate management, social status, and family intrigue
- British estate in a Victorian-era ambience
- Historical, light roleplay-infused storytelling
- Patchwork
- Calico
Mechanics (from transcript analysis)
- hand management — Use event and guest cards to influence scoring opportunities.
- Hand management / event cards — Use event and guest cards to influence scoring opportunities.
- Pattern Building — Arrange rooms and wings of the estate to maximize scoring areas.
- Pattern building / tableau building — Arrange rooms and wings of the estate to maximize scoring areas.
- worker placement — Send family members to actions that influence income, construction, and events.
Video topics + discussion points
Quotes (from this video)
- In space, no one can hear you scream about how you didn't draw the card you need again.
- The real monsters are the other players.
- The answer here, of course, is terraforming Mars.
- This one's food chain magnet.
- Cartographers.
- The biscuit tin never has biscuits in it, does it? It's always got bubbling sewing stuff.
References (from this video)
- uniquely thematic and elegant
- private objectives add personal goals and planning
- heavy and complex; may be intimidating to new players
- pride, intrigue, and social reputation
- Victorian England family life with money, rooms, and events
- period drama with private objectives
Mechanics (from transcript analysis)
- Deck building — build a deck to access actions and private objectives
- deck-building — build a deck to access actions and private objectives
- tile placement — purchase tiles to customize your home and score points
- tile/room placement — purchase tiles to customize your home and score points
- worker placement — place workers to acquire rooms/events and amenities
- Worker placement / action selection — place workers to acquire rooms/events and amenities
Video topics + discussion points
Quotes (from this video)
- I love this game so much
- I freaking love it
- you are somebody's reason to smile
- I will see you guys in the next board game video
- bye friends
References (from this video)
- great couples game at two players
- solves solo well with a quick, streamlined mode
- hates drafting aspects may appear slower for some players
- events, guests, and reputation
- Victorian high society
- puzzle-centric with thematic ties
Mechanics (from transcript analysis)
- set collection/resource management — use resources to schedule and improve events.
- worker placement — manage servants and guests to run events and gain points.
Video topics + discussion points
Quotes (from this video)
- these are 10 games that I love where I would have a really hard time choosing between just Solo or just multiplayer
- the list actually very hard to make
- I am going to just focus on competitive games competitive games that work well both solo and multiplayer
- this list is really the way I thought about it
- it's such an amazing game
- it's a pure racing game no betting no controlling multiple cars you're one car racing around the track
References (from this video)
- Strong, cohesive theme integration with mechanics
- Indirect competition fosters thoughtful planning
- Crunchy and potentially heavy for casual players
- Requires careful timing and long-term planning
- Rehabilitating a troubled family reputation through social planning
- 19th-century English estate hosting social activities
- Thematic, with social event orchestration
Mechanics (from transcript analysis)
- Action Timer — plan activities with workers and guests, cooldowns apply
- indirect competition — interaction is mostly drafting activities; competition exists but is indirect
- timed, scheduled activities — plan activities with workers and guests, cooldowns apply
- worker and guest management — use servants for activities; guest cards drive scoring
Video topics + discussion points
Quotes (from this video)
- it's great to introduce someone to deck building
- two-player game ... you have to get both of them to the end
- tortoise and hair kind of feeling
- you can customize the map to adjust the length and difficulty
- the interaction comes entirely from the worker placement spots and blocking those
- low interaction Euro game that is mediumweight but is fairly easy to learn
- this is a game that took me a few plays but now every time I play it I just like it more and more
References (from this video)
- easy-to-manage AI
- beautiful theme and production
- randomness adds challenge and replayability
- grows on you with more plays
- initial randomness can feel punitive
- tiles/guests/objectives can be highly random
- some players may prefer less randomness
- hosting events, courting guests, and attracting esteemed attention
- Victorian era, high-society families seeking prestige
- glamorous, event-driven with scoring contrasts against AI
- Batoku
- Merchants of the Dark Road
Mechanics (from transcript analysis)
- Compound Scoring — players tally categories of rooms/themes and compare to the AI card
- courtship phase scoring — players tally categories of rooms/themes and compare to the AI card
- Dice rolling — AI turns roll a die to determine which event tiles or rooms are affected
- dice-driven AI timing — AI turns roll a die to determine which event tiles or rooms are affected
- random guests and tiles — random objectives and guests add variability and challenge
- simple AI reference card — AI scoring targets are laid out for easy tracking
Video topics + discussion points
Quotes (from this video)
- the flowchart in this is the smallest little flow chart
- the solo AI is easy to manage
- I really really enjoy the solo variant
- randomness opens me up to enjoying the challenge
- it's intimidating but not as scary as it looks
References (from this video)
- thoughtful packaging and in-box organization with nested boxes for components
- robust cooperative mode against the Sneed family adds thematic heft
- new tiles, gentry cards, and distinguished family members deepen strategy and replayability
- variant catalog adds flavor and customization options
- increasing box content can push storage limits and make organization crowded
- additional layers of rules and variants may be overwhelming for new players
- genteel society, reputation, wealth, propriety
- Victorian-era aristocratic social intrigue
- period drama, character-driven satire
Mechanics (from transcript analysis)
- Compound Scoring — Team scores are averaged to determine overall success for the cooperative side.
- Cooperative Game — Players form a team against a shared adversary (the Sneed family), collaborating to achieve objectives and assist one another.
- cooperative variant — Players form a team against a shared adversary (the Sneed family), collaborating to achieve objectives and assist one another.
- distinguished family members — Upgraded family member cards with enhanced abilities to boost dynamics and strategic options.
- propiety/initiative dice — Dice that influence events and outcomes for the opposing faction, driving tension and unpredictability.
- score averaging — Team scores are averaged to determine overall success for the cooperative side.
- solo/2-player variants — New opposition and scenarios designed for solo play or two-player formats.
- tile and card management — New tiles, gentry cards, objective decks, and other components integrated into the base game setup.
Video topics + discussion points
Quotes (from this video)
- This is a fantastic component. It puts all of your character stuff.
- The distinguished family members are dynamite.
- I love the new opportunity to gain when you pass to place out one of your guys.
References (from this video)
- lush theme with a distinct Victorian/European ambiance
- clean, heads-down euro that rewards planning and optimization
- solid end-game scoring with thematic depth
- low interaction; relatively solitary gameplay
- some players may find the pace slow or too adherent to the euro mold
- society, status, and domestic improvement through rooms and staff
- Darash countryside in a Victorian aristocratic milieu
- stately, elegant Euro with room for observation and planning
Mechanics (from transcript analysis)
- central marketplace — buy improvements and rooms to boost prestige and scoring potential
- room/building and improvement — develop a manor house by acquiring and upgrading rooms and amenities
- worker placement — activate rooms by assigning workers to a central marketplace; not focused on direct obstruction
- worker placement (non-blocking) — activate rooms by assigning workers to a central marketplace; not focused on direct obstruction
Video topics + discussion points
Quotes (from this video)
- I can't recommend it enough
- great little filler game with some really lovely artwork
- it's arguably the most solitaire game we've played outside of some Roll & Write games
- two players is best; a lot of downtime when you add more players
References (from this video)
- Gorgeous theme integration
- Elegant use of deck-building with social event host theme
- Complex, may have a learning curve
- Hosting events, social status through guests and services
- Edwardian era aristocratic life
- Taverns of Tiefenthal
- Taverns of Tiefenthal expansion Open Doors
Mechanics (from transcript analysis)
- Deck building — Gaining guests and services to form a deck that drives VP generation.
- deck-building / hand management — Gaining guests and services to form a deck that drives VP generation.
- worker placement — Workers are placed on guest cards to trigger actions and host events.
Video topics + discussion points
Quotes (from this video)
- Clank in space is fantastic
- this is quite a popular deck building worker placement game
- Concordia is not really a deck building game but it is a deck building/hand configuration game
- Lost Ruins of Arnak... the act of getting the most done on a turn as you possibly can
References (from this video)
- accessible with strong theme
- great for lighter game nights
- thematic similarity to other period-piece games
- colonial chivalry, status, and social gaming
- Victorian/Regency era manners and social maneuvering
- deck-building with tableau progression
- Merry Mr Darcy
- Dominion
Mechanics (from transcript analysis)
- deck-building — players build a deck to achieve points via actions and cards
Video topics + discussion points
Quotes (from this video)
- be an accomplice
- step out of your comfort zone
- a safe space for a minority group is not the place to prove a point
- our goal is to make this world a better place one board gamer at a time
- we need people in the trenches with us getting their hands dirty
References (from this video)
- Strong thematic integrity that reinforces the Victorian setting
- Expands dramatically with the Upstairs/Downstairs expansions
- Complexity may be daunting for new players
- Production and component setup can be fiddly
- gentry management and social events with a touch of intrigue
- Victorian England, aristocratic society
- photos that look like photos; postmodern aesthetic on character cards
Mechanics (from transcript analysis)
- asymmetric social pressure — players compete to attract and impress guests through curated events
- theme-driven action selection — players manage social engagements for Victorian gentry via event planning and resource management
Video topics + discussion points
Quotes (from this video)
- Monikers is the greatest party game ever made.
- Pitch Car, greatest dexterity game ever made and one of the greatest board games cuz it's made out of board.
- Cyclades Legendary Edition is the greatest board game of all time in my opinion.
- War Room is one of the greatest war games ever made.
- If you haven't played Obsession, then don't be a tight Victorian and go and get it.
- Station 4 is one of the most thematic games we have ever played.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I made it up
- this is a good launching point
- Skies Above Britain went up three places
- it's a wonderful simulation
- I would go with Pax Premier
- Undaunted Kalisto on the list
- I Napoleon shipped in what June
References (from this video)
- Strong thematic cohesion with period flavor
- Fantastic servant meeples with unique roles
- Quality components (tile bag, art, flavor text)
- Medium-heavy euro that may deter casual players
- Theme may not overcome potential ethical concerns (gender depiction, whiteness)
- Maintaining social standing through courtship and household management
- Victorian England; family estate in Derbyshire
- Historical domestic drama flavor
- Marrying Mr. Darcy
- Legacy
Mechanics (from transcript analysis)
- card management — Manage friends and family cards to run activities and gain points.
- Market/tiles refresh — Discard and replace market tiles; manage stock and draws.
- Reputation/resource management — Reputation gates actions; high reputation unlocks guests and actions.
- Resource management — Reputation gates actions; high reputation unlocks guests and actions.
- Special turns (national holiday) — Turn order or card eligibility changes during holiday rounds.
- tile placement — Place estate tiles to gain benefits; progression reshapes your estate.
- worker placement — Assign workers to activities; some require additional servants.
- Worker placement (Gentry/servants) — Assign workers to activities; some require additional servants.
Video topics + discussion points
Quotes (from this video)
- The servant meeples are fantastic I love how each of them has a role and is unique.
- the nicest tile bag I've ever seen.
- If you are a Jane Austen or Victorian period fan you will adore this game.
- Gender roles are baked into the game and every character is white.
- This is still very much a medium heavy euro game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we are here today to do a video once again of our shelf of shame
- we are going to be focusing on our shelf of shame games to try and knock that number down
- we are going to commit to 20 games that we must play in September
- Power comes great responsibility
- that’s a big motivator
- please do
References (from this video)
- Tight design
- Strong thematic feel
- Can be punishing due to heavy decision load
- Domestic duties and social standing
- Victorian household management
- Tight, thematic
Mechanics (from transcript analysis)
- action selection — 12 core actions with tight decisions
- Resource/worker allocation — Allocate servants to tasks
Video topics + discussion points
Quotes (from this video)
- it's the Pacific and the Pacific people instead of aliens and space with seventeen hundred and seventy six owners
- I think this is a fascinating game and it treats the topic with respect
- it's a risk killer like it completely does everything that risk does only better
- your action selection is so focused and so many hard decisions crammed into a comparatively short time frame
- I learned more about antibiotics in those thirty minutes
References (from this video)
- Elegant, thematic presentation
- Rich interaction with rival players
- Thematic weight may be slow for some groups
- Complex to teach due to historical flavor
- society, status, refinement
- Regency-era drama with lavish social intrigue
- dramatic and aspirational
Mechanics (from transcript analysis)
- card-driven / auction-lite — players bid, manage estates, and navigate social maneuvering for points
Video topics + discussion points
Quotes (from this video)
- Flamecraft as a human just let me describe them and you'll know what I mean
- Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
- I nailed it
References (from this video)
- strong thematic cohesion
- dramatic, immersion-rich atmosphere
- elegant production and mood
- rules can be dense for newcomers
- fancy parties, social status, and household management
- early 20th-century English aristocracy; Downton Abbey vibe
- elegant, event-driven Euro-style storytelling
Mechanics (from transcript analysis)
- Card-driven resource management — cards represent family/friends inviting parties, yielding resources and actions
- room-building and events progression — invest to improve rooms and access bigger events for prestige
Video topics + discussion points
Quotes (from this video)
- it's the best hidden roll game I have ever played
- thematic and social dynamics really shine
- there's so many discussions and you feel like this is a real thing
- you read the flavor texts and encounters have a very good narration
- this game makes you feel like you're there
References (from this video)
- Rich theme and storytelling potential
- Strong family estate management feel
- Complex for new players; heavy on rules
- British aristocracy and social maneuvering
- Gothic era family estates with intricate drama
- Story-rich, character-driven immersion
Mechanics (from transcript analysis)
- Engine-building / worker placement — Develop an estate and manage resources for prestige.
Video topics + discussion points
Quotes (from this video)
- Origin Story and Vantage again this past weekend and they are so so great.
- It was the best game of Flip Seven that I've ever had.
- I played Dave the Diver for about an hour last night and had a lot of fun with it.
- I've played Point Salad, but I have not played Point City.
- I run a board gaming club at my school in which I have been playing Obsession and Brass Lancashire.
References (from this video)
- Story prompts and character flavor
- High variability with many guests and rooms
- Expensive expansions and production scale
- Complex rules can be intimidating for new players
- Enticing the rich bourgeoisie to extract wealth
- Stately home in a late 19th/early 20th century English context
- story-driven ambiance through guests and rooms
Mechanics (from transcript analysis)
- guest/room interaction — Pair guests with rooms to unlock cascading actions and income.
- neighbor interaction — Pair guests with rooms to unlock cascading actions and income.
- tableau building — Arrange servant abilities to trigger room actions and cash flow.
- tile placement — Place distinctive rooms and spaces to shape scoring and mechanics.
Video topics + discussion points
Quotes (from this video)
- the Minis for the first edition of this game were really really terrible they were absolute dog
- we just put up with the ship Miniatures and we just good afternoon our own ball sack
- this for us is the best solo game ever created in major night
- Mage Knight never ever gets old there's always something new to discover in this game
- it's number four on this list
- it's the greatest party game ever made hands down
- the theme dead on and the action selection mechanism
- the possibilities are literally endless in Pitch car
- you could teleport directly into someone's backyard give them a good old spanking
References (from this video)
- Beautiful and heavy experience
- Expansions help reach six-player play
- Long playtime at higher player counts
- Raising Robots
Mechanics (from transcript analysis)
- Worker/resource management with expansion potential — Heavy, thematic euro with depth; supports six players with expansions; long playtime at higher player counts.
Video topics + discussion points
Quotes (from this video)
- All of our games must play from at least one to five players but a lot of our games also play up to six players.
- We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
- Simultaneous play keeps the game moving and prevents downtime from stalling the table.
- Trick-taking is a great example of short, simple turns that scale well with more players.
- Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
- Strong, unique theme that stands out
- High potential for storytelling sessions
- Complex social dynamics may be off-putting to some players
- gossip, reputation, and social maneuvering
- aristocratic society with lavish parties
- elegant, witty, social-running
Mechanics (from transcript analysis)
- auction/negotiation feel — negotiation overlays the social score
- set collection — players curate cards representing social events
- set collection and social engine — players curate cards representing social events
Video topics + discussion points
Quotes (from this video)
- Spicy. So you might be like, Here, Sam. And maybe I'm giving him back some of his bloodline that he gave me back.
- Root's just always going to be here. I play it every day.
- Dice Town. Since we first played Dice Town and every time afterwards, I have had so much fun.
- I love Dune Imperium. I think it's a perfect of a game as you can get.
- Obsession is such a fantastic game and I will pump this game up as much as I can.
- Mountain Goats is incredible. It's a great, quick dice game.
- Red Dust Rebellion is no joke amazing.
- Three Chapters is the newest game from Amigo. And I think it's going to blow up.
- Crafting the Cosmos is so good. The UX is amazing.
References (from this video)
- Strong Downton Abbey-inspired theme and flavor
- Euro-style resource-management with room/event interplay
- Flavor text and cards give the game personality
- Relaxing yet engaging with meaningful decisions
- Rooms and flip mechanics provide strategic depth
- Significant randomness from guest cards and outcomes
- Rulebook organization can be confusing or hard to navigate
- Best experienced with three players; may constrain player count
- Theme may not appeal to all players
- reputation economy through hosting gatherings, connections, and social standing
- Downton Abbey-inspired aristocratic life in late-Edwardian England, focusing on hosting events and managing a household
- flavor-text rich with social satire and 'Lord/Lady' personas
- Dungeon Pets
- Three Two One Till Atum
Mechanics (from transcript analysis)
- card_management — Manage cards for guests/family and play/discard to meet event requirements.
- event_planning — Host events using guests and resources to gain reputation and money.
- objective_cards — End-of-game objectives grant bonus points based on fulfilled conditions.
- resource_management — Balance money, prestige, and guests to maximize scoring.
- room_building — Acquire and upgrade rooms to unlock events and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- Obsession you are at the head of the family that is broke
- you score points and it comes from money from the rooms from the parties from all the events that you build up in the game
- the more rooms you have the more kinds of events you can make
- this game for me is super relaxing
- the best thing about this game by far sir it's the theme
- cards give this game personality
- Is this a party game? If it's all about parties, I was expecting answer no
- Downton Abbey and you wanna game in that genre
- the theme is the thing I mean if you watch Downton Abbey
- fancytastic is only with three players
- the cards will tell
- the honeymoon is quite okay quite long
- there's so much random in this game
References (from this video)
- Strong thematic pull for fans of domestic life sims
- Overload of content can be overwhelming
Mechanics (from transcript analysis)
- Patience/period-piece strategy — Focus on social/estate management and aging families.
Video topics + discussion points
Quotes (from this video)
- Spirit Island is number one on the list.
- Mage Knight is the hardest but most rewarding on the table.
- Not a fan at all of Marvel IP so I wouldn't put Marvel Champions on the top 10.
- Dune Imperium is a lateral move; some people love it, others not so much.
- Final Girl is thematic and nostalgic—taps into VHS-era horror.
- Sleeping Gods feels like Breath of the Wild for board games.
- Warps Edge has the same appeal as deep space D6 — but lighter.
- The solo scene in board gaming is the best corner of hobby.
References (from this video)
- Deep thematic feel and ambitious social dynamics
- Essentially approachable for a heavy euro with lots of flavor
- Long teach/setup times; heavy rulebook; slow learning curve
- upstairs-downstairs dynamics, social ambition, status
- Victorian England; society seasons and estate management
- story-driven with social intrigue
Mechanics (from transcript analysis)
- multi-player interaction — Competition for influence and resources across a five-player game.
- Positive player interaction — Competition for influence and resources across a five-player game.
- upstairs-downstairs expansion — Separate tracks for social actions and estate development; adds depth.
- worker placement — Assign workers to develop rooms, manage resources, and attract guests.
Video topics + discussion points
Quotes (from this video)
- I really enjoyed this game. It was a ton of fun. Absolutely loved it.
- I don't understand mind management. If you really get it, please explain it to me.
- it's easy to learn, takes a lifetime to master
- This is one of those heavy euro that is a thick box; we learned and that was great.
- we absolutely lose. Cthulhu is immortal and it was the last possible round, but it created a fun story.
- I thought, this is good. This was a good experience.
- I would definitely play again after getting through the learning curve.
References (from this video)
- Deep character-driven strategy
- Strong expansions add variety
- Theme and humor may not suit all tastes
- Genteel Victorian English manor life with social intrigue
Mechanics (from transcript analysis)
- engine building — Create rooms and assign personalities to activities.
- engine-building/room construction — Create rooms and assign personalities to activities.
- hand management — Play personalities to perform activities and develop the mansion.
Video topics + discussion points
Quotes (from this video)
- Twilight Imperium Fourth Edition is an absolute Masterpiece
- Vindication offers some shocking replayability value
- Memoir 44 is probably my favorite war game of all time
- Station 4 is probably the greatest achievement in board game design in the last 10 years
- Monikers is absolutely hilarious
- The cycles edition is about to drop in January
References (from this video)
- Perfect theme-to-mechanics connection
- Crunchy enough for serious gamers
- Accessible for less experienced players
- Beautiful second edition components
- Custom meeples in Upstairs Downstairs expansion
- Social climbing and estate building in Downton Abbey style
- Victorian England estate management
- Period drama with worker placement mechanics
Mechanics (from transcript analysis)
- Resource management — Balancing various resources to host events
- worker placement — Managing staff and guests for estate events
Video topics + discussion points
Quotes (from this video)
- Do not adjust your set
- This list is quite different to last year's and I think that mostly reflects what an absolute 2020 has been
- My subjective opinion is biased skewed irrational and probably wrong
- It is very political all war games are political
- So say we all
- What am I doing with my life
- Squishy squishy squish squish squish
References (from this video)
- strong, immersive theme with a witty portrayal of high society
- distinct worker/guest management feels fresh and thematic
- genuine uniqueness in theme among heavier Euro designs
- may be less approachable for players seeking straightforward Eurogames
- table presence and components can be extensive
- maintaining wealth and status through events and parlor games
- British aristocracy and social seasonality
- immersion into social etiquette with a dash of drama
Mechanics (from transcript analysis)
- gentry management — assign actual historical figures to events to optimize scoring
- tile-driven event planning — events supply gentry and staff requirements to gain prestige and money
- worker placement — place family members and staff to host events and manage influence
- Worker placement / action selection — place family members and staff to host events and manage influence
Video topics + discussion points
Quotes (from this video)
- time is an illusion
- it's a very linear game where you are going through the seasons
- everything you're doing makes sense in that world
- I think it's really, really cool
- I love distilled. It's got a lot of good sneaky theme in there
- this linearness really lends itself to the thematic tie-ins
References (from this video)
- strong theme, accessible to many players
- well-supported online play
- expansion breadth can complicate setup
- society, class, family, and status
- Edwardian/Georgian English country house society
- period drama with social maneuvering
Mechanics (from transcript analysis)
- asynchronous online play via BGA — play moves in a flexible, ongoing tempo with others
- thematic progression and scoring — player actions progress a narrative and scoring through social dynamics
Video topics + discussion points
Quotes (from this video)
- it's dramatic
- it's really really fun
- The rules are very complicated
- it's mean and it's so funny
- I can't wait to play it again
References (from this video)
- rich thematic fidelity
- tight gameplay and role dynamics
- theme may feel dense to non-Euro players
- family, etiquette, and social status
- English country estate life with servants
- tight Euro with rich flavor
Mechanics (from transcript analysis)
- engine-like resource management — tight Euro feel with set-collection/area emphasis
- tableau building / actions — players plan actions around their estates
Video topics + discussion points
Quotes (from this video)
- Spirit Island my all-time favorite game
- Arkham Horror holds a special place of my heart
- it's joy in a box
- Leaving Earth is my favorite in that space
- this is one of those few games where I'm like yeah I think the streamlined version is the way to go
- June is the original game for this spot
References (from this video)
- one-of-a-kind theme and elegant integration of mechanics
- expansion content adds depth and variety
- highly thematic with strong player agency
- can be long and dense for some groups
- learning curve and setup complexity
- cajoling the gentry into your house to extract wealth
- Victorian era aristocratic households and social maneuvering
- playfully satirical, with upstairs/downstairs flavor
- upstairs/downstairs expansions
- Other Kent Games titles
Mechanics (from transcript analysis)
- auction/negotiation — Deals, favors, and social maneuvering shape outcomes.
- expansion content and variability — Expansions add characters and cards that shift strategies.
- household management and social interaction — Players recruit servants, host events, and manage social capital to attract guests.
Video topics + discussion points
Quotes (from this video)
- This is a game called Roads and Boats.
- Never has a game been more relevant today.
- it's a huge game. Not only is there the core game, but there's loads of different modules.
- If you ain't played it, then you're an idiot and you better go out and play it now.
- Station 4 is one of the most rewarding board game experiences you can get today. It's a masterpiece of design.
References (from this video)
- Unique game experience
- Available on Board Game Arena
- Multiple viable strategies
- Funny card text
- Excellent theme integration
- Expansions available
- Victorian estate building
- social status
- party hosting
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Star Wars in a box
- We are talking about objectively the best games in the whole wide world
- The limit does not exist
- As mean as a game as you can play
- I love not knowing what's going to happen
- It's perfect
- Root is my type of game
- Most played game of all time
- This is phenomenal
- If you're in a horror movie is not everything dependent on luck
References (from this video)
- Masterpiece of board game design
- Continuously increasing love for the game
- Deep gameplay systems
- Multiple play experiences
- Well-designed asymmetrical families
- estate building
- Victorian era
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I do think it's a masterpiece of a board game
- We have played villainous so much so much that we now see all of the flaws within it
- The more I play tapestry The More I Love It
- You can play Shakespeare versus a T-Rex and there's something hilarious about that
- I very much enjoy it and I think it's going to sit right where it needs to be
- Every time I play it I get so angry at it because there is an element of luck but it's a masterpiece
- It's probably the best produced board game I've ever seen
References (from this video)
- Historical context
- Shows passive aggression
- Historical
- Period drama
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- moments during board games that formulate memories that you'll never forget
- there's just something for everyone
- it's all about the people
- the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
- it chose us via christy
- we're gonna have it at jeff's parents basement everybody's coming
- agricola sucks and everybody else seems to love it
- arnak is severely overrated
- i don't think gloomhaven should be number one on the list anymore
- humans are not good at rating things
- my nine is different than your nine
References (from this video)
- Gossip, intrigue, social events
- Victorian-era English estates
- Story-driven, narrative focus
Mechanics (from transcript analysis)
- worker-draft-like social negotiation — Players manage social events, gossip, and status to gain points
Video topics + discussion points
Quotes (from this video)
- "Obsession is a great game."
- "it's a deception game that you actually have to like go off and have secret conversations with people."
- "in coup you don't trust anyone. No. At all."
- "Dixit because the cards are weird and the art's weird and like, you know, it's kind of a whimsy."
- "Long Shot the Dice Game"
References (from this video)
- Theme integrates deeply with mechanics; feels thematic and flavorful
- Engaging, clever engine that rewards planning and timing
- Suitable for slightly heavier play while remaining accessible
- Long play sessions at typical group sizes
- Heavy for casual players and life-pace constrained households
- Pride, Prejudice, and Intrigue in Victorian England
- Victorian England with high-society settings and social intrigue
- thematic, flavor-forward with strong role-play elements
- Cascadia
- Carcassonne
- Wingspan
Mechanics (from transcript analysis)
- draw / discard / refresh tempo — Rounds involve drawing and discarding from a pool, with limited access to previously drawn cards
- hand management — Players manage and deploy characters to satisfy event-driven requirements
- reputation / consequences — Actions affect reputation and lead to rewards or setbacks
Video topics + discussion points
Quotes (from this video)
- we love Cooperative party games just in general
- the Dynamic of everybody combining into blobs would be very very funny
- Pride Prejudice and Intrigue in Victorian England
- it's the smallest smallest box of them all
- it's a mind game you have to be very strategic
- the Dixit tension of trying to communicate but not too much
References (from this video)
- Rich, evocative theme with elegant components
- Pacing supports thematic immersion
- Rules complexity can be a barrier for new players
- Reputation, entertaining guests, and managing domestic affairs
- Victorian England manor house with upstairs/downstairs social dynamics
- Period drama with social intrigue
Mechanics (from transcript analysis)
- hand_management — Manage a hand of character/event cards to optimize scoring and actions.
- set_collection — Assemble attire, decorations, and guest-related components for points.
- worker_placement — Assign workers to events and rooms to develop the estate and reputation.
Video topics + discussion points
Quotes (from this video)
- Applejack, which is just a very chill, cozy tile placement game.
- We are going to play Obsession because we're fancy with metal coins.
- Awkward, which was one of the alternate games on Chad's list.
- It's one of the best games ever.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We crushed it.
- Stardew Valley is incredible.
- The theme really comes out in Obsession.
References (from this video)
- Unique, flavorful theme not often explored in euro games
- Emergent storytelling and player interaction
- Several expansions add depth (Upstairs/Downstairs, Wessex, etc.)
- Can be long for some groups; requires group comfort with social play
- Conspicuous consumption, social maneuvering, and con-artist style gameplay
- Victorian England social satire; garden parties and servant-driven scheming
- Storytelling via cards and events with upstairs/downstairs flavor
- Wessex expansion
- Upstairs/Downstairs expansion
Mechanics (from transcript analysis)
- card drafting — Use servant abilities to influence guests and outcomes.
- Card drafting with servant actions — Use servant abilities to influence guests and outcomes.
- hand management — Construct a hand of guests to maximize return on investment.
- Hand management and event tracking — Construct a hand of guests to maximize return on investment.
- Rondel — A central wheel governs influence and event timing.
- Rondelle-style influence — A central wheel governs influence and event timing.
Video topics + discussion points
Quotes (from this video)
- this is an absolutely astonishing achievement the bloku designers came up with the idea himself
- it's replaced crocodile for us
- you really should get hold of this one
- the greatest real-time game ever made and made even better by the new iteration
- Seven Wonders is one of the greatest board games card games ever made
- Obsession is without doubt one of the finest board games that we've played for a very, very long time
- Cyclades is the complete package
References (from this video)
- One of Stephanie's favorite games
- Deep and engaging gameplay
- Has dedicated video review
- Long time since last play
- New expansion coming out
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I have played very very few board games since Anne arrived in our lives
- XCOM is probably my favorite if not the only app driven board game I enjoy
- I'm not going to apologize for my tastes which are excellent
- This is the one I was literally dreaming about
- It's an absolute Banger of a co-op game
- This game somehow captures the movie's essence
- Two really different styles of gameplay wrapped into one beautiful theme under a fantastic iconic IP
- Right now with the state of global geopolitics I really really want to kill Hitler
- The game that we have had in our collection so long we do not own the original box