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On Tour box art

On Tour

Game ID: GID0233533
Game Info
Year
2019
Players
1-8
Age
10+
Playtime
30 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
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Description

You're living the dream. You're in a band and they’re about to go on tour. It's your job to schedule the band's stops over your 100-day tour, visiting as many states as possible.

Each turn in On Tour, two ten-sided dice are rolled to make two two-digit numbers. For example, a roll of 3 and 7 creates the numbers 37 and 73. All players write each of those numbers in a state on their map. The regions they can write in are restricted by three cards turned up in the middle of the table.

At the end of the game, each player draws a route on their map, starting with a low number and visiting adjacent states with higher and higher numbers. Players get a point for every state they visit.

There are also some bonus points available, a way to get wilds, and a variable set-up step that makes every game different.

Note: The second edition supports 8 players out of the box and the map boards are double sided featuring the US map on one side (the one from the first edition) and On Tour: European Expansion of the other side.

—description from the publisher

Description

You're living the dream. You're in a band and they’re about to go on tour. It's your job to schedule the band's stops over your 100-day tour, visiting as many states as possible.

Each turn in On Tour, two ten-sided dice are rolled to make two two-digit numbers. For example, a roll of 3 and 7 creates the numbers 37 and 73. All players write each of those numbers in a state on their map. The regions they can write in are restricted by three cards turned up in the middle of the table.

At the end of the game, each player draws a route on their map, starting with a low number and visiting adjacent states with higher and higher numbers. Players get a point for every state they visit.

There are also some bonus points available, a way to get wilds, and a variable set-up step that makes every game different.

Note: The second edition supports 8 players out of the box and the map boards are double sided featuring the US map on one side (the one from the first edition) and On Tour: European Expansion of the other side.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 24
This page: 24
Sentiment: pos 24 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–24 of 24
Video M_FNb7It9OY kovray Top 10 List at 13:31 sentiment: positive
video_pk 90241 · mention_pk 240838
kovray - On Tour video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Durable components
  • Compact and portable
Cons
  • Some players may want more depth
Thematic elements
  • Marker-based travel and route tracking
  • Music tours in a fictional world
  • Light and breezy
Comparison games
  • Railroad Ink
  • TreK 12
Mechanics (from transcript analysis)
  • marker drafting — Markers track progress on a map; durability matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the beauty of this hobby is there's so many varied opinions
  • we're not going to touch on any of our favorite games
  • top 10 really top 10 from us soon
  • comment below if you disagree
References (from this video)
No references stored for this video.
Video lSIuJ9ySVTc kovray First Impressions at 17:33 sentiment: positive
video_pk 90256 · mention_pk 240907
kovray - On Tour video thumbnail
Click to watch at 17:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge dice.
  • You get to really want to tour.
  • The dice are a neat game mechanic.
  • High-quality markers and production.
  • Supports 1-8 players and doesn't take too long.
Cons
  • Very hard.
  • Only covers the USA for North America, not Canada.
Thematic elements
  • Touring as a band
  • USA and Europe
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — Rolls one to ten dice (d10s) and writes both numbers (e.g., 8 and 1 become 81 and 18).
  • Route Building — Creating the longest consecutive chain of numbers.
  • Set Collection — Drawing in indicated spaces on cards, which represent states or countries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only cooperative role practice if we're wrong it's a cooperative gem.
  • Oh my goodness this is like it's it's one of the heavier villain rights for sure but it's so cool.
  • My first impression of this game is these dice are beautiful and wow there's a lot going on.
  • This one's cool because of the track the board track.
  • This is another really I'd say it's really heavy.
  • It's super neat because you get an asymmetrical character board that has different abilities different advisors.
  • I wasn't able to connect my paths and I was getting so frustrated because I was just sitting there I was like this isn't working this isn't working this isn't working and there was no alternative for me and I just got a little frustrated.
  • This is a fantastic game hadrian's wall.
  • My first impressions amazing super crunchy though holy holy.
  • This game has won my heart.
References (from this video)
No references stored for this video.
Video 3IThcEVOXuw kovray Top 10 List at 29:12 sentiment: positive
video_pk 90231 · mention_pk 240796
kovray - On Tour video thumbnail
Click to watch at 29:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thoroughly enjoyed this game
  • the combinations and everything in this game is just magical
  • the scores are really high
References (from this video)
No references stored for this video.
Video uBi9FglTPOE kovray Top 5 List at 1:43 sentiment: positive
video_pk 88708 · mention_pk 234537
kovray - On Tour video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to manage two different numbers and connect them to form a route
  • Accessible for a broad group of players
  • Fast-playing with broad player count
Cons
none
Thematic elements
  • tour routing and city-region scoring
  • planning a music tour across USA or Europe using a map with regions and cities
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Create the longest line of increasing or decreasing numbers that must not be consecutive.
  • Dice Placement — Rolling two 10-sided dice to fill spots based on the regions that come out on the cards.
  • dice-based region/city placement — Rolling two 10-sided dice to fill spots based on the regions that come out on the cards.
  • map-driven scoring — Regions and cities on the map affect scoring; roads connect in the map layout.
  • route/sequence scoring — Create the longest line of increasing or decreasing numbers that must not be consecutive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really fun to have to manage like the two different numbers because you're combining them so if you have to write 82 you also have to write 28 and then you have to hope that you can maybe connect 82 to 28 eventually down the road.
  • I love the color scheme of this game it's really brightens up your day and you really do feel like you're in the heart of New Orleans
  • it's engine building and almost contract fulfillment because you're trying to essentially acquire some resources which is inspiration tones in this game
  • it's a work replacement game and what that means is you'll have little workers you'll send off to do various actions
  • it's essentially a deck builder with an action sequence to it and your cards have a top and bottom
References (from this video)
No references stored for this video.
Video 3ZvF3gVS9jU All You Can Board Top 10 List at 5:47 sentiment: positive
video_pk 88145 · mention_pk 231679
All You Can Board - On Tour video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn with minimal rules to teach
  • very approachable for non-gamers
  • promotes conversation and social play
Cons
  • luck-based due to dice rolls
Thematic elements
  • tour routing / route-building via dice values
  • two boards (Europe and US) with world map routes
  • easy to grasp; casual and conversation-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting / value assignment — two dice generate numbers used to build routes on a shared map
  • Risk Management — players must decide how to allocate numbers and whether to take risks for longer routes
  • shared map with independent routes — each player creates their own route on their map while numbers are drawn from dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my 10 choices as of right now
  • it's really easy to wrap your head around
  • it's a ton of fun
  • it's a relaxing game too
  • it's endlessly hilarious to watch people try to discern what you were trying to explain to them with a one-word clue
References (from this video)
No references stored for this video.
Video R_JlOBI-AO8 Chairman of the Board Top List at 8:37 sentiment: positive
video_pk 84642 · mention_pk 215223
Chairman of the Board - On Tour video thumbnail
Click to watch at 8:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting drafting system
  • Many scoring avenues (personal, public, map-specific)
  • Dynamic landmarks increase point yield
  • Final route plotting is a favorite part
  • Requires pivoting strategy
  • Cool twists like subways
  • Intense for a flip and write
  • High variety in maps and rules
  • Adds many elements without feeling overwhelming
  • Engaging player interaction through drafting
  • Doesn't outstay its welcome
  • Scales well
  • Thoroughly enjoyable experience
Cons
  • Can feel fiddly and clunky at first
  • Effort on side routes can be wasted
Thematic elements
  • Route building to visit landmarks
  • Famous world places (London, Paris, New York)
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — You have public objectives that you're trying to race for or not not trying to race for, but you're trying to win in the different categories.
  • Drafting — You're doing that through this really interesting drafting system where you can use a card from your hand and then each of your neighbors also gives you a card that you can choose from.
  • Flip and Write — This is almost a flip and right style game.
  • Route Building — It's a route building game where you're trying to get these tourists of different colors to visit certain landmarks.
  • Set Collection — You are trying to get your blue tourist to visit all the the blue locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode might have the highest mean average of five games that I've done yet because all these games are pretty damn good. Um, some of them absolutely excellent.
  • It's just a really nice tense little package.
  • This games has that feel to it, but with a more familyfriendly, breezy vibe, but with still a good degree of tension in the background.
  • For me, I don't really see another party game this year holding up to Itto. It just seems to um just do everything it needs to do perfectly.
  • This game kind of is a a one-stop shop for all of those root building mechanisms that I kind of love.
  • This game is so beautifully minimalist and the actions you can choose are are so easy to understand.
  • It really is more of a game of positioning and savviness than anything else.
  • For me, this is kind of on the Mount Rushmore level of area control dudes on a map game.
  • It has that real traditional Euro rich, timeless feel to it, which are the games that I want in my collection.
References (from this video)
No references stored for this video.
Video QJbkoc5UgfI Chairman of the Board Review at 0:00 sentiment: positive
video_pk 84370 · mention_pk 214359
Chairman of the Board - On Tour video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting drafting system
  • Variety of objectives and maps
  • Adds many elements without being overwhelming
  • Embedded player interaction
  • Doesn't outstay its welcome (40 minutes)
  • Scales well
  • Thoroughly enjoyable experience
Cons
  • Can feel a little bit fiddly and clunky at first
Thematic elements
  • Getting tourists of different colors to visit certain landmarks on maps of famous world places.
  • Famous world places (London, Paris, New York)
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — There are famous landmarks on the map which will kind of increase the yield of points as the game progresses if certain cards are drafted.
  • Drafting — You're doing that through this really interesting drafting system where you can use a card from your hand. And then each of your neighbors also gives you a card that you can choose from.
  • Flip and Write — This is almost a flip and right style game.
  • Objective Completion — You have yellow locations that will give you just pure points. Uh, you have public objectives that you're trying to race for... or win in the different categories... you have your own personal player objective where you want to hit certain checkpoints.
  • Route Building — It's a route building game where you're trying to get these tourists of different colors to visit certain landmarks on these famous um you know, maps of famous world places.
  • route optimization — Once you've done your 10 rounds, um this is my favorite part of the game, actually. You are going to plot your final route. So you can only ever have one route with a start point and an end point and any kind of side routes or little um little diversions you've taken will have to get rubbed off the board.
  • Set Collection — You're trying to get your blue taurus to visit all the the blue locations. You're trying to get the red taurus to visit the red locations.
  • Subway/Teleportation — Like, for example, you can use subways. So, your your route can go into a subway, then come out of another one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At number two, I have on route.
  • So, this is almost a flip and right style game.
  • It's a route building game where you're trying to get these tourists of different colors to visit certain landmarks on these famous um you know, maps of famous world places.
  • And it's just a really nice game.
  • And I like the little bit of embedded player interaction through that drafting system.
  • So, and it also doesn't outstate its welcome. It's only around, you know, 40 minutes to play.
  • It scales well because everyone's, you know, invested at all times and yeah, it's just a thoroughly enjoyable experience.
References (from this video)
No references stored for this video.
Video XNp6_Syfjwc The Dice Tower Top List at 4:27 sentiment: positive
video_pk 81632 · mention_pk 203639
The Dice Tower - On Tour video thumbnail
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App version is efficient for scoring.
  • Good for a cozy roll and write experience.
  • Simple and clean gameplay.
  • Fun and creative route planning.
  • Works well for family play.
Cons
  • Physical game scoring can be tedious.
  • Can become self-blocking.
Thematic elements
  • Going on tour with your band
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — Players roll dice and write down their choices on a sheet.
  • Route Building — Players aim to build efficient routes connecting cities based on dice rolls and card draws.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um I like this one a lot. It's a very It's It's It's a relaxing game. You You got a few minutes, you don't know what to do while you're waiting for such and such thing to come around, shuffle up the deck and start playing.
  • I will say I absolutely hate the cover. That is one of my least favorite covers from last year, period.
  • This game manages to feel cozy to me because of the theme, but very not cozy in the gameplay. It's very thinky.
  • And no matter who I play it with, we always find ourselves getting into the theme and talking about the family like, 'Oh, my mom's going to go play play um Whist over here with my, you know, sister.' Or whatever.
  • I think if either side holds back, especially the heroes because you're you're you've been kind of conditioned to do that um by playing other games. If you hold back, you get steamrolled and I think this game got a lot of pushback for that.
  • I just the Mancala thing, I wish more games did it. And this one does it in such a very satisfying way.
References (from this video)
No references stored for this video.
Video FKlALE7YrFc The Dice Tower Top List at 7:11 sentiment: positive
video_pk 80851 · mention_pk 198307
The Dice Tower - On Tour video thumbnail
Click to watch at 7:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun decisions
  • Great conversations happen during the game
  • Enjoyable for people who like naming things
Cons
  • Can paint yourself into corners
  • Infuriating at times
Thematic elements
  • Touring with a band
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — The game involves rolling dice and marking choices on a sheet.
  • Route Building — Players build routes across a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one showed me what a rolling right could be.
  • This was kind of a game changer.
  • This is one of the most thematic rolling right games.
  • This game is good. So good.
  • This is a great game.
  • I really think this is I this get should get played more again.
  • This is a very small very very focused little flip and right game.
  • So, so fun. Very good scoring.
  • In my opinion, the best flipping right game that is Let's Make a Bus Route.
  • This is just such a charming game.
References (from this video)
No references stored for this video.
Video xulqJmNdNSM Chairman of the Board Unboxing at 4:43 sentiment: positive
video_pk 80809 · mention_pk 198077
Chairman of the Board - On Tour video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Girlfriend picked it up without prompting.
  • Heard it's good.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — Described as a 'headstone roll and write games.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Praetor was going for really cheap. This is like an old-school Euro that again, I never got a chance to play. Kind of from my era of of Euro gaming.
  • This was one that has always evaded me, but I remember Rado raving about it many, many years ago.
  • Wispwood, which is one of those kind of puzzly um, you know, pattern building style games with different things going on.
  • And um, to be honest, I've got so many games here to play and to talk about that um, I'm going to be tied up for quite some time.
References (from this video)
No references stored for this video.
Video _dU6zVhhoWs Stonemaier Games Top List at 11:22 sentiment: positive
video_pk 80521 · mention_pk 196104
Stonemaier Games - On Tour video thumbnail
Click to watch at 11:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the puzzle of the game
  • Gets increasingly tight as you play
  • Easy to teach and play with any number of players
  • Fully simultaneous play is great
Cons
  • Can't use all the numbers
  • Can block yourself off if not careful
Thematic elements
  • Taking a band on tour.
  • Across the country
Comparison games
none
Mechanics (from transcript analysis)
  • Risk Management — Deciding which numbers to use and which to skip to maintain flexibility.
  • Roll and Write — Players roll dice to create numbers and write them on a map.
  • Route Building — Players connect numbers in increasing sequences across a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A simple yet incredibly engaging roll/flip and write from Sashi and Sashi.
  • Very easy to get into, very difficult to pull away from.
  • It is largely not an interactive game. I don't think that's a problem for ruling right games though.
  • This really is everything that I want out of a Rolling Write game.
  • This is definitely my number one favorite.
  • A simple yet incredibly engaging roll/flip and write from Sashi and Sashi. your paper boys trying to or news boys trying to grow your subscription base by expanding territory while also occasionally going on strike for better wages. Figuring out when to do either is critical and incredibly addictive.
  • Very easy to get into, very difficult to pull away from. I can't help but play multiple games in one city.
  • This is a game about building a map of a part of a kingdom following a series of rules.
  • Really clever element of almost it feels like a drafting a little bit when you do that.
  • It's a game of miniames where every time you play around is three different random mini games. All players have the same three mini games, but it's a different combination of the three.
References (from this video)
No references stored for this video.
Video _Up0NnpTte4 Rules Teach at 0:10 sentiment: positive
video_pk 79792 · mention_pk 193351
On Tour video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be played with 1 to 12 players.
  • Thematic element of creating a tour.
Cons
none
Thematic elements
  • Creating the best tour as a band member
  • Across 48 states
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — Players roll dice and write numbers on their player maps.
  • Route Building — Players connect states in numerical order to create their tour route.
  • Set Collection — Players aim to have the most connected states and circled states in numerical order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On Tour this is a one to twelve player route building roll in right game where you take the role of a band member trying to create the best tour.
  • how do you create the best tour and win the game by having the most connected States and circles States in numerical order across the 48 states
References (from this video)
No references stored for this video.
Video F1OT1AYSyCE Discussion at 7:40 sentiment: positive
video_pk 78545 · mention_pk 191338
On Tour video thumbnail
Click to watch at 7:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing
  • A step above typical flip and rights
  • Lots of variety
Cons
  • Hopefully not too much going on
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — Another flip and right style game.
  • Route Building — Players draw a route on multiple maps and try to visit different spaces and achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is going to be a bit shorter and I've only got nine games or expansions to talk about.
  • So, it sounds really tight. Uh it sounds clever and you know, by all accounts, it's getting very good reviews.
  • It was one of the last kind of check boxes that I wanted to play before making my uh definitive top 10 games of 2024.
  • So, you know, with games like Forest Shuffle, I think more is always more because you can create new combos and so on.
References (from this video)
No references stored for this video.
Video BKRv9Jdqd2c Totally Tabled Top List at 14:12 sentiment: positive
video_pk 42882 · mention_pk 130338
Totally Tabled - On Tour video thumbnail
Click to watch at 14:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, quick and satisfying roll-and-write
  • Potential for long, satisfying tours
  • App support adds digital play options
Cons
  • High variance; lucky outcomes can dominate
Thematic elements
  • band touring, music, and geography
  • world tour for a band with map regions and evolving sequences
  • light, fast-paced roll-and-write with a musical theme
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Roll dice and fill numbers into region cards to build tours.
  • Luck with risk/reward — Great tours require favorable dice; bad luck can derail plans.
  • Region card chaining — Create ascending numerical sequences to connect states/countries on a map.
  • roll-and-write — Roll dice and fill numbers into region cards to build tours.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's crazy it sounds downright ridiculous but it's incredibly fun
  • Time Track in order to determine turn order
  • zombies are represented by wooden cubes
  • the solo mode is very well done
  • it's wild and crazy and swingy and really leans into the pirate theme
  • you can screw yourself over you can have just an absolutely horrendous game
  • it's one of my favorite rolling rights
  • cooperative pick up and deliver puzzle that is deceptively crunchy
  • this auction system is brutal but incredibly satisfying
  • the zombies feel scary the system is just incredible
References (from this video)
No references stored for this video.
Video V36ZkMvkxNU The Board Game Garden Discussion at 1:15 sentiment: positive
video_pk 42182 · mention_pk 127987
The Board Game Garden - On Tour video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging flip-and-write mechanic paired with deliberate route-building and spatial planning.
  • Strong thematic integration through city maps, landmarks, and tourist types.
  • Flexible player count (1-4) with a compact 20–40 minute playtime, suitable for families and gaming groups.
  • Solid replayability via multiple city maps and the potential for ongoing campaign/map expansions.
  • Inclusive of a solo mode, broadening accessibility and extending play options.
Cons
  • The product shown is a prototype; components and rules may change before final release.
  • Learning curve may increase with additional maps and variant rules, potentially challenging newer players.
  • Some mechanics rely on multi-player interaction (active neighbor card selection), which could slow play in lower player counts.
Thematic elements
  • Tour guiding and scenic routing: choosing routes to maximize tourist satisfaction and points by visiting landmarks and cafes across curated city boards.
  • A set of city-based maps (starting with a basic city map; later maps include Hong Kong, London, New York, and more campaigns with Rio de Janeiro, Cairo, Paris) where players guide tourists to landmarks and cafes.
  • Flip-and-write with route construction; modular maps that escalate in difficulty and provide thematic flavor through landmarks and color-coded tourists.
Comparison games
none
Mechanics (from transcript analysis)
  • Cafes and Bonuses — Cafe tokens provide bonuses—altering coordinates, granting immediate effects, or offering ongoing benefits—adding strategic layers to route planning.
  • Coordinate System — Coordinates are two numbers from 1 to 6; identical numbers indicate a single location, while different numbers indicate a pair that can be connected horizontally or vertically depending on the choice.
  • Flip and Write — Players flip over cards to reveal coordinates, tourist colors/shapes, and potential landmark cues, which feed into route planning on their personal boards.
  • Flip/Roll and Write — Players flip over cards to reveal coordinates, tourist colors/shapes, and potential landmark cues, which feed into route planning on their personal boards.
  • Map Progression and Variability — Multiple city maps with unique landmarks and optional goal cards introduce varying scoring opportunities and increasing difficulty, supporting replayability.
  • Network/Route Building — Each round allows players to place two route segments on a 6x6 grid, either as two consecutive steps or as an L-shaped connection, building toward a final route.
  • Round Card Draft and Selection — Each round, the active player and nearby players choose one card from their hands to determine which coordinates and tourist types will be used that round; the discarded neighbor cards are set aside.
  • Route Building — Each round allows players to place two route segments on a 6x6 grid, either as two consecutive steps or as an L-shaped connection, building toward a final route.
  • solo mode — A standalone solo variant exists with dedicated reference cards to enable single-player play and maintain a solvable challenge.
  • Tourists and Landmarks — Tourist tokens come in color-shapes; some cards feature landmarks. Visiting landmark locations yields landmark-based points as they are revealed and marked off.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a prototype so there is like nothing on the back; it is a prototype.
  • The campaign they're going to have even more locations that come in the game.
  • You could erase any of the other streets that you decided to put out throughout the game.
References (from this video)
No references stored for this video.
Video WkUd_PN0fqQ Board Game Dad Review at 1:02 sentiment: positive
video_pk 41123 · mention_pk 124759
Board Game Dad - On Tour video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and relatable walking-tour theme
  • Thematic, meaningful tourists as icons rather than abstract tokens
  • Player ownership and agency via coordinate selection
  • Depth of strategy for flip-and-write genre
  • Subway mechanic that mitigates rule rigidity
  • Short 10-turn length with strong flow
Cons
  • Potentially punishing when key routes are erased due to poor card timing
  • Some players may dislike the learning curve or rule reliance on adjacency/contiguity
  • Not all players may enjoy the hand-management aspect if they prefer more luck-driven play
Thematic elements
  • Tour guiding and sightseeing with thematic destinations.
  • A walking tour through seven cities, including a fictional First City; maps with tourist tokens.
  • Descriptive with witty map references; emphasizes player agency in route creation.
Comparison games
  • Nepone
Mechanics (from transcript analysis)
  • Compound Scoring — Only a single, contiguous route counts toward scoring; broken paths are erased.
  • Contiguity scoring — Only a single, contiguous route counts toward scoring; broken paths are erased.
  • Coordinate pairing — Lead player selects a card; left and right players choose a pair and pair coordinates (x/y) to form a map location, with ambiguity resolved by players.
  • End-game erasure — Any unconnected or broken-off segments are erased at the end of the game.
  • Hand Management — Managing a hand of three cards per turn introduces strategic decision-making and opponent-aware play.
  • Multi-Use Cards — A card can copy tourists from another card, enabling flexible planning.
  • Network/Route Building — Players place two route segments per turn to extend their tour on a grid-based map.
  • Product scoring — Points are the product of the number of tourists along the route and matching destinations.
  • Repeat card — A card can copy tourists from another card, enabling flexible planning.
  • Route construction — Players place two route segments per turn to extend their tour on a grid-based map.
  • Subway mechanic — Some cities allow routing through a subway to connect two sections and ease path creation.
  • Token Pairing — Lead player selects a card; left and right players choose a pair and pair coordinates (x/y) to form a map location, with ambiguity resolved by players.
  • Tourist tokens by type — Tourists are color-coded by interests (e.g., museums, architecture) and influence scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a flip-in right game.
  • I really like this.
  • Definitely one of the most innovative flip and right games both thematically and mechanically that I've maybe ever seen the game on route.
  • Do not think this is a simple game because it is a flipping right.
References (from this video)
No references stored for this video.
Video otUL_BmsFPQ Totally Tabled Top List at 0:31 sentiment: positive
video_pk 39401 · mention_pk 118904
Totally Tabled - On Tour video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy setup
  • low mental load when sick
  • satisfying to complete a successful route
Cons
  • dice luck can dominate some runs
  • depth may be light for some players
Thematic elements
  • travel routing and ascending-path completion
  • United States state-by-state exploration via region cards
  • light, casual, comfort-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Each round you roll two large d10s and assign the numbers to states according to the revealed region cards, building an ascending path across as many states as possible.
  • roll-and-write — Each round you roll two large d10s and assign the numbers to states according to the revealed region cards, building an ascending path across as many states as possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games tend to fly off the shelf because they just work so well they have few components so setup is super easy
  • I love the coziness of this design and how quickly it can spiral completely out of control
  • The Twist here is that police meeples are being randomly placed in locations as well and at the end of the round your workers need to be able to trace a clear path back to your hideout
  • Cascadia feels super casual and when you're feeling bad a nature theme is exactly what the doctor ordered
  • it's my ultimate comfort food game for so many reasons
  • everything about this game is quirky from its theme to its artwork to the gameplay which is really unlike anything I've played before
References (from this video)
No references stored for this video.
Video sgVGchS82VA Board Game Dad Rules Teach at 0:00 sentiment: positive
video_pk 37571 · mention_pk 112847
Board Game Dad - On Tour video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and tactile hand-management that rewards planning and interaction
  • Clear, data-driven scoring that provides tangible goals and feedback
  • Board variants (e.g., Seven Cities) add depth and replayability
  • Encourages strategic thinking, forecasting opponents' moves, and adaptive play
  • Compact playtime with meaningful strategic depth
Cons
  • Potential learning curve for new players due to coordinated card pairing and grid interpretation
  • Scoring can feel opaque until players internalize the product-based multiplier
Thematic elements
  • Tourism, route optimization, spatial reasoning
  • Urban exploration: designing walking routes across grid coordinates to guide tourists
  • Abstract puzzle-like routing with competitive drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Board variants — Boards like Seven Cities provide different rules and objectives, increasing variety and strategic angles.
  • Card Drafting — The lead player chooses a card; players on their left and right each pick one card; then the lead decides whether to pair with the left or right card.
  • Compound Scoring — Score is the product of the number of tourists collected along the route and the number of color-matching locations on that route.
  • contiguity constraint — After the 10th turn, the route must become contiguous with no backtracking.
  • coordinate interpretation — Route development relies on interpreting grid coordinates (e.g., row and column) to define segments.
  • Hand Management — Players hold a hand of cards and must select and influence route decisions through card play.
  • hand planning and predictor skill — Success hinges on predicting opponents’ priorities and planning several turns ahead within the hand-management framework.
  • lead-left-right card drafting — The lead player chooses a card; players on their left and right each pick one card; then the lead decides whether to pair with the left or right card.
  • Network/Route Building — Two new route segments are created per turn, which may be initially disjoint but contribute to the final path.
  • pairing decisions — After drafting, players pair their lead card with either the left or right card to form the focal route segments.
  • Route construction — Two new route segments are created per turn, which may be initially disjoint but contribute to the final path.
  • scoring formula — Score is the product of the number of tourists collected along the route and the number of color-matching locations on that route.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • on Route is a flip and right game where
  • players design a perfect walking tour to satisfy tourists
  • the lead player must then decide if they want to pair their card with the card on the left or the right
  • then all players decide how to interpret the coordinate pair for example either row four column 6 or row six column 4
  • this becomes the focal point of two new segments of the route
  • the location of the depicted tourist
  • initially the drawn segments can be disjointed but after the 10th turn a player must select a contiguous route without doubling back
  • there are various ways of scoring but the primary one is the product of the number of tourists picked up on a route multiplied by the number of color matching locations
  • the game includes boards for Seven Cities each with different rules and objectives so there's literally lots to explore
  • hand management careful planning and predicting your opponent's priorities are all necessary if you hope to complete a high-scoring route
References (from this video)
No references stored for this video.
Video 09-0rwdPZR4 Board Game Dad Top 10 List at 16:33 sentiment: positive
video_pk 32847 · mention_pk 97347
Board Game Dad - On Tour video thumbnail
Click to watch at 16:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Geographically authentic city maps
  • Engaging mix of dice-like luck and player agency
  • Appeals to both families and adults seeking a strategic puzzle
Cons
  • Could be daunting for very young players without guidance
Thematic elements
  • Tour guiding and tourist satisfaction
  • Urban tours across multiple cities
  • Educational with a spatial twist
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Active player selects a coordinating card; neighbors select from options to shape coordinates.
  • Card drafting / coordination — Active player selects a coordinating card; neighbors select from options to shape coordinates.
  • Compound Scoring — Points based on the number of tourists on your route and their destinations.
  • location-based scoring — Points based on the number of tourists on your route and their destinations.
  • Network/Route Building — Players add two route segments per turn to form a connected path to satisfy tourists.
  • route-building — Players add two route segments per turn to form a connected path to satisfy tourists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The theatrical run"
  • "It's very intuitive"
  • "I love how the auctions work in this game"
  • "This is not their first board game at all"
  • "Donkey Hot the Ingenious Adalgo is one to check out"
  • "Shallow Sea is the name of that game"
  • "Seven Wonders Dice is the best Seven Wonders game made so far"
  • "Origin Story plays one to five players"
  • "Epona is my choice for the number one game this year"
References (from this video)
No references stored for this video.
Video GNhguz-WFTI The Board Game Garden Discussion at 13:12 sentiment: positive
video_pk 28842 · mention_pk 84664
The Board Game Garden - On Tour video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong roll-and-write appeal
  • maps like Paris and New York add flavor
Cons
  • maps could be complex for newcomers
Thematic elements
  • touring iconic cities
  • city maps in a roll-and-write
  • light / map-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — maximize presence on map regions for scoring
  • Flip/Roll and Write — roll dice to determine actions and write results on maps
  • roll-and-write — roll dice to determine actions and write results on maps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so excited for this one I did read the instructions or the rules for it it seems like a pretty straightforward game
  • this is a game that I've been wanting for a very long time because obviously the theme really speaks to me
  • I'm so excited to try this out
  • On Tour is a roll and write and I am a huge fan of Roll and Write
  • the art is fantastic it is for two to four players
  • holy crap this is a big monstrous box
  • I feel like we have so many new games to play
References (from this video)
No references stored for this video.
Video wvagXKjJ2_4 Totally Tabled Playthrough at 0:03 sentiment: positive
video_pk 28320 · mention_pk 83112
Totally Tabled - On Tour video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible flip-and-write mechanism that scales well to solo play
  • Multiple city maps with unique tweaks and potential for replayability
  • Engaging scoring system centered on tourists and route-building
  • Dynamic use of special cards to alter draws and coordinate values
  • Clear progression through rounds and defined goals, with hard mode offering a tougher test
  • Transparent disclosure of prototype status and Kickstarter relevance, aiding informed evaluation
Cons
  • Prototype components and rules may change before final production
  • Some maps and features are not yet included in the prototype (e.g., additional cities)
  • Complex scoring with many interacting rules can be intimidating for new players
  • Solo mode requires careful tracking of multiple conditions and round effects
  • Potential analysis paralysis in late game due to numerous strategic options
Thematic elements
  • Tourism, sightseeing, route-building, city exploration
  • Urban sightseeing in a city map learning scenario using a first city map, with expansion potential to other cities
  • Flip-and-write route-building, solo playthrough with deterministic maps and goals
Comparison games
  • London
  • Hong Kong
  • New York City
  • Rio de Janeiro
  • Cairo
  • Paris
Mechanics (from transcript analysis)
  • Compound Scoring — Tourists come in three colors/shapes representing preferences for different location types; color dictates scoring interactions.
  • Edge/border scoring — Some scoring considerations reward routes that travel along the border of the city map.
  • End-game cascade scoring — Multiple scoring categories (by color, yellow stars, gray locations, unused coffee cups) contribute to a final total.
  • flip-and-write — Players flip and select action cards to place tourists and draw route segments, recording choices on a planner-style tableau.
  • Flip/Roll and Write — Players flip and select action cards to place tourists and draw route segments, recording choices on a planner-style tableau.
  • Goal cards — Goal cards set objectives for each round; in hard mode, all three goals must be completed to win.
  • Gray location tokens — Gray locations (e.g., School of Illusion and pottery) provide special bonuses and cross-off effects on a round board.
  • Grid and map interaction — Coordinate numbers map to specific map locations; drawing tourists can restrict or enable future placements.
  • Hand Management — Players build a hand from current cards and face-up tableau to assemble action pairs each round.
  • Hand management / tableau drafting — Players build a hand from current cards and face-up tableau to assemble action pairs each round.
  • Location adjacency scoring — End-game scoring multiplies tourist counts by the number of adjacent locations of the same color.
  • Multi-Use Cards — Copy cards double tourist draws; coffee cups modify coordinates or grant extra effects, adding tactical depth.
  • Network/Route Building — Players draw straight or connected route segments to connect locations on a map, with adjacency and placement rules.
  • Round-based play with fixed rounds — The solo game progresses through a fixed number of rounds (10); rounds are tracked and drive end-game timing.
  • Route construction — Players draw straight or connected route segments to connect locations on a map, with adjacency and placement rules.
  • Special cards — Copy cards double tourist draws; coffee cups modify coordinates or grant extra effects, adding tactical depth.
  • Tourist type scoring — Tourists come in three colors/shapes representing preferences for different location types; color dictates scoring interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody Welcome to toally tabled
  • this is a sponsored playthrough
  • which means the crowd games paid me to make this video to show you how on Route is played for their upcoming Kickstarter campaign
  • Everything you see here is a prototype and subject to change, including the rules
  • we're going to be playing with the first city map which is recommended when learning the game
  • we've officially won the game
  • beginner tour guide ranking
  • 125 would be epic
  • there you go that is on Route thank you so much for watching
References (from this video)
No references stored for this video.
Video 9kx-H5GCWvg Board Game Spotlight Playthrough at 0:00 sentiment: positive
video_pk 11685 · mention_pk 34286
Board Game Spotlight - On Tour video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very easy to teach (one-page rulebook)
  • Fast and light, ideal for a quick game
  • Engaging rolling-right mechanic with strategy via regions and exact circles
  • Expands with new boards and a strong theme (music road trip)
Cons
  • Dice-driven randomness can lead to frustrating rounds
  • Some room for optimization requires multiple plays
  • Scoring can be fiddly for new players
Thematic elements
  • musical band tour
  • US map across states planning a band road trip
  • playful banter with audience interaction
Comparison games
  • Sumo
Mechanics (from transcript analysis)
  • circle vs non-circle placement — Exact matches are circled to gain additional points; non-exact placements remain in the region.
  • Flip/Roll and Write — Roll three dice per round, reveal two cards, and place the resulting numbers into state locations (cities/regions).
  • region and state placement — Numbers must be placed in the region indicated by the cards, with exact-state circles when a match occurs.
  • roll-and-write — Roll three dice per round, reveal two cards, and place the resulting numbers into state locations (cities/regions).
  • route-based scoring — At the end of the game, players score points for each state visited along their route and bonus points for circled numbers.
  • wilds from doubles or matching cards — If all three cards are in the same region or dice show doubles, players gain a wild placement (star) that can be used strategically.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very straightforward game
  • the rulebook is one page front and back
  • i love a good rolling ring
  • we are band managers and we are trying to map out the ideal summer road trip for the band
  • there's an app for it
  • kickstarter is live right now with expansions for all four of these games
  • i love expansions
References (from this video)
No references stored for this video.
Video x_Uk5XThUW0 Actualol Top List at 12:55 sentiment: positive
video_pk 7735 · mention_pk 22823
Actualol - On Tour video thumbnail
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging tension
  • shared-board dynamics
Cons
  • dice vs card tension may split tastes
Thematic elements
  • music industry, travel, logistics
  • US tour routing for a band
  • humorous, chaotic
Comparison games
  • Sushi Roll
  • Sushi Go
Mechanics (from transcript analysis)
  • Network/Route Building — pattern-building and routing decisions across a map
  • opposing styles — two opposing design philosophies shape choices
  • route planning / dice-and-cards — pattern-building and routing decisions across a map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sushi Roll is a dice game about eating sushi with such a perfect name that you can't help but feel the makers of 2014's sushi dice should all retire in shame
  • I love gambling on trying to collect the best set because if you do it feels like pulling off a full house in poker
  • it's not going to appeal to gamers who want strategic depth but if you want a light-hearted social game with big moments age of dirt is one-of-a-kind
  • Deep Blue is the year's big family game
  • this is the best storytelling board game I've ever played and it's not even close
References (from this video)
No references stored for this video.
Video aFh9cDoPdxg Sir Thecos Discussion at 0:15 sentiment: positive
video_pk 4968 · mention_pk 14778
Sir Thecos - On Tour video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Long, glossy boards for Europe and the USA that create an immersive, map-first experience and contribute to a physical sense of scale.
  • Dice are oversized and highly visible, which supports readability at the table and enhances multiplayer showmanship.
  • Premium components (thick cards, large boards, substantial dice) give a tangible, ‘real game’ feel that elevates the unboxing beyond a typical roll-and-write.
  • The design communicates a clear sense of scope and purpose, making the game appear substantive rather than a simple write-and-erase activity.
  • Strong player-count support up to eight players, enabling larger gatherings and social play.
Cons
  • No explicit solo mode mentioned or observed in the video packaging, leaving solo or solitaire appeal uncertain.
  • Component size and weight imply logistics considerations for shipping, storage, and table space, which could be a downside for casual or space-limited players.
  • Some rule clarifications appear absent from the packaging and in-video discussion (e.g., solo scoring, exact victory conditions, and edge-case interactions), which could require additional rulebook consultation.
Thematic elements
  • Music performance travels and city-by-city touring across multiple continents.
  • A musical tour across Europe and the United States, exploring famous cities and routes in a playful, map-centered format.
  • Light, travelogue-driven with a lightweight, party-leaning design ethos; presented as a tangible, map-forward experience.
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players roll dice and then record the values on their tour map, marking visited locations and achieving progress toward tour goals.
  • Roll and Write — Players roll dice and then record the values on their tour map, marking visited locations and achieving progress toward tour goals.
  • set marking / location tracking — Players populate a large map by marking states, cities, or regions as they are visited, creating a visual record of the tour progression and scoring opportunities.
  • Simultaneous Actions — Gameplay unfolds with multiple players acting in a shared phase or through parallel resolution rather than strict alternating turns, emphasizing social interaction and speed.
  • Simultaneous Play — Gameplay unfolds with multiple players acting in a shared phase or through parallel resolution rather than strict alternating turns, emphasizing social interaction and speed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are huge
  • these boards are really large
  • it feels much more like a full-fledged game
  • eight of those because we can play it with up to eight players
  • the cards feel like they have a nice finish and good thickness; it communicates quality in every component
  • the design makes it feel like a real, complete game rather than just a roll-and-write sketch, which is not always the case with deluxe editions
References (from this video)
No references stored for this video.
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