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Oros box art

Oros

Game ID: GID0236406
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
90 min
Collection
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Description

The Wise One, immortal keeper of wisdom and knowledge, has sent Demigods endowed with earth-moving power to the far reaches of humanity. In Oros each player acts as one of these Demigods. They must instruct their Followers in the wisdom of the mountains through study, worship, and experience. And only in the heights of the mountains can the greatest mysteries be known.

Oros is a tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game. On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.

When building sacred places, the Demigods of the Wise One ascend a ziggurat which acts as a timer toward the end of the game. When one reaches the top, players finish the round and then tally a final score.

At the core of Oros is the unique ability to shift, move, build up, erupt, and reposition the land within an infinitely connected play environment. This mechanic turns every action into a puzzle of creative problem solving, abstract thinking, and a constantly evolving strategy. Another chief aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for each player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects, there are dozens of strategies for players to explore, and every game plays out in a different, yet competitive way.

—description from the designer

Description

The Wise One, immortal keeper of wisdom and knowledge, has sent Demigods endowed with earth-moving power to the far reaches of humanity. In Oros each player acts as one of these Demigods. They must instruct their Followers in the wisdom of the mountains through study, worship, and experience. And only in the heights of the mountains can the greatest mysteries be known.

Oros is a tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game. On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.

When building sacred places, the Demigods of the Wise One ascend a ziggurat which acts as a timer toward the end of the game. When one reaches the top, players finish the round and then tally a final score.

At the core of Oros is the unique ability to shift, move, build up, erupt, and reposition the land within an infinitely connected play environment. This mechanic turns every action into a puzzle of creative problem solving, abstract thinking, and a constantly evolving strategy. Another chief aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for each player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects, there are dozens of strategies for players to explore, and every game plays out in a different, yet competitive way.

—description from the designer

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 52
This page: 50
Sentiment: pos 37 · mix 5 · neu 3 · neg 0
Mentions per page
Showing 1–50 of 52
Video 3eEvOKfYQJs Rolling Dice & Taking Names Discussion at 1:01:46 sentiment: positive
video_pk 94664 · mention_pk 258700
Rolling Dice & Taking Names - Oros video thumbnail
Click to watch at 1:01:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fast playing
  • Nice production
  • Charm from the video game
  • Quick filler
Cons
  • God tokens could be thicker
  • Some retailers overprice it significantly ($60)
Thematic elements
  • Dice combat game
  • Assassin's Creed Valhalla
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — You're basically trying to defeat the other person they have 15 life and based on how the dice roll up you're either going to hit them with arrows you're going to hit them in the head with a hatchet.
  • Dice Rolling — Based on how the dice roll up you're either going to hit them with arrows you're going to hit them in the head with a hatchet they can defend with shields or they can wear a helmet.
  • Push Your Luck — You get like three rolls you right so you roll the dice pick what you want to keep M can roll again pick what you want to get keep then do a third roll but you have to keep everything after that.
  • Resource Management — You're you're stilling their favor to activate them but if if you're not careful the priority of when those certain God powers activate if I steal enough favor then you said I'm going to use this God favor at this value it won't activate.
  • Set Collection — You only get a certain number of gods per game which adds unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The god cards are really cool because there's uh randomized right you only get a certain number of gods per game which adds uh unique abilities that you do over course of the game right I think there's 20 in the game or something like that I don't remember but yeah you're you're you're stilling their favor to activate them but if if you're not careful the priority of when those certain God powers activate if I steal enough favor then you said I'm going to use this God favor at this value it won't activate.
  • The simplest thing you do can change strategy and can have ramifications.
  • The resolution of how those actions resolve that's really really good.
  • The ink was little very small pieces of cardboard and y'all I can't count the number of times Tony dropped ink on the floor that night it was so funny my big old sausage fingers trying to get in that stupid bag pulling out ink oh it was oh it was sad it was so sad I wish those had been wooden tokens or acrylic or thicker cardboard cuz they were kind of hard uh to pick up that is a nitpick.
  • The goal of the game is to knock out two of your opponent's camps and then they win the game.
  • The only issue I had when we were playing this was I was getting frustrated with some of the verbiage because I I couldn't get out of my head Marty that you I always felt like you had to go through those forces that you couldn't bypass them.
  • The Art's amazing I I love the anime style art I love being able to create my own combo decks the limited resources the closed resources basically of the secure leaves and how they shift around and use for Shields or distance or life or activating cards I like that and the very small deck that creates the built-in timer that deals you damage over time.
  • The game is built on a timer every time you have to reshuffle your deck you will take a damage which I also like that internal clock too which is going to take us back to where I talked about Hitler's right game reshuffling is the timer.
References (from this video)
No references stored for this video.
Video WkZTUL7ed0A Rolling Dice & Taking Names Review at 28:02 sentiment: positive
video_pk 93456 · mention_pk 252861
Rolling Dice & Taking Names - Oros video thumbnail
Click to watch at 28:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic depth despite simple core mechanics.
  • Engaging puzzle aspects with tile manipulation.
  • Satisfying action upgrade system.
  • Clear scoring mechanism based on sacred sites.
  • Appreciated the theme of land formation and mountains.
Cons
  • Steep learning curve due to edge cases and rule interactions.
  • Initial setup can be a struggle.
  • Game can feel slow or drag if players get isolated.
  • Potential for players to be locked out of key mountain spaces in a 4-player game.
  • The wrap-around tile shifting mechanic can be confusing initially.
Thematic elements
  • Ascending demigods to god status
  • Early Earth, landmasses forming mountains
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • action programming — Players upgrade their basic actions to gain more powerful or specialized options.
  • Area Majority — Building sacred sites on mountains to gain knowledge points.
  • Modular Board — The central map is made of tiles that can be moved and shifted.
  • Tile Placement — Tiles represent land formations that merge and shift to create mountains.
  • Worker Placement — Players use 'followers' (workers) to take actions on their player board and the central map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey y'all it's time for Rolling Dice and taking names
  • Oh my gosh how long you keeping these dogs
  • I curse you for getting me back in that game I curse you
  • It was the first one give me a that's why we asked people to put him in our Discord Channel
  • Hey y'all thanks for listening
References (from this video)
No references stored for this video.
Video QZEED_BZWKw Meeple University Review at 1:20
video_pk 91841 · mention_pk 246551
Meeple University - Oros video thumbnail
Click to watch at 1:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Tile exploration.
  • 80s/90s style
Comparison games
none
Mechanics (from transcript analysis)
  • Tile exploration — Mentioned as a game mechanism, in an 80s/90s style.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi I'm here with Matthew athlean with his new game spy goons vital industries
  • so spy goons is based on the idea that you are the few minions of an evil mastermind and you are trying to under undertake the plans of building a doomsday plan
  • so you win by collecting all the required materials and undertaking the fairest tasks for the evil mastermind in a timely fashion before time can run out
  • so the game McKenna Sims has it got so the game mechanisms more like worker placement set gathering and dice rolling
  • so it looks like it's going to be hitting through publishers so you'll have to wait for a little bit more info on that one but we'll probably end up with a Kickstarter or some stage or another
  • so hopefully sometime next year hopefully yes it's your only game well you've got other games as well
  • we've got a few other games that we're working on at the moment as well we've got an Australian classic drop is based on an 80 slash of style tile exploration game and rat catcher which is a solo game with tile explorations and combat mechanics and lots of cute little rat Maples
  • yes the rat catcher was part of one of the competitions set in America by the game crafter for a solo competition it was quite a challenge and it was only a three month time period
  • spy goons is the complete opposite so it's a long term project that we've been chewing on for about three years now
  • goons will probably be up to a publisher to decide on what they want to do with the artwork
  • well thank you so much for sharing it with us metal rattling thank you
References (from this video)
No references stored for this video.
Video ZwCeBLeO6iE Getting Games Discussion at 33:13
video_pk 90899 · mention_pk 243376
Getting Games - Oros video thumbnail
Click to watch at 33:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video lYYyW-AOSGk Watch It Played Discussion at 4:51 sentiment: positive
video_pk 90736 · mention_pk 242750
Watch It Played - Oros video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Power choices at start; dice-based combat — players select special powers at the start which can mix things up
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I will be buying this"
  • "it's really nice right i'm superficial enough for me to be in"
  • "sign me up"
  • "pained me every time i watched an eric martin video on board game geek"
References (from this video)
No references stored for this video.
Video SBA_ECQLJPg All You Can Board Review at 22:13 sentiment: positive
video_pk 90153 · mention_pk 240514
All You Can Board - Oros video thumbnail
Click to watch at 22:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides effective minion control through confusion.
  • Scales with mental resources, making it potentially very powerful.
  • Good as a cheap blocker/thwarter even without its special ability.
  • Helps manage threat from minions, which is crucial for Nebula's alter ego playstyle.
Cons
  • Relies on having mental resources to maximize its potential.
  • Situational, as its effectiveness depends on the presence of minions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Ally — A two-cost ally with 2 health, 2 thwart, and 1 attack.
  • Confuse — When played, confuses up to two minions, with the number of confused minions scaling with the mental resources used to pay for Eros.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two cost support it's a leadership card play under any player's control max one team card per player this is a team card the team trade is on it if each of your characters has the guardian trait this card gains response after you play an upgrade on an ally draw one card
  • I like this card for the possibilities because yes it has to be used in alter ego form yes you're only going to have two in your in your deck so it's not going to come up as frequently but there's so many protection cards already in the game
  • the important thing to note here is that there are cards like we just went over with guardians of the galaxy the leadership card where you're going to need the guardian trait on specifically on allies this allows you to be able to include cards in your deck that don't have the guardian trait and then with the plan being add honorary guardian onto them
  • nebula is a pretty unique hero and i will say that i think that it's not going to be one that necessarily everyone is going to love
  • it's a constantly evolving puzzle is the best way i can think to describe it
  • the nine hit points is pretty low when i'm playing solo
  • i think it's a really solid hero it's not one i'm disappointed with by any means
References (from this video)
No references stored for this video.
Video 6l04bmnaR2c kovray Rules Teach at 0:41 sentiment: positive
video_pk 89532 · mention_pk 237996
kovray - Oros video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to play and easy to explain
  • satisfying dice feel and component setup (bowls)
  • strong replayability due to many gods and combos
  • two-player head-to-head with tactical drafting (in some modes)
Cons
  • randomness from dice can be high; variance is inherent
  • IP tie-in may deter some players; not everyone wants Assassin's Creed theme
  • 20 gods with drafting can cause analysis paralysis in casual play
Thematic elements
  • combat between two players using dice; invoking god favors
  • Norse mythology setting (gods, Valhalla, Helheim)
  • dice-based combat with mythical gods
Comparison games
  • Dice Thrown
  • Rift Force
Mechanics (from transcript analysis)
  • combat resolution based on dice — Dice results determine attack, defense, and influence; axes/arrows deal damage, helmets/shields block, hands steal god favors.
  • Combat: Dice — Dice results determine attack, defense, and influence; axes/arrows deal damage, helmets/shields block, hands steal god favors.
  • Dice Rolling — Players roll dice up to three times per turn and can reroll any dice between churns, choosing which to keep.
  • Dice rolling with up to three rolls — Players roll dice up to three times per turn and can reroll any dice between churns, choosing which to keep.
  • god favors drafting/banning (expert mode) — Beginner mode uses fixed three gods; casual allows choosing from many; expert mode adds drafting and banning for strategy.
  • god favors tokens — Golden-bordered dice grant god favor tokens when kept; tokens are spent to invoke god favors in a separate phase.
  • health-based win condition — Each player starts with health (15 in beginner mode) and reduces opponent’s health to zero to win.
  • Three-phase round structure — Each round has roll phase, god favor phase, and resolution phase; invocation order can affect outcomes.
  • Variable Phase Order — Each round has roll phase, god favor phase, and resolution phase; invocation order can affect outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • orlog is from assassin's creed valhalla
  • in this game you're essentially battling through dice between two opponents to see who will indeed win by getting their opponent down to zero health points exactly it's the battle
  • the great part about this is you get to try and uh use different god favors to make the game like thor in your favor or odin
  • in the beginner mode you'll play with thor strike eden's rejuvenation and odin sacrifice
  • you can roll up to three times and reroll any of the dice between churns
  • it's fairly intuitive once you get into it
  • there's a lot of combos that you can kind of just like figure out
  • or log is fun to say
  • it's quick to play easy to get to the table i love the little bowls and the sound the dice makes when you throw them
  • there's 20 20 different gods you can choose from
References (from this video)
No references stored for this video.
Video SJTJ0n36bXU kovray Review at 12:16 sentiment: positive
video_pk 89526 · mention_pk 237965
kovray - Oros video thumbnail
Click to watch at 12:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-moving with high variability due to god combos
  • visually appealing components and tactile feel (dice tray)
Cons
  • rules depth relies on knowledge from external materials
  • some players may want more depth beyond dice optimization
Thematic elements
  • dueling with gods and fate through dice
  • Norse myth-inspired dice combat with divine favors
  • fast, modular combat with varied god abilities
Comparison games
none
Mechanics (from transcript analysis)
  • Dice drafting / rolling — Players roll dice and choose which faces to keep for attacks and defenses.
  • Dice Rolling — Players roll dice and choose which faces to keep for attacks and defenses.
  • god favors / abilities — Selected gods grant powers that shape scoring and combat options.
  • surface-level combat tokens — Gaining favors and resources translates into points and strategic advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very interesting game I really appreciated the way that the card pairing works I think it's really cool
  • Production in this game is super cool there's some surprises in the box
  • it's unlike any board game I've played
  • the more you put into this game the more you get out of it
  • the battle system is so much fun and very smooth
References (from this video)
No references stored for this video.
Video yDLltrTZLXw kovray Convention Recap at 21:47 sentiment: positive
video_pk 89124 · mention_pk 236309
kovray - Oros video thumbnail
Click to watch at 21:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • looks super super cool
  • very excited about
  • high strategy
Cons
  • very little random chance
Thematic elements
  • Deity building empire
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building — Players are deities building their empire and presence.
  • player interaction — The game features a lot of player interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fact that me and Ilia can just pull that game out and play it as a two player only game very excited
  • this is not a light no it's not like I think I've seen some people compare to like for like Terra Mystic or for toddlers like that is not the case whatsoever this is still a heavy game but it is within that like hour to hour and a half chunk where Terra Mystika can be two to four hours
  • Board game universes yes there's more games in the same universe which is one of my favorite things and you know that about me because I've said it in every video that we can I want to see more universes I want to see universes grow within the game so this is really cool
References (from this video)
No references stored for this video.
Video vmG9n5oDRkE Watch It Played Top 10 List at 5:55 sentiment: positive
video_pk 88966 · mention_pk 235567
Watch It Played - Oros video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique mechanics involving sliding tiles to create mountains and eruptions
  • Highly recommended strategy game
Cons
none
Thematic elements
  • Worshiping gods for wisdom
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Strategize with care as you rearrange little land tiles and volcanoes moving your helpful helpers around the board building temples on colliding mountains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Humans sensors indicate that board game entertainment shall henceforth commence into sending numerical order a surge of excitement emanating from watch it played regarding these board games has been detected because these games caught their eye do you require medical assistance these are games picked up by radar 10 times
  • I don't know this script writing software sounds pretty Loof for something lacking a soul supposedly lacking us all I admit that it's take on the game does match my own experience from when I got to play it with my friend Shea avrata runs through and his own channel rtfm
  • Seriously I did several things I regret that's because as a human person I'm driven by emotion not logic let's see a script writing robot do that
  • Who in the bloody blue blaze is talks like that
  • The house of X set is a perfect place for new players to jump into the versus system two-player card game because this giant size 200 card issue has everything for two players to jump in and is available right now
  • I suspect a lot of people will be discovering and perhaps rediscovering this board game classic
  • I think the Bots alliteration is getting worse even I admit it's approaching extreme amplification.
  • I play treat taking games I feel like there is a traitor even in games where there is no traitor
  • I couldn't even tell the difference I mean with this chatbot we won't even really need your writing scripts at all anymore
  • I got it oh Chaz you are a lifesaver
  • I love the idea of clever hand management that forces you to make decisions that you immediately regret.
  • It is definitely on my radar as Rodney demonstrates being introduced to games by others can be a great way to discover new ones that you may have otherwise overlooked.
References (from this video)
No references stored for this video.
Video hFxr-g5nSrQ Meeple University Top List at 6:35 sentiment: positive
video_pk 88440 · mention_pk 233122
Meeple University - Oros video thumbnail
Click to watch at 6:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neat economic game
  • Unique components
  • Beautiful look
  • Does not require minimum four players
Cons
none
Thematic elements
  • Economic
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — There's asymmetric play Powers as well.
  • building — You building your buildings you getting B uh you're getting bonus everywhere.
  • economic — It looks like a neat economic game that we both going to like.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rats of Wurtzburg by Cranio Creations so it is a worker placement game it is by Simon luani which we love the games
  • Footprints by chili fox games so we love come together from last year yep yeah that one was a real hit for us big hit for me it was in my top five by the same designer and publisher Footprints so this is going to be good
  • general orders World War II by Osprey games the fourth one because it was at demo it's demo and then followable at chenon but they sold out and I heard good things about it it's a great to player game but it's got World War II theme not the theme that I would usually kind of like attracted to but because there so many things so many people like oh I recommend this game it's very tight worker placement uh taco war worker placement so there you go general orders
References (from this video)
No references stored for this video.
Video _eXPS4Mha7E Board Games for One Discussion at 22:20
video_pk 88297 · mention_pk 232469
Board Games for One - Oros video thumbnail
Click to watch at 22:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • industrial manufacturing, efficiency, automation, and reporting
  • Array
  • an industrial island factory setting focused on electric vehicles and production management
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's partially a deck builder where you are trying to clean out your deck thin it out so you just keep the best cards
  • I prefer Lost Ruins of Arnak that's just a thematic preference
  • you start out with two workers and you can gain a third
  • this is sponsored by Cape Fear games
References (from this video)
No references stored for this video.
Video cBbtFmHztC8 Getting Games Top List at 21:34 sentiment: positive
video_pk 87283 · mention_pk 227707
Getting Games - Oros video thumbnail
Click to watch at 21:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appealing Carcassonne-like feel
  • shared area with tile placement and card-driven placement
Cons
none
Thematic elements
  • Carcassonne-like ancient world
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • bag-drawn tile with card play — Draw a random tile; play a card from your hand; place a tile in a region; area majority scoring; river can split boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am biased but I also think this game looks pretty cool
  • I'm intrigued by this one
  • I plan to do another one of these in like six months
  • I thought it was absolutely awesome
References (from this video)
No references stored for this video.
Video -w4QdSCkZ-c Where There's A Wilz, There's a Play Discussion at 0:11 sentiment: positive
video_pk 85907 · mention_pk 221042
Where There's A Wilz, There's a Play - Oros video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent components: thick acrylic domino-like tiles, sturdy scoring mats, and visually striking dinosaur artwork
  • Beautiful, cohesive artwork and theme that flows from components to mats
  • High replayability due to rotating mats and evolving tile sets
  • Innovative blend of trick-taking and set collection; strategy extends beyond simply winning tricks
  • Accessible entry point for non-gamers while remaining engaging for seasoned players
Cons
  • Theme could theoretically be any animal; some may feel thematic integration is not deeply specific
  • Lingo and trick-taking concepts may confuse players new to the genre
  • Prototype nature means final production art and rules could change after Kickstarter
Thematic elements
  • Dinosaurs
  • Dinosaurs on a prehistoric-themed board and mats
  • prototype-driven thematic exploration
Comparison games
  • UkER (trick-taking card game)
Mechanics (from transcript analysis)
  • Compound Scoring — Scoring combines eggs, bones, footprints, teeth, and color sets; players must balance short-term trick-taking with long-term set collection.
  • multi-criteria scoring — Scoring combines eggs, bones, footprints, teeth, and color sets; players must balance short-term trick-taking with long-term set collection.
  • reserve and placement penalties — Tiles placed in reserve carry negative points if left unused; players can place up to two tiles per turn, with placement rules affecting scoring opportunities.
  • rotating player mats — Player mats rotate between rounds, changing available scoring opportunities and requiring new strategies each game.
  • tile-based set collection — Tiles placed by players contribute to scoring via eggs, bones, footprints, teeth, and color sets; tiles must be placed to form or extend groups.
  • Trick-Taking — Players take turns playing tiles; a round ends after seven tricks; trump suit is determined by a face-up tile (and can change each round via the Dino Triumph mechanic).
  • wild cards / trump mechanic — T-Rex / Tyrannosaurus Rex tiles are wild and can win tricks; the trump color/symbol is revealed and can shift during play (via the upturned Triumph tile).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork itself is stunning
  • these components are amazing like I can't wait to see
  • replayability is pretty darn good with this game because of the fact that you're rotating your player mats
  • this is a fun one this is one I knew we would
  • it's a very interesting mind game
  • the trick taking itself is not scoring like in a lot of trick taking games
References (from this video)
No references stored for this video.
Video o-SMz66PoD0 Where There's A Wilz, There's a Play Top 10 List at 46:09 sentiment: positive
video_pk 85821 · mention_pk 220702
Where There's A Wilz, There's a Play - Oros video thumbnail
Click to watch at 46:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • colorful components and strong visual design
  • unique scoring via player mats
Cons
none
Thematic elements
  • asymmetric player mats and trump mechanics
  • dinosaur-themed trick-taking
  • thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — score by placing taken cards on the mat in varied patterns.
  • card-draft and tableau — score by placing taken cards on the mat in varied patterns.
  • Trick-Taking — trick-taking selection with board-based scoring and special cards.
  • trick-taking with asymmetric mats — trick-taking selection with board-based scoring and special cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a flip and write game where you are creating a castle.
  • I really like this game. I think this is a really good followup because cover your assets.
  • Patchwork Doodle is kind of like a followup to the original Patchwork.
  • The creatures are adorable.
  • I like the colors. They're pretty. They're really nice.
References (from this video)
No references stored for this video.
Video N3-UC-bcZys Watch It Played People Choice List at 11:20 sentiment: positive
video_pk 85026 · mention_pk 217127
Watch It Played - Oros video thumbnail
Click to watch at 11:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great overlook game
  • Balances luck, skill, and strategy
  • Exciting and frustrating
  • Silly fun
  • Looks like it works
  • Looks like a lot of fun
Cons
  • Can be frustrating
  • Silly gimmick
Thematic elements
  • Murder mystery
  • Hotel
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Taking the heat off themselves by guessing correctly.
  • Deduction — Guessing correctly where different colored cubes are to put suspicion on other players.
  • dexterity — Dropping cubes into a tower and listening to which floor they land on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Jazz, liquor, and points. That's what I'm all about.
  • This game is mean, but in the best way possible.
  • It's a mean gardening game with placing all these workers out in different parts of Paris.
  • This takes the thinky puzzle of Trek 12 and adds a battleground.
  • This game is beautifully produced with lots of decisions to make.
  • Man, this game looks silly fun.
  • A massive old west/horror/portal jumping themed cave crawl adventure.
  • This is such a hoot.
  • It's the silliness that we need right now.
References (from this video)
No references stored for this video.
Video zmKS1nc1e9k Tantrum House Top List at 24:45 sentiment: other
video_pk 84293 · mention_pk 214100
Tantrum House - Oros video thumbnail
Click to watch at 24:45 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • Plays 1-4 players
  • Plays in 1-2 hours
  • Amazing artwork
  • Intriguing theme related to astronomical clocks
Cons
  • May not be available in North America until 2026
Thematic elements
  • Astronomical clock
  • Prague
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Tracking seasons and years
  • Worker Placement — Looking at the board and and the different things going on
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU Man vs Meeple Top List at 4:49 sentiment: positive
video_pk 84174 · mention_pk 213665
Man vs Meeple - Oros video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's very smart. And the way that everything is interconnected is good.
  • Your turns are pretty quick, and the game itself isn't that long, either.
Cons
  • you're not always going to be able to do that. In fact, often you won't, and you're just going to take maybe one action that's not so great in order to take the action you really want to take.
Thematic elements
  • Recreating the functionality and actions of the Prague Astronomical Clock
  • Prague Astronomical Clock
  • The game's mechanics directly represent elements of the Prague Astronomical Clock.
Comparison games
none
Mechanics (from transcript analysis)
  • Rondel — There's a little bit of rondel happening.
  • Tableau Building — It's got tableau building.
  • Worker Placement — It's got the worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I don't think I've seen you this excited about any other CMON.
  • It looks very thematic.
  • I think it looks cool.
  • I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video Dn9UCqyWhGk One Stop Co-op Shop Analysis at 0:37 sentiment: positive
video_pk 84084 · mention_pk 213097
One Stop Co-op Shop - Oros video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Liked the level up system
  • Liked the scenarios
  • Cyberpunk theme is pretty fun
  • Definitely give this another play
Cons
  • Not as good as Death May Die
  • Might not pledge this one either due to owning similar games
Thematic elements
  • Cyberpunk
Comparison games
  • Death May Die
  • Zombicide
Mechanics (from transcript analysis)
  • Level Up System — The host liked the level up system.
  • scenarios — The host liked the scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven games kept out of 12. Although some of these were like favorites. They got reprints or, you know, competitive coverage of my favorite games ever or expansions for some of my favorite games ever. So, only a few of these are really surprising, I would say.
References (from this video)
No references stored for this video.
Video Q6T-rAit8Ts Board Gaming Ramblings Top List at 7:34 sentiment: positive
video_pk 83779 · mention_pk 211782
Board Gaming Ramblings - Oros video thumbnail
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Felt really interesting and fun.
  • Good for setting up teammates.
Cons
  • Can end up with nothing if not played perfectly.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — Bidding for the number of tricks to win.
  • Must not follow — Players do not have to follow the lead suit.
  • Set Collection — Collecting the lowest card in a trick for a special advantage.
  • Trick-Taking — Players play cards in tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew Mission Deep Sea. the crew uh and the crew search plan 9 was one of the first like it was the first co-op trick you're taking ever played I think and deep sea is better because the goals you get are v more varied
  • It takes like a dummy player to a whole new level.
  • So, the reason The Crew is not on my list is because they kind of share this spot. So, you can say I've made a top 11 and the crew is you're my number two and this is my number one. But they're they are different.
  • It's a fantastic game. You follow the Lord of the Rings story and there's going to be two more boxes.
  • James is the one who is editing all our videos. So thank you so much for that. doing a fantastic job. H these videos wouldn't be as good without James. So, please leave a comment saying hi to James and thanks for the the work.
References (from this video)
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Video O9NFzyGl0Kg Meeple University Haul at 11:36
video_pk 83796 · mention_pk 211937
Meeple University - Oros video thumbnail
Click to watch at 11:36 · YouTube ↗
Pros
none
Cons
  • dingies
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yes, maybe we knew there were still some games in transit.
  • It's like 300 plus 150. I can't remember how much I pay about that much. 450 €450 something like it's about 500 Australian dollars.
  • Sadly, they didn't survive the post.
  • It's probably because actually no not the Pacific Ocean cuz that's the least direct ocean to get to Australia.
  • So some people who really likes to care of their board games, please do not yell to anyone.
  • It's still playable, although it's like bitten up like really bad, especially on the side.
  • So, this is uh this is Space Cowboys. Sorry, Space Cowboys. We haven't been able to display a perfectly square box, but rest assured you at home, if you purchase from your friendly local game store, it will be square.
  • This is by the people who did Ghost Lift who we uh which we shown last time.
  • I am excited to play Recall.
  • So, there are more that or three more actually games.
  • If you have heard of Startups, please let us know if you enjoy it or if you don't like it.
  • Um, this is Fman Frey's game called Floss, which is Fearless.
  • I think I'm okay with this. Like, looks like everything is intact.
  • I like this art here. I like this angular very stark angular uh geometric shape.
  • So, this is like um a draft.
  • This is very sad. This is uh I can't really give these toys to Teran.
  • So, this is Limit. It's about environmental and this is the last games I think.
  • Um, yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
  • So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit. Right.
  • And this one I remember the preview from last year's Essen. So I remember being quite interested in this one.
  • So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
  • This is a two-player game kind of like push and pull by uh Korea board Korea board games.
  • So, this is the only one that I got from Korea Board Games and hoping this is going to be a fun two-play game that we got we can bring to Bali in our family visit soon.
  • So, those are these are um little wooden potatoes.
  • What do you call it? The laser cut.
  • Laser rocks. Laser.
  • Is it laser rocks or just general? No, just general general laser cut.
  • Yeah, laser cut. And including the potatoes. It's very good.
  • Caution signs is one of the one that we got from Essen.
  • This is again, this is not new, but this is a good party game plays a lot of people, which is what is it now? Nine players up to nine players where one person is a guesser, the other one is drawer. You have 20 seconds to draw a combination of stuff and the guess I will need to and the cards would get mixed.
  • You will get an adjective and a noun and draw them together.
  • Very good there.
  • Yes. And then it's kind of so clovery you have to or a guesser has to align them correctly. Yes.
  • Good fun. So this is uh we've got three things from Delicious Games this year.
  • One you've seen last time which is the underwater city expansion. Second one is Aquaria. This is a Thomas Hollik game.
  • Yes. So obviously he had the very also slightly broken on the corner. He had the very big show last year with Seti Galileo and uh the tea.
  • Yeah. I heard good things about this one as well. Yeah.
  • And his release this year. Yes. So, and then the second one from delicious games is Aperna. This is Vladimir Sushi. The only Vladimir Sushi's game. Suhei. Vladimir Sui's game.
  • That's what I've been singing in my head. Now you've got it.
  • Yeah. Yeah. So, this is um our only Vladimir Suhi's game. And this is a smaller box. So, yeah. Nice little cute box.
  • We've been enjoying these games including last year's release for Safa. Oh yes, he's he's had uh many classic releases over a long time. So many. So many.
  • So before we move on to the next games, these magazine I got handed over magazine which is called Joy.
  • Fort is it for depends what language it is. Yes. So there's not a lot of magazines around these days, but this is one of them. Um, why the first RPG season is the most important, challenging, and satisfying. Part two.
  • So, a mix of things there and then a bag. I don't know if you know that I collect bags. So, on my birthday, please give me bags. Backs.
  • Yes, Hobby tote bag. Yes, tote bag. And it's got two handles.
  • Um, over there is a And it's got two handles.
  • Yeah. It's actually a thoughtful review of the bag.
  • Yes. There's the Soros. This is from Super Mele. Now, Super Meles distribute lots of games and this is one of their release games. It's actually sold out at Essentville. So, yes, it was one of the bigger games. Yeah. Shri Mill. Yes.
  • So, it's looks beautiful. Look at that.
  • And it has these dingies.
  • I think somebody mentioned this game as well to me. Pretty sure it is like in my shopping list somewhere.
  • Yes, it was pretty uh pretty well hyped going into the show.
  • Very heavy. Lots of things in here. H they are okay the box the bit day if you want to please grab it first. So this is by Brett Spiel podcast. So look at this. It's cute right? It made it home.
  • nice little 3D printed bit.
  • Which clicks together.
  • Clicks together. Hooray. Uh two more games. Well two more games that we can show. Oh yeah. I forgot about this. Whoops. There's a space lab. You would have seen the slideshow photo. Maybe you're not in the first part of essence build game. This is engine building game and it's very pretty. Like you want to Okay, it's shiny as well.
  • Happy.
  • Not as shiny as the other one.
  • Well, the in the inside's also shiny, Taran. Well, you can play a bit um a bit later if you like. Look. Shiny.
  • That is shiny.
  • Yeah, shiny. Anyways, trust me, it's shiny. So, this is by Studio H. And this is a kind of like yeah as I say uh engine not engine building but tile placement you're trying to meet objective in a different way and this is my fault chemist lookout games
  • now if you look back at the fortunes of scandal way it is a euro game but a euro game but looks like a marit
  • very uh very thematic looking art. Yes, that this one is um well, look at Games brought out things like Oh, we've got the Forest Shovel one as well, the D Mall, the new version, but I didn't get it from Essence Spiel. I got it from Gen Con. Uh and this one is the lookout games one. So, would be interesting um to to play like this looks like not a Euro game, right?
  • No, it looks like a battle card type of game. It's what I would generally imagine. I mean, it is to play two players.
  • So, and so the Marvel characters we have here, it's I don't recognize many of them. That's Iron Man. That's the Hulk.
  • That's all you know about Marvel. I'm the big fan of Marvel bigger.
  • I'm more of an I'm more of an X-Men.
  • That's actually true.
  • So, I would recognize X-Men of which those I'm not
  • which I will need to give you quiz. This is Hercules and the 12 labors. So this this is a solo game. This is uh the the publishers just got a few copies. So I got this from Essen
  • and that is Envy Born Games.
  • Yeah, it seems like a really fun uh solo game with with dice to dice to allocate to the cards.
  • There's not really a lot of explanations there. Sorry. This is Punikica which we talked about in the previous vlog which is a two-player battle game with card play.
  • Yes, Punic War game from Felank.
  • And over there we have Children of Coloss. This might have the most heft to it. This is Yes, it is quite heavy. Children of the Colossi which I also show in photos um that it's kind of like a there's a area control but also there's uh you want to send your work in here for your control. want to send it up there in the mountains to give you more powers. So that difficult decision.
  • Um they've got lots and lots of them but and by the end of essence spill I see that they almost none. So I don't know maybe they sold out as well.
  • And this is not new. I don't know if this is this year's release. I'm pretty sure this was kickstarted.
  • So they're very big this year though. Jaggi. Yes.
  • Yeah. And we also had a alternative rule to some of using some of the components for
  • It needs more love.
  • I'd rather it be damaged than not arrive at all.
References (from this video)
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Video kySA2qMk7vQ Gaming Rules! Discussion at 1:06 sentiment: mixed
video_pk 83753 · mention_pk 211605
Gaming Rules! - Oros video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Visually amazing with a nice color palette.
  • Rulebook is generally clear apart from front-loading of information.
  • People played with generally enjoyed it.
Cons
  • Rulebook has a lot of front-loading of information.
  • Potentially too much going on for some players.
  • Fiddly player boards made of multiple cardboard pieces.
  • Missing first player marker in the reviewer's copy.
Thematic elements
  • The Prague Astronomical Clock
  • Prague
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions to perform.
  • Clock Building — Involves building parts of the clock.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video SxJx0vFj5pU Man vs Meeple Analysis at 13:44 sentiment: positive
video_pk 83633 · mention_pk 211208
Man vs Meeple - Oros video thumbnail
Click to watch at 13:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Was a biggie coming out of Essen
Cons
none
Thematic elements
Comparison games
  • Covenant
  • Men Nefer
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just I thought this was going to end up being a huge game.
  • If you can get a copy of Men Nefer, if you can find that game and you like Eurogame, that is definitely one to try.
  • My number one, Star Wars Unlimited, which even at the time I was like, I'm it didn't really feel like a board game, but like it was the game I played most in 2024.
  • this was my number one, this was the one for me that beat out STI was Saltfield.
  • Saltfield I 100% stand behind.
  • He destroyed everybody just like he always does. And it felt like, you know, and again, this is not unself because I played uh what was the one Sor also with him and he destroyed everyone in that to the point where I was like, "Oh, what? Either we're dumb or the game is broken and the games aren't broken."
  • this is what makes Isaac such a great game designer. And this is how we get games like Gloom Haven
  • The ones I didn't get to play, they're just going to get shoved over to the 2026 year.
  • It came out in December of 2024. Not a lot of people got to play in 2024.
References (from this video)
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Video i_G3SiMqDhs Grant Lyon News at 36:51 sentiment: positive
video_pk 82667 · mention_pk 207696
Grant Lyon - Oros video thumbnail
Click to watch at 36:51 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique combination of trick-taking and tile-laying
  • Chunky, tactile tiles
  • Dynamic trump suit mechanic
  • Asymmetric player boards
Cons
none
Thematic elements
  • Dinosaurs
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — each of the player mats is asymmetric in their setup
  • Set Collection — And you're trying to score for different symbols.
  • Tile Placement — you're going to be arranging those thick tiles on your little player sheet, your player mat.
  • Trick-Taking — you're doing them with these big chunky tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cats Versus Cucumbers. Uh, this plays two to five players in 15 to 30 minutes and it is a lightweight game.
  • A lot of the fun of this game is in the theme, right? You're trying to get different cats to put cats in boxes and that's going to score you points, but cucumbers, you can't reroll and they're going to scare your cat away, you know, because cats get scared of cucumbers.
  • wombats uh poop square cubes.
  • This is a they describe it as a bluffing game for two players, which intrigues me because I think bluffing games are oftentimes, you know, reserved for higher player counts.
  • This is not a game about winning or losing or beating your partner. This is a game about getting closer to your partner.
  • Uh, I've played Sea Scroll. Uh, some one, the art is awesome.
  • this is a really quick playing game card game that like surprised me. I've really enjoyed my plays of Sea Scroll.
  • It is a cooperative survival game, a campaign game that has a lot of different con content, a lot of different exploration.
  • Soros is a pretty unique trick taking game because you're not doing trick taking with cards. You're doing them with these big chunky tiles They're kind of like domino tiles.
  • looks really cool on the table. The table presence of hummingbirds is great
  • which I love the title of that.
  • This is a
  • This is a dexterity style game.
  • And it comes with those big emotional moments where you're like, 'Oh, no, it bounced off.' You know, or yes, it felt so good that it landed on there.
  • Last Lantern was uh in my top five cooperative games of last year.
  • And the cooperative polyomino is a thing I haven't seen before.
References (from this video)
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Video Rt4srP3CtrY Gaming Rules! Interview at 10:00 sentiment: mixed
video_pk 82273 · mention_pk 206678
Gaming Rules! - Oros video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • good games
Cons
  • not great games
  • some issues with each of them
  • not good enough to keep
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
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Video wxcmOCvLiC4 Our Family Plays Games Discussion at 47:45 sentiment: positive
video_pk 82189 · mention_pk 206400
Our Family Plays Games - Oros video thumbnail
Click to watch at 47:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of people are saying it's a pretty good one.
  • It's a Euro game, but it's a good one.
  • It is beautiful.
  • I would definitely try it.
Cons
none
Thematic elements
  • Building the zodiac dials and months of the calendar
  • Prague's Old Town, centered around the astronomical clock
Comparison games
none
Mechanics (from transcript analysis)
  • Rondel — The game features about four rondelles.
  • Set Collection — Players build zodiac dials and calendar months.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • An evil man will burn down his own nation so he can rule over the ashes.
  • WE GOT PEOPLE TRYING TO DIVIDE US, but we got to stay strong, folk. We got to stay strong.
  • MY CREDIT CARD WORKS WHEREVER I AM. That's a that's a shame. That's dangerous.
  • The board just put out an apology after they had a heated annual meeting and paused the bylaw bylaw votes.
  • I'd much rather prefer for quality over quantity.
  • Let some games breathe.
References (from this video)
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Video HTGiav6wl00 The Broken Meeple Analysis at 59:37 sentiment: neutral
video_pk 81114 · mention_pk 199865
The Broken Meeple - Oros video thumbnail
Click to watch at 59:37 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
  • Astronomical Clock
  • Prague
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
  • The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
  • The game is basically just area control cubes. That to me doesn't scream out crazy fun.
  • Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
  • I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
  • Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
  • UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
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Video oY75qdEK5UI BoardGameCo Review at 16:55:12 sentiment: neutral
video_pk 80534 · mention_pk 196244
BoardGameCo - Oros video thumbnail
Click to watch at 16:55:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Really hit the ground running at first with Essen last year.
Cons
  • Has not been super talked about as much since then.
  • Slightly disappeared.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Alex Rack from Board Game Co.
  • And this is News and Weekend Review, where we go over a variety of news pieces, the videos of the week, the games I've played, the uh games we've covered, all of that and more.
  • So, if you want to see the games I'm excited about at Origins Game Fair, we'll be figuring that out together.
  • I say it together because I haven't actually done any research on this.
  • I am fighting against a cat meowing in the background.
  • What's the person to do?
  • Everyone has the thing that works for them.
  • Now that we've learned way too much about what I do to deal with headaches, let's go ahead and talk about the news and weekend review.
  • The biggest thing is sail south for the Isle of Penguins.
  • I am very excited for this one.
  • Anything for new for Harmonies I am intrigued and excited for.
  • Harmony is a fantastic game.
  • I like the art. I like the art. I like the style.
  • It doesn't tell me a lot about the actual gameplay.
  • So, I I am intrigued to see how that's actually going to play out, but it's going to come with new protected area boards,
References (from this video)
No references stored for this video.
Video Tauzam45noU Board Games With B7 Discussion at 1:10 sentiment: positive
video_pk 80524 · mention_pk 196110
Board Games With B7 - Oros video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun gameplay
  • Fast and interactive
  • Full of unexpected player interactions
Cons
none
Thematic elements
  • Economic game with shop owners
  • Lively streets of Moragosh
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Morash is a strategy and economic game with auction and bidding mechanics.
  • bidding — Morash is a strategy and economic game with auction and bidding mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the sixth episode of Spotlighting Good and Gems and Board Games, a series dedicated to fun and lesserk known family games that deserve more attention.
  • This title won the prestigious Spiel back in 1992, and decades later, it's still turning heads.
  • This is my favorite game by Stefan Dora and easily one of my favorite auction and economic games overall.
  • This game also won the prestigious Pil Gyres back in 1989.
  • So, if you're looking for a quick, snappy card game with a bit of interaction and some clever timing, Trendy is always a blast.
  • Before we move on to the next game, if you've been enjoying these game selections so far, feel free to like and subscribe for more board and card games just like these.
  • Hits and Outs was one of my favorite games of 202
  • Deception in motion. What if every move you made revealed more than you intended?
  • In Shuo and Disses, your opponent is always watching, trying to read every decision you make.
  • Drinks are around the house and so are the mind games.
  • Every so often, a small card game flies under the radar, only to surprise you once it hits the table.
  • Shady Lady is a fantastic filler that delivers far more tension and interaction than you might expect.
  • I highly recommend it and I'd love to see it receive a wider international release so more players can discover just how clever and exciting it is.
References (from this video)
No references stored for this video.
Video 4HwN5kdaYQA BoardGameGeek Analysis at 1:12 sentiment: positive
video_pk 80427 · mention_pk 195744
BoardGameGeek - Oros video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Dinosaurs.
Comparison games
none
Mechanics (from transcript analysis)
  • Puzzle arrangement — Players arrange won tiles on an asymmetric grid-like map.
  • Trick-Taking — Players win cards (tiles) from tricks and arrange them on a grid-like map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's hard to find that sweet spot. Yes, that balance.
  • It's just, you know, it can you can stretch it with a lot of different mechanics if you want to make a big 4X game. But, if that's not your goal, then it gets muddy.
  • The thing about pitching online is the most important thing if you're going to do it online... would be a 3 minute or less overview video.
  • It is love it or hate it. There's just as many people that would be jumping up to get it off the shelf...
  • So, yeah, it's like you said, it can be a little hard to learn, but if these if asymmetric area control fighting games are what you like, then then you won't be that guy. You'll be wanting to buy it.
References (from this video)
No references stored for this video.
Video oi1-Opi2PFg Top List at 21:40 sentiment: positive
video_pk 78484 · mention_pk 191166
Oros video thumbnail
Click to watch at 21:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful game
  • Interesting action selection mechanism
  • Satisfying gameplay
  • Snappy turns with lots of player agency
  • High variability
Cons
  • Less enjoyable at two players
Thematic elements
  • restoring a clock face
  • Prague Astronomical Clock
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The way that the action selection works where you're kind of spinning the faces on this clock.
  • Track Advancement — It gives you these tracks, these mastery tracks, which I love going up tracks.
  • Variable player powers — It's got some variable player powers to an extent, which I like.
  • variable setup — It gives you a ton of variability in set up and the way that you're scoring it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galactic Cruise continues to be a game I play it on BGA now. It's I'm almost constantly in a game or two of this game on BGA. Like I don't know that I'm going to get tired of playing it primarily because of of the interesting puzzle that it gives you every time you play.
  • Shallow Sea has that really, really well because you're able to accomplish something, and by accomplishing something, it gives you this little shell resource, and you could spend that immediately to accomplish another thing, gives you another shell, and you can just have these massive turns
  • The presentation is amazing. The game looks beautiful.
References (from this video)
No references stored for this video.
Video p2nLWJWj5Mg Review at 0:00 sentiment: mixed
video_pk 67733 · mention_pk 163956
Oros video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intricate beauty and grandeur of a medieval engineering marvel
  • Mesmerizing rotating gears and vibrant apostles
  • Satisfying sense of completing the whole picture
  • Motivating problem-solving within tight restraints
  • Wouldn't hesitate to play
Cons
  • Desire for effects to complement each other doesn't always work out
  • Manual shifting forces deviation and potential loss of victory points
  • Pressure can be paralyzing and slow down the game for some
  • High degree of epistemic luck, little known about future choices
  • Player ahead might force a deviation changing everything
  • No interaction when it's not your turn
  • Pieces more for looks than function, a little dysfunctional
  • Pieces slide around too easily
  • Not as well executed as comparable games
Thematic elements
  • engineering marvel
  • medieval
Comparison games
  • Praga Caput Regni
  • Shipyard
  • Woodcraft
Mechanics (from transcript analysis)
  • action selection — One track focuses on enhancing your production abilities, while the other track involves contributing to a specific area of the clock. Essentially, one track gives you something, while the other typically costs you something.
  • Card Drafting — Workshop cards, which can be drafted, paid for, and added to your player board, are the only element of aleatory luck in Orloj.
  • Manual Track Shifting — players can manually shift one ring or the other, but this forces a deviation, and if that isn't rectified, the token can result in the loss of valuable victory points.
  • Worker Placement — Gameplay revolves around advancing the clock to place a worker and trigger the effects on two rotating action tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The allure of Orloj lies in its intricate beauty.
  • What I loved about Orloj was that at every turn I felt torn in multiple directions.
  • Every action has not just a resource cost, but also an opportunity cost.
  • But, for me, I found it very motivating, like problem-solving within tight restraints.
  • However, it does have a huge degree of epistemic luck.
  • When it is not your turn, there is nothing that you can do.
  • I really did enjoy playing Orloj, but I don't feel the need to buy it.
  • I get the sense in Orloj that the pieces are more for looks than for function, and that being the case, they are a little dysfunctional.
  • Personally, I would give the game four out of five.
References (from this video)
No references stored for this video.
Video OC7-sSwuG98 Rules Teach at 2:11 sentiment: positive
video_pk 67724 · mention_pk 163923
Oros video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very good rulebook with clear structure, examples, and well-written rules.
  • High production quality with thick components and clean punching.
  • Clear iconography and graphic design that does not distract from gameplay.
  • Strategic depth with multiple viable paths to victory.
  • Satisfying combo-heavy turns that allow for epic plays.
  • Good variability from different round tracks and starting cards.
Cons
  • The 'X' icon on gears is good (repair), but can be confusing as 'X' usually signifies something bad.
  • The main clock mechanism can be a little shifty.
  • Missing apostle tokens in the initial setup.
  • The game can end abruptly if players focus on specific objectives too early.
Thematic elements
  • The Prague Astronomical Clock
  • Prague
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a central clock mechanism, which involves moving dials and selecting associated actions.
  • Push Your Luck — Players can use "deviation tokens" to move the clock mechanism further than the default, but this risks damaging cogs, which incur penalties.
  • Resource Management — Players collect and spend resources (wood, iron, paint, gold, coins) to perform actions and build components.
  • Set Collection — Completing rows and columns of apostle tiles on player boards provides bonuses and end-game scoring opportunities.
  • Track Advancement — Players advance on various mastery tracks (innovation, precision, observation) to unlock abilities and bonuses.
  • Worker Placement — Players place workers on action spaces to perform various tasks like gaining resources, building, or moving markers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very, very good rulebook.
  • The color palette is really nice. I don't think it distracts from the game.
  • Solid components that punch out really cleanly, don't tear, none of that stuff.
  • The way that they've done the graphic design, like when you construct, here's the sequence for constructing. You don't have to remember many rules because it the steps are all there.
  • My anger is at those publishers, and it just shows you that you don't need to be a big publisher to do a good rulebook.
  • There are definitely different routes to victory and and different strategies.
References (from this video)
No references stored for this video.
Video OaI3Sd1vO6M Review at 0:20 sentiment: mixed
video_pk 67383 · mention_pk 163488
Oros video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The main board is visually appealing with its interactive clock face.
  • Player boards are functional with cut-out sections for cubes.
  • Wooden bits and uniquely shaped, printed meeples are appreciated.
  • The bumping mechanic allows players to take desired spots, even bumping their own workers.
  • Asymmetrical elements from setup (resource cards, workshop cards) offer variety.
  • Upgrading the workshop provides more production and combo potential.
  • Passing provides benefits like activating the moon and repairing gears.
  • High variability in setup components (objectives, track bonuses, calendar order).
  • The three mastery tracks offer progression and scoring opportunities.
  • It's a point salad game allowing for multiple strategies.
  • The game doesn't pigeonhole players into a single strategy.
Cons
  • Setup is involved, including randomizing calendar tokens and other elements.
  • The clock face tokens (zodiac symbols) are oddly shaped and difficult to identify.
  • The main board can be overwhelming with a lot of iconography initially.
  • The length of rounds and the game itself is heavily influenced by player actions (passing, moving wheels), which some players may dislike.
  • The theme doesn't strongly connect with the actions, feeling more like resource collection.
  • The game can trigger analysis paralysis due to numerous options and changing board states.
  • Player actions can disrupt others' plans, forcing reassessment.
  • Thematic integration of building the clock could be stronger.
Thematic elements
  • Building the Prague Astronomical Clock
  • Prague
Comparison games
  • Praga Caput Regni
  • Tzolk'in
Mechanics (from transcript analysis)
  • Rondel — Players move a clock hand on a rondel to select actions, with movement influenced by an innovation track and gears on the player board.
  • Set Collection — Players collect resources to build sections of the calendar and complete objectives for points.
  • Track Advancement — Players advance on three different mastery tracks (innovation, precision, observation) to gain various benefits and bonuses.
  • Variable player powers — Asymmetry is introduced through resource cards and workshop cards drafted during setup, providing unique bonuses.
  • Worker Placement — Players place workers on action spaces on the clock face to gain rewards. The game includes a bumping mechanic where workers can be moved off spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Orloj, the Prague Astronomical Clock, is a worker placement rondel game.
  • The main board really catches your attention, especially with the clock face and the aspect that it the hand can move one way and the other section can move the other way.
  • This one the players have a lot of influence on the length of the rounds, like how many turns it'll last.
  • For me the critique is I don't know if the actions you're taking really connect to the theme.
  • And that triggers my analysis paralysis, AP.
  • This is a worker placement game. I enjoy worker placement games. And this one has this cool bumping mechanic.
  • This game is a point salad. I like point salads where you can try different things to get points.
  • I I would rather play those two over this one because of these two main critiques that I had, the amount of influence players have on determining the game length, how many turns I get to take, and the amount of analysis paralysis that it gives me with so many options to have.
References (from this video)
No references stored for this video.
Video 3Se3jXhEG3s Rules Teach at 0:09 sentiment: positive
video_pk 66806 · mention_pk 162611
Oros video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has nice tiles and good quality components.
  • The aesthetic is very nice.
  • The game is fun and engaging.
  • The scoring combinations can be satisfying.
  • The unique playmat rotation adds an interesting element.
  • The T-Rex tiles are fantastic.
Cons
  • The reserve rule was unclear in the rulebook.
  • The T-Rex mechanic can be a bit too fast or feel a bit selfish.
  • Some player boards (like Thor's Hammer) are considered rough or difficult to score well with.
Thematic elements
  • dinosaurs
Comparison games
  • Tangerine
  • Nestlings
Mechanics (from transcript analysis)
  • End-game scoring — Scoring occurs at the end of the game based on tile placement and combinations on the playmat.
  • Hand Management — Players manage their hand of tiles to optimize trick-taking and tile placement.
  • Must Follow Suit — Players must play a tile of the led suit if they have one.
  • Set Collection — Collecting sets of specific tile types (e.g., footprints, eggs) for points.
  • tile drafting — Players acquire tiles by winning tricks.
  • Tile Placement — Players place acquired tiles onto their personal playmat adjacently to form scoring groups.
  • Trick-Taking — Players play cards to win tricks, which determine tile acquisition.
  • trump — A trump suit is determined each round, which can win tricks even if not of the lead suit.
  • Variable player powers — Players use different playmats, which might offer unique advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The aesthetic is really nice.
  • This is so pretty. This is so awesome that this box is the exact right size.
  • Good design, good quality. I really love the tiles.
References (from this video)
No references stored for this video.
Video pO5E40vN8rU Allies or Enemies Top 100 List at 5:51 sentiment: positive
video_pk 65828 · mention_pk 159743
Allies or Enemies - Oros video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, clever game with hidden depth
  • high interaction and strategic planning
  • expansion (Invasion) is highly regarded
Cons
  • rules-light surface; heavy in practice
Thematic elements
  • village management with worker roles
  • village-building in a historical/fantasy world
  • clever, resource-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Draw workers from a bag and assign them to jobs to progress on tracks.
  • bag-building — Draw workers from a bag and assign them to jobs to progress on tracks.
  • center-area scoring multipliers — Placement can trigger multipliers when you place or activate certain workers.
  • Compound Scoring — Placement can trigger multipliers when you place or activate certain workers.
  • Track Advancement — Dudes move you along multiple tracks to unlock resources and points.
  • worker movement along tracks — Dudes move you along multiple tracks to unlock resources and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we suck at drawing oh our cats are terrible
  • it's a flip and write version and they did such a great job of turning the big game into a flip and write
  • resting is like the most exciting because when you rest you bring all of your people back
  • asymmetry is phenomenal
  • this is my most played solo game
  • it's a brain burner
  • it's a little interactive but a step removed
References (from this video)
No references stored for this video.
Video HlI3vOoZHmM watch it played Rules Teach at 0:21 sentiment: positive
video_pk 65181 · mention_pk 158807
watch it played - Oros video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows for strategic decisions regarding follower placement and action selection.
  • Technology tokens offer ways to customize and improve action efficiency.
  • Citizen tokens provide end-game scoring opportunities.
Cons
  • If coins run out, players may have to resort to 'torture' to pay obligations.
  • Certain actions may become unavailable once a player reaches the final space on a track.
  • The 'torture' mechanism for failing to pay requires using various game components as substitutes.
Thematic elements
  • Guiding various tradesmen, knights, and monks towards a great purpose for supremacy.
  • Medieval times
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take turns performing one action at a time until all players have passed for the round. Actions are only available if the required follower spaces are filled.
  • Bag Building — Players collect various follower tokens and place them into their personal bag. During the game, players draw a number of these tokens from their bag to be used for actions.
  • Event resolution — Each round starts with revealing an hourglass tile that indicates an event to be resolved later in the round, affecting all players in various ways.
  • Set Collection — Players collect goods tiles and citizen tokens throughout the game, which contribute to end-game scoring.
  • Technology Acquisition — Players can collect technology tokens that can be placed on their player board to modify or enhance existing actions, reducing the follower cost or providing other benefits.
  • Track Advancement — Players advance markers on various tracks (e.g., Knight's track, development track) which can unlock new abilities, provide resources, or affect end-game scoring.
  • Worker Placement — Players assign followers to action spaces on their player board, and once the action is resolved, the followers are returned to their bag. Some actions require specific combinations of followers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you have any questions at all don't hesitate to put them in the comments below and I'll gladly answer them as soon as I get a chance but until next time thanks for watching
References (from this video)
No references stored for this video.
Video GpTvXUjS4hU meeple University Playthrough at 0:43 sentiment: positive
video_pk 64034 · mention_pk 157532
meeple University - Oros video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, elegant rules that still enable deep strategy
  • great for two players; quick to learn and play
  • deluxe components add tactile appeal
Cons
  • no official Board Game Arena (BGA) support mentioned
  • randomized setup can be fiddly and easy to misinterpret during setup
Thematic elements
  • abstract tile placement and path/cluster-building between galaxies and hazards
  • space/galaxy setting with galaxies and black holes on a hex grid
  • non-narrative abstract game
Comparison games
  • Lost Ruins of Arnak
  • Everdale
Mechanics (from transcript analysis)
  • end condition when multiple criteria met — If multiple conditions are met on the same turn, play continues until one player has more winning conditions.
  • symmetrical/random setup — The game supports a symmetrical setup, with discussion of sample setups and a randomized legal setup.
  • three win conditions — Win by: (1) creating a path of your color between opposite sides of the board, (2) forming a cluster of four galaxies, or (3) forming a cluster that connects three black holes.
  • Tile Placement — When placing on a Galaxy or black hole, the color placed must connect to that color already on the board.
  • tile placement with adjacency/connection rule — When placing on a Galaxy or black hole, the color placed must connect to that color already on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game plays fast you really build it out right
  • it's a very quick game and we can go again
  • it's very thinky and you have to focus
  • I really enjoy this game I think it's it's so uh quick and elegant
  • very simple rule set
References (from this video)
No references stored for this video.
Video DNBmXeuUkwU Ryan and Bethany Board Game Reviews Review at 0:19 sentiment: positive
video_pk 62240 · mention_pk 154749
Ryan and Bethany Board Game Reviews - Oros video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique gravity/locking placement mechanic adds strategic planning
  • Clear, accessible scoring via biome patterns and Moon interactions
  • Short, satisfying play session with approachable rules
  • Eco-friendly design (no plastic components)
  • Solid solo mode option
Cons
  • Family mode is underwhelming; recommended to ignore it
  • Some players may want more depth or decisions for longer play
  • Token drafting can occasionally feel constrained by layout options
Thematic elements
  • Conservation and ecology within a planetary-building puzzle
  • Planet terraforming
  • Strategic tile drafting and placement with gravity/locking motif
Comparison games
none
Mechanics (from transcript analysis)
  • Biome cards and pattern scoring — Biomes require matching landscape patterns for points
  • Landscape transformation abilities — Special abilities allow changing some landscapes into others (e.g., melt glaciers)
  • Moon scoring and placement — Moon tiles provide end-game scoring multipliers based on matching landscapes
  • Planet and Moon placement with gravity/locking — Place tokens on a sliding row; once placed, tokens are locked in; can build a Moon for additional scoring
  • Solo mode (Black Hole variant) — Compete against a Black Hole that consumes tiles and scores for itself
  • tile drafting — Draft landscape tokens and place them on your planet to build biomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would recommend just completely ignoring the family mode
  • it's not filled with tons of big decisions it's not going to brain burn you
  • no plastic I think kind of lends itself to that idea
  • the moon keeps scoring and it's a nice synergy
References (from this video)
No references stored for this video.
Video A9Vpv1UstKM Let's Table It Rules Teach at 0:00 sentiment: positive
video_pk 61825 · mention_pk 154481
Let's Table It - Oros video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful tactile tiles
  • Clear explanation of rules in excerpt
  • Interesting twist on traditional trick-taking by using tiles instead of cards
Cons
none
Thematic elements
  • Tile-based management and trick-taking with hidden information
  • Abstract trick-taking using tactile tiles instead of cards; rounds involve flipping a tile to reveal trump.
  • Expository rule explanation with emphasis on mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Leading and winning tricks — The lead determines the required suit; the winner of the trick leads the next turn.
  • Tile Placement — The round winner places two face-up tiles on their player mat; other players place the tiles they played, unless that tile was captured, in which case they gain the trump tile.
  • tile placement and scoring — The round winner places two face-up tiles on their player mat; other players place the tiles they played, unless that tile was captured, in which case they gain the trump tile.
  • tile-based trick-taking — Players play tiles from their hand following the lead suit; the highest tile of the lead suit wins unless a trump tile beats all.
  • Trick-Taking — Players play tiles from their hand following the lead suit; the highest tile of the lead suit wins unless a trump tile beats all.
  • Trump reveal — One tile is flipped at the start of the round to reveal the trump suit, which beats all other suits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Soros is a trick-taking game that swaps out the traditional deck of cards for beautiful tactile tiles.
  • The trump suit is revealed and beats everything.
  • The winner then chooses two of the face up tiles to place on their player mat.
  • Other players place the tiles they played, unless it was taken, in which case they get the trump tile.
References (from this video)
No references stored for this video.
Video BJKc7Dls2VE Let's Table It Review at 0:00 sentiment: positive
video_pk 61826 · mention_pk 154482
Let's Table It - Oros video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful tactile chunky tiles
  • Playmats add variability and aid tile placement
  • Unique twist on trick-taking with tiles
  • Multiple scoring avenues provide depth and strategy
  • Good replayability within a single game through rounds
Cons
  • Scoring and special tile rules are tricky to remember
  • Game can become long at higher player counts
  • Tracking many rules can be overwhelming for new players
Thematic elements
  • Trick-taking with tiles; spatial puzzle and scoring patterns
  • Prehistoric, dinosaur-themed world; abstract tile-based strategy
  • Abstract/educational emphasis on strategy and pattern recognition
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Points awarded for groups of adjacent dinos, eggs, bones, teeth, footprints, and other arrangement-based patterns
  • mats rotation — Mats rotate to the next player after scoring
  • multi-round per player — Number of rounds equals the number of players, affecting game length
  • pattern-based scoring — Points awarded for groups of adjacent dinos, eggs, bones, teeth, footprints, and other arrangement-based patterns
  • Tile Placement — Winner places two face-up tiles on their mat; placement patterns create scoring opportunities
  • tile placement on mats — Winner places two face-up tiles on their mat; placement patterns create scoring opportunities
  • tile-tile scoring rules for various features — Specific scoring for eggs, bones, teeth, footprints; penalties for unplaced tiles
  • Trick-Taking — Players play tiles to win tricks, with the highest lead-tile winning unless a trump tile is played
  • trick-taking with tiles — Players play tiles to win tricks, with the highest lead-tile winning unless a trump tile is played
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Soros is a game unlike any other we've played.
  • simple to learn but tricky to master.
  • These tiles are amazing. They are the perfect chunkiness and feel so satisfying.
  • Not only are you trick- taking with tiles instead of the usual cards, but winning those tricks isn't really how you score points.
  • There are many different ways to gain points throughout the game, and the several rounds of play allow you to try out different strategies each round within one game.
  • be longer at higher player counts.
References (from this video)
No references stored for this video.
Video wlXbqp4F37k Allies or Enemies Top List at 3:51 sentiment: positive
video_pk 61141 · mention_pk 153651
Allies or Enemies - Oros video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bold colors and ocean/island feel
  • distinct mechanic of moving land and warping rules
  • fresh, different theme
Cons
  • rules can be fiddly at first
  • new players may need a longer learning curve
Thematic elements
  • gods smashing land, creating mountains and volcanoes, worship
  • island world that behaves like a Pangea in flux
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a light drafting racing game but it definitely has some summer vibes
  • it's six different little mini timers
  • it's bright and it's colorful and you are trying to defend the islands from oncoming monsters
  • Banner Festival is a really interesting trick taking game
  • it's all based on slasher movies
  • the Heat is in the title
  • Fireball Island ... the Curse of Volcar
  • you flick marbles
References (from this video)
No references stored for this video.
Video k0E_NuveuqA Board Gaming Ramblings Haul Video at 5:15 sentiment: positive
video_pk 41819 · mention_pk 126833
Board Gaming Ramblings - Oros video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Autobahn
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spoiler alert it's good.
  • I think this was like 10 euros, amazing that's almost for free.
  • a big box of Adventure
References (from this video)
No references stored for this video.
Video _-JDaHvM174 The Board Game Garden Discussion at 18:36 sentiment: mixed
video_pk 41718 · mention_pk 126408
The Board Game Garden - Oros video thumbnail
Click to watch at 18:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • ambitious design with interesting choices
  • appealing components
Cons
  • some players find the path to win predictable
  • may require adjustments for new players
Thematic elements
  • world exploration and route advancement
  • Fantasy exploration and strategic expansion
  • exploratory, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Develop capabilities and upgrade locations
  • Resource management / upgrading — Develop capabilities and upgrade locations
  • Worker Placement — Allocate workers to gather resources and perform actions
  • Worker placement / action economy — Allocate workers to gather resources and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am indecisive and cannot pick favorites.
  • I can't get enough of this game.
  • Negotiation is definitely not as bad as I thought it was.
  • Cascadia is one of my favorite games this year.
References (from this video)
No references stored for this video.
Video d02OK5mWYsA The Board Gaming Doctor Discussion at 3:05 sentiment: neutral
video_pk 37353 · mention_pk 229801
The Board Gaming Doctor - Oros video thumbnail
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Thematic integration with witty interaction
Cons
  • Trump-style scoring may be delicate for new players
Thematic elements
  • Trump-style scoring and risk-reward decisions
  • music industry themed
  • table talk encouraged
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — win tricks to maximize points, with twist cards altering values
  • trick-taking with trump-style scoring — win tricks to maximize points, with twist cards altering values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Next Station Paris now fully released.
  • Cartographers now in beta testing.
  • Mojo is now a fully released game.
  • Seven Nights Bewitched is a 2023 asymmetrical cooperative logic puzzle game.
  • Kaa a 2024 game where players take on the role of Savvy Merchants...
References (from this video)
No references stored for this video.
Video AHCSgvrf3nY The Board Gaming Doctor Discussion at 28:34 sentiment: positive
video_pk 34315 · mention_pk 102207
The Board Gaming Doctor - Oros video thumbnail
Click to watch at 28:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability from random map/card setups
  • Rich potential for strategic planning and resource optimization
Cons
  • Complex for new players; requires learning
  • May feel lengthy or heavy in two-player mode
Thematic elements
  • ship/track advancement and resource gathering
  • explore and manage resources on a modular map
  • strategy-heavy, modular resource engine
Comparison games
  • Federation
  • Concordia
Mechanics (from transcript analysis)
  • Modular Board — Cards provide spaces and actions that shift per game.
  • Modular map/cards — Cards provide spaces and actions that shift per game.
  • Worker Placement — Customizable worker actions via seals to extend reach.
  • Worker placement with seals — Customizable worker actions via seals to extend reach.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest feels lighter than viticulture, but intriguing for quicker play.
  • Castle Combo has quick play and surprising depth for a fast 3x3 card grid game.
  • I think this game would play a lot better with more players because that way you would be able to move these highway men a lot faster and they would serve to be more of an impediment.
  • Memoir 44 is a classic thanks to its approachable yet tactical WWII battles.
References (from this video)
No references stored for this video.
Video gGKpqTpHu2A The Board Game Garden Top List at 35:35 sentiment: positive
video_pk 33724 · mention_pk 100285
The Board Game Garden - Oros video thumbnail
Click to watch at 35:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, strategic bag-building with productive decision points
  • two-sided board adds strategic depth and cost choices
Cons
  • theme and naming can be confusing with similar European titles
Thematic elements
  • guilds, books, and development through track-based scoring
  • Medieval Europe-inspired bag-building and resource management
  • elegant but densely strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — draw and manage workers from a bag to draft actions on tracks
  • bag-building — draw and manage workers from a bag to draft actions on tracks
  • track-based worker placement — workers placed on tracks to access actions and resources
  • two-sided board with sun/shadow scoring — placement on sunny or shaded sides affects costs and scoring
  • Worker Placement — workers placed on tracks to access actions and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a dice worker placement game where basically it is hidden information of your dice
  • I would love in the collection
  • life of the amazonia is like Cascadia Plus
  • galactic cruise is ginormous
  • auzl duel is a two-player only game but with more strategic depth
  • Explorers of Neoria has a very unique drafting-to-working mechanic
  • Puerto Rico Special Edition. Fantastic
  • Heaven and Ale was super fun, very strategic and satisfying
  • Galileo Galilei is a fantastic game
References (from this video)
No references stored for this video.
Video XNZnleyVSRo Tabletop Tokki Unboxing at 40:36 sentiment: positive
video_pk 32226 · mention_pk 216061
Tabletop Tokki - Oros video thumbnail
Click to watch at 40:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player interaction
  • thematic take on sabotage and building
Cons
  • noted mis-spellings in discussion; potential confusion
Thematic elements
  • sabotage, planning, stealing, building
  • medieval/agrarian contest between towns
  • compact, strategic duel-like interactions
Comparison games
  • Herreros
  • Horos (Buttonshy)
Mechanics (from transcript analysis)
  • tile/dowel-like action cards — two-player game with planning and hidden actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love solo, love puzzling natured stuff, love solo games.
  • This box could be yours. I'm trying to call again and get rid of some more games.
  • I love word games. If y'all have any recommendations for cool word games, let me know.
  • Wizards Cup I already have technically on there. Horos—two-player game from Buttonshy.
  • The English version with English cards—it's going to be better than my mouth.
References (from this video)
No references stored for this video.
Video 1Pg5eNt-JZc Game Night Picks - Pair Of Dice Paradise Discussion at 3:55 sentiment: positive
video_pk 30856 · mention_pk 90968
Game Night Picks - Pair Of Dice Paradise - Oros video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique tile-shifting engine
  • sensible three-to-four player experience
Cons
  • less optimal at two players without a dummy
Thematic elements
  • tile shifting and temple building
  • ancient temple/search culture
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — actions can be upgraded over time to enable more powerful options
  • Tile Placement — tiles move and combine to form larger tiles; players build temples and use a track
  • tile placement/shift — tiles move and combine to form larger tiles; players build temples and use a track
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love push your luck games.
  • Wavelength is one of my favorite party games of all time.
  • Quacks of Gwedlinburgg is still in my collection, and it's one of my favorite games of all time.
  • I believe Starship Captains is both my favorite game and I think the most underrated.
  • So Clover is a great party game. It is one of those that has never failed when I introduce it to any group.
  • Camel Up is just silly fun, right? Every time I play it, there is laughter.
References (from this video)
No references stored for this video.
Video TXL1vsKLhbU Board Stupid Review at 0:12 sentiment: positive
video_pk 30491 · mention_pk 89733
Board Stupid - Oros video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique twist on trick-taking with no-follow rule
  • Exciting bidding mechanism with risk-reward
  • Good value for price (~£10)
  • Portable, compact design with quality art
Cons
  • First-edition rule gaps (missing tie-resolution details)
  • 3-player variant rules less robust
  • Might feel longer for pub game (30–45 minutes)
Thematic elements
  • Alchemical metals and transforming base metals into gold
  • Alchemy-themed trick-taking strategy in a modern abstract setting
  • abstract
Comparison games
  • The Crew
  • Fox in the Forest
  • Uno
Mechanics (from transcript analysis)
  • Bid-based scoring — Before each hand, players bid how many tricks they aim to win; exact bid doubles the points, over/under yields no payoff.
  • Compound Scoring — Winning the majority of round tokens yields victory; game ends when tokens are collected.
  • Predictive Bid — Before each hand, players bid how many tricks they aim to win; exact bid doubles the points, over/under yields no payoff.
  • Round-based token scoring — Winning the majority of round tokens yields victory; game ends when tokens are collected.
  • team play option — In four-player games, players form two teams with shared bids and coordination.
  • Trick-Taking — When a red card is led, players may not follow red; any other card can be played.
  • Trick-taking with no-follow rule — When a red card is led, players may not follow red; any other card can be played.
  • Trump cards and gold cards — Special cards (gold/trumps) provide scoring opportunities and strategic leverage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trick taking is a bit of a boom at the moment; Orum adds a twist with no-follow.
  • Backwards with a twist so instead of having to follow the suit in Orum you cannot follow the suit.
  • It's a great mechanics... basically bet on yourself.
  • For £10 I'll pick it up and give it a go.
  • The bidding system behind it is what makes this thing really sing.
  • Best thing about this is the shiny gold box.
References (from this video)
No references stored for this video.
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