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Outlive box art

Outlive

Game ID: GID0237455
Game Info
Year
2017
Collection
Ratings
Creator Score
Mechanic profile
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Description

Outlive is a management/survival game in a post-apocalyptic universe in which nature has overcome its rights amongst the world of Men. In Outlive, players have six days (turns) to send heroes gathering resources during the day, while avoiding threats from other players and reinforce their settlements during the night, trying to recruit new survivors and adapt to the new world. The specifics: movements and resource gathering are compelled by your hero's strength.

You play six rounds (six days) that are divided between the day phase and the night phase. During the day phase, you move your four heroes of different strength on the board to collect resources with a mechanical movement innovative and interactive.

During the night phase, you manage your shelter, feed your survivors and recruit new ones, organize your survival, and improve your rooms and objects.

Only one clan can outlive this devastated world!

Description

Outlive is a management/survival game in a post-apocalyptic universe in which nature has overcome its rights amongst the world of Men. In Outlive, players have six days (turns) to send heroes gathering resources during the day, while avoiding threats from other players and reinforce their settlements during the night, trying to recruit new survivors and adapt to the new world. The specifics: movements and resource gathering are compelled by your hero's strength.

You play six rounds (six days) that are divided between the day phase and the night phase. During the day phase, you move your four heroes of different strength on the board to collect resources with a mechanical movement innovative and interactive.

During the night phase, you manage your shelter, feed your survivors and recruit new ones, organize your survival, and improve your rooms and objects.

Only one clan can outlive this devastated world!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 10 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–11 of 11
Video aCtwmdgoAUw Getting Games Discussion at 25:14 sentiment: positive
video_pk 91950 · mention_pk 246857
Getting Games - Outlive video thumbnail
Click to watch at 25:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyed the puzzle of planning rounds
  • engaging and tense resource management
Cons
  • potentially punishing if resources are mismanaged
Thematic elements
  • shelter-building, resource management, and survivor welfare
  • post-apocalyptic world with radiation and survival theme
  • puzzle-like survival decisions across days
Comparison games
none
Mechanics (from transcript analysis)
  • cycling/restocking resources — resources restock at round beginnings and deplete during rounds
  • per-round decision pressure — balance shelter, resources, and survivor welfare to avoid losses
  • Resource Management — manage food, water, water, shelter, and ammunition to sustain survivors
  • worker placement with four heroes — move four workers (heroes) to locations to gather resources and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially kind of a Cold War type of game where you're trying to build these nuclear bombers and nuclear submarines
  • this is an adventure style game where each player will first of all it's fully cooperative and each player is gonna take on the role of an asymmetric hero
  • it's a sprawling game with so many ideas packed into one box
  • this game is all about timing
  • you are trying to influence six different guilds and the more influential you are in the guilds you are the more special actions that you will gain
  • the puzzle for this one like figuring out what you can feasibly accomplish within a round
  • I'm looking forward to playing this one again
References (from this video)
No references stored for this video.
Video jvoYxwIT1as Getting Games Discussion at 11:27 sentiment: neutral
video_pk 91905 · mention_pk 246701
Getting Games - Outlive video thumbnail
Click to watch at 11:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an ongoing ripple effect of me changing the channel up and not making reviews any more
  • I've been thinking about doing this for a while and I finally went about changing my audio setup in here
  • thanks for watching
References (from this video)
No references stored for this video.
Video GbxN24-YMzw BoardGameBollocks Top List at 5:01 sentiment: positive
video_pk 88538 · mention_pk 233653
BoardGameBollocks - Outlive video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic auction game.
  • Real-time and fast-paced.
Cons
  • A little bit Hasbroy (implies commercial or simplified).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Electronic Component — Uses a contraption with batteries that determines turn order and times bids.
  • Real-time bidding — Players have a set amount of time to bid before a buzzer sounds.
  • Set Collection — Can score double points for collecting three or more of the same item.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember if your favorite bidding slash auction game isn't on this list that's because hey we haven't played it or B we think it's [__] so remember if you're new here then please consider subscribing to this channel hit the like button and all that YouTube [__] see you after this
  • Well I'll say that if you're playing with a la playground if you mix two sets together you're going to be here till the cows come home
  • The thing that makes this game fantastic is that the real value of the item you're bidding on is only known at the end of the auction when you [__] want it right
  • You might end up buying an outhouse for a shitload of money and then flogging it for [__] all
  • So if you ain't got no mates you're in the [__] in yeah
  • It causes an absolute Ruckus when you write down an astronomical bid for Chinese housing right only to be usurped by an even more batshit crazy bid from your Mabel that causes everyone's eyes to pop out of their socket and the hemoroids to fall from your ass
References (from this video)
No references stored for this video.
Video WJD7QBwqM1c UndeadVikingVideos Discussion at 19:53:52 sentiment: positive
video_pk 87981 · mention_pk 230780
UndeadVikingVideos - Outlive video thumbnail
Click to watch at 19:53:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is described as awesome and fantastic.
  • The reviewer loved every minute of it.
  • It's great for solo play.
  • Good system for managing a vault.
Cons
  • The reviewer had a negative experience with the publisher not sending promised deluxe versions.
  • Expansion for the game is considered 'obtaniuam' (unobtainable).
  • The game was re-released in French only.
Thematic elements
  • Survival and resource management
  • Post-apocalyptic
Comparison games
  • Fallout
Mechanics (from transcript analysis)
  • Area Control — Placing flags on locations to claim them implies an area control element.
  • Resource Management — Managing resources is a key aspect of the gameplay.
  • Set Collection — The game involves collecting specific items or sets, such as collecting unique swords.
  • Worker Placement — The game is identified as a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you missed out on the world of midgard Kickstarter the patch manager at late pledge pledge manager is live
  • last Light is currently live on game found
  • almost 2700 backers in the last flight 312 Grand go check that out
  • the jetbridge pledge manager is like a is is a program that is in our Shopify that allows us to make a pledge manager within our Stone
  • Gathering of Vikings February 23rd through the 25th at the Romantic Moon Event Center in lovely Morehead Minnesota
  • apparently the Carin estate's not too happy with this oh I can't imagine why yeah like they gave no permission sh you know they just took it and rain with
References (from this video)
No references stored for this video.
Video cnY1DKzfys8 Getting Games Playthrough at 0:51 sentiment: positive
video_pk 63550 · mention_pk 156978
Getting Games - Outlive video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Equipment and room systems create strong strategic depth through discounts, free builds, and synergies
  • Clear multi-phase structure (day/night/recovery) that drives planning
  • Live, detailed playthrough with explicit explanation of rules and decisions
Cons
  • Gameplay can be highly puzzle-like and require careful planning to optimize actions
  • Resource scarcity and multiple simultaneous threats (nomads, thieves, wildfire) add complexity and tension
Thematic elements
  • survival, shelter-building, resource management, and radiation
  • post-apocalyptic nuclear wasteland
  • board game playthrough with live narration and step-by-step explanation
Comparison games
none
Mechanics (from transcript analysis)
  • Backpack and microchips — certain rooms provide backpacks that allow gathering microchips; microchips are used to activate certain abilities or filter water.
  • Cargo ship and city scavenging — cities and the cargo ship provide scavenged items; some spots give survivors directly to shelter; there are first-player tokens and pressures associated with these routes.
  • Equipment and upgrades — players can gain broken equipment, repair it, and build new equipment; equipment provides bonuses and can modify actions in various locations.
  • Events — each round has events that apply negative effects; nomads and thieves remove or steal resources from cities and city stacks.
  • Events and nomads/thieves — each round has events that apply negative effects; nomads and thieves remove or steal resources from cities and city stacks.
  • Hunting and strength — to hunt wildlife, players spend strength equal to the main value on the animal; hunting yields meat and other resources; some rooms modify hunting outcomes.
  • Movement and activation — players move up to two locations around a perimeter, activate spaces, and activate effects based on hero and location.
  • Radiation track and upkeep — a radiation track progresses over rounds; survivors in the airlock block radiation; keeping radiation low is important for scoring points.
  • Shelter and room management — each player has a shelter with subterranean rooms; starting with some rooms, building rooms costs resources, and rooms have activation rules tied to survivor placement.
  • Track Advancement — a radiation track progresses over rounds; survivors in the airlock block radiation; keeping radiation low is important for scoring points.
  • Upkeep and resources — every round ends with upkeep costs in wood, water, canned food, meat, etc.; players must manage scarce resources to survive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video xYyH2Ck4tcc Watch It Played Rules Teach at 2:58 sentiment: positive
video_pk 39101 · mention_pk 117892
Watch It Played - Outlive video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, instructional setup and demonstration
  • Two intuitive clue types (categorize and compare) that guide deductions
  • Hidden information creates engaging tension and strategy
  • Public clues keep all players aligned and invested
  • Accessible to two players with a simple yet deep puzzle core
  • Tactile components (tiles, stand, markers) support learning and engagement
Cons
none
Thematic elements
  • Logic deduction, hidden information, and competitive clue interpretation.
  • An abstract number-deduction puzzle where five colored tiles, each labeled with a unique number 1–60, are used by players to infer their own hidden values.
  • Instructional demonstration with explicit setup and live-play examples.
Comparison games
none
Mechanics (from transcript analysis)
  • board-guided deterministic tracking — Each player uses a personal board with an arrow and a markers-based method to track which numbers could be on their stand, reinforcing logical progression.
  • clue-based deduction: categorize — A player uses a chosen tile to place within their stand’s order to reveal relational information about neighboring tiles, without stating exact values.
  • clue-based deduction: compare — A player asks whether the selected tile has the same number of dots as another tile; outcomes (yes/no) influence subsequent deductions and are made public.
  • constant updating and marking — Players cross out impossible numbers on their boards and may erase and re-mark as new information becomes available.
  • Deduction — A player uses a chosen tile to place within their stand’s order to reveal relational information about neighboring tiles, without stating exact values.
  • Hidden Information — Each player cannot see the values on their own five tiles and must deduce them from public clues and visible table tiles.
  • public-information sharing — All clues and tile comparisons are visible to all players, ensuring the deduction process is transparent and collaborative.
  • starting player rule — The youngest player starts; turns proceed clockwise around the table.
  • turn-based reveal and deduction — On each turn, a tile is revealed from the supply, its value is announced, and players integrate the new information into their deductions.
  • win condition: announced five — A player may publicly announce the five numbers in ascending order; if correct, they win immediately; if incorrect, they are eliminated from further play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be the first person to correctly guess all five values on your tiles and you win.
  • Got five.
  • Blue must be greater than 31.
  • This sideways clue means that our blue tile cannot have two dots.
  • If you think you've identified the values of all five tiles in your stand, you may announce your guess of them at any time, even during another player's turn, just shout, Got five.
  • And that's everything you need to know to play Gut Five.
  • The arrow going through these will help ensure you fill the boxes in the order matching their positions on your stand.
  • You'll also find forums for discussion, pictures, other videos, and lots more over on the games page at BoardGameGeek.
References (from this video)
No references stored for this video.
Video rZfhJxhYyXM Meeple Mountain Discussion at 0:44 sentiment: positive
video_pk 28865 · mention_pk 84743
Meeple Mountain - Outlive video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging social interaction
  • Allows winning without lying
  • Accessible bluffing mechanic
Cons
  • Relies on player dynamics and bluffing skill
Thematic elements
  • Bluffing game; reading other players' lies
  • Wild West
  • Social deduction; light and strategic
Comparison games
  • Cockroach Poker
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players bluff about their actions to mislead others
  • bluffing — Players bluff about their actions to mislead others
  • Social Deduction — Players try to determine who is lying and who is telling the truth
  • Social deduction / reading tells — Players try to determine who is lying and who is telling the truth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fantastic artwork by Adam MacGyver so like really pops for people
  • it's a game where you're it's only return when you're in the back and you're trying to deliver treats to make the neighborhood kids happy
  • you can totally win without ever lying
  • we're going to start a new line of bigger box games to kind of be able to expand a little bit more of what we do
  • backers pulled it off
References (from this video)
No references stored for this video.
Video cjVOQBbWYz4 Heavy Cardboard Discussion at 4:23 sentiment: positive
video_pk 10580 · mention_pk 119626
Heavy Cardboard - Outlive video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quirky but cool
  • group enjoyed digging into this
Cons
none
Thematic elements
  • Rail networks / cube rail construction
  • Cube-rails game
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • cube rails — Rail network construction in a cube-based representation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're able to more accurately play and forecast what it is going to be coming each week
  • starting July 29th we're going to start releasing the podcast every other Monday
References (from this video)
No references stored for this video.
Video 9gFPWK4hZKA The Secret Cabal Gaming Podcast Top List at 5:26 sentiment: positive
video_pk 10416 · mention_pk 30667
The Secret Cabal Gaming Podcast - Outlive video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich theme with deep gameplay
  • Variety of strategies and paths to win
  • Beautiful production
Cons
  • Some potentially broken rooms (optional) mitigating difficulty
Thematic elements
  • Survival and community-building
  • Post-apocalyptic landscape with day and night phases
  • Deep thematic euro with narrative events
Comparison games
  • Through the Ages
  • Arkham Horror
Mechanics (from transcript analysis)
  • Cooperative/competitive tension with events — Global events challenge all players; can be mitigated
  • day/night phases — Day phase on the board; night phase at your compound building rooms
  • Resource Management — Gather resources (ammunition, metal, electronic parts, food) and manage a compound
  • worker/resource management — Gather resources (ammunition, metal, electronic parts, food) and manage a compound
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railways of the World is the best train game ever.
  • Concordia could be the best game I've ever played.
  • Nemo's War is a masterpiece from Ian O'Toole.
  • Glory to Rome is a masterpiece.
  • Dungeons & Dragons is clearly my number-one favorite game of all time.
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 16:43 sentiment: positive
video_pk 8303 · mention_pk 24390
Foster the Meeple - Outlive video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sounds cool
Cons
  • Might not be zombies
Thematic elements
  • Survival
  • Post-apocalyptic
Comparison games
none
Mechanics (from transcript analysis)
  • resource collection — Place your apocalypse team to secure items events and resources then build a base
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video Z_l3aHipJOI The Secret Cabal Gaming Podcast Top List at 5:30 sentiment: positive
video_pk 897 · mention_pk 2553
The Secret Cabal Gaming Podcast - Outlive video thumbnail
Click to watch at 5:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive post-apocalyptic theme
  • tight base-building loop
  • beautiful components (as noted)
Cons
  • random expansions can be unbalanced
  • expansions can be divisive
Thematic elements
  • Base building, scavenging, survivor management
  • Post-apocalyptic survival
  • theme-driven, semi-realistic
Comparison games
  • Wasteland Express Delivery Service
Mechanics (from transcript analysis)
  • base-building — build rooms and upgrade your compound
  • conflict and interaction — players can interact/steal from each other; group events require cooperation
  • resource management / worker placement style — allocate resources to keep survivors fed and happy
  • scavenging / exploration — send teams to scavenger sites to gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Aquasphere is is such a unique game"
  • "this is a space race you're trying to get more points"
References (from this video)
No references stored for this video.
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