Pagoda is a two-player only game in which players compete to build multiple layers of up to six pagodas. Each player has five face-up and two face-down colored cards, and they use these cards to build colored pillars and levels of the pagoda. Once a pillar has been placed on the ground floor, all other pillars placed must be of the same color. When someone places the fourth pillar on a level, he places a floor tile of the pillars' color on top, with this tile have colored dots to indicate which color of pillar can be placed on top.
Players score points each time they place a pillar, with a pillar on ground level being worth one point, a pillar on the second floor two points, and so on. When a player places a floor tile, he gains one point as well as two actions associated with that color on his individual action board. The fourth floor tile is placed upside-down to show only one colored dot. Two pillars can be placed on this dot, each worth five points, and once placed the pagoda is finished. After three pagodas are finished, players finish the round, then the player with the most points wins.
- Decision tradeoffs between immediate needs and long-term goals
- Drafting new cards each turn creates evolving strategy
Mechanics (from transcript analysis)
- card play with icons — Each turn you play a card, triggering its action by icons; bottom cards provide scoring of various kinds.
- sliding card rows — Played cards slide to the right; after three cards, the bottom triggers scoring or discard.
Video topics + discussion points
Quotes (from this video)
- Everything about the design of this game is obvious. It's so intuitive how it works.
- Simultaneous worker placement. Simultaneous.
- I think that's a key identifier of a truly innovative game.