Paleo is a co-operative adventure game set in the stone age, a game in which players try to keep the human beings in their care alive while completing missions. Sometimes you need a fur, sometimes a tent, but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay, you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.)
What might keep you from painting that mammoth? Death, in all its many forms.
Each player starts the game with a couple of humans, who each have a skill and a number of life points. On a turn, each player chooses to go to one location — possibly of the same type as other players, although not the same location — and while you have some idea of what you might find there, you won't know for sure until you arrive, at which point you might acquire food or resources, or find what you need to craft a useful object, or discover that you can help someone else in their project, or suffer a snakebite that brings you close to death. Life is full of both wonders and terrors...
At the day's end, you need food for all the people in your party as well as various crafts or skills that allow you to complete quests. Failure to do so adds another skull on the tote board, and once you collect enough of those, you decide that living is for fools and give up the ghost, declaring that future humans can just admire someone else, for all you care.
Paleo includes multiple modules that allow for a variety of people, locations, quests, and much more during your time in 10,000 BCE.
What is Trick Taking?
Sail - Playthrough With Friends
Images
- great card game
- my wife and I have played to death
- we've rung about as much as we can out of those scenarios
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everyone. As you can tell, I'm not at the studio right now. I'm at beautiful NY Beach in Newport, Oregon on vacation with the family.
- And I wouldn't necessarily bring all of these games on any given vacation, but these are some of the games that are kind of like my go-to travel games whenever I'm considering, hey, I'm going on a trip.
- But it's it's a game that I need to let it set in.
- And for whatever reason, just didn't make the top of the list.
- As far as I'm concerned, Radlands is just one of the best head-to-head dueling games of all time.
- But it's one of those ones where I know if I bring with me, I can get a bunch of games in, especially if there's someone else who likes head-to-head card games.
- And it is so compact.
- Hive is just one of those games that I it's going to be timeless. I think Hive is going to outlast me.
- but this is the kind of game that I would definitely bring to a cabin if I knew that I was going to have other gamers there.
- And you know what? Splender Duel hands down better than Splendor.
- So, number five is on here because well probably Splender Duel is only two players and I need games that can accommodate a higher player count but have interesting mechanics but are easy to teach and you cannot go wrong with Sushi Go.
- Sky Team itself is just one of the all-time great cooperative games as far as I'm concerned.
- It's one of the all-time great two-player games, and it's one that I'm always going to bring traveling with me.
- Oddlands, but it is just a fantastic tile placement game using cards where each card has four different terrain quadrants on it and then you're using that to place animals in habitats.
- It also has a really good solo mode which if you're on vacation sometimes you find yourself alone and you got nice 20 25 maybe 30 minute stretch and you want to play some Oddlands or some other games solo.
- Everyone tends to love Flip 7.
- It's push your luck heaven.
- It's kind of a cheating game, but it's Reicide.
- Reisside is legitimately one of my favorite cooperative games of all time.
- If you like high pressure, short playing, easy to learn but difficult to master games, Reicide is hard to beat.
- This is Reicside and it's my all-time favorite travel game.
- But above all else, thanks for being such a great community.
References (from this video)
- avid commenter on our Facebook page and um he heard that I enjoyed Skirmish style maners games
- he contacted me one day and he said listen if you like skirmish games I think you'd really like this Rodney and I'd love to be able to send you some stuff from alfo
- really appreciate him sending this along to me
- love Miniatures
- theme would really appeal to
- opportunity I have to try to spread that a little bit in my local area
- has a bit of mature content
- the theme is certainly mature so if you're watching at home with your kids this may be something that some of the graphics images may not be suitable
- skirmish style miniatures games
Mechanics (from transcript analysis)
- fate deck — instead of rolling dice you have like a deck of cards and you draw from that to get your numbers that you need
Video topics + discussion points
Quotes (from this video)
- hi welcome back to watch of played my name is Rodney Smith got a little unboxing to do here sort of and some news I wanted to share with you
- we've started our dust Warfare Series this is a miniature game I'm really excited about doing this I wanted to challenge myself to see if I could teach a miniature game on the series and not drive everyone crazy in the process
- now one thing I do note after we finish dust Warfare I'm going to need to take a little break from the heavier Miniatures game so although descent to on the deciders vote and I'm really looking forward to doing that game I am I need a little break need to do something lighter break it up a little bit have a bit of variety so I'm not sure what it'll be but we'll throw something else in there before we dive into something like descent 2
- now speaking of diving in let's take a look at see what's inside of this box this box came to us from our friends over at passport game studios you might remember that name they're the ones who are publishing teido here in North America we did a series on that and len over there sent me a couple more games
- and the designer of this game stefhon Feld I've tried out one of his other games recently castles of burgundy he's done a bunch of games well the game castles of burgundy I quite look forward to trying again and again so I'm I'm interested also checking this one out um you might have heard of Ryan metler I'm sure you have he's a reviewer at the dice tower very quality reviewer over there and he's a big fan of Euro games and Tran is definitely one of his favorite so that's a pretty high recommendation I'm really looking forward to diving into this one although speaking of lighter games this I believe it is not
- well we've also got the game Kua this is is a very differently themed game this one you're playing as the role of a god over an island so are the other players and you are trying to punish and reward them the inhabitants of that Island to uh to sway them over to your way of being U and to get the most points so again not like a theme I have in any of my other games so I'm interested in trying this out and seeing how it goes plays up to eight players I don't have a lot of games that play that number of players so interesting to check that out
- because I talked to Christopher the viewer who sent this to me in advance um but it's a lot bigger than I expected so now I'm not entirely sure I know the contents are written on the cover and I've been avoiding looking at this I hate spoiling stuff I was not one of those kids who wanted to know what his Christmas gifts were before he opened them I always love the surprise of it and the same here
- Christopher contacted me we've talked quite a bit back and forth actually he was an avid commenter on our Facebook page and um he heard that I enjoyed Skirmish style maners games and he's become a big fan of the game malao which is by weird Miniatures and he's been telling all his friends about it spreading it around in his community and he contacted me one day and he said listen if you like skirmish games I think you'd really like this Rodney and I'd love to be able to send you some stuff from alfo
- the game malao instead of rolling dice you have like a deck of cards and you draw from that to get your numbers that you need
- this is really everything that you need to get started but there's still more more what does he say in here um enjoy the models and let me know what you think of the story wow okay so some additional models to put with a faction now I've heard that I've heard that sometimes you get a starter box it's great for learning the rules and getting started but if you really want to fill out your crew you pick out a few of these extra guys as well three extra models Christopher what am I supposed to say here man this is altogether too generous
- oh listen thank you so much uh I know exactly what it's like to have real passion for a game want to share that with somebody thank you so much for sharing that with me I really really appreciate that um I love Miniatures games uh I love learning about them even when I don't get a chance to play them a lot and in my local area I'd like to get some Min gaming going I know a couple people I think this theme would really appeal to so this may be the opportunity I have to try to spread that a little bit in my local area oh man
- um along with Christopher I want to thank all you guys I want to thank the kind of Publishers who send stuff to us really appreciate seeing the show support it means a lot lot to me really helps keep me motivated to keep doing it
- yeah I don't know you know how it is I I I never know how to really exactly say thank you except to keep saying it over and over again so I'm going to stop stop saying it for now and and leave you until the next episode thanks for watching
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Turns out I'm not inflammable. I mean infallible.
- We now know Funko is planning to bring us 40 games and I said that I thought there would be family games with big IPs attached I'm imagining a roster of family weight games with a host of intellectual properties attached to them.
- The Goonies: Never Say Die being designed by Prospero Hall the design team behind Villainous, FunkoVerse, Pan Am, Top Gun, Wonder Woman, talk about Fast and Furious which they also designed.
- Maximum Apocalypse Wasted Worlds is the anticipated continuation of the cooperative roguelike game series.
- It's that most wonderful time of the year where we all gather around our festive monitors and rekindle our love for board games by saying things like what on earth is that game.
- Fantasy Realms is really a four year old game I suppose it's new release in German makes it eligible for a nomination but it does strike me as an odd choice as it's an older game but it's fun just maybe kind of weird to see.
- It's not controversial but it's interesting and I like talking about board games give me a break.
- The Goonies: Never Say Die is a one versus all asymmetrical game full of skill checks and minis and traps and treasure and puzzles and challenges as you try as a group to find hidden riches before the Goondox master which definitely has the acronym GM can undo your plans by sending the outlaw Fratelli family or even One-Eyed Willie himself after you.
- The Adventures of Robin Hood is a storybook driven game as you live out ever evolving daring deeds.
- MicroMacro which started its promotion last year as a series of cryptic social media posts and postcards as you solve 16 cases that span an intricate massive map.
- Zombie teens evolution is the sequel to Zombie Kids Evolution where you'll be working to collect ingredients to find the zombie antidote before time runs out.
- CGE has begun their launch of the solo campaign for the Lost Runes of Arnak with a free four chapter solo campaign named the Search for Professor Cuttle.
- In the campaign the famous Professor Cuttle's expedition has vanished somewhere in the uncharted waters of the Pacific Ocean while searching for a mysterious island nobody believed existed which it seems the professor may have found but no one knows what happened to him or his expedition.
- What an incredible burden I don't know how I do it.
- Brass Birmingham digital has been more formally announced following last year's tease about the possibility it's allegedly most likely going to be making its way onto Steam and other platforms sometime in the very near future.
- Dominion is getting an app now you might say to yourself Dominion already has an app is two of them and a website you can play it on but this is different and new Temple Gates Games are fitting the new app with a whole bunch of artificial intelligence which is of course deliciously ominous because it's smart enough to be able to play even win with cards that have yet to be designed essentially the AI doesn't learn how the cards work it instead learns how each element of each card works meaning that those elements when they're used on new cards you'll already know how to use them against you as you play against it.
- Looks like an Elder Scrolls board game is on the horizon.
- There Will Be Ghosts a new game by Isaac Vega of Dead of Winter fame.
- It's slated as actually being a scary board game which is a concept I couldn't be more excited about.
- The new game is being specifically designed to be a horror game that will legitimately try to frighten its players.
- We'll be there the whole darn team to play games hold events and generally support the convention in any way we can so it's an exciting venture and we really think you'll enjoy the con.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's just a really exciting experience to pitch these games
- Jessica did all of the graphic design
- I believe in these games
- I don't think I'm ever going to make money off of these maybe I will who knows
- Spiel felt like Disneyland for five days
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's just a really exciting experience to pitch these games
- Jessica did all of the graphic design
- I believe in these games
- I don't think I'm ever going to make money off of these maybe I will who knows
- Spiel felt like Disneyland for five days
References (from this video)
- Beautiful deluxe components and screen-printed meeples that enhance table presence.
- Thematic artwork and ship/ Kraken visuals make the game feel immersive.
- Asymmetric powers add variability and replayability across scenarios.
- Engaging two-player cooperative experience with clear cooperative goals.
- Scenarios provide adjustable difficulty for varying audiences.
- Two-player only (no solo mode or larger player counts) which limits playgroups.
- Some scenarios are very challenging and can be hard to win, increasing the learning curve.
- The board setup with tentacles can crowd the table and sometimes obscure pieces.
- Cooperation against a shared maritime threat, guided by asymmetric character powers and scenario-driven layouts.
- Two-player cooperative voyage across a sea-map with storms and a Kraken, moving a ship to an end zone.
- Scenario-based map setups with evolving Kraken encounter; thematic board enhances immersion.
- The Crew
- Potato Man
- Cat in the Box
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Each player controls a character with unique abilities affecting movement and decisions.
- Asymmetric powers — Each player controls a character with unique abilities affecting movement and decisions.
- Card-driven movement — Cards contain symbols that move the ship forward or alter options when a trick is won.
- Cooperative Game — The team must reach the End Zone before losing conditions (storms, Kraken, or deck depletion) occur.
- cooperative win condition — The team must reach the End Zone before losing conditions (storms, Kraken, or deck depletion) occur.
- deck management — The Kraken deck and storm cards drive risk; damage shifts card quality and flow, with top Kraken card accelerating threat.
- scenario-based difficulty — Multiple map layouts change objectives and complexity, offering adjustable challenge.
- Trick-Taking — Players follow suit; no trump; highest card of the led color wins the trick.
Video topics + discussion points
Quotes (from this video)
- Sale is a light to medium trick taking game
- Brand new Cooperative trick-taking game
- two-player trick-taking game
- I love trick-taking games
- I really love the artwork in this game
- the Kraken deck is composed of the ones and twos of each suit and then that Kraken card goes at the bottom
- the cards are beautiful too this is a must follow trick-taking game
- Remember by the end of the second round you've got to be past this first storm
References (from this video)
- Interesting premise
- Progressive worker placement was something new and different
- Incredibly swingy card system due to random draws
- Lacks mitigation for card draw luck
- Didn't feel different enough from the original formula
- Came out when there were already many similar games
- Farming
Mechanics (from transcript analysis)
- Card Drafting — Players draw cards that can provide actions and scoring opportunities, but the draw is random.
- Worker Placement — Progressive worker placement where the more a spot is used, the more expensive it becomes for other players.
Video topics + discussion points
Quotes (from this video)
- I'm hungry all those ones where you got to build buildings get your Farms get your resources going feeding people that's one leg of what he does
- This just feels like another Rosenberg game like nothing new nothing less just kind of exists
- New York Zoo just felt like a big dud for me
- I just found it fundamentally boring and fiddly as hell
- So you know too much downtime in length for a small card game just kills any intention I would want to ever play it again
- It gives you a lot of really ansty decisions
- The amount of stuff in this game is insane and it's very overwhelming for a lot of people but man for someone like me who wants to get them into a game is to give me a ton of options all of which feel good and are rewarded is just heaven for me
- This is a game I absolutely adore it's being threatening to go into my top 10 of all time
- The biggest problem Feast of Odin has is one the theme is completely lost
- Stay away from shares okay there are Publishers and designers out there who love making these boring economic games about shares
- regardless of whether you were starved as a child just feed your people and remember it's only a game
References (from this video)
- Strong punishing aspect
- Engaging threat and dread
- Could be more interesting without punishing elements
- Random tile draws can be surprising
- Can lose a lot based on countdown mechanisms
- Managing a population and resources
Mechanics (from transcript analysis)
- bidding — A bidding and resource management style game.
- Event resolution — Countdown mechanisms reveal tokens that trigger bad events.
- Resource Management — Players manage population, food, and other resources.
- Set Collection — Acquiring resources to buy new tiles.
Video topics + discussion points
Quotes (from this video)
- these games go that extra mile to make your life that much more difficult
- these ones are mostly driven by the game itself trying to again cause problems for the players
- I think in the year of the dragon is just so much a bigger step above those other ones I didn't want to have several stepf games on the on the same list
- it is the core DNA of a game like in the year of the dragon and I think is a wonderful wonderful design
References (from this video)
- Halo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't not every game needs to have deep lore Some people just want to play fun games Some people want to take the lore from game a and bring it into a game B where they like the rules better
- lore is interchangeable so you know one of my favorite games out there is space weirdos it has literally no lore it's fine I make up lore on the Fly
- I like the fact that they're giving you options to play with the models you already have without having to go through and go geez I don't know what are they trying to get a point like what is this again you're like well these guys are supposed to be tyranids oh well it didn't come across as tyranids or whatever I have a whole bunch of tyranids and so I should use this
- the rules are generic not the lore
- Are they officially model agnostic I mean sure yeah you can use whatever ever models you want I mean to be fair every game is officially model agnostic even if they don't say it is it is
- I just don't like moving them in a chunk I like being able to move them separately I don't like that that just here's a thing and the the type of play where it's like well this part has to wheel over and do this and then then you're attacking from a flank
- rivenstone is the game that you're talking about
- the problem is this well it's not the problem here's the most recent answer they still haven't produced the stuff yet but the most recent email I got from them which I think was in July was them saying another company is basically buying the game from us and they will do the production and the the Fulfillment
References (from this video)
- Deep game
- Interesting theme
- Still a prototype, not yet released
- Sounds scary
- Survival and investigation of violence
- Mexican community suffering violence
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Pixies blew us away I love it love it love it love pixies
- the actual comic covers win you over the comic covers are great
- if you a comic lover you're going to probably love this game but if you're someone like me it's going to be all right
- the gang um it is poker on steroids now
- it is not a co-op game it's a it's on the box contrary to what it's on the box contrary to what is written on the box TR they made a mistake it is not Co-op
- we lost every time we played that thing what seven times
- some people don't know how to build a poah hand
- the thing about the game you can't talk so there's no Alpha gamer
- I'm confused most of the time with this gambling stuff that's why I don't do it in Vegas
References (from this video)
- sci-fi
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- please explain painting Optical camouflage on spaceships I know rule of cool I don't know it just looked neat I guess that's the same thing
- all the stls that you buy or whether you buy the stuff through uh only games like if you get them printed like if you don't have a printer yourself they can do print on demand as well with those with those same six figures basically it's a 50/50 split
- it's literally you take off the little silicone kind of cover that goes over the whole nozzle thing so you don't burn yourself on it I guess you take that off you pop off the plastic thing there's a little clip little metal clip you uncp it and then you pull the nozzle out and the nozzle is magnetized so it doesn't like fall out as soon as you uncp it
- I saw a thing on Facebook about a machine that you just dump all your old pla into and it'll melt it all down and then create a new pla spool which I'm like well that sounds like an awesome idea
- I think they're that scared of 3D printing I think they don't want to do it
- I don't think that's really that's not the point is to to beat Games Workshop
- you create a game like Vince and I do or like fat dragon games does or like lots of different companies you create a game because you want to do it you're not out there to be like the best you're out there to put out a game that you enjoy and then hopefully people will pick up and enjoy as well
References (from this video)
- very good abstract game
- recommend to pretty much everyone
Mechanics (from transcript analysis)
- abstract — very good Abra game
Video topics + discussion points
Quotes (from this video)
- this one is an abstract game that actually worked pretty well
- oh boy oh boy this is a game I don't have to think about it I I I could even think about giving it lower than a d but I will give it a d now
- the design doesn't work at all it's so specific there's like so much text on the cards it's i' I've I've never seen cards like that
- this is we have the suspicion that this is AI generated or at least some of it uh like what the regarding the rules in the design because wow this is really cumbersome
- it's a solid game this is like a game that is has a cool premise it works very well but it's nothing special but still I keep coming back to it because the Bame Marina implementation is so great
- Kaber of course uh this needs to be an S tier because it's my top three game in both my list solo and general
- Secret identity I will also give an a yeah it works really well
- it's very very tough but I like it it's always fun
- very good Abra game I can just I just recomend can recommend that to pretty much everyone
- Not turn I just reviewed on my channel uh I like this game I will give this a B I think B is fine uh it's a good game it has a very interesting Bing mechanism and a it has a few mechanisms that are very unique
- Missana uh I'm still really torn now that I played the cave of Gins which is really good um I might rank this higher I would also give this a B I don't know this game I think this game like will become even better like when you have more expansions right the base game is okay it's fine probably just a b Toc
- just one srank one of the best party games out there definitely srank uh I always like to pull it out it's one of my most favorite party games
- K grip also clear srank let me just put it up here clear srank game is one of my most most favorite portable solo games ever
- Kites Kites I will give a H A or B uh it's a very good game but I think I will give it a b it's also like a fun time you play like one two three four games and then you're over it and then you don't want to play it for a few weeks right at least that's how I feel but every time I pull it out it's very very fun I like it
- fun facts also clear S rank I like this a little bit more than just one uh but they're both incredible party games so definitely also S rank
- belati um a game that is not very well known I think internationally but a very cool deduction party game I also have to give this an S it's always a fun time like really really fun party games
References (from this video)
- fun back-and-forth play
- faithful to the traditional feel of the ancient game
- unique corn-kernel movement mechanic
- stacking adds strategic tension
- thematic fit may be niche for some players
- not widely known outside the region
- warrior capture and sacrifice motif; pieces return to start and can be sacrificed
- Guatemala; rolling and capture style with ritualistic themes
- ritualistic, back-and-forth tactical emphasis with stacking dynamics
- Checkers
Mechanics (from transcript analysis)
- capture and stack mechanic — capturing opponent warriors; stacks can become large and can be captured later, creating tactical back-and-forths.
- dynamic back-and-forth — as captures accumulate, players navigate to maximize captures before the opponent reclaims the stack
- roll-and-move with kernels — corn kernels with dimples determine movement distance instead of dice.
- Roll/Spin to Move — corn kernels with dimples determine movement distance instead of dice.
- Stacking and Balancing — capturing opponent warriors; stacks can become large and can be captured later, creating tactical back-and-forths.
Video topics + discussion points
Quotes (from this video)
- these are light games and they're all simple and straightforward
- these are portable and you can play these things just about anywhere
- I really do appreciate that Lemy games is continuing to make these ancient Games available
References (from this video)
- Garden Nook Creation
Mechanics (from transcript analysis)
- domino placement — Players take turns placing premium dominoes on the shared garden map to establish nooks.
Video topics + discussion points
Quotes (from this video)
- This video is sponsored in part by Studio Midhall.
- So, those are some of the games coming to crowdfunding this second half of April.
- Thanks again to our sponsor, Studio Midhall.
- Be sure to check out their game Hollow Pack coming to Kickstarter on April 29th.
- And as always, let me know in the comments which games you are excited about. and are thinking about backing and if I have missed any of your favorites coming to crowdfunding.
- And until next time, aloha
References (from this video)
- Novel cooperative trick-taking concept
- Thematic artwork and components
- Limited scenarios; not enough variety to motivate repeated plays
- High price for limited replayability
- cooperative trick-taking with obstacles
- Oceanic voyage; ship navigation
- thematic yet abstract
- The Crew
- Box in the Forest
Mechanics (from transcript analysis)
- cooperative trick-taking — Players play cards to steer a ship and navigate Kraken deck.
- Scenario-based progression — Prologue to scenario 5; different obstacles per scenario.
- Trick-Taking — Players play cards to steer a ship and navigate Kraken deck.
Video topics + discussion points
Quotes (from this video)
- I want to dig in on this game.
- It's a dig in for me as well.
- This is the best two-player only game I've played since Great Plains.
References (from this video)
- fast and fun to play
- pleasant light-hearted theme
- collecting sets of clothes
Mechanics (from transcript analysis)
- Set Collection — collect clothing to form sets and score
Video topics + discussion points
Quotes (from this video)
- Galactic Cruise is my number one game this month again.
- it's a bag builder where you're going to be putting a bunch of ingredients into a bag and then drawing them and mixing a potion
- the theme in this game is you are shoveling poop basically across London
- it's genuinely so much fun
- I think it's Sashi game
References (from this video)
- Lance kept the game after playing it, indicating high satisfaction.
- The scoring system with different animal rules creates interesting interactions.
- tile placement
- Habitats
Mechanics (from transcript analysis)
- Point scoring — Scoring is based on where you play items.
- Tile Placement — Described as a tile placement game.
Video topics + discussion points
Quotes (from this video)
- It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
- Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
- She's badass.
- The whole team of immortals is badass.
- Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
- Do any of you guys watch Yellow Jackets?
- Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
- Kabuki Kid says yellow jacket is good.
- I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
- I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
- and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
- and I remember I mean we couldn't breathe. We were laughing so hard
- It's absolutely insane.
- remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
- The second and third one sucked.
- I mean um the first one though. I mean uh what was it was magical
- you shot me. You shot me right in the arm.
References (from this video)
- Beautiful pattern work
- Beautiful artwork and pattern work
- Pattern/art-focused components
- art-driven
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Diversity in gaming at Spiel.
- Unfortunately, there is not a lot of queer representation here this year.
- I'm very excited for Fossilium.
- I'm so excited for this because this is a nice, big, heavy Euro designed by Stefania Niccolini
- Cascadia Alpine Lakes is a new standalone Cascadia game designed by Randy Flynn, but still with amazing artwork by Beth Sobel.
- The pattern work that she did in this game is so beautiful.
- It is a brand new standalone game. It is not like a duel version of White Castle. It's just set in the same universe.
- Alice, de l'autre côté du miroir.
References (from this video)
- Knizia pedigree with modern re-theme
- Compact, travel-friendly design
- Knizia-inspired abstract design with modern packaging
- Abstract pattern-matching with a thematic gazebo motif
- Qin
Mechanics (from transcript analysis)
- pattern matching — Pattern-based placement to score Gazebos.
- Tile Placement — Placement of Gazebo tiles on a board to build patterns.
- Travel-friendly design — Compact form and portable components.
Video topics + discussion points
Quotes (from this video)
- This is my sensory candy for spiel.
- it's basically an area majority game, it sounds like, based off of this, just really, really pretty board.
- This is a re-implementation of Qin.
- I love a good tile layer and the tile layer, you're building out this city and these canals, and you can sail your boats around it.
- Turns, catch three demon tokens using a polyomino.
References (from this video)
- Has not been played.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't think Project L should have the video theme category applied to it. I don't think so.
- my solo cadet mode for captain's chair is the best video to watch to learn how to play the game.
- you only score points for your tracks if you have completed at least one of your missions.
- Many of you, especially Mage Knight fans, will know Ricky because he did the solo playthroughs of Mage Knight, which helped make Mage Knight what it is today.
- I have news. I am not allowed to share that news. I am under um effectively an NDA.
- Marvel Champions is a fantastic, fantastic game.
- The stream was crashing and literally every 30 minutes the stream would crash and my software would crash and people would be in the chat saying the stream's gone down.
- Too Many Bones is a good game, but me being so far out of my comfort zone that I literally cannot understand how to play the characters that I'm playing whilst hosting a live stream. Yeah, I don't want to do that again. That was uh that was horrible.
- Monopoly is in that situation where it's popular because it's popular.
- It's still a terrible game. It is. It is a terrible, terrible, terrible game.
- The Lord of the Rings: Fate of the Fellowship, the new pandemic style game from Matt Leo. I'm going to pick that one. But caveat, I've only played it once and I haven't actually played that many games that technically have come out from 2025.
- You can't. There's too many games coming out every week.
- If you are not a Patreon supporter and you want to support me directly, you can for as little as $1 a month or $3 a month if you want access to the Slack channel, patreon.com/gamingrules.
- The secret word for this month is the game that arrived this afternoon that none of my patron supporters were able to guess.
References (from this video)
Mechanics (from transcript analysis)
- Cooperative/competitive trick-taking variant — Two-player or pair-based trick-taking with shared objectives.
- Trick-Taking — Two-player or pair-based trick-taking with shared objectives.
Video topics + discussion points
Quotes (from this video)
- Trick taking is this mechanism in where you're going to be playing face up cards in the center of the table.
- The trump suit will ultimately win over all other suits.
- Winning tricks isn't always the goal.
- Sometimes the game will reward you for winning as many tricks as you can.
- There are hundreds of trick- taking games out there.
- The joy of board games is really discovering which of these games really appeal to you.
References (from this video)
- Favorite survival game
- Crazy variety in scenarios
- Great for co-op
- Great for solo
- Gives a sense of controlling the environment and surviving
- Leveling up and crafting are fun
- Owns everything for it
- Does not like the official true solo mode
- survival
- Leviathan Wild
Mechanics (from transcript analysis)
- crafting — leveling up, crafting the stuff you need
- Leveling up — leveling up, crafting the stuff you need
- scenario mixing — you can mix and match all of these scenarios.
- two-handed solo — I just like playing two-handed because I just think it flows better.
Video topics + discussion points
Quotes (from this video)
- This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
- This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
- But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
- this game just punched me in the face until I said, "Okay, it's unstoppable."
- But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
- But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
- I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
- Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
- I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
References (from this video)
- Two-player shines; great when played in person
- Mechanics create swings and tactical depth
- Downtime may occur at larger player counts
- Array
- Abstract domino placement with gazebo-building theme
- clever, spatial puzzle
- Tigers and Euphrates
- King Domino
Mechanics (from transcript analysis)
- Area Majority — control gazebos on board regions; gain/bump gazebos via domination of nooks
- Area Majority / Nook mechanics — control gazebos on board regions; gain/bump gazebos via domination of nooks
- Dice Placement — placing dominoes to form nooks and guardians; absorption mechanics
- domino placement — placing dominoes to form nooks and guardians; absorption mechanics
- Tile Placement — place dominoes to form nooks and connect gazebos to score
- Tile Placement / Domino Placement — place dominoes to form nooks and connect gazebos to score
Video topics + discussion points
Quotes (from this video)
- Panda Spin is so great.
- This is Ego by Bitewing Games.
- I want to play it again.
- The aha moments were fast and furious.
- Ready, Set, Bet is one of the best spectator board games that I've come across.
- Gazebo is a clever domino experience; the two-player version is fantastic.
References (from this video)
- High funding amount suggests strong interest
- Appeals to both niche and broader audiences
- Realistic and approachable aesthetic
- Well-produced components and video
- May be too niche for some
- Air-to-air combat, dogfighting
- Modern air warfare
Mechanics (from transcript analysis)
- Chit-Pulling — Implied by the term '500 chit war gamers'.
Video topics + discussion points
Quotes (from this video)
- I want to like this so bad.
- But I hate that board so much.
- You just completely lose me on the visuals. Like it kills it almost kills any excitement I have for this game.
- This board 100% looks like a prototype. It does not look finished.
- The name 'Heroes of the Shire: Light and Shadow' is confusing and evokes Lord of the Rings, which the game is not.
- I'm not seeing how this one is standing out from all that bloat that's already out there or on the way.
- The Old Ones El Dorado feels when I say it, it's very reminds me very much of The Quest for El Dorado.
- And after all of that, I'm like, I have no idea how to play this game.
- This is a Mindclash game through and through. It is the kind of game I will avoid at all costs.
- And it's a stunning looking game.
- I have zero I have less than zero interest in this
- This game is reading its own press.
- Botany came out some time ago.
- For all of their games, they have a super deluxe wooden box version.
- This is making almost a million dollars.
- I think that their games look fantastic.
- What they're going for, and they nail that that vibe, right? That look.
- I'm intrigued by that but it's an undertaking I don't think I'm at a point to undertake
- My pick is the same one that we started the episode with and that is the Old King's Crown.
- This looks great. This looks great.
- This is swinging for the fences. It might not pay off but I'm liking the way it looks and that they are taking that big risk.
- It is the kind of game I will avoid at all costs.
- It's a stunning looking game.
- I have zero I have less than zero interest in this.
- My pick of the day is Rematch, the I guess puzzle fighter board game.
- And I'm going to go with uh the Old Ones of El Dorado here.
- What is Hamtel? Is that Is that a compound word?
- I love that they're like this really took a left turn and they're like okay, you can use this thing.
- Look at this guys. This is uh
- This is Because you're going to pick up that kid and you're going to you're going to curl them, okay?
- Children love being flung about the room.
- My stretch goals are for $50,000 website, inventory, and marketing.
- He also needs for a vehicle. 150 Gs. He needs a vehicle.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Send help, please.
- My shelf of opportunity. There are a few games on here that I want to bring.
- This bag is already full and I haven't even gone out to the board game room.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Send help, please.
- My shelf of opportunity. There are a few games on here that I want to bring.
- This bag is already full and I haven't even gone out to the board game room.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's just an up and down thing.
- FedEx is the worst company in the world. The worst.
- Life is life.
- It's your old pal, Rob.
- I'm looking forward to going to the doctors tomorrow.
References (from this video)
- Lots of fun stuff to look into.
- Halo
- Halo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's a to me it's the perfect sort of intro game to a board games day.
- there's Easter eggs on the cards for all the games which was really cool.
- It's beautiful and it's just very enjoyable.
- I think it's just the theme, the way it looks. It just it gives something more than the mind.
- It's really tight resource management.
- as soon as the treasure is found, it becomes a cat and mouse chase.
- I would argue that the only thing that I think lets it down a little that I would probably change might be the roll and move.
References (from this video)
- Really good fun.
- Frantic and silly.
- Better than expected.
- Cards should not be shuffled due to requiring specific sets.
- Clothing
- Grab the Bullshit
- Spoons
Mechanics (from transcript analysis)
- Card Drafting — Players draw and play cards to collect sets.
- dexterity — Involves grabbing a panda (or similar item) when a set is completed, similar to 'Spoons' or 'Grab the Bullshit'.
- Set Collection — Players try to collect sets of four matching items (e.g., t-shirts).
Video topics + discussion points
Quotes (from this video)
- It's a to me it's the perfect sort of intro game to a board games day.
- there's Easter eggs on the cards for all the games which was really cool.
- It's beautiful and it's just very enjoyable.
- I think it's just the theme, the way it looks. It just it gives something more than the mind.
- It's really tight resource management.
- as soon as the treasure is found, it becomes a cat and mouse chase.
- I would argue that the only thing that I think lets it down a little that I would probably change might be the roll and move.
References (from this video)
- very sharp little Domino's game
- very fond of Domino's games personally
- got pretty rough between us at least
- it actually gets quite spicy
- a good solid game that I very very much enjoy playing
- suited both of us and the games type of games that we like to play
- very good tactical abstract game
- enjoy the savagery
- plays quickly
- gives you a lot of very very very easy rule set, but again like a lot of Rhino Cania games good kind of mental space in terms of gameplay
- very interesting as well that you have to consider a lot of different angles
- really neat nice abstract game
- perfect kind for holiday
- brutal, quick to play, easy to learn, and abstract
- don't think I would put it in my top 10 Rhinoia games
- struggling maybe to say exactly what like really stands out about it
- dominoes are quite precarious when you move and they can very easily topple over
- sometimes I found myself getting a bit frustrated that the dominoes that I had in front of me were all the same
- can just be a bit frustrating because it does obviously limit you in terms of where you can go
- just stuck with the same
- game can end and you can feel a bit frustrated because you've been stuck for four turns in a row or something with the exact same load out in your hand
- if you have only the same pairing of colors, it makes it very limited potentially in what you can do
- it does leave a bad taste in your mouth
- elements that we also were a bit eh about
- tactical domino laying
- gardens
- Rhinoia game
Mechanics (from transcript analysis)
- Area Control — if you have the most gazeos kind of surrounding that patio space, you get a free gazebo on that. You can then put a gazebo on top.
- Domino laying — You'll always play one domino. So you can play them either next to a domino that's already in place. The color matching does not matter for placement. Or you can place a domino next to one of the starting positions.
- Set Collection — when you have a pair of colors touching, you can then put a gazebo on top. So you're essentially trying to make a in the beginning a pair of colors. So a blue next to a blue.
- Take That — You can even kind of hostile take over uh on occasion your opponent's tiles if you're coming in with more and combine them to make a big gazebo kicking theirs out.
Video topics + discussion points
Quotes (from this video)
- Rhinoia himself says he considers this in his top 10 games he's ever designed.
- It got pretty rough between us at least because it is about trying to take over spaces, take over gazeos, and there might be that perfect spot that you really wanted and someone else goes there and it actually gets quite spicy, I would say.
- It's kind of almost very chesslike as well that just contemplating the move that you're going to make. What's the implications of that?
- I found myself getting a bit frustrated that the dominoes that I had in front of me were all the same.
- if you like something brutal, quick to play, easy to learn, and abstract, then can definitely recommend it.
References (from this video)
- Very quick.
- Can see this going higher.
- A lot of randomness.
- Push-your-luck
Mechanics (from transcript analysis)
- Dice Rolling — Using dice and little money.
- Push Your Luck — That's another push-your-luck game. ... where you push your luck again.
Video topics + discussion points
Quotes (from this video)
- This is a series that we do where we talk about the different games that we reviewed over the course of the week and other videos.
- It's going to be Elder Scrolls: Betrayal of the Second Era, came
- Thiefdom, a game where you're running around as thieves on the board. A lot of cool features in this game, but at the end of the day it's just a little too long.
- Uh I did Coral Castle, a drafting game which I found to be very enjoyable. Very simple. I don't The components could be improved, but I like how the game plays.
- What a fantastic game. I'm really enjoying this one. The money pieces could be improved, but just placing out kind of an area control game, but if you don't win, your stuff stays on for the next turn. An engine-building area control game I thought really cool.
- Regret as a game design tool. Oh cool. I use a game design tool every day. Near misses in games that you have to play repeatedly have actually been shown to motivate continued play. They generate a negative emotion, regret, along with a positive one, motivation.
References (from this video)
- Stunningly beautiful on the table with minimal effort for good results.
- Small box for a big-time dungeon crawl.
- Simple and easy-to-understand rules, even though there are many.
- Good variety in scenarios with different objectives.
- The 'clock' mechanic adds tension and forces strategic decisions.
- The town/market phase has meaningful choices.
- The event deck is clever and adds variety and replayability.
- High level of scenery interaction that impacts strategy.
- Dangerous gameplay where death is a real possibility, adding excitement.
- Multiple characters and the ability to mix and match them.
- The game is rewarding with more investment and play.
- So many rules, although they are simple, the sheer volume can be overwhelming.
- Setup takes a long time, especially initially.
- The game is equipment-based, with character advancement heavily reliant on finding or buying gear.
- It's a 'lifestyle game' which might mean players only need one or two of this type.
- The game is a dungeon crawler with a timer, which might not appeal to all players.
- Lack of significant scaling for player count means the same challenge for solo as for four players.
- dungeon crawl
- Familiar Tales
- Tales of the Red Dragon Inn
- Dungeon Universalis
- League of Dungeoneers
- Dungeon Crusade
- Oathsworn
- Madara
Mechanics (from transcript analysis)
- Action Point Allowance — Heroes get two actions per turn, plus potentially one 'effortless action'.
- Campaign play — The game features a campaign with multiple scenarios and character progression through leveling up.
- Character progression — Characters level up, gain new abilities, and can be equipped with new gear found or bought.
- Deck Building (Event Deck) — The event deck is built differently for each scenario, and cards drawn from it introduce various effects.
- Dice Rolling — Combat involves rolling dice (blue and red) to determine hits and potential critical effects. Bad guy activation also uses dice rolls.
- Dungeon Crawl — The game is fundamentally a dungeon crawl with 20 different scenarios.
- Modular Board — The game uses 3D terrain pieces for walls, doors, and interactive elements like treasure chests and wells.
- Scenery Interaction — Interactive scenery elements like wells, weapon racks, and torches can be used by players or affect gameplay.
- Set Collection — Finding treasure and deciding what fits into inventory slots implies a set collection aspect.
- Time Track/Doom Tracker — A 'bad guy track' advances each round, increasing difficulty and triggering events.
Video topics + discussion points
Quotes (from this video)
- It is a beautiful, beautiful game.
- It's just beautiful on the table. Just stunningly beautiful on the table.
- The scenarios I've played, some of them some of them have been a get in, get a thing, and get out as fast as you can.
- It is dangerous. It is really easy to die.
- There are so many rules. They're all simple and easy, but there are so many.
- The setup takes a long time.
- This is a dungeon crawler with a timer.
- I really really enjoy this and I talked about it in the same realm as a Dungeon Universalis, League of Dungeoneers, all of those games.
References (from this video)
- Clever domino-like tiles
Mechanics (from transcript analysis)
- Domino-like Tiles — Uses tiles that are domino-like.
Video topics + discussion points
Quotes (from this video)
- Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
- Ah, this just isn't enough This isn't complex enough for me.
- Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
- The game itself is brilliant.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This iceberg in and of itself is maybe, in fact, the tip of an even bigger iceberg.
- What's great about all of them is you just need some traditional sets of dominoes.
- Because they have two big big things. What are those two things? Well, the aforementioned concept of the numbers, orientation, and all that, but also the physical component, the delectable clicketity clack, that tactile nature.
- I already know that dominoes make games better from a physical standpoint.
- The game is just so satisfying when playing with the dominoes in their true clicketity clacky forms.
- It was so funny to have that revelation, that realization that wait a minute, I like that in games and Domino's are just already bringing that to the table.
- That means dominoes have been hiding in the games you've been playing and you didn't even know it.
- I think dominoes need to be given a little love.
- you can get a Domino set or two anywhere. And for a few dollars, you're opening yourself up to a tremendous world of gaming that is just hidden right there beneath the surface.
- Dominoes really are infectious, and I have put out two domino designs now on Board Gamegeeek.
- Dominoes make games better. Yeah. Yeah.
- I've fallen for it. I've fallen for the delightful sounds of the clicketity clacky.
- I'm buried in bones.
- If you have any questions, comments, or want to discuss any of the games mentioned here, please, please do.
- get yourself some dominoes, fall down the rabbit hole, and don't forget to play board games.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- On the live cast a couple days ago, Jamie mentioned that in 2 weeks he was going to start talking about the Scythe versus Expedition standalone game / expansion for both of those.
- The Scythe versus Expeditions and the 30-minute Wingspan one are both listed as Gen Con events.
- So, if you want to play Stonemaier games at Gen Con, you can kind of see here, there are some Wingspan games, new Sharks and Reefs, and the Scythe versus Expeditions.
- The summer release in the mini expansion, so that's going to be 21 superhero and supervillain cards in the pack. So, you'll have three of them to choose from instead of two.
- It is on Board Game Arena, if you didn't already know.
- So, always fun when you get a new Gloomhaven newsletter if you're into the challenges.
- I love Gloomhaven.
- It was my favorite game last year cuz I love story building, but man, oof.
- It I don't always get to the table as I feel like it's just such a time commitment.
- So, obviously, Forgotten Circles and Fins and Fish are already here.
- Jaws of the Lion versus versus expeditions is Q3.
- Bones is supposed to be here in Q4. It is currently in components, it says here.
- And then Code Name Deep is supposed to be quarter one of next year. Not sure what that is, but that is in the graphic design.
References (from this video)
- quick puzzly game
- grid becomes tighter and tighter
Mechanics (from transcript analysis)
- abstract strategy — This is a lightweight strategy game, you know, not a party game or cooperative game. This is a two-player only head-to-head game.
- Area Control — You are going to be moving your colored discs around the grid and trying to stack up your discs because as you stack up discs, they will score more points.
- tile flipping — When you activate one of those tiles to move your discs, it flips over to the other side. Once it is used a second time, it is out of the game.
Video topics + discussion points
Quotes (from this video)
- Sorry this video is coming a little bit late this month.
- I have been on tour with my board game comedy show.
- Almost every single show has sold out so far which is better than I could have hoped for.
- So I hope to see you at those shows as well.
- This is a cooperative party game.
- The grid is smaller.
- This is a trick-taking game at its core.
- The twist of the game, the thing that makes it interesting and different from other games, is you will have sort of a background card and a transparency colored card. And when you combine those two things, they will create a different color.
- There is worker placement. There is hand management. There's a betting and bluffing aspect to the game.
- So yeah, that is 23 games coming to retail here in the month of June.
- I have been releasing episodes of It's All Funny and Games.
- Thank you so much. I'm Grant with Grant's Game Rex.
References (from this video)
- Reviewed recently
- Been playing recently
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm not a businessman. Uh, I am not jack business Eddie.
- If you build it, they'll come.
- The cult of new is so strong that I feel like having a lot of content saying older games are also still really great. Um, yeah, can also counteract that.
- The entire Carboard Herald experiment, uh, has been about a dialogue, uh, between the people hosting it and an audience about sharing enthusiastic love for tabletop gaming and the people who make it.
References (from this video)
- Simple and elegant
- Beautiful in a utilitarian way
- Feels nice, cozy, and relaxing
- New mechanics introduced in the travel line
- Might feel more competitive than it is
- Cloth maps are ergonomically challenging
- Little bump knocks tokens askew
- Lacks a bit of depth and could become stale with many hours of play
- Connecting tiles to create nooks and patios to score gazeos
Mechanics (from transcript analysis)
- Area Control — Players compete to connect tiles, and whoever has the most tile spaces takes over a nook or patio if they have more gazeos attached.
- Domino laying — Players lay tiles with colors down on the board.
- End condition — The player who clears out their supply of gazeos first wins.
- Set Collection — Connecting tiles of the same color creates nooks or patios which get gazeos.
- Tile Placement — Players lay tiles with colors down on the board, connecting at least two or five tiles of the same color.
Video topics + discussion points
Quotes (from this video)
- These are great games. Gazebo and Gingham are the first two official entries in Bitewing Games new travel line.
- They're both simple and elegant and beautiful in a kind of utilitarian way that I find quite pleasing.
- However you want to pronounce them.
- But let's take a deeper look at both of them.
- Don't let this game sweet exterior lead you astray. It is deliciously mean in the best way possible.
- This this is genius.
- The truth, though, is that just as you've been building your path, they've been building theirs, and you were probably too busy to notice or interfere.
- Now, some notes on both games that I feel it's important for you to know.
- As mentioned earlier, these two games are the first entries in Bitewing Games new travel line. And if these are the first two entries, I am very excited to see what's going to come next.
- These are the perfect games when I'm thinking of what do I want to bring that's simple and easy to understand, but also offers some strategic choices every round.
- And they're so rugged that you can just toss them into a hiking bag or a luggage bag or even just strap it to your belt loop.
References (from this video)
- Very popular and very challenging.
- Cooperative tricktaking games are probably a little bit higher than like other cooperative games.
- Cooperative games are not really my cup of tea.
- I don't tend to like them very much.
- Very difficult.
- Pirate
Mechanics (from transcript analysis)
- Hand Management — you are dealt a hand of cards. You will have a hand limit.
- Set Collection — The icons are very important because the combinations of icons are what are going to trigger different things that allow you to like move your ship along the map or potentially attack a kraken.
- Trick-Taking — Sale is a two-playeron cooperative trickt taking game. The mechanic of the game is still trick- taking. We are still playing tricks.
Video topics + discussion points
Quotes (from this video)
- This is a legacy game. If you don't know what that means, it essentially means that you are building out a story kind of like a campaign.
- I think the best way to think about this game again with not rem not not mentioning spoilers or anything like that is you're playing Sale with a narrative story baked around it.
- losing isn't as bad as you think it's going to be. Because the story is just going to go wherever the story goes. And you losing doesn't mean, oh, I don't get to play anymore.
- It is a limited communication game.
- I don't know of any trick-taking legacy games.
References (from this video)
- Super simple rules
- Greek colonists and Etruscan warriors prepare for battle
- Where the Ionian Sea meets the shore
Mechanics (from transcript analysis)
- Capture by Wedging — The way you capture your opponent's pieces in this game is by wedging them between two of your own pieces.
- Leader Piece — Each player has a leader piece. The leader piece can move and capture like a regular piece, but can also jump over other pieces, too, in a straight, vertical, or horizontal line.
- Movement — On your turn, you can move one of your pieces horizontally or vertically any number of unobstructed spaces.
- Multiple Captures — You can also create multiple flanks or pieces if you line up these captures that connect them both horizontally and vertically.
Video topics + discussion points
Quotes (from this video)
- Where the Ionian Sea meets the shore, Greek colonists and Etruscan warriors prepare for battle.
- This is a game of strategy who'll decide who holds the most sway.
- This is a two-player abstract game called Patel.
- The aim of this game is to capture nine of your opponent's pieces or render them immo.
- This game is super simple.
- It's a game of strategic positioning on this grid of mayhem.
- There are multiple ways that the game can end, multiple ways that you can lose the game.
References (from this video)
- Elegant abstract design
- Tight push-pull mechanic
- Abstracts can be niche for some players
- Array
- Abstract tile placement world
- Direct, puzzle-like abstract gameplay
Mechanics (from transcript analysis)
- Area Control — Form groups of tiles to control spaces on the board.
- Area control through tile groups — Form groups of tiles to control spaces on the board.
- Tile Placement — Players place gazeos (tiles) to claim areas and create groupings on the board.
Video topics + discussion points
Quotes (from this video)
- I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
- Aren't we in a great hobby and great? We're in the golden age of gaming, right?
- I love just getting excited over new board games. It makes my heart happy.
- We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
- I need this game. I need it to complete my Formage collection.
References (from this video)
- clothing / outfits / fashion
- Clothing-themed cards used in a real-time set-collection game.
- No narrative; gameplay is a real-time competitive set-collection.
Mechanics (from transcript analysis)
- dynamic central row — Four cards (or eight, if you adjust the setup) are placed in a central row to draw from and exchange with.
- End Game Bonuses — The game ends when a player has six matching sets; that player shouts piles and play stops, with verification.
- end game condition — The game ends when a player has six matching sets; that player shouts piles and play stops, with verification.
- face-up completed piles — If a pile contains four matching cards, you may lay that set face up on the table.
- piles as separate face-down stacks — Each pile is a separate face-down stack; you can look at a pile, then must place it back face-down before taking another.
- Set Collection — Goal is to collect six complete sets of four clothing items.
- swap with center — Exchanges are made with the center of the table; players swap cards from their piles with center cards in real time.
Video topics + discussion points
Quotes (from this video)
- Piles is a real-time set collecting game for two to eight players.
- there are no turns in piles players will be trying to swap cards with the middle simultaneously and in real Time Racing to be the first to complete their sets
- The game comes with 200 cards
- 50 different sets of four clothing items
- If you have four matching cards in the same pile then you may lay that set face up on the table instead of face down
- As soon as you complete your sixth matching set place all your cards face up and shout piles play stops
- it's fine if the central row of cards gets out of alignment
- and that's how to play piles
References (from this video)
- cooperative two-player play
- asymmetric powers add variety
- tension from Kraken and tentacle threats
- short playtime (box lists ~20 minutes)
- scenarios add replayability
- high difficulty and learning curve
- mistakes can dramatically affect outcomes
- color interpretation and component visuals may cause confusion
- asymmetry can feel punishing if not used effectively
- pirate voyage with Kraken, mermaids, cannons
- two-player cooperative voyage across treacherous waters with Kraken, storms, and islands
- asymmetric powers and deduction during live play
- Hamlin Cave
Mechanics (from transcript analysis)
- Asymmetric Player Powers — each player has a unique power affecting movement or game actions
- Asymmetric powers — each player has a unique power affecting movement or game actions
- mermaids and cannons — mermaid and cannon icons trigger special moves or effects; cannons can defeat Kraken and alter deck order
- scenario-based board — board shows progression; scenario one used in this playthrough
- ship movement via symbols — cards show symbols (e.g., ship wheel, tentacle) that move the ship or cause effects
- simultaneous card passing — both players trade one card without looking before each round
- timers and Kraken deck — damage adds Kraken cards to the discard/deck; round progression depends on Kraken cards
- Trick-Taking — players play cards; must-follow-suit; highest value wins the trick
Video topics + discussion points
Quotes (from this video)
- this is a fully Cooperative two-player only trick-taking game
- the goal of this game is to get our boat from here sailing through these treacherous Waters to any of these spots
- this is a re-implementation of a game called Hamlin cave
- Canon beats the Kraken
- I backed this on Kickstarter and I paid extra for these wonderful chunky screen printed components
References (from this video)
- Simple turns with deep strategic depth, a hallmark of Knizia design
- High depth-to-weight ratio; lots of planning and foresight
- Replayability through multiple maps and expansion options
- Balanced mechanics reduce luck via controlled domino draws
- Absorption/steal mechanic adds Engage-with-competitiveness similar to Acquire
- Two-player performance is particularly satisfying and chess-like
- Play mats can wrinkle and may require additional care to stay flat
- Hard to catch up once behind in the race; fewer catch-up mechanisms
- Fewer captivating dynamics with more players due to turn spacing; best at two
- Constructing and racing to place gazebo-related structures; strategic control via nooks and patios
- Garden/to-be-built gazebos and patios race
- abstract, procedural
- Qin
- Acquire
Mechanics (from transcript analysis)
- board_variants_and_expansion — Base board has A/B sides; expansion maps add new rules and a fourth board style, increasing replayability.
- domino_placement — Players place dominos next to existing structures to create nooks, with size and color affecting outcomes.
- draw_from_supply_or_hand — On a turn, players draw dominos (from the supply or from a personal hand) and may reveal or keep them secret.
- gazebo_and_patio_placement — Gazebos and patios determine scoring and strategic influence; larger patios can host multiple gazebos and are more valuable.
- majority_absorption — If a space is surrounded by the majority of gazebos, ownership can shift from one player to another upon placement.
- nook_creation — Forming connected groups (nooks) of size two or more yields bonuses and control over spaces.
- Race — The core objective is to be the first to run out of gazebos; the race is influenced by tactics and board state.
- race_to_empty_gazebos — The core objective is to be the first to run out of gazebos; the race is influenced by tactics and board state.
- zen_square_draw — Certain Zen squares allow drawing a single-color domino from the supply, offering a degree of controlled luck.
Video topics + discussion points
Quotes (from this video)
- This is a race. It's simple turns, tons of depth.
- Not an ounce of fat on it, and I love the replayability built in this with multiple maps and deluxe components.
- Two is definitely my favorite [player count]; it's chess-like.
- I like that there's different boards... expansion maps... balance the game and reduce luck.
References (from this video)
- Two distinct paths to obtaining double tiles (board-based and private stack) create flexible strategy
- Double tiles are powerful and add meaningful decision points each turn
- Race-style victory with gazebos provides tension without relying on points
- Clear, tangible tension from majority control and potential to overturn it
- Array
- Abstract
- explanatory
Mechanics (from transcript analysis)
- Area Majority — forming a majority in an area allows the player to place a gazebo and also extend control to adjacent spaces
- Area Majority / Placement Lock — forming a majority in an area allows the player to place a gazebo and also extend control to adjacent spaces
- Color Matching / Set Formation — colors are placed to form pairs or larger color groups, enabling the player to place gazebo tokens
- Double Tile Acquisition (Board Overlap) — overlapping a tile with a special icon on the board grants a double tile from a face-down pool
- Double Tile Acquisition (Private Stack) — each player starts with a private stack of five face-down double tiles from which they may draw at the start of a turn
- Double Tile Power — double tiles are powerful and remain valuable even without color certainty, driving decisions long after they are acquired
- Majority Overturn / Direct Interaction — an opponent can later overcome the majority and replace the other player's gazebo, creating direct interaction
- Pattern Building — colors are placed to form pairs or larger color groups, enabling the player to place gazebo tokens
- Race — the objective is to place all gazebos before the opponent rather than maximizing points
- Race to Gazebo (Non-Point Victory Condition) — the objective is to place all gazebos before the opponent rather than maximizing points
- Strategic Draw Timing — the choice of when to draw from the private double-tile pool versus the common pool adds significant strategic play
- Tile Placement — tiles (domino-style with two colors) are placed to form color pairs and connect regions on the board
- Tile/Map Shifting — double tiles are powerful and remain valuable even without color certainty, driving decisions long after they are acquired
Video topics + discussion points
Quotes (from this video)
- my favorite mechanism in this game is how players can obtain these special tiles that have the same color on both uh parts of the tile.
- there are two ways to to get them.
- not a points driven game. It's all about trying to get your gazeos out there faster than the other player.
- The combination of the two is really nice in gazebo.
- they are really good tiles.
References (from this video)
- gorgeous art and deluxe components
- simple core rules with deep strategy
- high replayability across multiple maps and variants
- tension from majority control and blocking opponents
- portable storage with a hard-sided case
- tile placement and area majority in a stylized, garden-town setting
- A tiled landscape featuring gazebos, patios and decorative elements on a modular board.
- abstract, strategic competition with elegant presentation
Mechanics (from transcript analysis)
- Area Majority — Gaining the most gazebos around a space allows you to place more gazebos or gain control.
- area_majority — Gaining the most gazebos around a space allows you to place more gazebos or gain control.
- expansion_and_variability — Two-sided board with alternate starting areas and optional expansion elements (vases, additional maps).
- Hand Management — Starting hand of tiles with options to draw from the common area or from private, private double-sided tiles.
- hand_management — Starting hand of tiles with options to draw from the common area or from private, private double-sided tiles.
- Tile Placement — Players place tiles adjacent to existing tiles to create areas and trigger gazebo placement.
Video topics + discussion points
Quotes (from this video)
- it's tile laying, it's abstract, it's area majority and it has gorgeous art.
- This game is good.
- And it is a ton of fun because there is really good replayability with that.
- I would get my five. I wouldn't look at them. I would have them off to the side.
- these are great.
References (from this video)
- nonverbal teamwork is engaging
- small box, easy to transport
- levels scale in difficulty
- cooperative trick-taking under open sea ambiance
- open sea / oceanic voyage vibe; cooperative deck-take tricks
- cozy, intimate
- Paus
- Cap Europe
Mechanics (from transcript analysis)
- Limited Communication — players are not allowed to talk while playing; relies on nonverbal cues
- Trick-Taking — players communicate nonverbally while taking tricks and guiding the play
- two-player cooperative trick-taking — players communicate nonverbally while taking tricks and guiding the play
Video topics + discussion points
Quotes (from this video)
- it's basically a two-player head-to-head kind of you know like I do something and then you do something
- it's a two-player trick taking cooperative game
- the system is robust it gives you so many experiences
References (from this video)
- Huge hit with friends and family
- Engaging chaos that everyone can enjoy
- Easy to teach and quick to play
- May be too chaotic for players who prefer calmer games
- colorful clothing, chaos
- laundry chaos around a table
- light, chaotic
Mechanics (from transcript analysis)
- Card Drafting — Players swap cards from the center to complete their own piles.
- card drafting / swapping — Players swap cards from the center to complete their own piles.
- Multiplayer speed/chaos — Clamor and speed as multiple players operate at once to outpace others.
- Set Collection — Players try to complete six piles of clothing types in matching color sets.
- Simultaneous action / rush — All players act near-simultaneously to complete their piles while racing the center to grab needed cards.
- Simultaneous Actions — All players act near-simultaneously to complete their piles while racing the center to grab needed cards.
Video topics + discussion points
Quotes (from this video)
- it's just a very simple push your luck card game
- it's such a simple game but we have played this so many times with friends and family and it's just a hit every time
- freaking love this game
- it's such a fun time
- I am in love with this game
- Stool Pigeon I 100% recommend it
- this is a great compact small drafting game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- these are going to be 10 games that we think uses dice in a great way
- your dice are your workers
- it's a very unique way to use dice in games
References (from this video)
- Accessible family abstract with depth for two players
- Limited player count may reduce longevity
- Trick-taking focus in a compact package
- Small-box, big-game ethos (All Play family of games)
- Compact, tactical
- Lure
- Pies
Mechanics (from transcript analysis)
- Trick-Taking — Players play cards to win tricks under specific constraints.
Video topics + discussion points
Quotes (from this video)
- what is the name of the Dome shaped clear plastic button encasing the dice in trouble
- an instant workshop with infinite possibilities featuring an Innovative blend of card crafting and set collection within a real world spatial game environment
- the player who completes the most optimized sets of constructs from among the chaotically cascading CS wins the game
- we are going to pick sale as this episode's game night pick
- two-player trick-taking game is quite the you know tricky needle to thread there
- I think you'll have pulled ahead of me now probably right with your wager there that's how it's done
- El Grande is a good older classic game that's what made me choose it
- top secret spies to me sounded like the oldest game on the list
- which of these regions has the most action spaces i.e. the biggest gear
- what you know what actually all you need is your your Dome just bring your brain