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Pampero box art

Pampero

Game ID: GID0238946
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
150 min
Collection
Your Tier
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Expansions & Family
Pampero: Nature Exp Pampero: Clear Skies Exp
Mechanic profile
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Description

With no natural resources, the Government of Uruguay is concerned about the country’s dependence on imported fossil fuels. As a consequence, it is seeking to increase the share of domestic resources, of which the most feasible are biomass and wind energy, as well as employing end-use energy efficiency measures to increase its energy security. In addition, the government aims to use the intended growth of the domestic energy sector to foster its other objectives of increasing economic growth and creating employment. (Extract from World Bank Documents, CASE STUDY 11: URUGUAY – WIND ENERGY PROGRAMME )

"Toward noon, however, the sun's rays were extremely scorching, and when evening came, a bar of clouds streaked the southwest horizon - a sure sign of a change in the weather. The Patagonian pointed it out to the geographer, who replied:

'Yes, I know;' and turning to his companions, added, 'see, a change of weather is coming! We are going to have a taste of PAMPERO.' And he went on to explain that this PAMPERO is an extremely dry wind which blows from the southwest. [...] The PAMPERO generally brings a tempest which lasts three days, and may be always foretold by the depression of the mercury, 'he said. 'But when the barometer rises, on the contrary, which is the case now, all we need expect is a few violent blasts. So you can make your mind easy, my good friend; by sunrise the sky will be quite clear again.' ( Jules Verne, 1868: In Search of the Castaways. CHAPTER XVI: THE NEWS OF THE LOST CAPTAIN. )

Pampero is a hand-management, card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau, which contains two rows of spaces to activate actions on the different sectors of the board. Each turn, you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions, a special phase takes place — consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer. The player with the most money at the end of the game wins.

—description from the designer

Description

With no natural resources, the Government of Uruguay is concerned about the country’s dependence on imported fossil fuels. As a consequence, it is seeking to increase the share of domestic resources, of which the most feasible are biomass and wind energy, as well as employing end-use energy efficiency measures to increase its energy security. In addition, the government aims to use the intended growth of the domestic energy sector to foster its other objectives of increasing economic growth and creating employment. (Extract from World Bank Documents, CASE STUDY 11: URUGUAY – WIND ENERGY PROGRAMME )

"Toward noon, however, the sun's rays were extremely scorching, and when evening came, a bar of clouds streaked the southwest horizon - a sure sign of a change in the weather. The Patagonian pointed it out to the geographer, who replied:

'Yes, I know;' and turning to his companions, added, 'see, a change of weather is coming! We are going to have a taste of PAMPERO.' And he went on to explain that this PAMPERO is an extremely dry wind which blows from the southwest. [...] The PAMPERO generally brings a tempest which lasts three days, and may be always foretold by the depression of the mercury, 'he said. 'But when the barometer rises, on the contrary, which is the case now, all we need expect is a few violent blasts. So you can make your mind easy, my good friend; by sunrise the sky will be quite clear again.' ( Jules Verne, 1868: In Search of the Castaways. CHAPTER XVI: THE NEWS OF THE LOST CAPTAIN. )

Pampero is a hand-management, card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau, which contains two rows of spaces to activate actions on the different sectors of the board. Each turn, you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions, a special phase takes place — consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer. The player with the most money at the end of the game wins.

—description from the designer

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 18 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–23 of 23
Video 23-rjCi8oIk Getting Games Discussion at 33:42 sentiment: positive
video_pk 90547 · mention_pk 242064
Getting Games - Pampero video thumbnail
Click to watch at 33:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • wind energy industry and grid expansion
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video BztXzcWmq0M Watch It Played News at 8:35 sentiment: positive
video_pk 89869 · mention_pk 239365
Watch It Played - Pampero video thumbnail
Click to watch at 8:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks beautiful and dramatically stands out
  • Card driven hand management action selection
Cons
none
Thematic elements
  • Increasing the share of domestic resources like biomass and wind energy.
  • Uruguay
  • Card driven hand management action selection game.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Card driven hand management action selection game.
  • Card Drafting — Card driven hand management.
  • Engine Building — Cleverly create an engine that will effectively create power.
  • Hand Management — Card driven hand management.
  • Tableau Building — Building a tableau of two rows to cleverly create an engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Which isn't a positive mindset batman come on leave some cynicism for the rest of us
  • I always assumed it would be the internal collapse of the substitute butter industry but I am really correct about these things
  • This is possibly the best cover to any board game ever
  • Which got my noggin jogging because Iranian Burger Canal is a Spielworks game so this was a design publisher pairing that I wasn't expecting to see but one that makes total sense like maple and bacon cheese and pickles
  • Brad Garrett I mean Merlin
  • All of which sounds to me like a D&D session bound for a total party knockout
  • Enticed me to this was the noble mighty and underappreciated yak that adorns the box Also, it's cute. Look at that face. I'd kiss it.
References (from this video)
No references stored for this video.
Video h_KIC4q6LB8 Nights Around a Table Discussion at 4:08 sentiment: negative
video_pk 89475 · mention_pk 237653
Nights Around a Table - Pampero video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Looks dry
Thematic elements
  • Building wind farms
  • Uruguay
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was our first trip to gen con in indianapolis also known as the best four days in gaming
  • we have a very expensive toll highway in our neck of the woods so we always tell our map apps to ignore toll roads which means it's also going to ignore the toll tunnel and the toll bridges that would get us across the border in a reasonable amount of time so instead we drove through buffalo which i mean i don't recommend it that means we took the scenic route down to indianapolis which we are expecting to be about an eight-hour drive it was 13.
  • gencon was being super safe this year by requiring masks and proof of vaccinations so the first task was to wait in this unbelievably long line to show our vaccination papers
  • if you want to go hit the comment section complaining about masks and vaccines don't even bother because i'm going to delete it
  • we thought for sure that attending a conference of 50 000 people will get the job done but we stayed masked all week and when we got home look at that no covid it's funny how that works
  • if you're gonna go to gen con i definitely recommend eating first and lining up later
  • multiple cge reps described as bonkers so i can't wait
  • i thought the component quality was a little crummy even in this deluxe version
  • indianapolis wound up being my least favorite city that starts with i and ends in indianapolis
  • Match madness duo turned out to be a compelling hit
  • i just could close my eyes for a little bit
  • this was my favorite mask of the show by the way
  • detroit seemed way cooler than indianapolis by the way let's have gencon there next year
  • cheryl jerry rigged these tim hortons cups as rain barrels to keep us dry
References (from this video)
No references stored for this video.
Video fCz5aXV8Lxs BoardGameTeacher Rules Teach at 0:05 sentiment: positive
video_pk 89293 · mention_pk 236923
BoardGameTeacher - Pampero video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fulfilling contracts leads to becoming a successful energy company.
  • Components are described in detail, hinting at a comprehensive experience.
Cons
none
Thematic elements
  • Energy companies establishing wind farms and towers, fulfilling contracts to become the most successful.
  • Uruguay
Comparison games
none
Mechanics (from transcript analysis)
  • Area Placement — Players place components like wind farms and towers onto specific spaces on the game board.
  • contract fulfillment — Players fulfill various types of contracts (solar, foreign, standard, remote) to gain rewards.
  • economic — Focuses on profit and becoming the most successful energy company through financial gain.
  • Hand Management — Players manage cards in hand to play actions, and can retrieve cards back to their hand.
  • Income tracking — Players track and advance income markers on their power grid board, which is tied to building towers and fulfilling contracts.
  • Set Collection (implied) — Collecting contract tokens and bonus tiles on the power grid board to unlock income bands and gain bonuses.
  • Time Track advancement — Players advance on a time track, which triggers scoring phases and game end.
  • Worker placement (implied) — Players use action disks to mark actions and play cards to their action planning board, suggesting a form of action selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome today we'll be taking a look at pampero this is a one to four player hand management economic game where you take the role of energy companies in Uruguay you'll be placing wind farms and Towers along with fulfilling contracts trying to become the most successful Energy company
  • how do you become the most successful Energy company and win the game by having the most money or profit at the end of the third scoring phase
  • now that we know what the winning condition is let's take a look at the components set up and how gameplay Works in pampero
References (from this video)
No references stored for this video.
Video yDLltrTZLXw kovray Convention Recap at 34:10 sentiment: positive
video_pk 89124 · mention_pk 236317
kovray - Pampero video thumbnail
Click to watch at 34:10 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • heavy crunchy thinker
  • refreshing theme
  • art is done by Eno Tool
  • instant sell
Cons
  • prototype condition (torn up, no back)
Thematic elements
  • Energy efficient, related to windmills/wind turbines.
Comparison games
none
Mechanics (from transcript analysis)
  • heavy strategy — A heavy crunchy thinker game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fact that me and Ilia can just pull that game out and play it as a two player only game very excited
  • this is not a light no it's not like I think I've seen some people compare to like for like Terra Mystic or for toddlers like that is not the case whatsoever this is still a heavy game but it is within that like hour to hour and a half chunk where Terra Mystika can be two to four hours
  • Board game universes yes there's more games in the same universe which is one of my favorite things and you know that about me because I've said it in every video that we can I want to see more universes I want to see universes grow within the game so this is really cool
References (from this video)
No references stored for this video.
Video DyeaCsl6P_g Meeple University Top 10 List at 13:24 sentiment: positive
video_pk 88603 · mention_pk 233969
Meeple University - Pampero video thumbnail
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Uses strong Concordia-style mechanics in a unique theme.
Cons
none
Thematic elements
  • Building wind farms
  • Uruguay
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Action pool management — Utilizes a Concordia-style action pool management.
  • Dudes on a map — Involves placing pieces ('dudes') on a map, similar to wind turbines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to our top anticipated Gen Con game 2023
  • please come and say hello I might be at die sour Booth I don't have schedule yet but I will put it in the description below
  • so please please please do let me know in the comments if you are going to be there if you're not going to be there that's okay too I will report
  • and we will mention those games in no particular order because it's too hot it's too hard to list it from one to ten
  • I can't do more than a standard three ball and a really clunky tennis I can't do more than more how bad my juggling even that it's just like I can't do more than one
  • it's all about building wind farms in Uruguay which is not a sentence I thought I'd say at any given point in time
  • if you liked Century this is a half step more complex but it's going to be a game for you
References (from this video)
No references stored for this video.
Video XXuVjRZ_p7s kovray Discussion at 5:08 sentiment: positive
video_pk 87468 · mention_pk 228639
kovray - Pampero video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we will link the BGG preview list down below so you can also explore and read about all the different games
  • you have to come in with an open mind
  • we're excited and do a lot give us that pra to a lot of games
References (from this video)
No references stored for this video.
Video ZopQWOXnAMk Board Gaming Ramblings Analysis at 19:20 sentiment: positive
video_pk 86718 · mention_pk 225478
Board Gaming Ramblings - Pampero video thumbnail
Click to watch at 19:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun first experience
Cons
  • Didn't play it more to know where it lands
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time is weird because it goes very quickly and also slowly at the same time.
  • It was so fun. And it was so frustrating when you try you have a plan and you don't do the thing that you're trying to do, but it was very very fun.
  • I'm basically decided that I was going to surprise you with relearning the rules and getting that back to the table so that you didn't have fun with it is kind of sad.
  • My biggest surprise for real is Stevens. Uh because I like uh Roll & Costa, the designers. We played games from them before a lot of them that we really liked, but Stevens was like something else and I just keep getting uh what you call it? Like uh impressed by their skills of making games.
  • I would rather play Via Nebula if I'm playing like a pick up and deliver like gateway game.
  • It's a distilled campaign experience. Every like the the combat has been like 45 minutes. There's only like these called combat scenes because you're going to have only like three or four rounds. It's not like oh this combat might last three hours. It's made to be more bite sized.
  • It's just like it is plain fun. It is one of those games where I just have fun while I play it. It gives me that feeling of I am having fun.
References (from this video)
No references stored for this video.
Video Cp5BPsukW0g Board Gaming Ramblings Top List at 8:06 sentiment: positive
video_pk 86645 · mention_pk 224895
Board Gaming Ramblings - Pampero video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like it
  • So much stuff
  • Very big
  • Really enjoy the game
  • Good game
Cons
  • Feels very restricted in the beginning
Thematic elements
  • Building infrastructure (windmills, electrical things) and powering houses.
  • Rural landscape, possibly South America given the name 'Pampero' referring to a wind from the Pampas.
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • economic engine building — Managing money (which is points) and investing it to gain more.
  • Infrastructure Building — Building windmills and electrical components.
  • Resource Management — Managing money and spending it for actions.
  • Variable player powers — Implied by different ways to play with expansions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year's V-era game
  • it's a game of optimization and timing and what do you call it combo
  • everything as a package it's really good
  • this is a great like combination of dice rolling combat but also Euro stuff
  • flip seven is a stupid game it's a silly game but also probably or most played game of the year
  • it is just pure fun in a package and I recommend that this is one that you should just have everyone buy it
  • it's a heavy big game
  • it's so hard to get victory points but you're having so much fun because this game is great and it looks beautiful as well
  • we really like this spatial puzzle
  • it looks like this simple game like this very nice artwork and then it really has more depth to it than it looks
  • unconscious mind is a really good game
  • just and so many things to think about
  • flip seven is our go-to game to bring to any where we play games also with people who normally don't play a lot of games
  • I don't like push your luck usually that's not my favorite mechanism at all but this is just like it's so fast it's so fun when bad stuff happened you just laugh
  • just like an amazing game that I think as you said everyone should have
  • spectacular is a it just has things I like it has drafting of D drafting of tiles it has placement of D placement of tiles and a spatial puzzle so it's just like everything I like in the game
  • it is just a superb game that I love
References (from this video)
No references stored for this video.
Video nilQGTDkE3o kovray Review
video_pk 68847 · mention_pk 165141
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's slow to start and then build and build
  • the theme in this game is outstanding
  • renewable energy electricity
  • humongous table presence
  • you can utilize other people's bulldozers
  • end game scoring occurs
References (from this video)
No references stored for this video.
Video nilQGTDkE3o kovray Review at 1:00 sentiment: positive
video_pk 68847 · mention_pk 234812
kovray - Pampero video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding theme integration with renewable energy
  • High variability and strategic depth
  • Interesting player interaction via bulldozer-sharing and interference
  • Big table presence and components
  • Helpful reference booklet for new players
Cons
  • Very heavy and long to learn; 3-4 hours for first plays
  • Slow to start; requires time to grasp rules
  • Public money tracking can create anxiety due to not knowing everyone's score; long time commitment
  • Many small parts may feel heavy for newcomers
Thematic elements
  • renewable energy, wind energy, energy infrastructure
  • Uruguay
Comparison games
  • Lacrimosa
  • Lisboa
  • The Gallerist
Mechanics (from transcript analysis)
  • Action turns and action markers — each year has four phases; players place an action marker disc to mark the current action turn.
  • Bulldozers, building and location bonuses — you build using bulldozers; you can move them after use; you can pay to use another player's bulldozers.
  • Card placement and row sliding — cards are placed left to right on the company board and slide left/right to indicate section of board.
  • Churn order and end game — churn order phase reorders turn order; game ends after third round with end-game scoring.
  • Consolidation phase and scoring — after three actions, consolidation phase; you gain batteries, move time track, and scoring happens three times during the game.
  • Contract fulfillment and energy grid — income tracks are increased by fulfilling contracts in your energy grid; build electrical towers to unlock sections.
  • Core actions: play a card, retrieve all action cards, or take a battery — on a turn, you choose among core actions, with cards as your main action.
  • Remote contracts, foreign markets, and loans — you can fulfill remote contracts, sell to foreign markets by paying batteries, or take Venture Capital loans.
  • Resource Management — money can be scarce; players may take debt; end up reassessing strategy.
  • Resource management and debt — money can be scarce; players may take debt; end up reassessing strategy.
  • Transformers and grid progression — building towers unlock Transformers in the grid; progress your grid for advancing and bonuses.
  • Variable costs by action location — the costs of actions vary depending on where you are taking actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's slow to start and then build and build
  • the theme in this game is outstanding
  • renewable energy electricity
  • humongous table presence
  • you can utilize other people's bulldozers
  • end game scoring occurs
References (from this video)
No references stored for this video.
Video eIZDBxmUDZs Let's Table It Unboxing at 0:17 sentiment: positive
video_pk 61915 · mention_pk 154535
Let's Table It - Pampero video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging wind-energy theme with economic optimization
  • Hand-management and card-driven action selection
  • Rich component storage and organization
  • Supports solo, two-player, and up-to-four-player play
Cons
  • Complex setup with many components may be daunting for new players
  • Production details (designer/year) not clarified in the discussion
Thematic elements
  • wind energy, renewable resources, power distribution
  • Uruguay/Argentina/Brazil wind-energy sector in the contemporary era
  • informational/educational
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — Turn-based card play with placement on leftmost positions in rows to trigger actions.
  • grid_and_tile_placement — Placement of power lines, transformers, and contracts on a main grid to generate income.
  • Hand Management — Players manage a hand of action cards, playing to their board to perform actions.
  • hand_management — Players manage a hand of action cards, playing to their board to perform actions.
  • Resource Management — Collect energy and contracts to advance on the board and earn money.
  • resource_and_contract_management — Collect energy and contracts to advance on the board and earn money.
  • rounds_and_consolidation — Rounds with a consolidation phase to retrieve cards and adjust options.
  • Tile Placement — Placement of power lines, transformers, and contracts on a main grid to generate income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pampero is a burst of cold wind that flows from the west south or Southwest across Argentina Uruguay and Brazil
  • pampero which is a fun and complex game about wind energy
  • the game rewards players when playing the right cards at the right time in the right place and knowing when to retrieve them all as well
References (from this video)
No references stored for this video.
Video U5UtpcYKOyc Board Gaming Ramblings Discussion at 12:36 sentiment: mixed
video_pk 40604 · mention_pk 123095
Board Gaming Ramblings - Pampero video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic presence
  • Engaging atmosphere and decisions
Cons
  • Complexity can be daunting
  • Pacing may feel slow at times
Thematic elements
  • Wind, trade, and resource management
  • Wind-themed resource interaction
  • Thematic Euro-style mechanics with a strong atmosphere
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players manage wind-based resources to optimize actions and scoring opportunities.
  • Resource management / area interaction — Players manage wind-based resources to optimize actions and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a great year of gaming
  • thank you to every single person who watched our videos in 2024
  • it's like a Choose Your Own Adventure if you subscribe you don't know what's going to happen
References (from this video)
No references stored for this video.
Video Wu8G9z-mkwQ Meeple Mountain Review at 0:00 sentiment: neutral
video_pk 38514 · mention_pk 115987
Meeple Mountain - Pampero video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Strong integration of wind-energy theme with economic/resource management
  • Engaging card-driven action selection
  • Clear endgame objective (most money) and interactive power-grid/contracts mechanism
Cons
  • Not explicitly stated in the transcript; potential complexity for new players
  • Limited information on player count, session length, and balance
  • Reliance on card flow could lead to downtime depending on play style
Thematic elements
  • Wind energy transition and domestic resource development
  • Uruguay wind-energy policy context; South American energy landscape
  • economic policy simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action selection — Leftmost card of a row is played to trigger actions; players can retrieve cards from the board to manage their options.
  • Consolidation phase — A special phase where players retrieve the rightmost card, generate energy (batteries), collect income, and progress the game timer.
  • contract ownership/transformer placement — Contracts are moved to the player boards and transformers indicate ownership of those contracts.
  • Endgame scoring — Game ends after a set number of rounds; the player with the most money wins.
  • grid/board integration — Wind energy actions add energy that powers other actions like laying power lines onto the main grid.
  • Hand Management — Players start with eight cards and play them to perform actions on their player board.
  • Modular Board — Wind energy actions add energy that powers other actions like laying power lines onto the main grid.
  • Resource Management — Energy (batteries) is generated and spent to perform actions; action costs decrease as the game progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pampero is a burst of cold wind that flows from the west the south or the southwest across argentina uruguay and brazil
  • the game is played in uruguay
  • this is a hand management card driven action selection game
  • the game rewards players when playing the right cards at the right time in the right place and knowing when to retrieve them all as well
References (from this video)
No references stored for this video.
Video ikw7UsLO4K8 Totally Tabled Top 20 List at 13:56
video_pk 37792 · mention_pk 113531
Totally Tabled - Pampero video thumbnail
Click to watch at 13:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative campaign-based fantasy RPG board game
  • I'm excited to see if he can capture maybe a little bit of that pandemic Magic
  • this appears to be an engine building game
  • oh the art the art in this looks incredible
  • I'm a huge fan of sleeping gods and so a standalone sequel set in the same world
References (from this video)
No references stored for this video.
Video 8W3WVJeq6bE Board Gaming Ramblings Discussion at 7:02 sentiment: positive
video_pk 36905 · mention_pk 110815
Board Gaming Ramblings - Pampero video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a 100 people watching us doing this right now
  • it's amazing that we are here
References (from this video)
No references stored for this video.
Video Wz4QqgGXHlk Board Of It Top 10 List at 52:35 sentiment: positive
video_pk 36432 · mention_pk 109219
Board Of It - Pampero video thumbnail
Click to watch at 52:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • huge scope and a very rich, chunky Euro package
  • strong component quality and tactile appeal
  • excellent engine-building feel; lots of strategic depth
Cons
  • the sheer density can be intimidating for new players
  • expansion modules may create a rule-interpretation burden
  • some players may prefer lighter play or simpler systems
Thematic elements
  • industrial energy production with a playful, whimsical veneer
  • Wind-energy economy on a big Euro-board with modular boxes and a plethora of action choices
  • mechanically dense with cascading rewards and a modular expansion vibe
Comparison games
  • Caraston City (Carcassonne-like euro with a chaotic edge)
  • Grand Austria Hotel (for Euro‑heavy comparisons)
Mechanics (from transcript analysis)
  • action selection system — Players pick actions using a card-driven system that also acts as a resource engine.
  • card-driven worker/placement hybrid — Cards either drive direct placement or provide a specialized action on the board.
  • module/expansion variability — Sites and modules add new twists, increasing variability and play depth.
  • multi-layered economy optimization — Players juggle energy production, buildings, and vehicles to maximize scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted is an incredible system that we love.
  • it's a two-player head-to-head game and it is tense and stressful but a real testament that it's always come very close to who's won.
  • Worm Span is the new reimplementation of Wingspan with worms or dragons.
  • Pampero has everything I love: big chunky euro, heavy energy production.
  • Sweet Lands is a prototype that exists somewhere; it could be transformative if it becomes a real game.
References (from this video)
No references stored for this video.
Video Xopt6FjqEQs Meeple Mountain Rules Teach at 0:11 sentiment: positive
video_pk 35381 · mention_pk 105609
Meeple Mountain - Pampero video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, interconnected systems where board sections affect one another
  • Strong thematic integration of wind energy and national infrastructure
  • High quality components and dual-layer boards on prototype
  • Clear path to strategic depth with multiple viable routes to victory
  • Engaging learning curve for heavy euro players
Cons
  • Prototype status; finished production not yet visible
  • Hefty complexity that may intimidate new players
  • Long playtime and potentially tricky to teach in one sitting
Thematic elements
  • national-scale energy infrastructure powered by wind energy
  • Uruguay wind energy program; wind power expansion across rural and urban areas
  • policy/economic simulation of energy development
Comparison games
none
Mechanics (from transcript analysis)
  • action card drafting and placement — Players start with eight cards and place them into action slots on their boards, which determine the zone and cost of the action.
  • Bonus tokens and transformer bonuses — Bonus tokens can be claimed when placing second/third transformers; bonuses may provide immediate or ongoing benefits.
  • Bulldozer and equipment interaction — Players place bulldozers to unlock actions; bulldozers can be moved by owners or opponents, enabling monetization when used by others.
  • Contracts — Contracts can be standard, foreign, remote, or solar; fulfilling contracts advances income and unlocks bonuses; energy is consumed for contracts.
  • Contracts and contract tokens — Contracts can be standard, foreign, remote, or solar; fulfilling contracts advances income and unlocks bonuses; energy is consumed for contracts.
  • Deck Building — Players cycle cards, drawing new cards and aiming to retrieve powerful cards after three turns; cards can grant bonuses or modify costs.
  • deck-building/hand management — Players cycle cards, drawing new cards and aiming to retrieve powerful cards after three turns; cards can grant bonuses or modify costs.
  • End Game Bonuses — Bonus tokens can be claimed when placing second/third transformers; bonuses may provide immediate or ongoing benefits.
  • Income track and scoring phases — Players advance on income tracks via bonuses and contract fulfillment; scoring occurs in multiple phases including end-game scoring.
  • Resource Management — Energy tokens and batteries are produced via consolidations and are spent to perform actions or fulfill contracts.
  • Resource management: energy and batteries — Energy tokens and batteries are produced via consolidations and are spent to perform actions or fulfill contracts.
  • Time Track — A time track governs turn order and when scoring occurs; disks determine initial turn order for rounds.
  • Time track progression and turn order — A time track governs turn order and when scoring occurs; disks determine initial turn order for rounds.
  • Wind farm and electrical tower construction — Building wind farms and electrical towers increases energy production and unlocks bonuses and new contract options.
  • Zone-based actions and price scaling — Board zones A, B, C define where actions occur and how much money (or batteries) is required; some cards can modify zone or cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this prototype is fantastic with dual layered boards the wooden components look nice
  • if you like heavy euros and you probably do because you're still watching this video then you should look more into this game
  • the theme definitely comes through as you're building wind farms and electrical towers to provide energy throughout Uruguay
  • the strategy that you can do and the combinations that you can do and the learning curve
References (from this video)
No references stored for this video.
Video ABl6MlFkR2o Board Of It Top 10 List at 20:06 sentiment: positive
video_pk 30334 · mention_pk 89322
Board Of It - Pampero video thumbnail
Click to watch at 20:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of their all-time favorite heavy euros
  • Cascading actions and expansions feel satisfying
Cons
  • Setup time and beastly table footprint
Thematic elements
  • Resource-management with expansion dynamics
  • Energy production / candy production heavy euro
Comparison games
none
Mechanics (from transcript analysis)
  • heavy engine-building / action selection — Rich action economy with cascading bonuses and expansions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Very interesting. I put at number 10 the Imperium series.
  • I stand by it.
  • This is it was my favorite kind of main Undaunted game. I just thought what it did uh was very interesting to me.
  • I think it's fair placement. I do really like Worms Span.
  • Just One. I absolutely love just one.
  • Pamperro. And I completely stick by this.
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 9:39 sentiment: positive
video_pk 28653 · mention_pk 84018
Board Of It - Pampero video thumbnail
Click to watch at 9:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme around energy production
  • interesting action order optimization
Cons
  • not played yet; feelings hypothetical
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video d0m4ZE04VDQ Beyond Solitaire Interview at 2:14 sentiment: positive
video_pk 9442 · mention_pk 27889
Beyond Solitaire - Pampero video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong alignment between mechanics and real wind-energy themes
  • Locally grounded content about Uruguay and its energy transition
  • Incorporates policy incentives and environmental considerations into gameplay
  • Plans for solo mode and potential for deeper solos
Cons
  • Board art and component density can feel crowded mid-to-late game
  • Rulebook clarity and balance tuning for two players may be required
  • Some environmental features (e.g., bird-safe blade details) may not be immediately intuitive
Thematic elements
  • renewable energy transition, policy incentives, environmental considerations
  • Uruguay wind energy program; rural to urban energy infrastructure
  • realistic/educational; grounded in real-world data and events
Comparison games
  • Mercado de Lisboa
  • Bot Factory
  • Lisboa
  • Weather Machine
  • Inventions
Mechanics (from transcript analysis)
  • contracts and revenue — Players fulfill contracts to earn income; performance affects future options.
  • energy grid/ transmission — Towers and grid mechanics move energy to consumers and contractual obligations.
  • environmental penalties and incentives — Noise, wildlife impact, and government incentives influence strategic choices.
  • integration of real-world data — Examples and scenarios reflect actual wind-energy practices and Uruguay-specific context.
  • research and expansion — Progress through research unlocks new capabilities and expansion opportunities.
  • wind farm construction — Players place and develop wind farms to generate energy output.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the heart of pampero you build wind fund for energy you build towers to drive that electricity and then you get money for because they're paying you
  • I believe that game shows the true nature of some people
  • push the win button
  • when I design a game I like that everything fits into the team
  • the board got very crowded by the mid and end of the game with a lot of pieces
  • I designed this because I like to play this
References (from this video)
No references stored for this video.
Video VOvkIShyQRk The Dice Tower Top List at 6:44 sentiment: positive
video_pk 3262 · mention_pk 9636
The Dice Tower - Pampero video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, heavy Euro feel with interesting location-based costs
  • interaction through using others' sites reduces lockout risk
Cons
none
Thematic elements
  • renewable energy production
  • Uruguay wind power economy
  • heavy Euro-style economic engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • building equipment requirement — actions require building equipment in the chosen location (owned or other players')
  • card-driven actions on two rows — play cards into leftmost slots of two rows to perform actions with different costs
  • hand management and card cycling — returning cards to hand or drafting new cards drives engine efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The passing mechanism. When a player passes around, each time it's their turn again, they receive a coin.
  • The real joy of this game comes down to building up a long series of buildings, then placing that residence and activating them all and getting all their resources.
  • The main goal of this game is, as I said, to be putting on the best show you can in your coliseum.
  • You only ever score your best show. If the points you get from your current show doesn't exceed your previous maximum point show, you don't score any more points.
  • The tucked card symbol will only add its strength to a played card. It cannot be played on its own.
  • Deep Madness has my favorite theme of all.
References (from this video)
No references stored for this video.
Video wspPwg73RV4 Before You Play Playthrough at 0:00 sentiment: positive
video_pk 2288 · mention_pk 6642
Before You Play - Pampero video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player engine-building with multiple scoring axes
  • Rich interaction between towers, wind farms, and contracts
  • Flexible use of bonuses and adjacency for strategic depth
  • Clear path to endgame with meaningful choices across rounds
Cons
  • Prototype copy noted missing physical money components (prototype constraints may affect play experience)
  • High complexity with many interacting rules can create a challenging learning curve
Thematic elements
  • renewable energy infrastructure, grid synthesis, and regional competition
  • Uruguay and neighboring countries (Argentina, Brazil) in a modern energy-grid economy
  • two-player engine-building with competitive contract fulfillment
Comparison games
none
Mechanics (from transcript analysis)
  • Action card row placement — Players play eight identical action cards per round onto top or bottom rows of their boards; top-row actions are cheaper and restricted to zones A and B, bottom-row actions extend to zones B and C. Cards must be placed in the leftmost available spot of the chosen row.
  • Bonus tiles and tableau growth — Bonus tiles provide immediate or endgame bonuses; when towers are built, adjacent bonus tiles can be claimed and placed on the player's tableau, sometimes moving income markers or offering other benefits.
  • Building and resource management (wind farms and electrical towers) — Wind farms generate energy; electrical towers do not generate energy but unlock contracts, influence income tracks, and determine which spaces contracts may be placed in. Building costs depend on zone and space and may be paid with money or batteries (in some cases).
  • Bulldozers and spatial blocking — Bulldozers occupy spaces; the owning player decides where to relocate them when a building is placed. Bulldozers create point swings when paying for opponent-owned spaces and can be permanently locked into special spaces to gain benefits.
  • Contracts and linking symbols — Contracts come in standard, remote, foreign, and solar types. Fulfilling contracts costs money and energy and requires an electrical tower in the relevant zone. Linked contracts can be fulfilled together if requirements are met, often providing stronger bonuses.
  • Energy, batteries, and end-of-round effects — Energy is earned by wind farms and converted into batteries; batteries are spent for actions or can trigger immediate bonuses and income shifts. The energy track also interacts with endgame battery calculations.
  • Income tracks and round timing — Income markers advance along tracks based on contracts fulfilled and towers built. Endgame is triggered when markers reach the final space; progression also determines turn order in subsequent rounds.
  • Loans and endgame scoring — Loans can be taken to gain money, but they must be paid back with interest at the end of the game. Endgame scoring uses multiple tiles that reward various aspects (e.g., most contracts in a zone, number of energy symbols, etc.).
  • Specialist and scoring cards — Specialist cards unlock new capabilities (e.g., solar contracts) and can be earned by meeting income thresholds. Scoring cards are used only during scoring rounds to provide additional scoring options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Uruguay as well as some of the neighboring countries
  • we're gonna be building out wind farms as well as electrical Towers
  • money in this game is points
  • this is a prototype copy of the game
  • the leftmost spots are the more expensive spots
  • endgame scoring tiles will just discuss at the start of our playthrough
References (from this video)
No references stored for this video.
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