Skip to main content
Paris box art

Paris

Game ID: GID0240304
Game Info
Year
2020
Players
2
Age
8+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Explore Paris in the 19th century. Discover its renowned architecture and obtain the most eminent buildings in the right districts to achieve victory.

Paris is a typical medium-weight Kramer and Kiesling Eurostyle-game with straightforward gameplay, short player turns, and an ingenious point salad mechanism. You mainly score points by obtaining the right buildings and collecting the right bonus cards.

In Paris, you take on the role of wealthy real estate investors in the Paris of the 1900s. Paris is at the height of its transformation into one of the most beautiful cities in the world. After having successfully organized the World Fair in 1889, topped by the construction of the Eiffel Tower and celebrating the centennial of the Storming of the Bastille, Paris goes through a period known as “la Belle Époque”. The architecture of Paris created during this period ranged from the Beaux-Arts, neo-Byzantine, and neo-Gothic to Art Nouveau and Art Deco. It is your task to purchase some of these magnificent Parisian buildings in order to make a profit and invest in the development and upkeep of some of Paris’ most iconic buildings and landmarks.

Description

Explore Paris in the 19th century. Discover its renowned architecture and obtain the most eminent buildings in the right districts to achieve victory.

Paris is a typical medium-weight Kramer and Kiesling Eurostyle-game with straightforward gameplay, short player turns, and an ingenious point salad mechanism. You mainly score points by obtaining the right buildings and collecting the right bonus cards.

In Paris, you take on the role of wealthy real estate investors in the Paris of the 1900s. Paris is at the height of its transformation into one of the most beautiful cities in the world. After having successfully organized the World Fair in 1889, topped by the construction of the Eiffel Tower and celebrating the centennial of the Storming of the Bastille, Paris goes through a period known as “la Belle Époque”. The architecture of Paris created during this period ranged from the Beaux-Arts, neo-Byzantine, and neo-Gothic to Art Nouveau and Art Deco. It is your task to purchase some of these magnificent Parisian buildings in order to make a profit and invest in the development and upkeep of some of Paris’ most iconic buildings and landmarks.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 33
This page: 33
Sentiment: pos 23 · mix 3 · neu 2 · neg 2
Mentions per page
Showing 1–33 of 33
Video zQaoG1r6zvA Board Game Sanctuary Review at 1:27 sentiment: positive
video_pk 108940 · mention_pk 314496
Board Game Sanctuary - Paris video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool Euro game
  • love it
Cons
none
Thematic elements
  • purchasing magnificent Parisian buildings to make a profit and invest in their development with the ultimate aim of bringing prestige and a pretty skyline.
  • 1900s right after the World Fair
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The sum of building values determines dominance over districts for victory points.
  • Bonus Track — Players move markers on a track to claim bonus tiles for endgame scoring.
  • Building placement — Players draw a building and place it in its corresponding district.
  • Set Collection (Stars) — Stars are acquired to claim landmarks.
  • Worker Placement (Keys) — Players place keys on the bank to earn money or on the arc dri, and move keys to purchase buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to one of the wealthiest and romantic cities in the world.
  • This is a game that takes place in the 1900s right after the World Fair.
  • This is a game where players are going to be tasked with purchasing some of the most magnificent Parisian buildings in order to make a profit and invest in their development with the ultimate aim of bringing prestige and a pretty skyline.
  • This is really cool Euro game by one of my favorite pair of board game designers.
  • It's a game called Paris, and I love it.
References (from this video)
No references stored for this video.
Video hO09hZFpbgc Meeple University Review at 4:22 sentiment: negative
video_pk 89765 · mention_pk 238953
Meeple University - Paris video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • not his type of game
  • lacks fantastical elements
  • no magical components
Thematic elements
  • tile placement / city-building
  • Paris, France
Comparison games
  • Above and Below
  • The Loop
  • Perseverance
Mechanics (from transcript analysis)
  • Tile Placement — placing tiles to build the city of Paris
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's now or never
  • paris, yes a tile placement game set in paris
  • there aren't any dinosaurs in it
  • it's a cooperative game through time
  • this is my sort of game
  • it's brutal
  • there's no magic
References (from this video)
No references stored for this video.
Video Y3UTuosop00 kovray Discussion at 14:09 sentiment: positive
video_pk 89620 · mention_pk 238333
kovray - Paris video thumbnail
Click to watch at 14:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful design
  • intuitive puzzle feel
Cons
  • deluxe components debated as unnecessary
  • two-player dynamics may differ with more players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really easy game to teach
  • it's just so approachable and fun
  • it's been really fun, very recommended
  • i really like logic puzzles
  • it's crunched into this slot where you have to optimize what you're doing
  • it's a lot of fun
References (from this video)
No references stored for this video.
Video BZ6WzqzUSoc Nights Around a Table Discussion at 1:39 sentiment: neutral
video_pk 89152 · mention_pk 236495
Nights Around a Table - Paris video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game that's so big and hairy and compact takes so long to play and requires so many players I only get it to the table once a year nobody wants to play with me other times of the year you can just so rarely get it to the table but it's the one that you really want to play all the time
  • I kept ending up in jail and that's why it's in the sales table
  • Twilight Imperium probably dozens of times it's really calm complicated and like my friends and I are all like fairly new so like teaching it to like other people takes me forever
  • it's more a matter of having the right group for it and being able to organize that group
  • you get little pieces of Honey the bees are fuzzy it's a really fun game and you get to shape stuff out of clay and then people have to guess it
References (from this video)
No references stored for this video.
Video 4cIrprW58lg UndeadVikingVideos Discussion at 2:55:23
video_pk 87342 · mention_pk 339121
UndeadVikingVideos - Paris video thumbnail
Click to watch at 2:55:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
  • I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
  • It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
  • The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
  • My favorite part of John Conan was this year my hug
  • I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
  • I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
  • I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
  • It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
  • I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
  • I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
  • So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
  • There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
  • I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
  • I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
  • I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
  • they're hex tiles with these like spools on them
  • you get actual string and you string together all these conspiracy theories
  • sold out every day fairly quickly
  • how's your hand he's like it really started to cramp up
  • The Cat In The Box hat they had in the booth 50 bucks
  • it's a really good game
  • it's so good brilliant
  • You're gonna be sad you passed on that
  • perfect game for me
  • it's a meaningful ending apparently
  • and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
  • was landmarks one of the very few games I did play was things in ring
  • if you don't advertise with me f off
  • I will not be blackmailed with money but I will be blackmailed with chocolats
  • there's a lot of dark chocolate
References (from this video)
No references stored for this video.
Video dKeuwmBJ8nU Heavy Cardboard Discussion at 839:20:00 sentiment: mixed
video_pk 86012 · mention_pk 221747
Heavy Cardboard - Paris video thumbnail
Click to watch at 839:20:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great pedigree from Klaus Teuber
  • Entertaining when a player is eliminated
  • Secret bidding and art investment mechanics are interesting
Cons
  • Requires significant information tracking for optimal play
  • Might be better suited for asynchronous play due to the information load
Thematic elements
  • art investment
  • hidden information
Comparison games
  • Modern Art
  • Loony Quest
  • Herz
Mechanics (from transcript analysis)
  • Area Majority/Control — Players influence artists to increase their art value.
  • Dice Rolling — Dice are rolled to determine influence placement.
  • Hidden Information — Players invest in artists secretly.
  • Set Collection — Players collect cards representing pieces of art.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love half the that game I think half that game is as good as anything in the hobby period and the merger mechanism I actually had this conversation with Yun back at uh the Gathering of friends I think it was last year and I was like how has nobody taken that merger mechanism in Indonesia and then used it in their game he goes it surprises me and yours all the time that nobody has blows me away no idea
  • Bonanza is my number 10 game of all time
  • The juice the juice wasn't worth the squeeze
  • F James you know he's not getting it he's not doing anything to the point where it was just I was like why don't you just bring your your hat
  • I think the game the manual even says like don't go too close to each other on setup and we were all just like oh that looks like a really good spot it's like yeah that does look like a really good spot I'm going there too
References (from this video)
No references stored for this video.
Video n_ptHCPqoAg Board Gaming Ramblings Discussion at 15:14 sentiment: positive
video_pk 85965 · mention_pk 221494
Board Gaming Ramblings - Paris video thumbnail
Click to watch at 15:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gives a good feeling in the heart
  • massive double-sided neoprene print playmat
  • looking forward to the wood first play market
Cons
  • backed games on Kickstarter without knowing much about them
Thematic elements
  • Becoming the most famous carpet weaver
  • Tabis
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — Includes a solo mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we also always want to try new stuff
  • we don't need this many games there's no reason for that if you don't have a YouTube channel
  • I'm going to be telling you all about how the game box looks because that's the extent of my knowledge about this game
  • this is the thing in this whole video which I'm the most excited about
  • I backed a Kickstarter to get a lid
  • I have a problem it looks really good
  • I'm so happy to see that we can get new versions of these games maybe there's hope for Mad some way down the line
References (from this video)
No references stored for this video.
Video T1Qxa7UtJPk The Brothers Murph Review at 1:01:46 sentiment: positive
video_pk 85645 · mention_pk 220062
The Brothers Murph - Paris video thumbnail
Click to watch at 1:01:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Speaker keeps winning
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will try and solo it before we hang out on Tuesday to record this game is broken and we'll talk about it again.
  • I had a mental breakdown because I was just like, I can't I can't get it. I can't figure it out.
  • When did we decide to start making um paperbacks way bigger?
  • Paperback books are just the size of hard covers now.
  • I literally will only I will only actively seek out a place that sells it in the normal paperback size.
  • I do. I'm very mean to my books.
  • I dogge earring all day.
  • I hate reading series that aren't done. It drives me crazy.
  • The library in this is true for a lot of libraries around has so much more stuff than you think.
  • So free. So free. So incredibly free.
  • The Dresden Files has been the bane of my existence cuz it's just been for like a decade plus now.
  • I listen to more lecture series than probably anything else on Audible.
References (from this video)
No references stored for this video.
Video 6tEXNWdfh6E Sir Thecos Analysis at 16:12 sentiment: positive
video_pk 85278 · mention_pk 338455
Sir Thecos - Paris video thumbnail
Click to watch at 16:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very cool.
  • It has like a spatial element to it.
  • Very very nice.
Cons
none
Thematic elements
none
Comparison games
  • Yatzy
Mechanics (from transcript analysis)
  • Dice Rolling — This is like Yatsi just a little bit more interactive because you have like uh you have like specific cards in the middle like 16 cards in a 4x4 grid in the middle with like the things you need to reach with your five dice by rolling three up to three times but you like put your token on it when you reach that so you block it for other players.
  • Set Collection — Very cool. It has like a spatial element to it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is clearly um an Srank game.
  • This is an amazing game that definitely deserves an S rank.
  • Can you give a really simple game an S? Yeah, I think you can if it works well and it does work really well.
  • I know almost all the cards by now. It's not that exciting anymore.
  • Azul is amazing. I love this.
  • This is one of my most favorite dungeon crawlers to be honest, and it's not very wellnown, I think.
  • It's just really luck based.
  • I like this a lot.
  • Cluster is like where you put like magnets in like um a circle made out of um some string and you are trying to like place magnets so they don't are not attracted to other magnets otherwise you have to take them into your hands and when you have no magnets left you win.
  • It's not a bad game but it's more like an activity right and not everybody likes it.
  • The theme sells it for me, right?
  • This is like Yatsi just a little bit more interactive because you have like uh you have like specific cards in the middle like 16 cards in a 4x4 grid in the middle with like the things you need to reach with your five dice by rolling three up to three times but you like put your token on it when you reach that so you block it for other players.
  • This was one of the most positive rankings within the last I don't know a few months because we don't have one single D title and we have only one title in C and this one is like nice curve here right so actually if you ignore C and D we have a nice curve here how it should be in a tier list just very positive
References (from this video)
No references stored for this video.
Video ngun2HKbcLk Hungry Gamer Top 10 List at 12:38 sentiment: positive
video_pk 83852 · mention_pk 212179
Hungry Gamer - Paris video thumbnail
Click to watch at 12:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool production and setting
  • Engaging strategic decisions
Cons
  • Personally front-loaded to learning curve and puzzle
Thematic elements
  • urban development and planning
  • historical Paris / city-building
  • strategy-driven with spatial tension
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — players place or optimize tiles to influence city layout and scoring
  • Tile placement / area control — players place or optimize tiles to influence city layout and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one was somewhere between 30 and 40% larger than the first iteration
  • the food they had at the convention was actually pretty tasty
  • the vendor hall is small
  • the game is magic and that story is locked in
  • probably the greatest con game of all time, Lightseed Arena
  • we almost pulled off the win against the gnomes on easy mode
References (from this video)
No references stored for this video.
Video 0Hs24UiW2M0 Hungry Gamer Discussion at 25:11 sentiment: positive
video_pk 83641 · mention_pk 211235
Hungry Gamer - Paris video thumbnail
Click to watch at 25:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever game
  • Efficient gameplay
  • Good production value (deluxe version)
  • Interesting push-pull interaction
Cons
  • Easy to paint yourself into a corner
  • Mismatched punch boards in the initial release
  • The 3D Arctic Triumph centerpiece can be obstructive
  • Monuments are punch board instead of wooden pieces
Thematic elements
  • Adding buildings and gaining influence in city districts
  • Districts of Paris
Comparison games
  • 3D Arctic Triumph
Mechanics (from transcript analysis)
  • action selection — Placing out a new building, adding keys to a part of the city, or placing a key on a building.
  • Area Majority — Gain points for having the most influence in a specific district of the city.
  • Rondel — Has a sort of rondelle for some bonuses that you get.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Try new things. That's my wisdom.
  • Be conscious of that in gaming and in life.
  • I I need I need those whiskey barrels. That's that's a need.
  • There's a little bit of take that in the sense that other players get to move these guys.
  • It's one of those weird dry games that's just very satisfying.
  • Each clan has some kind of benefit that you're going to get. And you have to lean into whatever it is that your clan can do.
  • It's just that's that's tongue and cheek. But no, I don't I don't really have complaints about this game.
References (from this video)
No references stored for this video.
Video YW3t02hdX4k Neon Gorilla Analysis at 0:47 sentiment: positive
video_pk 81970 · mention_pk 205302
Neon Gorilla - Paris video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Oath
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Pax system itself is a descendant of this earlier system from the '90s called the Lords system.
  • And it was an effort to take these big 10-hour strategy games and collapse them into these little card games.
  • the first game in that series, Pax Porfiriana
  • uh it was amazing cuz I I I when I first played it, I couldn't believe what I was looking at.
  • can't believe that there's a card game version of this crazy long board game and that it works.
  • put an entry into that kind of informal series with Pamir.
  • Pamir felt like it started with a somewhat blank page.
  • When I went to do Oath, I remember thinking to myself like, I wonder if there's another way to riff off the Lords system but that isn't a Pax game.
  • that isn't a Pax game. And so that that game is like a cousin of Pamir as opposed to like a sibling.
References (from this video)
No references stored for this video.
Video y_Du6wolqPo Meeple University Review at 12:57 sentiment: mixed
video_pk 64825 · mention_pk 158382
Meeple University - Paris video thumbnail
Click to watch at 12:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Heavier side of things
  • Plenty going on
  • Lots of ways to score
  • Interactive
  • Cute and good table presence
  • Player board is a good reference
  • Easy to disassemble
  • Good for its unique mechanics
Cons
  • Slightly inelegant game
  • Couple too many things going on
  • Long setup time
  • Takes a couple of plays to understand
  • Not terribly thematic
Thematic elements
  • Constructing buildings in Paris districts
  • Paris
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Points are awarded for having the highest combined value of buildings in a district. The player who places the fourth key in a location chooses if it's high or low scoring.
  • Hand Management — Players manage their hand of cards to seed locations.
  • Resource Management — Players need to manage money (francs) to pay for actions and gather building materials.
  • Route Building — Players move their marker on a track on the outside of the board, with different bonuses available at different points.
  • Set Collection — Players collect prestige tiles and building materials (wood, stone, gold).
  • Worker Placement — Players place a key on a district or on the Arc de Triomphe. Placing on a district gets money, placing on the Arc de Triomphe allows moving the key later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's taryn and stella here from maple university welcome to our travel edition review of paris and caper europe
  • this is a two-player card drafting push and pull tug-of-war sort of game
  • it's a really smart game it's a really great two-player game
  • it is the new seven wonders duel sort of thing that could be oh yeah watch out for caper europe everybody
  • I would say on the heavier side of things there's plenty going on here.
  • it's slightly inelegant game, I think there's just a couple too many things going on.
  • the game is it's that is really neat and this this mechanic really oh you wanna you wanna go forward and get that really good bonus but then you can't come back to it
References (from this video)
No references stored for this video.
Video wPSlQx_IkVI Meeple University Discussion at 0:05 sentiment: positive
video_pk 64658 · mention_pk 158156
Meeple University - Paris video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful board with a prominent 3D centerpiece and 3D buildings.
  • Elegant design with approachable complexity and smart decisions.
  • High interactivity and strong table presence.
Cons
none
Thematic elements
  • building ownership and area control
  • 19th century Paris
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Points are awarded for majority control in areas.
  • area majority control — Points are awarded for majority control in areas.
  • Compound Scoring — Landmark buildings score points via prestige circuits.
  • face-down building reveal — Players turn over a face-down building from the town before placing it on an area.
  • key placement — Players add keys to areas or buildings to influence scoring and control.
  • landmark/prestige scoring — Landmark buildings score points via prestige circuits.
  • outside-board tile collection — Players move around the outer edge of the board to collect bonus tiles.
  • Resource Management — Money and building costs influence player decisions.
  • resource/money management — Money and building costs influence player decisions.
  • Tile Placement — Players place buildings in areas and assign keys to gain control and resources.
  • tile/area placement — Players place buildings in areas and assign keys to gain control and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • setup of the board it's really pretty
  • it's not very complex it's an elegant game with some tricky decisions to be made
  • the center triomphe 3d gives a good table presence
  • Paris is an active project on Kickstarter
  • the game is highly interactive
References (from this video)
No references stored for this video.
Video Re-3GybogrI Meeple University Playthrough at 2:39 sentiment: positive
video_pk 64309 · mention_pk 157763
Meeple University - Paris video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible explanation with depth
  • Engaging area control and city-building decisions
  • Large board with many strategic options
Cons
  • Endgame can be mathy and tight
  • Two-player discussion may not reflect three/four players
Thematic elements
  • city-building and area control
  • Paris city with districts and landmarks
  • abstract strategy with a Paris flavor
Comparison games
  • Azul
  • Miyabi
Mechanics (from transcript analysis)
  • architrave placement for flexibility — Placing a key on an architrave grants flexibility to move to any building later.
  • banking in a district — You can place a key into a bank in a district to take the money shown there.
  • Dice Drafting — Each round adds a semirandom tile to seed the board.
  • district scoring by majority — At the end of the game, districts are scored by majority of buildings with your keys.
  • end condition with French flags — End of game is triggered when all French flags are taken.
  • End Game Bonuses — End of game is triggered when all French flags are taken.
  • landmarks and prestige markers — Landmarks provide points and prestige markers can be cached for points when building landmarks.
  • move a key onto the board — On a turn you move a key from behind your screen onto the board.
  • paying to upgrade buildings — To move a key onto a building you must pay its cost value, or pay the difference to upgrade to a higher-value building.
  • Resource Management — Resources (wood, stone) and prestige tokens are used to build higher-value buildings and landmarks.
  • resources and prestige tokens — Resources (wood, stone) and prestige tokens are used to build higher-value buildings and landmarks.
  • tile-drafting/seeded board — Each round adds a semirandom tile to seed the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so simple to explain to anyone but there is so much depth within it itself
  • there is an area control element in each of the six districts where you will at the end of the game add up the numbers on all the buildings that you are placed on
  • you have really some really important options or important actions that you're kind of like okay yes I have limited time times that I can pull my keys down
  • it's a big board here representing Paris
References (from this video)
No references stored for this video.
Video eElfAJjH5O8 Crimsonboardgames Discussion at 0:52 sentiment: positive
video_pk 61536 · mention_pk 154174
Crimsonboardgames - Paris video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Family-friendly and accessible for kids
  • Short playtime (~30 minutes)
  • Cute, appealing artwork and tactile components
  • Easy to learn and quick to set up
  • Good for family time and basic math practice for young children
Cons
  • No solo mode
  • Limited to 2-4 players
  • May be a novelty that doesn’t stay on the shelf long-term
Thematic elements
  • pyramid-building with cats; cute, approachable aesthetic
  • family game night, cozy home setting
  • informational, enthusiastic overview
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — players roll dice and attempt to match numbers to slots in a cat pyramid.
  • pattern/number matching — placements must correspond to numbers in the pyramid pattern.
  • Push Your Luck — players choose when to stop rolling to place as many cats as possible before busting.
  • Risk Management — tension between continuing to roll for more placements and the chance of busting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love the art style in this game.
  • It's a very fun, quick, uh, easy tole learn pusher luck game
  • it's perfect for the family table where you're trying to get together maybe with your kids um and have just a cozy time.
  • you can really just put it on the table and start playing almost instantly.
  • it's sadly not a solo game, so I can't play it solo.
References (from this video)
No references stored for this video.
Video W3nJK2J8kyM Neon Gorilla Rules Teach at 0:00 sentiment: neutral
video_pk 59525 · mention_pk 152092
Neon Gorilla - Paris video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Orb-based control and retaliation through recall mechanics. Core gameplay appears to revolve around placing, maintaining, and recalling orbs to threaten or damage opposing units, implying a strategic tug-of-war around token control and path optimization.
  • Setting not explicitly defined in the transcript; the excerpt focuses on mechanical systems within a Polaris framework. The description suggests a board game environment where a character-like entity (Polaris) manipulates energy orbs on a map, with tactical movement and recall-based interactions. The precise world-building context (lore, factions, factions’ goals, terrain, etc.) is not stated in the provided material.
  • Explanatory and instructional with demonstrations. The speaker uses direct explanations of the core loop and a backup plan to illustrate how the orb mechanic functions within the game.
Comparison games
none
Mechanics (from transcript analysis)
  • Backup plan demonstration — The discussion frames a backup or secondary plan that demonstrates how the orb system can be leveraged, emphasizing how ancillary actions reinforce the core loop and provide strategic leverage.
  • Damage propagation on recall — As an orb is recalled along its path, it damages any unit it passes through. This creates a dynamic where recall not only returns a resource but also inflicts tactical harm, influencing enemy positioning.
  • Orb placement — Players place orbs on the board as a primary action to establish presence and influence over space. This placement creates the foundation for future recall and damage interactions as the orb system is activated.
  • Recall path — When an orb is recalled, it must travel back to its owner along the shortest path. This introduces a path-optimization element where players consider which orb to pull back to maximize benefit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core Loop for Polaris is to get her orbs on the board and we'll talk about how to do that in a second.
  • The core aspect of these orbs is demonstrated through her backup plan.
  • to recall them back to you when they recall back to you and they do damage to any unit that they pass through.
  • now when recalling an orb it has to take the shortest path back to you you can pick which one benefits you the most
References (from this video)
No references stored for this video.
Video AC2LLJ3FFxs Game Night Picks - Pair Of Dice Paradise Top List at 9:54 sentiment: positive
video_pk 42699 · mention_pk 129719
Game Night Picks - Pair Of Dice Paradise - Paris video thumbnail
Click to watch at 9:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible weight with varied scoring
  • thematic flavor of Paris
Cons
  • may feel light for heavy euro players
Thematic elements
  • architecture, culture, and urban development
  • Paris in the 19th century
  • euro-style city-building
Comparison games
  • Laduree Paris (fictional reference; not a direct comparator)
Mechanics (from transcript analysis)
  • Point Salad — scoring from multiple categories in different districts.
  • short turns — varied quick turns with point salad scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Crystal mosaic is the newest expansion for Azul"
  • "double-sided player boards each offering new challenges in new strategic opportunities"
  • "a two-player game simulating the 45-year dance of intrigue prestige and occasional flares of warfare known as the cold war"
  • "this sequel brings familiar mechanisms introduced in Kingdom builder but offers a large amount of variability"
  • "the game makes the biggest blip on our radar this month is Museum"
References (from this video)
No references stored for this video.
Video _iQQ7127QH8 Meeple Mountain Top List at 6:54 sentiment: positive
video_pk 38753 · mention_pk 116783
Meeple Mountain - Paris video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production
  • short, replayable turns with good depth
Cons
  • some players may want more direct interaction
Thematic elements
  • building networks and economic growth
  • Parisian district development
  • strategic planning with evolving options
Comparison games
none
Mechanics (from transcript analysis)
  • Building placement — place buildings to gain resources and score
  • Track-based progression — move a meeple along a track to gain tiles and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i just love how the mechanics blend well with the theme
  • it's a more complex pirate game with so many choices
  • most importantly i feel like i've enjoyed this game every single time i've played it
  • this is my new favorite title of theirs
  • it's cooperative and that might not make sense but if you are curious then you should totally check out the crew the quest for planet nine
  • this is a nice medium weight game that game brewer hit out of the park in my opinion
References (from this video)
No references stored for this video.
Video VFkBI7gjdMs Meeple Mountain Review at 0:12 sentiment: positive
video_pk 34899 · mention_pk 104072
Meeple Mountain - Paris video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tile placement integrated with district scoring
  • Strong Paris theming with architectural landmarks
  • Accessible medium weight with short turns
Cons
  • Limited direct interaction beyond scoring rounds
  • Potential complexity for absolute newcomers without a prior euro-game background
Thematic elements
  • urban development, architecture, and real estate investment
  • Paris, late 19th century during rapid transformation and landmark construction
  • economic engine-driven tile placement in a city-building setting
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — after placing a tile, players choose from three actions to gain money, move tokens, or acquire additional tiles
  • district-based scoring — the value of buildings within a district determines end-of-district scoring with a leader scoring highly
  • economic engine / scoring tiles — points come from building tiles, scoring tiles, and prestige tokens tied to district development
  • Tile Placement — players place top building tiles onto the board to claim districts and trigger scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paris is known for its architecture and imminent buildings and players
  • this game is a medium weight kramer and kissling euro game
  • you will mostly score points for obtaining new buildings and collecting certain bonus cards that match the way that you are currently playing in the game
  • the player with the most points at the end of the game wins
References (from this video)
No references stored for this video.
Video pqSAkyAqCT0 Meeple Mountain Review at 0:11 sentiment: positive
video_pk 30532 · mention_pk 89884
Meeple Mountain - Paris video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to explain what you do each turn
  • High strategic depth with a wide decision space
  • Great non-confrontational competition
  • Excellent components and production quality (prototype)
  • Compelling progression from start to end
  • Strong end-game scoring tension
Cons
none
Thematic elements
  • urban development, real estate investment, and landmark prestige
  • Late 19th / early 20th century Paris during urban transformation
  • historical/economic simulation of city development
Comparison games
  • Pause video at Gaming Rules (reference to a gameplay video for comparison)
Mechanics (from transcript analysis)
  • action_selection — On your two-step turn, you place a building and then choose one of three actions.
  • area_control — Earn points by having the highest combined value of buildings/landmarks in a district.
  • bonus_tiles — Acquire bonus tiles that grant points or benefits and influence strategy.
  • end_game_scoring — End-game triggers when the last in-game tile is taken; scoring by district placement and overall value.
  • in_game_tiles — Draw and claim in-game tiles that provide additional resources or effects when taken.
  • key_movement — Move keys between banks/arc of triumph and buildings/landmarks to acquire or upgrade assets with costs and restrictions.
  • resource_management — Manage francs, wood, marble, gold, and prestige tokens to build and upgrade structures.
  • tile_placement — Place building tiles on the board to develop districts and unlock actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Holy cow this game is better than I previously anticipated I mean I knew it would be good but this game is great
  • it's really easy to explain what you do
  • I really like the progression of the game from the beginning to the end
  • this game is also great for players who don't like direct player confrontation
  • paralysis in this game which usually means it's a good brainy crunchy thing
References (from this video)
No references stored for this video.
Video by_FAJXimPg Before You Play Playthrough at 0:04 sentiment: positive
video_pk 13547 · mention_pk 39606
Before You Play - Paris video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever two-player shared-board duel with a tug-of-war feel
  • high production quality (art, components, cards)
  • expansion postcards add meaningful variety and depth
  • tight, tactical decisions with meaningful blocking and timing
Cons
  • postcard rules and their interactions can be tricky to remember
  • expansion postcard rules add complexity that may slow down first plays
Thematic elements
  • city-building with lighted lampposts and decorative façades; postcard-driven scoring tied to landmarks and layout
  • A stylized Parisian street where players illuminate and decorate buildings along a shared cobblestone promenade.
  • abstract, postcard-inspired scoring with real-world Parisian imagery and monuments
Comparison games
  • Rosenberg-inspired polyomino tiling games (conceptual comparison)
Mechanics (from transcript analysis)
  • annex/gargoyle/measured scoring — Special postcards can directly affect scoring via annexing locations, or placing a Gargoyle on an opponent’s building for shared benefit; Eiffel Tower interacts with lampposts and surrounding spaces.
  • Compound Scoring — Phase 1 fills the cobblestone floor; phase 2 places buildings on top of reserved tiles with scoring tied to lamppost adjacency and largest connected area.
  • expansion postcards — The Eiffel expansion adds new postcards with unique effects (e.g., Gargoyle, Mona Lisa, Obelisk, Eiffel Tower) that influence scoring and placement.
  • Multi-Use Cards — Each postcard around the board provides an optional action; once activated, a token is placed to denote use and many postcards have scoring effects.
  • postcard actions — Each postcard around the board provides an optional action; once activated, a token is placed to denote use and many postcards have scoring effects.
  • reserve vs. common supply — In the first phase you either draw from your own stack (hidden) or take a building tile from the common supply into your reserve for later placement.
  • shared-board tile-laying — Two players place tiles on a single board, competing for space and adjacency to maximize scoring potential.
  • two-phase scoring — Phase 1 fills the cobblestone floor; phase 2 places buildings on top of reserved tiles with scoring tied to lamppost adjacency and largest connected area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tile lane game that has very much so ue rosenberg kind of vibes
  • two player only
  • these postcards are tricky to remember
  • the expansion postcards are a lot more extra
  • tactical this game is so tactical
References (from this video)
No references stored for this video.
Video szcSa7vPlLc Board Gaming Ramblings Discussion at 1:35 sentiment: positive
video_pk 7314 · mention_pk 116345
Board Gaming Ramblings - Paris video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like really like this game
  • high grade of tension all the time
  • you can plan what you're going to do
  • the tiles ... they're some fiddly when you're putting in the map but it looks good
  • this is a fun game
  • it's a pretty wild
References (from this video)
No references stored for this video.
Video -TldTl2qMTs Actualol Top List at 12:15 sentiment: positive
video_pk 6880 · mention_pk 20354
Actualol - Paris video thumbnail
Click to watch at 12:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dice-driven area control
  • Distinctive tactile components
Cons
  • Potentially steep learning curve for new players
Thematic elements
  • area control with a dice-throwing mechanism for deployment
  • handcrafted hardwood-board town with territory competition
  • tactical, bluffing-driven area control
Comparison games
  • Qwirkle
  • Hey, That's My Fish!
Mechanics (from transcript analysis)
  • Area Control — claim territories and form lines for points
  • bluffing/hidden information — dice results and deployment shape strategic decisions
  • Dice Drafting — roll dice to determine deployment values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sushi Roll deserves to be one of the most successful family board games on the market
  • One Key is the perfect simplification that still retains the fun to try and communicate through imagery and argue over what you're convinced you can see
  • Bosque is a gorgeous looking game
  • it's the perfect setup for a party game just that right amount of arm flapping and frustration at your teammates
  • the Catacombs of Horror ... continue to surpass my expectations in how they can continue to bring creativity to puzzles
  • Dragon's Breath is one of the best kids games I've ever played
  • Paris is a one-of-a-kind dexterity game with a handcrafted hardwood board
  • Undo ... is a cooperative one-shot experience
  • Home Brewers ... I love it because it does a great job of capturing its theme
References (from this video)
No references stored for this video.
Video i5uCwSmMWwA The Dice Tower Discussion at 7:22 sentiment: positive
video_pk 5647 · mention_pk 16790
The Dice Tower - Paris video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic idea; well-regarded design
Cons
  • Can be long for some groups
Thematic elements
  • Economic engine building
  • Parisian city-building
  • Elegant, classic euro
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / route building — As players construct Parisian landmarks to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shark Park, a memory kind of game.
  • they're essentially just more complex versions of the last.
  • it feels like it's a bigger game that was streamlined and streamline is often very good, but this one I felt almost a little streamlined too much.
  • This one's almost there. And I know a lot of people love the Talisera.
References (from this video)
No references stored for this video.
Video 9WLzt7mRH58 Going Analog Interview at 6:32 sentiment: mixed
video_pk 5425 · mention_pk 16163
Going Analog - Paris video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong Parisian flavor and aesthetics
  • clearly themed around a real-world city
Cons
  • niche appeal; not universally loved
  • some complexity in scoring or tile interactions
Thematic elements
  • city-building and historic landmarks
  • Paris, France
  • geography-inspired design
Comparison games
none
Mechanics (from transcript analysis)
  • set_collection — collect elements representing Parisian features for points
  • tile_placement — place tiles to form districts and score through layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the board game quiz show
  • i'm quizmaster christina
  • viewers you can feel free to pause after the questions to play along at home
  • it's just great
  • i started with agricola
  • it's a fantastic game
  • you can check out our bi-weekly podcast
References (from this video)
No references stored for this video.
Video wU6T4dRDsuw The Broken Meeple Discussion at 13:07 sentiment: negative
video_pk 4295 · mention_pk 12497
The Broken Meeple - Paris video thumbnail
Click to watch at 13:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Beautiful production
  • Smooth and easy to learn
Cons
  • Theme feels weak
  • Linear progression with little thematic engagement
Thematic elements
  • Light euro
  • Urban european city-building
  • Abstracted
Comparison games
Mechanics (from transcript analysis)
  • Tile Placement — Place buildings to create a scenic cityscape and earn points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's important to think about my health as well
  • i need to take a break
  • it's only a game
  • think of your health particularly in this day and age
  • take care and remember it's only a game
References (from this video)
No references stored for this video.
Video 3G04ynIyEK4 Rahdo Runs Through Review at 0:00 sentiment: positive
video_pk 3495 · mention_pk 115413
Rahdo Runs Through - Paris video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brilliant rotating board mechanic
  • excellent strategic planning opportunities
  • Simone Luciani design
  • unique phase-matching mechanic
Cons
  • largely abstract theme
Thematic elements
  • constellations
  • abstract
  • starry sky
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best if not the best boss battler out there
  • this is the must get expansion if you're only going to get one
  • you've never seen dragons quite like these they are stunning
  • Simone Luciani strikes again
  • freaking brilliant
  • one of my top three favorite Thematic settings in board games
  • live the best life you can
  • be the best human being you can
  • probably my game of the year
  • there is no way it doesn't make it into my top 10 of the year
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 3 Minute Board Games Discussion at 24:42 sentiment: positive
video_pk 2552 · mention_pk 121847
3 Minute Board Games - Paris video thumbnail
Click to watch at 24:42 · YouTube ↗
Overall sentiment (raw)
positive_intent
Pros
  • Unique painting theme
  • Artistic aesthetic
  • Different mechanic
Cons
none
Thematic elements
  • painting
  • artistic
  • color
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video YNx5h_-wupw BoardGameCo Analysis at 3:09
video_pk 2080 · mention_pk 6020
BoardGameCo - Paris video thumbnail
Click to watch at 3:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
  • I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
  • The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
No references stored for this video.
Video RQZpc_l1pkU Board to Death TV - Board Game Reviews Review at 0:00 sentiment: positive
video_pk 1470 · mention_pk 93067
Board to Death TV - Board Game Reviews - Paris video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for kids and new players
  • High production quality with minimal components to keep costs down
  • Inexpensive way to teach math, strategy, and tactics to kids
  • Engaging for both children and adults
Cons
  • Length can be long; may benefit from house rules to speed up play
  • Armory cards do not print the abilities; players must flip units to view abilities
Thematic elements
  • territory conquest, city-building, tactical combat
  • Fantasy realm Zabarius; map with cities and portals
  • mythic quest with family-friendly presentation
Comparison games
none
Mechanics (from transcript analysis)
  • city conquest and upgrading — Capture enemy/unguarded cities; upgrade city tiles by spending money; cities defend themselves with dice when attacked
  • dice-based combat resolution — Declare attacks, roll dice equal to unit strength plus bonuses, defender rolls similarly; highest total wins; ties may re-engage
  • endgame objective — Defeat all enemy units and cities to win
  • grid-based movement with terrain and roads — Move units orthogonally with roads, can use diagonals via roads, and portals count as a movement step
  • map features and bonuses — Occupy gold mines for additional gold; power star locations grant bonus strength; portals provide quick movement
  • resource management and unit purchasing — Buy units by spending coins; resources include wood, metal, and gold to upgrade cities
  • special abilities on units — Certain units have special abilities usable during movement or combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zarius looks like a children's game and is targeting that audience. However, it's just as good for adults and new gamers alike.
  • The production quality is very good and minimal to save on production costs, making this game an inexpensive way to teach math, strategy, and tactics to your kids.
  • we highly recommend this game for anyone looking to play with younger players who want to teach new gamers some basic mechanics of tactical games or miniature battle games.
References (from this video)
No references stored for this video.
Video OZ5JjQIeklY Before You Play Discussion
video_pk 245 · mention_pk 166633
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Prototype so some of the components and maybe some of the rules might be changed a little bit for the final copy.
  • This is coming to Kickstarter around next week, yes mid-March.
  • We are real estate investors in the early 1900s and we're trying to make our mark by acquiring buildings and landmarks.
References (from this video)
No references stored for this video.
Video OZ5JjQIeklY Before You Play Discussion at 0:00 sentiment: positive
video_pk 245 · mention_pk 696
Before You Play - Paris video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with the Paris real estate/urban development motif
  • Multiple viable strategic paths (money generation, district control, landmark prestige, and endgame bonuses)
  • Endgame tiles and set-collection mechanics add depth and late-game planning pressure
Cons
  • Prototype components may be revised before final production, which could alter tactile feel and iconography
  • Some rule and UI clarity concerns may require sanitization in the final rules or player aids
Thematic elements
  • Urban development, property acquisition, prestige, and district control
  • Early 1900s Paris, as a real estate developer/investor scenario
  • Economic strategy with positional tension; area control, resource management, and timing-driven scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Banking and resource flow — Banks provide immediate money when keys are placed; money, along with other resources like wood, marble, and gold, forms a market economy supporting purchases and upgrades.
  • Closed Economy — Each player has keys and money behind a screen; actions involve placing keys onto the board to unlock revenue banks or move them to buildings/landmarks to claim ownership and income.
  • District control and area scoring — End-of-game scoring is driven by the total value of buildings within each district and who controls the districts, with multiple scoring opportunities via bonus tiles.
  • End Game Bonuses — When all building tiles are exhausted, players can claim endgame tiles that grant bonuses or set-collection points, adding strategic timing considerations to endgame.
  • Endgame tiles and set-collection — When all building tiles are exhausted, players can claim endgame tiles that grant bonuses or set-collection points, adding strategic timing considerations to endgame.
  • Key/token economy and behind-screen management — Each player has keys and money behind a screen; actions involve placing keys onto the board to unlock revenue banks or move them to buildings/landmarks to claim ownership and income.
  • Landmarks and prestige tokens — Landmarks can be acquired to unlock prestige token conversions (bronze/gold/silver) for points; tokens can be spent later to maximize scoring potential.
  • Tile Placement — Players place topmost building tiles from stacks onto the board, matching a district-plot layout and values to available spots. Placement starts a turn workflow and sets up future options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Prototype so some of the components and maybe some of the rules might be changed a little bit for the final copy.
  • This is coming to Kickstarter around next week, yes mid-March.
  • We are real estate investors in the early 1900s and we're trying to make our mark by acquiring buildings and landmarks.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–33 of 33
Game Deep Dive