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Paris box art

Paris

Game ID: GID0240304
Game Info
Year
2020
Players
2
Age
8+
Playtime
30 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Explore Paris in the 19th century. Discover its renowned architecture and obtain the most eminent buildings in the right districts to achieve victory.

Paris is a typical medium-weight Kramer and Kiesling Eurostyle-game with straightforward gameplay, short player turns, and an ingenious point salad mechanism. You mainly score points by obtaining the right buildings and collecting the right bonus cards.

In Paris, you take on the role of wealthy real estate investors in the Paris of the 1900s. Paris is at the height of its transformation into one of the most beautiful cities in the world. After having successfully organized the World Fair in 1889, topped by the construction of the Eiffel Tower and celebrating the centennial of the Storming of the Bastille, Paris goes through a period known as “la Belle Époque”. The architecture of Paris created during this period ranged from the Beaux-Arts, neo-Byzantine, and neo-Gothic to Art Nouveau and Art Deco. It is your task to purchase some of these magnificent Parisian buildings in order to make a profit and invest in the development and upkeep of some of Paris’ most iconic buildings and landmarks.

Description

Explore Paris in the 19th century. Discover its renowned architecture and obtain the most eminent buildings in the right districts to achieve victory.

Paris is a typical medium-weight Kramer and Kiesling Eurostyle-game with straightforward gameplay, short player turns, and an ingenious point salad mechanism. You mainly score points by obtaining the right buildings and collecting the right bonus cards.

In Paris, you take on the role of wealthy real estate investors in the Paris of the 1900s. Paris is at the height of its transformation into one of the most beautiful cities in the world. After having successfully organized the World Fair in 1889, topped by the construction of the Eiffel Tower and celebrating the centennial of the Storming of the Bastille, Paris goes through a period known as “la Belle Époque”. The architecture of Paris created during this period ranged from the Beaux-Arts, neo-Byzantine, and neo-Gothic to Art Nouveau and Art Deco. It is your task to purchase some of these magnificent Parisian buildings in order to make a profit and invest in the development and upkeep of some of Paris’ most iconic buildings and landmarks.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 7 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–12 of 12
Video y_Du6wolqPo Meeple University Review at 12:57 sentiment: mixed
video_pk 64825 · mention_pk 158382
Meeple University - Paris video thumbnail
Click to watch at 12:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Heavier side of things
  • Plenty going on
  • Lots of ways to score
  • Interactive
  • Cute and good table presence
  • Player board is a good reference
  • Easy to disassemble
  • Good for its unique mechanics
Cons
  • Slightly inelegant game
  • Couple too many things going on
  • Long setup time
  • Takes a couple of plays to understand
  • Not terribly thematic
Thematic elements
  • Constructing buildings in Paris districts
  • Paris
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Points are awarded for having the highest combined value of buildings in a district. The player who places the fourth key in a location chooses if it's high or low scoring.
  • hand management — Players manage their hand of cards to seed locations.
  • Resource management — Players need to manage money (francs) to pay for actions and gather building materials.
  • Route Building — Players move their marker on a track on the outside of the board, with different bonuses available at different points.
  • set collection — Players collect prestige tiles and building materials (wood, stone, gold).
  • worker placement — Players place a key on a district or on the Arc de Triomphe. Placing on a district gets money, placing on the Arc de Triomphe allows moving the key later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's taryn and stella here from maple university welcome to our travel edition review of paris and caper europe
  • this is a two-player card drafting push and pull tug-of-war sort of game
  • it's a really smart game it's a really great two-player game
  • it is the new seven wonders duel sort of thing that could be oh yeah watch out for caper europe everybody
  • I would say on the heavier side of things there's plenty going on here.
  • it's slightly inelegant game, I think there's just a couple too many things going on.
  • the game is it's that is really neat and this this mechanic really oh you wanna you wanna go forward and get that really good bonus but then you can't come back to it
References (from this video)
No references stored for this video.
Video wPSlQx_IkVI Meeple University Discussion at 0:05 sentiment: positive
video_pk 64658 · mention_pk 158156
Meeple University - Paris video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful board with a prominent 3D centerpiece and 3D buildings.
  • Elegant design with approachable complexity and smart decisions.
  • High interactivity and strong table presence.
Cons
none
Thematic elements
  • building ownership and area control
  • 19th century Paris
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Points are awarded for majority control in areas.
  • area majority control — Points are awarded for majority control in areas.
  • Compound Scoring — Landmark buildings score points via prestige circuits.
  • face-down building reveal — Players turn over a face-down building from the town before placing it on an area.
  • key placement — Players add keys to areas or buildings to influence scoring and control.
  • landmark/prestige scoring — Landmark buildings score points via prestige circuits.
  • outside-board tile collection — Players move around the outer edge of the board to collect bonus tiles.
  • Resource management — Money and building costs influence player decisions.
  • resource/money management — Money and building costs influence player decisions.
  • tile placement — Players place buildings in areas and assign keys to gain control and resources.
  • tile/area placement — Players place buildings in areas and assign keys to gain control and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • setup of the board it's really pretty
  • it's not very complex it's an elegant game with some tricky decisions to be made
  • the center triomphe 3d gives a good table presence
  • Paris is an active project on Kickstarter
  • the game is highly interactive
References (from this video)
No references stored for this video.
Video Re-3GybogrI Meeple University Playthrough at 2:39 sentiment: positive
video_pk 64309 · mention_pk 157763
Meeple University - Paris video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible explanation with depth
  • Engaging area control and city-building decisions
  • Large board with many strategic options
Cons
  • Endgame can be mathy and tight
  • Two-player discussion may not reflect three/four players
Thematic elements
  • city-building and area control
  • Paris city with districts and landmarks
  • abstract strategy with a Paris flavor
Comparison games
  • Azul
  • Miyabi
Mechanics (from transcript analysis)
  • architrave placement for flexibility — Placing a key on an architrave grants flexibility to move to any building later.
  • banking in a district — You can place a key into a bank in a district to take the money shown there.
  • dice drafting — Each round adds a semirandom tile to seed the board.
  • district scoring by majority — At the end of the game, districts are scored by majority of buildings with your keys.
  • end condition with French flags — End of game is triggered when all French flags are taken.
  • end game bonuses — End of game is triggered when all French flags are taken.
  • landmarks and prestige markers — Landmarks provide points and prestige markers can be cached for points when building landmarks.
  • move a key onto the board — On a turn you move a key from behind your screen onto the board.
  • paying to upgrade buildings — To move a key onto a building you must pay its cost value, or pay the difference to upgrade to a higher-value building.
  • Resource management — Resources (wood, stone) and prestige tokens are used to build higher-value buildings and landmarks.
  • resources and prestige tokens — Resources (wood, stone) and prestige tokens are used to build higher-value buildings and landmarks.
  • tile-drafting/seeded board — Each round adds a semirandom tile to seed the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so simple to explain to anyone but there is so much depth within it itself
  • there is an area control element in each of the six districts where you will at the end of the game add up the numbers on all the buildings that you are placed on
  • you have really some really important options or important actions that you're kind of like okay yes I have limited time times that I can pull my keys down
  • it's a big board here representing Paris
References (from this video)
No references stored for this video.
Video eElfAJjH5O8 Crimsonboardgames Discussion at 0:52 sentiment: positive
video_pk 61536 · mention_pk 154174
Crimsonboardgames - Paris video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Family-friendly and accessible for kids
  • Short playtime (~30 minutes)
  • Cute, appealing artwork and tactile components
  • Easy to learn and quick to set up
  • Good for family time and basic math practice for young children
Cons
  • No solo mode
  • Limited to 2-4 players
  • May be a novelty that doesn’t stay on the shelf long-term
Thematic elements
  • pyramid-building with cats; cute, approachable aesthetic
  • family game night, cozy home setting
  • informational, enthusiastic overview
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — players roll dice and attempt to match numbers to slots in a cat pyramid.
  • pattern/number matching — placements must correspond to numbers in the pyramid pattern.
  • Push Your Luck — players choose when to stop rolling to place as many cats as possible before busting.
  • risk management — tension between continuing to roll for more placements and the chance of busting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love the art style in this game.
  • It's a very fun, quick, uh, easy tole learn pusher luck game
  • it's perfect for the family table where you're trying to get together maybe with your kids um and have just a cozy time.
  • you can really just put it on the table and start playing almost instantly.
  • it's sadly not a solo game, so I can't play it solo.
References (from this video)
No references stored for this video.
Video W3nJK2J8kyM Neon Gorilla Rules Teach at 0:00 sentiment: neutral
video_pk 59525 · mention_pk 152092
Neon Gorilla - Paris video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Orb-based control and retaliation through recall mechanics. Core gameplay appears to revolve around placing, maintaining, and recalling orbs to threaten or damage opposing units, implying a strategic tug-of-war around token control and path optimization.
  • Setting not explicitly defined in the transcript; the excerpt focuses on mechanical systems within a Polaris framework. The description suggests a board game environment where a character-like entity (Polaris) manipulates energy orbs on a map, with tactical movement and recall-based interactions. The precise world-building context (lore, factions, factions’ goals, terrain, etc.) is not stated in the provided material.
  • Explanatory and instructional with demonstrations. The speaker uses direct explanations of the core loop and a backup plan to illustrate how the orb mechanic functions within the game.
Comparison games
none
Mechanics (from transcript analysis)
  • Backup plan demonstration — The discussion frames a backup or secondary plan that demonstrates how the orb system can be leveraged, emphasizing how ancillary actions reinforce the core loop and provide strategic leverage.
  • Damage propagation on recall — As an orb is recalled along its path, it damages any unit it passes through. This creates a dynamic where recall not only returns a resource but also inflicts tactical harm, influencing enemy positioning.
  • Orb placement — Players place orbs on the board as a primary action to establish presence and influence over space. This placement creates the foundation for future recall and damage interactions as the orb system is activated.
  • Recall path — When an orb is recalled, it must travel back to its owner along the shortest path. This introduces a path-optimization element where players consider which orb to pull back to maximize benefit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core Loop for Polaris is to get her orbs on the board and we'll talk about how to do that in a second.
  • The core aspect of these orbs is demonstrated through her backup plan.
  • to recall them back to you when they recall back to you and they do damage to any unit that they pass through.
  • now when recalling an orb it has to take the shortest path back to you you can pick which one benefits you the most
References (from this video)
No references stored for this video.
Video by_FAJXimPg Before You Play Playthrough at 0:04 sentiment: positive
video_pk 13547 · mention_pk 39606
Before You Play - Paris video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever two-player shared-board duel with a tug-of-war feel
  • high production quality (art, components, cards)
  • expansion postcards add meaningful variety and depth
  • tight, tactical decisions with meaningful blocking and timing
Cons
  • postcard rules and their interactions can be tricky to remember
  • expansion postcard rules add complexity that may slow down first plays
Thematic elements
  • city-building with lighted lampposts and decorative façades; postcard-driven scoring tied to landmarks and layout
  • A stylized Parisian street where players illuminate and decorate buildings along a shared cobblestone promenade.
  • abstract, postcard-inspired scoring with real-world Parisian imagery and monuments
Comparison games
  • Rosenberg-inspired polyomino tiling games (conceptual comparison)
Mechanics (from transcript analysis)
  • annex/gargoyle/measured scoring — Special postcards can directly affect scoring via annexing locations, or placing a Gargoyle on an opponent’s building for shared benefit; Eiffel Tower interacts with lampposts and surrounding spaces.
  • Compound Scoring — Phase 1 fills the cobblestone floor; phase 2 places buildings on top of reserved tiles with scoring tied to lamppost adjacency and largest connected area.
  • expansion postcards — The Eiffel expansion adds new postcards with unique effects (e.g., Gargoyle, Mona Lisa, Obelisk, Eiffel Tower) that influence scoring and placement.
  • Multi-use cards — Each postcard around the board provides an optional action; once activated, a token is placed to denote use and many postcards have scoring effects.
  • postcard actions — Each postcard around the board provides an optional action; once activated, a token is placed to denote use and many postcards have scoring effects.
  • reserve vs. common supply — In the first phase you either draw from your own stack (hidden) or take a building tile from the common supply into your reserve for later placement.
  • shared-board tile-laying — Two players place tiles on a single board, competing for space and adjacency to maximize scoring potential.
  • two-phase scoring — Phase 1 fills the cobblestone floor; phase 2 places buildings on top of reserved tiles with scoring tied to lamppost adjacency and largest connected area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tile lane game that has very much so ue rosenberg kind of vibes
  • two player only
  • these postcards are tricky to remember
  • the expansion postcards are a lot more extra
  • tactical this game is so tactical
References (from this video)
No references stored for this video.
Video -TldTl2qMTs Actualol Top List at 12:15 sentiment: positive
video_pk 6880 · mention_pk 20354
Actualol - Paris video thumbnail
Click to watch at 12:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dice-driven area control
  • Distinctive tactile components
Cons
  • Potentially steep learning curve for new players
Thematic elements
  • area control with a dice-throwing mechanism for deployment
  • handcrafted hardwood-board town with territory competition
  • tactical, bluffing-driven area control
Comparison games
  • Qwirkle
  • Hey, That's My Fish!
Mechanics (from transcript analysis)
  • Area Control — claim territories and form lines for points
  • bluffing/hidden information — dice results and deployment shape strategic decisions
  • dice drafting — roll dice to determine deployment values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sushi Roll deserves to be one of the most successful family board games on the market
  • One Key is the perfect simplification that still retains the fun to try and communicate through imagery and argue over what you're convinced you can see
  • Bosque is a gorgeous looking game
  • it's the perfect setup for a party game just that right amount of arm flapping and frustration at your teammates
  • the Catacombs of Horror ... continue to surpass my expectations in how they can continue to bring creativity to puzzles
  • Dragon's Breath is one of the best kids games I've ever played
  • Paris is a one-of-a-kind dexterity game with a handcrafted hardwood board
  • Undo ... is a cooperative one-shot experience
  • Home Brewers ... I love it because it does a great job of capturing its theme
References (from this video)
No references stored for this video.
Video i5uCwSmMWwA The Dice Tower Discussion at 7:22 sentiment: positive
video_pk 5647 · mention_pk 16790
The Dice Tower - Paris video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic idea; well-regarded design
Cons
  • Can be long for some groups
Thematic elements
  • Economic engine building
  • Parisian city-building
  • Elegant, classic euro
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / route building — As players construct Parisian landmarks to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shark Park, a memory kind of game.
  • they're essentially just more complex versions of the last.
  • it feels like it's a bigger game that was streamlined and streamline is often very good, but this one I felt almost a little streamlined too much.
  • This one's almost there. And I know a lot of people love the Talisera.
References (from this video)
No references stored for this video.
Video 9WLzt7mRH58 Going Analog Interview at 6:32 sentiment: mixed
video_pk 5425 · mention_pk 16163
Going Analog - Paris video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong Parisian flavor and aesthetics
  • clearly themed around a real-world city
Cons
  • niche appeal; not universally loved
  • some complexity in scoring or tile interactions
Thematic elements
  • city-building and historic landmarks
  • Paris, France
  • geography-inspired design
Comparison games
none
Mechanics (from transcript analysis)
  • set_collection — collect elements representing Parisian features for points
  • tile_placement — place tiles to form districts and score through layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the board game quiz show
  • i'm quizmaster christina
  • viewers you can feel free to pause after the questions to play along at home
  • it's just great
  • i started with agricola
  • it's a fantastic game
  • you can check out our bi-weekly podcast
References (from this video)
No references stored for this video.
Video wU6T4dRDsuw The Broken Meeple Discussion at 13:07 sentiment: negative
video_pk 4295 · mention_pk 12497
The Broken Meeple - Paris video thumbnail
Click to watch at 13:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Beautiful production
  • Smooth and easy to learn
Cons
  • Theme feels weak
  • Linear progression with little thematic engagement
Thematic elements
  • Light euro
  • Urban european city-building
  • Abstracted
Comparison games
Mechanics (from transcript analysis)
  • tile placement — Place buildings to create a scenic cityscape and earn points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's important to think about my health as well
  • i need to take a break
  • it's only a game
  • think of your health particularly in this day and age
  • take care and remember it's only a game
References (from this video)
No references stored for this video.
Video fwFHeKGw9ow Board to Death TV - Board Game Reviews Preview at 0:09 sentiment: positive
video_pk 3746 · mention_pk 89193
Board to Death TV - Board Game Reviews - Paris video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick and easy to learn
  • Compact and portable
  • Engaging bidding and bluffing dynamics
  • Supports up to eight players
  • Multiple variants increase variety
Cons
  • Some luck in card draw
  • Market values can be opaque for newcomers
  • Tracking passes across rounds can be fiddly
Thematic elements
  • Speculation and bluffing in a market
  • Commodity market trading for up to eight players
  • Competitive auction with revealed market cards
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid to gain information about a stock pile and control the reveal.
  • Betting and bluffing — Players attempt to mislead others about the strength of their hand.
  • bidding — Players bid to gain information about a stock pile and control the reveal.
  • bluffing — Players attempt to mislead others about the strength of their hand.
  • card drafting — Decide which cards to bid and pay with during bidding rounds.
  • card_drafting — Decide which cards to bid and pay with during bidding rounds.
  • Compound Scoring — Points are earned based on the value of commodities in the final market.
  • hand management — Managing face-up and face-down cards to satisfy bids.
  • hand_management — Managing face-up and face-down cards to satisfy bids.
  • insider_trading_variant — A trick-taking variant that adds an insider trading mechanic.
  • market_scoring — Points are earned based on the value of commodities in the final market.
  • pass_and_reveal — Passing cards to the left and then revealing selected cards to open up the market.
  • round_based_scoring — Three rounds per hand with scoring after the final discard in the panic phase.
  • Trick-taking — A trick-taking variant that adds an insider trading mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • panic is a bidding and bluffing card game about playing the commodity market
  • the gameplay is quick and easy but you better have your poker face on and make hard decisions to outsmart your opponents
  • this game has a party style feel with the smarts of a euro game
  • it's small and portable and simply put it's a great value
  • check out the Kickstarter page for more information
References (from this video)
No references stored for this video.
Video YNx5h_-wupw BoardGameCo Analysis at 3:09
video_pk 2080 · mention_pk 6020
BoardGameCo - Paris video thumbnail
Click to watch at 3:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
  • I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
  • The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
No references stored for this video.
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