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PAX box art

PAX

Game ID: GID0241964
Game Info
Year
2011
Players
1-5
Age
14+
Playtime
150 min
Collection
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Mechanic profile
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Description

Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore "pax", or peace – but only for personal gain.

Will the Empire collapse under the strain, or will their promises to insurgents succeed in drawing them to their side?

The players play the part of the escaped slaves who try to increase their sphere of influence and undermine the Roman establishment. Using their cards, they expand their power in seven different categories. At the end of the game, each player tries to be stronger than Rome - and, of course, stronger than any opponent. Through intrigue, however, a player can join forces with Rome and thus contribute to its victory over the slave revolt.

PAX is a multi-faceted game of card management and influence in which each card requires a tricky tactical decision. With two copies of the game, up to eight players can compete for a foothold in the Roman Empire.

Description

Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore "pax", or peace – but only for personal gain.

Will the Empire collapse under the strain, or will their promises to insurgents succeed in drawing them to their side?

The players play the part of the escaped slaves who try to increase their sphere of influence and undermine the Roman establishment. Using their cards, they expand their power in seven different categories. At the end of the game, each player tries to be stronger than Rome - and, of course, stronger than any opponent. Through intrigue, however, a player can join forces with Rome and thus contribute to its victory over the slave revolt.

PAX is a multi-faceted game of card management and influence in which each card requires a tricky tactical decision. With two copies of the game, up to eight players can compete for a foothold in the Roman Empire.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 17 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–23 of 23
Video 0Mp1hn3SFMk Watch It Played Discussion sentiment: positive
video_pk 88208 · mention_pk 232057
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I advise anyone to get it I know it looks like a slice of pizza
  • I'm a massive fan of what we all call the Seven Wonders dual box size
  • the best ball game insert is any game that comes with enough baggies to put things in
  • art matters in games obviously it does it's marketing it's like you wouldn't produce a movie and then not Market the movie
  • I like to play with as many people as there are sitting around the table
  • this is too many cooks brilliant art love it absolutely fantastic you everything is an anthropomorphized vegetable
  • I played a game called perch recently... best first play mechanism I've ever had
  • Polish version of battle line it's amazing I want to buy that game again
References (from this video)
No references stored for this video.
Video 0Mp1hn3SFMk Watch It Played Discussion sentiment: positive
video_pk 88208 · mention_pk 272578
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I advise anyone to get it I know it looks like a slice of pizza
  • I'm a massive fan of what we all call the Seven Wonders dual box size
  • the best ball game insert is any game that comes with enough baggies to put things in
  • art matters in games obviously it does it's marketing it's like you wouldn't produce a movie and then not Market the movie
  • I like to play with as many people as there are sitting around the table
  • this is too many cooks brilliant art love it absolutely fantastic you everything is an anthropomorphized vegetable
  • I played a game called perch recently... best first play mechanism I've ever had
  • Polish version of battle line it's amazing I want to buy that game again
References (from this video)
No references stored for this video.
Video EvS_bw7Ee4Y Meeple University Discussion at 6:19
video_pk 87823 · mention_pk 230187
Meeple University - PAX video thumbnail
Click to watch at 6:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • trick-taking flavor with action selection
Comparison games
  • PX Premiere
Mechanics (from transcript analysis)
  • action-selection with scoring — end-of-round objectives influence scoring
  • Compound Scoring — end-of-round objectives influence scoring
  • Trick-Taking — cards dictate actions; lead-follow influences choices
  • trick-taking flavor — cards dictate actions; lead-follow influences choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Papa in loving memory of Papa
  • Please bear with us
References (from this video)
No references stored for this video.
Video H6LmbyTlrok Grant Lyon Top 10 List at 10:42 sentiment: positive
video_pk 85669 · mention_pk 220173
Grant Lyon - PAX video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gateway-friendly, bag-building mechanic
  • nostalgic, well-liked IP for many players
Cons
none
Thematic elements
  • alchemy and bag-building
  • potion-brewing, push-your-luck bag-building
  • descriptive overview
Comparison games
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • push-your-luck bag-building — Pull ingredients from a bag to brew potions; too many of a type can cause an explosion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am an optimistic person. So I think we will figure this out.
  • Happy gaming out there. Grant with GrantsGameres.
References (from this video)
No references stored for this video.
Video DTxJ-0N7FBk Where There's A Wilz, There's a Play Playthrough at 1:08
video_pk 84988 · mention_pk 216862
Where There's A Wilz, There's a Play - PAX video thumbnail
Click to watch at 1:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • alchemy, risk-reward, and race-style progression through a track via bag-drawn tokens
  • Array
  • Fantasy/potion-brewing world centered on cauldron-based alchemy
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a real time game"
  • "We really like this game."
  • "Push your luck games have quickly risen up our favorite mechanisms"
  • "It's a lot of fun"
  • "Final score 63 to 47"
  • "My strategy worked."
References (from this video)
No references stored for this video.
Video id120VRVqfA Watch It Played Discussion at 10:16 sentiment: positive
video_pk 84772 · mention_pk 215947
Watch It Played - PAX video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • markets/economy
Comparison games
none
Mechanics (from transcript analysis)
  • two-player head-to-head — described as a two-player head-to-head game about making markets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ticket to Ride Legacy, it's not designed to be played hundreds of times.
  • I personally find the more thematic the game the lower the replayability and the more abstract the game the higher the replayability.
  • I've recently played White Castle 50 times this year.
  • The White Castle remains one of my all-time bangers.
  • Not many. I would say Castle Burgundy I've played over 100 times.
  • This is a dice placement kind of set collection game. It's quick, it's fast, the artwork is just top tier.
  • Shakespeare. Oh, Shakespeare. What a fantastic game.
  • Arboritum. One of my favorite card games that exists. It's been remade. The second edition is equally beautiful.
  • Nippon, big economic game, but truly a beautiful system.
  • Viticulture Essential Edition came out in 2015. Viticulture was my favorite game of all time for a very long time. I love Viticulture.
  • Seven Wonders Duel came out in 2015.
  • a wild card because that's a little game called Daxu.
  • Blood Rage, Code Names, Pandemic Legacy Season 1.
  • This is a sequel to Just Lewis and Clark, I think it was called.
  • Is it playing Carcasson in Carcasson? You know, going to Gen Con?
References (from this video)
No references stored for this video.
Video ZRVa-q5zHKU Let's Table It Review at 0:14 sentiment: positive
video_pk 82987 · mention_pk 208586
Let's Table It - PAX video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth blending worker placement with tableau/board management
  • clear Portland theme and simple, readable art
  • scaling turns/build-up leads to satisfying long-term planning
  • variety in actions via offices, upgrades, and ad campaigns
Cons
  • steep learning curve for new players
  • potentially heavy for casual players or younger players
  • many interlocking options can be overwhelming
Thematic elements
  • efficient route planning, airport expansion, and resource management
  • Portland airport hub and airline route planning
  • procedural/economic simulation
Comparison games
  • Red Dog Junction
Mechanics (from transcript analysis)
  • ad_campaign_and_cards — launch ad campaigns by paying tokens and draw ad campaign cards awarding points.
  • Resource Management — manage service tokens, activity tokens, suitcases, and planes to optimize actions.
  • resource_management — manage service tokens, activity tokens, suitcases, and planes to optimize actions.
  • route_and_gate_capacity — assign destinations to gates with constraints on gate size and destination type.
  • scoring_by_destinations_and_offices — points come from destinations placed in routes, ad campaigns, and private offices.
  • tile_and_gate_construction — destinations (tiles) are placed onto gates through scheduling and upgrading gates.
  • Worker Placement — players place workers (planes, suitcases, office tokens) to take actions.
  • worker_placement — players place workers (planes, suitcases, office tokens) to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's a game that's not over complicated or too complex to get to the table."
  • "I really like to see Euro mechanics"
  • "we have enjoyed the game"
References (from this video)
No references stored for this video.
Video a7ZKbtnJWQk Tantrum House Analysis at 0:49 sentiment: positive
video_pk 82045 · mention_pk 205825
Tantrum House - PAX video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean spatial puzzle
  • Engine building element
  • Nice new fresh theme
Cons
none
Thematic elements
  • Airport management
Comparison games
  • Suburbia
Mechanics (from transcript analysis)
  • Engine Building — It's got a pretty clean spatial puzzle with an engine building element as your airport grows.
  • Passenger routing — you're routing passengers
  • Tile-laying — This is a tile-laying airport management game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is structured, methodical, and rewarding for long-term planners.
  • This is going to expand the popular deck-building game with new content, new challenges.
  • It's going to probably be easy to teach, fast to play, you know, that sort of thing.
  • this one, in my opinion, is going to be a good fit for players who enjoy immersive themes without heavy rules overhead.
References (from this video)
No references stored for this video.
Video 2fPvDjtBODs UndeadVikingVideos Discussion at 2:35:08
video_pk 82011 · mention_pk 205649
UndeadVikingVideos - PAX video thumbnail
Click to watch at 2:35:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not an image guy.
  • Oh, my God, me and I look so freaking young.
  • We're innovators.
  • I don't know how to like talk about the game without like It's It's incredibly complicated.
  • I don't know how to win that game.
  • The raw and write is really good. Which is and it's really simple.
  • It's a trading card game where the sizzle is more than the steak there.
  • Harvest now, decrypt later.
  • I feel like I've talked about it for a long time.
  • You got to watch The Blues Brothers.
  • He's the second coolest guy of all time.
  • We're only on two We've only done two slides.
  • This is a super super deep cut.
  • I don't know what the name of this thing.
  • This is a movie that was on HBO or Cinemax all the time when we were kids.
  • My favorite movie of all time.
  • You don't know what you're talking about, man.
  • There's not that many laughs.
  • This is a deep deep deep deep cut.
  • We're trying to throw our goblins cuz like tossing goblins is the only thing I could think of.
  • It's it's a little it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's 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it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh it's a little uh
References (from this video)
No references stored for this video.
Video BTCCexWCszw Stonemaier Games Discussion at 13:00 sentiment: positive
video_pk 81465 · mention_pk 202450
Stonemaier Games - PAX video thumbnail
Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a little tweak in Euphoria where there are kind of shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well.
  • Goa has gotten a full refresh.
  • We currently don't have any plans for new content for Stamp Swap, but I certainly am open to it.
  • sign up for a back in stock notification. That will signal to us that we need to get that back into stock.
  • Flip Tunes and Tag Team are maybe the top two that I really want to play.
References (from this video)
No references stored for this video.
Video hijwyZRPPqU Stonemaier Games Discussion at 21:19 sentiment: other
video_pk 81184 · mention_pk 200405
Stonemaier Games - PAX video thumbnail
Click to watch at 21:19 · YouTube ↗
Overall sentiment (raw)
Curious
Pros
none
Cons
none
Thematic elements
  • Irish
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
  • Ah, this just isn't enough This isn't complex enough for me.
  • Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
No references stored for this video.
Video MTtW62S-e84 Heavy Cardboard Rules Teach at 2:49 sentiment: positive
video_pk 65672 · mention_pk 159396
Heavy Cardboard - PAX video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely production and art
  • Great form factor
  • Plays quick
  • Clever 'I cut, you choose' mechanism
  • Excellent for travel/two-player
Cons
  • End game scoring can be mathy
  • The 'I cut, you choose' mechanism can be difficult for some players
Thematic elements
  • Seelie vs. Unseelie, light vs. dark fay
  • Ireland
Comparison games
  • Brian Buu
  • The King is Dead
  • Tussy Mussy
  • Agent Avenue
Mechanics (from transcript analysis)
  • Area Control — Described as a "mildly asymmetric area control game."
  • Area Majority — Scoring is based on majorities in regions, with tied regions not scoring.
  • Asymmetric powers — Players have unique faction abilities, with some being more complex than others.
  • Hand Management — Players choose one of their six court cards in secret each round.
  • I Cut, You Choose — The core mechanism involves one player cutting groups of cards and the other player choosing from them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pax, P A C Ts. I'm I'm going to stop leaning into the T just cuz I'm going to It's Pax. Yes. Pax.
  • Pax is a two-player, mildly asymmetric area control game about Ireland.
  • The size and thickness of the second player token I I genuinely think is very appropriate to its importance of to the game.
  • This game is just good.
  • This is a wonderful little little thing.
  • I love an I cut you choose game. I think it's a great mechanism for this type of game.
  • It's tight, but it's all built up to it.
References (from this video)
No references stored for this video.
Video BrU6qWE_kAo Bower's Game Corner Review at 0:16 sentiment: positive
video_pk 51429 · mention_pk 151892
Bower's Game Corner - PAX video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with dynamic route planning
  • Clear path from turn one to endgame with ongoing engine growth
  • High-quality components and art with Portland flavor
  • Expansions add strategic options and asymmetry
Cons
  • Main image of the Kickstarter page could be improved to attract more initial interest
  • Rule complexity and potential learning curve may be challenging for new players, though online rules and starter guides alleviate this
Thematic elements
  • airline empire building, strategic planning, and operational efficiency
  • Pacific Northwest and global airline network, centered around Portland, Oregon
  • traditional Euro-style engine-building with local Portland flavor and easter eggs
Comparison games
  • Tempo Tiles
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Specialists provide asymmetric powers to accelerate or alter strategy and pace of play.
  • Asymmetric powers (expansion module) — Specialists provide asymmetric powers to accelerate or alter strategy and pace of play.
  • Engine Building — Players develop an engine that activates from turn one, with growth through routing, scheduling planes, and chaining rewards.
  • Mid-game adaptation — Routes can be rearranged or flights canceled to respond to opponents, maintaining dynamic tension.
  • Network/Route Building — Planes are scheduled on routes; players land planes to collect rewards and connect destinations, with mid-game route rearrangement possible.
  • Private goals (expansion module) — Company shares introduce personal goals that influence decisions and provide private incentives.
  • Route scheduling and route renewal — Planes are scheduled on routes; players land planes to collect rewards and connect destinations, with mid-game route rearrangement possible.
  • Suitcase-driven planning — Suitcases act as a secondary resource to plan and sequence future actions, enabling multi-step engine growth.
  • Turn-by-turn pacing and planning — Players optimize action sequences to maximize engine output while minimizing wasted moves.
  • Worker Placement — Main actions are taken via worker placement; players also use suitcases to plan future turns and to set up combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a game you're going to love to bring to the table"
  • "The engine building is superb. The worker placement is really clever and fresh"
  • "PDX uses familiar mechanics in fresh ways"
  • "A traditional Euro style engine building game where your primary goal is to connect the things"
  • "It's straightforward to teach, deeply rewarding once it clicks. If anybody knows what that might happen be called, post in live chat"
  • "Shipping anywhere in the United States of America" is $4; that's surprisingly reasonable
  • "Portland doing it big"
  • "Face freight canceled. Aspen glow and then tempo tiles"
  • "This is a love letter to Portland"
  • "Back today for the very best price on PDX and help bring this game to market"
  • "The rule booklet is beautiful; the online rule experience is excellent"
References (from this video)
No references stored for this video.
Video ZPoUbeQc5iU Might I Suggest A Game Discussion at 0:06 sentiment: positive
video_pk 39760 · mention_pk 120010
Might I Suggest A Game - PAX video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever worker placement puzzle
  • looks really nice / attractive design
Cons
none
Thematic elements
  • airport operations, logistics, efficiency
  • Portland airport infrastructure and air travel network
  • puzzle-driven optimization with worker placement
Comparison games
none
Mechanics (from transcript analysis)
  • Network/Route Building — optimizing flight routes and schedules to improve efficiency
  • Network/route optimization — optimizing flight routes and schedules to improve efficiency
  • Worker Placement — assign workers to actions to build infrastructure and route planes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one is PDX, which is all about running the Portland airport.
  • as a Portland native, you know, I had to try this one out.
  • The systems in this game are really tight.
  • it's really good solo.
  • Now, if you're a big Treky, you definitely need to try this one.
  • but even if you're not like me, it's still a really awesome deck building experience that I think everybody needs to try.
  • you'll play as one of the classic Star Trek captains, building your deck, recruiting your allies, and boldly going where no one's gone before
References (from this video)
No references stored for this video.
Video lIOnjP2J6ls Peaky Boardgamer Rules Teach at 0:00 sentiment: positive
video_pk 39357 · mention_pk 118740
Peaky Boardgamer - PAX video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multi-path engine-building with gates, destinations, and campaigns
  • Supports solo play and a clear path to scoring through several avenues
  • Flexible action economy with anytime actions and worker placement
  • Themantic flavor is strong, with airline operations and route planning
Cons
  • Prototype components and some rules may change before release
  • Complex setup and a potentially steep learning curve
  • Token/inventory management can be fiddly for new players
Thematic elements
  • Air travel, route optimization, and marketing campaigns
  • Airline operations around Portland, Oregon (PDX) with routing decisions, gates, and campaigns
  • Procedural engine-building with route planning and campaign management
Comparison games
none
Mechanics (from transcript analysis)
  • ad campaigns and private offices — launch ad campaigns for points and leverage private offices for scoring bonuses
  • anytime actions — freely perform specific actions outside of turn order to influence the board state
  • Endgame trigger and scoring — end when three destination tile stacks are depleted; score from destinations, campaigns, and offices
  • gate upgrades and expansion — upgrade gates or add extra gates to increase capacity and unlock bonuses
  • Resource Management — collect and manage service tokens, activity tokens, and suitcases as storage resources
  • Tile Placement — fit destination tiles beneath gates, respecting gate capacity and tile dots
  • tile placement under gates — fit destination tiles beneath gates, respecting gate capacity and tile dots
  • tile/destination market drafting — draft destination tiles from markets and assign them to gates on personal boards
  • Worker Placement — move a worker to offices, gates, or other action locations to perform actions
  • Worker placement and actions — move a worker to offices, gates, or other action locations to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is for two to four players and also has a solo mode and it will take you a bit more than an hour to play it.
  • The end of the game is triggered when three out of the eight destination tile stacks are depleted.
  • After you land planes, you gain service tokens and you trigger bonuses.
References (from this video)
No references stored for this video.
Video YIjt67q30pQ Peaky Boardgamer Rules Teach at 0:02 sentiment: neutral
video_pk 38991 · mention_pk 117568
Peaky Boardgamer - PAX video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Theme is tightly integrated with mechanics that reflect airline operations.
  • Multiple scoring avenues (tiles, ads, offices) offer strategic depth.
  • Upgrade and timing decisions (hole sizes, tile fit) add tactile planning.
Cons
  • Transcript-only view suggests potential complexity in setup and rule comprehension.
  • Tile/hole alignment and upgrade requirements could create a learning curve.
Thematic elements
  • airline route optimization and airport operations
  • Portland, Oregon, at PDX airport
  • procedural/neutral
Comparison games
none
Mechanics (from transcript analysis)
  • bonus actions via suitcases — Suitcases placed on locations grant extra actions on subsequent turns.
  • end-game scoring from multiple sources — Points come from destination tiles, ads, and offices.
  • offices and advertising campaigns — Service offices generate resources; advertising campaigns provide scoring opportunities.
  • resource engine — Service and activity tokens are earned and spent as currency.
  • route movement and progression — Planes move to the next destination each round, advancing toward scoring opportunities.
  • tile drafting and placement — Players acquire destination tiles and planes and place them on their personal boards.
  • upgrading equipment and hole sizing — Holes on the personal board can be upgraded to fit longer destination tiles and larger planes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In the game, each player takes the role of an airline operating in Portland's airport PDX.
  • Players acquire destination tiles and planes from the terminal board and then assign them to holes on their personal board.
  • Not all tiles can fit to any holes, so players will have to upgrade their initial short holes to accommodate longer hold destination tiles and larger planes.
  • Planes are then set to courses moving to the next destination on every round, granting service and activity tokens which are used as the currency resource of the game.
  • They can build an additional hall and spend activity tokens to launch advertising campaigns.
  • Also, players place their suitcases on various locations to gain an extra action on following turns.
  • Players will try to reach a high score mainly from their destination tiles, their ad campaigns, and from their personal offices.
  • When the game ends, the player with the most points is declared the winner in PDX.
References (from this video)
No references stored for this video.
Video pritGHEImOI Foster the Meeple Preview at 0:34 sentiment: positive
video_pk 37570 · mention_pk 112846
Foster the Meeple - PAX video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • suitcase-based delayed actions reward foresight and long-term planning
  • high interaction through competition over destinations and offices
  • scales from solo to four players with a coherent design
  • midweight complexity with meaningful, crunchy decisions
Cons
  • prototype copy with rules and components subject to change
  • crowdfunding launch introduces production risk and pacing uncertainty
  • token management and space on boards/storage can feel fiddly
  • scaling nuances between player counts may affect pacing and setup
Thematic elements
  • airline route optimization, airport management, competition for destinations and gates
  • Portland's airport operations focused on airline route planning and infrastructure
  • procedural, strategic, engine-building through actions
Comparison games
none
Mechanics (from transcript analysis)
  • ad campaigns — launch campaigns paid with activity tokens to gain end-game points; available tiles influence timing
  • Engine Building — actions and tokens cascade to improve future turns via suitcases and ad campaigns
  • Network/Route Building — reserve and assign destinations, upgrade gates, and plan efficient flight routes to maximize points
  • Resource Management — manage service tokens and suitcases to pay for destinations and trigger actions
  • Route Building — reserve and assign destinations, upgrade gates, and plan efficient flight routes to maximize points
  • timed actions / scheduling flights — schedule planes into gates to move along routes; limit of one plane per route
  • Worker Placement — move a personal worker to terminals/offices to access core actions and office tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • PDX is about building efficient routes and using planes and suitcases to multiply your actions.
  • This is a prototype copy of the game. Everything that you see, including rules, is subject to change.
  • PDX plays from one to four players, takes about 15 minutes per player, and blends route building, worker placement, and engine building into a highly interactive system.
  • The suitcase system rewards foresight and planes create satisfying payoff moments and competition over destinations and offices keeps interaction high.
  • If you enjoy games that feel smart, thematic, and highly tactical, PDX delivers a smooth, thoughtful experience that scales beautifully from solo all the way up to four players.
References (from this video)
No references stored for this video.
Video G5woRhA34XA Board Game Animal Top 10 List at 3:45 sentiment: positive
video_pk 33844 · mention_pk 207523
Board Game Animal - PAX video thumbnail
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Makeover that broadens appeal
  • Artwork is charming and approachable for beginners
Cons
  • May be perceived as too light for some hobby gamers
Thematic elements
  • Adorable, approachable family-friendly
  • Unknown
  • Accessible, mass-market
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dump the Skunk, which is just essentially a straight reprint of RER Kinesia's Llama.
  • It just left me wanting more. It has all the things that I enjoy in Marvel United, but with the DC characters, and they did go very thematic with it and made some great choices when it comes to equipment and how certain things interact.
  • Vivo is an incredibly clever little trick taker that otherwise was not generally available for folks and AllPlay really knocked it out of the park.
  • I think what they did with Quax was wonderful and if you still haven't checked it out, please do.
  • The reprint of Ethnos came with a mixed reaction, one that I'm still fascinated by because in the hobby, we get used to a lot of symbology...
  • Kitio's Botswana in the new version from 25th Century is just a chef's kiss perfect package.
  • Unmatched just continues to knock it out of the park.
  • 20 Strong Tangle Woods is absolutely remarkable.
  • Magical Athlete deserves all of it because the dedication that CMYK put to making this happen, the personality in the game, the personality in the characters, the just silly, ridiculous fun around the table.
  • No game this year has motivated me to do a video where I do a bunch of voices for characters except for Magical Athlete.
References (from this video)
No references stored for this video.
Video G5woRhA34XA Board Game Animal Top 10 List at 3:58 sentiment: positive
video_pk 33844 · mention_pk 207528
Board Game Animal - PAX video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork and presentation make it approachable
  • Effective for introducing new players to hobby games
Cons
  • Might be too light for some hobbyists
Thematic elements
  • Adorable, approachable
  • Unknown
  • Accessible design for broad audiences
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dump the Skunk, which is just essentially a straight reprint of RER Kinesia's Llama.
  • It just left me wanting more. It has all the things that I enjoy in Marvel United, but with the DC characters, and they did go very thematic with it and made some great choices when it comes to equipment and how certain things interact.
  • Vivo is an incredibly clever little trick taker that otherwise was not generally available for folks and AllPlay really knocked it out of the park.
  • I think what they did with Quax was wonderful and if you still haven't checked it out, please do.
  • The reprint of Ethnos came with a mixed reaction, one that I'm still fascinated by because in the hobby, we get used to a lot of symbology...
  • Kitio's Botswana in the new version from 25th Century is just a chef's kiss perfect package.
  • Unmatched just continues to knock it out of the park.
  • 20 Strong Tangle Woods is absolutely remarkable.
  • Magical Athlete deserves all of it because the dedication that CMYK put to making this happen, the personality in the game, the personality in the characters, the just silly, ridiculous fun around the table.
  • No game this year has motivated me to do a video where I do a bunch of voices for characters except for Magical Athlete.
References (from this video)
No references stored for this video.
Video -h5u2Ghv8tY Board Game Animal Discussion at 8:09 sentiment: positive
video_pk 33665 · mention_pk 211510
Board Game Animal - PAX video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant design and artwork
  • Accessible yet deep area-control with a strong hook
  • Surprising sleeper hit at PAX
Cons
none
Thematic elements
  • You-choose mechanism for control decisions
  • Area-control on a fabric board
  • Elegant, clean, and visually appealing
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of spaces on a fabric board.
  • Asymmetric Player Powers — Distinct powers shape control and strategy.
  • Asymmetric powers — Distinct powers shape control and strategy.
  • You-choose mechanism (ISL-style — Participants decide actions via an eye-splitting choice mechanic to drive outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we can help anybody, even one person discover a game, then mission accomplished.
  • It really means so much and I can't even begin to express it.
  • The fact that any one of our videos can make a difference for someone, that is the best feeling.
References (from this video)
No references stored for this video.
Video W_cozdKuOAg Board Stupid Top 40 List at 32:01 sentiment: mixed
video_pk 33047 · mention_pk 98045
Board Stupid - PAX video thumbnail
Click to watch at 32:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • engaging and controversial
  • three modes of play and variable victory conditions
Cons
  • divisive among players
Thematic elements
  • trick-taking and escalation
  • Space opera/crew-based
  • epic, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — cards are played for actions and to push scoring paths
  • trick-taking with twists — cards are played for actions and to push scoring paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not professional Bo Gamers I don't do this for a living
  • these are the games that mean the most to us on that we think are the best or the most fun
  • check out the rest of the top 40 as it releases
  • Patchwork... a wonderful beautiful tile laying game for two players using polyomino pieces
  • it's a fantastic game I love it's a couple of reasons
  • Daybreak is absolutely amazing and when I played it for the first time it blew my socks off
  • Hanabi is amazing I love that game
  • Sky Team succeeds through the lack of communication with your partner
  • Everdale artwork is beautiful production with the tree coming out of the board
  • Blood Rage and who knows we might talk about it later maybe next
References (from this video)
No references stored for this video.
Video 8R3enOPtEKU Beyond Solitaire Interview at 15:23 sentiment: positive
video_pk 8681 · mention_pk 103789
Beyond Solitaire - PAX video thumbnail
Click to watch at 15:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides insight into how format affects interaction and performance; ties to public health concepts
Cons
  • Context-dependent; limitations in generalizability
Thematic elements
  • disease spread and containment; study contexts including digital vs board versions
  • zombie outbreak context
  • experimental board game study
Comparison games
  • Buffalo
  • Pandemic
Mechanics (from transcript analysis)
  • Cooperative Game — players cooperate to contain outbreaks; study design varied by conditions (digital/board versions)
  • cooperative/competitive dynamics with disease management — players cooperate to contain outbreaks; study design varied by conditions (digital/board versions)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Play has to be free.
  • designers solve problems; artists cause problems.
  • Games carry meaning in them whether the designer intends that meaning or not.
  • Chess has a social hierarchy built into it.
References (from this video)
No references stored for this video.
Video d4C2pzhuzOM Board Games With B7 Discussion at 14:34 sentiment: positive
video_pk 6711 · mention_pk 19962
Board Games With B7 - PAX video thumbnail
Click to watch at 14:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant, flavorful design with depth
  • works well at all player counts (1-4)
Cons
  • can be fiddly for new players
Thematic elements
  • rebellion, power dynamics, and empire management
  • ancient Rome; Gladiator War context
  • elegant, strategic negotiation and influence
Comparison games
none
Mechanics (from transcript analysis)
  • area_majority — control of seven areas to accrue influence
  • hand_management — managing a hand of cards to optimize actions
  • open_drafting — drafting cards to shape turn options
  • set_collection — collect sets for scoring and combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For a quick two-player game, it really packs a punch.
  • I'm thrilled to see Baron make a comeback with a new addition, allowing even more players to experience this fantastic and elegant game.
  • Linko remains one of my favorite card shedding games, and I continue to enjoy it often.
References (from this video)
No references stored for this video.
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