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Pax Pamir box art

Pax Pamir

Game ID: GID0241999
Game Info
Year
2015
Players
1-5
Age
14+
Playtime
150 min
Collection
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Description

With the fall of Napoleon, the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network, and the currents of empire ran through its ports, tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However, the "crown jewel" of the empire was far from secure.

Across the forests of Siberia and the steppes of Asia, the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India, casting a longer shadow each year. In the buffer region of central Asia, surveyors, adventurers, industrialists and government agents crossed paths, all seeking to manipulate the byzantine local politics. There, in the shadow of the Pamir Mountains, the stage was set for a game that would define the limits of global power in the 19th century and the present day.

In Pax Pamir, two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in "The Great Game". If either the Russian, British Empire, or Afghan is able to achieve supremacy, the player with the most influence in that empire wins.

Description

With the fall of Napoleon, the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network, and the currents of empire ran through its ports, tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However, the "crown jewel" of the empire was far from secure.

Across the forests of Siberia and the steppes of Asia, the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India, casting a longer shadow each year. In the buffer region of central Asia, surveyors, adventurers, industrialists and government agents crossed paths, all seeking to manipulate the byzantine local politics. There, in the shadow of the Pamir Mountains, the stage was set for a game that would define the limits of global power in the 19th century and the present day.

In Pax Pamir, two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in "The Great Game". If either the Russian, British Empire, or Afghan is able to achieve supremacy, the player with the most influence in that empire wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 33
This page: 33
Sentiment: pos 22 · mix 3 · neu 1 · neg 1
Mentions per page
Showing 1–33 of 33
Video Cvdb4g93hnA Heavy Cardboard Discussion at 35:45
video_pk 99408 · mention_pk 276396
Heavy Cardboard - Pax Pamir video thumbnail
Click to watch at 35:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • John Company
  • Spirit Island
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's about 90% of what it is we're trying to do. Okay.
  • So, here is my answer to you, George, and to everybody else out there.
  • We sometimes feature games that are obscure, uh, like maybe an incorporated or like a Granville or anything like that to highlight it so that it might get picked up and reprinted.
  • The star of the show is whatever game we're featuring. That's what's the star.
  • It's a logistics card game for two players.
  • I have no affinity for Star Trek or Star Wars for that matter. Different animals, I understand. Don't don't yell at me. I'm just saying it.
References (from this video)
No references stored for this video.
Video T3Qd7H5EkLY Grant Lyon Discussion at 0:24
video_pk 95166 · mention_pk 261194
Grant Lyon - Pax Pamir video thumbnail
Click to watch at 0:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do think as board gamers, though, we do need to be more conscious of the games we pick to get new people into the hobby.
  • WHAT GAME DID YOU FORCE THAT GENTLEMAN TO PLAY?
  • Cuz I RESPECTED HER INTELLIGENCE.
References (from this video)
No references stored for this video.
Video WECnVETQdZs Meeple University Analysis at 11:29 sentiment: positive
video_pk 91235 · mention_pk 244588
Meeple University - Pax Pamir video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Letting coalition partners do the heavy lifting for block placement is a good strategy.
  • Cards with many blocks are worth buying.
  • Saving strong cards from the early game can be crucial for the late game.
  • Paying attention to the market and reading combos is important.
  • Understanding market dynamics can reveal powerful card combinations.
Cons
  • Placing blocks is generally a disadvantageous action.
  • Buying a political card can be countered by others buying military cards in the same region.
Thematic elements
  • Political and economic influence in Afghanistan
Comparison games
none
Mechanics (from transcript analysis)
  • Block Placement — Placing blocks is described as a 'raw deal' that players should try to avoid, letting coalition partners handle it.
  • card market — The availability and combination of cards in the market, particularly political and military cards in the same region, significantly impacts strategy.
  • Card play timing — Deciding when to play cards, especially those with many blocks, is important for late-game advantage.
  • Coalitions — Players form coalitions, and the mechanics encourage leveraging allies for certain actions like placing blocks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely a game of efficiency and so if you're smart on your turns if you work on it you can get into a situation where you can do essentially three actions for every single turn right.
  • turn order in this game is incredibly important so you definitely want to make sure that you are paying attention to pushing yourself towards the back of turn order as the year starts getting towards the end so that you can push us off towards the front at the beginning of the year.
  • so money seems tight at the beginning and it is but in the end really it's the 18 actions that are really the tightest part of the game it's those actions making sure you're efficient with every single one.
  • in root you need 30 points to win the game and the backwards way of thinking about that is you have to find a way like where you're 30 points gonna come from.
  • so in general the rule of thumb for the marquee is go as deep as you can and one or two rows try not to build one of everything.
  • so a big one is people will not craft cards you should always like really even building your strategy around being able to craft certain cards they are that one of the best sources of victory points in the game.
  • your biggest strength is that you can recruit anywhere so you should recruit everywhere.
  • placing blocks so I'm familiar when you play cards you put units into play placing blocks is usually a raw deal so you want to let the other players in your coalition do the heavy lifting and try to avoid it to try to avoid it.
  • if there are cards with a lot of blocks on them they're definitely worth buying but consider not playing them right away because in the later game but what happens is all the good cards get snapped out of the market.
References (from this video)
No references stored for this video.
Video 76Gn3so-jzg Watch It Played Analysis at 5:28 sentiment: positive
video_pk 89365 · mention_pk 237183
Watch It Played - Pax Pamir video thumbnail
Click to watch at 5:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a really heavy game that is fantastic and beautiful.
Cons
  • Host generally dislikes really heavy Euros, but enjoys this one.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what mechanism isn't used enough what game mechanism what thing in the game do you really like that you think is awesome that isn't in enough games you just think why why aren't we why aren't we always doing this
  • I love that mechanism there's a 167 games on Board Game Geek that list Mancala as a mechanism
  • Mancala is the mechanism that is not used enough
  • it's a doozy because it's one of your favorite games that you should hate one of those games that you think I love that game it's great but it does defy every part of my taste and everything about myself that I've known for the last however many years I've been on this Earth
  • really really heavy Euros where it's like oh let's do this thing well you've got to trudge through a massive rule book and there's 65 million things to remember and learn
  • really heavily story driven games I find it to be a lot of work you know I just have to read the whole paragraph now and I don't want to read a paragraph when I play a board game
  • those surprises are very satisfying and a lot of fun to find out
  • what are the games that you have to buy into to enjoy what he meant by that are what are the games that you really have to invest into what you're doing to actually enjoy the game
  • when people are stood up excited want to win trying their best really invest in the game it's phenomenal Stand Out Stellar exciting fun
  • those type of things really investing in the experience and that got us all riled up they'll get everyone playing excited and anxious and nervous
  • I think games are better when people invest in them
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 2:48:54 sentiment: positive
video_pk 88674 · mention_pk 234332
UndeadVikingVideos - Pax Pamir video thumbnail
Click to watch at 2:48:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Liked by speaker
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video EDqvTVseZhU BoardGameBollocks Top List at 6:26 sentiment: negative
video_pk 88470 · mention_pk 233227
BoardGameBollocks - Pax Pamir video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Causes migraines.
  • Victory point system can be exploited by waiting until the end.
  • Perceived as overly complicated by some, leading to suggestions of playing it wrong.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — you'll be putting these horrible looking blocks onto a fabric mat
  • Card Play — you'll be playing some shitty cards
  • Victory Points — victory points for doing stuff is doubled
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Windsor girl Crest is sterile as a unit that's had an irreversible vasectomy.
  • The aesthetic of the game is complete crap, it's like somebody has mixed up a lot of sick in a cement mixer and just splashed it all over the board.
  • We got the uh the larger expansion hoping that that would fix some of the problems and it didn't, it just exacerbated it.
  • You constantly have to check for dominance right and this can change at any time during the game.
  • I felt like I was sinking through the Earth's crust into the magma and just getting burnt from my toes upwards.
  • It's basically top trumps with birds.
  • When you've got a market employee that tries to manipulate the consumer and you've got a depthless and toothless game underneath it.
References (from this video)
No references stored for this video.
Video kq8gD0SnWkc Beyond Solitaire Interview at 56:57 sentiment: positive
video_pk 87832 · mention_pk 230224
Beyond Solitaire - Pax Pamir video thumbnail
Click to watch at 56:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elements relate to the speaker's own work.
  • Good game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the journey is as educational as the outcome
  • every game I I try to explain to students is making a statement about something
  • The games games give the opportunity to put students into the decision space of historical problems
  • I do more work on this than I did on my senior engineering Capstone and I'm going to be a civil engineer and I'm like okay um like this was more fun this was more engaging
  • they do more research than if I set them papers
  • I guess what playing games is partly about
References (from this video)
No references stored for this video.
Video dKeuwmBJ8nU Heavy Cardboard Discussion at 359:09:20
video_pk 86012 · mention_pk 221740
Heavy Cardboard - Pax Pamir video thumbnail
Click to watch at 359:09:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love half the that game I think half that game is as good as anything in the hobby period and the merger mechanism I actually had this conversation with Yun back at uh the Gathering of friends I think it was last year and I was like how has nobody taken that merger mechanism in Indonesia and then used it in their game he goes it surprises me and yours all the time that nobody has blows me away no idea
  • Bonanza is my number 10 game of all time
  • The juice the juice wasn't worth the squeeze
  • F James you know he's not getting it he's not doing anything to the point where it was just I was like why don't you just bring your your hat
  • I think the game the manual even says like don't go too close to each other on setup and we were all just like oh that looks like a really good spot it's like yeah that does look like a really good spot I'm going there too
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:44:21
video_pk 85914 · mention_pk 221118
Heavy Cardboard - Pax Pamir video thumbnail
Click to watch at 1:44:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video tkng6v_0ubQ Board Gaming Ramblings Other at 6:28 sentiment: positive
video_pk 85501 · mention_pk 219252
Board Gaming Ramblings - Pax Pamir video thumbnail
Click to watch at 6:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Familiarity with the game upon hearing description
  • Player correctly guessed the name after hints
Cons
  • Difficulty in recalling the name
Thematic elements
  • Politics and power in Afghanistan
  • 19th century Afghanistan
  • Interactive historical game
Comparison games
  • Root
  • John Company
Mechanics (from transcript analysis)
  • Historical — An interactive historical game about politics and power in 19th century Afghanistan.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello young adventurers you have found the treasure hidden in the jungle
  • this is the most important and most fun thing to watch so guessing the last number
  • the designer root and John company
  • the second word starts with the same twool letter as the first word
  • Venice the city of bridges and and gondales
  • the overcrowded Metropolis spread across the Earth Humanity has realized it's time to establish a new home on the ocean floor
  • hey that's my fish
References (from this video)
No references stored for this video.
Video XsYdBcLymRk Foster the Meeple Top List at 39:49 sentiment: positive
video_pk 84664 · mention_pk 215314
Foster the Meeple - Pax Pamir video thumbnail
Click to watch at 39:49 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Incredibly unique and fun.
  • Beautiful handmade production.
  • Engaging player interaction and table talk.
  • Deeply interesting mechanics.
Cons
  • Pricey to acquire and ship.
  • Not for everyone; requires enjoying table talk and potential kingmaking.
  • Has a bit of nuance that can be confusing.
  • Doesn't come in a traditional box; presented in a tote bag.
Thematic elements
  • Deduction, Bloodline spreading
  • Viking era
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Uses totems on a track to select actions.
  • area influence — Spreading bloodline amongst players and potentially controlling areas on the board.
  • Deduction — Players try to figure out and influence bloodlines and victory conditions.
  • Resource Management — Uses 'penning tokens' (coins) to take certain actions.
  • Variable victory conditions — Two different victory conditions based on a track (Vikings vs. King) and then who has the most blood in whose line.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, if you love Marvel, it's excellent. If you love Da Run, it's excellent. And it plays so well solo.
  • And it was probably the pinnacle of my gaming experience. I don't think I'll ever hit that threshold again. It was amazing.
  • Pax Penning is probably one of the most interesting games I've ever played.
  • It is this cascade. It's so unique and so fun.
  • For a game that comes in like the standard salt and pepper size box, it's so much game.
  • It's fine at two.
  • But it's not memorable, too.
References (from this video)
No references stored for this video.
Video gRaLWAKr1Qc Board Game Hangover Review at 0:30 sentiment: positive
video_pk 82109 · mention_pk 206177
Board Game Hangover - Pax Pamir video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variety of cards and a dynamic market that creates replayability
  • Strong historical flavor and research behind the theme
  • Allegiances and shifting loyalties create meaningful interaction
  • Two distinct scoring methods add depth beyond straightforward point collection
  • Flexible playstyle with both human and solo play options
Cons
  • Can be very mechanical if players fail to engage in table talk/interaction
  • Steep learning curve (needs multiple plays to master interlocking mechanisms)
  • Tactical/random elements can frustrate players who dislike uncertain timing
Thematic elements
  • political maneuvering, alliance-building, state formation, backstabbing
  • 19th century Afghanistan during the Great Game
  • historical flavor with flavor text and real historical figures
Comparison games
  • Here I Stand
Mechanics (from transcript analysis)
  • Action economy: taxing, spies, politics, armies — With extra actions you can tax others, move spies, kill court members, move armies, and destroy armies.
  • Allegiance management and backstabbing — Allegiances to factions shift during play; players can backstab and form/ break alliances.
  • Asymmetric Mechanics — Allegiances to factions shift during play; players can backstab and form/ break alliances.
  • Card Drafting — On your turn you either purchase a card or play a card; playing cards unlocks new actions and changes what you can do.
  • Card drafting / activation — On your turn you either purchase a card or play a card; playing cards unlocks new actions and changes what you can do.
  • Card/Chit Market — When a card is bought, the market slides and a new card appears; randomness ensures variability.
  • Court action economy with limited space — Your court is a limited space; you must choose which cards to keep and which to defriend/unfriend to free actions.
  • Dominance win condition — If any follower has four more victory points than the nearest follower, they win instantly.
  • Historical flavor and research integration — Flavor text and historical references enrich the game's theme and flavor.
  • Market refresh and card availability — When a card is bought, the market slides and a new card appears; randomness ensures variability.
  • solo play option — There is a solo mode against AI.
  • Two scoring methods (dominance and influence) — Dominance check based on armies on the board; if not dominating, score based on influence placed on board or cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Box Pamir is a mediumweight game for one to five players that takes 1 to two hours to play.
  • This is a political game where you'll be making allegiances, breaking them, backstabbing other players.
  • The basic rules are simple, but which cards, when to buy, which cards to use, who to be allied to, two ways of scoring, so many different things.
  • Not very fun, is it? But on the other hand, if you play with the people who enjoy table talk, backstabbing, it's going to be a real Game of Thrones experience, talking, just making deals.
  • If you're not okay with that, you're not going to enjoy this game.
  • It's fantastic. And it's a must-have for me, might not be for you.
References (from this video)
No references stored for this video.
Video FZyXtEGY5Ik Rahdo Runs Through Top List at 1276:19:20 sentiment: positive
video_pk 80705 · mention_pk 197410
Rahdo Runs Through - Pax Pamir video thumbnail
Click to watch at 1276:19:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent political intrigue
  • treacherous gameplay
  • strong historical theme
  • high replayability due to shifting alliances
Cons
  • can be complex to learn
  • betrayal can be frustrating for some players
Thematic elements
  • political maneuvering and regional influence
  • Afghanistan
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players vie for influence in different regions of Afghanistan.
  • Betrayal — The game explicitly incorporates mechanics that allow and encourage players to betray their allies.
  • Hand Management — Managing the cards in hand is crucial for playing actions and reacting to opponents' moves.
  • Tableau Building — Players build a tableau of cards that represent their assets, agents, and political connections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the Event deck for this game is fantastic. It's like you're reading the Iliad in card form.
  • it's a game that really, really rewards that backstabbing
  • It's the game that just takes up your entire day.
  • It's long. It's long. It's a long game.
References (from this video)
No references stored for this video.
Video S6usinbUK4Y Board Game Critique Top List at 16:16 sentiment: positive
video_pk 80591 · mention_pk 196579
Board Game Critique - Pax Pamir video thumbnail
Click to watch at 16:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The brutal part where victory conditions can evaporate makes it unique.
  • Feels like being a small player caught between superpowers.
  • Production really earns its place on the shelf.
Cons
none
Thematic elements
  • Political strategy amidst three-way imperial competition between Russia, Britain, and the Afghan coalition.
  • 19th Century Afghanistan during the Great Game
Comparison games
none
Mechanics (from transcript analysis)
  • Bribery — Gift-giving mechanic through card actions.
  • Coalition building — Players align with Russia, Britain, or the Afghan faction.
  • dominance checks — Scoring occurs during dominance check rounds, where the dominant coalition is assessed.
  • market drafting — Buying cards from a central market to play to your court.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best move you make in a trading game isn't on the board. It's the face you make when someone slides an offer across the table.
  • A trading game lives or dies on the moment the table goes quiet.
  • It's not about rolling dice or placing tiles, it's about reading people.
  • Because that moment is the game. Everything else is just the box it comes in.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 113:36:00 sentiment: positive
video_pk 80556 · mention_pk 196379
All You Can Board - Pax Pamir video thumbnail
Click to watch at 113:36:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging political theme
  • High replayability
  • Dynamic gameplay
  • Unique player interaction
Cons
  • Complex ruleset
  • Can be frustrating for new players
  • Player elimination is possible
Thematic elements
  • Political Intrigue
  • Afghanistan
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control over different regions on the map.
  • political influence — Players gain influence with different factions.
  • Tableau Building — Players build up a personal display of cards and assets.
  • Victory point scoring — Points are awarded based on various conditions and faction control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video S4LygqchlFs Game Night Picks - Pair Of Dice Paradise Analysis at 6:33 sentiment: mixed
video_pk 80502 · mention_pk 195939
Game Night Picks - Pair Of Dice Paradise - Pax Pamir video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Frontrunner on Board Game Arena website
  • Game like no other
  • Simulates a tremendously tumultuous moment in history
Cons
  • Every action taken and every card played can drastically change the tides of power and influence
  • Taking control of an entire country won't be as simple as the brochure made it sound
Thematic elements
  • Afghanistan's leaders attempting to forge a new state after the collapse of the Durrani Empire
  • 19th century Afghanistan
Comparison games
  • Coin series
  • Root
Mechanics (from transcript analysis)
  • Area Control — taking control of an entire country
  • Auction — economic action auction game
  • influence — gain vital influence with various factions.
  • Tableau Building — a straightforward tableau builder where players buy and play cards to gain units and additional actions that they can take, plus gain vital influence with various factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Toy Battle turns two twin teams of tyrannically technical toys against one another as they take turns either drafting more troops or deploying them to earn point-scoring medals and take control of their opponent's headquarters.
  • Don't let the art and the name of this game fool you. Toy Battle is a war game at heart.
  • Blitzkrieg World War II, was originally pitched as the perfect war game for non-wargamers, which is a bold claim, but one that the game delivers on.
  • Wingspan deservedly receives a lot of love from players.
  • Still, it's full of clever card play, devious resource management, and, of course, powerful point-scoring engine-building mechanisms.
  • If asymmetrical, historical, and ever so slightly quirky war games call to you, well, then a series of games that you might want to call upon is the Coin series.
  • even as complex game systems go, Pendragon leans on the complex side of even that.
  • It's like we're tying everything together like a big tabletop turducken.
References (from this video)
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Video Ge80VLEjl5A Discussion at 8:43 sentiment: positive
video_pk 80388 · mention_pk 195580
Pax Pamir video thumbnail
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of fun.
  • Really great to get it out.
  • All-time favorite in this household.
  • Really recommend Pax Pamir.
Cons
  • Re-learning the rules was rougher this time after a year.
  • Slow start to the game.
  • Player ended up with no points in the first two to three scorings.
  • Player never quite got to the required four difference for dominance.
Thematic elements
  • Political maneuvering and shifting alliances
  • Afghanistan during the "Great Game" between Russia and England
  • Historical simulation
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players aim for one faction to gain dominance on the map by having more blocks out than other factions.
  • scoring rounds — There are four scoring rounds throughout the game, with the last scoring doubling points.
  • Shifting allegiances — Players align with factions (Afghan, Russian, English) but can change their allegiance.
  • Variable Player Powers (Implied) — Different cards and abilities offer unique actions and impact gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is kind of this historical simulator of the East India Trading Company during 17-1800s.
  • it's just such a weird and unique game, and that's part of why I love it.
  • it avoids the quarterbacking element, which I really enjoyed
  • the game is in a sense broken two players.
  • it's just immense what a great cooperative game it is.
  • possibly my favorite card game of all time.
References (from this video)
No references stored for this video.
Video BymQ3DzH-7k Board Game Hangover Top List at 2:02 sentiment: positive
video_pk 80008 · mention_pk 193920
Board Game Hangover - Pax Pamir video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Highly interactive
  • A lot of table talk and backstabbing
  • Everyone is involved
  • Gameplay is similar to Old King's Crown but even more so
Cons
none
Thematic elements
  • Political
  • 19th century Afghanistan
Comparison games
  • Old King's Crown
Mechanics (from transcript analysis)
  • Area Majority — When you're aligned with the power you're trying to help that power control Afghanistan and when they do control it, you will score victory points.
  • Player Elimination — You can send your spies into other players cards and then just outright kill those cards.
  • Set Collection — Through different actions, you will score wery points.
  • Take That — You can send your spies into other players cards and then just outright kill those cards.
  • Variable player powers — Multiple players can be aligned to the same power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your dad gave you a plot of land and you get to develop it with all these stickers.
  • You cannot lose this game. You just go year by year, make choices, and see where the story leads you.
  • It is freaking expensive to get one of these boards, but it's well worth it because we have played this more than all of these board games together.
  • It's an amazing board game, and Mr. Tves is amazing at this game.
  • This is my go-to game that I throw in the bag to play wherever I go.
  • Everybody loves it, even if you don't like poker, which I don't.
References (from this video)
No references stored for this video.
Video pY2yBEkjLiI Rules Teach at 0:00 sentiment: mixed
video_pk 70990 · mention_pk 168159
Pax Pamir video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gaining victory points and a discount on retirements by taking Lady Newcomb.
  • Winning the expenditure bid to get first pick of blackmail cards.
  • Narrowing the victory point gap.
  • Successful trades providing company income and personal profit.
Cons
  • Losing the opportunity for retirements.
  • Losing voting power on enterprises.
  • The Ganges ship sinking.
  • A failed invasion in Madras.
  • The elephant moving to Delhi, potentially leading to an invasion of Bombay.
  • High expenses leading to potential loss of prizes if not afforded.
  • The crown's royal privilege to use company treasury funds if unable to pay expenses.
  • High attrition rates for office holders.
  • Loss of key office holders like president of Bombay and Bengal.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • AI Card — Used to break ties in choices, determine direction (clockwise/counter-clockwise), and influence AI actions.
  • Attrition Rolls — A roll at the start of the London Season to determine if certain office holders are removed due to fatigue.
  • Blackmail Cards — Cards that can be acquired at the end of the game, offering special abilities or victory points.
  • Climate Shift — A track that shifts based on dice rolls during the climate phase, influencing the game's environment.
  • Court of Directors — Family members can move into the Court of Directors, which is influenced by debt levels and paying more to guarantee a spot.
  • Crisis Events — Random events that can trigger invasions or other challenges, requiring dice rolls and modifiers to resolve.
  • Debt — Company debt influences the movement of family members into the Court of Directors and can be paid off through investments.
  • Hiring — Offices are hired in numerical order, and the process involves rules like nepotism, where the crown may have to hire another player's piece unless consent is given.
  • Invasions — Attacks on regions with dice rolls, influenced by army strength, tower strength, and potential modifiers.
  • Law Selection — Laws are chosen based on AI card guidance, and players can vote for or against them.
  • Leader Events — Events that can strengthen sovereign regions or trigger rebellions, impacting regional control and empire strength.
  • Military Affairs — Involves actions like transfers between presidencies and potentially invasions, influenced by army strength and dice rolls.
  • Nepotism — A rule in hiring where the crown must hire another player's piece unless consent is given, which can earn promise cubes for the player.
  • New Company Shares — A phase where company debt is reduced by moving family members into the Court of Directors, and share majority can influence trading between players and the company.
  • Opportunity Token — Players have an opportunity token that can be moved to different action spots; taking an action where the token already is allows it to be performed twice.
  • Parliament Meets — A phase where laws are selected and voted upon, potentially granting bonuses or penalties.
  • Promise Cubes — A resource used to prevent transfers, influence AI decisions, or gain advantages.
  • Retirements — Players can choose to retire, which grants victory points and other benefits, but can affect voting power.
  • Spouses — Spouses can be acquired, each offering a benefit and a cost, such as removing voting power on enterprises but providing discounts or extra victory points.
  • Upkeep and Refresh — Writers return to their presidencies, and certain conditions may result in receiving promise cubes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paying more guarantees you a spot in the court of directors
  • paying less cheaper but you're not guaranteed a seat
  • nepotism says if you can hire another player's piece other than so if the crown could hire one of my pieces they must do so unless that other player gives consent for nepotism and was hiring your own peace
  • so consent for nepotism to the crown is mandatory
  • all that nepotism has been worthwhile because i get a free shipyard
  • if the crown cannot afford a tax or family expenses she'll use additionally additional funds from the company treasure treasury
  • lady newcomb worth three victory points which will push me up ahead
References (from this video)
No references stored for this video.
Video QybtZorF8AI Rules Teach at 2:13 sentiment: mixed
video_pk 70989 · mention_pk 168158
Pax Pamir video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Luxuries are described as 'real good'.
  • Taking shares can provide a victory point margin.
  • The game provides opportunities to learn complex mechanics.
  • Royal protection can save the company from emergency loans and expenses.
  • Governors can be used to generate money for the company or personal treasury.
  • Picking up a spouse can grant victory points.
Cons
  • Luxuries are costly.
  • The game requires looking ahead and careful planning.
  • Taking shares is a gamble with potential negative points if the company fails.
  • The AI (Crown) can aggressively work to bring the company down.
  • Dice rolls for invasions can fail, leading to negative consequences.
  • Failing a policy vote results in taxes on shares or shipyards.
  • Company expenses can exceed its balance, leading to potential failure.
  • The player's strategic choices led to significant losses of shares and victory points.
  • Picking up a spouse prevents enlisting officers, limiting strategic options.
  • The company balance sitting at zero and the chairman being 'peacocky' makes maintaining things difficult.
  • The host admits to sabotaging themselves to demonstrate game mechanics.
Thematic elements
  • Geopolitical influence, imperial powers in Afghanistan
  • 19th century Afghanistan
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a limited set each turn, such as enlisting writers, officers, buying luxuries, or taking shares.
  • AI Opponent — The game features an AI (the Crown) with distinct moods (bullish, bearish, peacocky) that influence its behavior and strategy.
  • Area Majority — The game involves gaining control of presidencies and regions, with the Crown AI seeking majorities in armies and presidencies.
  • Card Drafting — Players can pick cards (spouses, prestige cards) from a display, influencing future actions and victory points.
  • Dice Rolling — Dice are used for combat (invasions) and trading actions, introducing an element of chance.
  • economic management — Managing money (pounds), promise cubes, and trading is crucial for performing actions and avoiding negative consequences.
  • Law Passing — Laws are put to a vote, and their success or failure can lead to taxes or penalties.
  • Set Collection — Collecting different types of trophies (power, past law) and potentially spouses contributes to victory points.
  • Take That — Actions like 'scandal in India' allow players to force opponents out of offices, directly impacting them.
  • Worker Placement — Players place family members (writers, officers) into various positions like presidencies and offices to gain benefits or control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so that's something to think about
  • i'm playing for the company to power on through
  • this is my play the easy game get out of jail free type action
  • now the risk is obviously if the company fails these are going to be worth negative points
  • wow taking all those shares was costly
  • the crown looks like she's gonna try and bring the company down and we're stuck
  • i'm bringing the company down i'm getting the company down mate
  • madras gave up the ghost
  • we have failed the roll
  • i really really shouldn't have pushed all those shares my way
  • crown is giving me a hard time she smelt blood she's dealing the killing blow
  • so you can see if we'd have had to have suffered emergency loans and less than expectations after expenses we'd lost two spots
  • so it's a real tricky position to be in
  • royal protection is a nice little save
  • so you know like i say i'm just trying to show you how the game works not necessarily play well that's not a good idea but this is great this is for teaching you how the game plays
  • failure really here to sail in bombay killed the company pretty much
References (from this video)
No references stored for this video.
Video Y6DZkLBYu3Q Discussion at 7:29 sentiment: positive
video_pk 69445 · mention_pk 165951
Pax Pamir video thumbnail
Click to watch at 7:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • once I figured out what I was doing and why I really really got into it and I'm kind of itching to Play It Again
Cons
  • there was so much going on and frankly the graphic design is bad
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • PAX Unplugged is one of my very favorite conventions
  • it's like watching an entire city get built
  • it was exhausting but fun
  • I really really enjoyed it
  • it's definitely super entertaining for uh these purposes
  • it was really really delightful
  • Pax makes you tired
  • PAX is and remains my favorite
References (from this video)
No references stored for this video.
Video ipv3Xo8q6z4 Top List at 23:14 sentiment: positive
video_pk 66549 · mention_pk 162192
Pax Pamir video thumbnail
Click to watch at 23:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fate intrinsically tied to other players
  • Fascinating and uneasy temporary alliances
  • Spies create tension and interaction
  • Exciting and creative mechanics dependent on player behavior
Cons
  • Requires constant attention to other players
Thematic elements
  • navigating the brutal politics of the Great Game
  • 19th century Afghanistan
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Spread influence to align with coalitions.
  • Card Drafting — Open card market where cards are taken to advance strategy or deny opponents.
  • Negotiation — Players renegotiate and start over after a reset.
  • Spy mechanism — Placing spies on opponent cards to set up betrayal or bribery actions.
  • Tableau Building — Build a tableau of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis Retaliation is a brilliant game providing one hell of a unique interaction and experience.
  • Brass's duality of interaction even extends into the route building portion of the game.
  • Dominant Species, like life, found a way.
  • Every faction creates this awesome dance at the table.
  • This isn't your typical worker placement game. This is an economic brawl, and to have fun, you need to get a little dirty.
  • Black Rose Wars does its best to recapture the days you played Quake against your buddies over the modem on your family computer, and I think it does a great job.
  • Food Chain Magnate's interaction is relentless and just so damn fun.
  • Keyflower is a game that has easily stood the test of time, and is not only one of the most interactive euro games out there, it is honestly one of the best board games ever made.
  • The entire game of Pax Pamir rests on the idea that your fate is intrinsically tied to everyone else at the table. The second you stop paying attention to other players, you've lost.
  • When it comes to interaction, Twilight Imperium is the undisputed king and I'm I'm not really sure it'll ever be dethroned.
References (from this video)
No references stored for this video.
Video tNEj6NFAX80 Unknown Channel Top 10 List at 8:07
video_pk 66201 · mention_pk 160931
Unknown Channel - Pax Pamir video thumbnail
Click to watch at 8:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video 3mgA2bFR2sA Box of Delights Playthrough at 0:05
video_pk 60218 · mention_pk 152655
Box of Delights - Pax Pamir video thumbnail
Click to watch at 0:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • empire politics, loyalty, espionage, regime shifting, and diplomacy
  • Array
  • Afghanistan during the 19th century with competing empires (British, Afghan, Ottoman, Persian) influencing local polities
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The spies are the key to this game.
  • Spies move around like this so they can move from location to location in this clockwise or anti-clockwise direction.
  • Gifts allows us to place one of our personal cubes on this gifts icon.
  • Travel action... the spy closest to their player card will move counterclockwise and they'll move two spaces.
References (from this video)
No references stored for this video.
Video PM_L5MCkjnE ON TABLE Board Games Top 10 List at 9:09 sentiment: positive
video_pk 40772 · mention_pk 224747
ON TABLE Board Games - Pax Pamir video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight economic strategy
  • dense negotiation depth
  • fun when players negotiate and trade
Cons
  • not as accessible to casual players
  • can be very punishing if negotiations stall
Thematic elements
  • pamir-style economic strategy
  • Economic/negotiation-focused world with a map and market
  • table talk, negotiation, and engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Area/board control via market placement — Place units to influence map regions and actions
  • Market-driven deck-building — Buy cards to build a tableau and power actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not about the size at all right it's very important what the board game uh like PX pamir offers you
  • the Journey Begins with setting up your base first from there you will create new tools and gear
  • the immersive atmosphere and gameplay in Assassin's Creed totally won me over
  • this is the best Legacy game I've played and Legends of the West is fantastic
  • Twilight Imperium is the ruler of your table
References (from this video)
No references stored for this video.
Video duwmNYAcVeY Zilla Blitz Discussion at 4:00 sentiment: positive
video_pk 39535 · mention_pk 119330
Zilla Blitz - Pax Pamir video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic atmosphere
  • deep strategic negotiation layer
Cons
  • can be heavy for newcomers
  • rising complexity with player count
Thematic elements
  • power, diplomacy, and strategic manipulation
  • Intrigue-driven, historically flavored realm with shifting alliances
  • story-driven strategy with hidden information and negotiation
Comparison games
  • Pax Pamir
  • Francis Drake-era negotiation games
Mechanics (from transcript analysis)
  • Area Control — Control zones and influence other factions through actions and diplomacy
  • area control / influence — Control zones and influence other factions through actions and diplomacy
  • Negotiation — Dynamic alliances that can shift between players during play
  • negotiation and alliance-building — Dynamic alliances that can shift between players during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • March was a good month for the channel
  • I want to play more games and I want to be able to accelerate that pace
  • two-table setup has worked really, really well
  • asynchronous gaming on digital platforms has ramped up the number of games I can play
  • I can't recommend this game more highly
  • I'm curious for everybody out there: how do you create time to play games in your busy days?
References (from this video)
No references stored for this video.
Video A674CGVfP-g The Dice Tower Top 100 List at 14:56 sentiment: positive
video_pk 34036 · mention_pk 101355
The Dice Tower - Pax Pamir video thumbnail
Click to watch at 14:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich historical theme
  • Innovative asymmetric gameplay
Cons
  • Steep learning curve
  • Rule complexity
Thematic elements
  • Political intrigue, faction building
  • Pamir region (Afghanistan) in the 19th century
  • Historically-inspired strategic negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players build decks to influence factions and events.
  • deck-building — Players build decks to influence factions and events.
  • Unique Player Powers — Different leaders/factions grant unique abilities.
  • Variable player powers — Different leaders/factions grant unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • OH MY GOD, THE CROSSOVERS.
  • Let's light this candle.
  • I'm Ian. I'm Stacey. We're Where There's a Wheels.
  • The menu, sir.
References (from this video)
No references stored for this video.
Video CXIR27sY5Lk Board Of It Top 20 List at 42:41 sentiment: positive
video_pk 31771 · mention_pk 93615
Board Of It - Pax Pamir video thumbnail
Click to watch at 42:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sandbox-like design with deep strategy
  • high replayability and strategic depth
Cons
  • rules-light to moderate but can be opaque
  • teaching requires time
Thematic elements
  • political intrigue, shifting allegiances, and hidden agendas
  • Great Game-era Afghanistan politics (Pax Pamir lineage)
Comparison games
  • Pax Pamir
  • Pax Renaissance
Mechanics (from transcript analysis)
  • hand management and faction-driven action selection — presence and influence on board through card effects; shifting alliances akin to a sandboxed political arena
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's by far the best puzzle game we've played
  • the highs are highs and the lows are lows
  • it's a really brilliant package
  • negotiation makes it easier for people to get in
References (from this video)
No references stored for this video.
Video mMXCwsYxeg0 Unknown Channel Discussion at 11:54 sentiment: neutral
video_pk 29032 · mention_pk 85374
Unknown Channel - Pax Pamir video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Strong thematic integration and card-driven decisions
Cons
  • Rules can be dense and require careful teaching
Thematic elements
  • Afghanistan-influenced political intrigue
Comparison games
  • Concordia
  • Istanbul
Mechanics (from transcript analysis)
  • Auction — bidding on influence and resources
  • Auction / Bidding — bidding on influence and resources
  • deck_building — hand management and card-driven actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • France, today we are going to piece together our board games. Literally.
  • I think that those are cubes from terraforming Mars.
  • I won on a technicality.
  • You earned those. You earned those.
  • It's better to have someone else be wrong than you be right.
References (from this video)
No references stored for this video.
Video oUNMUt7Wkr4 Board Game Hangover Review at 0:32 sentiment: positive
video_pk 12482 · mention_pk 36413
Board Game Hangover - Pax Pamir video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique gameplay
  • Dynamic allegiance system
Cons
none
Thematic elements
  • Political alliances and conflict
  • Afghanistan 200 years ago
  • Changing allegiances
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards with unique powers
  • Faction alignment — Players can change allegiances during the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing board games a lot is the biggest compliment you can give them
  • We have 10 categories starting from gamers to fillers and everything in between
References (from this video)
No references stored for this video.
Video qq1nVs3M1YI Board Game Hangover Top List at 0:39 sentiment: positive
video_pk 7037 · mention_pk 20847
Board Game Hangover - Pax Pamir video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic tension and player interaction
  • strong thematic integration with historical context
  • rich, asymmetric decision space
Cons
  • high learning curve
  • long playtime can be a barrier for some groups
Thematic elements
  • geopolitics, alliances, shifting loyalties
  • Afghanistan during the Great Game in the 19th century
  • historical-geopolitical
Comparison games
  • Pax Pamir (second edition)
Mechanics (from transcript analysis)
  • action selection — cards determine two-actions per turn with optional special actions
  • area influence / interaction — competition for influence pockets with direct denial and manipulation of opponents
  • Card Drafting — players draft cards that carry actions and events, shaping the strategic landscape
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In PX Premiere, you are playing an Afghan tribesman trying to appease all the giant nations that have come in here and trying to make fortune for themselves.
  • First to reach 30 fame wins the game.
  • The Gang has been my go-to simple co-op game where if you know poker, you're going to love this.
References (from this video)
No references stored for this video.
Video AsnITF-z9y8 Foster the Meeple Top List at 22:32 sentiment: positive
video_pk 6931 · mention_pk 114442
Foster the Meeple - Pax Pamir video thumbnail
Click to watch at 22:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich negotiation and strategic depth
  • Engaging faction control with evolving dynamics
Cons
  • Negotiation-heavy; not for everyone
Thematic elements
  • dominance, loyalty, and negotiation
  • tabletop realm of loyalty, factions, and diplomacy with a medieval/imperial vibe
  • deep negotiation and shifting alliances
Comparison games
  • Root
Mechanics (from transcript analysis)
  • card-based dominance and loyalty — dominance of factions determined by loyalty and card play
  • Negotiation — players barter and bribe to influence card usage
  • Negotiation and bribery — players barter and bribe to influence card usage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spicy. So you might be like, Here, Sam. And maybe I'm giving him back some of his bloodline that he gave me back.
  • Root's just always going to be here. I play it every day.
  • Dice Town. Since we first played Dice Town and every time afterwards, I have had so much fun.
  • I love Dune Imperium. I think it's a perfect of a game as you can get.
  • Obsession is such a fantastic game and I will pump this game up as much as I can.
  • Mountain Goats is incredible. It's a great, quick dice game.
  • Red Dust Rebellion is no joke amazing.
  • Three Chapters is the newest game from Amigo. And I think it's going to blow up.
  • Crafting the Cosmos is so good. The UX is amazing.
References (from this video)
No references stored for this video.
Video NTEbaFu0VYo Board Game Hangover Top List at 8:38 sentiment: positive
video_pk 3215 · mention_pk 9446
Board Game Hangover - Pax Pamir video thumbnail
Click to watch at 8:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tons of interaction and political depth
  • Very high replay value due to card variety
Cons
none
Thematic elements
  • alliances, loyalty, and shifting control
  • 19th-century Afghanistan with tribal politics
  • dynamic political negotiation and backstabbing
Comparison games
none
Mechanics (from transcript analysis)
  • alliances and betrayal — alliances form and break as the game progresses.
  • deck-based actions — cards drive various political and military actions.
  • high replay value — vast card pool creates different experiences each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars Rebellion has everything a Star Wars fan would need.
  • This is Star Wars in a box.
  • Combat Commander Europe has one of the best emerging storytelling ever.
  • This is what real men play.
  • It's gorgeous, eye candy.
  • Space horror is one of my favorite themes.
  • The diplomacy, the backstabbing, the negotiation, it's never boring.
  • Here I Stand is epic like no other game I've ever played.
References (from this video)
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