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Pax Pamir: Second Edition box art

Pax Pamir: Second Edition

Game ID: GID0242003
Game Info
Year
2019
Collection
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Description

In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.

In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.

To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.

After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.

Description

In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.

In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.

To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.

After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 24
This page: 24
Sentiment: pos 20 · mix 1 · neu 2 · neg 1
Mentions per page
Showing 1–24 of 24
Video O6Q9_vSghIM BoardGameTeacher Analysis at 0:05 sentiment: positive
video_pk 90327 · mention_pk 241207
BoardGameTeacher - Pax Pamir: Second Edition video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Makes setup easier
  • Allows everything to fit nicely, especially with sleeved cards
  • Keeps components from going everywhere during transport
  • Very well designed with nice spaces for each component
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of those inserts that you didn't know you needed until you actually saw it in action
References (from this video)
No references stored for this video.
Video C_MUEgi0ohk Drive Thru Games Top List at 23:00 sentiment: positive
video_pk 88866 · mention_pk 235134
Drive Thru Games - Pax Pamir: Second Edition video thumbnail
Click to watch at 23:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So different from any other game
  • A lot of interesting player dynamics
  • Appreciated for its unique mechanics of shifting alliances
  • Works great for the setting
Cons
  • Very hard to explain without a long overview
  • Not sure it plays two players
  • Solo play was not liked
Thematic elements
  • Competing factions and shifting alliances
  • Afghanistan
  • Internal perspective, acting as a manipulator/colonizer within the context.
Comparison games
  • Root
Mechanics (from transcript analysis)
  • area influence — Players align with factions, build roads, and armies.
  • Card Drafting — Players draft character cards and use them.
  • political maneuvering — Involves shifting alliances and betrayals.
  • Victory Point System — Players try to reach a certain number of points through scoring cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • urban sprawl is hands and above like there's nobody else in its class in terms of like a city building game
  • it is like SimCity the board game
  • the thing that I really liked about it and I think it's been really improved in the Third Edition is the whole narrative play thing
  • I do not play it to play it like a match with the Gathering player
  • this one I could see move up even higher just like Great Western Trail Argentina I can see League of legendaries get up there higher
  • just been blown away by this game
  • it's almost like he made a list and he said what are all the things Joel wants in a Dungeon Crawl and then he peeked into my head and said okay these are all the things he wants and so I'm gonna make a game with that
  • descent Legends of the dark is like kind of everything I don't want in a Dungeon Crawl but I still really enjoy it
  • my favorite version of all of those is the 1995 one and for a lot of the same reasons I like League dungeoneers
  • the absolute like brutality of it I really like
  • osworn is magical it is absolutely magical
  • every single scenario and story arc and that game has just been wow that's really cool this is really neat look at this little twist they did all this kind of stuff and everybody that I've talked to that is either much further than than us or finished I said yeah it just carries it up all the way through it's very very strong all the way through
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 11:32 sentiment: negative
video_pk 88439 · mention_pk 233108
BoardGameBollocks - Pax Pamir: Second Edition video thumbnail
Click to watch at 11:32 · YouTube ↗
Overall sentiment (raw)
Extremely Negative
Pros
none
Cons
  • Speaker finds it incredibly frustrating and unpleasant to play
  • Speaker considers it an 'abomination pile of dog crap'
Thematic elements
  • Political intrigue and conflict
  • Afghanistan (implied by 'Pax' and historical context of the series)
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by the nature of the Pax series and historical conflicts.
  • political maneuvering — Implied by the name and series, focusing on influence and strategy.
  • Tableau Building — Implied by common mechanics in the Pax series.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 1:10:31 sentiment: positive
video_pk 85982 · mention_pk 221577
Heavy Cardboard - Pax Pamir: Second Edition video thumbnail
Click to watch at 1:10:31 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • The game 'jumps the shark' but in a good way, deviating from traditional Pax games.
  • It has a 'catchup mechanism' that keeps players engaged.
  • The game made the speaker want to 'dig into the history'.
  • The production quality is 'ridiculously good'.
  • It works well at 'basically every player count'.
  • The second edition is described as 'amazing' and 'pretty fast', often playing under an hour.
Cons
  • Some players prefer the first edition.
  • The end game state is 'completely different' between editions.
Thematic elements
  • Political influence and shifting alliances
  • 19th century Afghanistan
Comparison games
  • Pax Premiere (first edition)
  • Pax Transhumanity
Mechanics (from transcript analysis)
  • action selection — The game involves decisions about 'which faction to ally with' and how to balance actions to prevent opponents from scoring.
  • bluffing/deduction — The 'heads up' nature and focus on opponents' cards imply a level of deduction or bluffing.
  • market mechanics — Features a 'conveyor Market' and mentions 'market stalls'.
  • political maneuvering — Players must 'ally with' different factions and there's a 'catchup mechanism' where players balance those in the lead.
  • Tableau Building — Players have a 'Tableau' which includes 'conveyor Market' and other elements.
  • Variable player powers — Players choose factions to 'ally with', suggesting asymmetric powers or starting conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:15:10 sentiment: positive
video_pk 85914 · mention_pk 221101
Heavy Cardboard - Pax Pamir: Second Edition video thumbnail
Click to watch at 1:15:10 · YouTube ↗
Overall sentiment (raw)
Positive; not considered a surprise, and the highest/only PAX game in the group's top 50.
Pros
  • Not surprised at all.
  • The highest PAX game.
  • The only PAX game in the group's top 50.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video 2Nt3qcS3goI Zilla Blitz Discussion at 2:14:38 sentiment: positive
video_pk 85742 · mention_pk 220433
Zilla Blitz - Pax Pamir: Second Edition video thumbnail
Click to watch at 2:14:38 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique and engaging theme
  • Deep strategic gameplay
  • Tense player interactions
Cons
  • Can be unforgiving if you fall behind
Thematic elements
  • political intrigue
  • 19th-century Afghanistan
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players compete for influence in different regions.
  • Hand Management — Players manage their hand of cards for actions.
  • political influence — Players engage in political maneuvering and alliances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's really exciting to me. It's a card-driven racing game that's just incredibly fast-paced.
  • Ark Nova is a really complex game.
  • The Great Western Trail is a big euro-style game.
  • Pax Pamir is a political game.
  • Cascadia is an incredibly relaxing game.
  • Terraforming Mars is still a great game.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 6:45 sentiment: positive
video_pk 84712 · mention_pk 215583
The Brothers Murph - Pax Pamir: Second Edition video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful and elegant abstract design.
  • Creates an interesting war-type game.
Cons
none
Thematic elements
  • War
Comparison games
none
Mechanics (from transcript analysis)
  • abstract game — Features beautiful abstract board and pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video SgAmtnKNuY8 Board Of It Top 10 List at 37:11 sentiment: positive
video_pk 84515 · mention_pk 214793
Board Of It - Pax Pamir: Second Edition video thumbnail
Click to watch at 37:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • political factions, shifting alliances, influence
  • Afghan/Pamir region in a historical-mythic frame
  • highly political, negotiation-driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a satirical take on capitalism and how decisions made hundreds and thousands of miles away will severely impact people
  • a lot of negotiation, a lot of table talk, a lot of drama
  • There are a lot of interesting concepts in there like this building out on the board these systems
  • the drive to play it is so insanely high
  • there's something special about Root when we've had multiple games where you end it and one person wins but on the next person's turn they would have won and that's how close it comes
  • No matter how you're doing, it's just fun to interact with that system
References (from this video)
No references stored for this video.
Video 1fh6v57otsY The Brothers Murph Top List at 589:34:00 sentiment: positive
video_pk 84237 · mention_pk 213951
The Brothers Murph - Pax Pamir: Second Edition video thumbnail
Click to watch at 589:34:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique political simulation
  • highly interactive and engaging
Cons
  • can be cutthroat
  • requires careful observation of opponents
Thematic elements
  • political intrigue and shifting alliances
  • 19th-century Afghanistan
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players compete to exert influence over different regions.
  • Hand Management — Managing cards that represent actions, agents, or influence.
  • political maneuvering — Players engage in diplomacy, betrayal, and strategic influence plays.
  • Shifting allegiances — The core mechanic where players' loyalties can change throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rulebook for this is so bad. It's so bad.
  • I was so wrong about this game.
  • It's so cool when you get to the end of the game and you see all your little foxes lined up.
  • You're building out this industrial empire. You're moving goods. You're investing in cities.
  • It's a really satisfying feeling when your engine finally starts to hum.
  • It's a really atmospheric game.
  • You're scavenging through the ruins of a flooded world.
  • It's like a city-building simulation.
  • There's a lot going on. You really have to plan ahead.
  • It's a game about shifting alliances and political intrigue.
  • You never know who to trust.
  • This game really nails the feeling of high-speed racing.
  • It's so much fun, and it's surprisingly easy to get into.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 7:43 sentiment: positive
video_pk 84207 · mention_pk 213802
Gaming Rules! - Pax Pamir: Second Edition video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The only game out of the 20 unplayed top 100 games the host really wants to play.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video N1GiqAxzO6Q Hungry Gamer Discussion at 832:46:40 sentiment: positive
video_pk 83149 · mention_pk 209077
Hungry Gamer - Pax Pamir: Second Edition video thumbnail
Click to watch at 832:46:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Rich historical theme
  • Engaging player interaction
  • Deep strategic and tactical decisions
  • High replayability due to variable setup and player choices
Cons
  • Can be complex and rules-heavy
  • Steep learning curve
  • Player elimination is possible
Thematic elements
  • Political maneuvering and influence peddling
  • The Great Game in 19th Century Afghanistan
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players compete for influence in different regions of Afghanistan.
  • Hand Management — Managing the cards in hand is crucial for taking actions and influencing the game state.
  • Tableau Building — Players build a tableau of cards representing their agents and loyalties.
  • Variable player powers — Each player can align with different factions (British, Russian, Afghan), changing their goals and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's number five on the BGG top 100, that's the game we're going to start with.
  • It's about trying to have the most influence in Afghanistan at the end of the game.
  • This is another one of those games that I think is just a masterpiece.
References (from this video)
No references stored for this video.
Video E98K6N21a-s Neon Gorilla Playthrough at 21:43 sentiment: neutral
video_pk 81643 · mention_pk 203682
Neon Gorilla - Pax Pamir: Second Edition video thumbnail
Click to watch at 21:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the art. This is crazy.
  • The art on that is crazy. I don't know what that is.
  • Space pandas.
References (from this video)
No references stored for this video.
Video 9hgw4bgyg6s Zilla Blitz Other at 29:26:40 sentiment: positive
video_pk 81619 · mention_pk 203571
Zilla Blitz - Pax Pamir: Second Edition video thumbnail
Click to watch at 29:26:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique theme and setting
  • engaging player interaction
Cons
  • can be cutthroat
Thematic elements
  • political maneuvering and influence during a period of conflict
  • 19th Century Afghanistan
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players exert influence in different regions of Afghanistan.
  • Tableau Building — Players build a tableau of cards representing their assets and influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of designers and company representatives that are there, like GMT Games is there, uh Uwe from Sound of Drums was there coming in from Europe.
  • So, if you're looking at a chance to play up-and-coming games with some of the designers that are designing on them, it's quite an experience.
  • You really get some insight into the design process, into how historical board games are created as you're playing them and giving feedback to the designers.
  • In this game, you take on the role of companies that are trying to win military contracts uh from the US
References (from this video)
No references stored for this video.
Video J_fUN1hALw0 The Dice Tower Discussion at 31:14 sentiment: neutral
video_pk 81521 · mention_pk 202888
The Dice Tower - Pax Pamir: Second Edition video thumbnail
Click to watch at 31:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • would gladly play it
Cons
  • I'm not like dying to play it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the highest ranked game I haven't played is Eclipse: Second Dawn.
  • Each year I play more more games and each year I have played fewer of the top 100. BGG's top 100 is turning into heavy game central, for sure.
  • Daydream is a cozy roll and write.
  • Stop telling me your games are cozy.
  • Terraria on the box says 45 minutes per player. I don't even know what what was going on there because someone was like, you lots of publishers lie about time. No one lies that that egregiously. It is not even remotely 45 minutes a player.
  • I don't like Imperial at all. There's my review of
  • Wise Wizards definitely said they're kind of on the uh that they're that they're struggling with a lot of stuff. So, I hope it works out pretty well.
  • That was Zen Camilla, and they said it was really really hard, which made me not really particularly want to play it that strongly. I like to play games that are easier, not as difficult.
  • Um, there's there's always things we're working on. Uh there's something small bag that we're working on. I can't really talk about that. Um, yet, but you'll know about that in a few weeks.
References (from this video)
No references stored for this video.
Video 4MPSSQTEip4 Rules Teach at 0:06 sentiment: positive
video_pk 79769 · mention_pk 193328
Pax Pamir: Second Edition video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme of forging a new state.
  • Multiple paths to victory through different actions and mechanics.
  • Interesting player interaction through bribes and battles.
Cons
  • Losing loyalty gifts if loyalty changes.
  • Potential loss of cards and tribes if losing a region.
Thematic elements
  • Leaders forging a new state after the collapse of the Durrani Empire
  • 19th century Afghanistan
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place tribes and armies in regions to rule them, indicated by ruler tokens.
  • area influence — Described as a mechanic in the game.
  • Card Drafting — Mentioned as a core mechanic for 1 to 5 players.
  • Hand Management — Players have a hand limit (2 + blue stars) and must discard down if over.
  • Resource Management — Players gain and spend rupees.
  • Set Collection — The 'gifts' mechanic involves collecting items on the loyalty dial for influence.
  • Tableau Building — Players play cards into their 'court' and cards in the court have actions and limits (3 + purple stars).
  • Take That — Mechanics like 'Betray' allow players to discard cards and potentially take them, and battling removes pieces.
  • Variable player powers — Loyalty dials and changing loyalties suggest players can have different focuses or capabilities.
  • Victory Points — The game is won by having the most victory points, which are gained through various actions and dominance checks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game ends immediately when a player is ahead by 4 victory points or more or the game will end after the final dominance check is resolved.
  • The player with the most victory points will win.
  • This is a 1 to 5 player card drafting area influenced historical game where you take the role of 19th century Afghan leaders trying to forge a new state after the collapse of the Durrani Empire.
References (from this video)
No references stored for this video.
Video AzSfXcEX4DM Board Of It Top 10 List at 18:45 sentiment: positive
video_pk 42652 · mention_pk 129567
Board Of It - Pax Pamir: Second Edition video thumbnail
Click to watch at 18:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very thematic, deep interaction
  • varied faction personalities
  • short sessions with strong early momentum
Cons
  • can be abstract and hard to grasp at first
  • learning curve for new players
Thematic elements
  • power, factional politics, shifting loyalties
  • The Great Game in Afghanistan
  • tableau-building with area control and factional play
Comparison games
  • John Company
  • Clans of Caledonia
Mechanics (from transcript analysis)
  • Area Control — control spaces and influence within the board state
  • Asymmetric Mechanics — become a different faction to pursue alternate strategies
  • Faction switching — become a different faction to pursue alternate strategies
  • Tableau Building — players assemble a court with cards to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially a sirical take on the uh East India Trading Company and the kind of terrible things they did in India.
  • it's the beauty of it in a way is it is complex.
  • it's almost more like an RPG than a board game in some ways
  • mean Sandra
  • this is one of my all-time favorite games actually
  • this is the pinnacle of games that are enjoyable to play every single moment
  • Roots is the woodland game of war
References (from this video)
No references stored for this video.
Video rfS4w4KK4CY Totally Tabled Top 10 List at 4:03 sentiment: positive
video_pk 38493 · mention_pk 115860
Totally Tabled - Pax Pamir: Second Edition video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was an insane year for solo gaming
  • the Golden Age of solo board games is right here and right now
  • the last eight years of solo gaming have been the best eight years
  • what a year for solo gaming
  • this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
No references stored for this video.
Video hao22kcZz6A Totally Tabled Top 10 List at 8:54 sentiment: positive
video_pk 36733 · mention_pk 161328
Totally Tabled - Pax Pamir: Second Edition video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unusual historical theme with elegant politics
  • A distinctive spatially aware, strategic drafting experience
Cons
  • Very player-count dependent; can be tight at higher counts
Thematic elements
  • alliance politics and power balance among great powers
  • 19th-century Afghan leadership and empire
  • historical, shifting alliances with political intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • Influence and dominance checks — Score points by leading coalitions or by personal power at timing.
  • Influence Points — Score points by leading coalitions or by personal power at timing.
  • Tableau Building — Draft action cards to take actions; alliances shift with major powers.
  • Tableau drafting from central market — Draft action cards to take actions; alliances shift with major powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for me this game is the culmination of all of UV rosenberg's prior games
  • it's a big game it takes a while to set it all up but it is so worth it
  • the theme is just so amazing
  • it's not abstract at all you walk into a bar your character has a gun they confront some other character they have a shootout
  • this is such a special design
  • no board game that has made me laugh as much as this game
References (from this video)
No references stored for this video.
Video JMNvmmopEGo Board Of It Discussion at 34:20 sentiment: positive
video_pk 35451 · mention_pk 105816
Board Of It - Pax Pamir: Second Edition video thumbnail
Click to watch at 34:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, thematic design with deep strategic options
  • High level of design sophistication and replayability
Cons
  • Complex rule set; not always accessible for casual players
Thematic elements
  • Power, alliance, and strategy in a fragile state
  • Afghan political factions in a shifting historical context
  • Historically flavored, highly thematic
Comparison games
  • Oath
  • Pax Vermeer
Mechanics (from transcript analysis)
  • Area Control — Control influence across territories and factions
  • area control/majority — Control influence across territories and factions
  • Asymmetric play — Factions have different powers and victory paths
  • Hand Management — Carefully manage card-driven actions and powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game introduced us to what board games can be.
  • Viticulture is probably one of my favorite games, definitely in the top 10.
  • Pax Pamir... one of the best designed games I've played.
  • Oath is a well-designed game with deep strategic potential.
  • Root's been wildly popular.
  • we're always honest and we pick it apart and say where it has issues.
References (from this video)
No references stored for this video.
Video 653SOX1nl_o Toly Tabled Top 10 List at 5:26 sentiment: positive
video_pk 34357 · mention_pk 161318
Toly Tabled - Pax Pamir: Second Edition video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cleverly tight action economy with few actions but high impact decisions
  • Intriguing coalition dynamics and political maneuvering
Cons
  • Theme and weight may appeal to heavier gamers; steeper learning curve
Thematic elements
  • coalition-building and dominance with shifting alliances
  • 19th-century geopolitical intrigue with Afghan leadership choices
  • coalition diplomacy and strategic positioning
Comparison games
none
Mechanics (from transcript analysis)
  • dominance checks — Players compete to exert dominance on regions via cards and actions.
  • Tableau Building — Players assemble a tableau of cards with varying abilities.
  • tableau-building — Players assemble a tableau of cards with varying abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's definitely nothing else like this in board gaming
  • I like to call this game The Pinnacle of the take that card game
  • this is the most thematic and cinematic card game I've ever played
  • the added tension is just terrific
  • it's almost like every game is a completely new experience
References (from this video)
No references stored for this video.
Video Fu845yxoKjA No Pun Included Review at 0:00 sentiment: mixed
video_pk 32852 · mention_pk 97354
No Pun Included - Pax Pamir: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative political-diplomatic gameplay with shifting alliances
  • Beautiful cloth board and components
  • Deep historical flavor with emergent strategy
  • Flexible alliance options and deception mechanics
Cons
  • Very heavy rules and learning curve
  • Can be opaque and unforgiving for new players
  • Sensitive historical themes require careful handling
  • Board state can be hard to read at a glance
Thematic elements
  • Shifting allegiances, diplomacy, empire politics, betrayal
  • Early 19th-century Afghanistan and Great Game geopolitics
Comparison games
  • Great Western Trail
  • Five Tribes
Mechanics (from transcript analysis)
  • card market — Buy, play, or activate card effects; cards determine influence, actions, and loyalty; dominance cards trigger scoring.
  • Card text resolution — Cards have multi-use abilities; playing them triggers actions and possible ongoing effects.
  • Card/Chit Market — Buy, play, or activate card effects; cards determine influence, actions, and loyalty; dominance cards trigger scoring.
  • dominance and scoring — Dominant faction scoring with top three positions; final dominance card doubles points.
  • Event-driven pacing — Dominance cards appear and timing shifts affect strategy.
  • Influence and loyalties — Influence track and loyalty to factions affect scoring and endgame state.
  • Influence Points — Influence track and loyalty to factions affect scoring and endgame state.
  • Multi-Use Cards — Cards have multi-use abilities; playing them triggers actions and possible ongoing effects.
  • Variable alliances — Any combination of allies among players; allegiances can shift during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pax Premier is not designed to glorify colonizers but to explore geopolitics and consequences
  • this is a game of shifting allegiances
  • no matter what position you are in, this is still anyone's game
  • I can't wait to see what designer Col Worley gets up to next
References (from this video)
No references stored for this video.
Video _IDhX1V_ih0 No Pun Included Product Review at 2:56 sentiment: positive
video_pk 29181 · mention_pk 245722
No Pun Included - Pax Pamir: Second Edition video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact footprint makes it easier to place on a small table
  • The game itself is discussed in context of practical space and usage
  • Affordable price of the table (350 pounds) is highlighted
Cons
  • Chipboard construction reduces perceived luxury
  • Flat-pack assembly required
  • Not large enough for bigger games for the reviewer
Thematic elements
  • political intrigue, shifting alliances
  • 19th-century Central/South Asia during the Great Game
  • asymmetric, negotiation-driven
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not big enough for us
  • we're not table reviewers with board game reviewers and and the table
  • I kissed out and there's another thing I thought yeah this give been a little bit better
  • I am pretty happy to sort of endorse it
  • we're not going to keep this table because surprise we found out it's too small for us
  • it's 350 pounds so it's not like we got a thing for free
References (from this video)
No references stored for this video.
Video t1lAhBpnI2Q Box of Delights Playthrough at 0:00 sentiment: positive
video_pk 3953 · mention_pk 11554
Box of Delights - Pax Pamir: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic and strategic depth with richer coalition play
  • Improved balance and more fluid game state in second edition
  • Encourages long-term planning and tactical response
Cons
  • Increased complexity can affect playability and pace
  • Spy/hostage rules add cognitive load and potential confusion
  • Market and dominance mechanics can slow decision-making if not managed
Thematic elements
  • imperial influence, coalition-building, political intrigue
  • Afghanistan and surrounding regions during the late 19th century imperial scramble
  • card-driven geopolitical negotiation with historical setting
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven diplomacy — cards govern influence, loyalties, and actions for regional control
  • dominance checks — market-based checks determine victory points and coalitions
  • event cards and climate/loyalty shifts — event cards alter climates and rearrange suits, affecting available actions
  • region control and military deployment — armies and tribes move to control regions and defend against opponents
  • resources and influence cylinders — cylinders, coins, and limited actions drive player power
  • spies/hostage mechanics — spies can tie up actions and defend or threaten cards, adding layer of anti-hostage dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the idea of moving to type player spies is that the theory is you're putting spies on important cards and cars that you consider important are therefore important to work on so it's kind of leaning on players intelligence
  • it does make for a more dynamic game with the first edition rules
  • playability means y cans turn happens quickly you don't think about it too much
  • we're going to battle and remove these tribes first using count Ivan
  • it's interesting because in a solo game where can kind of acts like two players because I'm British she kind of acts like Russian and Afghan hence why lots of stuff is coming out so it's harder for players unless they work together to get a coalition dominant so it kind of feels like a three-player game
References (from this video)
No references stored for this video.
Video 5303VOR_FLM Going Analog Discussion at 52:10 sentiment: positive
video_pk 1631 · mention_pk 4716
Going Analog - Pax Pamir: Second Edition video thumbnail
Click to watch at 52:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep political intrigue and elegant design
  • strong thematic cohesion and components
Cons
  • longer, heavier play; steep learning curve
Thematic elements
  • empire-building and alliance networks in a volatile social landscape
  • Pamir region; political intrigue among competing factions
  • highly thematic, political negotiation and strategy
Comparison games
  • Root (multi-use card concepts, but distinct feel)
  • Ethnos (influence/area control lineage)
Mechanics (from transcript analysis)
  • area influence and negotiation — control influence in a volatile, alliance-based environment.
  • deck-driven action selection with rondel dynamics — players choose actions using hand cards and influence markers; alliances shift as factions change.
  • variable player powers / asymmetry — factions offer unique abilities and endgame conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is my number one show of the year; the energy is like geek paradise.
  • Non-stop bombardment of games and energy everywhere you turn.
  • Indianapolis has embraced Gen Con to the point that even the airport has tables to play games.
  • These are our people; the hobby is a shared language and vibe.
  • Pax Premier Second Edition is a heavy, rewarding experience with deep political intrigue.
  • The Search for Planet X uses a 360-degree sky view and rotating clues—it's a clever deduction challenge.
  • Evenfall is gorgeous; the art and depth are top-notch, though it can be challenging to learn.
  • Offsite publisher events can offer a more relaxed, focused environment for discussion and play.
References (from this video)
No references stored for this video.
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