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Description
In Perspectives, each player holds key information for piecing together what has happened and finding the solution.
Three cases, each in four acts.
Cross-reference photographs, reports, and clues... without looking at the documents of your team players!
Will you find the details connecting all the pieces of the puzzle?
WORK TOGETHER TO SOLVE THE CASES!
The three scenarios:
THE NAGARAJA - CASE 1: India - Museum – Theft
THE DREGS - CASE 2: California - Rock music – Poison
FROM BUENAVISTA WITH LOVE - CASE 3: South America - Gangs – Murders
—description from the publisher
Year Published
2023
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video jK3UGet0uuA
Board of It top_10_list at 1:11 sentiment: positive
video_pk 40897 · mention_pk 124052
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent example of the cooperative-deduction genre within a two-player-friendly framework.
- Strong balance of design elements that reward careful description and listening.
- Feels clever and satisfying when players articulate connections and confirm them with the partner.
- Modifiers and case structure create a sense of progression across sessions.
Cons
- Replayability is contingent on new cases; after completing the three cases, replay might feel limited.
- Not ideal for players seeking high interaction or direct competition in every session.
Thematic elements
- Cooperative deduction through verbal communication and interpretation of visual cards.
- A cooperative detective framework where players assemble visual clues (documents, emails, photographs) to resolve an overarching riddle in a modern setting.
- Investigative, puzzle-oriented, collaborative
Comparison games
- Sherlock Holmes: Consulting Detective
Mechanics (from transcript analysis)
- Card-based clue analysis — A hand of clue cards (images) is interpreted and discussed to establish connections and relevance to the case question.
- Communication-driven collaboration — Success hinges on verbalizing interpretations and ensuring the partner has the necessary information to progress.
- cooperative deduction — Players collectively reason about the visuals to infer the solution to a case without direct competition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a really excellent example of this genre
- it's short sharp like pretty easy and light together
- you pick them up and I think it just it has a really nice balance of design
- we actually enjoyed playing this more as a head-to-head
- it's driven by a card action selection mechanism
- we absolutely loved [Void Fall], although there are caveats behind us recommending it at 2P
References (from this video)
No references stored for this video.
Video BLQCWZx6pUw
Bard of It game_review at 0:00 sentiment: positive
video_pk 39337 · mention_pk 118581
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong emphasis on communication and collaboration
- Visually engaging components and artwork
- Balanced difficulty across Acts
- No quarterbacking; encourages equitable participation
- Tutorial integrated into the box for quick learning
Cons
- No replay value; only three cases
- Limited total playtime per session (roughly 20 minutes per Act)
Thematic elements
- Cooperative deduction through sharing and linking visual information to solve mysteries
- Three cases to be solved, each with four Acts, in a cooperative investigative context with visual clues
- Case-based narrative driven by players describing and connecting clues; education via in-box tutorial
Comparison games
- Sherlock Holmes Consulting Detective
Mechanics (from transcript analysis)
- case-based progression — Three cases per game, each with four Acts, culminating in Act 4 questions
- cooperative deduction — Players collaborate to interpret and link visual clues across shared cards to solve cases
- Information concealment and sharing — Each player holds a subset of clues, requiring communication to reveal connections
- Linking clues / pattern recognition — Players describe what they see to identify links and progress toward solutions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a purely visual game
- it's all about describing what you can see and trying to get those links between the different cards
- a really nice addition to this genre of games and definitely a standout for us
- no replay value whatsoever
- we had a great time with Perspectives
References (from this video)
No references stored for this video.
Video woTwnf784S8
bard of it top_10_list at 10:59 sentiment: positive
video_pk 35496 · mention_pk 105953
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong deductive play
- fits party/cooperative vibe
Cons
- potential for groupthink
- depends on players' communication
Thematic elements
- investigation and collaborative deduction
- deductive, cooperative group game focused on reasoning from images
- narrative deduction with questions
Comparison games
- Sherlock Holmes: Consulting Detective
- Decrypto
Mechanics (from transcript analysis)
- cooperative deduction — players collectively deduce who/what the culprit is by sharing image cards and answering questions
- image cards and questioning — cards with visual clues inform questions and reasoning
- Image Deciphering — cards with visual clues inform questions and reasoning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a really nice concise little game
- it's like playing a movie to me
- the art style is gorgeous and the mechanism is clever
References (from this video)
No references stored for this video.
Video 62gkd5QIrfA
game_review at 1:41 sentiment: positive
video_pk 9163 · mention_pk 27008
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- innovative image-based mystery mechanics
- strong dialogue and investigative feel
- works well with a social, discussion-driven group
Cons
- case one can be lengthy; pacing varies by group
- relies on player communication; less accessible for players who prefer text-based clues
Thematic elements
- deduction from visual clues; perspective-driven investigations
- Three cooperative mystery cases solved through image cards
- image-driven narrative with case backstory
Comparison games
- Hana Makoi
- New York Slice
- I Split You Choose
Mechanics (from transcript analysis)
- cooperative deduction — Players describe image-card clues to collectively solve cases
- image-card narrative — Cards serve as photographic evidence driving discussion and conclusions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- attention to detail
- I really really really enjoyed Perspectives
- two-player only cat and mouse kind of game
- it's not going to be on the shelf for a super long time but I enjoy it for what it is
- the drafting can be a little frustrating
- the art has nothing to do with the game but it has everything to do with the game at the same time
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4