Skip to main content
Pest box art

Pest

Game ID: GID0243558
Game Info
Year
2024
Players
1-5
Age
14+
Playtime
150 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Our once great Empire was struck by a devastating plague… will you answer the call to save it?

Once standing tall and great, we now need to rediscover and rebuild our fallen cities. There are still survivors among the ruins – we must take them in our care and cure them. In order to stay ahead of the plague, we must implement new inventions and technologies. Our influence will expand as we rebuild, but the plague will still lurk in the shadows, ready to strike when we least expect it. Once it does, it will be difficult to adapt, but we will survive. In addition to the procurement of important resources, our imperative will be to get the plague under control.

In Pest, players slip into the roles of leaders of the ruling houses of a once great empire that was struck by a cataclysmic plague. The plague has left much of the empire in ruins, so now it is up to the players to restore it to its former glory.

Pest is played in 6 rounds. Each round before players take their turn, a plague card will be revealed which shows how the plague will spread in that round. On their turn, players will be able to select among many actions on their player board using a unique action selection system. Thus, players will be able to move their containment team on the board, quarantine and cure infected people, rebuild, assign workers, harvest for resources, and more.

As their house influence grows, players will be able to play more actions, generate more resources, and house more people. This will bring forth new technological advancements which are much needed to get the plague under control.

The game ends after the 6 round is over and players count their final amount of Renown (victory points). The player with the most Renown is the winner and declared the savior of the empire!

—description from the publisher

Description

Our once great Empire was struck by a devastating plague… will you answer the call to save it?

Once standing tall and great, we now need to rediscover and rebuild our fallen cities. There are still survivors among the ruins – we must take them in our care and cure them. In order to stay ahead of the plague, we must implement new inventions and technologies. Our influence will expand as we rebuild, but the plague will still lurk in the shadows, ready to strike when we least expect it. Once it does, it will be difficult to adapt, but we will survive. In addition to the procurement of important resources, our imperative will be to get the plague under control.

In Pest, players slip into the roles of leaders of the ruling houses of a once great empire that was struck by a cataclysmic plague. The plague has left much of the empire in ruins, so now it is up to the players to restore it to its former glory.

Pest is played in 6 rounds. Each round before players take their turn, a plague card will be revealed which shows how the plague will spread in that round. On their turn, players will be able to select among many actions on their player board using a unique action selection system. Thus, players will be able to move their containment team on the board, quarantine and cure infected people, rebuild, assign workers, harvest for resources, and more.

As their house influence grows, players will be able to play more actions, generate more resources, and house more people. This will bring forth new technological advancements which are much needed to get the plague under control.

The game ends after the 6 round is over and players count their final amount of Renown (victory points). The player with the most Renown is the winner and declared the savior of the empire!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video iM0FSa8PH5g Rules Teach at 0:02 sentiment: positive
video_pk 67673 · mention_pk 163855
Pest video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Special ability cards make the game more interesting.
  • Interesting definitions related to text fonts on ability cards.
Cons
  • Can result in negative points if valid words are not formed.
  • Can be less intense and potentially less interesting without special ability cards.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Deciding when to end the game and score based on current progress and potential risks.
  • set collection — Using vowels and wildcards to complete words and score points.
  • Variable player powers — Special ability cards that can be used to alter gameplay, such as replacing letters or duplicating them.
  • Word formation — Drawing a letter and placing it in a row to create valid words for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very interesting push your luck game because you get to decide when you want to end the game and score accordingly.
  • Special ability cards definitely make the game a little bit more interesting.
  • I find this to be a very relaxing game. There's really not much to it.
References (from this video)
No references stored for this video.
Video x3wb90A1-jk Unboxing at 0:03 sentiment: mixed
video_pk 67674 · mention_pk 163856
Pest video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Markers with erasers are included.
  • Quotes on the back of player boards are a nice touch.
Cons
  • The rulebook looks a bit wonky.
Thematic elements
  • word game
Comparison games
none
Mechanics (from transcript analysis)
  • Beat Your Own Score — The solo mode requires achieving at least 40 points to win.
  • Word Game — The game involves using wooden letters to form words.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm doing an unboxing of type set a DVC games game by Jasper berrix this is the pressure luck word game
  • um I was like why not grab this game
  • It looks like on the box itself which is a good use of this real estate
  • I do plan on doing a solo playthrough of this on my channel
  • let me know if you played this one I'd love to hear what you thought of it
References (from this video)
No references stored for this video.
Video T0QbgZhNt0Y Jamie, Tabletoptiktok Review at 0:04 sentiment: positive
video_pk 61395 · mention_pk 154072
Jamie, Tabletoptiktok - Pest video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Magnetic box and compact, accessible packaging
  • Clear, quick rules booklet for fast setup and play
  • Letter distribution mat helps players see available letters and plan ahead
  • Supports up to six players, good for group play
  • Solo mode with a defined goal (more than 40 points) and a fixed usage of abilities
  • Presents as a low-friction, coffee-table word game suitable for mornings
Cons
  • Would benefit from a drawstring bag for tiles (current draw method is less convenient)
Thematic elements
  • Word construction and letter manipulation with a focus on vocabulary and quick strategic decisions.
  • Casual in-home word game with a shared board and drawn letter tiles, played in rounds.
  • Abstract, puzzle/word-building emphasis with light thematic framing.
Comparison games
  • Wordle
Mechanics (from transcript analysis)
  • Ability cards — Each player picks one ability card for the game; it can be used up to three times and can grant bonuses or advantages.
  • bonus tokens — Dots on the board and other conditions grant bonus letters or extra benefits as players progress.
  • Compound Scoring — Ending with incomplete words or making placement errors can incur negative points; penalties encourage careful planning.
  • end game bonuses — Dots on the board and other conditions grant bonus letters or extra benefits as players progress.
  • round-based progression — After each round, players can stop to score or continue to the next round, with the rule that all five new letters must be placed if continuing.
  • scoring penalties — Ending with incomplete words or making placement errors can incur negative points; penalties encourage careful planning.
  • tile-drawing — Five letters are drawn each round from a predefined distribution; rare letters appear less frequently.
  • vowel management — Vowel tiles can be used anytime but cross off when used; completing each vowel yields potential bonuses.
  • wild letters — Using certain rare letters can contribute toward earning a wild tile; wild letters must be placed immediately when drawn.
  • Word building — Placed letters must go into the leftmost available slot of the row being formed.
  • word-placement — Placed letters must go into the leftmost available slot of the row being formed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yes, I absolutely want to try that.
  • I love a magnetic box and I like that then this is like the quick rules so you can just have that laid out for everyone to see.
  • the only drawback is I wish that these letters came in like a bag so I could pull them out.
References (from this video)
No references stored for this video.
Video llzgdPRGgXQ Attackers Review at 1:07 sentiment: mixed
video_pk 7363 · mention_pk 21794
Attackers - Pest video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting theme
  • Quest-based gameplay
Cons
  • Potential design flaws
  • Can get stuck due to random luck
Thematic elements
  • Plague doctor adventure
  • Plague-era world
  • Solo dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
  • Quest Completion — Fight monsters, complete missions, gain abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to make sure the games I own actually get played more often and that means letting some of them go, even if it hurts.
  • In each episode of the series, I'll show you four games for my to sell pile.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
View on BoardGameGeek