Classic trick taking card game in which players bid how many points they will score for the right to set trump, then have to make their bid to get their points. Pinochle is played with a modified standard deck. It consists of a 48 card deck with all 2-8's removed and two of each other card (a Pinochle deck can be made by combining two 52 card decks and removing all 2-8's).
Pinochle has several unique elements not found in other trick taking games:
- Before playing the hands, players form melds (runs, marriages, pinochle, sets) which are added to their score.
- Played with a double (and sometimes quadruple) deck of cards: A 10 K Q J 9
- Players are required to trump when void and over trump if they can.
The original version of Pinochle is a two-handed version which is derived from the virtually identical Bezique.
The game was modified for more players with several popular variants including Partnership Pinochle, Partnership Auction Pinochle, and Double Pack Pinochle (Partnership).
(The origin date listed for this game is approximate.)
Mechanics (from transcript analysis)
- Hidden movement — They're going to go to a location to get loot. You are trying to predict where they go.
- set collection — a really social set collection game.
Video topics + discussion points
Quotes (from this video)
- Lightning Train is a bag building train game.
- Rowdy Partners is a team-based trick taking game.
- Hot streak is a wild and silly game about racing mascots.
- Pinched is a really social set collection game.
- Phoenix New Horizon is a really strategic worker placement game.
References (from this video)
- Great production quality and art
- Fits the 'beer and pretzels' category well
- Lots of trash-talking and emotional moments
- Good replayability with double-sided boards
- Lighter strategy than some might expect based on production
- Heist
Mechanics (from transcript analysis)
- deduction — You are trying to predict where you think the mastermind is going so they don't get anything there and you get some of the stuff there as well.
- Hidden movement — Each turn, each round, one player is the mastermind. They are going to choose one of the locations to go to. Everybody else is going to also choose a location to go to.
- set collection — It is a set collection game. We are trying to get specific cards and you know collect sets of cards and sets are going to score us points.
Video topics + discussion points
Quotes (from this video)
- These are lighter strategy games.
- I love strategy games that have interesting decisions but still play in an hour or less.
- if I have four hours to play games, I would rather play three games than one single game.
- it has a little bit of everything in it.
- The dice battle system is really clean and fun in this game.
- it makes for those big emotional moments
- This is a really silly and unique game.
- you will build a bunch of cards and be feeling pretty good about your engine. And then all of a sudden, a lot of bad cards are going to get added to the deck.
- It makes me laugh every time I play it.
References (from this video)
- Great for social moments
- Fun interactions between players
- Leads to moments of clever deduction and surprise
- Heists and getting loot
Mechanics (from transcript analysis)
- Area influence/deduction — Players predict where the mastermind is going, influencing loot distribution. If others predict correctly, the mastermind gets less loot.
- Mastermind Role — Each round, one player is the mastermind who chooses a location, and other players also pick locations.
- set collection — When you're the mastermind, you can sell sets of cards for points.
- Variable Player Powers/Abilities — Each location has a special ability, and the location boards are double-sided, offering different effects like taking cards from other locations or gaining companion abilities.
Video topics + discussion points
Quotes (from this video)
- I love social games. That's why I got into games in the first place to hang with my friends.
References (from this video)
- Mastermind system with bluffing and table talk
- Set-collection/payoff design with convenient flipping mechanic
- Vault location provides strategic tension when multiple players go there
- Flavor of a heist theme through mechanics
- Desire for more locations like the vault to encourage more coordination
- set collection with money payout and deception
- heist-themed game with four locations
- simultaneous location selection with bluffing and table talk
- Bonanza
- Critter Kitchen
Mechanics (from transcript analysis)
- mastermind location selection — the mastermind secretly chooses a location; depending on unique vs shared location, rewards are gained
- set collection — players gather cards and turn them in for money; completing a set allows flipping the cards to money side
- simultaneous blind selection and table talk — locations are selected secretly and revealed simultaneously; players may bluff or discuss to influence others
Video topics + discussion points
Quotes (from this video)
- That's my favorite mechanism in pinched.
- Let me know your thoughts in the comments below.
- those were some of the most fun moments of the game where we had that table talk and we had a little bit of bluffing.
References (from this video)
- lightweight and accessible
- fun bluffing and deduction
- thematic heist vibe with elegant mechanics
- burglary and bluffing, hidden movement in a villa
- a large villa used as the stage for a heist
- lightweight bluffing with set-collection payoff
- Mighty Boards prior titles
Mechanics (from transcript analysis)
- Deck building — players use cards to misdirect and plan thefts
- deck-building — players use cards to misdirect and plan thefts
- hidden movement / bluffing — opponents guess where thieves plan to burgle; deception is key
- location-based play — locations provide opportunities and require strategic timing
- set collection — players collect loot sets to score points
Video topics + discussion points
Quotes (from this video)
- a 3D tile placement environment. Very lovely.
- cozy Japanese style
- each turn, you're going to be meditating
- it's a deck building cooperative game.
- we love a deck builder and deck builder doing like cooperative sounds super cool.
- Let's jack in.
- this is a deck building dice allocation rally game like racing game
- the action cards and the dice allocation is going to tell you how good your pilot is going to be
References (from this video)
- Light, fast, and fun for cruise-style play
- Engaging social deduction without heavy downtime
- May rely on player social dynamics; not ideal for solo play
- master burglar vs. multiple houses; deduction play
- Urban burglary with social deduction
- light, social deduction with a playful tone
- No explicit comparison mentioned
Mechanics (from transcript analysis)
- Bluffing and deduction — Players guess which house the master burglar will visit; success based on matching guess
Video topics + discussion points
Quotes (from this video)
- If we get enough votes, maybe we'll get a chance.
- Our bottom five, numbers 10 through six of our top 10 games we want to play on the Dice Tower cruise this year.
- No Thanks is referenced as a benchmark in the bidding/auction space.