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Pipeline box art

Pipeline

Game ID: GID0245568
Game Info
Year
2019
Players
2-4
Age
12+
Playtime
120 min
Collection
Your Tier
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Expansions & Family
Pipeline: Emerging Markets
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries, the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with demand, the government has only one option: privatizing the oil industry.

This is where you come in. Seeking to capitalize on this new opportunity, in Pipeline you start a company in the oil business. You will focus on building a much more efficient pipeline network in your refinery, hiring experts that provide valuable benefits over your competitors, and managing the logistics of purchasing and selling your refined oil in the various markets. You will need more than strong economic skills – carefully crafting an interweaving network of pipelines just might ensure your victory!

Description

The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries, the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with demand, the government has only one option: privatizing the oil industry.

This is where you come in. Seeking to capitalize on this new opportunity, in Pipeline you start a company in the oil business. You will focus on building a much more efficient pipeline network in your refinery, hiring experts that provide valuable benefits over your competitors, and managing the logistics of purchasing and selling your refined oil in the various markets. You will need more than strong economic skills – carefully crafting an interweaving network of pipelines just might ensure your victory!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 31
This page: 31
Sentiment: pos 24 · mix 2 · neu 4 · neg 1
Mentions per page
Showing 1–31 of 31
Video xKUNKmgdB6I Rolling Dice & Taking Names Discussion at 32:55 sentiment: positive
video_pk 94844 · mention_pk 259555
Rolling Dice & Taking Names - Pipeline video thumbnail
Click to watch at 32:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging Eurogame mechanics
  • Satisfying spatial puzzle of building pipelines
  • Strong thematic integration.
Cons
none
Thematic elements
  • Building oil pipelines
Comparison games
  • Factory Fun
Mechanics (from transcript analysis)
  • Resource Management — Players gain and spend resources as in a typical Eurogame.
  • spatial reasoning — Connecting pipes requires careful placement and rotation of tiles.
  • Tile Placement — Players place tiles with pipe shapes to build pipelines on a board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is gonna be one of my games of 2019
  • The resources expire over time so the body parts go bad they decay
  • China refused to release this because they said Taiwan's never been a free country we've owned this country and they said it's just fiction it's not real it's not historical
  • If you like Twilight Struggle this has that feel in less than an hour
  • I don't consider just flipping pages in a rule book I expect them to be there
  • Leviathans is a game that they originally came out with...
  • The mechanics of the combat and everything was one of the best things I've ever seen done with like a 12-sided die.
  • This is a war war two themed game where one person places Germans one person places Americans and you have a scenario book that each game is gonna be based on one of the scenarios with the netbook that scenario book contains a map that shows how to lay out the tiles that are included in the game that ladies are basically terrain each of you are gonna put tokens on the board as described by the scenario and that's the units that you use during the game this is basically a deck builder which Tony and I really like as the scenario at the beginning of game says you're going to build your deck by putting in two scouts or maybe two riflemen or maybe two machine gunners and the squad leader stuff you build your deck like that and then all those guys are available in supply at that point each of you draw four cards each card has an initiative number on the top you're gonna bid to see who gets to go first guess what the best card has the highest number but once you bid on that using that card you can't use it for the rest of the term at that point you're gonna play all three cars like a regular deck builder in each of the cards have multiple functions like there's the Scout card which allows you to move into an area and Scout to an area that you haven't been before but when you do you have to take fog of war which is a card that clogs up your hand or you can have the rifleman who's maybe good at attacking or maybe taking over control points which is the ultimate goal each side has a certain number of control points that you're trying to take over when you do combat you roll dice and you resolve based on the dice roll and if you can exceed their armor and the distance they are from you you take damage and this is one of the really cool parts when you take damage the token doesn't come off the board first what you do is you go through your hand or your discard pile of your deck trying to find a copy of that card and it comes out of the game if your deck contains nothing of that card then that chip comes off the board and the only way to get it back is by using a bolster action which you actually also use to add cards to your deck so you're building the deck over time you're playing a regular deck builder head-to-head matchup World War two theme loved it and I would re-emphasize that love it part that's right in my wheelhouse on theme I love the world war two I enjoyed the aspect of a deck builder I enjoy the strategy of it positioning of it various tiles provided various defense is very important for you to keep them play as you're building this game out and trying to achieve your ultimate objective based on the scenario the fog of war adding the crud to your hand and how you have to get rid of that all that's an important aspect it's got that deck builder mentality for me Marty the initiative was a huge Pro I like that part of any of those types of games of use it's been in other games I've played where the better cards have the higher number so you really need to know do I want to get rid of that hey wait I'm not going to do anything with this guy yeah I can do it initiative was a key Proform and so what's really cool is each of the cards have like I said different units have different actions they can do so when you play a card you got to decide which one of the actions you want to do and then there's two different squads which is cool - it's for like say for example there's a scout and there's a a squad and a B Squad there's a squad leader for each one of those so when you play a squad leader like a and he does a bolster he can only add the a type cards to your deck the squad leader B can only add B type cards to your deck but there's a token for each on the board it is very tactical I think Tony way more tactical than war chest is because you have you these different scenarios that you're trying to achieve the terrain matters like you said some of them have heals if you can get positioned on a hill where you're firing down on somebody you actually have an advantage and every scenario is different and based on actual historical things that happen because come to find out David Thompson's grandfather was in Normandy and he actually has a card of his grandfather in this deck he's one of the platoon sergeants oh very interesting now one thing I'm going to say about the negative of the dice some people say I don't want to roll the dice get over it did you know that that bullet may get struck or lodged in the gun or get deflected you don't know quite that with just normal you know just firing a gun you weren't that gray it was the war it was the rush the adrenaline for me this is gonna be one of my games of 2019 we loved war chest and I didn't think I can find thing else like it debated cuz I love the tokens and everything but man this this actually might be it because the theme is is so on point of what it's trying to do and yeah some people may not like the dice combat you're you're right but see here's the thing there are some units that are better at shooting than others there are some that you can roll multiple dice the scouts you canola or one died positioning matters the closer you can get the better chance you have to hit a hit someone and here's the thing Tony David said hey if this system takes off we have plans for other maybe the Eastern Front who knows maybe bringing in other items and units and machinery the system itself is solid it could be expanded to a lot of different things Tony could they actually win another squirrely for a two-player game of the year I don't know you have to let me play it some more
  • This is gonna be one of my games of 2019.
  • If you liked war chest you owe it to yourself to check this out
  • Southern Fried Gaming Expo is going to be July 12 through 14
  • If you go out to their website Southern Fried gaming expo com they have a list of all the pinball machines and arcade machines
  • I am excited to be a special guest at one of the best name gaming conventions in the United States the southern-fried Gaming Expo
References (from this video)
No references stored for this video.
Video jvoYxwIT1as Getting Games Discussion at 26:59 sentiment: positive
video_pk 91905 · mention_pk 246716
Getting Games - Pipeline video thumbnail
Click to watch at 26:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement; route building — colorful board; pipelines; oil routing; route network and tile placement mentioned
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an ongoing ripple effect of me changing the channel up and not making reviews any more
  • I've been thinking about doing this for a while and I finally went about changing my audio setup in here
  • thanks for watching
References (from this video)
No references stored for this video.
Video fIQFp7oo1ZE Getting Games Discussion at 1:03:07 sentiment: positive
video_pk 91852 · mention_pk 246583
Getting Games - Pipeline video thumbnail
Click to watch at 1:03:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense engine-building with multiple interacting systems
  • interesting market/upgrades dynamic
Cons
  • complexity can be intimidating in a demo
  • learning curve in initial rounds
Thematic elements
  • private pipelines, market fluctuation, and upgrades
  • corporate oil pipeline infrastructure
  • economic/engine-building drafting
Comparison games
none
Mechanics (from transcript analysis)
  • activation of pipeline actions — activating pipelines triggers chained actions across your grid
  • merchant/grid actions — you have limited actions each round; upgrades unlock more powerful plays
  • oil market and upgrades — buy crude oil; market prices fluctuate; upgrade cards refine oil and expand actions
  • tile drafting to build pipelines — draft tiles to assemble a pipeline grid in front of you
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely a light style game
  • I think it's actually easier to teach than the original Azul
  • the randomness of the card draw is gonna be a turn-off for some people
  • I am looking forward to exploring this one more
  • this was the biggest disappointment of the convention for me
References (from this video)
No references stored for this video.
Video GIpkRS23jXs Getting Games Discussion at 22:28 sentiment: neutral
video_pk 91553 · mention_pk 245709
Getting Games - Pipeline video thumbnail
Click to watch at 22:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins is obviously a lot smaller than Gen Con
  • I quite liked it
  • overall I had a good time at origins
  • it's a heavy game with a really neat card and worker placement mechanism
  • I actually quite enjoyed this one
References (from this video)
No references stored for this video.
Video Uu3CZV0LU7g Getting Games Discussion at 14:42 sentiment: neutral
video_pk 91361 · mention_pk 245149
Getting Games - Pipeline video thumbnail
Click to watch at 14:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • engine-building with debt and explosive growth mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — start with little, accumulate resources, invest to grow engine and score
  • resource management / debt — manage debt and resources to fuel growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I finally decided that it's something that I should try to see how much money I'll actually make
  • it's something I've been putting off for years like literally since I very first started this channel
  • 80% is still well and good enough for me to go ahead with this
  • sound is a bit magical in my old career that I've been doing for like 12 years
  • I am planning on leaving them on as they are right now for the foreseeable future
  • I don't want to flood people's timelines with all these little five to ten minute videos
References (from this video)
No references stored for this video.
Video bSj7lIRjK1U Meeple University Top 10 List at 34:49 sentiment: positive
video_pk 91256 · mention_pk 244705
Meeple University - Pipeline video thumbnail
Click to watch at 34:49 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Brought unique tightness and difficulty to engine building.
  • Challenging and brain-burning.
  • Enjoyable heavy industry theme.
  • Well-integrated mechanics of network building and resource management.
  • Considered the best crunchy heavy game of the year by one host.
Cons
  • Spatial and labor spatial rotations can be difficult for some players.
  • May not hit the table often due to its complexity.
Thematic elements
  • Heavy Industry
  • Industrial/Oil Refining
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players develop systems to generate resources or points over time.
  • network building — Players construct a network, in this case, a refining network.
  • Resource Management — Players must manage scarce resources like money and oil.
  • Stock Speculation — Players can invest in and attempt to profit from market fluctuations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fairly thematic I think so you work together you try to get like their different scenarios and different boxes top boxes that you can open like once you finish this next move the next one
  • I really like that game like we play that true in a row and that's usually pretty rare for games that lets play two in a row
  • I would put it as the best crunchy heavy type game of the year
  • one of my favorite mechanics is a little bit like Concordia where your action is car driven so that's makes the game the whole games more streamlined
  • I really like how how much market speculation and manipulation oh yeah you can make that whole game almost if you want to
  • I always get suspected that's the thing I always get suspect because I'll draw this like scribble that actually silhouettes something that's oblique ley related to it and that's how I like to plan I'm always in trouble for it
  • the tricky bit is that each people personality has got different things that they do for example the Jack pushes what to me pulls away or something like that
  • that's why I preferred this than that one is because this is cooperative
References (from this video)
No references stored for this video.
Video WECnVETQdZs Meeple University Analysis at 1:06 sentiment: positive
video_pk 91235 · mention_pk 244586
Meeple University - Pipeline video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beginners variant is helpful and suggested.
  • Maximizing actions leads to efficiency.
  • Running multiple pipelines at once is effective.
  • Selling and buying multiple oil at once is beneficial.
  • Turn order manipulation is key.
  • Contracts are very helpful and allow skipping actions.
  • Taking loans for contracts is generally worth it.
Cons
  • Money is tight at the beginning.
  • Actions are the most constrained resource.
Thematic elements
  • Oil production and distribution
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players can do a primary action, a secondary action, and have their machine run, emphasizing the need to maximize actions per turn.
  • Contracts — Contracts are helpful because they allow players to skip actions needed to buy or sell oil. Taking loans is also suggested when getting contracts.
  • Resource Management — Players need to manage selling and buying oil, and money becomes less tight over time.
  • turn order track — Players can influence their position on the turn order track to gain advantages at the start of new rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely a game of efficiency and so if you're smart on your turns if you work on it you can get into a situation where you can do essentially three actions for every single turn right.
  • turn order in this game is incredibly important so you definitely want to make sure that you are paying attention to pushing yourself towards the back of turn order as the year starts getting towards the end so that you can push us off towards the front at the beginning of the year.
  • so money seems tight at the beginning and it is but in the end really it's the 18 actions that are really the tightest part of the game it's those actions making sure you're efficient with every single one.
  • in root you need 30 points to win the game and the backwards way of thinking about that is you have to find a way like where you're 30 points gonna come from.
  • so in general the rule of thumb for the marquee is go as deep as you can and one or two rows try not to build one of everything.
  • so a big one is people will not craft cards you should always like really even building your strategy around being able to craft certain cards they are that one of the best sources of victory points in the game.
  • your biggest strength is that you can recruit anywhere so you should recruit everywhere.
  • placing blocks so I'm familiar when you play cards you put units into play placing blocks is usually a raw deal so you want to let the other players in your coalition do the heavy lifting and try to avoid it to try to avoid it.
  • if there are cards with a lot of blocks on them they're definitely worth buying but consider not playing them right away because in the later game but what happens is all the good cards get snapped out of the market.
References (from this video)
No references stored for this video.
Video QI5ZMAtW5ZY Getting Games Top 33 List at 50:56 sentiment: positive
video_pk 89514 · mention_pk 237938
Getting Games - Pipeline video thumbnail
Click to watch at 50:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video RAiOGxoz2bw Tabletop Tokki Discussion at 10:18 sentiment: positive
video_pk 88757 · mention_pk 234736
Tabletop Tokki - Pipeline video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever twist on familiar trick-taking
  • engaging decision space
Cons
  • can be swingy depending on play
Thematic elements
  • Trick-taking and hand management
  • Classic trick-taking with a twist
  • Strategic and competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — choose and manage cards to influence tricks
  • card drafting/hand management — choose and manage cards to influence tricks
  • Trick-Taking — bid and win tricks, with exact or range requirements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this game I think it really holds up over the years especially if you get into the bean farmer RP
  • Adrenaline for the first time in a really long time on at a board game night here and oh my gosh what a great game
  • this is a great activity you can do it even without actual game components and it's a staple of big board game night
  • the artwork choices surprised me but I didn't expect to be as upset by it
  • it's a classic of a Rosenberg game
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 3:02:24 sentiment: mixed
video_pk 88674 · mention_pk 234348
UndeadVikingVideos - Pipeline video thumbnail
Click to watch at 3:02:24 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Really cool dice selection mechanism
  • Dice mechanism is cool
Cons
  • Too much randomness
  • Can't mitigate the randomness
  • Too dependent on rolling the right numbers
  • The boards are random
Thematic elements
  • Building power lines
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll six dice and place them in a specific order (black, white, blue, red, green, yellow) on their player board.
  • Route Building — Players build power lines across their board.
  • Set Collection — Players aim to build power lines by placing dice in the correct order.
  • Variable player powers — The dice values and colors determine where workers can be placed.
  • Worker Placement — Dice are used as workers to build power lines between power plants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video I4Pt4YOENFE Brains On Games Review at 0:00 sentiment: positive
video_pk 88358 · mention_pk 232763
Brains On Games - Pipeline video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and family-friendly
  • Strong memory and probability elements
  • Backs of cards reveal suits, aiding strategic planning
  • Unique rug-blocking mechanic for four players
  • Humorous cat artwork and theme
Cons
  • Limited to 3-4 players (not ideal for two players)
  • Art style may not appeal to everyone
  • Lightweight design may not attract heavier gamers
Thematic elements
  • cats, prediction, and trick-taking
  • A cat-themed trick-taking game played on a rug, for 3-4 players
  • informal, instructional, and demo-oriented narration
Comparison games
  • Cat in the Box
  • Thrones of Valyria
  • Herz
Mechanics (from transcript analysis)
  • card-counting and memory — Backs of cards reveal suits; players remember played cards and predicted distributions
  • Memory — Backs of cards reveal suits; players remember played cards and predicted distributions
  • prediction/bidding — Players predict the number of tricks they will win; scoring based on accuracy
  • Predictive Bid — Players predict the number of tricks they will win; scoring based on accuracy
  • rug-based scoring and blocking — A rug board tracks predicted tricks; players can block spaces to influence others' predictions
  • take-and-draw mechanic — Winner of a trick must take an additional card into hand, altering future possibilities
  • Trick-Taking — Purple paw cards are trump; players must follow suit if able
  • trick-taking with must-follow suit — Purple paw cards are trump; players must follow suit if able
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nine Lives is a light trick-taking game and it is it's classic in terms of you know it's just like those oldfashioned kind of trick-taking games
  • it's a must follow game
  • the backs of the cards are colored the same color as the suit
  • the highest purple card is going to win
  • this is a game that I think really is underrated
  • it's a good introduction to those classic trick-taking games
  • there's a lot of information that you can juggle
  • strong recommendation from me
  • I do like games where you're kind of there's some probability there and you're trying to use your understanding of probability to make some prediction
  • we had a lot of laughs playing nine lives
References (from this video)
No references stored for this video.
Video axvL6V4C0CU Tabletop Tolson Discussion at 33:55 sentiment: negative
video_pk 88206 · mention_pk 232050
Tabletop Tolson - Pipeline video thumbnail
Click to watch at 33:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Some players lose turns or feel disadvantaged by aggressive bidding mechanics
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Attacks / bids with elimination-like pressure — Players bid or attack in a competitive, potentially cutthroat environment.
  • Auction / Bidding — Players bid or attack in a competitive, potentially cutthroat environment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Puzzle hunt it is just a lovely 2hour puzzling exercise with a team of four
  • I had a fantastic time at working geekon 2023 and I can't wait for next year's
  • I walked away with this game
  • I can't wait to tell you more about this
  • Puzzle hunt and puzzling with the aha moment is really where it's at
References (from this video)
No references stored for this video.
Video NxIVil98scE Board Gaming Ramblings Top List at 10:14 sentiment: positive
video_pk 85567 · mention_pk 219563
Board Gaming Ramblings - Pipeline video thumbnail
Click to watch at 10:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brain melting game
  • Heavy Euro
  • Beautiful game
  • Solid game
  • Still liked after revisits
  • Has an expansion
Cons
  • None mentioned
Thematic elements
  • Oil production and refinement
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Likened to worker placement, but with 'one dude that you're moving around and you're not blocking anything.'
  • network building — Players are 'building like a network of pipes.'
  • Resource conversion — Players 'convert your oil from raw oil to refined oil.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video BnRPjFsjALw Foster the Meeple Discussion at 18:14 sentiment: positive
video_pk 85587 · mention_pk 219696
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Overall sentiment (raw)
Positive
Pros
  • Great brain burning game
  • Super fun
  • Played multiple times at a con
Cons
  • Can lead to self-doubt about strategy
Thematic elements
  • Building power lines
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — With the dice that are coming out, you can only work on certain colors and then you've got the numbers that you can only put in certain places and you don't want to waste the dice.
  • Optimization — It's essentially a big puzzle that is going to make your brain melt.
  • Race — You are trying to complete I think it's like three or something power lines before everybody else does.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Survival of the fittest, baby. It is what it is.
  • you need to win. you need to defeat everybody else and it is not a nice game
  • Root is a very mean game because it does have kingmaking which is very mean and also very competitive
  • It's so freaking cute.
  • because what's more whimsical than a cafe where cappy bars are serving you?
  • I think Get Bit is not loved enough.
  • Phenomenal game. Phenomenal solo trick taking. Amazing.
  • It is meant to be a mindful activity for solo players.
  • you can play it so many times in a row, you will never get sick of it.
  • It's a great game for me time.
References (from this video)
No references stored for this video.
Video NxIVil98scE Board Gaming Ramblings Top List at 29:57 sentiment: positive
video_pk 85567 · mention_pk 219579
Board Gaming Ramblings - Pipeline video thumbnail
Click to watch at 29:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • super solid game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video EMbmQjPB05k The Dice Tower Top 50 List at 1:23 sentiment: mixed
video_pk 81828 · mention_pk 204567
The Dice Tower - Pipeline video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • unconventional trick-taking variant
Cons
  • unfamiliar scoring; not widely loved
Thematic elements
  • trick-taking
Comparison games
  • Liars Dice
Mechanics (from transcript analysis)
  • color-based information — back colors hint at identity or suit
  • Trick-Taking — cards with colors on the back influence play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Escape, on the other hand, I love this game.
  • One Night Ultimate Alien is one I liked because I felt like it had some really weird powers.
  • Soviet Kitchen is not as great because it doesn't work as good for kids.
References (from this video)
No references stored for this video.
Video F6vsnmXO2uU Heavy Cardboard Discussion at 38:32 sentiment: positive
video_pk 80872 · mention_pk 198523
Heavy Cardboard - Pipeline video thumbnail
Click to watch at 38:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host really liked it during a playtest.
  • Eventually got published by Capstone Games.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And everything from the gang was played on up to High Frontier.
  • Orville was probably the game of the convention. I would argue.
  • Yeah, I think they were playing the full Monty, but they only played one um whatever you call the how it delineates the the chapters, if you will.
  • You know, a game's long when people are saying, 'Yeah, I love High Frontier, but the game's just too long for me.'
  • The joy I get from running the convention isn't, 'Oh, what games did you play?' Cuz let's face it, as the convention runner, I don't get to play a lot of games during Heavy Con.
  • And without those discussions, um Ryan Courtney the designer never happens.
  • Whoa. Okay.
  • If you weren't running a board gaming channel on YouTube, how often would you play epic games like High Frontier 1822, Mega Civ, etc.?
  • It's not a space issue. It's a when I cut things off, I cut things off.
  • My answer is going to be a lot different than probably most.
  • And so, yeah, usually Saturday morning, that moment is is pretty cool.
  • It is the most stressful thing I do every year, but as long as people keep enjoying it, I will keep putting on the convention.
  • Um, like dude, settle on a design and develop it.
  • It's it's it's not worth talking about at this point.
  • There's there's a pacing there's to the to the to the story of the hand.
  • Bro, you know exactly what you did. Just just don't do that. That's all I said.
  • You have an absolute maniac.
  • Bro, what are we even doing here?
  • If you're not betting your hands with these hands, you're why are you playing poker? Because you can't win money this way.
  • Staggering negligent play on his part.
References (from this video)
No references stored for this video.
Video cOzqxGLxRJo Rules Teach at 0:07 sentiment: positive
video_pk 79785 · mention_pk 193344
Pipeline video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has a clear winning condition: the most money at the end of the third year.
Cons
none
Thematic elements
  • Privatizing of the oil industry, startup oil companies capitalizing on it.
Comparison games
none
Mechanics (from transcript analysis)
  • contract fulfillment — Players take contracts and must fulfill them by providing specific oil barrels.
  • Engine Building — Players gain upgrades and build networks to improve their oil production and refinement capabilities.
  • Market manipulation — Players buy and sell oil barrels in different markets, influencing prices.
  • Set Collection — Players collect oil barrels to fulfill contracts and orders.
  • Tile Placement — Players will be placing pipe tiles, tank tiles, machine tiles, and other tiles on the board.
  • turn order track — Players can adjust their turn order for subsequent rounds.
  • Worker Placement — Players place workers on action locations to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player with the most money has the most successful oil company and wins pipeline
References (from this video)
No references stored for this video.
Video xW1NGEDGlCg Top 100 List at 14:48 sentiment: positive
video_pk 66463 · mention_pk 161947
Pipeline video thumbnail
Click to watch at 14:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong economic engine
  • Interesting tension in acquiring resources early
  • Depth without being overly long
Cons
none
Thematic elements
Comparison games
  • Lords of Waterdeep
  • Whistle Mountain
Mechanics (from transcript analysis)
  • action selection — Ten actions to choose from with varying values.
  • economic management — Balancing costs, contracts, and expansion.
  • network-building — Build a pipeline network and manage stores to optimize production.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very difficult to come up with a top 100 board games over a long period of time
  • it's an icebreaker
  • two players can play up to four players
  • this is a trick taking game which came out late in 2024
  • the tile placement is what is different
  • wake up order as I'll call it
  • pandemic style cooperative game
References (from this video)
No references stored for this video.
Video YjKf6pxWTOg Meeple University Rules Teach at 0:00 sentiment: neutral
video_pk 64724 · mention_pk 158223
Meeple University - Pipeline video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • oil economy and pipeline network optimization
  • oil refining industry
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On a turn a player may take one action from ten available; paying $10 can grant the other action on the same arm of the cross.
  • Contracts — Upgrades (shops) and upgrade cards enhance actions; contracts allow selling products under constraints with penalties.
  • Loans and endgame scoring — Loans incur penalties and can be taken at a cost; endgame scoring ends with the player who has the most money as winner.
  • Market and resources — Markets allow purchase of crude and selling refined products; market spaces are limited and prices become less favorable the longer you wait.
  • Network/Route Building — Players build a personal network of colored pipelines; the length of unbroken lines represents refining capacity.
  • Pipeline network construction — Players build a personal network of colored pipelines; the length of unbroken lines represents refining capacity.
  • Refining and machine placement — Machines, pipes, and tanks are placed to enable refining and require careful placement to avoid reducing pipeline capacity.
  • upgrades and contracts — Upgrades (shops) and upgrade cards enhance actions; contracts allow selling products under constraints with penalties.
  • Valuation and objective cards — Valuation cards drawn at the start yield rewards for achieving certain combinations of pipelines, contracts and assets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pipeline is an engine building and commodity trading game based on the oil refining industry
  • the central puzzle of the game is each player's construction of a personal network of colored pipelines
  • money is extremely tight in the game particularly through the first two years of actions
  • there are 18 turns and therefore 18 primary actions in the game
  • the winner is the player with the most money after the end of the game
References (from this video)
No references stored for this video.
Video ZOnLxAFecHw Meeple University Rules Teach at 0:39 sentiment: neutral
video_pk 64676 · mention_pk 158171
Meeple University - Pipeline video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Real balance between money and action efficiency.
  • Powerful upgrade cards that scale with resource investment.
  • Lucrative contract/end-of-turn actions that can accelerate earnings.
  • Diverse end-of-game scoring categories tied to pipelines and contracts.
Cons
  • Money is scarce early, forcing tough trade-offs.
  • Machines can split long pipelines, potentially hindering paths.
  • Upgrades can be very powerful but are costly to reach and can be blocked by others.
  • The game has a high level of complexity and many interlocking systems.
Thematic elements
  • oil refining, pipelines, and market competition
  • the nationally controlled oil market is about to be privatized
  • rules-focused tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • building a personal pipe network — Tiles must be placed orthogonally adjacent and connect to form a network; colors influence refining power.
  • Contracts and loans — You may take contracts and loans; contracts require fulfilling oil transfers and can yield penalties if failed.
  • fulfilling orders as a free action — Fulfilling an order lets you immediately gain money and avoid extra actions, but requires available inventory.
  • Loans — You may take contracts and loans; contracts require fulfilling oil transfers and can yield penalties if failed.
  • machine phase and automation — Machines automate pipelines but can block the worker from activating pipelines connected to them.
  • market actions with sell then buy sequence — Markets resolve in two steps: sell oil from tanks to the market, then buy cubes into tanks, with an order of operations.
  • Market Pricing/Manipulation — Markets resolve in two steps: sell oil from tanks to the market, then buy cubes into tanks, with an order of operations.
  • refining via length-based pipeline constraints — You run pipeline lengths to refine crude into products, governed by a cost table and per-turn limits.
  • refresh phase and end-game scoring — At year refresh, contracts are refreshed, markets restock, upgrades flip, and end-game scoring is resolved in multiple categories.
  • turn order track and early/late placement — Choosing position on the turn order track affects when you act each round.
  • upgrades system — Upgrades are purchased from five columns with level 1/2/3 cards, stacking benefits and possible year-start effects.
  • Variable Phase Order — Machines automate pipelines but can block the worker from activating pipelines connected to them.
  • Worker Placement — Players place a worker on one of ten primary actions to take their turn.
  • worker placement on a central action cross — Players place a worker on one of ten primary actions to take their turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "pipeline is played over 18 rounds split into three years"
  • "money is very scarce particularly in the early phases of the game"
  • "there's a real balance in this game between money and efficiency of actions"
  • "fulfilling orders can be very lucrative you save an action and you'll get the highest amount of money you could for that oil"
  • "Machines will automate your pipelines but it also prevents you from using the worker action to activate it"
References (from this video)
No references stored for this video.
Video 8n6bGtiwmxc Board Gaming Ramblings Discussion at 15:13 sentiment: positive
video_pk 37956 · mention_pk 114092
Board Gaming Ramblings - Pipeline video thumbnail
Click to watch at 15:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building experience
  • theming that aligns with pipeline optimization
  • deep strategic core for experienced players
Cons
  • steep learning curve
  • potentially long play time for some groups
Thematic elements
  • Resource flow and optimization across a manufacturing network
  • Industrial pipeline network economics
  • Abstract engine-building with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — players develop an interconnected system to optimize resource flow and score points
  • Network/Route Building — connecting segments to maximize output and efficiency
  • Resource Management — managing limited inputs to fuel expansion and scoring opportunities
  • route construction / pipeline networking — connecting segments to maximize output and efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh it was so hard on my brain
  • we love suburbia
  • we have the superb deluxe edition
  • it's a fantastic game
  • the game looks fun but we will not back it
  • there's just no time to play these
  • we want to do more videos
  • please subscribe it's free
References (from this video)
No references stored for this video.
Video wNg90qgVHBs Board Gaming Ramblings Top 10 List at 22:06 sentiment: positive
video_pk 34262 · mention_pk 102034
Board Gaming Ramblings - Pipeline video thumbnail
Click to watch at 22:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong sense of a shared market
  • tightly designed to reward timely decision-making
Cons
  • the economy can be punishing if you mismanage money
Thematic elements
  • business growth and energy economy
  • oil industry with corporate expansion
  • economic simulation with shared market dynamics
Comparison games
  • Power Grid
  • Democracy
Mechanics (from transcript analysis)
  • Auction — first player auction dynamics influence power and placements
  • stock/ownership economy — you manage shares and a running business, with round-based income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very subjective list to make
  • money is a resource
  • it's the best introduction to economic games
  • we want to discuss board games not just one way but two ways
References (from this video)
No references stored for this video.
Video XJHk7GOCnIM Board Gaming Ramblings Top 100 List at 1:19 sentiment: positive
video_pk 32152 · mention_pk 94918
Board Gaming Ramblings - Pipeline video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy, puzzle-like banking of actions
  • Follow-up actions and tight economy create interesting decisions
Cons
  • Rule complexity can be intimidating
  • Expansion not fully explored in the discussion
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Single worker economy with tight market pricing and market-driven decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is heavy and tight euro game design, it crushes my brain
  • we will not play it again but frost haven is a better game
  • the rulebook is hard to get through but the gameplay is pretty good
  • it's a one-way street game and the campaign keeps things fresh
References (from this video)
No references stored for this video.
Video NIHQGw-teOI No Pun Included Review at 0:00 sentiment: positive
video_pk 29274 · mention_pk 86057
No Pun Included - Pipeline video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A tightly integrated engine where pipeline construction and oil refinement feed each other in satisfying, modular increments
  • Distinct upgrade system creates meaningful decisions with meaningful consequences that can warp later turns
  • Color-coded pipes and their purposeful meanings deepen tactile and thematic resonance
  • High replayability via variable setups, contracts, and endgame valuations
  • Satisfying paradox of being both elegant and punishing, rewarding strong planning and precise timing
Cons
  • Very unforgiving for new players; early mistakes can snowball
  • Learning curve is steep; analysis paralysis is a real risk with many interlocking systems
  • Action economy (only 18 actions total) can feel restrictive and pressure-filled, especially for casual or less aggressive groups
Thematic elements
  • Greed, risk, and meticulous planning within a constrained economic system; a decay-and-deliver cycle where marginal gains are relentlessly pursued
  • Oil industry network: crude oil markets, refining, and distribution through a sprawling pipeline system
  • Analytical, procedural economic puzzle with a sharp, almost clinical feedback loop between actions and outcomes
Comparison games
  • Istanbul
  • The Gallerist
  • Feast for Odin
  • Where's Wally (analogy for puzzle-finding within a complex setup)
Mechanics (from transcript analysis)
  • Automation machines — Machines can automate pipeline actions, allowing you to run multiple pipes and accelerate production; however, they cost money and occupy space, introducing a space-time trade-off that can either accelerate your engine or stall you if misused.
  • Contracts, loans, and red penalties — Contracts can be claimed to gain revenue opportunities; loans grant immediate cash but come with red cubes that must be paid back as penalties at game end, tempering risk-taking with long-term costs.
  • End Game Bonuses — Each game features four endgame valuation objectives that grant bonus points. Achieving diverse goals (e.g., oil variety, pipe variety, or upgrade diversity) encourages adaptive strategy across the match.
  • Endgame valuations — Each game features four endgame valuation objectives that grant bonus points. Achieving diverse goals (e.g., oil variety, pipe variety, or upgrade diversity) encourages adaptive strategy across the match.
  • Loans — Contracts can be claimed to gain revenue opportunities; loans grant immediate cash but come with red cubes that must be paid back as penalties at game end, tempering risk-taking with long-term costs.
  • Main and secondary actions — On every main action cross you can take an adjacent secondary action for an added cost (usually +$10). With only 18 actions across the entire game, the sequencing and proximity of options become a core strategic constraint.
  • Oil refining and selling — Oil comes in three flavors (orange, bubblegum, vanilla) and refinements occur per oil type via pipes. Refinement steps increase potential value, with more complex lines requiring longer chains and more connections.
  • Pipes, tiles, and routes — Players build a network of pipes by selecting tiles of various colors and sizes. The setup discipline, tile tessellation, and color-coded constraints create a spatial puzzle that underpins the engine’s efficiency.
  • Tech Trees — There are five upgrade paths, each with three levels. Early purchases can unlock additional actions, but later levels warp the game’s economy and can lock or block other players’ opportunities, creating dramatic strategic swing points.
  • Upgrades and upgrade paths — There are five upgrade paths, each with three levels. Early purchases can unlock additional actions, but later levels warp the game’s economy and can lock or block other players’ opportunities, creating dramatic strategic swing points.
  • worker movement — Only one worker per turn, moved to perform the chosen action. Movement creates a chain of costs and potential consequences as you navigate a tightly wound economy; there is no traditional multi-worker placement, which amplifies decision tension and contingency planning.
  • Worker Placement — Only one worker per turn, moved to perform the chosen action. Movement creates a chain of costs and potential consequences as you navigate a tightly wound economy; there is no traditional multi-worker placement, which amplifies decision tension and contingency planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pipeline is a constant fight for survival to sell your oil you need three things to happen
  • there's only eighteen actions in the entire game
  • ten bucks is a small price to double up
  • it's a tight corset that will squeeze your pressure
  • pipeline isn't just great it's the best game I've played this year
References (from this video)
No references stored for this video.
Video CdacqTHXPi4 Board Game Animal Top 10 List at 3:51 sentiment: positive
video_pk 28995 · mention_pk 234282
Board Game Animal - Pipeline video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and approachable trick-taking
  • Reinforces cat-theme with fun flavor
Cons
  • Potentially lighter than other strategy games
  • Depends on suit dynamics for depth
Thematic elements
  • Cat-centric trick-taking where lives and cat-identity influence decisions.
  • A cat-themed trick-taking game with feline humor and a nine-life motif.
  • Accessible and playful, but with a strategic backbone.
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Careful selection of which cards to play when to maximize tricks won.
  • Trick-Taking — Standard trick-taking play with cat-specific twists and suits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "there are a lot of board games about cats today we're going to discuss the top 10 best cat themed board games"
  • "Isle of Cats is a phenomenal board game it's a big box"
  • "Root is one of the most visually deceptive games out there its Charming artwork belies its Rich depth and complexity"
  • "Cat Lady is literally about being a cat person spoiling pampering and collecting sweet kitties is the game"
  • "Calico may be the first game any would think of when thinking of good cat themed board games and rightly so it's a stellar competitive puzzle-like experience"
  • "Boop is simply excellent there are a lot of long-lasting iconic abstract strategy games like chess and checkers out there"
References (from this video)
No references stored for this video.
Video vpTM_3ReX_w No Pun Included Discussion at 0:50 sentiment: positive
video_pk 27933 · mention_pk 81552
No Pun Included - Pipeline video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Open-ended play space that invites tinkering and experimentation
  • Strong visual impact and signature art by Ian O'Toole
  • High potential for replayability due to open objectives and variable scoring
Cons
  • Scoring can vary dramatically (noted as 200–1000), which can feel unforgiving
  • Mechanics can feel clunky or abstract to newcomers
  • Open competition can overwhelm players who prefer more deterministic outcomes
Thematic elements
  • Industrial economics and resource optimization within a competitive market
  • Oil refinement economy simulated on a modular board, emphasizing pipe networks, barrels, upgrades, and market pressure
  • Economic simulator masquerading as an optimization engine; heavy emphasis on competition and adaptability
Comparison games
none
Mechanics (from transcript analysis)
  • Competitive resource denial — Because resources are scarce, opponents can preemptively snatch items essential to engines and plans.
  • Network/Route Building — Players extend pipes to connect resources and push throughput through the system, creating spatial and logistical tension.
  • Open play space / sandbox design — The environment is permissive and adjustment-heavy, enabling tinkering and varied play styles within competitive constraints.
  • Pipeline/route-building — Players extend pipes to connect resources and push throughput through the system, creating spatial and logistical tension.
  • Resource Management — Players manage limited oil, barrels, and upgrades to maximize output and efficiency.
  • simple action economy — Actions are described as straightforward, but the surrounding system complexity yields emergent strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an open play space almost like an art project where you can tinker and dabble to make something weird and clunky
  • the pipeline is an economic simulator that's masquerading under the guise of an optimization engine
  • if you answered yes to at least three of these it's very likely that you should slip pipeline right into your calyx
  • pipeline is BRE
References (from this video)
No references stored for this video.
Video YBIPZpIrgaU Getting Games Discussion at 40:56 sentiment: positive
video_pk 9364 · mention_pk 27581
Getting Games - Pipeline video thumbnail
Click to watch at 40:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight engine-building; multiple ways to grow your engine
  • interesting machine actions that reduce turn cost later
Cons
  • downturn on early turns can feel inefficient
  • longer playtime at higher player counts
Thematic elements
  • industrial optimization and logistics
  • oil industry and pipeline infrastructure
  • engine-driven with machines
Comparison games
none
Mechanics (from transcript analysis)
  • action-selection work replacement — choose actions and execute multiple steps via machines
  • engine-building with machines — build an engine by running machines to upgrade oil through pipelines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The overall feeling of this game really is that you are growing trees and then removing them and placing leaves down.
  • It's one of the few Roll & Write style games where you can negatively impact your opponents.
  • You are spending money to make money, but machines can give you free actions later on.
  • This is essentially a Ticket to Patchwork vibe with a modern, crunchy decision space.
  • It's a lightweight game that somehow feels dense because of the interactions.
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 10:24 sentiment: positive
video_pk 6062 · mention_pk 18028
3 Minute Board Games - Pipeline video thumbnail
Click to watch at 10:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host really interested
  • Knows people who can teach it
Cons
  • Never hit the table yet
Thematic elements
  • Economic simulation
  • Oil industry
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video NGcYaf1MSyM Getting Games Playthrough at 0:00 sentiment: positive
video_pk 5035 · mention_pk 14930
Getting Games - Pipeline video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with long-term payoff and high interaction on a two-player board
  • Rich decision space around upgrades, markets, and tank/storage management
  • Exciting late-game engine growth and volatile scoring dynamics
Cons
  • Rules-heavy and mechanically dense, with a lot to track
  • Two-player balance can hinge on contract quality and upgrade timing
  • Storage planning and pipeline management can feel fiddly and error-prone
Thematic elements
  • Infrastructure optimization, market dynamics, and resource conversion
  • Oil refinement and pipeline infrastructure in a competitive two-player setting
  • Commentary-driven playthrough with live rule discussion and tactical narration
Comparison games
none
Mechanics (from transcript analysis)
  • Endgame scoring and valuation — Valuation cards, contractor fulfillment, tanks, and upgrade tokens contribute to scoring; endgame reassessment can swing final totals.
  • Main vs. secondary actions — Main actions develop the engine (upgrades, pipelines, machines); secondary actions provide market access or additional upgrades.
  • Market and contract liquidity — Oil is sold into refined markets, and contracts pay out when requirements are met; both funds and future opportunities depend on liquidating assets.
  • Pipeline length tracking — Players extend colored pipelines; the length determines upgrade or refinement potential and market reach.
  • Resource conversion — Crude oil is refined along pipeline tiers (orange, silver, blue) via machines and upgrades to reach higher quality levels.
  • Turn order manipulation — Turn order can be changed by spending actions or upgrading, influencing early turns and access to key upgrades.
  • Upgrade system — Upgrades unlock market access, increase efficiency, and can block opponents; some upgrades also modify scoring dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're starting out the fifth out of 18 rounds in the game
  • we can refine this crude up to the mid grade
  • this upgrade is going to flip this over
  • the final year of the game
  • we're going to sell this mid-grade orange and we'll get $75
References (from this video)
No references stored for this video.
Video Muu8r4XN6-M Before You Play Playthrough at 0:00 sentiment: positive
video_pk 4205 · mention_pk 12306
Before You Play - Pipeline video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High strategic depth and puzzle-like elegance
  • Strong two-player back-and-forth with thinky tension
  • Beautiful production and artwork; Ian O'Toole visuals
  • High replayability due to randomized valuations, upgrades, and tiles
Cons
  • Punishing and unforgiving; can induce analysis paralysis
  • Complex to learn and manage; blocking upgrades can frustrate
  • Contracts/loans add rigidity; some paths feel slow or prohibitive
  • No 20 denomination on components
Thematic elements
  • Pipeline construction and oil refinement
  • Oil refining network across three years
  • Educational playthrough with tutorial context
Comparison games
  • Curious Cargo
Mechanics (from transcript analysis)
  • Contracts and loans — Loans grant cash but add penalty cubes; contracts provide recurring or deferred income and can be fulfilled piecemeal.
  • Government tiles and quadrants — Government tiles open quadrants over years; tiles alter available actions and opportunities.
  • Machines — Machines auto-refine oil when activated; attached to pipe networks.
  • Oil markets — Crude and refined markets with price interactions; selling before buying governs price flow.
  • Pipes network construction — Tile-based network of pipes where length determines refinement steps.
  • upgrades — Five upgrade categories, each with three levels; buying upgrades blocks room for opponents and provides immediate/ongoing benefits.
  • Valuations and scoring — End-game scoring uses four dynamic valuations that vary per game and can double income from contracts/values.
Video topics + discussion points
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Quotes (from this video)
  • I love the game.
  • unforgiving economic game
  • bread and butter of this game
  • thinky two-player puzzle
  • it's very tight back-and-forth
  • this valuation that doubles orders changed how we played
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