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Poker box art

Poker

Game ID: GID0249378
Game Info
Year
1810
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

Poker is played with a standard deck of 52-cards, and sometimes Jokers are added as wild cards. The object of the game is to win the pot which contains all the bets the players have made in a deal. Players are dealt cards which are usually reduced to a Poker hand of five (5) cards. Betting and bluffing are used in rounds until all bets are squared up, or until all other players have conceded the pot (folded). If all bets have been squared up, the rounds are followed by a "showdown" in which all hands are fully revealed; the one with the best combination of a Poker hand of five (5) cards being the winner.

The following table describes and ranks the standard Poker hands:

Five of a Kind (Only if wild cards are in use): Four cards of the same rank and one wild card (eg: A, A, A, A, Joker).
Straight Flush: A straight with all cards of the same suit (eg: A, K, Q, J, 10: all spades). (The highest Straight Flush is nominally called a Royal Flush)
Four of a Kind: Four cards of the same rank (eg: A, A, A, A, K).
Full House: Three of a kind in one rank and a pair in a different rank (eg: A, A, A, K, K).
Flush: Five cards of the same suit (eg: A, K, Q, J, 9: all spades)
Straight: Five cards in sequence of rank (eg: A, K, Q, J, 10).
Three of a Kind: Three cards of the same rank (eg: A, A, A, K, Q).
Two Pair: Two pairs of different ranks (eg: A, A, K, K, Q).
One Pair: A pair of cards of the same rank (eg: A, A, K, Q, J).
High Card: High card without any other higher combination (eg: A, K, Q, J, 9).

Description

Poker is played with a standard deck of 52-cards, and sometimes Jokers are added as wild cards. The object of the game is to win the pot which contains all the bets the players have made in a deal. Players are dealt cards which are usually reduced to a Poker hand of five (5) cards. Betting and bluffing are used in rounds until all bets are squared up, or until all other players have conceded the pot (folded). If all bets have been squared up, the rounds are followed by a "showdown" in which all hands are fully revealed; the one with the best combination of a Poker hand of five (5) cards being the winner.

The following table describes and ranks the standard Poker hands:

Five of a Kind (Only if wild cards are in use): Four cards of the same rank and one wild card (eg: A, A, A, A, Joker).
Straight Flush: A straight with all cards of the same suit (eg: A, K, Q, J, 10: all spades). (The highest Straight Flush is nominally called a Royal Flush)
Four of a Kind: Four cards of the same rank (eg: A, A, A, A, K).
Full House: Three of a kind in one rank and a pair in a different rank (eg: A, A, A, K, K).
Flush: Five cards of the same suit (eg: A, K, Q, J, 9: all spades)
Straight: Five cards in sequence of rank (eg: A, K, Q, J, 10).
Three of a Kind: Three cards of the same rank (eg: A, A, A, K, Q).
Two Pair: Two pairs of different ranks (eg: A, A, K, K, Q).
One Pair: A pair of cards of the same rank (eg: A, A, K, Q, J).
High Card: High card without any other higher combination (eg: A, K, Q, J, 9).

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 5 · mix 4 · neu 1 · neg 0
Mentions per page
Showing 1–11 of 11
Video W5hIA_GtJnE Discussion at 17:11 sentiment: mixed
video_pk 66996 · mention_pk 162905
Poker video thumbnail
Click to watch at 17:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging bluffing element.
  • Exciting moments with good or bad hands.
  • Can be a fun social experience with the right group.
Cons
  • Can be highly competitive, turning some players off.
  • Initial experience was focused on winning money rather than fun.
  • Requires the right group to be enjoyable.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Betting — Players wager money or chips based on the perceived strength of their hands.
  • bluffing — A core element of the game involves deception and reading opponents.
  • hand evaluation — Players assess the strength of their own and opponents' hands to make decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're transitioning into a food podcast, and I think that's okay.
  • We're the bad boys of board gaming.
  • Baseball for me is more of a social experience than a sporting experience.
  • The designers wouldn't say it's a more stuff expansion, but it really is.
  • This is like my jam. This is my jam.
  • I love that. That's really It's one of these it to me, this is a great version.
  • The idea is to come away from this game with as few points as possible.
  • It's a brilliant simple but brilliant card game.
  • It really depends on the group, but it is a wonderful, wonderful game.
  • I wanted to talk about my experience with Huddle, the fantasy football game.
  • The game does such a wonderful job. They couldn't have done better to make it feel like a fantasy football game.
References (from this video)
No references stored for this video.
Video xjb-XPz4wjc Review sentiment: mixed
video_pk 66950 · mention_pk 162827
Overall sentiment (raw)
mixed
Pros
  • Inspired by poker, which is appreciated.
  • Touches that take the game above and beyond a simple poker variant.
  • Enjoyable idea of trying to deduce who has the better hand.
Cons
  • Too much information leads to the deduction phase.
  • Asking the right person about their rank too close to the end nukes that part of the game for the round.
Thematic elements
  • Poker
Comparison games
none
Mechanics (from transcript analysis)
  • deduction — The game involves trying to deduce information about other players' hands.
  • Information gathering — There is a significant amount of information to process, which the reviewer found to be too much.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like that they're not hiding the fact that this is poker inspired.
  • In many ways the game feels like a slow poker variant, but in other ways I like the additions at the end trying to deduce who has the better hand.
  • I don't like that there is so much information that leads to it. I think there's too much asking.
  • Right before we're done, you ask the right person that, you just nuked that part of the game for that whole round.
References (from this video)
No references stored for this video.
Video RmPjY_4--dw Meeple University Interview at 10:11 sentiment: positive
video_pk 64747 · mention_pk 158246
Meeple University - Poker video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging action economy
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • worker placement — You choose a location to perform actions such as gaining cards, building cards, or taking contracts to make actions more powerful; you collect resources (session) converted to points and money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's got a different feel from normal normal meetups or board game events because
  • we're open to everyone it's not excluding men but now women's focus
  • the highlight is from the Potter
  • it's girls Meetup
  • it's one of the melbourne meeples events
References (from this video)
No references stored for this video.
Video SX4ORpEqV3U Meeple University Discussion at 0:05 sentiment: positive
video_pk 64088 · mention_pk 157574
Meeple University - Poker video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful natural wooden rocks
  • Premium packaging: presentation box, leather bag
  • Three ways to play and portable design
  • Best traveling companion for rock stacking
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Bonus/combination scoring — Combos like Rosewood in a row or separated by rocks yield bonus points.
  • Compound Scoring — Points or coins awarded based on height built and die results; emphasis on exact scoring.
  • dexterity — Stack rocks with one hand; a rock falling ends the attempt.
  • Dice rolling — On a turn, roll the die to determine scoring or building targets.
  • Pattern Building — In solo mode, roll a die to pick a specific pattern to build (timed).
  • Rosewood bonuses — Rosewood rocks provide bonus points when arranged in sequences.
  • scoring — Points or coins awarded based on height built and die results; emphasis on exact scoring.
  • Three game modes — Competitive, cooperative, and solo modes with different win conditions.
  • time pressure — Solo mode has a 10-minute time limit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tower plays one to four players with mechanics such as dexterity dice rolling and exact scoring the game is of light complexity
  • The Rocks the base wooden scoring coins and these die cute and petite size all stored in this beautiful craft presentation box
  • tawa is the latest from mokuomo who have several titles under their belts featuring these beautiful natural wooden rocks
  • Tower stackland is your best traveling companion in rock stacking and with three different ways to play as a game mode for any situation
References (from this video)
No references stored for this video.
Video Tb_VWuW2LO0 Neon Gorilla Discussion at 0:33 sentiment: neutral
video_pk 62773 · mention_pk 155471
Neon Gorilla - Poker video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Recommended as an entry point to explore historical games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arcs is the best piece of design that I've ever done.
  • start with Primer
References (from this video)
No references stored for this video.
Video boF6i5tL_RQ the mill Playthrough at 6:18
video_pk 62846 · mention_pk 155601
the mill - Poker video thumbnail
Click to watch at 6:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tapestry
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dinosaur Island oh my gosh this is impossible there's no way to beat them all
  • the mill is victorious in the league for rankings
  • we tie at two goals and we go times three 2 * 3 is 6 for both of us
  • next time we are going to league three
  • the mill team might not end up victorious in this league
References (from this video)
No references stored for this video.
Video BfoCu_fX5dI Allies or Enemies Review at 12:49 sentiment: mixed
video_pk 61065 · mention_pk 153488
Allies or Enemies - Poker video thumbnail
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting math and selection choices
  • Grew on me with additional play
Cons
  • Initially hard to grasp scoring
Thematic elements
Comparison games
  • Rolling Realms
Mechanics (from transcript analysis)
  • Compound Scoring
  • hand/Flop-based scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's exactly the same as the original Rolling Realms but there is a bunch of stuff that's different
  • I feel like one of the big reasons this game even exists is because it's kind of the big box for Rolling realm
  • I will say that it is not waterproof we learned that the hard way
  • this is our first one back in London so let's see if this sticks or not
  • what we're going to do from now on is I think just mix it in with the rest of the Rolling Realms
  • Meadow has this terrific drafting mechanism where you're putting your little number arrows
  • Planet Unknown is probably my favorite of all the games represented
  • this would have been in the fourth category but we played it just recently again and it grew on me
  • I like this one a lot
References (from this video)
No references stored for this video.
Video l-HhQfeGUoQ Shelfside Review at 0:00 sentiment: mixed
video_pk 60611 · mention_pk 153000
Shelfside - Poker video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stunning art and a large pool of unique demons increase visual appeal and variety
  • Fusion mechanic enables deep strategic variety and flexible planning
  • Strong lane positioning and initiative systems add tactical depth
  • High replayability due to large demon/familiar card pool
  • Clear thematic alignment with demon trading/dueling narrative
Cons
  • Very steep learning curve; heavy rulebook and dense terminology
  • Familiars and fused demons introduce significant complexity and potential counterplay challenges
  • Rule clarity and packaging issues; terminology like 'corruption' and 'dispelling' can be confusing
  • Mid-to-late game can become visually and cognitively overwhelming
  • Variability in game length; some games can run very long, especially with powerful combos
Thematic elements
  • Array
  • Demonic fantasy duel arena
  • Analytical review with personal experience and examples
Comparison games
  • Dota 2
  • League of Legends
  • Champion Select
  • Magic: The Gathering
  • Yu-Gi-Oh
Mechanics (from transcript analysis)
  • Action points — Players gain AP each turn and spend it to execute actions; AP can carry over between turns to a degree and is reset at round end.
  • Action Points (AP) economy — Players gain AP each turn and spend it to execute actions; AP can carry over between turns to a degree and is reset at round end.
  • Deck diversity and replayability — A large pool of unique demons (120) plus 40 familiars creates vast variability and emergent states.
  • Demon contracting / playing in lanes — Contract a demon from hand and play it into a lane; demons exist in lanes and affect combat.
  • Familiar cards and their effects — A side deck of familiar cards provides additional abilities and complicates interactions.
  • Fusion (fusion of demons) — Fuse two demons to create a stronger demon with combined stats and new abilities; can use fused abilities and rework bottom stats.
  • hand management — Draw from a four-card deck, have three cards in hand, and manage actions to play demons each turn.
  • Health, armor, and corruption (scoring) — Demons have health and corruption values; killing demons yields corruption; corruption drives the loss condition.
  • Initiative and time token (turn order) — Turns are determined by slow/normal/fast initiative; a time token breaks ties and influences later turns.
  • Lane-based combat and positioning — Three lanes provide positional choices; range distinctions (local, distant) affect who can be attacked and how.
  • Spell/dispel and variant rules — Variants include a spell to veto an opponent's selected demon and a mulligan-like Men Fate mechanic that reshuffles and redraws.
  • Time track — Turns are determined by slow/normal/fast initiative; a time token breaks ties and influences later turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the most complicated card game I've ever played
  • insane replayability in this game
  • 120 demon cards with no repeats
  • easy to learn mechanically by the very nature of each demon being so intricate
  • a kitchen table styled 1 V1 card Dueler
  • about 45 to 60 Minutes on average
  • I would give this game a 7 out of 10 for enjoyment
  • my personal score for evokers is going to be a 6 out of 10
  • you could probably keep playing this game dozens of times
References (from this video)
No references stored for this video.
Video 9yZp1DFOe8o The Board Game Garden Playthrough at 18:37 sentiment: positive
video_pk 36048 · mention_pk 107926
The Board Game Garden - Poker video thumbnail
Click to watch at 18:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting integration of poker mechanic into Rolling Realms
  • Adds variety to the lineup
Cons
  • Described as one of the more complicated Rolling Realms cards
Thematic elements
  • card-drawing and hand creation
  • poker-style hand-building within a realm
  • thematic mini-game within Rolling Realms
Comparison games
none
Mechanics (from transcript analysis)
  • numbers on cards & outlay — use rolled numbers to write on a card and on flop; sums determine outcomes
  • poker-style hand building — three hands of two cards and a flop to form a hand; use rolled numbers to write on cards and on the flop; scoring resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is so fun.
  • This is like one of the games that I often like lose myself in, if that makes sense.
  • Rolling Realms Redux is a really good addition.
  • I got a score of 41.9.
  • Meadow is really fun because you are writing a number one through four on any of these little fences here.
References (from this video)
No references stored for this video.
Video -jg9cFGaHuc Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 34948 · mention_pk 104190
Totally Tabled - Poker video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Discovery-based onboarding and learning via the unfolding narrative.
  • Clear, tactile deck setup with a visually engaging Mirage and Enchanter framework.
  • Strong thematic cohesion between fortune-telling theme and puzzle mechanics.
  • Incremental progression that rewards patience and strategic shifting.
Cons
  • Rule depth and setup can be intimidating for new solo players.
  • Randomized/mirage-driven progress may feel opaque without explicit guidance.
  • The solitaire focus may not appeal to players seeking competitive play.
Thematic elements
  • Self-discovery through guided visions and card-based puzzle solving in a fortune-telling narrative.
  • A solitary, fortune-telling themed journey presented as a dreamlike, boxed experience that unfolds through chapters.
  • Chapter-based, instructive, with an enigmatic guide (the enchanter) shaping progression.
Comparison games
none
Mechanics (from transcript analysis)
  • Clue/Fragments from discard — Discarded cards become fragments that guide future decisions (e.g., grouping by symbol for strategy).
  • Discard by color match — If top Mirage cards share a color, discard one of those matching cards.
  • Discard by symbol match — If top Mirage cards share a symbol, discard all cards that share that symbol from the Mirage.
  • Empty pile rule — If a pile becomes empty, you must shift into the empty space before discarding; you must reveal before you shift.
  • Enchanter's challenge — When every card in the Mirage is revealed, deal three cards to each pile from the Enchanter and proceed left to right; use strategies to improve results.
  • Gleam — A rare three-card symbol match allows discarding all matching symbols from the Mirage.
  • Matching — If top Mirage cards share a color, discard one of those matching cards.
  • Pupil deck setup and Mirage/discard structure — Player shuffles the pupil deck and deals three piles (top: 3 face-down; middle: 3 piles of 6 face-down; bottom: 3 face-up). This defines the discard pile, the Enchanter's hand, and the Mirage piles.
  • Shift and fill — When you can no longer reveal or discard, move a card to the top of another pile or to an empty pile space; reveal before shifting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hokei is a solitary game that is guided by a story.
  • Progression in this singleplayer experience relies on trust.
  • If you complete the story, you will unlock fortunetelling magic.
  • Read each chapter in Hokei and then follow the closing prompts in this font.
  • The pupil has become the master.
  • Thank you so much for watching and goodbye.
References (from this video)
No references stored for this video.
Video A7SPXLqW0gc BoardGameCo Review at 0:02 sentiment: positive
video_pk 28155 · mention_pk 82392
BoardGameCo - Poker video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric powers and many abilities create deep strategic options.
  • High variability and replayability thanks to many characters and expansions.
  • Short, punchy rounds with a clear two-round structure that balances the experience.
  • Counterplay mechanics like copying and reacting to opponents' setups reward thoughtful planning.
  • Defensive and offensive tension builds over a game, leading to satisfying turn sequencing.
Cons
  • Steep initial learning curve with fourteen different abilities to absorb on first plays.
  • Mat and standees cause balance issues and are prone to folding and tipping, impacting play feel.
  • Token swapping can be tedious and error-prone, especially when moving long rows of tokens.
  • Endgame can feel anticlimactic or come together quickly if one side gains an early advantage.
  • Teaching new players requires a careful, slower session; experienced players have a clear edge early on.
Thematic elements
  • Asymmetric powers, mythic gods and monsters, and token-based territory manipulation.
  • Ancient Greece-inspired setting with gods and monsters on a grid-based board.
  • Mythic, competitive strategy emphasizing counterplay and strategic timing.
Comparison games
  • Yinch
  • Santorini
Mechanics (from transcript analysis)
  • Ability copying — Certain characters (like Aphrodite via Medusa or Aphrodite) allow copying an opponent's ability to use on your turn.
  • Compound Scoring — The game is played in two-round cycles with sides swapped; scoring compares the disparity to determine the winner.
  • End-of-turn token removal — If you end your move on a space with a token, the token on the final space is removed according to stated rules.
  • Line movement — Move a piece in a straight line until blocked by another piece, an obstacle, or the edge of the board.
  • lose a turn — If you end your move on a space with a token, the token on the final space is removed according to stated rules.
  • Modular board — Expansion content adds more gods/monsters and other gimmicks (gates) to vary the setup and strategies.
  • Modular variability — Expansion content adds more gods/monsters and other gimmicks (gates) to vary the setup and strategies.
  • Once-Per-Game Abilities — Each god or monster has a separate ability card that you can use instead of a normal move on a turn.
  • One-time ability usage — Each god or monster has a separate ability card that you can use instead of a normal move on a turn.
  • Token deposition — On each move, leave behind a token on every space you vacate, including the one you left.
  • Token interaction and swapping — You can swap your own token with an opponent's token, altering control of the board space.
  • Two-round cycle and scoring — The game is played in two-round cycles with sides swapped; scoring compares the disparity to determine the winner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My personal favorite in the game is going to be the Cyclops.
  • This is an abstract strategy game, which I like to begin with, but it gives you asymmetric powers and tons of abilities.
  • The mat is very annoying over here.
  • Token swapping can be annoying.
  • Overall, it's a 3.5 out of five. A good game.
  • Finding those opportunities where you get to score a good turn is very satisfying.
References (from this video)
No references stored for this video.
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