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Power Grid

Game ID: GID0251466
Collection Status
Description

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

☛ Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.

Year Published
2004
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 41
This page: 41
Sentiment: pos 35 · mix 1 · neu 2 · neg 2
Mentions per page
Top
Showing 1–41 of 41
Video lqIhJmvymYI Adam in Wales analysis at 12:13 sentiment: positive
video_pk 13712 · mention_pk 40050
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Overall sentiment (raw)
positive
Pros
  • tight euro-style economics
  • different strategies per map
Cons
  • can be long for some groups
Thematic elements
  • network building and auction economics
  • electrical grid development across regions
  • economic, infrastructural
Comparison games
  • Greed Incorporated
  • For Sale
Mechanics (from transcript analysis)
  • auction / market mechanics — buy power plants and bid for resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know very much about wargames I haven't played many war games
  • these games are for adults
  • these are the vast majority these are available easily
  • abstract strategy games don't really look like that anymore
  • these are not children's items they're for adults to have a serious time together
References (from this video)
No references stored for this video.
Video 6iAi_wWi8E4 Unknown Channel top_10_list at 4:20 sentiment: negative
video_pk 13422 · mention_pk 39320
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Overall sentiment (raw)
negative
Pros
  • engaging economy-driven decisions
  • high interaction and player agency
Cons
  • board parts not fully utilized by all players, which can feel wasteful
Thematic elements
  • electric power provision and market dynamics
  • industrial energy network economy
  • economic simulation with competitive bidding
Comparison games
none
Mechanics (from transcript analysis)
  • auction / bidding for power plants — players bid to acquire plants and expand network
  • Resource management — fuel resources drive plant operation and expansion
  • route/network expansion — designing a connected grid to maximize efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flappy bloody rule books
  • they decided to print rules on a solid treasure map
  • opening up an Ordnance survey map
  • why do they think that you want empty space when you need as much shelf space as possible
  • unmitigated random die rolls and card draws
  • paid previews ... money grabbing bastards
References (from this video)
No references stored for this video.
Video nr94pOTSKlc Rolls in the Family top_10_list at 12:03 sentiment: positive
video_pk 13250 · mention_pk 38811
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Overall sentiment (raw)
positive
Pros
  • engaging auction dynamics
  • clear tension around endgame scoring
Cons
  • math-heavy
  • often needs a specific player count for balance
Thematic elements
  • electricity production and distribution
  • industrial electricity networks across cities
  • economic simulation with resource auctions
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — players bid for power plants to expand their grid
  • network building — players connect cities to power plants to supply demand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 is tachu
  • it's fun I mean plant and I mean so you obviously I would say do you like that kind of having to siphon through
  • the real MVP comment Micah down below
  • Kay's number one game of all time tune in next year geez
References (from this video)
No references stored for this video.
Video C5ZbUJF_XIo Restoration Games general_discussion at 15:11
video_pk 13108 · mention_pk 38316
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — players bid for power plants and buy resources to power cities
  • route/connection building — construct networks to connect cities and supply electricity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a big mess
  • this is the new norm
  • it's a ripple effect across the whole thing
  • quality over quantity is going to be a big thing moving forward
  • expedite fees and premium rates
References (from this video)
No references stored for this video.
Video _zyIJhNFJus Adam's Board Game Wales general_discussion at 1:25 sentiment: positive
video_pk 12319 · mention_pk 35915
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Overall sentiment (raw)
positive
Pros
  • Classic Euro with strong engine
  • Flexible with expansions
Cons
  • May be long for some groups
Thematic elements
  • resource management, bidding and network expansion
  • Global power market
  • economic strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — bidding for power plants
  • resource_management — managing resources to generate power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi i'm adam porter and this is my board game vlog
  • this video is partly inspired by actual video john perkis recently did
  • the kalax shelves the ikea kalax every youtuber has kalax shelves don't they
  • i'm afraid we're going to have to go broad strokes here
  • since i've been at home through lockdown working from home a lot of the time this has become my office as well
  • monopoly monopoly gamer i just think monopoly game is so fun
  • i've backed the complete collection which will come in a massive coffins type box
References (from this video)
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Video xbibw-ZdCko Board Game Spotlight game_review at 48:51 sentiment: positive
video_pk 12052 · mention_pk 35322
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Overall sentiment (raw)
positive
Pros
  • Great economic game
  • Lot of fun
  • Game that got host into board gaming
Cons
  • Fairly old now
  • Other games do similar things better
Thematic elements
  • Power plant operation and management
  • Industrial power generation
  • Economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Auction mechanics — Bid on power plants
  • Economy driven — Economy efficiency focused gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video 2eEOA2dJPQI Power Grid Channel analysis at 0:02 sentiment: positive
video_pk 11991 · mention_pk 35141
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Overall sentiment (raw)
positive
Pros
  • High depth and a broad decision space that rewards long-term planning
  • Significant player interaction through auctions, housing decisions, and resource market dynamics
  • Scarcity of power plants and resources creates meaningful trade-offs and tension
  • Rich map variety and expansive content through expansions and alternate maps
  • Clear, escalating momentum and a strong sense of progression throughout the game
Cons
  • Steep learning curve for new players
  • Early mistakes can be punishing and can slow down recovery for lagging players
  • The base game's treatment of industrial impact is somewhat thin; pollution themes are not deeply explored
Thematic elements
  • electricity generation, distribution networks, and market dynamics
  • 1950s electricity market expansion and competition among firms
  • economic strategy with auctions, resource management, and network building
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Auction — Players bid for power plants; the bidding order and plant availability influence strategy each round.
  • city placement — Houses are placed in cities to expand the player's network; placement costs escalate with each additional house.
  • market dynamics — Prices and availability of power plants and fuels swing based on supply and demand, influencing decisions.
  • network/building — Players construct a network to connect cities and supply power where they have houses.
  • phase-based turn structure — The game progresses through defined phases and steps, culminating when a player reaches the house-placement threshold or the deck triggers the end.
  • Resource management — Fuel resources (garbage, coal, oil, and uranium) must be bought and allocated to power plants to produce electricity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid is the Millennium Falcon of board games
  • the game has a lot of depth and a huge decision space
  • the level of interaction between players in terms of auctions, house placements and resource buying are quite high for a euro game
  • the best thing about this game is dealing with scarcity
  • In a 5 player game you can only ever have 3 power plants
  • it's a skill heavy game where early mistakes can be punished
  • Power Grid shares a lot in common with the popular Concordia
References (from this video)
No references stored for this video.
Video btL7Sz6MXbM The Broken Meeple discussion at 36:08 sentiment: negative
video_pk 11883 · mention_pk 34833
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Overall sentiment (raw)
negative
Pros
none
Cons
  • auctions drag on forever
  • analysis paralysis
  • drawn-out bidding
  • too much AP
  • punishing heavy Euro
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember it's only a game
  • I am very much one of these people that if you go after my family or friends there will be hell to pay
  • Five out of ten is average, it's a game that I would still play if you put it on the table
  • I do really like closed drafting in games
  • I love the way that you plan for this sort of stuff
  • Power Grid is the worst contender for this, auctions in this just refuse to freaking end
  • I want to see it more - the typewriter mechanic
  • Area control is just kind of meh
  • It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
No references stored for this video.
Video oIgPy_DKa_8 Beyond Solitaire interview at 0:00 sentiment: positive
video_pk 11741 · mention_pk 34442
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Overall sentiment (raw)
positive
Pros
  • Excellent auction mechanics
  • Network building elements
  • Many strategic options
Cons
  • No trains in theme
  • No emergent alliances
Thematic elements
  • Power generation
  • Network infrastructure
  • Economic competition
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • most of what i look for in a train game is about emergent alliances
  • the more people you get in there the more entangled it gets and that's what's really exciting for me about train games
  • definitions are useful when they highlight affinities and they cease to be useful when they're used to exclude
  • i will call it a train game because it will piss off how to train gamers
  • this is the game that invented everything i rip off in my games
  • it feels very much like a train game that would have been designed like in 2010
  • the rules are really very simple they're just they just take a long time to play
  • soft spot for games that are designed just for me as a solo player
  • i really enjoy automated opponents and seeing what they're capable of
References (from this video)
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Video A_Ov4TLdWtE Unknown Channel general_discussion at 1:20 sentiment: positive
video_pk 10664 · mention_pk 31463
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Overall sentiment (raw)
positive
Pros
  • classic thinky euro that rewards careful planning and math
  • dense strategic depth with clear systemic rules
Cons
none
Thematic elements
  • resource and logistics optimization with political power over energy
  • electrical power market and infrastructure across a developing world
  • simulation-like economic puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — players bid for power plants and fuel to maximize efficiency and coverage.
  • network/graph building — players connect cities to form a resin-like network supplying power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two Ninjas they're saying Mission failed
  • Mission failed he found us
  • it's a math exercise
  • this is called Indiana Bones and the Doom Temple
  • Santa Claus oh my God she's so small there's a hobbit house somewhere there
  • Essen is the capital of board games
  • Arc which was the hype in 2024 ... they are fuel cartel
  • this is an homage to Kim Stanley Robinson
References (from this video)
No references stored for this video.
Video e1K28KIhrUE Unknown game_review at 1:15 sentiment: positive
video_pk 9698 · mention_pk 28639
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Overall sentiment (raw)
positive
Pros
  • Minimal setup with almost no fiddly setup requirements.
  • Turn order and market dynamics create meaningful tension and strategic depth.
  • Power plants saved for the late game provide a strong crescendo and exciting finish.
  • Excellent cross- player-count performance (2-6 players).
  • Core engine is a well-integrated synergy of auction, resource management, building, and revenue.
Cons
  • Maths can be heavy and mentally fatiguing toward the late game.
  • Rules can be fiddly and the step/phase triggers require careful tracking.
  • Map blocks off certain areas, which can feel restrictive and counterintuitive for some players.
Thematic elements
  • Power generation economics, resource bidding, and network expansion in a competitive economy.
  • Map-based power grid across cities with resource networks; players connect cities to their grid and race to power the most cities.
  • Competitive optimization with step-based market phases and clear win conditions.
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Four power plants are available for bidding in the market and are bid on by players in turn; passes take players out of the current auction round.
  • building_and_connectivity — Players pay a connection cost to link cities and then build houses in cities they control; up to a limited number of builds per step, with costs changing by step.
  • bureaucracy_and_revenue — In the bureaucracy phase, players power a number of houses based on their power plants and receive income; there are diminishing returns as the scale increases.
  • resource_management — Players purchase coal, oil, garbage, and uranium (nuclear) resources to power plants; hybrids and renewables behave differently, and resource costs are printed on the board.
  • step_based_phases — The game progresses through Step 1, 2, and 3, with different market dynamics, building limits, and power plant availability as steps advance.
  • turn_order_and_end_condition — Turn order shifts due to power plant ownership and building activity, creating tension between efficiency and cost; the winner is the player who powers the most cities, with money as tiebreaker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the minimal setup basically isn't any setup at all
  • power grid is still worth playing 17 years after it was first released
  • we are going to give it an overwhelming yes
  • this is a classic euro game
References (from this video)
No references stored for this video.
Video PgoIECFvcbw Adam Porter general_discussion at 1:28 sentiment: positive
video_pk 9595 · mention_pk 28349
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Overall sentiment (raw)
positive
Pros
  • Works well with 6 players
  • Substantial economic depth
  • Engaging gameplay for economics enthusiasts
Cons
none
Thematic elements
  • Power production and distribution
  • Economic simulation
  • Strategic economic
Comparison games
  • Poseidon
  • Speculation
  • Stockpile
Mechanics (from transcript analysis)
  • Auction — Players bid on power plants and resources
  • economic — Managing resources and production networks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
  • I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
  • everything economic uh that I really really love seems to cap out at five players
  • I can't imagine how long it would take so I think that would probably ruin ruin game
  • frankly I played that with uh two players once and we gave up after about seven hours
  • there's some good ones but most games before 1995 would ruin game night if you tried to play them today
  • you're not allowed to speak to each other and you're playing against the time so it's very frantic
  • the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
  • I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
  • I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
  • I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
  • there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
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Video C-_40wqRuQI Unknown general_discussion at 13:23 sentiment: positive
video_pk 9642 · mention_pk 28463
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Overall sentiment (raw)
positive
Pros
  • deep strategic decisions
  • great two-player via variant
Cons
  • math-heavy
  • setup can be lengthy
Thematic elements
  • resource management and market competition
  • industrial revolution / energy market
Comparison games
  • Food Chain Magnate
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • auction / resource management — buy power plants, buy fuel, and supply cities efficiently
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This whole time I thought this was just a poster printed on the wall. You mean to tell me there's been real games in your background?
  • To our audiences, Shagrin. This is not AI generated.
  • I think a general theme like is I the higher the game, the more I like it like the higher on the shelf.
  • It got demoted because of boxware.
  • This is the biggest game in my collection.
  • I'm missing one and I honestly don't know what game it is.
  • What game should fit right there.
References (from this video)
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Video 6_4A2PQc-nM Chairman of the Board top_50_list at 8:41 sentiment: positive
video_pk 9184 · mention_pk 27088
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Overall sentiment (raw)
positive
Pros
  • clear, segmented phases make complex economic play approachable
  • highly deterministic and satisfying when calculations pay off
  • scales well and remains an absolute classic
Cons
  • longer play sessions require larger groups
  • can feel dry for players seeking lighter games
Thematic elements
  • economic engineering and utility expansion
  • industrial power networks and city connections
  • deterministic/analytic
Comparison games
  • Citrus
Mechanics (from transcript analysis)
  • auction and resource management — auction for power plants; fuel types drive production capacity
  • grid-building with city connectivity — place buildings, connect cities to maximize coverage
  • supply and demand pricing — fuel prices rise as demand increases and supply is limited
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really interesting game
  • one of the best examples of that mechanism being used correctly
  • infinite replayability
  • timeless, evergreen status
  • flows wonderfully and rewards careful planning
References (from this video)
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Video XSwFapXewrc Stonemire Games top_10_list at 5:19 sentiment: positive
video_pk 8975 · mention_pk 26466
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Overall sentiment (raw)
positive
Pros
  • Sophisticated self-balancing auction system
  • Creates interesting strategic choice between leading and lagging
  • Incentivizes varied playing strategies
Cons
none
Thematic elements
  • Building power networks
  • Infrastructure building and resource management
  • Economic strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Auction System with Turn Order Reversal — Going first in auction has significant advantage, but players with fewer houses get first choice of both power facility cards and resources at cheaper prices
  • Leading-Behind Pricing Inversion — Lagging players get cheaper items and purchase priority, making it a viable strategy to lag slightly to get early advantages before catching up
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Balance, perfect balance, I think is kind of boring in games.
  • I like games that have a card that might feel better than a different card either circumstantially or always.
  • As long as you have a fair shot at getting that card over just a random draw, that's the key.
  • Self-balancing mechanisms make sure that games remain balanced while you play.
  • Games that use the players to selfbalance it, especially if there's a lot of direct interaction in the game.
  • If you pull one lever up, something else is going to go down.
  • There's a way that the game kind of gives you an interesting choice and a little way of catching up if you are falling behind.
References (from this video)
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Video WRMt7xpS6kQ Heavy Cardboard general_discussion at 30:22 sentiment: positive
video_pk 9035 · mention_pk 26651
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Overall sentiment (raw)
positive
Pros
  • relatively accessible to teach once learned
  • high strategic depth with auction dynamics
  • clear progression from plant acquisition to city coverage
Cons
none
Thematic elements
  • energy distribution, industrial economics
  • North American electricity market with cities competing for power plants and grids
  • economic simulation with competitive bidding and network expansion
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — Players bid to acquire power plants to generate electricity.
  • economic engine/area control — Profit and city connections determine end-game scoring and revenue flow.
  • network expansion — Players lay and upgrade transmission lines to connect cities.
  • Resource management — Cities require resources (coal, oil, garbage) to power plants; resource market fluctuates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What's up, y'all? It's been a while.
  • I've been gone for a while. I've been gone for I don't know, about a month or so.
  • I don't work with a script. You all know that. Everything I do is live.
  • I'm under an extreme amount of stress.
  • I walked into the studio that day and I just I was like, I can't do this.
  • I'm not happy and I'm not feeling happy, so I don't want to fake it.
  • Staying here is not going to lower and make things better.
  • The sword of Damocles is hanging over.
  • Power Grid tonight.
  • Two games that I am going to stream very soon are Raising Chicago and The Game Makers.
  • I beg your grace and I beg your understanding.
  • It's a stream of consciousness as it usually is.
  • The internet's the internet. I have no idea what's going on in social media.
  • I will figure it out. Always do.
  • I am terrified of streaming tonight around my friends.
  • The 45 days to move out and demolition's going to start.
  • Boston housing is prohibitively expensive.
  • Magic is real. I am the world's biggest 12-year-old when it comes to magic.
References (from this video)
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Video VDNun7sdqqc Adam Porter Board Gaming Vlog top_10_list at 3:34 sentiment: positive
video_pk 8848 · mention_pk 26112
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Overall sentiment (raw)
positive
Pros
  • Elegant economic mechanics
  • Works great with 5-6 players
  • Scales well to different player counts
  • Interesting auction system
  • Classic design
  • Strong emotional connection value
Cons
  • Takes 2+ hours to play
  • Complex for newer players
Thematic elements
  • Economic power generation and distribution
  • Multiple maps available
  • Realistic economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Auction mechanism — Bidding on power plants and resources
  • Economic gameplay — Managing finances and investments
  • network building — Building power station networks across map
  • Resource management — Gathering coal, oil and other resources
  • Supply and demand — Resource prices fluctuate based on availability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi i'm adam porter and this is my board gaming vlog and we're looking at my top 100 board games
  • i found in a german board game shop i've never heard of it so i was very excited
  • there's these nice little stories narratives that come through and they're not in your face nothing's written
  • it does feel like you're running a little sort of tavern business in oldie worldy uh sort of germany
  • this is just a mind-bending game
  • really power grid is way out in front as the best freedom and freeze game
  • as far as economic games go it's one of the best ones out there as well
  • luna really stuck with me
  • it's just really satisfying board game
  • it's just fun to sit around the table and all know you're allowed to lie to each other
  • really satisfying if you like puzzles
  • it's one of the classic gateway games
References (from this video)
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Video UIySi3BySqU Three Minute Board Games top_10_list at 20:56 sentiment: positive
video_pk 8691 · mention_pk 25624
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Overall sentiment (raw)
positive
Pros
  • very satisfying game
  • watching energy network expand
  • clever market mechanics
  • never turns down a play
  • probably forever game
Cons
none
Thematic elements
  • building power network
  • germany power grid
  • economic_strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — area control game
  • drafting — drafting game
  • market — market mechanics determined by players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
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Video R05jk6IIkjc Heavy Car playthrough at 0:00 sentiment: positive
video_pk 8525 · mention_pk 25137
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Overall sentiment (raw)
positive
Pros
  • dynamic and tense bidding that rewards bluff and math
  • hybrid power plants (oil and trash) add fresh strategic avenues
  • high component quality and visually striking map/cards
Cons
  • rules can be dense and intimidating for new players
  • lengthy play sessions can be demanding in live-stream formats
Thematic elements
  • electricity production and distribution economy
  • US map with recharged power plant deck; hybrid plants alter fuel dynamics
  • competitive bidding and network expansion against a dynamic market
Comparison games
  • Age of Steam
Mechanics (from transcript analysis)
  • Auction — players bid on power plants from the top row; minimum bid and pass mechanics drive market tension
  • end_game_trigger — the game ends when a player builds out and can power a threshold number of cities (as described in the session, typically the first to reach 15 on the US map)
  • network_expansion — players connect cities across a map, paying connection costs and navigating geographic options
  • resource_management — players acquire coal, oil, and trash resources to power their plants; resource costs fluctuate with market dynamics
  • turn_order_mechanic — turn order shifts based on power plant rankings and market redraws; strategic timing matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid still great.
  • That's the best thing up there.
  • We know that power plant's coming out.
  • This is the endgame plant, it's juicy.
  • Power Grid still great and the set changes are interesting.
  • The market is dynamic and the auction is the heart of the game.
References (from this video)
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Video sTFDuSSXxf8 design_philosophy at 10:27 sentiment: neutral
video_pk 8213 · mention_pk 24104
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Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • customers don't purchase products they purchase a better version of themselves
  • the outward presentation of our product sets expectations in the user
  • it's central to the design
  • it's an observation i can relate to
References (from this video)
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Video c2mL0BXt-TI Board Games 4K top_100_list at 6:50 sentiment: positive
video_pk 7434 · mention_pk 22011
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Overall sentiment (raw)
positive
Pros
  • deep economic engine with multiple paths to victory
  • strong auction design
Cons
  • board space decisions can be frustrating when areas are blanked off
Thematic elements
  • economic simulation
  • Electric power networks and resource management
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's our time of year again it is time for our top 100 games of all time
  • we're going to give you our top 100 games of all time
  • this game still holds up today but we still like playing with my kids
  • it's a frantic crazy game
  • Power Grid has a wonderful auction system
References (from this video)
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Video aYtay691ASI Unknown general_discussion at 6:10 sentiment: mixed
video_pk 7335 · mention_pk 21664
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Overall sentiment (raw)
mixed
Pros
  • deep strategic choice
  • scales to larger numbers
Cons
  • can be challenging and lengthy for new players
Thematic elements
  • economic resource management and infrastructure
  • industrial city power networks
  • system-driven with market dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • auction and market — bidding for power plants and managing fuel markets
  • network optimization — build a grid to supply cities efficiently
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cartographers that's got a solo mode doesn't it
  • I'd like to play the Teenage Mutant Ninja Turtles Shadows of the Past I've got that game it works brilliantly for five players
  • Twilight Struggle there we go
  • Fantasy Realms nice little portable card game simple to teach lots of nice strategy
  • this dragon's gold now
  • that game is the meanest game I think I've got
  • Power Grid plays with six and it's quite good with bigger numbers but I'm rubbish at it
  • Pitch Out flicking game really good totally overlooked
  • self-serving because it is my own design but would play a nice three-player game of Doodle Rush
  • rock paper wizard that's what I'd go for
  • I've changed a lot over the years didn't enjoy killer bunnies
  • Ticket to Ride is very predictable isn't it
  • Identic that's what I'd go for duplic or identic it's the same game
  • the most complex games that I have are Dominant Species and Poseidon
  • Poseidon that's a heavy economic game an introductory 18xx game
  • I could easily imagine a bunch of six to eight year olds asking to play Monopoly that would ruin my day
References (from this video)
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Video sEkzUELgQwg Shelf or Sell general_discussion at 6:44 sentiment: positive
video_pk 6822 · mention_pk 20196
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Overall sentiment (raw)
positive
Pros
  • classic euro with deep strategic play
  • strong community and expansion content
Cons
  • can be heavy and punishing if mismanaged
Thematic elements
  • electric power / infrastructure
Comparison games
  • The Power Grid expansions
Mechanics (from transcript analysis)
  • economic engine — balance building, buying power, and expanding networks with money.
  • network / route building — connect power plants to cities via a network while managing resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are a pepper farmer
  • this is eclipse this is a four second dawn for the galaxy 4e game that i have actually played
  • i'm teaching alex this
  • i'm so excited that i now know how to play this game
  • it's a tile laying game where you're laying out a map
References (from this video)
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Video bJ5RjGXJsrs boardgames 4k general_discussion at 3:08 sentiment: positive
video_pk 6388 · mention_pk 18866
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Overall sentiment (raw)
mixed/positive
Pros
  • deep strategic choices
  • replayability through map variations
Cons
  • can feel dry with older components
  • math-heavy for newcomers
Thematic elements
  • resource management and economical expansion
  • industrial power distribution in a developing market
  • economic strategy with modular maps
Comparison games
  • Power Grid expansions
Mechanics (from transcript analysis)
  • auctioning and resource management — players bid for power plants and buy resources to power cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the greatest party game of all time
  • it's a betting racing game
  • this is basically one huge massive rondell of a game
  • I hate painted miniatures
References (from this video)
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Video AyxV2fK215g Adam Porter top_100_list at 2:02 sentiment: positive
video_pk 6055 · mention_pk 17930
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Overall sentiment (raw)
positive
Pros
  • Familiar yet deep stock-like market for resources
  • Engaging progression and planning
Cons
none
Thematic elements
Comparison games
  • 18xx
Mechanics (from transcript analysis)
  • resource market / power network building — dynamic resource costs mirror supply and demand; players power stations via strategic resource management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i absolutely love cockroach poker
  • the big moments and the big swings are quite satisfying
  • i find these games hilarious
  • i really like the game huh or hein
  • watching the value of things change
  • the moment when that tower collapses it's exciting
References (from this video)
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Video LkLlnqhP3ks The Dice Tower top_100_list at 0:17 sentiment: positive
video_pk 5796 · mention_pk 17112
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Overall sentiment (raw)
positive
Pros
  • Tight, interlocking economic engine
  • Downtime is minimized due to simultaneous phases
  • Clear, objective win conditions based on powered cities
Cons
  • Steep early-game learning curve
  • Can drag for players who fall behind in market access
Thematic elements
  • Energy supply, infrastructure expansion, and market dynamics
  • Global electricity production and city energy demand
  • Economic simulation with competitive bidding and market fluctuation
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid on power plants to gain the rights to generate electricity
  • network_expansion — Players lay out and upgrade city connections to power more cities
  • resource_management — Fuel markets (coal, oil, garbage, uranium, etc.) fluctuate and must be managed
  • turn_order_pressure — Better performers move later in turn order, tightening the market pressure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The joy of Power Grid comes from the economic planning and watching what the other players are doing.
  • The better you're doing, the later in turn order you go.
  • One of the key gameplay mechanisms for me is I always have to be anticipating the future actions and making my board ready to take full advantage of it.
  • The game does an excellent job of blending dice drafting, tile placement, and engine building into a satisfying strategic puzzle.
  • This game is a feast for Odin.
  • The engine building and kind of a deck builder. The theme is pretty shaky for this one.
  • What sets this game apart is the time aspect.
  • The joy of this one is seeing what cards you have to work with and coming up with a long-term strategy, but being agile enough that if you get cards that may be a better engine or scoring, you can pivot midame, maybe even pivot several times during the game to figure out what's best for you.
  • The dice drafting is not just about luck. It is a layer decision-making puzzle.
References (from this video)
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Video cTlt1T1OJGI Board Game Wales general_discussion at 13:52 sentiment: positive
video_pk 5511 · mention_pk 16396
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Overall sentiment (raw)
positive
Pros
  • Elegant engine-building with clear economic loop
  • Widely regarded as a cornerstone of the catalog
Cons
  • Can be long and heavy for new players
Thematic elements
  • city power production and resource management
  • networked power economy
  • dry, iconic
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid for power plants with varying efficiency and resource costs.
  • network/engine-building — Connect cities via a growing power network across rounds.
  • resource/stock management — Purchase resources from a central market to power plants and cities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bandu is fantastic and hasn't really been surpassed as a simple dexterity stacking game
  • extremely accessible extremely fun for all different ages
  • this is essentially the European version but it goes down a very different route in terms of its graphics and puzzles
  • Libertalia I find hugely enjoyable, it's got a fantastic theme and there's so much going on that you barely notice the frustration of that car play and not being able to judge what other people are going to do
  • San Juan holds up to this day
  • in Yin one player is black and the other white
  • it's a master piece
  • Power Grid fantastic game
  • Tigris and Euphrates is a masterpiece
References (from this video)
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Video mlRT7tbHk5U Chairman of the Board top_50_list at 6:52 sentiment: positive
video_pk 5001 · mention_pk 14874
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Overall sentiment (raw)
positive
Pros
  • timeless design with strong market-driven cash flow
  • careful management of power plants and resources creates tense decisions
Cons
  • can be long and heavy for new players
  • learning curve around bidding and power plant timing
Thematic elements
  • cash flow, power plant management, energy economy
  • industrial society, energy market
  • economic simulation with competitive market dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • Dynamic markets — resource and plant costs shift with supply and demand; auctions influence power supply
  • economic engine — players acquire resources and build power plants to supply cities for points
  • Turn order impacts — player order affects access to valuable actions and long-term strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is this more injected element of player interaction
  • it's a genius twist
  • the market is completely driven by the players
  • money is such a tight resource in this game
  • the rules overhead is very low
  • a timeless design
  • you can bet your funds on other people being right
  • loads of things to weigh up, a complete package of the game
References (from this video)
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Video tVXx2iUac18 Adam Wales top_10_list at 2:50 sentiment: positive
video_pk 4863 · mention_pk 14468
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Overall sentiment (raw)
positive
Pros
  • clean, elegant core loop
  • highly influential design
Cons
  • can be long with analysis paralysis
Thematic elements
  • economic/industrial infrastructure
  • electrical grid expansion and city power networks
  • systems-focused strategy
Comparison games
  • Freedom and Free
  • Fisher Flippenfadelan
Mechanics (from transcript analysis)
  • auction/bidding — players bid for power plants and fuel to generate electricity
  • set collection/resource management — managing resources to optimize grid expansion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Spiellers Yares Award is the most prestigious award in board gaming in the world.
  • Bucket King 3D uses plastic cups that stack on top of each other to give it a real three-dimensional view.
  • It's a lot of fun.
  • This is not a great game, but it is a funny one.
  • Splendor is everywhere. The artwork is so boring. It’s a lovely game, don’t get me wrong.
  • Rise of Augustus demonstrates that bingo is the one thing that makes it so accessible.
  • This is an accessible, simple game. It's got a beautiful look to it.
  • Concept would have been a worthy winner.
  • Arcadia looks amazing when you play it and lay it out on the table.
References (from this video)
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Video u7gTHI5ya_g Dice Tower top_100_list at 1:21:01 sentiment: positive
video_pk 4838 · mention_pk 14225
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Overall sentiment (raw)
positive
Pros
  • Deep strategic planning and economic pressure
  • Interesting map-driven engine
Cons
  • Can feel heavy and long for newcomers
Thematic elements
  • Electricity markets and infrastructure
  • Industrial power network expansion
  • Economic simulation with techno-organic growth
Comparison games
  • Agricola (economic depth), Race for the Galaxy (resource management under constraints)
Mechanics (from transcript analysis)
  • auction/bidding — Bid for power plants to expand your network
  • Resource management and network building — Buy resources and lay out power plants to connect cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't stop
  • the more people are into it, the better it is
  • it's a Dice Tower essential
  • a masquerade of classic and modern designs
References (from this video)
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Video TiUp-gpgrkM Going Analog interview at 4:18 sentiment: positive
video_pk 4321 · mention_pk 12627
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Overall sentiment (raw)
positive
Pros
  • Deep economic tension
  • Classic, enduring design
Cons
  • Interactions can dip between players
Thematic elements
  • Resource management and network building
  • Electrical grid expansion
  • Strategic economic planning
Comparison games
  • Food Chain Magnate
  • Last Will
Mechanics (from transcript analysis)
  • Auction — Acquire power plants and negotiate fuel costs
  • Resource management — Manage fuels to power plants and supply cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the most fun things I've seen on YouTube in terms of board games
  • yep that is canvas
  • this game that's gonna be Santorini
  • Hue it's a bunch of pattern matching
  • chimera station
  • that Hue is paco games
References (from this video)
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Video 3y9NjgP2bmY Unknown Channel game_review at 1:50:57 sentiment: positive
video_pk 4409 · mention_pk 12907
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Overall sentiment (raw)
positive
Pros
  • tight, strategic bidding and scarcity-driven decisions
  • deep, repeatable engine with many map variants
  • excellent representation of power market dynamics
Cons
  • complexity can be intimidating for newcomers
  • ruthlessly efficient engine can punish mistakes
Thematic elements
  • economic strategy and resource scarcity with auctions
  • 1950s electricity market growth with cities needing power
  • tight economic system with strategic bidding and expansion
Comparison games
  • Concordia
  • Energy Empire
Mechanics (from transcript analysis)
  • auction/bidding — auction power plants and manage capacity to power cities
  • network building — connect cities to power plants to maximize coverage
  • Resource management — gas, coal, oil, and uranium as fuels to power plants
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the definitive Game of Thrones game if you want to capture the feeling of the epic battles for the throne.
  • The best thing about this game is winning as House Lannister.
  • The dice's combat is great and I personally do not like playing with the optional tides of battle cards.
  • The art as always with Red Raven Games is stunning.
  • Chinatown is deeply rooted in stereotypes of Chinese businesses and families; if you find that offensive, this game won't be for you.
  • Circadian's First Light is a busy game with a heck of a lot going on.
References (from this video)
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Video BYSD6GhdM0Q Matthew Answers the Internet general_discussion at 7:32 sentiment: positive
video_pk 3666 · mention_pk 10816
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Overall sentiment (raw)
positive
Pros
  • tight economy, strategic planning
  • strong thematic coherence
Cons
  • rules can be dense for new players
Thematic elements
  • energy production, resource management
  • industrial power network expansion
  • technical / infrastructural
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — bid for power plants and fuel sources
  • network building — laying out connections between cities to supply power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm all for getting rid of board game boxes when needed.
  • The more this has happened, the more I think I should do it to all my games.
  • I feel like an assassin. The first one's hard, but then it gets easier.
  • Keyside is it's the heaviest installment in this series. I think it's a masterpiece.
  • Ticket to Ride is one of my all-time favorites.
References (from this video)
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Video eAf9BpsDZBk Unknown general_discussion at 8:15 sentiment: positive
video_pk 3198 · mention_pk 9409
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Overall sentiment (raw)
positive
Pros
  • tight resource management
  • great market-driven decisions
Cons
  • math-heavy for some players
  • table time can be long
Thematic elements
  • electricity production and network expansion
  • industrial power market
  • economic simulation
Comparison games
  • Agricola
  • Terraforming Mars
  • Through the Ages
Mechanics (from transcript analysis)
  • auction/bidding — Bid for power plants and fuel to supply cities.
  • network optimization — Build a grid to connect cities efficiently for revenue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gloomhaven well everybody knows that right
  • pandemic season one is a cooperative game
  • it's the crew
  • code names
  • magic maze
  • the correct answer is sheriff of Nottingham
  • subscribe like and comment on this video
  • time stories isn't it but time stories isn't as well so one point for you
  • you don't know board games
  • Terraforming Mars
References (from this video)
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Video ofLuLFgZ0xs Unknown Channel top_10_list at 1:52 sentiment: positive
video_pk 2435 · mention_pk 7106
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Overall sentiment (raw)
positive
Pros
  • deep strategy, satisfying planning
  • beautiful components
  • climactic tension around auctions
Cons
  • auction pressure can be punishing; take-that elements
Thematic elements
  • building power grids and supplying cities
  • Industrial revolution, global power networks
  • strategic, macro-management
Comparison games
none
Mechanics (from transcript analysis)
  • auction (bidding) — auction for power plants or rights to run plants
  • engine building — develop network to produce and distribute electricity
  • Resource management — manage money and resources to expand grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race game it makes it super interactive
  • it's really quite mean
  • this game is mean but it's only mean at two players
  • it's so highly interactive
  • this is easily one of my favorite auction games ever
References (from this video)
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Video mY3Th1L8CGU Dice Tower general_discussion at 1:12:52 sentiment: positive
video_pk 2521 · mention_pk 7361
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Overall sentiment (raw)
positive
Pros
  • Tense economic decisions
  • Clear, thematic scoring
Cons
  • Some players find auction math dense
Thematic elements
  • Resource acquisition and bidding
  • Electricity market and power plant operation across regions
  • Economic strategy with tense auctions
Comparison games
  • Funems of Energy (fictional)
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for power plants and fuel resources to supply cities.
  • Resource management — Fuel needs drive production expansion and profitability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hobby has become all about quantity.
  • More stuff is always better.
  • Bag building is a worse version of deck building.
  • House ruling should only happen if a question scenario is not addressed in the rule book or BoardGameGeek.
  • Ties in games are fine, especially if they're rare.
  • Kickstarter exclusives will kill a game in the long term more than it helps the game in the short term.
  • The great thing about board games is we can create new types of auctions that don't work in real life.
  • Phase 10 is not as bad as some people make it out to be.
  • I would rather air on the side of smaller boxes than bigger ones.
References (from this video)
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Video SIDJ8hH5Y6c Adam Porter top_100_list at 1:45 sentiment: positive
video_pk 1772 · mention_pk 5101
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Overall sentiment (raw)
positive
Pros
  • Rich tactical decision making with repeated plays improving familiarity
Cons
none
Thematic elements
Comparison games
  • For Sale
  • Modern Art
Mechanics (from transcript analysis)
  • Auction — Value of power plants and power stations fluctuates with bidding and market dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This list is all about hopefully it'll give you some ideas of games that you might want to pick up yourself.
  • Auctions are challenging; the more you play, the more you start to feel how much those power stations are worth.
  • Not everybody is going to have totally accurate general knowledge and it welcomes players in to just have a go.
  • I split you choose is a mechanism that could be used more broadly; it creates delicious tension and stress at the table.
References (from this video)
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Video 8dRk-3uWzqo Board Gameco top_10_list at 10:23 sentiment: neutral
video_pk 1557 · mention_pk 4495
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Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no real order.
  • There are ties on the dates.
  • The 12 oldest and the 12 newest.
  • There's just brownie points.
  • I haven't played Age of Innovation.
References (from this video)
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Video N2MTuvjhc8k Adam Porter analysis at 0:55 sentiment: positive
video_pk 1475 · mention_pk 4253
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Overall sentiment (raw)
positive
Pros
  • Iconic, eye-catching cover
  • Classic design with green emphasis
Cons
  • Does not explicitly convey the core game play from the cover
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's iconic. It is at least eye-catching; it's a classic.
  • The box should tell us what we're doing in the game and how we're going to feel.
  • This is top-notch stuff.
  • I actually just ordered my copy, so this is obviously working for me.
  • The cover sells the game, it screams what you're going to do.
References (from this video)
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Video 4rOXGmNbvOA Adam Porter top_100_list at 8:40 sentiment: positive
video_pk 1029 · mention_pk 2899
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Overall sentiment (raw)
positive
Pros
  • clever balancing to prevent runaway leaders
  • strong economic/power-grid pacing
Cons
  • can be complex to track turn order across phases
Thematic elements
Comparison games
  • Power Grid (self)
Mechanics (from transcript analysis)
  • turn order with dynamic priority — player order changes based on current scoring and actions; going first can be valuable when behind, creating a balancing risk-reward dynamic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really satisfying because everybody's involved in every turn of the game
  • i really like games where i get income throughout the game
  • a puzzle is laid out by laying out a series of cards and then we race to fit those different dice into that different orientation shown on the puzzle
References (from this video)
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Video z7_s7KdrtpA Adam in Wales analysis at 12:12 sentiment: positive
video_pk 223 · mention_pk 629
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Overall sentiment (raw)
positive
Pros
  • strong strategic depth
  • keeps multiple players engaged through turn-order tug-of-war
Cons
  • steep learning curve for newcomers
  • complex interaction can be intimidating
Thematic elements
  • turn order and resource scarcity
  • electricity market and resource management
  • economic strategy with power market dynamics
Comparison games
  • Dominion
  • Kingsburg
Mechanics (from transcript analysis)
  • resource auction and expansion — players bid for power plants and buy resources to power their network
  • turn order as a strategic asset — players re-order themselves by bidding to gain turn advantages that may influence future rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's brilliantly incorporated into this.
  • the final sprint is at the end of the game and the wind can change everything.
  • these are old games like Monopoly and Risk.
  • hidden information is always wonderful … so games like Ticket to Ride stay involving while you don't know who the leader is.
  • Power Grid has that brilliant turn order mechanism whereby the player who's furthest back gets the advantageous positions in turn order.
References (from this video)
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