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Prehistories box art

Prehistories

Game ID: GID0252150
Game Info
Year
2020
Collection
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Description

You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave.

Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player — that is, the one with the smallest sum of hunters — goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!)

In the second phase of a round, you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column, and all subsequent tiles must touch tiles already placed, with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.)

When you fulfill the wishes of the Elders by painting your cave in certain ways — such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides — you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.

Description

You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave.

Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player — that is, the one with the smallest sum of hunters — goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!)

In the second phase of a round, you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column, and all subsequent tiles must touch tiles already placed, with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.)

When you fulfill the wishes of the Elders by painting your cave in certain ways — such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides — you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video J87hxzwQKgI Getting Games Discussion at 30:12 sentiment: positive
video_pk 90859 · mention_pk 243236
Getting Games - Prehistories video thumbnail
Click to watch at 30:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • polyomino-driven puzzle with a tribal prehistory theme
Cons
none
Thematic elements
  • hunt, social dynamics, and polyomino-style player boards
  • tribal prehistory
Comparison games
none
Mechanics (from transcript analysis)
  • polyomino-style filling — fill player boards with polyomino-like pieces
  • simultaneous bidding — bid numbers to determine turn order and hunting efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video AXYkFPWVI1k kovray Polyomino Game Review at 35:03 sentiment: positive
video_pk 88187 · mention_pk 231961
kovray - Prehistories video thumbnail
Click to watch at 35:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight combination of bidding and placement with consistent tension
  • High variability between games
Cons
  • Mechanics can feel dense for newcomers
Thematic elements
  • Hunting, achievements, and cave paintings documented on a wall of the cave
  • Caves and prehistoric exploration
  • Competitive bid/initiative with thematic tokens and tokens on cave walls
Comparison games
none
Mechanics (from transcript analysis)
  • Bid-based initiative — Players bid with cards to determine turn order and initiative strength.
  • Placement-driven scoring — Place cave tokens and paintings to maximize varied objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art style combined with the mechanics I think just really pops.
  • It's also taken us to packs unplugged and beyond—polyomino month is growing.
  • There is a tug and pull between when to take advantage of more turns, and when to wait for better discounts.
  • Not only are you drafting tiles, you're drafting the future of your park.
References (from this video)
No references stored for this video.
Video brA_meKfzAY Ryan and Bethany Board Game Reviews Review at 0:07 sentiment: positive
video_pk 62316 · mention_pk 154820
Ryan and Bethany Board Game Reviews - Prehistories video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative tile-lane/ drafting mechanism that blends racing with drafting
  • Strong theme integration between hunting and painting the cave walls
  • High replayability due to variable boards and numerous objective cards
  • Clear connection between mechanics and theme; art supports the prehistoric setting
Cons
  • Requires strong spatial awareness; could be challenging for some players
  • Potential frustration for players who consistently struggle to win
Thematic elements
  • Hunting and cave painting as a race to complete objectives
  • Caveman times; hunting and painting walls for archaeologists of the future
  • Race-driven tile drafting and wall-painting progression
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draft hunting party cards to determine the strength of their hunting party and the number of tiles they can attempt to obtain.
  • Injuries and redraw — Injuries restrict how many cards players can redraw at end of turn; injuries affect pacing and options.
  • Objective cards and racing to complete them — A set of objectives (some double-sided Sun/Moon) provide race-like goals; completing them earns markers and advances toward winning.
  • Spatial orientation and grid constraints — Placement requires respecting left-to-right orientation on the board; tiles must lie with correct orientation to be valid.
  • tile drafting and placement — Tiles representing animals are drafted and then placed on a personal board, forming a connected pattern to paint the cave walls.
  • Tile Placement — Tiles representing animals are drafted and then placed on a personal board, forming a connected pattern to paint the cave walls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a racing game essentially you are in a race to try to get rid of your tokens as fast as possible
  • this game has a lot of replayability
  • I would definitely play it again even though I'm just never gonna win
  • the art and the theme they go together really really well within the way that you know the theme of hunting and then painting
  • this is a clever tile lane game
References (from this video)
No references stored for this video.
Video RRTtDFLEyQU Tabletop Tolson Review at 0:20 sentiment: positive
video_pk 59738 · mention_pk 152279
Tabletop Tolson - Prehistories video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong base system with clever, intuitive core mechanics
  • high replayability added by Evolutions expansion
  • expansion modules add meaningful variety without breaking core feel
  • appeals to both casual players and more experienced gamers
Cons
  • early lead can be impactful; expansion helps mitigate but initial advantage remains a factor
  • abstract theme may not appeal to everyone
  • base game variability is limited without expansions
Thematic elements
  • abstract puzzle of rearranging shapes and tiles to meet objective patterns.
  • Paleolithic cave setting where hunters hunt animals and paint cave walls.
  • abstract, puzzle-driven with hidden information and modular expansion
Comparison games
none
Mechanics (from transcript analysis)
  • expansion envelopes (modular content) — Evolutions expansion introduces hidden envelopes that unlock new cards, components, and rules.
  • Hand Management — players hold a hand of Hunter cards and play a subset to determine initiative and actions.
  • initiative and tie-breaking — the lowest total strength goes first; in ties, the fastest single Hunter breaks ties.
  • Pattern Building — players place tokens to complete pattern-based objectives on their wall grid.
  • pattern/goal completion — players place tokens to complete pattern-based objectives on their wall grid.
  • tile/card recycling with scoring tokens — successful hunts replenish cards; discs/tokens are used to show progress toward goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is sticking around and it's staying in my house and in my gaming collection because of the expansion
  • every single hidden envelope ... you uncover new materials new components and as you can tell I mean this is just adding on to the base game
  • I adore it I think it works so well it's fun it changes things up and it makes it replayable
  • don't worry I'm not going to show you any of the new secret stuff because I want you just to experience it and I want you to understand that the new stuff offered absolutely makes a difference and will elevate the game
  • if you're a fan of prehistories already you've got to get evolutions
  • these are the hidden envelopes ... adding on to the base game
  • it's going to be fun to go through all four envelopes and discover all the different cool things
References (from this video)
No references stored for this video.
Video tne_YEvRy9c Meeple Mountain Review at 0:00 sentiment: positive
video_pk 36411 · mention_pk 109148
Meeple Mountain - Prehistories video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to the point; accessible family-weight with depth
  • strong strategic options and planning
  • beautiful components and aesthetic
  • asymmetric boards add variety and replayability
  • flexible strategy and overlap of objectives
Cons
  • suggested improvement: include tile bags for random drawing
  • assembly of double-layered boards requires tape; minor setup friction
  • edge-case balance may depend on objective card draw and player order
Thematic elements
  • tribal competition; storytelling through cave paintings
  • prehistoric cave painting expeditions; tribes painting caves to celebrate elders
  • objective-driven with ongoing campaigns through rounds
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — collect tiles by hunting zones using the cards; different arrows indicate wounds
  • area/zone control via hunting — collect tiles by hunting zones using the cards; different arrows indicate wounds
  • asymmetric components — each player has a different cave board and deck; slight per-player differences
  • Compound Scoring — placing tokens on completed objectives; end condition eight tokens
  • Hand Management — players hold numeric cards (1-6) and play several to form their hunting group
  • hand management / card play — players hold numeric cards (1-6) and play several to form their hunting group
  • round reset and hand refresh — round ends by painting phase; animal tiles reset; decks are reshuffled when empty
  • Score-and-Reset — round ends by painting phase; animal tiles reset; decks are reshuffled when empty
  • scoring via totem tokens — placing tokens on completed objectives; end condition eight tokens
  • Set Collection — complete printed and variable objectives to earn totem tokens; be first to eight tokens
  • set collection / objective fulfillment — complete printed and variable objectives to earn totem tokens; be first to eight tokens
  • Tile Placement — placing animal tiles on a cave grid following adjacency and orientation rules
  • turn order based on hunting value — lowest sum of played cards goes first; ties broken by fastest hunter value (upper-right number)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my family has really liked this game
  • it's quick to the point has strong strategy points and it looks really nice
  • paint your achievements in your cave
  • the components in this game are nice
  • there are nine double-sided objective cards
References (from this video)
No references stored for this video.
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