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Prehistories box art

Prehistories

Game ID: GID0252150
Collection Status
Description

You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave.

Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player — that is, the one with the smallest sum of hunters — goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!)

In the second phase of a round, you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column, and all subsequent tiles must touch tiles already placed, with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.)

When you fulfill the wishes of the Elders by painting your cave in certain ways — such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides — you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.

Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video brA_meKfzAY Ryan Bethany board game reviews game_review at 0:07 sentiment: positive
video_pk 62316 · mention_pk 154820
Ryan Bethany board game reviews - Prehistories video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative tile-lane/ drafting mechanism that blends racing with drafting
  • Strong theme integration between hunting and painting the cave walls
  • High replayability due to variable boards and numerous objective cards
  • Clear connection between mechanics and theme; art supports the prehistoric setting
Cons
  • Requires strong spatial awareness; could be challenging for some players
  • Potential frustration for players who consistently struggle to win
Thematic elements
  • Hunting and cave painting as a race to complete objectives
  • Caveman times; hunting and painting walls for archaeologists of the future
  • Race-driven tile drafting and wall-painting progression
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — Players draft hunting party cards to determine the strength of their hunting party and the number of tiles they can attempt to obtain.
  • Injuries and redraw — Injuries restrict how many cards players can redraw at end of turn; injuries affect pacing and options.
  • Objective cards and racing to complete them — A set of objectives (some double-sided Sun/Moon) provide race-like goals; completing them earns markers and advances toward winning.
  • Spatial orientation and grid constraints — Placement requires respecting left-to-right orientation on the board; tiles must lie with correct orientation to be valid.
  • tile drafting and placement — Tiles representing animals are drafted and then placed on a personal board, forming a connected pattern to paint the cave walls.
  • tile placement — Tiles representing animals are drafted and then placed on a personal board, forming a connected pattern to paint the cave walls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a racing game essentially you are in a race to try to get rid of your tokens as fast as possible
  • this game has a lot of replayability
  • I would definitely play it again even though I'm just never gonna win
  • the art and the theme they go together really really well within the way that you know the theme of hunting and then painting
  • this is a clever tile lane game
References (from this video)
No references stored for this video.
Video RRTtDFLEyQU Unknown Channel game_review at 0:20 sentiment: positive
video_pk 59738 · mention_pk 152279
Unknown Channel - Prehistories video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong base system with clever, intuitive core mechanics
  • high replayability added by Evolutions expansion
  • expansion modules add meaningful variety without breaking core feel
  • appeals to both casual players and more experienced gamers
Cons
  • early lead can be impactful; expansion helps mitigate but initial advantage remains a factor
  • abstract theme may not appeal to everyone
  • base game variability is limited without expansions
Thematic elements
  • abstract puzzle of rearranging shapes and tiles to meet objective patterns.
  • Paleolithic cave setting where hunters hunt animals and paint cave walls.
  • abstract, puzzle-driven with hidden information and modular expansion
Comparison games
none
Mechanics (from transcript analysis)
  • expansion envelopes (modular content) — Evolutions expansion introduces hidden envelopes that unlock new cards, components, and rules.
  • hand management — players hold a hand of Hunter cards and play a subset to determine initiative and actions.
  • initiative and tie-breaking — the lowest total strength goes first; in ties, the fastest single Hunter breaks ties.
  • Pattern Building — players place tokens to complete pattern-based objectives on their wall grid.
  • pattern/goal completion — players place tokens to complete pattern-based objectives on their wall grid.
  • tile/card recycling with scoring tokens — successful hunts replenish cards; discs/tokens are used to show progress toward goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is sticking around and it's staying in my house and in my gaming collection because of the expansion
  • every single hidden envelope ... you uncover new materials new components and as you can tell I mean this is just adding on to the base game
  • I adore it I think it works so well it's fun it changes things up and it makes it replayable
  • don't worry I'm not going to show you any of the new secret stuff because I want you just to experience it and I want you to understand that the new stuff offered absolutely makes a difference and will elevate the game
  • if you're a fan of prehistories already you've got to get evolutions
  • these are the hidden envelopes ... adding on to the base game
  • it's going to be fun to go through all four envelopes and discover all the different cool things
References (from this video)
No references stored for this video.
Transcript Navigation
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