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Primal: The Awakening box art

Primal: The Awakening

Game ID: GID0252606
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and unveiling mysteries about their origins.

In Campaign mode, players will choose their path through the story by completing quests and unlocking special rewards and achievements. Each mission you choose will lead to different developments of the story and to plenty of unique opportunities like crafting options, unique items and rare hunts to be played. The consequences of your actions will impact the story as the campaign progresses towards the epic finale. Players can also play one-shot encounters in the Hunt mode. Specific setup and rules are provided for single combat scenarios at different levels of gear and difficulty. The Hunt mode also offers the opportunity to play special end-game quests using your campaign characters.

The gameplay is centred on an intense and challenging boss-fight system that combines tactical positioning on the board, hand management and cooperative play. The combat is designed to be fast paced while focusing on card combos and player interaction. Each monster is a unique challenge that hunters will have to face as a group, completing specific objectives and adopting different strategies. Monsters have their own specific deck of cards which represents their specific combat behaviour including attacks targeting specific areas on the board, special abilities, but also weaknesses and vulnerabilities that hunters can take advantage of during combat.

The game also focuses on a deep character customization. As the campaign progresses, players will unlock a large variety of crafting options as they upgrade and expand the Forge depending on the specific monsters they slay.
As the hunters level up from session to session, players will also have multiple choices to customize their deck of ability cards in order to build better synergies, card combos and group strategies.

—description from the publisher

Description

Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and unveiling mysteries about their origins.

In Campaign mode, players will choose their path through the story by completing quests and unlocking special rewards and achievements. Each mission you choose will lead to different developments of the story and to plenty of unique opportunities like crafting options, unique items and rare hunts to be played. The consequences of your actions will impact the story as the campaign progresses towards the epic finale. Players can also play one-shot encounters in the Hunt mode. Specific setup and rules are provided for single combat scenarios at different levels of gear and difficulty. The Hunt mode also offers the opportunity to play special end-game quests using your campaign characters.

The gameplay is centred on an intense and challenging boss-fight system that combines tactical positioning on the board, hand management and cooperative play. The combat is designed to be fast paced while focusing on card combos and player interaction. Each monster is a unique challenge that hunters will have to face as a group, completing specific objectives and adopting different strategies. Monsters have their own specific deck of cards which represents their specific combat behaviour including attacks targeting specific areas on the board, special abilities, but also weaknesses and vulnerabilities that hunters can take advantage of during combat.

The game also focuses on a deep character customization. As the campaign progresses, players will unlock a large variety of crafting options as they upgrade and expand the Forge depending on the specific monsters they slay.
As the hunters level up from session to session, players will also have multiple choices to customize their deck of ability cards in order to build better synergies, card combos and group strategies.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 74
This page: 50
Sentiment: pos 36 · mix 8 · neu 1 · neg 0
Mentions per page
Showing 1–50 of 74
Video tpqy8gmK-UE Rolls in the Family Top List at 488:37:20 sentiment: positive
video_pk 134211 · mention_pk 381789
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Overall sentiment (raw)
positive
Pros
  • Accessible for its size
  • Streamlined and epic boss battling experience
  • Dynamic and engaging enemy AI
  • Satisfying combo-driven gameplay
  • Reasonable playtime for a large game
Cons
  • Large box size due to miniatures
  • Campaign play is not the primary draw for the host
Thematic elements
  • Boss battler
  • Campaign with story elements
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Players fight against a central boss.
  • Campaign play — Includes a campaign with story elements.
  • Combo-oriented card play — Players manage combos in their hand and order of play.
  • cooperative play — Players work together to defeat the boss.
  • Enemy reaction system — Enemies have a deck of cards that trigger reactions based on player actions.
  • miniatures — Features large miniatures which contribute to the game's size.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games of all time.
  • This is something we do every year.
  • We will be giving away three board games to three lucky winners who will get to choose from our entire top 50s.
  • Secret word that you can then go down into the description and find the link to the Google form.
  • This is probably one of the most frantic games I've ever played in my life.
  • You're just like, oh my gosh, I can't believe this is happening.
  • It's super fast-paced, you're just constantly doing something.
  • It's a really addictive game, I think.
  • I love Cartographers.
  • It's just a really chill game.
  • You get to draw your own map.
References (from this video)
No references stored for this video.
Video J8_0v4VmKVI Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113463 · mention_pk 325204
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Overall sentiment (raw)
positive
Pros
  • Fantastic boss battler
  • Streamlined and accessible gameplay
  • Satisfying combat and card sequencing
  • Simplified and liquid crafting system
  • Minimalistic setup and board
  • Thematic Monster Hunter feel
  • Reactionary and unique boss mechanics
  • Manageable campaign length
  • High quality miniatures
  • Engaging player turns
  • Potentially great for four players
  • Clean rules and quick to learn
Cons
  • Poor insert design
  • Weakness mechanic feels inconsequential
  • Narrative is serviceable but not deeply intriguing
  • Bosses might not have enough depth for long-term play
  • Rulebook organization could be improved
Thematic elements
  • Fighting monsters to research them and craft weapons.
Comparison games
  • 8 on Trespass Odyssey
  • Monster Hunter
  • Dark Souls
  • Horizon Zero Dawn
  • Tainted Grail
  • Oathsworn
  • Kingdom Death: Monster
  • Gloomhaven
  • Frosthaven
  • Madara
Mechanics (from transcript analysis)
  • Attrition deck — A deck that represents consistent, smaller damage dealt by the monster over time.
  • Behavior Deck — Bosses use a behavior deck to determine their actions, making them reactionary.
  • Boss Battler — The core gameplay revolves around fighting a series of powerful boss monsters.
  • Card Play Sequence — Players create a sequence of combat cards to perform actions, with rewards for specific combos.
  • crafting — Players craft weapons and armor using resources obtained from defeated monsters, with a focus on elemental types.
  • Deck Building — Players build their own decks by unlocking and crafting cards, which are tied to their chosen weapon.
  • Modular Board — The game uses a minimalistic, four-quadrant board for combat encounters.
  • Peril Cards — Special ability cards for bosses that also include objectives for the players.
  • Set Collection — Collecting resources from monsters to craft specific gear.
  • Skill Tree — Characters unlock skills through a minimalistic skill tree.
  • Stances — Bosses can change stances, altering their abilities and objectives.
  • Wound System — A system where players deal damage to specific sections of a boss rather than a single health pool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fantastic boss battler
  • it is a fantastic Boss B it's so so so so good
  • The designers were not shy about being like We are Monster Hunter Fans
  • This game is entirely reactionary with every single boss and that is so unique and works so well
  • all boss Battlers do need a little bit some need reeled in and it's a little quite a bit more accessible
  • My biggest negative on the game is I hate the insert
  • Solid solid nine
References (from this video)
No references stored for this video.
Video TvJIb7gVvWE Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113028 · mention_pk 324679
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying combat mechanics with satisfying damage output.
  • Engaging progression system with card pool upgrades and masteries.
  • Cool monster design for Hyra.
  • Enjoyment of the game's mechanics and flow.
  • Thematic integration of mechanics like Venom and Thorn Vines.
Cons
  • The paralyzing grasp effect is particularly frustrating.
  • Can suffer significant damage from Venom effects.
  • Some mechanics can lead to dead turns if the right cards aren't drawn.
  • The game can be punishing if players are not careful with positioning and status effects.
Thematic elements
  • theia
Comparison games
none
Mechanics (from transcript analysis)
  • Berserker State — A state players can enter that provides bonuses like healing and increased damage.
  • Card Pool Upgrade — Players upgrade their card pool, enabling new abilities or access to stronger cards.
  • Mastery system — Players unlock new masteries, which provide unique abilities or bonuses.
  • Quest progression — Players advance through quests, with some quests expiring and new ones becoming available.
  • Stun — A status effect that prevents a player or monster from taking certain actions or attacking.
  • Thorn vine tokens — Tokens placed in sectors that increase the stamina cost of attack cards or cause damage to players in that sector.
  • Venom — A negative status effect that players or monsters can inflict, causing damage over time or other detrimental effects.
  • Vulnerable — A state the monster can enter, where it takes double damage from attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're just replacing opium with a Venom.
  • He's not been too difficult, he's just he kind of just got some annoying things but we've lucked out with not having all the the vine things really scar right too.
  • This guy's design is super cool.
  • The Haar's carcass lies lifeless at the foot of a mighty ancient tree trunk.
  • I mean it would help a lot, I mean that's yeah it just I'll just have a dead turn next turn.
  • Dude I'm gonna [ __ ] him up next next round
  • It felt like I actually carried myself a little more in that one than yeah just basically doing a bunch of damage
References (from this video)
No references stored for this video.
Video ZQEuubQ_9yA Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113035 · mention_pk 324687
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic boss design (Coran).
  • Engaging combat mechanics with environmental effects.
  • Interesting lore and narrative elements.
  • Satisfying progression through resource gathering and upgrades.
  • Thematic use of healing mechanics for the boss.
Cons
  • Capturing mechanic can lead to skipping turns.
  • High damage output and healing can make fights feel long or swingy.
  • Some mechanics (like captured status) are complex and require looking up rules.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — Specific, challenging encounters with unique monsters like the 'Coran' and 'Parpaxis' are a key part of the game.
  • Combat — The core gameplay involves fighting monsters, with mechanics like attack sequences, damage calculation, and the use of weapons.
  • Deck building/Hand management — Players manage cards in their hand, which are used for actions and abilities. There's mention of upgrading decks and drawing cards.
  • Loot/Resource Management — After defeating monsters, players gain resources like 'Coral', 'Scale', and 'Zema', which are used for upgrades and crafting.
  • questing — The game involves undertaking quests, such as 'The Roar of the Sea', which drive the narrative and provide objectives.
  • stance switching — The boss monster, Coran, has different stances that change its vulnerabilities and behaviors.
  • Status Effects — Effects like 'vulnerable' and 'confused' are applied to the monster, altering combat dynamics.
  • Terrain effects — The environment, particularly water terrain, affects gameplay by reducing hand size limits and triggering specific monster behaviors.
  • Threatened/Aggro Mechanics — Mechanics exist to manage monster aggro and player 'threatened' status, influencing monster targeting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • some viewers may find the following video disturbing viewer discretion is advised
  • Commander Raa strides across the courtyard overlooked by the hunters quarters
  • something has changed out there I don't remember all the teenss that have returned have reported some weird behavior from the monsters
  • The Roar of the sea a powerful storm surge has hit the riverlands driven by the high tide
  • this sexy sexy crab thing looks badass
  • The Roar of the sea you advance silently following the branches of the Great Blue Delta on the trail of the oh wait did you we're supposed to take notes WR down the Blue Delta yeah we want to get into the lore
  • when you take the aggro token
  • it Retreats into a shell yeah so regeneration immune to Blind at the end of the round Coran heals half the damage it currently sustains
  • your build will be really good when you have a bunch of Health yeah cuz that one turn I did I did uh four well I'm counting the other card too this card itself did 18 than the other card did uh four 5 6 7 five six seven uh so I did like 25 damage yeah I think on that which is rough cuz it's like you dealt all that damage and then it's like one wound you know cuz he has he needed 16
  • I liked his fight though like normally like healing bosses is kind of annoying but I thought he was pretty thematic
  • all right well that was chapter 2 everyone I hope you enjoyed stick around for the rest of the series other than that like comment share and subscribe and have a wonderful whatever time of day is for you
References (from this video)
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Video YRDy1gu8aak Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113043 · mention_pk 324695
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Overall sentiment (raw)
positive
Pros
  • Fantastic art
  • Engaging combat
  • Strategic deck building
  • Cooperative gameplay
Cons
  • Difficult monster mechanics (e.g., fleeing, paralyzing spores)
  • The 'fleeing' mechanic is described as a 'shitty mechanism'
Thematic elements
  • Monster hunting and survival in a dangerous world.
  • Thyria, a world reeling from a cataclysmic event, with humanity's stronghold on Aloria.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — The game progresses through chapters and unlocks new content like quests and cards.
  • Combat — Players engage in turn-based combat against monsters using cards and abilities.
  • cooperative play — Players work together against the game system.
  • crafting — Players can craft items or upgrade weapons using resources gathered from defeated monsters.
  • Deck Building — Players upgrade their card pools and select cards to add to their decks throughout the game.
  • Monster AI/Behavior — Monsters have specific behaviors and attack patterns that players must react to.
  • Resource Management — Players manage resources like stamina and bullets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's kill some monsters
  • The art is fantastic
  • So we unlock quest one two and because we're throwing in all the expansions
  • This guy sucked
  • This is why I didn't pick the bad guy because now I can just blame you
  • The 'fleeing' thing is kind of a really shitty mechanism
  • What a surprise I'll take a damage
  • So basically until we have a way to prevent him from playing I wouldn't attack
  • Wow okay well he's going to unleash actually
  • So I guess I'm going to have to reload
  • So basically yeah this is only five cards in my deck
  • Don't do drugs kids
  • The darkness has always wrapped around me like a cloak but now it tightens like a snare and suffocates me
References (from this video)
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Video cBFMZxhkDIg Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113020 · mention_pk 324990
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Overall sentiment (raw)
mixed
Pros
  • Sense of progression through upgrades and quest completion.
  • Challenging and strategic combat encounters.
  • Interesting lore and world-building with ancient civilizations and mythological creatures.
  • The quest cycle helps manage the board state and provides a sense of progression.
Cons
  • Boss mechanics can be frustrating, especially with healing and environmental hazards.
  • The difficulty and length of certain boss fights can be a point of contention.
  • The failure state of restarting the entire campaign is viewed negatively.
  • Some mechanics (like debilities) can feel overly punishing.
Thematic elements
  • Exploration of ancient civilizations and their connection to nature and mythology
  • Thea, an island with ancient civilizations
  • Quest-driven narrative with lore elements
Comparison games
none
Mechanics (from transcript analysis)
  • Agro Management — The mechanic of controlling which player the enemy targets.
  • Boss battles — Specific, challenging encounters against powerful enemies (e.g., Aroen) with unique mechanics and phases.
  • Card Play — Players use cards for movement, attacks, defense, and special abilities, managing hand size and card types (red, blue, green, yellow).
  • Combat — Turn-based combat involving attacking, defending, managing enemy stances, and dealing damage.
  • Debilities — Cards that impose negative effects on players, requiring them to adapt their strategy.
  • Environmental hazards — The presence of water terrain and its negative effects on players during combat adds a layer of challenge.
  • Quest System — The progression through various quests (e.g., Quest 11, Quest 9, Quest 15) is a central part of the playthrough.
  • stamina management — Stamina is a resource used for playing cards and performing actions, influencing movement and attack capabilities.
  • Stealth — A mechanic that can prevent certain card effects from triggering.
  • Struggle Tokens — Tokens that the monster gains, affecting its actions or triggering effects.
  • Upgrades/Crafting — The ability to upgrade game elements like the forge and herbalist, and the discussion of crafting for better equipment and potions.
  • Vulnerability — Enemies can become vulnerable to certain types of damage or actions, making them easier to defeat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We believe that ancient civilizations had existed and lived here on Thea for over a thousand years. They died out many centuries before our arrival and the foundation of Aloria.
  • Unfortunately not. We simply don't know. The end of these cultures is a mystery.
  • The bosses that heal, it's like playing like Elden Ring or something and like bosses that heal it's like yeah I get 12 healing flash because I don't do nearly as much damage as you do.
  • You know what I'm going to do the same thing and maybe I'll draw two green. I [ __ ] didn't. I drew a green.
References (from this video)
No references stored for this video.
Video 9TXCF_KES7Q Board Games UnLocked Review at 0:14 sentiment: mixed
video_pk 112972 · mention_pk 324615
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Overall sentiment (raw)
mixed
Pros
  • Mechanically sound game
  • Dynamic card play
  • Good deck building aspect
  • Expeditions are the way to go
  • Encourages experimentation in Expeditions
  • Cool player agency in the final boss fight
  • Ballistas in the final fight were cool
  • Some boss fights were strategic (e.g., final boss, crab)
Cons
  • Hate its campaign
  • Campaign writing is a slog
  • Story feels empty and characters are not invested in
  • Limiting build options
  • Restrictive item and potion slots
  • Attrition damage impacting healing
  • Campaign flow is not fun
  • Campaign doesn't incentivize changing builds
  • Rounds mechanism is bad, especially with healing
  • Horribly lazy boss design due to time tracks/healing
  • Campaign rewards are not exciting
  • No fail-forward system in the campaign
  • Final boss fight felt restrictive
  • Awful component design for health tracking
  • Campaign progression doesn't feel good
  • Campaign is simplistic and ass
Thematic elements
  • Boss battler with giant monsters and characters
Comparison games
  • Leviathan Wilds
  • Oathsworn
  • Dark Souls
  • Aeon Trespass: Odyssey
  • Kingdom Death: Monster
Mechanics (from transcript analysis)
  • Behavior cards — Used by monsters to dictate their actions, these are part of the escalation and challenge of the fights.
  • Boss Battler — The core of the game involves fighting large monsters, with discussions on the design and feel of these encounters.
  • Build Crafting — Players can craft character builds, but the campaign is criticized for being restrictive and not incentivizing experimentation.
  • Campaign play — The campaign is discussed extensively, with a focus on its narrative, progression, and overall play experience, which is largely criticized.
  • Deck Building — The card play and deck-building aspect is mentioned as a strong point of the game, contributing to dynamic play.
  • expeditions — A mode where players can set up and play individual monster fights with varying aggression levels, seen as a superior way to play the game.
  • Item/Potion Slots — A limited number of slots for items and potions, which significantly impacts player strategy and flexibility.
  • Round Track — A mechanism used to end fights or escalate boss abilities, heavily criticized for its impact on game feel and pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like this game I hate its campaign
  • the writing just is a slog and it just sucks
  • the rounds oh my God it's ass
  • it's a horrifically lazy way to design bosses
  • I hate this campaign I hate it so much it's so bad
  • health tokens for [ __ ] that can go up to 120 is the worst design I've ever seen
References (from this video)
No references stored for this video.
Video mBxdlLsub3w Board Games UnLocked Playthrough at 0:15 sentiment: mixed
video_pk 112990 · mention_pk 324635
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Overall sentiment (raw)
mixed
Pros
  • Engaging combat with challenging mechanics.
  • Satisfying upgrades and character progression.
  • Interesting thematic elements and narrative progression within the campaign.
Cons
  • Extreme difficulty and frustration with certain encounters.
  • Captivity mechanic is highly disruptive and can lead to losing turns.
  • Repetitive nature of some combat loops.
  • The game can feel like an 'endless cycle' at times due to escalating difficulty.
Thematic elements
  • continuing a campaign, facing a monster
  • a swamp in Thyra
Comparison games
  • Marvel Champions
Mechanics (from transcript analysis)
  • Aggro — Aggro mechanics are present, influencing which player is targeted by the monster's attacks.
  • Card draw and discard — Players manage their hand by drawing and discarding cards as part of their turns.
  • Card Play — Players play cards from their hand to perform actions like attacking, moving, and using abilities.
  • Combat — The core of the gameplay involves attacking a monster and managing its escalating threat and abilities.
  • Consuming resources — Players can consume resources (like 'Elmore') to heal.
  • Monster stances — The monster changes 'stances' as it takes damage, altering its abilities and difficulty.
  • Revive mechanic — A mechanic exists for reviving a defeated player.
  • Stamina cost — Playing cards often requires spending stamina, with certain terrain types increasing this cost.
  • Status Effects — Various status effects are applied to players, such as 'captured,' 'threatened,' and 'venomous,' which impact gameplay.
  • Struggle counters — The monster accumulates 'struggle' counters, which can trigger its abilities or cause it to inflict wounds.
  • upgrades — Players upgrade their character's abilities and equipment, such as their 'winged cannon,' 'flame tongue sword,' and armor.
  • Venom cards — Venom cards are added to players' discard piles, often as a penalty for attrition damage or other game effects.
  • Vulnerability — The monster can become 'vulnerable,' which appears to increase damage taken or trigger specific effects.
  • Wound cards — Taking damage can result in wound cards being added to a player's deck, impacting future draws.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • some viewers may find the following video disturbing viewer discretion is advised
  • nail fills roll after roll of transcripts God taken from the ancient codex
  • I don't think anyone actually cares if I'm not putting an effort then I don't think anyone is listenting
  • man I've had dreams where like everywhere I stepped and walked there was just uh snakes
  • These monsters are poisoning their own home how can there be life here
  • I thought it was only Humanity that was in danger
  • The keeper walking next to him nods grimly
  • Dude I might just cut my wrist so then I can't grip anything
  • This fight is just so annoying and I feel like there's been more and more of those annoying ass fights as as this campaign is G on
  • I knew I knew level threes were just going to be annoying
References (from this video)
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Video UUd98prrocc Board Games UnLocked Other at 0:16 sentiment: mixed
video_pk 112971 · mention_pk 324614
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Overall sentiment (raw)
mixed
Pros
  • Epic boss encounter with strategic depth.
  • Engaging mechanics like ballistas and player abilities.
  • Strong thematic elements of fighting a world-ending threat.
Cons
  • Boss fight mechanics are described as convoluted and frustrating.
  • A specific healing mechanic on the boss is seen as negating progress and overly prolonging the game.
  • The final boss is perceived as too difficult and unbalanced, leading to a long and tedious fight.
  • Players found themselves skipping narrative elements to simply finish the campaign.
Thematic elements
  • Fighting a gigantic dragon causing a storm of darkness and death
  • The continent of Thyrea
Comparison games
  • Monster Hunter
Mechanics (from transcript analysis)
  • Action economy — Players manage actions, stamina, and cards to perform attacks and maneuvers.
  • Ballistas — War machines called ballistas are used as part of the battle strategy against the dragon.
  • boss battle — The latter half of the discussion focuses on the mechanics and challenges of fighting a multi-stance boss monster.
  • Campaign play — The episode concludes a campaign, with discussion of narrative progression and the final battle.
  • Hand Management — Players need to manage their hand of cards to execute actions and react to the boss's abilities.
  • Item/Potion Usage — Players can use items like potions for healing or other effects.
  • Stances — The boss has multiple stances that change its behavior and stats.
  • Status Effects — The boss can inflict burning and players can become threatened.
  • Storm Level — A storm level mechanic increases over time, impacting players and the boss's power.
  • Struggle Tokens — The boss gains struggle tokens, influencing its abilities and the game's escalation.
  • Threatening — A mechanic where players can become 'threatened', impacting game events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason I immediately didn't want to do this but I'm going to
  • For final boss it's not this it doesn't seem like it's this massive convoluted mess of a uh of a boss fight
  • This boss fight has been way too long
  • It's so unbalanced it's mindboggling
  • The boss fight dying in real life like actually stealing your life essence away is is better than sitting through this shit
  • Make Aloria great again
References (from this video)
No references stored for this video.
Video 5i0WkHRtXlo Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113000 · mention_pk 324648
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Overall sentiment (raw)
positive
Pros
  • The combat system can be very satisfying when combos work effectively.
  • The game offers a good mix of tactical decisions and impactful card play.
  • The progression system, including unlocking new cards and upgrading equipment, feels rewarding.
  • The narrative elements, while sometimes repetitive, contribute to the dark fantasy theme.
  • The game provides a challenging experience that requires strategic planning and adaptation.
Cons
  • The narrative repetition, particularly regarding the theme of becoming like beasts, can be noticeable.
  • Some mechanics, like the attrition system, can feel punishing or overly complex if not managed correctly.
  • The effectiveness of certain builds can vary significantly against different monster types.
  • The game can feel lengthy, with extended combat encounters.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players spend stamina to play cards and perform actions, managing their resources for optimal turns.
  • Attrition — A mechanic where players can suffer damage or negative effects, sometimes requiring specific cards or conditions to avoid.
  • Card Drafting — Players upgrade their card pool by selecting new cards, influencing their available actions and abilities.
  • Combat — The game features tactical combat against monsters, requiring players to manage positioning, damage, and special effects.
  • Deck Building — Players build and refine their action decks throughout the game, adding new cards to enhance their capabilities.
  • Monster behavior cards — These cards dictate monster actions and reactions, influencing the flow of combat.
  • Resource Management (Potions/Items) — Players can equip items and use potions, which are prepared before scenarios and can be crucial for survival.
  • scenario-based gameplay — The game progresses through chapters and scenarios, with each presenting unique challenges and objectives.
  • Stamina — Used as a resource to play cards and perform certain actions.
  • Struggle — A mechanic that increases the monster's difficulty or resistance, often accumulating over turns or due to player actions.
  • Vulnerability — The game includes mechanics where monsters can become vulnerable, increasing the damage they take.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm starting to think that this uh that all this is not just affecting the monsters says Thor it's affecting us too
  • We're also pretending to look like them
  • I wish everything about this [expletive] game was as I was reading but for some reason in here says that you have the nut gun
  • My massive strike finisher nice which is going to be 15 to 30 I use the vulnerable so he's dead
References (from this video)
No references stored for this video.
Video ZoTVVxmNsNs Rolls in the Family Top List at 3:47 sentiment: positive
video_pk 99429 · mention_pk 276469
Rolls in the Family - Primal: The Awakening video thumbnail
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The monster actions are dynamic and engaging.
  • The card play is satisfying.
  • The game is accessible with standalone play options.
  • The character abilities feel very different.
  • The game has a ridiculous amount of content.
  • The difficulty scaling is easy to manage.
Cons
  • The presentation is excessively large and the miniatures are unnecessary.
  • There is a memorization aspect to learning the boss's triggers.
  • The complexity comes from keeping track of all the triggers and effects.
Thematic elements
  • boss battler
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — The game is described as a boss battler where players fight a different boss each time.
  • Campaign play — There is a campaign version of the game.
  • Card Play — A big part of the game involves card play and comboing off of the cards being played, with the order of cards being important.
  • cooperative play — Players need to work with the person they are playing with.
  • Deck Upgrading — Players can upgrade their decks over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you don't post, we just assume you didn't play any board games in the month cuz that's the only thing that would make sense of why you wouldn't have a top.
  • This is not This is not normally uh where you we we've seen you and I I think you've moved.
  • Well, Ryan, you said let's hit them with our number three. Um, we do not want to hit our viewers with this board game because this one is quite large.
  • So, I don't know what that tells us, but
  • It was one of those moments where we just were in at we were beside ourselves that that was how it ended. It was that close and that the very thing that I said would win the game at the beginning is one.
  • There's a life lesson to be learned here which is to just occasionally make wild statements about things that are going to happen because occasionally they'll happen.
  • Board of Games bringing people together.
  • Plus, it got you free shipping. Plus, yeah, I needed free shipping somehow.
  • We love limitations that create an interesting puzzle to work around and this one does that.
References (from this video)
No references stored for this video.
Video 8wfnktJqnBc Rolls in the Family Discussion at 0:50
video_pk 94813 · mention_pk 259334
Rolls in the Family - Primal: The Awakening video thumbnail
Click to watch at 0:50 · YouTube ↗
Pros
  • Fits in the new Besta shelving unit.
Cons
  • Takes up the same space as nine other games.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're here for fitness game collection.
  • This is Rolls in the Family.
  • Um Yep. And Daniel finally got his priorities straight
  • We're going to argue where you put things on a board game shelf.
  • This is we're already to our first big controversial moment here.
  • No, it's best.
  • The wall is also nonstructural.
  • People think this is easy. I tell you what they're think
  • This is what the they tune in for.
  • You know me. I'm assuming you want this light, bright, and jumbo alphabet puzzle down here, too.
  • Structurally sound, folks. Structurally sound.
  • Can you imagine the thumbnail? We could like catch it midshelves falling on us.
  • This is where we start to test the industrial integrity of these shelves.
  • Oh, it better.
  • We learned that you can turn a box.
  • Millennium Blades is the weird one.
  • You actually didn't get enough shelves.
  • Primal takes up the same space as like nine games.
  • Why play games? You can just move them around.
  • We have slightly different taste.
  • I'm more willing to sacrifice that for games that like feel like they should be next to each other.
  • I love aesthetize their whole collection by color.
  • It's like disregard for function.
References (from this video)
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Video N29YNF08zks UndeadVikingVideos Discussion at 2:50:25 sentiment: positive
video_pk 87716 · mention_pk 229711
UndeadVikingVideos - Primal: The Awakening video thumbnail
Click to watch at 2:50:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the best ones I've ever played
  • so good
  • stunning art
  • gigantic miniatures
Cons
  • 500 cards in the box
  • only four characters in the game
  • a little lacking in variety
Thematic elements
Comparison games
  • Castle Panic
Mechanics (from transcript analysis)
  • Boss Battler — A big monster in the center of the table and everybody has to fight it and you're running around it and doing combos and special abilities.
  • Card Combo System — You get a hand of cards and you have to play your cards in a specific order to trigger off all the powers that it can do.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My only my only gripe was that the sound system in the it was the it was the local Community College uh Theater which sat like a 100 people maybe 150 people uh probably more than that it hard to tell uh but it wasn't up it could have been louder and more more robust but even so it was really a great show
  • I mean it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it'
  • For that video game to be so massive I think it was way under the radar.
  • the rule book's a little iffy and it's it's it's the second version
  • I felt that the RO book needed another rewrite
  • the box is not well designed
  • The Tower Defense isn't really my thing.
  • I a good time pushing a button that basically says 15 to you know like yeah you have to call out the scores and cribbage that's part of the cribbage game
  • It's so long because it's so slow.
  • I'm in a game of Abyss right now and it's it's endless.
  • it feels really long if you're doing one turn a day.
  • Retailers cannot advertise prices below a certain threshold (80% or 100% of MSRP).
  • The reasoning is that it's not it's not it's not to as everyone says it's great for the the the local game store who who has the high overhead and all no it's it's not for that it's for themselves.
  • Stonehenge is used as an example of a game that indicates a struggling game store if it's still in shrink wrap.
  • if they have a copy of Stonehenge in shrink on the Shelf that's a bad game store
  • The series is not family-friendly due to violence and mature themes (sex).
  • The safety mechanism's effectiveness and potential for injury.
  • The DeLorean is a piece of [censored] piece of [censored]
  • I still giggle every single time it's just uh yeah it just made me laugh so hard
References (from this video)
No references stored for this video.
Video 6wPeo1oi8M8 Board Game Buzzz Top 10 List at 10:56 sentiment: positive
video_pk 86770 · mention_pk 225750
Board Game Buzzz - Primal: The Awakening video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dragon focus on cover with dramatic contrast
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video xCE-ForhXH4 slickerdrips Top List at 23:49 sentiment: positive
video_pk 86609 · mention_pk 224651
slickerdrips - Primal: The Awakening video thumbnail
Click to watch at 23:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Eliminates map movement for a focused boss arena experience
  • Boss AI triggers based on player actions
  • Satisfying combo gameplay
  • Campaign offers variability and progression
  • Loot from bosses can be used for crafting
  • Beautiful miniatures and artwork
Cons
  • Can be risky to trigger boss actions with powerful player turns
Thematic elements
  • Boss battling in a campaign
  • Fantasy
  • A story campaign with branching paths, where boss loot is used to craft new equipment.
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — Bosses have AI decks that dictate their behavior.
  • Boss battling — Focuses on fighting large bosses.
  • Campaign play — A story campaign with multiple chapters and choices.
  • card combat — Players use decks of cards for attacks and defense.
  • cooperative play — Players work together against the boss.
  • crafting — Using boss loot to craft new equipment and weapons.
  • Deck Building — Players have starting decks and can acquire new cards.
  • Variable player powers — Each character has a different starting deck and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is my favorite game of the year and probably of many years
  • just for bringing slay the Spire kind of accurately like adapting it so well to the tabletop I would be so so impressed just with that
  • the fact that we can also play it cooperatively and that like ra can join me on these runs just makes it Excel just makes it sing
  • I can't fault it in any way whatsoever
  • there's so many good things it's really hard to cut it down
  • we're starting out with number 10 but I'm going to say the numbers wrong in a minute because I'm reading off a spreadsheet and I've done row numbers wrong
  • I mainly play solo or two players uh and a lot of the two players is not exclusively but a lot of it is cooperative games
  • if they are competitive then there is little to zero like negative interaction between the players no Fighting No Stealing anything like that have zero interest in doing that against another player
References (from this video)
No references stored for this video.
Video ruot2bjYNpg Man vs Meeple Top List at 5:58 sentiment: positive
video_pk 86586 · mention_pk 224485
Man vs Meeple - Primal: The Awakening video thumbnail
Click to watch at 5:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really rewarding
  • Cool thematic boss battles
  • Smart card play
Cons
  • Very punishing
  • Easy to make mistakes
Thematic elements
Comparison games
  • Marvel Champions
  • Kingdom Death
Mechanics (from transcript analysis)
  • action selection — Players make decisions about playing cards and chaining effects.
  • Armor building — Players can upgrade or build armor.
  • Boss Battler — Focuses on fighting large bosses with complex AI behaviors.
  • Card chaining — Players chain card colors and symbols to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a bag of chips and once everyone's done this is the beauty to score
  • this is what title blades is and why it's so high on my list is because it does exactly what I want in a in a in a Dungeon Crawl type game it's it's actually top tier to me
  • fantastic game really really love fantastic game
  • this game feels right every time like everything feels right
  • I think seti is a is a perfect game I actually have played my first game where I'm like I'm not necessarily sure there's anything wrong with this game
  • has some of the best dice mechanics and mechanisms in gaming in my opinion
  • they did revive which was one of our fav always always a fave of mine
References (from this video)
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Video o3Pwu4xjc4c slickerdrips Discussion at 22:02 sentiment: positive
video_pk 86381 · mention_pk 223218
slickerdrips - Primal: The Awakening video thumbnail
Click to watch at 22:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful miniatures.
Cons
  • Large size and high cost due to miniatures.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
  • 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
  • it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
  • Mansions is like a cube to itself Eldritch horror is a Quee to itself
  • Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
  • box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
  • the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
  • My number one wish list for board game arena is more Cooperative games
  • I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video qhGDMbC-08U Meet Me At The Table Top List at 5:56 sentiment: positive
video_pk 85781 · mention_pk 220549
Meet Me At The Table - Primal: The Awakening video thumbnail
Click to watch at 5:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative battle board allows for tactical choices.
  • Tight action economy requires careful card play.
  • Unique monsters and hunter tactics.
  • Enjoyable combinations of hunter tactics.
Cons
none
Thematic elements
  • Humans struggling to survive the untamed wilderness against monsters
  • Epic fantasy world
Comparison games
none
Mechanics (from transcript analysis)
  • Battle Board — An innovative board where movement is a circle around the boss, allowing for tactical attack choices.
  • Campaign play — Features a campaign where hunters level up.
  • Hand Management — Players must decide which cards to play and which to discard to pay for other cards.
  • Monster Hunting — Players choose monsters to hunt, reaping benefits from their carcasses and leveling up their hunter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find that when I play games solo, I really enjoy having a reason to come back to them over and over again. And those campaigns are one of the best ways to get me to come back and play a game.
  • Almost every single concern I had with the original Sleeping Gods was fixed in Distant Skies.
  • As of this recording, I've yet to find a game that provides a better sandbox adventure.
  • I just love how this game makes you feel clever as you find ways to defeat multiple threats in one turn.
  • Although the game may look cute, the puzzles in the scenarios are no joke.
  • Each scenario takes less than 20 minutes, so it's easy to get to the table as a solo player.
  • Arkham Horror, the card game, is by far the best narrative driven campaign on this list.
  • So many scenarios, I chuckle to myself on how clever a mechanic they used or a thematic tying that worked so well.
  • With the revised boxes coming out now, it is easier than ever to pick this one up and give it a try.
  • All of a sudden, Awaken Realms designed Dragon Eclipse, and now my dreams have come true.
  • I cannot get enough of the puzzly and tactical combat, which is the backbone of this game.
  • When you have the embers of a forsaken star expansion for Zia Legends of a drift system, this game becomes an epitome of a campaign sandbox game.
  • The joy of leveling up your ship, running away from the scoundrel and racing the merchant for fame never gets old in a universe that's always changing in an unexpected ways.
  • With the theme Lord of the Rings, the first thing that comes to mind is working together to defeat a common goal. That is exactly what Lord of the Rings the card game is about.
  • I will never tire with finding synergies between different heroes or different cards and continuously appreciating the scenario design and how it challenges the players.
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 9:15
video_pk 85601 · mention_pk 219760
UndeadVikingVideos - Primal: The Awakening video thumbnail
Click to watch at 9:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video Jwj3xPNUzhM Gaming Rules! Other at 26:01 sentiment: positive
video_pk 85160 · mention_pk 217695
Gaming Rules! - Primal: The Awakening video thumbnail
Click to watch at 26:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is absolutely amazing
  • It is so worth it
  • Such a good experience
Cons
  • Complexity arises from precise timing rules and numerous interactions to track.
  • Easy to miss triggers, even after multiple games.
  • Requires a lot of attention to detail to play correctly.
Thematic elements
  • Boss battler campaign.
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — The game involves fighting bosses.
  • Campaign play — The game is played through a 12-part campaign.
  • card interaction — Precise timing rules for card interactions are a key part of the complexity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video Jwj3xPNUzhM Gaming Rules! Other at 57:12
video_pk 85160 · mention_pk 217719
Gaming Rules! - Primal: The Awakening video thumbnail
Click to watch at 57:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video j-EyFmGRXKA Gaming Rules! Other at 21:03 sentiment: positive
video_pk 84782 · mention_pk 216023
Gaming Rules! - Primal: The Awakening video thumbnail
Click to watch at 21:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Utterly fantastic game, brilliant
  • Still loving it after playing two-thirds of the campaign
  • Publisher is supporting a giveaway of the game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — The game involves fighting bosses.
  • Campaign play — The game is played as part of a campaign.
  • Card-based — The game is described as card-based.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a bumper issue.
  • Builders of Bow's Gate, designed by Matthew Dunston, published by Whiz Kids, who have been clients of mine for many years.
  • Unfortunately, some of the wording on some of the cards made us think that a certain thing worked a particular way.
  • For me, not really. And Builders of Balders's Gate is in the same category.
  • It actually felt quite thematic, especially with the with the boss fight at the end.
  • It is still my favorite game in the genre of fantasy cooperative adventure games.
  • And for me, like I've said most months, I prefer it to Gloom Haven.
  • I had this game where at the point I could have ended the game and scored over a hundred, I think the next highest player was on about 40.
  • So, I would say if you do play spellbook, try not to go for the rush end by just putting things on your thing.
  • Let the game breathe a little bit and let everybody get a few spells because it's a it's a much more much more interesting game.
  • So, as of this morning, we are on 1,182 Patreon supporters.
  • Unfortunately, that means it's dropped since last month.
  • And I will be absolutely honest with you here. You know that I'm a very emotional person and I take a lot of things personally.
  • So, let's try and get 1,200 patron supporters.
  • Please don't think this is me begging for money or trying to guilt you into supporting me or anything like that.
  • So, we've made three donations to charity at £500 each.
  • So huge thank you to Phil for not just providing us with the panels, but for all of the technical support that he's given us with regards to our sound issues that we've been having in the new studio.
  • On screen now is a list of all of the people who started supporting me on Patreon since the last video log.
  • I dread to think how long this video is.
  • And there's going to be a bonus vlog as well.
References (from this video)
No references stored for this video.
Video XRdWR8RjtAE Gaming Rules! Playthrough at 2:30 sentiment: mixed
video_pk 84612 · mention_pk 215161
Gaming Rules! - Primal: The Awakening video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
Mixed, leaning towards challenging but ultimately unsuccessful on this attempt.
Pros
  • Good card synergy and combo potential discussed. (186.48, 217.44)
  • Engaging combat mechanics with clear strengths and weaknesses. (233.52, 239.60)
  • Strategic depth in deck building and resource management. (483.04, 700.00)
  • Excitingly tight gameplay leading to close calls. (795.04, 811.84)
Cons
  • The 'Infuriate' mechanic and struggle gain at the end of the round led to an unwinnable situation. (5720.32, 5791.12)
  • The 'Infuriate' mechanic's timing, especially after passing a monster upkeep phase, felt punishing. (5781.20, 5787.52)
  • The 'Dazed' status effect from 'Dreadful Fate' significantly hampered player actions with blue cards. (4067.92, 4071.28)
  • The loss felt like it was due to a specific mechanical trigger rather than a lack of effort. (6207.52, 6214.16)
Thematic elements
  • Campaign
  • Unknown
  • Unknown
Comparison games
  • Godzilla (mentioned in relation to monster appearance)
  • Talisman Tavern (mentioned as more complex)
Mechanics (from transcript analysis)
  • Aggro token — A token that signifies who is currently the 'aggro player', drawing monster attention. (1724.88, 2103.68, 2451.36)
  • Attition Damage — Damage taken by players, often related to specific monster abilities or game phases. (393.28, 1746.16, 1906.56)
  • Campaign — The game is played as a campaign with multiple chapters and a clear progression towards an end goal. (150.32, 154.56)
  • Combat — The game involves direct combat against a monster with specific weaknesses (fire) and a need to deal damage to defeat it. (233.52, 239.60, 333.52)
  • Confuse — A status effect that can be applied to the monster, altering its behavior or canceling effects. (2146.96, 2846.08, 4264.00)
  • Consuming Cards — A mechanic where cards can be discarded from hand or deck for immediate effects or to fulfill requirements. (547.12, 1408.80, 1508.56)
  • Dazed — A status effect that impacts player actions, particularly with blue cards. (2239.44, 2247.20, 4067.92)
  • Deck Building/Management — Players discuss adding, removing, and upgrading cards in their decks to optimize their strategy. (217.44, 483.04, 700.00)
  • Exile Zone — A game zone where cards are placed and removed from play, affecting deck thinning. (1204.32, 1208.24)
  • Infuriate — A monster ability that grants additional struggle based on players' hands. (5720.32, 5740.24, 5752.88)
  • Plateau Terrain — A special terrain feature that allows players to interact with monsters in a unique way, involving riding checks. (1076.00, 1096.48, 1270.88)
  • Potions — Players can acquire and use potions to gain advantages. (223.76, 363.60, 530.00)
  • Riding Checks — A mechanic that involves a 'riding check' related to moving onto monsters or special terrain. (1098.80, 1102.00, 1312.72)
  • struggle management — A core mechanic where the monster gains 'struggle' which needs to be managed by players, affecting the difficulty of the game. (287.28, 298.48, 306.24)
  • Stun — A status effect that can be applied to the monster, preventing actions. (1498.48, 1839.20, 2149.76)
  • Volley — A combat action that involves multiple attacks, with damage potentially increasing based on card types. (899.76, 901.20, 946.48)
  • Vulnerable — A state applied to the monster that increases damage taken. (921.52, 3202.96, 3271.20)
  • Weaknesses — Monsters have elemental weaknesses (fire, metal, ice) that players can exploit. (237.60, 241.68)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have three more to go before the end of the campaign.
  • So, we're fighting against Morlass, who is a crystally monster.
  • Yes. Have you brought your calculators tonight?
  • Maths. Math maths.
  • So, uh, I felt like we were struggling before.
  • So, just so you know, at the start of round one, he's going to gain struggle.
  • This appears to be a struggle related thing.
  • And then chapter 11 is the awakened.
  • I figured it was more important that I paint that one rather than these.
  • Can we can we give potions?
  • I don't think you can.
  • I did only have a week, but life's life's been busy the last month or so.
  • And a lot of you said that you liked in this part of it.
  • Unfortunately, people wanted to see Godzilla.
  • He won by quite a considerable margin, actually.
  • That's because I called him Godzilla. That's why I do.
  • So, uh, I don't think I'm I'm just buying potions.
  • I don't I feel, uh, I mean, my other options, armor wise, I keep the spider venom bow, but I actually craft the the red armor helmet.
  • Oh, you got the helmet, haven't you?
  • Armor. This is what the red armor does.
  • So, yeah. If if I switch to the fiery weapon, my whole thing about filling my discard pile with red cards, gone.
  • And I don't know if I want to do that.
  • Because otherwise you just end up with level two potions hanging around.
  • Right. So, what have you stolen from me?
  • I took an anthem.
  • And gave you a melis.
  • You got loads of plants.
  • I do.
  • Yeah, I don't think there's anything else I need to buy. Just need to plan my deck.
  • So if I don't change my armor, I'm using the reef bl the reef bound plate, which is when you inflict a wound, heal three.
  • Okay.
  • You know what? I'm going to build a Elmore and Erden.
  • Now what does Erden take? One route, one pink, which I've got.
  • I got 10 reds.
  • Let's take two millia. We done my potions.
  • I do also have this potion which I didn't take last time still. Or we all do.
  • All players in the se in your sector search their deck for a card of choice and add it to their hand.
  • Should we or should we save this for a rainy day?
  • Yeah, the very very last boss.
  • And I've got this Nepis consume. Choose a color. Reduce the stamina cost of any cards of that color you play this round by one.
  • So that be good for the reds, right?
  • Your red ones or the most of them free.
  • It's probably better for Rick, assuming we can swap these around.
  • I don't know.
  • I've got a level three al, quite nice, but again, I'm, I'm full full of slots.
  • Yeah. I'm uh not changing anything.
  • He's not weak to anything I'm running.
  • So yeah.
  • Where's the herbalist?
  • Herbalist is here.
  • Do I go back to berserker?
  • It worked quite a while last time, didn't it?
  • Well, last time I changed to not being berserker and being the reduce of the reds by one.
  • Oh, okay.
  • Previously the one where I get all the way down to half damage then become berserk heal heal up before. Yeah, it's just fun, isn't it?
  • I like coming critical damage.
  • I I just like riding the monster too much with the
  • In which case scale stone.
  • If I'm going to do that, let's get the red scale helm.
  • Got the fire forge. Helm needs scales and blood. Yep. Scales and blood. And a fire. Yes. Got a fire.
  • Um yeah, we did. Haven't got any blood.
  • I'm going to swap some iriday for some scales. You go.
  • Right. Let's go. Hang on.
  • I keep this for the confuse. I I feel like I didn't really
  • Well, it adds removes extra strong.
  • It does remove extra.
  • Yeah. Yeah, it does. That's fine.
  • I just didn't really use it last.
  • Yeah. Yeah. I use it twice.
  • I should probably have another decent potion.
  • I just don't know which one.
  • Search for a red card. Maybe that's an offensive card.
  • Avidia.
  • Yeah, Vidia.
  • So, I need some.
  • Oh, Bellisa. That's one of those. And some melis.
  • Right. Could I have a level three top one?
  • Video.
  • Right. Build deck time.
  • There you go. Have that.
  • Do you have extra?
  • I don't. I've got a bit of everything.
  • Yeah. Two coral, one fire, one poison. And he's not weak to coral from over here, but it's ice, isn't it?
  • Ice got Yeah, we haven't got any ice.
  • Can't have D. You can't have B.
  • It's only metal and ice we haven't seen as well, I think, isn't it?
  • Yeah.
  • Oh, and no, no, no. Ignore me. I was thinking, is there another one in the expansion?
  • But it is just messing around. Nice.
  • Right. So, their cards I haven't unlocked yet.
  • Let's take the masteries out.
  • Who did we think should go first?
  • Well, I It was me, wasn't we? We worked this out last time.
  • Yeah, because you you if you get if a wound is dealt and you've got red cards already played, you deal damage with that. Yes, with that.
  • So, you going first and getting cards into your discard early probably makes sense.
  • That's it. So, I need to be getting red cards into my discard pile early and leaving them there.
  • Right. Greens.
  • It was very tight last game as well, wasn't it?
  • Well, it was a lot of.
  • We had We had a choice, didn't we?
  • We could either go for the extra round and not all do all that damage or just try and ek it out, which we just about did.
  • Well, that was exciting, though.
  • Three red cards have been lost.
  • I only get to play with four blue cards.
  • Wow.
  • So that would be 10 be should be 21 cards. One, two, three. Count.
  • Should be 22.
  • Yeah. Should be 22. Yeah.
  • Ah, to green.
  • Blind. I have the option of blind. Choose a peril card in play or we get rid of that.
  • Me, too.
  • There we go.
  • Haven't I got a thing? Oh, it's my mastery, isn't it?
  • Which mastery am I going to go with?
  • Because your red one you don't actually end up using too much, do you?
  • It's the gives you extra damage on the volley, but increases volley damage, increase the struggle that your maneuvers and you're always one. Yeah, I'm volleying three at the start of my turn.
  • Yeah. So, the increase of the volley damage is good.
  • Is good, but it can sometime you sometimes don't want to volley because of the little combo.
  • It takes time to build up, don't it?
  • Quite a lot of time, it would seem. You don't get it to.
  • This is new. Increase the struggle that your maneuvers removed by one.
  • Now, I don't normally do that.
  • When the monster reaches zero struggle, you may discard a red card from hand to inflate vulnerable.
  • Oh, that's quite nice.
  • Should we go with that?
  • Yeah, because that combo is a mine. How do you turn it on?
  • Oh, yeah. Oh.
  • Aim. How many cards have aim?
  • I've taken them out.
  • Forget that then.
  • I mean, there's one there. One. I can put some in.
  • I need to do four.
  • Well, is it worth it?
  • What are the other masteries?
  • There's one. Um, there's the very simple one. Volley two at the start of the turn. And when empty your deck, I'm going to deal 15 damage.
  • And that would be volley five.
  • That's that's just a very simple one.
  • There's the one that increases the damage dealt through volley.
  • Yeah, which is the one you usually run and it means red cards get stronger. But that's the bit that I don't do much of.
  • When a behavior card is revealed, you may discard a card with aim from your hand to cancel the effects of that card.
  • Uhhuh. Aim, which is awesome. If I put aim cards in, it's when you inflict blind.
  • I might do that. I might go back to ultimate shot.
  • Yeah, just the nice simple starting.
  • Only five.
  • Yeah. And then you can just whip through your deck really quickly doing.
  • You can heal yourself up if you wound it.
  • Yeah. Yeah. Yeah.
  • Okay. So, one, two, three.
  • Yeah. Just got to remember to do this start ability putting the red cards back in the deck before you volley.
  • Well, blue I want the red cards in the discard pile. That thing that doesn't you can put them back in the deck. Then you can volley them back out again. That's you want the volley to do the damage. Oh, of course. Yeah, true.
  • Yeah, very true.
  • Uh, four blue. Done.
  • Oh, yeah.
  • Let's do the greens.
  • So, I need five greens.
  • There's the combo one.
  • Is that to the top now as well? So, this shuffle them in.
  • Shuffle. I'll shuffle them deck. Yeah.
  • Wow. Yeah. My weapon's going to be really strong.
  • Keep getting mines put on top of my deck.
  • Yes. For the helm. So if I'm critical and I suffer damage, I can get 15 18. My base weapon damage is 24.
  • Very nice.
  • Which is a bit crazy, isn't it?
  • One, two.
  • Well, we need someone to be dealing the damage.
  • But I'm going to be critical.
  • Here we go.
  • But yeah, but my health is 34.
  • Living life on the edge.
  • Always.
  • Just casually ride the monsters. It's nice and safe.
  • We've got a thing going on this time.
  • Oh, the plateau.
  • The plateau.
  • That's another way of riding a monster where you guys can now ride monsters.
  • M. Where abouts it? Is it going?
  • It's here. Face this.
  • At the start of a round, a player in the rear sector may discard a offensive card.
  • Offensive card from their hand. If they do, they place their miniature onto the monster board and play as if they were on a plateau terrain.
  • Oh, nice. Whatever that means.
  • Which it you do a riding check.
  • Okay. Which is exactly what I've been doing as my ability. So,
  • Uh, question in the chat. I normally like to keep conversations about the current game that I'm playing, but keep an eye on the channel for Don't Starve. It'll be in a couple of weeks time.
  • Just don't feed these monsters. They'll duplicate themselves.
  • How many yellows? Five yellows. I'm not using those.
  • So that can get me out of a hole.
  • See, level three of this potion is good. Because the other one was deal myself two damage, then draw two cards. Now deal damage to me anymore. I want to be damaged.
  • take do myself five damage.
  • Yeah, it should have been a choice. The upgraded version is you may do yourself two damage. You may do that. Definitely. Yeah. Two damage.
  • Four five. Cool. Okay. Done. Cards have been gutted.
  • So, we need to know plateau rules and we need to know ice rules.
  • We do.
  • Oh, ice is a new one.
  • Yeah. Because we didn't kill a different ice boss. These are here. Otherwise, we wouldn't it wouldn't be there. Yeah.
  • A bit of a thing going on.
  • Yeah, because the audience did not choose us to pipe that ice boss. So, catch.
  • Then we've got ice.
  • So, ice blame.
  • I think it's about green cards.
  • At the end of your turn, if you are in a sector with ice and you are threatened. Uhhuh. Exile the top card of your action deck.
  • Exile. When you are instructed to exile a card, put the card in your exile zone. Each player has an exile zone, which is a game out a game zone outside of the field of play. Interactions with exiled cards are dictated exclusively by card abilities.
  • Oh, I've never come across that before.
  • That might be good for you. Just really thin down your deck.
  • So, every turn you're doing every turn I'm getting fatigue.
  • Yeah, there's that as well.
  • And um well, I suppose there probably isn't with this one. There's probably more ice monsters, but a lot of them probably deal damage from your exile cards and then you get them back.
  • If you are in a sector with ice and you're threatened, you exile the top card of your action deck at the start of your turn. At the end of your turn. End of your turn. Right?
  • But you have to be standing on there. Plateau.
  • Right? At the end of your turn, if you were in a sector with plateau, so if you're in the rear sector, you can disc start of the round. If you're in the rear sector, you can discard an offensive card from hand. If you do, you put your mini on there and you play as if you were on a plateau.
  • So, so a plateau says activate before the rear sector card.
  • Okay. Uh this is the start of the round before people's turn.
  • The order does go across their behavior.
  • So but this is start of the round rather than before starting a player's turn, isn't it?
  • Yeah. So if you're on a plateau at the end of your turn, then you Oh, if you were if you in a sector with a plateau, you could choose to move on to it. Right. While you're on the plateau, whenever a behavior card is revealed, you may immediately place your hunter miniature on that behavior card. If you do perform the following steps, cancel the effects of the pay card. Perform a writing check.
  • It's the same as what? It's the same as this.
  • Okay. So, I could double I can do my riding check and I could then also do another cancel.
  • But if there was like nasty things for the rear or the front or something here.
  • Yeah, we could start the round, we could we could all jump onto the plateau if we had the car and we all have to be in the rear. No, I think it's only Well, I suppose the plateau a player, you move at the end anyway, so it will free up a slot. So, yeah, theoretically, we can all be doing it.
  • Oh, I suppose a player in the rear sector. Not all three of us know or two people in the rear sector can't. It's only one at a time.
  • Well, it's you'll instant resolve it at the end of the turn.
  • We're at the start of the round. This is when this triggers.
  • Fine. I understand.
  • So, Paul's going first allegedly. He needs to we need to do all the other things. So start round one. Well, draw me cards first. Draw draw cards, right?
  • Then start round one. It gains two struggle. We're going to need the struggle, aren't we?
  • Then then phase. Yep. Then consume.
  • Did I draw? Do I want my special green card? I did. Yay. Okay, so that's good.
  • Um, that shouldn't be there.
  • Do I want to consume? Do I want to do first round? Do a do four wounds turn one. You know, it's always fun.
  • I mean, I could just consume that to add a red card. I do need a red card. I think I might do it.
  • I'm going to search my deck for a card of my choice and add it to my hand. Shuffle my deck. If it's an offensive card, it stamina cost is reduced by one.
  • I'm doing exactly the same function. I'm going to go and grab Mine's the level two version of it because I still had it. So, how different is that?
  • I don't reduce the stamina.
  • Oh, okay. Right. The only difference. The stamina cost is reduced by one.
  • Yum, yum, yum, yum, yum.
  • Okay, cool. Um, I could actually just have a red card but not play it because this red card is when another player would suffer attrition damage. Discard it to prevent that damage.
  • Could, but it's reduced the cost by one. Whatever you draw.
  • I've uh I've picked up I'll take heavy the stun. If you play two reds to remind myself, I'm going to put a one on the card in front of me. If one of you wants to play two reds, it means I could stun the monster. Uh yeah, I will definitely.
  • Right consume phase. So consume phase done monster upkeep. We don't do behavior refresh, but we do add three struggle. Yeah. Yeah. So yep, three struggle. So five player turns me movement phase. If I don't move, I become threatened and I can't play red cards. Bad things. So, moving it is, and there's no point me moving into the space with the rock because I don't need the rock because I'm not going to take any damage. Damn you, Dwayne Johnson.
  • So, I will use that for stamina to move to Who's this guy? See what's he doing there? Where's this guy? That guy. I've been I've been on the sidelines for ages. I've been Mr. Hoff painted.
  • Right. There we go. That's better. Right. I'm going to move to here. A bit of a sausage fest otherwise.
  • So, um, so I spent that to move action phase. Don't forget your things. Start volley. Oh, yeah. Before you even did that, before I even did that, thank you. Start abilities. Volley three. One, two, three. One hit. Three damage. Yay. Is that it? We've started. Have we done?
  • He's dead. 90 to do a wound.
  • It's great. Y Thor with a focus master. And it shouldn't have been touched.
  • I was the same. Um, also start search your discard power for up to two cards of your choice and shuffle them into your deck.
  • Well, I might shuffle that one in.
  • Okay. Yeah, makes sense.
  • So, zero cost two stand. It's pretty nice.
  • Well, it's it's also for volley, right?
  • It's an offensive card for volleying. Yep.
  • Actually, I know I'm not going to do that because I'm going to use this. We do different order. Oh, that's an action to start. Okay.
  • So, then I then I play that to move to here. Yeah. Right. Then you want to do your helmet. Yeah.
  • So, I'm going to discard the top card of my deck. Is it red? No. I'm going to discard the top card of my red deck. Is it red? No. Oh, yes. Yes. Your favorite card.
  • Yeah. So, that is done. That's been used.
  • Okay. Well, I mean, does it change anything? Potentially, potentially not.
  • So, I need to play that. That's the last thing I need to play, which is going to be that. So, no, I'm going to I'm going to play all the cards.
  • So, I'm going to play Heavy Arrow, which normally costs one, but it's free.
  • And I can pay two stamina.
  • Extra to make it to make it.
  • How does the game work? Eight. 18 plus over 18 damage.
  • 18 26 26 26 damage.
  • Yeah. So 29 already.
  • There we go. Right. We are one/ird of the way through one wound. Yeah, 90 damage. A 30th of the way through.
  • Okay. Right. I've done that. That got me the aggro token. I got the aggro token. Anyway, when I play a red card, I can recycle this from my hand.
  • Yep. So, that goes and I get a replacement.
  • Okay, that's interesting. What's that change things?
  • Everything changes things.
  • I can stun the monster, which would be good because that's an attrition phase. It is. Behavior.
  • So, even if you don't if you don't take attrition damage, it still happens after. And then both of Oh, wait. This one's happened. This is flank. Bad is going to happen at the start of your turn. Yeah. If anyone's in the flank. Yeah.
  • So, that might be attrition phase one. I don't think it's going to be as bad as a flank one for some strange reason because it's always going to happen, right?
  • Yeah. And then rampage.
  • So, I need to be careful here because if I if my last card has volley, then the two cards that are volleying go on top of that and that's where I get caught out.
  • Mhm. So, I need.
  • You don't have to volley.
  • No, it is optional. People were saying, but I think I'm okay. I'm going to play Dancing Arrow, which is a red car for.
  • It's a bit of a waste spending a double stamina.
  • Yeah. Yeah.
  • So, do volley. Well, well, I do volley two.
  • Yes. So, volley two first. Yes. Six damage. Nice.
  • Yep. Okay. And then it's blue, so struggle comes off. And it's red, so I deal another eight. Nice. All those tokens back.
  • Okay. Then you've got a which is when another player plays two red into their sequence, you may discard this card from your hand to stun the monster.
  • So, how many reds is I've I've got.
  • I have zero. I've got two in my hand. Oh, in the hand I've got two
  • "So tonight we are fighting Mor Rass who again is unpainted. Shocking, I know."
  • "This appears to be a struggle related thing."
  • "It's infuriating."
  • "So, it's at six. It's at six. Yeah, it's on eight now. So, but we're dead."
  • "We would have made sure we got the struggle right down first and then made sure we done the wound first. That's the game."
References (from this video)
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Video QSfchWu3cVA Gaming Rules! Discussion at 30:11 sentiment: positive
video_pk 84561 · mention_pk 214977
Gaming Rules! - Primal: The Awakening video thumbnail
Click to watch at 30:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal campaign experience
  • Intense and memorable moments
  • Deterministic combat is satisfying
Cons
  • Can involve complex calculations at the end of games
Thematic elements
  • Boss battler campaign
  • Focuses on card play and deterministic combat rather than dice rolls, with a story that doesn't need to be read.
Comparison games
  • Marvel Champions
Mechanics (from transcript analysis)
  • Boss battles — The core gameplay involves fighting powerful boss enemies.
  • Campaign play — The game is played over a series of connected scenarios or sessions.
  • Card Play — Actions and combat are resolved through playing cards.
  • Deterministic combat — Combat outcomes are predictable based on player actions, not random dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very clever in the way that it works between rounds because in between rounds, once you've played most of your cards, one of them passes to the player to the right, and then you will pick up the stacks of cards, but you will keep them in the order in which they are.
  • my initial impression was that I was disappointed.
  • So, yeah, it's a light card game. It plays really well. I have some minor concerns about replayability just because there's not that many cards in the shared deck, but having played three times now, and every game did play differently for me, yeah, it's fine for for what it is. It's fine.
  • It is a little bit more complex than your normal trick taking game, but not so much that it's going to be a problem.
  • Agamonia, it's still fantastic.
  • I absolutely love this game and I love what they've done with this game.
  • But that feels non-theatic and also a bit too punishing.
  • Life is short. I have limited time and if we were to play Primal with the official rules, then that campaign playthrough won't be 12 parts. It will be 25 parts and it will take us two years to do it.
  • I think this game is a little bit special.
  • It'll be good to go to Essen for a for a rest.
References (from this video)
No references stored for this video.
Video QSfchWu3cVA Gaming Rules! Discussion at 52:04 sentiment: mixed
video_pk 84561 · mention_pk 214984
Gaming Rules! - Primal: The Awakening video thumbnail
Click to watch at 52:04 · YouTube ↗
Overall sentiment (raw)
Mixed (due to rules)
Pros
  • Enjoyable campaign game
Cons
  • Official rules for boss battles make the campaign excessively long.
  • House-ruling is being applied to progress.
Thematic elements
  • Campaign game
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — The official rules of Primal the Awakening are that if you do not defeat a boss, you have to fight that boss again. And if you don't defeat the boss again, you have to fight it again.
  • Campaign play — Primal the Awakening is a campaign game that we are playing and we've been playing for the last four months.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very clever in the way that it works between rounds because in between rounds, once you've played most of your cards, one of them passes to the player to the right, and then you will pick up the stacks of cards, but you will keep them in the order in which they are.
  • my initial impression was that I was disappointed.
  • So, yeah, it's a light card game. It plays really well. I have some minor concerns about replayability just because there's not that many cards in the shared deck, but having played three times now, and every game did play differently for me, yeah, it's fine for for what it is. It's fine.
  • It is a little bit more complex than your normal trick taking game, but not so much that it's going to be a problem.
  • Agamonia, it's still fantastic.
  • I absolutely love this game and I love what they've done with this game.
  • But that feels non-theatic and also a bit too punishing.
  • Life is short. I have limited time and if we were to play Primal with the official rules, then that campaign playthrough won't be 12 parts. It will be 25 parts and it will take us two years to do it.
  • I think this game is a little bit special.
  • It'll be good to go to Essen for a for a rest.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 1:23:13 sentiment: positive
video_pk 84207 · mention_pk 213828
Gaming Rules! - Primal: The Awakening video thumbnail
Click to watch at 1:23:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host was very happy with the tutorial and playthrough for Primal: The Awakening.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video emfHB8p5XP8 PlayingBoardGames Playthrough at 0:02 sentiment: positive
video_pk 83830 · mention_pk 212104
PlayingBoardGames - Primal: The Awakening video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is engaging and requires teamwork.
  • The mechanics are interesting and create a tense experience.
  • The cooperative nature fosters a good player dynamic.
Cons
  • The game can be complex with many interlocking mechanics.
  • Card draw and resource management can be challenging.
Thematic elements
  • Fighting invading snakes and stopping the decay they cause
  • Nisaraga jungle
Comparison games
none
Mechanics (from transcript analysis)
  • boss battle — The gameplay focuses on fighting a specific, powerful enemy (Reichol the snake) with escalating stages and mechanics.
  • Combat — The core gameplay involves players attacking an enemy, dealing damage, and inflicting wounds, with specific mechanics for combat actions.
  • cooperative play — Players are working together against the game system, discussing shared objectives and coordinating actions to defeat the boss.
  • Deck Building — Players discuss their decks, drawing cards, discarding cards, and shuffling their discard pile into their deck, indicating deck construction elements.
  • Hand Management — Players frequently discuss managing cards in their hand, discarding cards, and drawing new cards to maintain optimal hand size and options.
  • Status Effects — Players are affected by 'venom', 'threatened', and 'captured' statuses, which impose penalties or alter gameplay.
  • Terrain effects — The presence of terrain like 'swamp' and 'fog' directly impacts gameplay by increasing costs or imposing conditions on players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Swamps are green. Green cards plus one.
  • When you move into a sector with fog train, you become threatened.
  • I just do more damage. It's kind of cracked.
  • This is the part of the game that I struggle for cards and hands.
  • He's dead. Let's go.
  • We get the front camera victory.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 41:04 sentiment: positive
video_pk 83753 · mention_pk 211616
Gaming Rules! - Primal: The Awakening video thumbnail
Click to watch at 41:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game, absolutely loved it.
  • Expansion adds new characters, biomes, and nightmare mode cards.
  • The base game is already amazing with a huge amount of content.
  • Can use any monster with any biome.
Cons
  • Expansion is not necessary as the base game is complete.
  • The new expansion stuff may sell out quickly.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game can be played through a campaign.
  • cooperative play — Players work together to achieve objectives.
  • Dice combat — Uses dice for combat resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video k2xEGwRuTWM PlayingBoardGames Playthrough at 0:03 sentiment: positive
video_pk 83646 · mention_pk 211253
PlayingBoardGames - Primal: The Awakening video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players are effectively managing difficult combat and resource management.
  • The game allows for strategic combo building and impactful turns.
  • The cooperative nature encourages teamwork and shared success.
  • Players find the challenge engaging and are out-pacing the monster despite its difficulty.
Cons
  • The monster is very difficult and heals frequently, making progress slow.
  • Some mechanics like 'riding the monster' are complex and require careful understanding.
  • Players can get 'knocked down' or taken out of the fight temporarily.
Thematic elements
  • Fighting monsters.
  • A submerged underground cave in the Riverlands.
Comparison games
none
Mechanics (from transcript analysis)
  • Aggro — A mechanic related to drawing the monster's attention.
  • Attrition — A phase where players take damage, often based on their position or environmental effects.
  • Combat — The core gameplay involves fighting a monster through card play and abilities.
  • cooperative play — Players work together against the game system and a central monster.
  • Deck Building — Players add cards to their hand from a personal deck throughout the game.
  • Defense tokens — Tokens that can mitigate or reduce incoming damage.
  • Hand Management — Players must carefully manage the cards in their hand to play effectively.
  • Mastery — A player ability or upgrade that provides ongoing benefits.
  • Plateau — A specific area on the board that interacts with certain mechanics.
  • Riding Monsters — A mechanic where players can mount and interact with certain creatures on the board.
  • Sequence — The order in which cards are played during a player's turn.
  • stamina tokens — A resource players can gain and spend for various effects.
  • Taunt — An action to draw the monster's attention or taunt it.
  • Threatening — A game state where players are targeted or in a disadvantageous position.
  • Vulnerability — A state applied to the monster that makes it take more damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You guys have built two crazy tank builds. Like, it's insane.
  • I think this guy is the hardest monster we've faced.
  • I'm invincible, baby.
  • I'm going to pour my Alamorei down Brenn's throat.
References (from this video)
No references stored for this video.
Video L2GHwLR5byA The Brothers Murph Top List at 16:29 sentiment: positive
video_pk 83610 · mention_pk 211003
The Brothers Murph - Primal: The Awakening video thumbnail
Click to watch at 16:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Biggest surprise positive.
  • Game is dope.
  • It's so good.
  • Super straightforward.
  • Made it so good.
  • Really fun.
  • Huge surprise.
  • Really like this game.
  • Would love to explore more.
Cons
  • Does not look like our kind of game.
Thematic elements
  • Cooperative boss battling against a large creature, like a dragon.
Comparison games
  • Monster Hunter World
Mechanics (from transcript analysis)
  • action sequencing — Playing cards in a specific sequence is beneficial, as cards can grant bonuses based on the previously played or next card.
  • cooperative play — Players work together to defeat a large boss creature.
  • Deck Building — Players use unique decks for each character and can build them.
  • Reaction system — The monster has reaction cards that trigger based on player actions, affecting the turn structure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's time for the better, let's be honest, more more accurate list.
  • We're re-ranking our list.
  • You got to subscribe. Okay. Subscribe right now.
  • It's the search for Extrestle Intelligence.
  • It's just so good. Like, the art's good. It's so simple. It's
  • So, we're going to talk about our kind of now as of today 10 favorite games from 2024.
  • But nonetheless, Imperium Horizons, uh, which is a new game for sure, but was building on Imperium Classics and Legends, but it is its own game.
  • So, like the Romans, you're trying to get a bunch of reasons because the Romans be expanding. They out there taking over reasons. That's what they do, right?
  • every faction plays very differently.
  • play this game solo or two-player and that's it.
  • The solo mode's really fantastic as well.
  • soloing this game is awesome.
  • This is my favorite game from last year and it's still not that close.
  • for me it's still not that close.
  • I love STEI so much.
  • It's such a good year.
  • the aliens are the coolest part of the game.
  • I love the mid-game reveal. It's so cool.
  • Seriously, crazy good year.
  • Crazy good year for games uh in 2024.
References (from this video)
No references stored for this video.
Video WQufur7LscA Board Game Hangover Discussion at 10:11 sentiment: positive
video_pk 81463 · mention_pk 202424
Board Game Hangover - Primal: The Awakening video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Boss battles and encounter progression
  • Boss-battler fantasy world
Comparison games
none
Mechanics (from transcript analysis)
  • boss battler with many bosses — A system where encounters and bosses scale in complexity; one boss can occupy a room with many others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Damn kids, get off my lawn.
  • This is our most anticipated board game of the year
  • Be sure to subscribe if you enjoy this kind of content, having a little fun with your friends while playing some ball games.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 12:27 sentiment: neutral
video_pk 81346 · mention_pk 201458
Tim Chuon - Primal: The Awakening video thumbnail
Click to watch at 12:27 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video 6P1ADsUy7yo The Dice Tower Top List at 45:18 sentiment: positive
video_pk 81158 · mention_pk 200118
The Dice Tower - Primal: The Awakening video thumbnail
Click to watch at 45:18 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Epic boss battles
  • Satisfying damage progression
  • Streamlined mechanics despite production
  • Empowering player feeling
  • Scales well
Cons
  • Overproduced
  • Large box is intimidating
Thematic elements
  • Boss battling, heroes fighting demigods
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battling — The core mechanic involves fighting large bosses.
  • Campaign play — Mentioned as a possibility alongside one-offs.
  • Combat — Players attack and deal damage to bosses.
  • Dice Rolling — Implied by the damage numbers and combat context.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most carefully named top 10 we've ever done.
  • It is just kind of almost the game that I just keeps giving.
  • Every time I play it I'm like, 'Man, I just I love this game. I really, really enjoy it.'
  • Planet Unknown is great.
  • It's a lot of fun. It's silly fun but also it's very stressful.
  • This one if you have not played it because of how intimidating it looks, give this a try because this is a fantastic game.
  • It is a classic for a reason.
  • Oh my goodness, do I love this game? It's so good.
  • Everyone has a plan until you get punched in the mouth.
  • It is so chaotic, and you're right. Afterwards, you need to sit there and be like, 'I need to relax a little bit.'
  • It's it's it's fantastic. I love it.
References (from this video)
No references stored for this video.
Video 6P1ADsUy7yo The Dice Tower Top List at 49:42 sentiment: positive
video_pk 81158 · mention_pk 200122
The Dice Tower - Primal: The Awakening video thumbnail
Click to watch at 49:42 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Feels like a climactic boss fight
  • Player empowerment
  • Strategic planning phase
  • Good campaign or one-off play
Cons
  • Very intimidating production and storage
  • Box is too big
Thematic elements
  • Boss battles
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battling — Central mechanic is fighting bosses.
  • Campaign play — Mentioned as a feature.
  • Modular Board — Players are in a quadrant that keeps moving, with cover elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most carefully named top 10 we've ever done.
  • It is just kind of almost the game that I just keeps giving.
  • Every time I play it I'm like, 'Man, I just I love this game. I really, really enjoy it.'
  • Planet Unknown is great.
  • It's a lot of fun. It's silly fun but also it's very stressful.
  • This one if you have not played it because of how intimidating it looks, give this a try because this is a fantastic game.
  • It is a classic for a reason.
  • Oh my goodness, do I love this game? It's so good.
  • Everyone has a plan until you get punched in the mouth.
  • It is so chaotic, and you're right. Afterwards, you need to sit there and be like, 'I need to relax a little bit.'
  • It's it's it's fantastic. I love it.
References (from this video)
No references stored for this video.
Video HHcBpGMGKts Neon Gorilla Interview at 1:22:29 sentiment: mixed
video_pk 80505 · mention_pk 195975
Neon Gorilla - Primal: The Awakening video thumbnail
Click to watch at 1:22:29 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Incredible co-op experience
Cons
  • Disappointing when played solo (two-handed)
Thematic elements
  • Monster hunting
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Players fight against powerful boss monsters.
  • cooperative play — The game is designed as a co-op experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
No references stored for this video.
Video Hyh6kw9CVSc The Dice Tower Unboxing at 6:14
video_pk 80347 · mention_pk 195474
The Dice Tower - Primal: The Awakening video thumbnail
Click to watch at 6:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Bassel.
  • Thanks for watching the most boring unboxings on the planet Earth.
  • I'm Tom Bassel. Thanks for watching another video on the Dice Tower.
References (from this video)
No references stored for this video.
Video FHOiw9GK4Iw Review at 0:25 sentiment: positive
video_pk 69616 · mention_pk 166246
Primal: The Awakening video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong combat mechanics that are well-integrated and not fiddly.
  • The game scales well and is adaptable to different setups.
  • Engaging progression system with unlocking forges, items, and cards.
  • Good staging of mechanics for new players.
  • The puzzle-like nature of combat and finding exploits is highly engaging.
  • Relatively compact component size for the amount of content.
  • Easy to jump in and out of campaign play.
Cons
  • Narrative aspect of the campaign is considered weak and consists mostly of 'fluff text'.
  • Some players might find the amount of text in the campaign book overwhelming.
Thematic elements
  • Boss battling campaign game where players fight big monsters, collect resources, and upgrade equipment.
  • The campaign book contains narrative text and branching quest possibilities.
Comparison games
  • Monster Hunter (video game series)
  • Kingdom Death Monster
  • Oathsworn
  • Too Many Bones
  • Horizon (video game series)
  • Marvel Champions
Mechanics (from transcript analysis)
  • Boss battling — The core gameplay involves fighting large boss monsters.
  • Campaign play — The game features an 11-part campaign with multiple paths and unlockable quests, though it can also be played as standalone scenarios.
  • Card Play — Player actions are driven by playing cards from their unique decks. Cards have costs and generate stamina.
  • Deck Building/Customization — Players have unique decks that can be upgraded and modified based on their equipped weapons and campaign progression.
  • no dice combat — Combat is resolved through card play and strategic decisions, without the use of dice.
  • Player scaling — The game scales well based on player count, with mechanics like damage calculation adjusting accordingly.
  • Resource Management/Crafting — Players collect resources from encounters to craft and upgrade weapons, armor, and items.
  • stance system — Monsters change stances, altering their abilities, damage output, and hit zone for player attacks.
  • Terrain interaction — Board terrain can have different effects, allowing players to hide or gain advantages.
  • Threat/Aggro — Mechanics exist to manage monster attention, with players potentially taking threat tokens that cause the monster to turn and face them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be kind of a bear to film everything so I'm going to give you a relatively brief overview
  • it's going to be kind of like Monster Hunter which is a video game series which I've never played but it's kind of like that but a board game style
  • the big final boss here The Awakening here is that big guy
  • the game does give you rules for setting up different level challenges if you want to just say like pick a character and then pick a sort of a challenge level and then that will kind of dictate what sort of level your character will be what level the boss monster that you're fighting will be and so on so you can kind of just play it that way kind of like let's call like an arcade mode type of thing
  • the combat mechanics in Primal The Awakening are really good
  • this one though I think and I think the the combat mechanics in Kingdom Death and in oor are really good I really enjoy them but I have a feeling like this is the better one
  • The Narrative is not really I mean it's big monsters coming and messing up the land and stuff but the part that I like about the campaign so far is the way that you it feels like a video game almost in a way
  • the combat in the progression the character leveling up all that stuff the balancing the scaling of the players and all that stuff that's really really well done
  • it's just being able to pick up and play it's it's not not hard to just sort of jump in and out of a campaign
References (from this video)
No references stored for this video.
Video TU7owgDN14w Playthrough at 2:43 sentiment: positive
video_pk 68508 · mention_pk 164774
Primal: The Awakening video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The ability to upgrade items and how the output changes.
  • The self-limiting nature of the game prevents players from getting confused with too many cards.
  • The game is still really, really good fun.
  • The game provides a good challenge and learning experience.
Cons
  • The monster's hardened state makes it very difficult to defeat.
  • The fire mechanic can be very punishing, leading to discarding cards or taking extra damage.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Blind Token — A blind token is placed on a peril card, making it considered blank until the start of the next turn.
  • Boss Battler — The game is described as a boss battler, and the experience of replaying against a boss to gain experience is mentioned.
  • Burning — Players suffering from burning have to discard cards from their deck or take extra damage.
  • campaign game — The game is described as a 12-part campaign game with 10 chapters, a prologue, and a final battle.
  • Deck Building — They discuss upgrading their decks at the start of the game. They also mention selecting cards for their deck based on routes.
  • Fire Terrain — Fire terrain can be placed on the board, causing players in that sector to suffer burning.
  • Hardening — The monster has a hardening track, which makes it 'super hard' and affects its abilities, preventing stunning, confusion, and vulnerability.
  • KO — Players can be KO'd, requiring them to discard their hand, add a wound card to their discard, and potentially deplete an item.
  • Struggle Mechanic — The game uses a 'struggle' mechanic which is added to the monster. The struggle tokens are used in various monster abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are not ready. So just so you know, we're not ready.
  • The more times that you fight against a particular boss, the more experience you will have with that boss, which means that you have a better chance of fighting it next time.
  • I literally just asked a minute ago, are you are we going to win? It all went wrong one turn.
  • I died. You died. And then Rick died on the next turn.
  • The game is still really, really good fun.
References (from this video)
No references stored for this video.
Video wWZj2eSCmT8 Playthrough at 1:52 sentiment: positive
video_pk 68104 · mention_pk 164433
Primal: The Awakening video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The painting of the monster (Riel) was quick and satisfying, especially the glowing effect.
  • The game has well-written narrative elements.
  • The defensive cards and mechanics help mitigate damage and attrition.
  • Players appreciate the ability to heal and gain advantages through mechanics like Berserker mode.
  • The game offers strategic depth in managing hand size and card abilities.
  • The cooperative nature of the game is evident in how players assist each other.
Cons
  • The fog mechanic making players 'threatened' feels thematically counter-intuitive.
  • The game can be intense and requires close attention to spotting all card triggers.
  • The X-cost card rules interaction with cost reduction abilities is unclear and requires rulebook consultation.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Behavior cards — Behavior cards trigger monster actions and effects, sometimes with negative consequences for players if not managed properly.
  • Berserker mode — Berserker mode is a beneficial state that heals the player and allows them to draw a card, often triggered by playing specific cards or meeting certain conditions.
  • crafting — Players can craft new gear using collected resources such as horns and bones. The effectiveness of crafted items like the tusk bow and dragon claws is discussed in terms of damage output and hand size.
  • Fog terrain — When moving into a sector with fog, you become threatened.
  • Mastery — Mastery allows for certain abilities or enhancements to a player's gameplay, such as increasing weapon damage or potentially reducing card costs.
  • Serpents — The presence of serpents ('serpent's coil', 'serpent's embrace', 'retractable fangs') in the game mechanics can lead to players being captured or taking damage if they don't have defensive cards or green cards in hand.
  • Struggle — Struggle is a mechanic that accumulates on the monster, potentially leading to an 'unleash' effect. Players can remove struggle by playing certain cards.
  • Swamp Terrain — When paying the stamina cost for a green card in a swamp sector, increase the cost by one.
  • Venom cards — Venom cards clog up your deck, making it less efficient. They accumulate in your hand, and the only way to get rid of them is to use them to generate stamina, which causes damage equal to weapon level. If not used for stamina, they stay in hand.
  • X-cost cards — There's a discussion about X-cost cards and how their costs can or cannot be reduced or increased by other game effects, with a note to check the rulebook for clarification.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When a behavior card is revealed, you may exhaust this card if you're in the front sector. If you do, deal 15 damage and cancel the effects of the behavior card.
  • The active player suffers damage unless they have a defensive card in their sequence. I do not. And it's going to enhance it. I need two in my sequence. I don't have one. So okay, so that was the two behaviors.
  • It's all about the greens. Luckily, you had to have And I had a green as well.
  • The X cost card is still an X cost card and can't be reduced.
  • We've got to get the aggro behavior cards out. We also don't want to die.
  • It's interesting that they've done that rather than giving you a like a oh a special level four at the end.
  • We also need to check what legendary does. We'll just look at that keyword and see if there's something special about that.
References (from this video)
No references stored for this video.
Video mauFc3xn82c Playthrough at 4:13 sentiment: positive
video_pk 67972 · mention_pk 164294
Primal: The Awakening video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combo potential between abilities and upgrades.
  • Engaging combat with large damage numbers.
  • Interesting itemization and upgrade paths.
  • Player interaction and assistance mechanics.
Cons
  • Complexity in understanding card interactions and timing.
  • Difficulty in tracking monster state and abilities.
  • Potential for miscalculating damage or effects.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Cycling — Players discussed ways to get cards back into their hand or deck, like drawing extra cards or shuffling the discard pile back into the deck.
  • Card Play — Players discussed playing cards from their hand, the stamina costs associated with them, and how certain cards have effects when played or discarded.
  • Combat — The core gameplay loop involved attacking a monster, dealing damage, and trying to inflict wounds.
  • damage calculation — There were many discussions about calculating damage, including base damage, bonuses from cards, weapon levels, and effects triggered by specific conditions or cards.
  • Healing — Players discussed healing themselves when inflicting wounds on the monster.
  • Leveling up — Players discussed leveling up their characters and how monsters also scale to level three.
  • Movement — Players discussed moving their miniatures on the board and the costs or requirements associated with movement, including ignoring movement costs and conditions for movement.
  • Risk Management — Players discussed taking damage to draw more cards or making decisions based on potential outcomes and available resources.
  • struggle management — Players discussed removing 'struggle' from the monster and how that impacts their ability to mount the monster.
  • upgrading equipment — Players spent a significant amount of time discussing and performing upgrades to their weapons and armor, detailing the new abilities and material costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Big numbers syndrome. Isn't it awesome?
  • This game's easy.
  • My brain hurts.
  • We're going to call it a win.
  • That's a lot of damage.
  • All the reds at the end of the deck for another very different boss.
  • Godzilla with crystals.
References (from this video)
No references stored for this video.
Video xK2cktULTbs Playthrough at 0:00 sentiment: positive
video_pk 67814 · mention_pk 164081
Primal: The Awakening video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is fun and engaging, with players enjoying the combat and card mechanics.
  • The monster fight is described as 'cool' and 'scary' in a positive way.
  • Players appreciate the tactical depth and the need for resource management and combo building.
  • The game offers a satisfying challenge.
Cons
none
Thematic elements
  • Hunters must protect an outpost from a bloodthirsty monster.
  • A research base in the north studying a phenomenon called the everlasting storm.
Comparison games
  • Pokemon
Mechanics (from transcript analysis)
  • Aggro/Threat Management — The monster turns to face the 'aggro player' or 'threatened players', influencing player positioning and attacks.
  • Card Play — Players discard and play cards from their hand with various effects, including dealing damage, movement, and defense.
  • Combat damage — Damage is dealt to the monster, and players also take damage from monster attacks and environmental effects.
  • Damage Resistance — The monster has 'shield two', reducing damage, and resistance that prevents damage carry-over between stances.
  • Deckbuilding — Players mention having specific cards in their deck, like 'greens' or 'reds', and building their decks to include certain types of cards.
  • Healing/Resilience — Some cards or actions provide healing or resilience.
  • Movement — Players can move their hunter miniatures on the board, sometimes for free or by paying stamina costs.
  • Player Struggle — When the monster's deck is emptied, it gains 'player struggle', and certain effects increase this struggle.
  • resource spending — Players spend 'bullets' to enhance attacks or maintain 'focus'.
  • stance switching — The monster has different stances, and damage does not carry over when changing stances.
  • Vulnerability — The monster can be made 'vulnerable', increasing damage taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a lie. Nothing is dangerous for seekers.
  • This guy's so scary now. He literally is twice as effective as the old guys.
  • Get wrecked, you stupid idiot.
  • Wow. This one just says base though, so I imagine it doesn't get stacked.
  • This guy's going to have the worst day of his life.
  • He's going down. Oh, that's not great.
  • This guy's going to turn to face me, which will trigger this.
  • You're so fast.
  • It's like beating like a Calamity Cannon with a fishing rod.
  • You stupid son of a [ __ ]
  • This guy's going to turn to look at you.
  • You stupid idiot.
  • This guy's going to turn to me, which will trigger this.
  • So, I'll deal him 12 damage. It'll be nine damage because of his shield.
  • He's dead.
  • He's 14. So that's what 42.
References (from this video)
No references stored for this video.
Video DN5QCeRlVQc Review at 0:24 sentiment: positive
video_pk 67660 · mention_pk 163841
Primal: The Awakening video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New biomes add environmental rules and enhance aesthetic table presence.
  • Nightmare packs offer increased challenge by making bosses more aggressive.
  • New characters provide more exploration options.
  • Card manipulation mechanics add strategic depth.
  • Support characters offer valuable team assistance.
  • The storage solution with smaller packs is an improvement over the original unwieldy box.
  • The game offers a lot to dig into with biomes and boss variants.
Cons
  • The original storage box was unwieldy.
  • Managing the number of tokens and effects can be complex, especially early on.
Thematic elements
  • Hunters taking down monstrous bosses
Comparison games
none
Mechanics (from transcript analysis)
  • Attrition Check — A phase where players may suffer damage based on cards played.
  • Boss Battler — The game is a card-based boss battler where players take down monstrous bosses.
  • Card manipulation — Mechanics that allow players to retrieve cards from the discard pile.
  • Damage Buffs — Mechanics like 'piercing' increase the damage output of attacks.
  • Deck Building — Implied through card draw, discard, and shuffling mechanics.
  • Environmental effects — Biomes introduce environmental rules and effects that alter gameplay.
  • Nightmare Cards — Cards that increase boss aggression and difficulty.
  • Resonance — A mechanic that triggers when playing a resonance card on top of another, allowing for repeated effects.
  • Support Buffs — Characters can grant bonuses like 'inspiration' to other players.
  • token management — Players collect tokens, and accumulating too many leads to elimination.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, my sincere hope as always is that I've demonstrated enough of the product so that you could determine whether Primal the Awakening, whether it's the base game or whether it's the additional content, all that stuff. Is that worth your gaming time or gaming dollar?
  • There's a lot to remember in this game.
References (from this video)
No references stored for this video.
Video jPf7psltD6I Playthrough at 0:30 sentiment: mixed
video_pk 67648 · mention_pk 163831
Primal: The Awakening video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Combos and card chaining can be very satisfying ('The sequence is popping.')
  • Character abilities are interesting and thematic (e.g., guard, resonance, piercing).
  • The dynamic monster behavior system can create interesting reactive play.
Cons
  • Can be 'brutal' and unforgiving, especially on higher difficulties or with challenging biomes.
  • Getting a 'really bad sequence of ones' from the monster can be devastating.
  • Players can get 'slapped' and 'destroyed' by the monster's mechanics.
  • The ice biome's exile mechanic is harsh and can quickly deplete player resources.
  • It can be difficult to chain mechanics effectively, leading to frustration.
Thematic elements
  • Players working together to take down gigantic terrifying beasts
  • Frozen waste biome
Comparison games
none
Mechanics (from transcript analysis)
  • Aggro token — An aggro token moves around the table, and playing cards with an aggro symbol causes the player to take the token, influencing monster movement.
  • Attrition Phase — Players draw from an attrition deck, and the number dictates how many defensive cards are needed to avoid damage.
  • Biome Effects — Biomes introduce new rules, such as the 'frozen waste' blocking mastery cards and the 'ice' causing players to exile cards when threatened.
  • Card Play — Players have a hand of cards that they play to the table, forming a sequence to perform actions. Cards have costs paid in stamina and can have offensive or defensive properties.
  • character abilities — Each character has unique abilities, such as Zariah's 'guard' keyword and 'piercing ability', and Dusk's ability to 'double the effects of cards' with the 'resonance' keyword.
  • cooperative play — Players will be 'working together to take down gigantic terrifying beasts'.
  • Deck Building — Players 'will have their own style complete with their own deck of cards they will upgrade as they gain experience'.
  • Mastery Skills — Players can focus their 'mastery skill' by accomplishing goals, which can trigger bonus effects on some cards.
  • Monster behavior cards — The monster has behavior cards with values that are discarded and replaced, and the monster gains struggle tokens, which can cause it to lash out.
  • Resonance — A mechanic where playing certain cards can trigger bonus benefits or double effects, often tied to maintaining a 'rhythm'.
  • stamina management — Players must 'discard cards from your hand in order to gain the stamina listed on the bottom left of that card' to pay for actions.
  • Threatened State — If a player chooses not to move, they 'become threatened', which may make it harder to defend themselves and can trigger specific monster behaviors.
  • Wounding System — Damage is added to the monster's player board, and if it meets or exceeds the toughness level, the monster is 'wounded'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Players will be working together to take down gigantic terrifying beasts.
  • A big piece of this game is comboing actions.
  • When playing cards to your sequence, make sure to always check the monster board.
  • It's a risk to play ultraaggressive.
  • The frozen waste from the biomes expansion, which will block us from using our mastery cards in rounds of the lighter color showing.
  • If we end our turn in a spot with an ice, which is literally everywhere, and we're threatened, you have to exile a card.
  • We're going to be exiling a lot of cards.
  • This is brutal, y'all. We're getting absolutely destroyed.
  • Sakage has Ray Supreme. That was rough.
  • We are not good enough at this game, man.
  • We made the decisions we made.
References (from this video)
No references stored for this video.
Video SWRrbtwyBn0 Board Game Critique Review at 0:58
video_pk 62540 · mention_pk 155255
Board Game Critique - Primal: The Awakening video thumbnail
Click to watch at 0:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • arcade-like puzzle combat driven by card sequences
  • Array
  • Monster-Hunter-inspired boss encounters with a hunt-focused arc
  • Array
  • Array
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The battle flow in Oathsworn is brilliant.
  • It's easily the most accessible of the three.
  • Inverted combat paradigm sounds cool on paper.
  • It's barely controlled chaos.
  • Kill monster, get pants is the perfect description.
  • A violent math equation.
  • Not that. Skip Primal if you want a sprawling adventure.
  • Portability is zero.
  • The storage for Atto is a crime against humanity.
  • Oathsworn hits that sweet spot of fun, story, and tactics.
References (from this video)
No references stored for this video.
Video iGdCWgz8LM0 Shelfside Review at 1:37 sentiment: positive
video_pk 60602 · mention_pk 152994
Shelfside - Primal: The Awakening video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely deep and replayable buildcrafting thanks to gear, mastery, and deck interactions.
  • Stunning minis and striking visual design with clear, readable card art and color-coding.
  • Rulebook and campaign rule flow are well organized, with strong examples and clarifications.
  • Dynamic, thematic boss battles driven by a robust reaction/trigger system.
  • Campaign and expedition modes provide long-tail replayability and scaling variety.
Cons
  • Expansion storage and packaging can be chaotic, with many small boxes and complex organization.
  • High price and base-box value concerns; base game plus expansions can be a sizable investment.
  • Occasional rule ambiguities and reliance on FAQs; a few timing/terrain interactions can be confusing.
  • Paper material footprint and need for many organizers to manage 2000+ cards when sleeved.
  • Progression within a single campaign scenario can feel limited for some players.
Thematic elements
  • Array
  • Fantasy island with monsters and archaeologists
  • Lyrical, lore-forward with in-world flavor texts
Comparison games
  • Frosthaven
  • Oathsworn
  • Aeon Trespass
  • Grimcoven
Mechanics (from transcript analysis)
  • Aggro and exposed sides — An aggro token determines the active monster target and exposed sides on the boss determine when red (attack) cards can be used.
  • Attrition and threat management — The boss uses an attrition deck and threat tokens to drive damaging effects; threats can trigger unleashes.
  • Deck Building — Players build a deck from gear and mastery cards to influence actions.
  • Trigger timing and priority — Players resolve multiple triggers with a defined priority/order to manage overlapping timings.
  • Turn-based action economy with stamina — Movement and card play are governed by stamina; you generate stamina by discarding cards and spend it to move and play cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The secret sauce here is the deck building.
  • Combat combat combat.
  • The map felt huge. Like, genuinely, the map feels so big and it is just four squares, it's ridiculous.
  • I love the reaction mechanic, oh my god, it's amazing.
  • This game is a boss battler with a deckbuilding core and massive customization.
References (from this video)
No references stored for this video.
Video i03o7AgIBDs ON TABLE Board Games Rules Teach at 1:00 sentiment: positive
video_pk 42253 · mention_pk 128183
ON TABLE Board Games - Primal: The Awakening video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich and varied component set with multiple weapon types and equipment
  • Deep customization for each hunter
  • Robust monster AI and behavior system
  • Engaging crafting and progression options
  • Campaign mode adds long-term playability
Cons
  • Rulebook is lengthy (about 120 pages) and can be daunting
  • High complexity with a potentially steep learning curve
  • Setup and playtime can be lengthy
Thematic elements
  • cooperative monster hunting with crafting and progression
  • A wild, dangerous world where hunters explore and battle fearsome monsters in cooperative missions
  • rich descriptions of monsters and encounter scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign/adventure mode — An adventure board with contracts and scenario progression for long-term play.
  • character decks — Each hunter has a class-specific deck of action cards and weapon cards unique to that character.
  • Combat: Deck/Hand — Each hunter has a class-specific deck of action cards and weapon cards unique to that character.
  • Costs and sequencing — Action cards require costs and must be played in the correct order to maximize effects.
  • equipment progression — Starting equipment evolves as the hunt progresses.
  • Monster behavior system — Monsters are governed by behavior cards, a master board, and task decks that drive AI.
  • Resource crafting — Foraging and Alchemy systems to craft items, potions, weapons, and upgrades.
  • Track Advancement — Starting equipment evolves as the hunt progresses.
  • Weapon variety — Extensive weapon card library (over 80 weapons) for different fight styles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rule book is 120 pages long
  • beautiful Graphics art and many illustrations
  • The three cards on the Master's board are the active cards of Its Behavior
  • fighting monsters is a big challenge for hunters
  • when playing Primal The Awakening board game in campaign mode you should additionally prepare an adventure board
  • each monster you will fight in this board game is presented in the form of an interesting description armed with Graphics inserts
References (from this video)
No references stored for this video.
Video xq06EBQMujE Totally Tabled Playthrough at 1:02 sentiment: positive
video_pk 40970 · mention_pk 124293
Totally Tabled - Primal: The Awakening video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces new hunters (Zara the Spear and Dusk the War Drum) and expands play variety with multiple biomes.
  • Gold Arcs biome creates exciting timing windows that reward precise planning and sequence optimization.
  • Pierce and guard interactions offer meaningful tactical depth and synergy between players.
  • Rhythm/Resonate mechanics on Drusk add a dynamic support role that can significantly influence damage output.
  • The video demonstrates how the new mechanics interact in a solo playthrough, providing practical examples.
Cons
  • Increased complexity may be challenging for newcomers or solo players without prior familiarity.
  • The number of new rules and interactions can be easy to forget during a live session, potentially slowing down play.
  • Some value assessments (e.g., designer, year, precise weight) are not explicitly stated in the video and are not definitive from the transcript alone.
Thematic elements
  • cooperative strategy with risk/reward choices, card-driven combat, and biome-driven modifiers.
  • A fantasy monster-hunting world where hunters explore shifting biomes to combat colossal creatures.
  • procedural, rules-driven combat with emergent storytelling from individual fights and biome effects.
Comparison games
  • Primal the Awakening (base game)
  • Primal: Heart of the Wild expansion
  • Primal: Gold Arcs Biome expansion
  • Primal: Thunder Mountains Biome expansion
Mechanics (from transcript analysis)
  • attribute tracking (sounds like plateaus and aggro management) — Positioning and aggro management across front, flank, and rear sectors, with plateaus and taunts affecting monster orientation and attack eligibility.
  • Attrition — Phase-based damage and discard interactions that manage how damage and penalties cascade through rounds.
  • biome-triggered doubling — Gold Arcs biome provides rounds where all damage dealt and received are doubled, creating high-risk, high-reward windows.
  • Combat: Damage Based — Phase-based damage and discard interactions that manage how damage and penalties cascade through rounds.
  • guard — A defensive option that allows players to reduce stamina costs and protect allies by discarding guard-enabled cards when another player defends.
  • pierce — A temporary damage modifier that increases damage of red attack cards when the pierce level is maxed, substituting base weapon damage with pierce damage.
  • reclaim — Card recycling mechanic: certain yellow cards restore themselves from discard to hand under specific triggers.
  • Reclaim as Action — Card recycling mechanic: certain yellow cards restore themselves from discard to hand under specific triggers.
  • resonate — A keyword that doubles the effect of the immediately following resonance card when two resonance cards are played in sequence.
  • rhythm — A tracking resource for Drusk (the War Drum). It increases when the same-type/discard match occurs and can empower attacks or other effects when high enough.
  • shields and armor — Temporary shield bonuses that reduce incoming damage or alter damage calculations, sometimes interacting with doubling effects.
  • Take That — Player actions that influence which player the monster targets, including taunt moves by other players to shift aggro.
  • taunt/aggro control — Player actions that influence which player the monster targets, including taunt moves by other players to shift aggro.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is sponsored by publisher Reggie Games.
  • I'm playing with both new hunters, Zara the Spear and Dusk the War Drum.
  • in rounds 2, 5, 8, 9, and 10, all damage is doubled. Both damage dealt and damage received.
  • Pierce level must be built up over the course of the fight.
  • Gold Arcs biome... empowering both the monsters and the hunters.
References (from this video)
No references stored for this video.
Video A-Q-W_UyvIc Board Game Code Top 10 List at 43:28 sentiment: positive
video_pk 40412 · mention_pk 161821
Board Game Code - Primal: The Awakening video thumbnail
Click to watch at 43:28 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • deep customization and variability
  • strong thematic arcs
Cons
  • requires table setup and board prep
Thematic elements
  • deck-building, boss-battler with variability
  • fantasy monster-boss world
  • thematic, cinematic
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — players build a deck to fight through escalating encounters.
  • deck-building + boss battler — players build a deck to fight through escalating encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 9:57 p.m. But it's also time for the top 10.
  • My number one is going to be Castles of Burgundy.
  • Top 100 games of all time as of 2025.
  • Concordia Deluxe is as deluxe as it gets.
References (from this video)
No references stored for this video.
Video SBzgzpVZ6JA BoardGameGeek Discussion at 2:07:12 sentiment: positive
video_pk 38272 · mention_pk 115154
BoardGameGeek - Primal: The Awakening video thumbnail
Click to watch at 2:07:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique prehistoric theme
  • Engaging strategic depth
Cons
  • Complex rules for new players
  • Limited availability in some regions
Thematic elements
  • Survival, evolution, and clan development
  • Prehistoric world with beasts and tribal dynamics
  • Story-driven progression with evolving challenges
Comparison games
  • Lords of Waterdeep
  • Primal: The Awakening
Mechanics (from transcript analysis)
  • Action/resource allocation — Players gather resources to nurture their tribe and advance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • RAW is the best.
  • And this is Maestro from the main box.
  • This is Thor from Marvel Crisis Protocol.
References (from this video)
No references stored for this video.
Video wHhOIgCLs3c Totally Tabled Top 10 List at 13:03 sentiment: positive
video_pk 38203 · mention_pk 114893
Totally Tabled - Primal: The Awakening video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic and cinematic combat
  • huge variety of monsters, weapons, and interactions
  • card-driven design remains engaging even with many options
Cons
  • production and component scale can be expensive
  • potential for bloat with expansions
Thematic elements
  • boss battles, monster-centric combat, primal magic
  • fantasy primal world with large monster minis
  • epic campaign with scenario variety and monthly challenges
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Cooperative boss encounters with big, cinematic battles
  • boss_battles — Cooperative boss encounters with big, cinematic battles
  • card_play_chain — Card play creates chaining effects that interact with card types
  • monster_reaction — Monsters react to player actions instead of taking their own turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This cooperative bag building and tableau building game takes place in the Invincible comic book universe.
  • The Last Lighthouse is another solo only 18 card buttonshy micro game that has really charmed me.
  • Black Forest is a spin-off, sequel, new take, whatever you want to call it, on Uwe Rosenberg's earlier design, Glass Road.
  • Harmonies is a cozy game that can be as thinky as you want it to be.
  • Endeavor Deep Sea is extremely streamlined and highly replayable.
  • Sori is a surprisingly heavyweight and lengthy Euro game about the University of Sori.
  • Slay the Spire is a faithful recreation of the roguelike deck-building game with a cooperative option.
  • Primal the Awakening is probably my favorite cooperative boss battler.
  • Inventions is my favorite Vital Lerta game for solo play.
  • Civolution is Feld at his best, offering tons of options but also tight constraints that force hard decisions.
References (from this video)
No references stored for this video.
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