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Puzzle Strike box art

Puzzle Strike

Game ID: GID0255596
Collection Status
Description

Puzzle Strike: Bag of Chips is all that and a bag of chips!

Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game called puzzle fighter that, in-turn, simulates the fighting game street fighter that is emulated in puzzle fighter

If you don’t understand any of that, that’s ok! Puzzle Strike is a complete game in a box that has the fun of a customizable card game without the marketing scheme of selling you parts of the game in random packs. You build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each game. Also, there are 10 characters to choose from, each with different gameplay. Between all that, there are over 411 MILLION starting conditions in a 4-player game.

A built-in comeback mechanic means that when you're on the edge of losing, you're also able to do even more combos than usual.

Shuffling cards takes too long and is boring, so in Puzzle Strike you just put your cardboard tokens in a bag and shake them up to shuffle! Plus, it’s pretty ballin’ to play a game with chips. Play it on your yacht, impress potential mates, etc.

Though the game is fun even if you're terrible at it, it's also balanced for high level play by veteran asymmetric game balancer David Sirlin (Street Fighter HD Remix, Puzzle Fighter HD Remix, Kongai, Yomi, and Flash Duel.)

Puzzle Strike contains:

Almost 350 cardboard chips
4 cloth bags
8-page full color rulebook
Colorful box with inside designed to separate the chips by type, for storage

Re-implemented by:

Puzzle Strike: Third Edition

Year Published
2010
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–4 of 4
Video q0WFJiTGWFk OneTop Co-op Shop playthrough at 0:00 sentiment: positive
video_pk 34215 · mention_pk 101873
OneTop Co-op Shop - Puzzle Strike video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced, high-interaction puzzle-strategy
  • Distinct gem-crash mechanic with color placement and synergies
  • Solid solo and co-op modes with scalable difficulty
  • Thematic components (giant gems, scepter) feel distinctive in a deck-building space
Cons
  • Early balance issues in legacy editions (noted historically by players) but addressed over time
  • Ambitious production can feel oversized or busy (large gems and accessories)
  • High randomness in gem drops can lead to brutal turn outcomes
Thematic elements
  • puzzle-fighting deck-building with real-time gem manipulation
  • arena-style competitive clash with a dragon boss, using colored gems and a market-driven engine
  • gameplay-forward, tutorial-esque expository run-through with live commentary
Comparison games
  • Dominion
  • Puzzle Fighter
  • King of Tokyo
  • Yomi
Mechanics (from transcript analysis)
  • anti-up — cards that accelerate gem flow into the shared supply and increase action allowance over time.
  • boss battler — solo or co-op boss with attack patterns based on power and colors; scales with players and anti-up effects.
  • boss/dragon mechanics — solo or co-op boss with attack patterns based on power and colors; scales with players and anti-up effects.
  • Card/Chit Market — buy market cards to add to your discard pile, influencing future draws and options.
  • color-coding and positioning — gems of different colors interact with specific cards and bonuses; strategy revolves around color order.
  • crash chains and energize — crashing gems can trigger additional effects; accumulating energy enables powerful actions.
  • Deck building — start with a basic 10-card deck; acquire cards from a market to improve your deck.
  • deck-building — start with a basic 10-card deck; acquire cards from a market to improve your deck.
  • Engine Building: Triggered/Cascading — crashing gems can trigger additional effects; accumulating energy enables powerful actions.
  • gem drop and crash — incoming gems drop into positions; players can crash groups to deal damage and trigger bonuses.
  • Market cards — buy market cards to add to your discard pile, influencing future draws and options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Puzzle Strike 2 is a 1 to four player competitive game that also has a solo co-op mode
  • it's a great take on competitive deck building
  • The gems are really big and chunky
  • There are 10 characters in the base game
References (from this video)
No references stored for this video.
Video uIiZuvmlBnM Going Analog game_show at 10:26 sentiment: positive
video_pk 9473 · mention_pk 28015
Going Analog - Puzzle Strike video thumbnail
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, puzzle-like feel
  • fast-twitch gameplay that scales well
Cons
  • can feel solitaire-ish for some players
Thematic elements
  • assemble combos to construct a puzzle-strategy
  • puzzle-based deck-building
  • abstract, puzzle-driven
Comparison games
  • Dominion
  • Ascension
Mechanics (from transcript analysis)
  • deck-building — players build a deck to perform actions and combos.
  • push-your-luck/stacking combos — the goal is to execute efficient sequences before your opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the Going Analog Quiz Show
  • you've earned a place on the leaderboard today
  • the name is Mallory, but the game is Megaland
  • it's War of Mine—the board game, not the video game
  • Puzzle Strike's puzzle-strategy vibe is surprisingly satisfying
References (from this video)
No references stored for this video.
Video kgg8H70sdlc Secret Cabal general_discussion at 59:40 sentiment: positive
video_pk 8105 · mention_pk 23853
Secret Cabal - Puzzle Strike video thumbnail
Click to watch at 59:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, accessible gameplay
  • great for lighter sessions and families
Cons
  • less depth for heavy-game players
  • randomness can dominate at times
Thematic elements
  • deck-building with resource-based abilities
  • abstract fantasy/arena confrontation
  • board-game abstraction with competitive play
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with market chips — buy chips with special abilities into your deck and play from it
  • sack-drawing and attack — draw and use chips to attack opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not at its peak right now it's just gonna keep getting better and better
  • I enjoyed Twilight Imperium, I really enjoyed it, it's just a shame that it took like six hours and two turns
  • Legacy of Dragonholt looks cool; it's closer to a role-playing game than a board game
References (from this video)
No references stored for this video.
Video mY3Th1L8CGU Dice Tower general_discussion at 24:25 sentiment: positive
video_pk 2521 · mention_pk 7363
Dice Tower - Puzzle Strike video thumbnail
Click to watch at 24:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, tactile and accessible
Cons
  • Abstract feel may not appeal to all players
Thematic elements
  • Lightweight, abstract puzzle flavor
  • Card-based action economy with chip tokens
  • Procedural, tactile gameplay
Comparison games
  • Deck-building games
Mechanics (from transcript analysis)
  • bag-building / chip economy — Players assemble chips to activate combos and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hobby has become all about quantity.
  • More stuff is always better.
  • Bag building is a worse version of deck building.
  • House ruling should only happen if a question scenario is not addressed in the rule book or BoardGameGeek.
  • Ties in games are fine, especially if they're rare.
  • Kickstarter exclusives will kill a game in the long term more than it helps the game in the short term.
  • The great thing about board games is we can create new types of auctions that don't work in real life.
  • Phase 10 is not as bad as some people make it out to be.
  • I would rather air on the side of smaller boxes than bigger ones.
References (from this video)
No references stored for this video.
Transcript Navigation
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