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Pylos box art

Pylos

Game ID: GID0255677
Game Info
Year
1993
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Pylos, you want to be one who places the final ball on top of the pyramid. Sounds simple enough, right?

At the start of the game, each player has fifteen balls, either light or dark, and they take turns placing them on a game board that has sixteen indentations on it in a 4x4 grid. Once four balls have been placed next to one another in a square, a ball can be placed on top of them, forming a second level of play. Players can then place balls on this second level, eventually allowing a ball to be placed on the third level – and once that level is full, which requires only four balls, a final ball can be placed on the fourth level, with that player winning the game.

If a player forms a square of his own color – that is, four balls placed next to one another on the same level – that player can remove one or two of his balls (that don't support anything) from anywhere on the board and place them in his reserve, thereby giving him more balls to place in the future. Whenever a player forms a square that's not entirely his own color, he can "stack" one of his pieces – that is, he can take any ball and place it on this square, locking some pieces in place and making a move without having to place a piece from his reserve.

The rules include a variant for children (that removes the square bonus) and one for experts (that allows a player to return 1-2 balls to his reserve when he creates a line of his color).

Reimplements

Strat-O-Sphere

Description

In Pylos, you want to be one who places the final ball on top of the pyramid. Sounds simple enough, right?

At the start of the game, each player has fifteen balls, either light or dark, and they take turns placing them on a game board that has sixteen indentations on it in a 4x4 grid. Once four balls have been placed next to one another in a square, a ball can be placed on top of them, forming a second level of play. Players can then place balls on this second level, eventually allowing a ball to be placed on the third level – and once that level is full, which requires only four balls, a final ball can be placed on the fourth level, with that player winning the game.

If a player forms a square of his own color – that is, four balls placed next to one another on the same level – that player can remove one or two of his balls (that don't support anything) from anywhere on the board and place them in his reserve, thereby giving him more balls to place in the future. Whenever a player forms a square that's not entirely his own color, he can "stack" one of his pieces – that is, he can take any ball and place it on this square, locking some pieces in place and making a move without having to place a piece from his reserve.

The rules include a variant for children (that removes the square bonus) and one for experts (that allows a player to return 1-2 balls to his reserve when he creates a line of his color).

Reimplements

Strat-O-Sphere

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video hyWFvR_o1Hk Watch It Played Rules Teach at 0:13 sentiment: neutral
video_pk 63951 · mention_pk 157477
Watch It Played - Pylos video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear explanation of rules and setup
  • Concrete scoring rules and variants explained
Cons
  • No explicit production details beyond color-coding
  • Doesn't provide official publication year in transcript
Thematic elements
  • A polar bear and a handcrafted xylot set within a Canadian historical tragedy
  • Canada; polar bear Bobby; handcrafted xylot prototype
  • Backstory presented as the game's premise; storytelling elements introduced by the host
Comparison games
none
Mechanics (from transcript analysis)
  • Bid for two-card inspection — During a round, a player may bid to secretly examine two adjacent cards; bid represents estimated number of tricks they will win; unchosen card is placed back as the bid.
  • Predictive Bid — During a round, a player may bid to secretly examine two adjacent cards; bid represents estimated number of tricks they will win; unchosen card is placed back as the bid.
  • Round structure and two-player variant — Rounds consist of dealing, playing all cards in tricks, bidding; two-player variant changes setup with side players and bidding cards.
  • Scoring by tricks and bid — Earn 1 point per trick won; add 5 points if bid matches number of tricks won; bonuses for matching bid; highest total after rounds wins.
  • Trick-taking — Players play cards into a trick; must follow the first color if possible; highest value in the starting color wins the trick (with trump rules applying).
  • Trick-taking with color-following — Players play cards into a trick; must follow the first color if possible; highest value in the starting color wins the trick (with trump rules applying).
  • trump color — In games with 4-5 players red is trump; with 3 players yellow is trump; trump cards can win even if not following the starting color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's the theme of the game I wouldn't joke about a historical Canadian tragedy like this
  • join me at the table and let's learn how to play
  • This is the actual deck you'll play with during the game
References (from this video)
No references stored for this video.
Video j7EhD-XH20w kovray Preview at 0:12 sentiment: positive
video_pk 60347 · mention_pk 152771
kovray - Pylos video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Warm, welcoming entry into storytelling/party games
  • Promotes creativity and on-the-spot thinking
  • Flexible player count and session length
  • Card visuals can inspire dialogue
Cons
  • Relies on players' willingness to invent language
  • Humor and engagement vary with group dynamics
  • Some players may prefer more structured rules
Thematic elements
  • Storytelling, wordplay, and collaborative imagination
  • Not explicitly defined in the transcript; presented as a cooperative storytelling card game
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative storytelling — Players contribute to a shared narrative using prompts and cards
  • Flexible play length — The story length can vary with players' choices
  • Invented word creation — Players invent words or uses words in novel ways to shape the story
  • Narrative choice — The story length can vary with players' choices
  • Storytelling — Players contribute to a shared narrative using prompts and cards
  • Word-card prompts — A central keyword drives the story and can be reinterpreted
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really warm and great introduction into a role playing game or a storytelling game with your friends
  • it's again such a wonderful way to get introduced to kind of creative thinking on the spot thinking
  • you'll take turn placing a card pointing to a person and telling a story using the word on the card
  • you can play with as many cards as you would like you can have your story be as long as it can be
References (from this video)
No references stored for this video.
Video uCcVXl549uw kovray Discussion at 2:06 sentiment: positive
video_pk 60377 · mention_pk 152789
kovray - Pylos video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique music-themed twist on a familiar trick-taking mechanism
  • Appealing art and theme centered on a polar bear musician
  • Approachable for new and casual players
Cons
  • Release date and arrival timing not firmly confirmed in the interview
Thematic elements
  • Music-inspired trick-taking with a playful animal narrative
  • Polar/Arctic theme centered on a polar bear and a musical instrument quest
  • Lighthearted, kid-friendly storytelling around a polar bear musician
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-taking — Players play cards in ascending order with color and numeric cues; higher cards win tricks. Cards have musical note ranges, adding a thematic layer to the standard trick-taking flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be a big hit if nothing else because it's a polar bear playing a keyar
  • it's super fun and I think it's going to be a big hit
  • the first pick is xylot from bezier games
  • Moon bunny oh it's so cute
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:02 sentiment: mixed
video_pk 12868 · mention_pk 37587
Adam in Wales - Board Game Design - Pylos video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • beautiful wooden components
  • one of the most beautiful in the range
Cons
  • very strategic and complex
  • requires significant brainpower
  • not the reviewer's favorite
Thematic elements
  • abstract
  • pyramid building
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy
  • Stacking
  • Stacking and Balancing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video fBWDfXE9xsU Adam in Wales - Board Game Design Top List at 10:13 sentiment: positive
video_pk 988 · mention_pk 2781
Adam in Wales - Board Game Design - Pylos video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • three-dimensional play additive to depth
  • beautiful components
Cons
  • complex scoring can be tricky
Thematic elements
Comparison games
  • Tortuga
  • Link
Mechanics (from transcript analysis)
  • pyramid building — move pyramids on a grid to build stacked shapes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have no theme
  • it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own abstract strategy game
  • product design is everything
  • the single most impactful feature of connect 4 was that little hatch beneath the frame
  • abstract strategy games are some of the most interactive games in existence
References (from this video)
No references stored for this video.
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