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Qin box art

Qin

Game ID: GID0256102
Collection Status
Description

In Qin players colonize the Chinese hinterland, seize territories, and expand their influence by placing tiles and pagodas.

A move is simple: You choose one out of three tiles from your hand, place it onto the grid of the board, then draw a new tile. Each tile shows two landscapes. If you create a territory that consists of at least two spaces of the same landscape, you seize it. You can also expand your territories, take over territories from other players, and connect your territories to villages on the board. All of this enables you to place pagodas. The player who is first to get all his pagodas on the board wins.

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 2 · neu 0 · neg 0
Mentions per page
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Showing 1–9 of 9
Video GYX9nO_zjAY Ryan and Bethany Board Game Reviews game_review at 6:54 sentiment: positive
video_pk 62250 · mention_pk 154765
Ryan and Bethany Board Game Reviews - Qin video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging rerun of betting and racing dynamics
  • mechanics shift with rounds to maintain tension
  • fits the small package philosophy
Cons
  • theme may feel less abstract for some players
Thematic elements
  • racing, risk management, and luck
  • Travel-sized micro-game collection; horse racing with betting
  • playful, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • betting/auction-style action selection — Players allocate money to horses and use card layout to influence moves.
  • dynamic turn-order — First player gains most options; order shifts to rebalance each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • eight full board games in this one little pouch
  • this set is absolutely brilliant absolutely genius
  • we were blown away with how much you can do in such a little package
  • the cards are two-sided one is positive one is negative feel upside down
  • in Sly you're drafting these cards face down into the hen house
  • this is a horse racing game
References (from this video)
No references stored for this video.
Video CMeyPa0n0B8 Broy with Lit Table game_review at 2:42 sentiment: positive
video_pk 61912 · mention_pk 154534
Broy with Lit Table - Qin video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Portable and quick to play
  • Interesting stacking and capture mechanics
  • Good components (plastic pyramids)
  • Supports multiple players and social interaction
  • Encourages strategic baiting and timing
Cons
  • Die roll introduces luck
  • Can be complex for new players due to stacking rules
Thematic elements
  • stacking, capturing, and center-control to win
  • 3x3 grid, abstract strategy with pyramids
  • rules-focused instructional
Comparison games
  • Jinx
  • Victory High Jinx
Mechanics (from transcript analysis)
  • board entry — Off-board pieces enter the grid onto the space directly in front of the starting position.
  • capturing/destroying — Landing on top of a piece destroys the lower piece if the moving piece is the same size or larger.
  • center-based victory — To win, you must have the topmost piece in three in-a-row spaces that include the center square.
  • Cube tower — You may move any tower you control; all pieces on top move with the bottom piece.
  • dice-rolled movement — A die determines which size of piece you may move on your turn.
  • grid movement — Pieces move one space orthogonally (no diagonals) on the grid.
  • hidden victory points — To win, you must have the topmost piece in three in-a-row spaces that include the center square.
  • multiplayer stacking — The game supports multiple players with the same core rules and components.
  • orthogonal movement — Pieces move one space orthogonally (no diagonals) on the grid.
  • Tower movement — You may move any tower you control; all pieces on top move with the bottom piece.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tic-tac-toe variant type game that require some strategy to position yourself in a way to be the top of the three spaces including the center space
  • the die might work with you or against you
  • these are quick abstract strategy games that you can take anywhere
References (from this video)
No references stored for this video.
Video UBWD1-4dF48 Rolls in the Family top_3_list at 32:30 sentiment: positive
video_pk 13008 · mention_pk 112736
Rolls in the Family - Qin video thumbnail
Click to watch at 32:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy from simple rules
  • great for two players
  • replayable with different openings
Cons
  • can be punishing or fiddly for newcomers
Thematic elements
  • Minimalistic play with flipping pieces
  • Two-player abstract strategy
  • Elegant, deeply strategic despite simple rules
Comparison games
  • Oni Tama
  • Shu
Mechanics (from transcript analysis)
  • Catch-up — Reducing rings as you score keeps pressure on players
  • Catch-Up Mechanic — Reducing rings as you score keeps pressure on players
  • Ring placement and flipping — Place rings and flip pieces when rings move; pursuit of a line of five
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the improvements or twists I guess that they make on the original Splendor formula are so much fun
  • this game is going to be a keeper in the collection
  • the overbuilding rules... room for creative strategic plays
  • this mission was just tight and interesting
  • Best in Class in terms of worker placement engine building
  • three win conditions and deeds tokens make the game dynamic
References (from this video)
No references stored for this video.
Video gr6g5bQHUMI Chairman of the Board top_10_list at 14:22 sentiment: positive
video_pk 10703 · mention_pk 92962
Chairman of the Board - Qin video thumbnail
Click to watch at 14:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant catch-up mechanic, subtle and effective
  • Fast, smooth play with deep micro decisions
Cons
  • No thematic flavor; abstract focuses on pure strategy
Thematic elements
  • Abstract capture and catch-up with ring removal
  • Matrix-like grid with rings
  • Two-player abstract strategy
Comparison games
  • Gip project
Mechanics (from transcript analysis)
  • End-game scoring with board presence balancing — Scoring point reduces board presence, enabling comeback
  • Flip scoring and catch-up — When scoring, a ring is removed, increasing catch-up for opponent
  • Rings moved on a board matrix — White tries to align five rings; crossing pieces flips them from white to black
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game looks gorgeous and especially the planet tiles they look so like hyper realistic just a wonderful artwork
  • I don't like that core mechanism of just rolling dice to try and hurt your opponent
  • it's a strong strong design that's for sure
  • the strongest the next strongest die on the board is taken away
  • this is a brilliant little abstract game
  • probably my favorite catch-up mechanism of all time
References (from this video)
No references stored for this video.
Video ZguUHq_gxI8 Game Boy Geek game_review at 0:54 sentiment: positive
video_pk 8862 · mention_pk 123565
Game Boy Geek - Qin video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, surprisingly strategic for a small pack game
  • Clever use of randomized draw to constrain actions and create tension
  • Engaging betting system with hidden bets adds depth and bluffing opportunities
Cons
  • Initial learning curve around the betting and flip mechanics
  • Dynamic market costs can be tricky to optimize, depending on others' bets
Thematic elements
  • Racing and betting mechanics with hidden bets
  • Horse racing track with betting
  • Light, competitive race game with hidden information
Comparison games
  • Longot
  • Longshot the Dice Game
Mechanics (from transcript analysis)
  • action selection with flip mechanic — After selecting an action, a card is flipped to reveal others’ options and prevent opponents from taking that action
  • Betting and bluffing — Players place secret bets on horses; bets influence scoring and can escalate costs as more bets are placed on the same horse
  • betting and market dynamics — Players place secret bets on horses; bets influence scoring and can escalate costs as more bets are placed on the same horse
  • Card-driven movement — Movement options are determined by randomized action cards that show how many spaces a horse may advance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nanoepic game
  • hand management twist is amazing
  • punching way above its weight class
  • tiny little nano game
  • this is a nano epic game where like it feels like a much bigger game than it is
References (from this video)
No references stored for this video.
Video ERjSaMu5STI Unknown Channel game_review at 0:00 sentiment: mixed
video_pk 7600 · mention_pk 101730
Unknown Channel - Qin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clean central mechanism: the moving map to select actions is intuitive and provides forward momentum.
  • Strong engine-building feel through upgrades and modular progression (Mages, artifacts, and archiving).
  • Endgame trigger is player-influenced, creating strategic pacing and late-game decisions.
  • Modular map layout and variability offer replayability and a sense of evolving strategy.
  • Production quality is high: distinct components, attractive artwork, and well-presented helper pieces.
  • Clear objective: rallying to bottling Gins and accumulating points is straightforward to understand.
  • Tension from competition for spaces and resources adds meaningful interaction.
  • Good scalability; lighter end of mid-weight Euros with approachable rules for newcomers.
Cons
  • Lacks a distinct hook or unique core mechanic to differentiate from other Euro engine-builders.
  • Feels slightly shallow or open-ended at times; many plays can become predictable once you’ve seen the map layouts.
  • A touch of luck can influence end results, particularly if you’re able to phase out enemies or grab key bonuses.
  • For heavier Euro players, the game may feel lighter and not provide enough depth or sub-variations across plays.
  • Endgame balance can hinge on timing, which can reward efficient play but may also hinge on suboptimal luck in certain setups.
Thematic elements
  • Engine-building and resource management centered on capturing, bottling, and upgrading magical Gins to score points.
  • Fantasy world featuring magical Gins, Mages, bottles, corks, and a modular action-map that players navigate to gather resources and capture Gins.
  • Procedural, optimization-focused gameplay with clear objectives and evolving infrastructure as the game progresses.
Comparison games
  • The Crown of Amara
Mechanics (from transcript analysis)
  • Bottling and corking — Captured Gins are placed into color-matched bottles and corked; corks enable securing Gins and scoring points, with sets of three of the same color yielding bonuses.
  • card crafting — Equipment cards come in three tiers (Body, Head, Staff) and upgrade the magic board; collecting all pieces enables higher thresholds on magic and unlocks follow-up actions.
  • Combat with Gins — Fighting Gins costs magic power; smaller Gins cost 4 magic, boss Gins cost 4 plus 2 per other Gin on the same space. Mages and color-matching bonuses can boost combat strength.
  • End-of-round and archiving progression — The Archive action and other spaces unlock new follow-up actions, flip characters, or reveal new options that accelerate progress.
  • endgame trigger — Endgame is reached when all Boss Gins leave the board (either by capture or fleeing), with additional incentives for repeated capture of the same color Gins.
  • Equipment and upgrade cards — Equipment cards come in three tiers (Body, Head, Staff) and upgrade the magic board; collecting all pieces enables higher thresholds on magic and unlocks follow-up actions.
  • Modular action-map / worker placement — Players move a Mage along a map of action spaces; first action placement is free across the board, subsequent moves follow a forward momentum along a track, and occupancy by other players can block or require payment to use spaces.
  • Player interaction / competition for spaces — Using a space may require paying or bypassing other players who occupy it; there is competition for equipment, Mages, and objectives.
  • Resource conversion — Actions allow converting Scrolls, money, corks, and vials; upgrading and storing resources (bottles, corks, money, Scrolls) feeds into future actions and endgame readiness.
  • Resource management — Actions allow converting Scrolls, money, corks, and vials; upgrading and storing resources (bottles, corks, money, Scrolls) feeds into future actions and endgame readiness.
  • Two-slot storage limitation — Early in the game, players are constrained to two storage slots for Gins, encouraging planning and preventing stockpiling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a very nice Central mechanism
  • This is essentially a mish mash of collecting things, exchanging things, etc.
  • The endgame trigger is somewhat player determined or they have some kind of autonomy about when the game is going to end.
References (from this video)
No references stored for this video.
Video IYZfimT67rI Board to Death Reviews game_review at 0:00 sentiment: positive
video_pk 4238 · mention_pk 96476
Board to Death Reviews - Qin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality—magnetic board, included coasters, and tangible premium components
  • Excellent replay value due to every game starting from a different lineup
  • Accessible iconography helps new players walk through the rules
  • Strategy book adds depth beyond the base rules
  • Short playtime makes it ideal for quick two-player sessions
Cons
  • New players can be quickly overwhelmed and may lose early if not careful
  • Not highly innovative relative to other abstract strategy games
  • Some exploits are possible without house rules (e.g., memory swapping with light), requiring optional house rules
Thematic elements
  • Light-driven pursuit to reach the center and control the board
  • Abstract space-themed two-player arena with light pieces and totems
  • Strategic puzzle-like abstract with variable setups
Comparison games
  • Strateggo
  • chess
Mechanics (from transcript analysis)
  • Center-first win condition — The first player to get their light piece to the center iris wins, or by capturing the opponent's light.
  • Flash and reveal — If you move onto an opponent's piece, a flash reveals the two pieces and the outcome (capture, swap, or mutual destruction) is determined.
  • Light piece captures all — The light piece has sweeping capture power; if it is captured, the attacker wins by material advantage.
  • Movement by piece-specific steps — Each piece has a movement value that determines how many spaces it may move per turn, with movement allowed frontwards, backwards, or sideways (no jumping).
  • Pattern Movement — Each piece has a movement value that determines how many spaces it may move per turn, with movement allowed frontwards, backwards, or sideways (no jumping).
  • Power usage — On your turn you can use your power in addition to your normal action.
  • reinforcements — You can reinforce into your starting grid to prevent the opponent from resurrecting on your starting spots.
  • Resurrection totem — A resurrection totem lets you resurrect one captured piece and place it on the opponent's starting spot if available; it is a free action.
  • Simultaneous reveal — If you move onto an opponent's piece, a flash reveals the two pieces and the outcome (capture, swap, or mutual destruction) is determined.
  • Starting lineup and clone — Before playing, you choose a lineup of 10 pieces from your available pieces and may include a clone; the artificial light cannot start on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Quinn is an abstract game for two players, which plays a little bit like chess meets Strateggo in space.
  • On your turn, you can do one of five options: Move, flash, use your power, bring in reinforcements, or resurrect.
  • Every game is different really adds to the replay value.
  • House rules. This game is ready for house rules such as you're not allowed to use memory to swap with light.
  • If you're a fan of these games, Strateggo, chess, and things like that, you should check out Quinn.
References (from this video)
No references stored for this video.
Video 4B_lv0UK_xA top_10_list at 6:22 sentiment: mixed
video_pk 899 · mention_pk 120019
Qin video thumbnail
Click to watch at 6:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clean, tangible goal
  • Good player interaction
Cons
  • Lacks distinct mechanic, longevity may be limited
Thematic elements
  • gathering resources and battling entities (Gins) to bottle them
  • traditional Euro-style map navigation and resource collection
  • classic euro tactile
Comparison games
none
Mechanics (from transcript analysis)
  • Map Navigation — trigger actions on the map as you move
  • puzzle optimization — optimizing bottle-capturing of Gins
  • resource collection — collect various resources to accomplish goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hidden Gem
  • I think this one's going to have his audience if you can kind of dabble with Euro games but Euro games aren't your main focus
  • it's a fantastic job of being so broadly appealing
References (from this video)
No references stored for this video.
Video KYb_BEfVTnw Rolls in the Family top_10_list at 13:20 sentiment: positive
video_pk 733 · mention_pk 87676
Rolls in the Family - Qin video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, thinky abstract that surprises with board state changes
  • catch-up mechanic adds tension and accessibility
Cons
  • quite punishing for beginners; depth may be intimidating
Thematic elements
  • abstract strategy with spatial ring manipulation and capture dynamics.
  • A strategic abstract duel framed around rings and line-based control.
  • thin thematic veneer over deep strategic play
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • five-in-a-row capture victory — You aim to create five in a row of your color; achieving five-in-a-row three times wins the game.
  • ring placement and movement — On your turn you place a chip within your ring; the ring can move in a straight line and flip to the other side.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the greatest deck building board games I've ever played
  • it's pure joy, pure fun
  • the energy in the room when Ready Set Bet is going
  • thematic immersion in Thunder Road Vendetta is spot on
  • Age of Innovation feels like the definitive evolution of this family of games
References (from this video)
No references stored for this video.
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