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Quadropolis box art

Quadropolis

Game ID: GID0256245
Game Info
Year
2016
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Description

Each player builds their own metropolis in Quadropolis (first announced as City Mania), but they're competing with one another for the shops, parks, public services and other structures to be placed in them.

The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5x5 grid. Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that's as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player's 4x4 city board, then claims any resources associated with the tile (inhabitants or energy).

When a player takes a tile, a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition, you can't place one architect on top of another, so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects, the round ends, all remaining tiles are removed, and the tiles for the next round laid out.

After four rounds, the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end, they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required:

Residential buildings score depending on their height
Shops score depending on how many customers they have
Public services score depending on the number of districts in your city that have them
Parks score depending on the number of residential buildings next to them
Harbors score based on the longest row or column of activated harbors in the city
Factories score based on the number of adjacent shops and harbors

Some buildings are worth victory points (VPs) on their own, and once players sum these values with what they've scored for each type of building in their city, whoever has the highest score wins.

Description

Each player builds their own metropolis in Quadropolis (first announced as City Mania), but they're competing with one another for the shops, parks, public services and other structures to be placed in them.

The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5x5 grid. Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that's as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player's 4x4 city board, then claims any resources associated with the tile (inhabitants or energy).

When a player takes a tile, a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition, you can't place one architect on top of another, so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects, the round ends, all remaining tiles are removed, and the tiles for the next round laid out.

After four rounds, the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end, they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required:

Residential buildings score depending on their height
Shops score depending on how many customers they have
Public services score depending on the number of districts in your city that have them
Parks score depending on the number of residential buildings next to them
Harbors score based on the longest row or column of activated harbors in the city
Factories score based on the number of adjacent shops and harbors

Some buildings are worth victory points (VPs) on their own, and once players sum these values with what they've scored for each type of building in their city, whoever has the highest score wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 15 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–18 of 18
Video TJrnLVJrpc8 Watch It Played Analysis at 15:04 sentiment: positive
video_pk 92098 · mention_pk 247293
Watch It Played - Quadropolis video thumbnail
Click to watch at 15:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered family-friendly and approachable.
  • Offers strategic depth for city-building enthusiasts.
Cons
  • Some question the strong 'family game' element, suggesting it can be played as a more serious game.
Thematic elements
  • Urban development
  • City Building
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Players aim to create specific patterns and arrangements in their city.
  • Tile Placement — Players place tiles to build and expand their city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video xtZmYl_S0Es Watch It Played Discussion at 1:55 sentiment: positive
video_pk 86348 · mention_pk 223060
Watch It Played - Quadropolis video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host expresses strong desire to see Quadropolis on Board Game Arena
  • Host personally enjoys Quadropolis
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredible it's fantastic I was super surprised by it it's really good
  • quadropolis is a game I'd love on there I love quadropolis
  • the tile placement game it's just one of those little perfect games
  • transform your TBL toop into a Galaxy at your fingertips in flickering Stars
  • flick your spaceship across the table
  • quirl quirl is a fantastic game I I truly love it
References (from this video)
No references stored for this video.
Video BgDl33BNWs8 The Brothers Murph Discussion at 58:47 sentiment: positive
video_pk 85005 · mention_pk 217068
The Brothers Murph - Quadropolis video thumbnail
Click to watch at 58:47 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Great man
  • Forgot how much I really really like this game
  • Really like Quadropolis a lot
  • So good
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Players select tiles.
  • Tile Placement — City building with a tile selection mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
No references stored for this video.
Video zXkygFfQIkI The Dice Tower Top List at 16:39 sentiment: positive
video_pk 80832 · mention_pk 198181
The Dice Tower - Quadropolis video thumbnail
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and clever tile drafting mechanism
  • Good city building game
Cons
  • Mechanism has become ubiquitous in other games, leading players to associate it with newer titles.
Thematic elements
  • city building
  • city
Comparison games
  • Meadow
Mechanics (from transcript analysis)
  • city building — Players construct a city.
  • Drafting — A unique drafting mechanism where an arrow indicates the tile to be taken.
  • tile laying — Players place tiles to build a city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
  • Quadropolis. Quadropolis did it first. #justice for Quadropolis.
  • This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
  • Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
  • Specifically saying plus commodities.
  • No. Without commodities, QE would not have been my number one.
  • It adds something for second place for lack of better.
  • Quest for El Dorado is my number one.
  • It's almost cozy at this point. You know what I mean?
References (from this video)
No references stored for this video.
Video zXkygFfQIkI The Dice Tower Top List at 57:59 sentiment: neutral
video_pk 80832 · mention_pk 198200
The Dice Tower - Quadropolis video thumbnail
Click to watch at 57:59 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
  • Often associated with a 'pancake effect' of layering mechanics.
  • Players tend to not like the layering effect of city building games.
Thematic elements
  • City building
Comparison games
none
Mechanics (from transcript analysis)
  • city building — A city building game where players arrange tiles in a grid.
  • Tile Placement — Players place tiles to build structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
  • Quadropolis. Quadropolis did it first. #justice for Quadropolis.
  • This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
  • Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
  • Specifically saying plus commodities.
  • No. Without commodities, QE would not have been my number one.
  • It adds something for second place for lack of better.
  • Quest for El Dorado is my number one.
  • It's almost cozy at this point. You know what I mean?
References (from this video)
No references stored for this video.
Video tNEj6NFAX80 Unknown Channel Top 10 List at 3:12
video_pk 66201 · mention_pk 160911
Unknown Channel - Quadropolis video thumbnail
Click to watch at 3:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video 7yO8FgkSduM watch it played Playthrough at 0:20 sentiment: positive
video_pk 65170 · mention_pk 158794
watch it played - Quadropolis video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying city building experience with good adjacency bonuses.
  • Engaging decisions regarding placement and resource management.
  • Visual appeal of building a city with different structures.
  • Clear end-game scoring that rewards strategic placement.
Cons
  • Can gain pollution which results in negative points.
  • Forgetting to move the urbanist can be an oversight.
Thematic elements
  • city building
Comparison games
none
Mechanics (from transcript analysis)
  • Area control/adjacency scoring — Points are scored based on how buildings are arranged relative to each other, such as parks surrounded by tower blocks or factories next to specific other buildings.
  • End-game scoring — Points are calculated at the end of the game based on various criteria including building types, adjacency, filled areas, and unused resources.
  • Resource Management — Players manage energy units which can become pollution, and inhabitants which are placed into buildings.
  • Set Collection — Points are awarded based on adjacency of different building types (e.g., factories next to shops or harbors) and inhabitants in shopping malls.
  • Tile Placement — Players select tiles representing buildings (apartments, factories, harbors, parks, shopping malls, tower blocks) and place them in their city grid.
  • Worker Placement — Players use architects (workers) to select tiles from a central board and determine placement locations within their city districts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome back to watch it played
  • I had some suggestions come in from the viewers about what I should do for my turn
  • I know exactly what I need to build and I'm going to use Carl to do it
  • your city's really coming to life
  • I think I really need to beautify my city there's so much crime and there's Vigilantes everywhere
  • who needs a park when you can just have more lawyers in your town
  • well my choices are somewhat limited here
  • you know what all this uh talking has changed my mind really
  • well it's a shame you got all that pollution you probably want a park to help clean that up
  • I have a row and column of four for 12 points each a total of 24 points
  • I had a total of 58 points and pep very very close with 54
  • remember on the flip side there is an expert variant as well as some extra tiles that get switched in when you play on the expert mode
References (from this video)
No references stored for this video.
Video qX1G34GsZB8 watch it played Rules Teach at 0:20 sentiment: positive
video_pk 65172 · mention_pk 158796
watch it played - Quadropolis video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is presented as accessible for learning.
  • The expert variant offers additional depth and complexity.
  • Scoring is detailed and can be tracked with a helper card and notepad.
Cons
  • Some players might find the expert variant challenging due to new building types and scoring.
  • The game has a tie-breaking mechanism involving inhabitants and empty spaces.
Thematic elements
  • As mayor of a growing city, you control whether or not your residents will live in an urban paradise or an urban jungle.
  • growing city
Comparison games
none
Mechanics (from transcript analysis)
  • End game scoring — Points are awarded at the end of the game based on activated buildings, adjacency bonuses, and specific scoring conditions.
  • Resource Management — Players collect and manage energy units and inhabitants to activate buildings.
  • Set Collection — Scoring is often based on collecting sets of buildings or achieving certain configurations, such as the longest row of harbors.
  • Tile Placement — Players take building tiles from a central construction site and place them into their personal city grid.
  • Variable player powers — While not explicit powers, the player mat and architects have values that influence choices.
  • Worker Placement — Players place architect pawns on the construction site to select a row or column, which then determines the building they can take.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As mayor of a growing city, you control whether or not your residents will live in an urban paradise or an urban jungle.
  • You'll need to plan out your building zones carefully, give the people what they want, and become the most respected mayor in the land.
  • The glass jars do not come with the game.
  • As long as you're following this pattern of laying them out, it doesn't matter if you know which ones are placed where, the important thing is you didn't choose where they ended up.
  • You'll use the energy units and inhabitants that you've collected to activate your various buildings.
  • Think of this as the pollution your park is absorbing.
References (from this video)
No references stored for this video.
Video XKcAPCw1BKM watch it played Playthrough at 0:22 sentiment: mixed
video_pk 65171 · mention_pk 158795
watch it played - Quadropolis video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can lead to good point gains in certain corners of the city.
  • Buildings like parks can provide points based on adjacency.
  • Public service buildings provide victory points if activated.
Cons
  • High pollution from factories.
  • Can lead to needing places to work for incoming people.
  • Mistakes in placement can block desired options.
  • Can get into a hole if not careful.
Thematic elements
  • city building
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players manage energy units and inhabitants, and deal with pollution.
  • Set Collection — Certain buildings score points based on their placement relative to other buildings or districts.
  • Tile Placement — Buildings are placed onto a personal player board representing a city.
  • Worker Placement — Players place architects on a central board to select buildings, and then move an 'urbanist' marker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So Pep's going first and you get to place an architect so much potential here pep these empty cities waiting to be filled up
  • you'll need a visa I'm across the border
  • Don't forget to move the urbanist
  • The more I have around it, the more points it'll give me at the end of the game
  • I am going to take from that row though yes because I'm going to go here and you're grabbing another public server building
  • Well you know what they say about taking the initiative
  • man this place is turning into a jungle
  • well it looks like I need somewhere for all these people to shop
  • it goes to show the strategy whenever you choose your location because I can put that urbanist somewhere where it's going to block something you need
  • you do have the lawyers in in you know in every District that's good lawsuits will be breaking out all over the place in your city which is good with all the factories and pollutions that are going up
  • you can help me decide in the comments below what do you think I should do which architect should I place which block should I take where should I put it
  • feel free to sabotage him no that's a terrible L don't do that don't do that please don't do that
References (from this video)
No references stored for this video.
Video oMHXihdzDJg Board Stupid Discussion at 16:17 sentiment: positive
video_pk 60542 · mention_pk 152923
Board Stupid - Quadropolis video thumbnail
Click to watch at 16:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • city-building appeal
  • underrated gem with solid mechanics
  • strong entry point for new players
Cons
  • older title may be harder to find
  • some players may prefer newer themes
Thematic elements
  • urban planning and tile-placement
  • city-building in a modern urban grid
  • light, approachable Euro with modular city tiles
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — select tiles to add to your city via drafting mechanics
  • scoring-based city building — score based on tile placement and adjacency
  • Tile Placement — place tiles to shape your city grid and scoring regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the underrated gem.
  • Let's do a giveaway.
  • I love city building games.
References (from this video)
No references stored for this video.
Video TvyV-MJzzqM Board Gaming Ramblings Discussion at 22:53 sentiment: positive
video_pk 42293 · mention_pk 128317
Board Gaming Ramblings - Quadropolis video thumbnail
Click to watch at 22:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant city-building abstract
  • expansion possibilities discussed
Cons
  • some may prefer larger, more thematic games
Thematic elements
Comparison games
  • Blue Lagoon
  • Circled the Wagons
Mechanics (from transcript analysis)
  • tile drafting and city-building — Players draft tiles to construct a 4x4 city grid for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tight like if you play this with five players it would be probably horrible so three or four players is the best
  • this week we played 22 games and three of those were not for the talents we played and then 19 games for this challenge
  • i'm having fun so far
  • this is basically the same designer so it has a lot of the same element
  • the weirdest thing that has ever happened in a board game
References (from this video)
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Video J547szi7Ujg Our Family Plays Games Top 10 List at 0:00 sentiment: positive
video_pk 40089 · mention_pk 121186
Our Family Plays Games - Quadropolis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful translucent components
  • highly strategic yet approachable
Cons
  • can feel tight and punishing in later rounds
Thematic elements
  • planning a grid-based metropolis
  • city-building with architects
  • mechanics-driven with aesthetic city-building
Comparison games
  • Splendor
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Area Control — manage rows/columns to optimize resources
  • area_control_and_resource_flow — manage rows/columns to optimize resources
  • Tile Placement — place architects to claim tiles for your 4x4 city
  • tile_placement_and_city_building — place architects to claim tiles for your 4x4 city
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Truth decay is the erosion of shared reality in public life when objective facts, reliable data, and careful analysis lose their influence over what people believe and how decisions get made.
  • Our goal is to make this world a better place, one board gamer at A TIME.
  • Neutrality is not a place where you can stand right now baby.
  • Stand on your principles. Stand on it and be safe, y'all.
  • That's GOOD HUMAN. That's good human.
References (from this video)
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Video TdgxNFy4iOQ Board Gaming Ramblings Top 100 List at 4:51 sentiment: positive
video_pk 36400 · mention_pk 109091
Board Gaming Ramblings - Quadropolis video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid city-builder with spatial decisions
  • Interesting tile-drawing mechanic guides placement
Cons
none
Thematic elements
  • city layout and function
  • Urban planning and city-building
Comparison games
  • Carcassonne
  • Caverna
Mechanics (from transcript analysis)
  • Pattern Building — Where you place buildings depends on the patterns you want to complete.
  • pattern_building — Where you place buildings depends on the patterns you want to complete.
  • tile_drafting — Draft tiles to place in your city layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easier to bring to the table than mysterium
  • it's so brain burning and so much fun
  • it's a long game but it's very good
  • this is so smooth and so fun I really love the game
  • it's a pure spatial puzzle where you're patching like a quilt together
References (from this video)
No references stored for this video.
Video U4mbStneq6M Going Analog Discussion at 4:13 sentiment: positive
video_pk 12449 · mention_pk 36361
Going Analog - Quadropolis video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tall-building options and stacking mechanics
Cons
none
Thematic elements
  • Urban planning and zoning
  • City-building on a grid
  • Competitive city-building
Comparison games
  • Suburbia
  • My City
Mechanics (from transcript analysis)
  • scoring by building types — score points based on building diversity and placement
  • Tile Placement — build a city by placing tiles on a grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yeah i'm also working on this crazy fast 4x space game called last light that's gonna be coming out
  • you can actually build residential buildings and double triple stack tiles to make them taller
  • it's a spin-off of the katan series
  • final score is 14 out of 20
  • you are correct it is rising sun
References (from this video)
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Video JNzF4u6Khts Our Family Plays Games Top List at 47:34 sentiment: positive
video_pk 11901 · mention_pk 34899
Our Family Plays Games - Quadropolis video thumbnail
Click to watch at 47:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • eye-catching components (acrylic meeples)
  • strongly thematic city-building feel
Cons
  • can be fiddly at higher player counts
Thematic elements
  • architects drafting districts and building a city
  • Urban planning and city-building on a 5x5 grid
  • abstract, spatial planning
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — Your tableau grows with buildings and bonuses as you acquire tiles.
  • pattern-building — Choose pieces to optimize city layout and score points.
  • tile-laying / grid-intersection — Placers intersect grid lines to acquire tiles that build your tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This game, it's timeless."
  • "Five Tribes is a cutthroat head-to-head game for us."
  • "Dominion is the classic."
  • "Terraforming Mars is ugly, but yet a fantastic game."
  • "I love the little panda."
  • "The acrylic meeples and pieces"
References (from this video)
No references stored for this video.
Video JasuCclZ1v0 Actualol Top List at 5:24 sentiment: positive
video_pk 10454 · mention_pk 30785
Actualol - Quadropolis video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever tile economy
  • Engaging decisions each turn
Cons
  • Setup can be fiddly, script helps mitigate
Thematic elements
  • urban planning
  • city-building in a modern setting
  • puzzle-like
Comparison games
  • Carcassonne
  • Cascadia
Mechanics (from transcript analysis)
  • pattern-building — Place tiles to activate scoring lines.
  • tile drafting — Choose tiles to place in your city grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tabletop simulator is a bit of software
  • it's a taste of the future when we all have androids in our homes rolling our dice for us
  • the beauty of encouraging every player to be selfish is that it creates suspicion
  • it's like Kim Kardashian it plays 2 to 4 players in one
  • this mod for clank is a thing of beauty
  • Isle of Skye is the mashed-potato of board games it looks bland it sounds bland but it's secretly amazing
  • the script speeds up the admin of the game just click n turn and it will draw roll and place the infection dice for you
References (from this video)
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Video VzQnqPjhZs4 Going Analog Analysis at 1:22 sentiment: positive
video_pk 7070 · mention_pk 20953
Going Analog - Quadropolis video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant design and cohesive theme
  • art and color flow are inviting and visually striking
  • storage and box insert are excellent (fantastic insert)
Cons
  • the game can be stressful as players vie for optimal placements
  • scoring and tile interaction can bite players who mismanage districts
Thematic elements
  • Urban planning with an elegant, puzzle-like presentation
  • Modular city-building on a grid where players draft and place buildings to optimize city districts
  • elegant, tactile, visually engaging
Comparison games
  • Between Two Cities
  • Droplets
Mechanics (from transcript analysis)
  • grid-based placement — Placed tiles influence scoring across districts and adjacency rules.
  • late-turn payoff with scoring emphasis — Players see payoff dynamics during play, with the final scoring tying to district composition.
  • tile drafting — Players draft building tiles from a central pool to place into their city grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I felt Quadropolis did a better job of that in terms of the art and again I described it as an elegant design something that was that just worked and it just looked good.
  • This box barely fits everything once you have it all piled in; Quadropolis' insert is fantastic.
  • Sim City on pause: Quadropolis delays scoring and lets you set up before payoff.
  • There's not a single choice you make in the entire game you just roll dice sometimes you get a card that says ba tells you what it is and sometimes you get a card that does nothing and that's the A-Team.
References (from this video)
No references stored for this video.
Video bT35LJfUKlM BoardGameGeek Top List at 1:15 sentiment: positive
video_pk 2084 · mention_pk 6053
BoardGameGeek - Quadropolis video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzle-like tile placement
  • unique tile selection mechanism
  • thematic city-building feel
Cons
none
Thematic elements
  • urban planning and tile-based city development
  • city construction
  • puzzle-driven city-building with spatial constraints
Comparison games
  • War of the Ring
  • Clank
Mechanics (from transcript analysis)
  • Set Collection — building types interact and adjacency affects scoring
  • set collection / adjacency optimization — building types interact and adjacency affects scoring
  • tile drafting / selection — players pick tiles from a central pool via a numbered order mechanic
  • Tile Placement — players place tiles to form a city grid with placement rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flavor text is absolutely on point because these cards that you're collecting are just kind of colors.
  • I melted my brain. It was just like way too heavy for me.
  • Star Wars in a box. This is Star Wars in a box.
  • I absolutely love the original Clank.
  • This is a cooperative programming game where you need to do one of them… it’s so much fun.
  • I love the networks.
  • I really like tiling games in general. I like citybuilding games and Quadropolis adds that really extra interesting unique uh tile selection mechanism.
  • Feast for Odin is a game where you are Norwegians. It is just so darn good.
References (from this video)
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