Skip to main content
Quadropolis box art

Quadropolis

Game ID: GID0256245
Game Info
Year
2016
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Each player builds their own metropolis in Quadropolis (first announced as City Mania), but they're competing with one another for the shops, parks, public services and other structures to be placed in them.

The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5x5 grid. Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that's as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player's 4x4 city board, then claims any resources associated with the tile (inhabitants or energy).

When a player takes a tile, a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition, you can't place one architect on top of another, so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects, the round ends, all remaining tiles are removed, and the tiles for the next round laid out.

After four rounds, the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end, they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required:

Residential buildings score depending on their height
Shops score depending on how many customers they have
Public services score depending on the number of districts in your city that have them
Parks score depending on the number of residential buildings next to them
Harbors score based on the longest row or column of activated harbors in the city
Factories score based on the number of adjacent shops and harbors

Some buildings are worth victory points (VPs) on their own, and once players sum these values with what they've scored for each type of building in their city, whoever has the highest score wins.

Description

Each player builds their own metropolis in Quadropolis (first announced as City Mania), but they're competing with one another for the shops, parks, public services and other structures to be placed in them.

The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5x5 grid. Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that's as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player's 4x4 city board, then claims any resources associated with the tile (inhabitants or energy).

When a player takes a tile, a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition, you can't place one architect on top of another, so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects, the round ends, all remaining tiles are removed, and the tiles for the next round laid out.

After four rounds, the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end, they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required:

Residential buildings score depending on their height
Shops score depending on how many customers they have
Public services score depending on the number of districts in your city that have them
Parks score depending on the number of residential buildings next to them
Harbors score based on the longest row or column of activated harbors in the city
Factories score based on the number of adjacent shops and harbors

Some buildings are worth victory points (VPs) on their own, and once players sum these values with what they've scored for each type of building in their city, whoever has the highest score wins.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video tNEj6NFAX80 Unknown Channel Top 10 List at 3:12
video_pk 66201 · mention_pk 160911
Unknown Channel - Quadropolis video thumbnail
Click to watch at 3:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video 7yO8FgkSduM watch it played Playthrough at 0:20 sentiment: positive
video_pk 65170 · mention_pk 158794
watch it played - Quadropolis video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying city building experience with good adjacency bonuses.
  • Engaging decisions regarding placement and resource management.
  • Visual appeal of building a city with different structures.
  • Clear end-game scoring that rewards strategic placement.
Cons
  • Can gain pollution which results in negative points.
  • Forgetting to move the urbanist can be an oversight.
Thematic elements
  • city building
Comparison games
none
Mechanics (from transcript analysis)
  • Area control/adjacency scoring — Points are scored based on how buildings are arranged relative to each other, such as parks surrounded by tower blocks or factories next to specific other buildings.
  • End-game scoring — Points are calculated at the end of the game based on various criteria including building types, adjacency, filled areas, and unused resources.
  • Resource management — Players manage energy units which can become pollution, and inhabitants which are placed into buildings.
  • set collection — Points are awarded based on adjacency of different building types (e.g., factories next to shops or harbors) and inhabitants in shopping malls.
  • tile placement — Players select tiles representing buildings (apartments, factories, harbors, parks, shopping malls, tower blocks) and place them in their city grid.
  • worker placement — Players use architects (workers) to select tiles from a central board and determine placement locations within their city districts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome back to watch it played
  • I had some suggestions come in from the viewers about what I should do for my turn
  • I know exactly what I need to build and I'm going to use Carl to do it
  • your city's really coming to life
  • I think I really need to beautify my city there's so much crime and there's Vigilantes everywhere
  • who needs a park when you can just have more lawyers in your town
  • well my choices are somewhat limited here
  • you know what all this uh talking has changed my mind really
  • well it's a shame you got all that pollution you probably want a park to help clean that up
  • I have a row and column of four for 12 points each a total of 24 points
  • I had a total of 58 points and pep very very close with 54
  • remember on the flip side there is an expert variant as well as some extra tiles that get switched in when you play on the expert mode
References (from this video)
No references stored for this video.
Video qX1G34GsZB8 watch it played Rules Teach at 0:20 sentiment: positive
video_pk 65172 · mention_pk 158796
watch it played - Quadropolis video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is presented as accessible for learning.
  • The expert variant offers additional depth and complexity.
  • Scoring is detailed and can be tracked with a helper card and notepad.
Cons
  • Some players might find the expert variant challenging due to new building types and scoring.
  • The game has a tie-breaking mechanism involving inhabitants and empty spaces.
Thematic elements
  • As mayor of a growing city, you control whether or not your residents will live in an urban paradise or an urban jungle.
  • growing city
Comparison games
none
Mechanics (from transcript analysis)
  • End game scoring — Points are awarded at the end of the game based on activated buildings, adjacency bonuses, and specific scoring conditions.
  • Resource management — Players collect and manage energy units and inhabitants to activate buildings.
  • set collection — Scoring is often based on collecting sets of buildings or achieving certain configurations, such as the longest row of harbors.
  • tile placement — Players take building tiles from a central construction site and place them into their personal city grid.
  • Variable player powers — While not explicit powers, the player mat and architects have values that influence choices.
  • worker placement — Players place architect pawns on the construction site to select a row or column, which then determines the building they can take.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As mayor of a growing city, you control whether or not your residents will live in an urban paradise or an urban jungle.
  • You'll need to plan out your building zones carefully, give the people what they want, and become the most respected mayor in the land.
  • The glass jars do not come with the game.
  • As long as you're following this pattern of laying them out, it doesn't matter if you know which ones are placed where, the important thing is you didn't choose where they ended up.
  • You'll use the energy units and inhabitants that you've collected to activate your various buildings.
  • Think of this as the pollution your park is absorbing.
References (from this video)
No references stored for this video.
Video XKcAPCw1BKM watch it played Playthrough at 0:22 sentiment: mixed
video_pk 65171 · mention_pk 158795
watch it played - Quadropolis video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can lead to good point gains in certain corners of the city.
  • Buildings like parks can provide points based on adjacency.
  • Public service buildings provide victory points if activated.
Cons
  • High pollution from factories.
  • Can lead to needing places to work for incoming people.
  • Mistakes in placement can block desired options.
  • Can get into a hole if not careful.
Thematic elements
  • city building
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — Players manage energy units and inhabitants, and deal with pollution.
  • set collection — Certain buildings score points based on their placement relative to other buildings or districts.
  • tile placement — Buildings are placed onto a personal player board representing a city.
  • worker placement — Players place architects on a central board to select buildings, and then move an 'urbanist' marker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So Pep's going first and you get to place an architect so much potential here pep these empty cities waiting to be filled up
  • you'll need a visa I'm across the border
  • Don't forget to move the urbanist
  • The more I have around it, the more points it'll give me at the end of the game
  • I am going to take from that row though yes because I'm going to go here and you're grabbing another public server building
  • Well you know what they say about taking the initiative
  • man this place is turning into a jungle
  • well it looks like I need somewhere for all these people to shop
  • it goes to show the strategy whenever you choose your location because I can put that urbanist somewhere where it's going to block something you need
  • you do have the lawyers in in you know in every District that's good lawsuits will be breaking out all over the place in your city which is good with all the factories and pollutions that are going up
  • you can help me decide in the comments below what do you think I should do which architect should I place which block should I take where should I put it
  • feel free to sabotage him no that's a terrible L don't do that don't do that please don't do that
References (from this video)
No references stored for this video.
Video oMHXihdzDJg Board Stupid Discussion at 16:17 sentiment: positive
video_pk 60542 · mention_pk 152923
Board Stupid - Quadropolis video thumbnail
Click to watch at 16:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • city-building appeal
  • underrated gem with solid mechanics
  • strong entry point for new players
Cons
  • older title may be harder to find
  • some players may prefer newer themes
Thematic elements
  • urban planning and tile-placement
  • city-building in a modern urban grid
  • light, approachable Euro with modular city tiles
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — select tiles to add to your city via drafting mechanics
  • scoring-based city building — score based on tile placement and adjacency
  • tile placement — place tiles to shape your city grid and scoring regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the underrated gem.
  • Let's do a giveaway.
  • I love city building games.
References (from this video)
No references stored for this video.
Video U4mbStneq6M Going Analog Discussion at 4:13 sentiment: positive
video_pk 12449 · mention_pk 36361
Going Analog - Quadropolis video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tall-building options and stacking mechanics
Cons
none
Thematic elements
  • Urban planning and zoning
  • City-building on a grid
  • Competitive city-building
Comparison games
  • Suburbia
  • My City
Mechanics (from transcript analysis)
  • scoring by building types — score points based on building diversity and placement
  • tile placement — build a city by placing tiles on a grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yeah i'm also working on this crazy fast 4x space game called last light that's gonna be coming out
  • you can actually build residential buildings and double triple stack tiles to make them taller
  • it's a spin-off of the katan series
  • final score is 14 out of 20
  • you are correct it is rising sun
References (from this video)
No references stored for this video.
Video JNzF4u6Khts Our Family Plays Games Top List at 47:34 sentiment: positive
video_pk 11901 · mention_pk 34899
Our Family Plays Games - Quadropolis video thumbnail
Click to watch at 47:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • eye-catching components (acrylic meeples)
  • strongly thematic city-building feel
Cons
  • can be fiddly at higher player counts
Thematic elements
  • architects drafting districts and building a city
  • Urban planning and city-building on a 5x5 grid
  • abstract, spatial planning
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — Your tableau grows with buildings and bonuses as you acquire tiles.
  • pattern-building — Choose pieces to optimize city layout and score points.
  • tile-laying / grid-intersection — Placers intersect grid lines to acquire tiles that build your tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This game, it's timeless."
  • "Five Tribes is a cutthroat head-to-head game for us."
  • "Dominion is the classic."
  • "Terraforming Mars is ugly, but yet a fantastic game."
  • "I love the little panda."
  • "The acrylic meeples and pieces"
References (from this video)
No references stored for this video.
Video JasuCclZ1v0 Actualol Top List at 5:24 sentiment: positive
video_pk 10454 · mention_pk 30785
Actualol - Quadropolis video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever tile economy
  • Engaging decisions each turn
Cons
  • Setup can be fiddly, script helps mitigate
Thematic elements
  • urban planning
  • city-building in a modern setting
  • puzzle-like
Comparison games
  • Carcassonne
  • Cascadia
Mechanics (from transcript analysis)
  • pattern-building — Place tiles to activate scoring lines.
  • tile drafting — Choose tiles to place in your city grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tabletop simulator is a bit of software
  • it's a taste of the future when we all have androids in our homes rolling our dice for us
  • the beauty of encouraging every player to be selfish is that it creates suspicion
  • it's like Kim Kardashian it plays 2 to 4 players in one
  • this mod for clank is a thing of beauty
  • Isle of Skye is the mashed-potato of board games it looks bland it sounds bland but it's secretly amazing
  • the script speeds up the admin of the game just click n turn and it will draw roll and place the infection dice for you
References (from this video)
No references stored for this video.
Video VzQnqPjhZs4 Going Analog Analysis at 1:22 sentiment: positive
video_pk 7070 · mention_pk 20953
Going Analog - Quadropolis video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant design and cohesive theme
  • art and color flow are inviting and visually striking
  • storage and box insert are excellent (fantastic insert)
Cons
  • the game can be stressful as players vie for optimal placements
  • scoring and tile interaction can bite players who mismanage districts
Thematic elements
  • Urban planning with an elegant, puzzle-like presentation
  • Modular city-building on a grid where players draft and place buildings to optimize city districts
  • elegant, tactile, visually engaging
Comparison games
  • Between Two Cities
  • Droplets
Mechanics (from transcript analysis)
  • grid-based placement — Placed tiles influence scoring across districts and adjacency rules.
  • late-turn payoff with scoring emphasis — Players see payoff dynamics during play, with the final scoring tying to district composition.
  • tile drafting — Players draft building tiles from a central pool to place into their city grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I felt Quadropolis did a better job of that in terms of the art and again I described it as an elegant design something that was that just worked and it just looked good.
  • This box barely fits everything once you have it all piled in; Quadropolis' insert is fantastic.
  • Sim City on pause: Quadropolis delays scoring and lets you set up before payoff.
  • There's not a single choice you make in the entire game you just roll dice sometimes you get a card that says ba tells you what it is and sometimes you get a card that does nothing and that's the A-Team.
References (from this video)
No references stored for this video.
Video bT35LJfUKlM BoardGameGeek Top List at 1:15 sentiment: positive
video_pk 2084 · mention_pk 6053
BoardGameGeek - Quadropolis video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzle-like tile placement
  • unique tile selection mechanism
  • thematic city-building feel
Cons
none
Thematic elements
  • urban planning and tile-based city development
  • city construction
  • puzzle-driven city-building with spatial constraints
Comparison games
  • War of the Ring
  • Clank
Mechanics (from transcript analysis)
  • set collection — building types interact and adjacency affects scoring
  • set collection / adjacency optimization — building types interact and adjacency affects scoring
  • tile drafting / selection — players pick tiles from a central pool via a numbered order mechanic
  • tile placement — players place tiles to form a city grid with placement rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flavor text is absolutely on point because these cards that you're collecting are just kind of colors.
  • I melted my brain. It was just like way too heavy for me.
  • Star Wars in a box. This is Star Wars in a box.
  • I absolutely love the original Clank.
  • This is a cooperative programming game where you need to do one of them… it’s so much fun.
  • I love the networks.
  • I really like tiling games in general. I like citybuilding games and Quadropolis adds that really extra interesting unique uh tile selection mechanism.
  • Feast for Odin is a game where you are Norwegians. It is just so darn good.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–10 of 10
Game Deep Dive
View on BoardGameGeek