Quartermaster General is a fast-paced game that puts you in command of the major powers of the Second World War. In the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender!
During play, you control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces, which are represented by wooden army and navy pieces. After twenty rounds of play, the team with the most VPs wins.
Note: The French edition of Quartermaster General, known as Quartermaster, includes the Quartermaster General: Air Marshal expansion that is sold separately in the English edition.
- Fast, accessible, and highly collaborative
- Demands teamwork and shared planning
- Ideal light game for six players
- Some may view it as light for war-game enthusiasts
- The card-driven design may feel simplistic to heavy-war gamers
- Allied vs Axis cooperation with a focus on teamwork and strategic timing
- World War II global conflict depicted on a tactical map
- Tense, efficient, and team-centric
Mechanics (from transcript analysis)
- Card-driven turns — Each turn you play a single card from a limited hand to perform an action
- team-based strategy — Players collaborate to thwart the enemy's plans and execute joint actions
Video topics + discussion points
Quotes (from this video)
- Dungeon Fighter is one of the best dexterity games out there, and it is criminal how little it gets discussed.
- This next game was the quintessential subversion of the worker placement genre for its time.
- Millennium Blades isn't trying to be this like perfectly tuned, elegant Euro experience. It's trying to make you feel like a kid again, drafting decks and spending your allowance on singles and getting grounded because the money your parents gave you to buy milk went straight to decks for the new set.
- Lords of Vegas is unapologetically messy and a hilarious blast every single time it hits the table.
- Argent is dreadfully messy. It has an insane amount of table sprawl. It has spells that feel downright broken because this is a game that puts fun and tactical depth above all else.
- Archipelago is messy. It's just not a design anyone on Board Game Geek is going to call eloquent.
References (from this video)
- strong team coordination in a compact package
- works well with five players
- potential complexity for new players
- subject to balance nuances depending on card mix
- coordinated large-scale action under time pressure
- World War I/WWII-era wargame setting reimagined as a cooperative card-driven conflict
- abstract, thematic-war abstraction
- Firefly: Deck-Building Game
- My Little Pony Deck-Building Game
Mechanics (from transcript analysis)
- card-driven teamwork — players collaborate with shared goal cards to coordinate actions
- cooperative/competitive tension — team objectives with individual pressure to perform
Video topics + discussion points
Quotes (from this video)
- this is raw literally
- the whole concept of this show was like hey why don't we just turn on mics
- one reason why that game excels so well is because of the Solitaire nature and it works with any player count
- Quartermaster General is really good with five
- we were asked the Gen Con... Connor from Inside Up Games looked at me and goes what topic would get you excited