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Quiddler box art

Quiddler

Game ID: GID0257400
Game Info
Year
1998
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Quiddler challenges players to create words from an ever-increasing number of letter cards in their hand. The game lasts eight rounds, with three cards being dealt to each player in the first round, four cards in the second, five in the third, and so on. Each card has one or two letters on it as well as a point value.

On a turn, a player draws the top card from the deck or discard pile, then discards a card. When a player is able to use all of the cards in his hand (with one left for discarding) to spell words — each of which must contain at least two cards — he may go out by placing the words on the table. Each other player takes one final turn, then plays as many cards as they can in words. Each player now scores, adding the point value for cards used in words, then subtracting points for any cards remaining in hand. In addition, the player with the most words and the player with the longest word each receive 10 bonus points; in case of a tie, no one receives the bonus. Whoever has the highest score after eight rounds wins!

Quiddler also includes rules for a solo variant.

Description

Quiddler challenges players to create words from an ever-increasing number of letter cards in their hand. The game lasts eight rounds, with three cards being dealt to each player in the first round, four cards in the second, five in the third, and so on. Each card has one or two letters on it as well as a point value.

On a turn, a player draws the top card from the deck or discard pile, then discards a card. When a player is able to use all of the cards in his hand (with one left for discarding) to spell words — each of which must contain at least two cards — he may go out by placing the words on the table. Each other player takes one final turn, then plays as many cards as they can in words. Each player now scores, adding the point value for cards used in words, then subtracting points for any cards remaining in hand. In addition, the player with the most words and the player with the longest word each receive 10 bonus points; in case of a tie, no one receives the bonus. Whoever has the highest score after eight rounds wins!

Quiddler also includes rules for a solo variant.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video W5hIA_GtJnE Discussion at 23:42 sentiment: positive
video_pk 66996 · mention_pk 162907
Quiddler video thumbnail
Click to watch at 23:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faithfully captures the feeling of fantasy football.
  • Excellent draft simulation.
  • Realistic simulation of player news and events.
  • Fun dice-driven player performance mechanic.
  • High-quality, hefty poker chips.
Cons
  • Contains a lot of luck due to dice rolls.
  • Some initial confusion regarding rules, possibly due to house ruling.
  • Can feel 'swayy' based on dice rolls, though longer seasons mitigate this.
Thematic elements
  • Managing a fantasy football team
  • Fantasy Football league
Comparison games
  • Descent: Legends of the Dark
Mechanics (from transcript analysis)
  • Dice rolling — Dice are rolled to determine player performance for a given week.
  • drafting — Players draft players using chips to fill team positions.
  • event cards — Team cards introduce random positive or negative effects.
  • season simulation — Each game session simulates a fantasy football season, with varying lengths possible.
  • set collection — Players collect players for specific positions on their team.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're transitioning into a food podcast, and I think that's okay.
  • We're the bad boys of board gaming.
  • Baseball for me is more of a social experience than a sporting experience.
  • The designers wouldn't say it's a more stuff expansion, but it really is.
  • This is like my jam. This is my jam.
  • I love that. That's really It's one of these it to me, this is a great version.
  • The idea is to come away from this game with as few points as possible.
  • It's a brilliant simple but brilliant card game.
  • It really depends on the group, but it is a wonderful, wonderful game.
  • I wanted to talk about my experience with Huddle, the fantasy football game.
  • The game does such a wonderful job. They couldn't have done better to make it feel like a fantasy football game.
References (from this video)
No references stored for this video.
Video fXI5af_dF6A Discussion at 9:48 sentiment: positive
video_pk 66706 · mention_pk 162504
Quiddler video thumbnail
Click to watch at 9:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and tactical.
  • Surreal art.
  • Genuinely interesting choices.
Cons
none
Thematic elements
  • Collecting cards with a total value of 21 points
Comparison games
  • Duck and Cover
Mechanics (from transcript analysis)
  • Card Play — Playing cards from your hand.
  • set collection — Be the first to collect cards with a total value of 21 points.
  • tableau building — Selecting sets from the table and strategically building collections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, come along as we combine the latest hotness along with some cool recommendations.
  • Part of Excalibur's charm is how simply and immediately everyone has a reason not to trust anyone else, which means that the bluffing and the accusations and downright deviousness can start right away.
  • This sets up and streamlines the chaos getting players right into the action making this game a lot of fun right off the bat.
  • Bringing a group of friends together to immediately sow distrust among them.
  • So, for being a whimsical-looking light card game, Quibbles still has a tense and meaningful decision space.
  • Past decisions you've made will come back to haunt you.
References (from this video)
No references stored for this video.
Video iIliAkamSDw Other at 14:24 sentiment: other
video_pk 65877 · mention_pk 159987
Quiddler video thumbnail
Click to watch at 14:24 · YouTube ↗
Overall sentiment (raw)
play it
Pros
  • Unique theme and tactile component
  • Interesting strategic choices
  • Good family-weight game that plays within an hour
  • Good design, especially for a family-weight game.
Cons
  • Temple cards (common goals) feel specific and don't always give enough points, leading to players spending too much time on them for little reward.
  • Might not be a "must-own" game.
  • May not be played often currently due to a young baby.
Thematic elements
  • Feathered snakes (quaddles)
Comparison games
  • Clank
  • Azul
  • Sagrada
  • Gingerbread House
  • Nusfjord
Mechanics (from transcript analysis)
  • End game trigger — The game end is triggered by the first player to complete their third quaddle, similar to Clank.
  • Pattern Building — Players are building patterns with snake pieces to meet objective cards.
  • prophecy cards — Players use these cards to define scoring conditions for their snakes.
  • set collection — The game involves collecting pieces to build snakes and fulfill scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just not something that i think like is a must own for everyone
  • but for me uh the games i've played so far just kind of felt a little bit flat
  • i do like it quite a bit i think it's a really good design especially as this kind of like family weight game that plays within an hour
  • The biggest and I mean I should say the only criticism I can come up with and I mentioned with you is personally I don't I I would have found a different way to differentiate the lanes and then just laying down the cards I find that the a little bit clumsy sometimes the cards are moving
  • it's always a fairly quick game and it does quite a bit of like unique and novel novel stuff
  • this is an asynchronous game in the sense that one person is going to be the creature and everyone else is going to be basically trying to survive
  • i'm going to give it a play but and i i'm not going to give an asterisk because i feel like every time we're doing these on my own risk on this one i'm going to give it a play but i will say that as you play it consider how often you think you'll get this to the table with four plus
References (from this video)
No references stored for this video.
Video uJNkpY6HrnE Stonemaier Games Discussion at 19:49 sentiment: positive
video_pk 30517 · mention_pk 89822
Stonemaier Games - Quiddler video thumbnail
Click to watch at 19:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, license-free fantasy football experience
  • Tactile components and box design create immediate appeal
  • Event mechanics add variety and narrative flavor
Cons
  • Self-published status may affect distribution and support
  • Learning curve for drafting and hand-management at higher player counts
Thematic elements
  • Strategic sports management and season-long competition
  • Fantasy football league with fictional players and teams
  • Tabletop simulation of a season with drafting, bench management, and weekly events
Comparison games
  • Stratomatic
Mechanics (from transcript analysis)
  • drafting — Players draft fictional players using cards or tokens and bid to assemble competitive rosters.
  • Drafting and bidding — Players draft fictional players using cards or tokens and bid to assemble competitive rosters.
  • Event-based disruption — Weekly events (like weather or injuries) shift outcomes and require strategic adjustments.
  • Season tableau and bench management — A player board shows starters and bench; performance is simulated using dice and event cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the player whose turn it is is choosing an action type, and all players get to activate all abilities of that action type.
  • almost every single action in Apiary is built around concepts of positive player interaction, especially in terms of positive interaction.
  • Even if you lose the race, you can win the game.
  • I love talking about positive interaction. Those are three examples.
  • Huddle the Fantasy Football Game... the box doesn't show you that much
References (from this video)
No references stored for this video.
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