Skip to main content
Qwinto box art

Qwinto

Game ID: GID0257835
Game Info
Year
2015
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Players in Qwinto all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points.

To set up, each player receives a scoresheet that contains three colored rows of shapes (mostly circles with a few pentagons); the rows don't completely overlap, but they do overlap enough to create five vertical columns of three shapes, with one pentagon being in each vertical row.

On a turn, a player rolls 1–3 dice, with the dice being the same colors as the rows: orange, yellow, purple. Each player can place whatever sum is rolled into an empty shape in a row that matches the color of one of the dice. Two rules must be followed when placing a sum in a row:

All numbers in a row must increase from left to right.
No number can be repeated in a vertical column.

A player does not have to enter the number in a row, but if the active player, the one who rolled the dice, doesn't do so, then they must mark a misthrow box on their scoresheet.

The game continues until someone has filled two rows on their scoresheet or someone has tallied four misthrows. Players then tally their points: For each completed column on their scoresheet, a player scores points equal to the number in that column's pentagon. For each completed row on their scoresheet, a player scores points equal to the rightmost number in that row. For each incomplete row on their scoresheet, a player scores one point per number in that row. For each misthrow, a player loses five points. Whoever has the highest sum wins!

Description

Players in Qwinto all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points.

To set up, each player receives a scoresheet that contains three colored rows of shapes (mostly circles with a few pentagons); the rows don't completely overlap, but they do overlap enough to create five vertical columns of three shapes, with one pentagon being in each vertical row.

On a turn, a player rolls 1–3 dice, with the dice being the same colors as the rows: orange, yellow, purple. Each player can place whatever sum is rolled into an empty shape in a row that matches the color of one of the dice. Two rules must be followed when placing a sum in a row:

All numbers in a row must increase from left to right.
No number can be repeated in a vertical column.

A player does not have to enter the number in a row, but if the active player, the one who rolled the dice, doesn't do so, then they must mark a misthrow box on their scoresheet.

The game continues until someone has filled two rows on their scoresheet or someone has tallied four misthrows. Players then tally their points: For each completed column on their scoresheet, a player scores points equal to the number in that column's pentagon. For each completed row on their scoresheet, a player scores points equal to the rightmost number in that row. For each incomplete row on their scoresheet, a player scores one point per number in that row. For each misthrow, a player loses five points. Whoever has the highest sum wins!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 3 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video Tp6PCSe9gmY Getting Games Discussion at 58:10 sentiment: mixed
video_pk 92072 · mention_pk 247208
Getting Games - Qwinto video thumbnail
Click to watch at 58:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • thinky and strategic two-player experience
  • different from Quinto dice version
Cons
  • more time-consuming and complex than expected
  • not as engaging at higher player counts
Thematic elements
  • abstract/thinky deduction
  • roll-and-write style scoring with grid placement
  • analytical
Comparison games
  • Quinto (dice version)
Mechanics (from transcript analysis)
  • grid_placement_and_adjacent_scoring — place a card/marker to cover a grid cell and score adjacent areas
  • roll_and_write_variant — dice determine options; different colors represent scoring tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really great to see that we've made it to 10 episodes
  • this is going to be the meat of the variety vlog
  • I would love opinions on all of these various things
  • it's a fun little podcast where we talk about board games
  • the dragon is catching people and doing damage to them
  • I think this might actually be a bit of a mey game experience for them
References (from this video)
No references stored for this video.
Video zXkygFfQIkI The Dice Tower Top List at 32:43 sentiment: positive
video_pk 80832 · mention_pk 198189
The Dice Tower - Qwinto video thumbnail
Click to watch at 32:43 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Shareable components with Quinto the card game
Cons
  • Players might miss the dice chucking from the original game
Thematic elements
Comparison games
  • Quicks
  • Quinto the card game
Mechanics (from transcript analysis)
  • Dice Rolling — Quinto is a dice game. Very much kind of like Quicks, right?
  • Roll and Write — You take the dice out of it. And you put cards into it instead and you get Quinto the carton spill
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
  • Quadropolis. Quadropolis did it first. #justice for Quadropolis.
  • This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
  • Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
  • Specifically saying plus commodities.
  • No. Without commodities, QE would not have been my number one.
  • It adds something for second place for lack of better.
  • Quest for El Dorado is my number one.
  • It's almost cozy at this point. You know what I mean?
References (from this video)
No references stored for this video.
Video zXkygFfQIkI The Dice Tower Top List at 1:05:56 sentiment: other
video_pk 80832 · mention_pk 198210
The Dice Tower - Qwinto video thumbnail
Click to watch at 1:05:56 · YouTube ↗
Overall sentiment (raw)
Mentioned
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
  • Quadropolis. Quadropolis did it first. #justice for Quadropolis.
  • This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
  • Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
  • Specifically saying plus commodities.
  • No. Without commodities, QE would not have been my number one.
  • It adds something for second place for lack of better.
  • Quest for El Dorado is my number one.
  • It's almost cozy at this point. You know what I mean?
References (from this video)
No references stored for this video.
Video 6jzk34dtVE4 Getting Games Review at 0:02 sentiment: positive
video_pk 63623 · mention_pk 157095
Getting Games - Qwinto video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very little downtime; action remains on or around every turn
  • The reroll mechanic adds excitement and tension
  • Push-your-luck aspects increase strategic decision-making
  • Energetic play with larger group sizes
  • Compact and quick to play
Cons
  • Score pads are not double-sided; longevity requires additional sheets or laminating
  • Relatively low replayability; gameplay tends to unfold similarly across games
  • Two-player count is weakest; returns to you too quickly and limits variety
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • ascending numbers constraint — Numbers must ascend left to right within each row; no duplicate numbers in a column
  • Dice Rolling — Active player selects which of the three dice to roll (one, two, or all three)
  • End condition — Game ends when a player fills two rows or accrues four penalties
  • Penalty mechanic — If a player has no legal spot or chooses not to write, they take a penalty on one of four penalty spots
  • reroll — Active player may reroll the chosen dice up to one time
  • score entry on a colored grid — All players write the sum of the pips on the rolled dice into a matching color slot on their sheet
  • scoring by rows and pentagons — Completing a row gives points equal to the farthest right value; columns with three numbers grant pentagon points; penalties subtract points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is very little downtime in this game because almost every turn you will have something to do even if it's not your turn
  • the tension in that moment when they go to re-roll those Dice
  • oh man this game is so much fun
  • I could not recommend this game highly enough
  • I've had a ton of fun playing Quinto
  • the game is quick you finish it in 15 to 20 minutes
References (from this video)
No references stored for this video.
Video xTAgkcK76g0 Getting Games Discussion at 13:55 sentiment: positive
video_pk 63626 · mention_pk 157102
Getting Games - Qwinto video thumbnail
Click to watch at 13:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and loud, with tense moments around dice rolls
  • Dynamic pacing with many decision points per turn
Cons
none
Thematic elements
  • dice-driven resource management
Comparison games
  • Quicks
Mechanics (from transcript analysis)
  • dice drafting with scoring sheets — Three color dice and a pad of scoring sheets; players roll dice and write numbers; many slots to fill; stands up during play, tension around rerolls
  • re-roll mechanic — If you roll the dice you don't like, you can roll again for potential better results
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very excited with how things are going and I hope it continues
  • it's by far the best month of the entire life of the channel
  • I essentially needed a little bit of a taste to see what was going on
  • the channel has simply been growing at a very surprising rate
References (from this video)
No references stored for this video.
Video mZ7rDuDWKFw No Pun Included Analysis at 3:30 sentiment: mixed
video_pk 31463 · mention_pk 92671
No Pun Included - Qwinto video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • devious and tight design
  • quick to teach and easy to pick up for non-modern-boardgame players
  • strong abstract puzzle feel with meaningful decisions
Cons
  • can be punishing if you mismanage spaces
  • very little thematic narrative - some players want more story
  • space constraints can lead to dead areas in the sheet
Thematic elements
  • numbers-based strategy without a cohesive real-world setting
  • abstract numeric puzzle on a shared sheet; no strong narrative theme
  • puzzle-focused with emphasis on strategy and risk management
Comparison games
  • Welcome To
  • Pretty Clever
Mechanics (from transcript analysis)
  • brightline difficulty progression — As the sheet fills, options narrow, increasing decision pressure and strategic depth.
  • column/space bonuses — Completing a column with a pentagon grants bonus points equal to the numbers written in that column.
  • Dice Drafting — On your turn you roll one to three dice, choose a result, and write it into an empty space on your sheet following ascending order; cannot repeat the same number in the same column.
  • dice drafting/roll-and-write — On your turn you roll one to three dice, choose a result, and write it into an empty space on your sheet following ascending order; cannot repeat the same number in the same column.
  • inter-turn result capture — If an opponent rolls a result you may choose to take it or pass; you are not obliged to use it on your turn.
  • penalties for dead spaces — Running out of usable spaces incurs penalties that reduce scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • kwinto is devious if you keep rolling all three dice which people are inclined to do when they start playing it you'll run out of space for high numbers and will start to take penalties it's kind of like hitting your face into a brick wall getting annoyed and then doing it all over again
  • it's the perfect illustration of the difference between complex and complicated
  • this sheet is a minefield of bonuses no matter which strategy you pick
  • it's the oldest Pavlovian trick in the book in fact I believe there's a passage in Deuteronomy that says bestow them with a free bonus Oh thou designer and they shall play your game or something like that
  • I ruin rolling rights for myself with this game because I played it first
  • it's the deepest sense of strategy but somehow it still melds it with a thematic experience
  • it's the most solitary the most contemplative and undeniably the most quiet
  • Rollin' Right games have excellent titles that make perfect sense and are pretty clever
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–6 of 6
View on BoardGameGeek