Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three "epochs" (rounds). The game is easy to learn.
From the Box:
The game spans 1500 years of Egyptian history in less than an hour!
The players seek to expand their power and fame and there are many ways to accomplish this: Influencing Pharaohs, Building monuments, Farming on the Nile, Paying homage to the Gods, Advancing the technology and culture of the people. Ra is an auction and set collecting game where players may choose to take risks for great rewards or... And all this is for the glory of the Sun God Ra!
Ohhhhh I get it: RAtzia
Live Play - Tend
- Available with its expansion and dual-layer player boards as an add-on
- Limited edition version with all expansion stuff through this Kickstarter
- Mixing and matching print runs (Kickstarter vs. retail) is 'dangerous'
- Kickstarter add-ons might not be available from local game stores
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Rosalie is continuing along that same art style with a very heavy economic, debtridden, interest ridden board game puzzle.
- Uchcoya is a small studio. They are very slow to make reprints.
- It's really annoying when uh companies do Kickstarter exclusives because you do end up getting FOMO.
- If you really love the art, you can get some pins and you can get a canvas pouch.
- Mixing and matching [different print runs] is dangerous.
References (from this video)
- A lot of take that elements that didn't really necessarily lend them to strategy
- Too swingy and lucky of feeling
Mechanics (from transcript analysis)
- Area Control — assign them to different lines
- card shedding — you are shedding cards from your hand trying to kind of have like a line battler against your opponent.
- Hand Management — shedding cards from your hand
Video topics + discussion points
Quotes (from this video)
- Hopefully these first impressions will clue you in to some games you might enjoy as well as saving you some money and time researching games that you may want to pass on.
- But without further ado, let's get started.
- Overall, not only does this game have gorgeous presentation, but it has a lot of elements of chunkier Euro style games that fit together very smoothly and I found that it is a fairly easy teach and play with a lot of complexity in the decisions that you make from turn to turn.
- Really, really love this one.
- If you have a chance to check out Orléans you're a fan of Eurogames, definitely don't sleep on this one.
- I'll definitely want to play it with more than two players before I give more thoughts on it, but I have to say that I'm very tempted, and this is rare for me, but I'm very tempted to just pay MSRP for this one so I can get it as soon as possible and try it with three, four, five because the two-player game was very interactive, very puzzly, and also didn't outstay its welcome as I found some trick-taking games with multiple rounds tend to do.
- So, although I'm very glad that I got to try it, this isn't necessarily one that I'm looking to add to my collection personally.
- So, there you have it. That is seven mini reviews of some new games that I got to try last month.
- Hopefully, these first looks can give you some ideas about whether or not these games are for you.
References (from this video)
- Has no one talked about this game or whether it was any good or not
- It literally defies all existence for me
- Not much of a looker
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
- But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
- No, shut off. It is really is not. I'm doing it because I enjoy it.
- There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
- Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
- This game isn't really a game about cultivating roses. This is a game about debt management.
- This game is multiplayer solitaire through and through.
- This is a solo puzzle.
- Hated this.
- The hobby has become very elitist and very clicky.
- Shame on you if you do it.
- If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
- If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
- For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
- It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
- Modular setup with many variations.
- Challenging solo co-op experience with advanced factions and expansions.
- Interesting deity powers that offer strategic choices.
- Can be played competitively, solo, or cooperatively.
- Morgan deity is considered too powerful in solo co-op, making Lou a preferred alternative.
- Difficulty scaling can be very high.
- Enemy factions can expand very quickly, becoming overwhelming.
- Leading the Tuatha De Danann against enemies and demons using Celtic god powers.
- Mythical history of Ireland
Mechanics (from transcript analysis)
- Action Point Allowance System — Players use worship cubes to select deity tiles, which dictate the number of units they can place and special abilities.
- Area Control — The game is fundamentally an area control game where players vie for control of regions on the board for victory points.
- Set Collection — Collecting three defeated enemy units grants a worship cube.
- Variable player powers — Players utilize different deity powers which grant unique abilities for unit placement and combat.
- Worker Placement — Players select deity tiles by using worship cubes, with different deities offering various unit placements and abilities.
Video topics + discussion points
Quotes (from this video)
- And this is at its heart an area control game.
- But it's certainly a tense, tight rope to walk.
- Morgan is just such an obvious amazing choice in solo co-op since you're just destroying enemies.
- Lou can make the solo co-op a lot more challenging.
- It's just fell behind a little bit.
References (from this video)
- Players tend to like it.
- Easy to teach.
- Stickers are available that reportedly make a big difference.
- Some players questioned if it's worth the price because it's quite expensive.
- The reviewer wasn't present to play it extensively.
Mechanics (from transcript analysis)
- area enclosure — Players aim to circle their entire city to double points.
- Sticker application — Stickers are available for the game which are said to make a big difference.
- tile laying — Players lay tiles to build their city.
Video topics + discussion points
Quotes (from this video)
- Since H of sigmar came out you've had a problem because there's a faction that you wanted to play that you struggled getting an army together.
- The Army's beast carburetors by the way if you're familiar with ages Sigma and this is an army with an extremely low model count on the table and extremely limited unit choice.
- So they have these four grand allegiances now order chaos death and destruction.
- The other faction is brand-new like these models let this beast of bones box is your first chance to get a hold of these models and what are they they are called the Aussie arc bone Reapers.
- Doug has gotten Kapow - white wizard gaming that means it's gonna be able to get a lot more distribution
- So in that same theme same mechanic but instead of cards that you're using dice so I think it's a great arrangement relationship between those two entities
- The model starting at the bottom will go all the way through the top and can be used all the way the big game it's really smart this model that Games Workshop has put together.
References (from this video)
- The reviewer is excited to play this game.
- Drunk Ochs
- Rolling Build
Mechanics (from transcript analysis)
- Draw and Build — Described as a 'draw and build' game, similar to 'Drunk Ochs' or 'Rolling Build'.
Video topics + discussion points
Quotes (from this video)
- The iconography on the cards and no it's not because my eyes and I can't see it I know the glasses would have helped but some of the icons look very similar on the card so when it says add +2 if you have this icon we were all sitting there even the people with good eyes were sitting it's hard to make out because there were no colors to it
- This is one of the most tense games I've ever played because as you're playing it's like I need these things on my side but Tony you're getting them on your side is it more important that I get the evidence on my side and let you have that momentum or should I wait
- you boys were over there squealing in your pants we squeeze our pants that's right
- this is a perfect game for like me and my buddy who's like we have 45 minutes left in the night and we don't want to play a party game or a quick little card game we can get this on the table have some meat enjoy the and be done in 45 minutes
References (from this video)
- plays up to six players
- very short playtime (10 minutes)
- easy to learn and teach
- good for family gatherings or vacations
- very random
- strategy is light and easily missed
- did not resonate with the reviewer
Mechanics (from transcript analysis)
- Card Drafting — you got a hand of cards and on your turn you're going play one of those cards if that card matches a number you get the card that's in the row match match if you play that play a number and it matches the number in the row
- Hand Management — play a card from your hand
- Risk Management — what am I why am I doing this Marty why am I taking these cards because you got four suits and and based on how many of one suit you take versus the other suit you're going to get certain points like if I collect five of one suit and then I have only one card of another suit then I'm going to get four points
- Set Collection — because you got four suits and and based on how many of one suit you take versus the other suit you're going to get certain points
Video topics + discussion points
Quotes (from this video)
- this is a puzzle game for people I don't know I mean without the little tapping thing which I was so happy not to see so happy this is one of those programming games to help people solve puzzles
- if you like the original but now you want something that's maybe a little less tension or a little less stressful with a lot of replayability check out magic Maze tower
- this is a very light game strategy-wise I I think it could easily missed by players
- for me you know the game didn't really I like tense strategy card games so this game really did not resonate with me I wasn't really you know it didn't grasp me
- playing against a couple guys who play this game a lot they want to go to tournaments and stuff like that
- when you play against somebody that really knows what they're doing and then you realize how little that you know that you're doing sort of deal
- he goes I don't understand how to throw in this game there's a learning curve
- it gives you a whole appreciation of the person who's actually playing this game sitting in the pocket with somebody trying to take off your head and you're just trying to find the open guy downfield
- the game's cheating to be honest with you cuz he kept roughing my Kicker too
- all of his games he has in the store he sells below MSRP
- the bathroom is immaculate it smells great he keeps it clean and I know it's like Marty why are you bringing that up because we've all been in situations where the bathroom can make you s
References (from this video)
- Had Ryan Reynolds and was a live-action pick.
- It was 'pretty good'.
- Word of mouth might have hurt its performance.
- Not as happy-go-lucky as the trailers suggested.
- It wasn't exactly what was wanted from the movie.
- Didn't balance its heart and humor well.
- Had some dark moments, not all sunshine and rainbows.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- oh that's a no-brainer that's gonna be awesome moana's also awesome yeah
- I'm willing to give Lilo and Stitch a try
- just by picking Superman at four
- did anybody even see Indescribable me for Despicable Me Despicable Indescribable wow Indescribable no I haven't and it's funny because for a movie that actually apparently made a lot of money I haven't heard any body say anything about it
- I did see my sleeper pick the um Moon movie about to the Moon flying to the Moon you saw that yeah and how was it I enjoyed it
- it's a romcom
- you didn't like Fall Guy
- I know Barbie was was amazing
- I did not like La La Land
- he was really good at new Blade Runner
- it is a fantastic movie it is also like the soundtrack is superb um it is a tight tight thing
- The Notebook
- the new unmatched the teenage M Ninja because we did talk to Justin Jacobson of Restoration Games on the last episode
- I love unmatched
- Milkman has been getting out to everybody
- the overwhelming response has been positive
References (from this video)
- Really nice components
- Very pleasing aesthetically
- Enjoyed the dice rolling and building aspect
- Worth the price for the pieces
- Good tactical gameplay
- The feeding mechanic is a pain
- Can be expensive at MSRP ($70)
- Some players might not enjoy the 'take that' elements
- Civilization Building, Town Development
- Building a town
- Players roll dice to collect resources, build structures, and manage disasters.
- Cartographers
Mechanics (from transcript analysis)
- Dice Rolling — Custom dice with various icons (stone, wood, build, skull, wheat) are rolled each turn.
- Disaster Mitigation — Skulls on dice can trigger negative events like losing resources or attacking opponents.
- Feeding mechanic — Players must feed their population based on the number of dice rolled, or suffer negative points.
- Pattern Building — Players place Tetris-like pieces to build structures and score points.
- Player Interaction (Aggressive) — Dice with swords allow players to steal resources from opponents.
- Resource Management — Players collect wood, stone, wheat, and other resources.
- Roll and Build — Players roll dice to gather resources and then use those resources to build structures.
Video topics + discussion points
Quotes (from this video)
- I'm in some cushy office space somewhere just saying yeah send this crew out they're out into the stormy ain't gonna fix that line over there I don't do that
- we had a headache because you're sitting there racking your brain what is the best clue that I can give to somebody
- this is basically a logic puzzle disguised as a detective themed game
- the whole concept of is multiple companies and their to the end of the game
- the funniest thing when you try to screw somebody else up and you laugh at somebody
- I have no points it was pathetic
References (from this video)
- historical
Mechanics (from transcript analysis)
- Card game — Described as a 'historical card game'.
Video topics + discussion points
Quotes (from this video)
- Hello everybody. Welcome to the Dice Tower most boring unboxings in the world
- This is a box made by AEG.
- Well, that looks interesting.
- I reviewed Pirate King before. This is a nicer box for it for sure.
- The embargo is as of the moment that I opened it.
- Rocket Ranchers, herding cats in space.
- Sushi Go Party! is a fun little game. It's quick.
- This is a fun little game, it's quick.
References (from this video)
- plays up to eight players
- not a theme I have in any of my other games
- playing as the role of a god over an island punishing and rewarding inhabitants
- island
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hi welcome back to watch of played my name is Rodney Smith got a little unboxing to do here sort of and some news I wanted to share with you
- we've started our dust Warfare Series this is a miniature game I'm really excited about doing this I wanted to challenge myself to see if I could teach a miniature game on the series and not drive everyone crazy in the process
- now one thing I do note after we finish dust Warfare I'm going to need to take a little break from the heavier Miniatures game so although descent to on the deciders vote and I'm really looking forward to doing that game I am I need a little break need to do something lighter break it up a little bit have a bit of variety so I'm not sure what it'll be but we'll throw something else in there before we dive into something like descent 2
- now speaking of diving in let's take a look at see what's inside of this box this box came to us from our friends over at passport game studios you might remember that name they're the ones who are publishing teido here in North America we did a series on that and len over there sent me a couple more games
- and the designer of this game stefhon Feld I've tried out one of his other games recently castles of burgundy he's done a bunch of games well the game castles of burgundy I quite look forward to trying again and again so I'm I'm interested also checking this one out um you might have heard of Ryan metler I'm sure you have he's a reviewer at the dice tower very quality reviewer over there and he's a big fan of Euro games and Tran is definitely one of his favorite so that's a pretty high recommendation I'm really looking forward to diving into this one although speaking of lighter games this I believe it is not
- well we've also got the game Kua this is is a very differently themed game this one you're playing as the role of a god over an island so are the other players and you are trying to punish and reward them the inhabitants of that Island to uh to sway them over to your way of being U and to get the most points so again not like a theme I have in any of my other games so I'm interested in trying this out and seeing how it goes plays up to eight players I don't have a lot of games that play that number of players so interesting to check that out
- because I talked to Christopher the viewer who sent this to me in advance um but it's a lot bigger than I expected so now I'm not entirely sure I know the contents are written on the cover and I've been avoiding looking at this I hate spoiling stuff I was not one of those kids who wanted to know what his Christmas gifts were before he opened them I always love the surprise of it and the same here
- Christopher contacted me we've talked quite a bit back and forth actually he was an avid commenter on our Facebook page and um he heard that I enjoyed Skirmish style maners games and he's become a big fan of the game malao which is by weird Miniatures and he's been telling all his friends about it spreading it around in his community and he contacted me one day and he said listen if you like skirmish games I think you'd really like this Rodney and I'd love to be able to send you some stuff from alfo
- the game malao instead of rolling dice you have like a deck of cards and you draw from that to get your numbers that you need
- this is really everything that you need to get started but there's still more more what does he say in here um enjoy the models and let me know what you think of the story wow okay so some additional models to put with a faction now I've heard that I've heard that sometimes you get a starter box it's great for learning the rules and getting started but if you really want to fill out your crew you pick out a few of these extra guys as well three extra models Christopher what am I supposed to say here man this is altogether too generous
- oh listen thank you so much uh I know exactly what it's like to have real passion for a game want to share that with somebody thank you so much for sharing that with me I really really appreciate that um I love Miniatures games uh I love learning about them even when I don't get a chance to play them a lot and in my local area I'd like to get some Min gaming going I know a couple people I think this theme would really appeal to so this may be the opportunity I have to try to spread that a little bit in my local area oh man
- um along with Christopher I want to thank all you guys I want to thank the kind of Publishers who send stuff to us really appreciate seeing the show support it means a lot lot to me really helps keep me motivated to keep doing it
- yeah I don't know you know how it is I I I never know how to really exactly say thank you except to keep saying it over and over again so I'm going to stop stop saying it for now and and leave you until the next episode thanks for watching
References (from this video)
- Vying for influence and prestige
Mechanics (from transcript analysis)
- Card drafting/selection — All cards in the game can be used for multiple purposes, requiring players to decide when and for what to use them.
Video topics + discussion points
Quotes (from this video)
- I don't think of you guys as my personal Army.
- Darren this was an entirely unnecessary gesture but as you can imagine wildly appreciated.
- I can assure you these are going to take prize positions in our collection and we'll get played with the family and gaming group I'm talking about the games not the fluffies the fluffies I don't appreciate quite so they are getting thrown out.
References (from this video)
- Interesting twist on the 'Time's Up' formula.
- Requires specific and guarded clue-giving tactics.
- Party game where players guess famous people, movies, etc.
- Time's Up
Mechanics (from transcript analysis)
- Clue giving — Players give clues to facilitate guessing.
- guessing — Players try to guess a word or concept.
Video topics + discussion points
Quotes (from this video)
- I'm John perkus today I'm doing a vlog about my top 20 most anticipated games coming out at essenfeld
- if you are coming to Essen and you'd like to hang out then check out the other video I've posted for more details
- I find from the descriptions in the essm preview on Board Game Geek that the party games are the easiest to understand they're the easiest to read and go oh okay I think I would like that game I find it a lot harder to read the slightly dull description of a Euro game and understand whether it's going to be enjoyable to me
- if London dreg can combine that kind of pressure on decisions uh also with some great horror theme I Lov that it's set in London because that's where I'm set and uh uh I'm always looking for a game to play at Halloween then I think London dread is going to be a game for me
- if this is just pandemic with a bit more of a theme and great artwork then I'm on board
- I really love a party game that tries to bring a sense of spectacle
- it's a bit complicated to explain but I think it's going to be really interesting to play
- to me living in London playing a game where you get to live in a home and have whatever you want in that home is is Fantastical as playing a game with dragons in it
- Those are my top 20 most anticipated games coming out Essen Spiel 2016
References (from this video)
- dense, decision-rich gameplay
- varied by department specializations
- interesting NPC mechanic with Sandra
- potentially heavy and complex for two players
- some vendors compare it to other Lisboa-style games
- industrial production and car manufacturing
- factory/wmanufacturing themed
- Lisboa
- Vinhos
- The Gallerist
Mechanics (from transcript analysis)
- distinct departments with specialization — players can specialize and improve in each department along the factory line
- non-player character Sandra — a NPC walks the line of work placements, giving per-location perks or penalties
- worker placement (single worker) — players place a single worker to advance in factory production lanes
Video topics + discussion points
Quotes (from this video)
- this game has completely blown my socks off
- it's a scenario based tactical uh dungeon craw Style game
- it's fully Cooperative
- the balance of the scenarios that I've seen has been very TI
- the rule book is like 56 pages
- it's gigantic it's heavy it's super exciting
- there's actually a Kickstarter running for it right now
- Caravan the spice roow
References (from this video)
- fun, simple, family-friendly push-your-luck
- good for nieces/nephews and light game nights
- high randomness; not very strategic for some players
- quest to defeat a dragon and steal golden cheese
- mice on a quest
Mechanics (from transcript analysis)
- hidden/opponent card interaction — you choose a card from an opponent’s hand and reveal it
- push-your-luck — players draw and play opponent’s cards, risking busts
- randomized obstacles — cards and obstacles create variable paths toward end condition
Video topics + discussion points
Quotes (from this video)
- I am completely sold and I really want to check this out
- I cannot wait to give this one a try
- Patchwork kind of style thing
- this is probably a better Gateway version of pandemic than even the original pandemic
- the Beast is the cat and there are a whole bunch of mice
References (from this video)
- Probably the best out of all the games we awesome
- Very detail
- Really phonetic
- The app
- So many combinations you can build into your deck of cards
- Overwhelming
- Kind of like the possibilities to combine that decks it's just such a good feeling
- Epic Card Game
Mechanics (from transcript analysis)
- Card-driven duel — Similar feeling epic another car driven dual game.
- Deck Building — You can build into your deck of cards.
- Tactical movement — There's some tactical movement in here as well.
Video topics + discussion points
Quotes (from this video)
- Academy deep water games really good to play a games yeah we freakin yeah this is one of our last ones against the table out of everything we purchased but it's a quick little jewel simple rules deep strategy and quick so I very much recommend this one yep I know that you want to play once you play it feels playing this terran wants to play against her away because I think he's that because I want the game know I was working fun because okay just let me have the last week okay yeah it is quick and fun but I was I got my bad thing I was a little bit late at night and we didn't end up playing good again but we'll definitely play again
- next is roughly guard position we have the other view for you of this one as well it's a social reduction game yep social reduction sedna Magic the Gathering universe yeah for me we haven't we haven't got a group of people around to play this one yet but I like its idea and I like that it is a biscuit now we've had it yeah because if you've watched a vlog from a couple of months ago I always struggle with the blank slate nature of a game like Avalon or werewolf this one structures things a bit better specific events are going to happen right you can respond to those that's that's what I prefer in a social reduction game and I think this puts it together pretty nicely we really need to get a group together that can play this with us because our normal gaming group is usually four because most games can be played with four so our gaming group is naturally for people
- next one if it's not you'll play a game trick-taking game called claim by deep water games yep I think like we don't play a lot of trick taking games I played a lot of 503 university but Stella didn't say yeah it's still fun though we'd see the twists with a special power of which sections trying to claim throne yep I think what I would say for this game I've seen a few modern trick-taking games out there and they all have these twists on gaining points in certain ways of trying to get certain cards I like this one because it's not too convoluted each suit has a relatively simple ability that you've got to manage it's not like you know this number does this and this suit gives you that sort of points it's like you know just trying to get suit majorities and each suit has a small ability that doesn't throw the the standards of trick-taking out and so I think this is one of the best design modern tricked design bicycle else hi Scott yep considering I haven't actually played a lot of trick-taking units this one's pretty easy
- so please a some pads here which is the welcome to expansions oh thank all of those outs away yep so this one's the Easter egg hunts Halloween the bomb shelters they do all change up the game changer game out quite a bit and I think the one that's stood out in my mind we played doomsday and it was the shortest game welcome to with a plague by far because the three the three objectives we were playing just you could complete them all in one street essentially and so we were done so quickly and I did not adjust my strategy I can't even thank you I can't remember we're playing for you this is one of our my favorite go-to when it just have two of us or there many people wanting to play
- and that's the the Roland rifle Copenhagen alright that's a really good quality Roland right it is currently a diploma filament is on Kickstarter yep yep yeah it's it plays very quickly it has some clear strategies you can go for with different types of colors you get I think they've put together a really good lead and follow Roland right there yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
- yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Origins is obviously a lot smaller than Gen Con
- I quite liked it
- overall I had a good time at origins
- it's a heavy game with a really neat card and worker placement mechanism
- I actually quite enjoyed this one
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I have a policy for the past three years that when I go to be convention I buy one game because this is the only way I can manage not to have a giant shelf of shame that I need to chew through
- there are only two ways to meet new people either be nice to them or just insult them to their face
- I'm totally I'm trying to find the non swearing words fiction oh yeah it's very addictive
- it's the only way I can manage not to have a giant shelf of shame
- my middle name is crazy
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's gorgeous
- the magic of board games involves another human being
- practice makes perfect
- it's such an amazing resource
- 2020 has permanently changed my life
- i love board games and i want to keep giving this a shot
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's gorgeous
- the magic of board games involves another human being
- practice makes perfect
- it's such an amazing resource
- 2020 has permanently changed my life
- i love board games and i want to keep giving this a shot
References (from this video)
- innovative mancala-inspired building mechanic
- afrofuturistic setting
- no images available yet; unclear how rest of the system works
- mancala-based building with energy discs of the sun and moon
- Afrofuturistic universe
Mechanics (from transcript analysis)
- Deck Building — cards on top of piles; cards interact with mancala-style movement
- Set Collection — collecting sets as part of scoring/advancement
Video topics + discussion points
Quotes (from this video)
- "it's heavy but it only has one resource and that's money"
- "it's fully cooperative and you all play as robots that are trying to essentially take down the human corporations"
- "this is now a multiplayer experience it's not just two players"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i want to live inside the board game industry i want that to be my job
- i don't want to do things that i dread
- i want to be as completely transparent as possible
- i'm going to call them good games logs
References (from this video)
- High potential damage output (up to nine damage with three lightning resources paid for a zero-cost card)
- Can function as a blocker and a powerful finisher depending on deck
- Deck-dependent: relies on having lightning resources and overpaying for Wasps cost
Mechanics (from transcript analysis)
- Cost and stats — Zero cost ally with zero health, one thwart, three attack.
- power scaling — Wasp gains +1 hit point for each Pim counter on her; Pim counters are placed on entering play for each overpaid lightning resource.
Video topics + discussion points
Quotes (from this video)
- this is subjective because marvel champions is kind of a subjective game
- it's not always just about what is the most powerful because if it's not fun why are you sitting there solo playing it
- let me know in the comments which are your top five aggression allies
References (from this video)
- inspired heavily by Football Manager video games
- hopeful that this will be one to look out for whether you like football or not
- growing football clubs over the course of a season to outperform opponents
Mechanics (from transcript analysis)
- budget management — You'll be looking after your budget, fan base, player transfers, staff, infrastructure as well as investments even down to the tactics employed on the pitch itself as you try to climb the league table to be the very best.
- player transfers — You'll be looking after your budget, fan base, player transfers, staff, infrastructure as well as investments even down to the tactics employed on the pitch itself as you try to climb the league table to be the very best.
- sports management simulation — 11 which is inspired heavily by Football Manager video games will have one to four players take the role of managers as you attempt to grow your football clubs over the course of a season to outperform your opponents and their teams.
- tactics — You'll be looking after your budget, fan base, player transfers, staff, infrastructure as well as investments even down to the tactics employed on the pitch itself as you try to climb the league table to be the very best.
Video topics + discussion points
Quotes (from this video)
- near and far and above and below have been hugely popular games in designer ryan lockett's asian series and red raven have had a lot of big games
- now or never alex core is an asymmetric city building game where you and up to three friends compete to best rebuild your ancestral village while also trying to guide the rest of the villagers on their journey home
- according to red raving games who are famous in part for their story-driven narrative you'll be exploring a fantasy landscape filled with bizarre places creatures technology and people not unlike enter the name of your town's rival here foes enter your rivals town collective noun their sports team sucks
- when playing in the story mode you'll be reading from a story book when you explore allowing you to make choices learning more about the characters and the world as you go
- i recently played the ancient world second edition which was my first real foray into the world of red raving games and i i really liked it i loved it actually i thought it was ace
- welcome to the moon it's the end of the 1970s and while a car that gets more than 10 miles to the gallon is still science fiction life on the moon isn't
- the game's unique combination of tile laying and car drafting or make you see stars
- you uh you like katan? if you answered yes my next question is yeah but how much do you like it because if it's a lot then boy howdy do i have a product for you
- katan 3d edition is well it's a mega deluxe 300 version of katan where according to the totally non-biased catan shop.com the island comes alive with this long-awaited 3d version that comes with terrain tiles based on hand sculpted designs by katan designer klaus toiver himself
- this is a really show-stopping version of what i consider to be the most important board game of the last 50 years
- if you're like me then you are desperately in search of a life partner but have been single for five years and are slowly accepting your fate but you also are bored game apps and the latest app to grace my phone as i bought it the day it came out is railroad inc challenge
- railroading by horrible guild which just delivered on its latest kickstarter is a railroad network building roll and right game where you try to score points primarily by making a network of railroads and stations but let's face it i ultimately fail to do so
- the app version is fun and easy to use i can vouch for that i've been enjoying it and you can challenge your friends to matches as well as play the score attack mode which is the solo way to play to get the best score you can
- so if you like ball game apps and rolling right then this is one that i would personally recommend especially because i played the imperial settlers rolling right in the so clever line of games so often now that i think i've slowly worn away the digital pathways in my phone
- making its way to game found 11 while admittedly not about a plucky band of nerds in the 80s who befriend a girl with magical powers is about football which we can all admit is equally exciting
- 11 which is inspired heavily by football manager video games will have one to four players take the role of managers as you attempt to grow your football clubs over the course of a season to outperform your opponents and their teams
- i thought you know i am i think it's difficult to do board games about sport but there's a lot of passion and pedigree behind this so i'm hopeful and i think this is going to be one to look out for whether you like football or not
- the hunger a new deck building game from board game mega designer richard garfield of magic the gathering fame and not unfortunately a game about the hunger which is a 2004 hit from los angeles punk band the distillers
- the hunger you as vampires will be racing against time to hunt humans the ultimate challenge as you deck build your way to points by fulfilling secret missions
- the more you hunt the slower you and your deck become but more points you may possibly receive but if you're too slow then you know the sun comes up and your poof dusty dusty vampire remains
- i loved rhino knitting's deck building and racing game the quest for el dorado so another giant of ball game design making a deck building racing game has well most likely has my money
- platformer another game coming to game found from awaken realms light and what drew me to platformer was honestly the name platformer because i like 80s and 90s platform games like crash bandicoot castlevania and rolling thunder
- platform games aren't something that have been very prevalent or seemingly easily transposable to the world of cardboard and tabletops so platformer looks like a solid attempt at bridging that gap
- two to four players will be competing against each other on the hunt to gain coins and fight monsters by navigating the platforms of the game in a race to beat out your friends
- it's going to be family weight with a fair amount of player interaction as you push each other around and off different levels or maybe you push a monster onto the platform below where your opponent is standing
- maps are generated randomly and they reveal themselves only as you climb up and up the layers of the game so you never know really what's coming for you other than the boss monster at the end
- i'm interested in this one i like the nostalgia of it and it'll be coming to game found later this year
References (from this video)
- euros-y feel; 90-120 minute range appears feasible
- commodity speculation and temple offerings
- historical/trade-age context
- euro-style pickup-and-deliver with temple scoring
Mechanics (from transcript analysis)
- pickup and deliver, commodity speculation — trade commodities to score via temple offerings and a king's barge option
Video topics + discussion points
Quotes (from this video)
- the quickest meanest knife fight for veteran and 18xx style players
- it's supposed to be a 90 to 120 minute game
- adorable
- i'm going to be playing this game tonight
- i actually purchased a copy of this about 30 minutes ago
- this expansion adds in a few new things which seemed like they would slot in quite well
- this just sounds so cool
References (from this video)
- Potential for future giveaway (if it's a spare component)
- Ryan is unsure if a component is necessary or extra
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the japanese lady has a monkey as her familiar which is cool and like it looks like a metal detector but i think it's a weapon and the uh the scottish the scottish guy has a as a pig which is adorable and the mechs look like giant walking bagpipes
- with folded space for our scythe ultimately stupid box it is ultimately stupid isn't it i get why he did it but selling a big empty box is dumb worse than that
- look at this gap here these are like the flimsiest crappiest these are essentially like and there's nothing in them
- the boxes weren't meant to hold anything they're spacers in case you don't have some of the expansions
- technically at the point of the game that you're depicting it's impossible for white to have earned two points and like yeah get out of my head nerds
References (from this video)
- Fast, easy to learn and quick to the table
- Engaging with suspense and player interaction
- Good introductory bidding mechanic
- Compact, family-friendly; good for new players
- May be too light for players seeking a heavier game
- Push-your-luck can lead to busts and potential frustration
- Not for those who dislike bidding or luck-based games
- Point Salad
- Truffle Shuffle
Mechanics (from transcript analysis)
- Auction / Bidding — When a wild card is drawn, an auction phase is triggered where players bid using currency tokens.
- Bust conditions — Bust occurs if total becomes over 10 or currency tokens exceed 10.
- buy phase — During the buy phase you can purchase a card from the market using currency.
- Card types — Cards come as number cards, wild cards, and currency cards with different effects.
- Compound Scoring — Score by longest consecutive numeric sequences in each color; extra point for collecting 1-9 in all colors.
- Draw until bust or stop — On your turn you draw cards until you bust or choose to stop.
- End of deck and final buy — When the deck runs out, players get a final buy phase and then scoring.
- Market and rewards — If you bust, market moves and tokens are awarded; if you stop you choose numbers or currency to collect.
- Multi-Use Cards — Cards come as number cards, wild cards, and currency cards with different effects.
- scoring — Score by longest consecutive numeric sequences in each color; extra point for collecting 1-9 in all colors.
- Tableau Building — The next drawn card is placed onto the center tableau; total value determines whether you can continue.
- Tableau placement — The next drawn card is placed onto the center tableau; total value determines whether you can continue.
- Trading — Duplicates you don't need can be traded for currency during buys.
- Trading duplicates — Duplicates you don't need can be traded for currency during buys.
- Variable Phase Order — During the buy phase you can purchase a card from the market using currency.
- Wild card auction — When a wild card is drawn, an auction phase is triggered where players bid using currency tokens.
Video topics + discussion points
Quotes (from this video)
- it's bright it's colorful it's ten
- it's a great introductory way to learn bidding
- not so often that we find a simple simplistic game
- i love pusher luck games
- it's not so often that we find a simple simplistic game
References (from this video)
- Interesting decisions
- Asymmetric powers
- Varied gameplay
- Good artwork
- Can be random
- Military focus
- civilization
- Track advancement
- Tapestry
- Civilization
Mechanics (from transcript analysis)
- Card Drafting — You start, you draft these cards around at the start and you can try to build a little engine combo out of them.
- Dice Rolling — You roll dice, but it actually lets you choose the action.
- mitigation — There are ways to mitigate as well, if you have population track high, you can use that to add your dice.
- Track Advancement — It is a track advancement type of civilization.
Video topics + discussion points
Quotes (from this video)
- It has deck building, the mechanic of deck building that I wish I have in some others that makes my life easier in deck building.
- It all fits together very cleverly.
- This is the first sort of ultra heavy, above 4 on BGG type of game that I've liked this much for quite a while.
- It makes for really interesting decisions.
- The components are really great in here as well, they've got lots of little buildings and metal coins and all sorts of fun stuff.
- It's really a three-dimensional puzzle.
- The limited amount of actions you can do makes it like it's so tight that you have to think ahead.
- It's just a really simple, really elegant, thinky, you know two player push and pull back and forth sort of game.
- The theme is so fun, it's like the puns in the shop and everything else.
- It is also a lot more interactive than your typical one.
- It's really a deep strategy game.
- It's been really close every time, with high scores around about 100.
References (from this video)
- The dice have interesting colors.
- The meeples and player colors are nice.
- The iconography is considered cool.
- The game is considered 'excellent'.
- The game's design and theme are bland.
- The player boards are quite cluttered.
- The art direction is not to everyone's liking, with some finding it garish.
- Black Angel
- Ginkgopolis
Mechanics (from transcript analysis)
- Dice Rolling — The game uses dice with unique colors (brown, silver, yellow, black).
- Worker Placement — The game features meeples in player colors.
Video topics + discussion points
Quotes (from this video)
- I don't know man, I don't have faith in people now. This is a good looking board.
- The player boards are quite cluttered.
- The deal with expedition leaders is that there are four or five different or six I think actually different people and it adds asymmetric player powers to the game so everybody plays a different character and they've got a different ability
- The insert is made, yeah, isn't that insert amazing? That's why I'm a little tiny bit bummed out that it's not all going to fit and it's not like it's not like, okay, we'll just go redesign it so that it does fit. I just don't know if there's even enough room in the box for everything to fit.
- I don't want to slag off Stonemaier games too much, but let me just get Pendulum on here so we know what we're talking about.
- Pendulum didn't do so well. Pendulum completely bombed.
- The real-time mode made me want to cry.
- It's hard for me, and I don't want to slag off a game or anything. It's hard for me to say anything because I haven't tried it. The one real-time, okay, the real-time game that made me figure out that I don't like real-time games at all.
- The artwork redesign makes the game look a whole lot more appealing than the original.
- The title font work on this one is a lot more approachable and friendly than that weird I've seen that font before.
- People hated this board when it came out.
References (from this video)
- Masterpiece of auctions and set collection
- Almost everything gets you points
- Ancient Egypt
Mechanics (from transcript analysis)
- Auctions — Players bid for tiles and for the winning bid token from the last round.
- Set Collection — Almost everything gets you points.
Video topics + discussion points
Quotes (from this video)
- I can do what I want and most importantly Chas can't stop me
- If you've seen Rodney in Europe or anywhere please let us know his geese miss him
- Unlike Chas who's not a doctor at all and again to be clear can not stop me
- Oh and coming in number three on our list is another expansion this time for last year's card layering game canvas
- I guess especially the one that's in the office because I tell you now getting rid of spiders is a polar job I threw a shoe at this one and it just made it angry
- But before we go on with number one I'll say it being on your own and all your work colleagues going missing acquaintances I'll meet them halfway
- No one
- No one wants a cup of tea?
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this sounds really boring but essentially i built a database of all of the content that i've made over the last eight years
- it's an incredible number i was shocked to see that
- it's now publicly available to everybody you can go to johngetsgames.com/games and that'll take you right to a read-only version of it
- these are essentially passion projects that i'm working in amongst the paying work that I do
- this is essentially a 1.0 version of the junkets games database
- it's possible at some point i will upgrade this into an actual website
References (from this video)
- Pins were acquired
- Could not play a demo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- boom without a print it's back they just brought it back with uh new art
- basically one person picks up these three cards and they have like that's a certain type of person they're looking for
- i found the trouble with those games like i think they're fun to play but i think it's kind of weird when you give one person the power to assign the points
- i didn't it's not cool like i'm probably never gonna book another uh like demo with them again because it was like it's that's just not i don't think that's cool
- power chord call of cthulhu look at this now board and dice do awesome games i love board and day stuff
- scout is uh i i don't know what this is but it's a tiny little game and everybody's talking about it
- no bad karma is great
References (from this video)
- Feudum
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is a very scientific exploration of what the best game according to Beatrice the board game dog of the year is
- there are now actually four prizes there were three before but now there are four
- Let's Jump Right In to round number one
- please like subscribe share do all those things
References (from this video)
- Exciting matchup in bracket
- Limited analysis in transcript
- Adventure / competitive clash
- Fantasy world
- Competitive encounter
- Dungeon Fighter
Mechanics (from transcript analysis)
- Combat: Deck/Hand — Two-player or multi-player skirmish-style combat.
- direct conflict / skirmish — Two-player or multi-player skirmish-style combat.
Video topics + discussion points
Quotes (from this video)
- Beatrice is really loving this
- there you have it folks only one of the three favorites has made it to the semi-finals
- one more video we're gonna find out who the winner is
- flamecraft the favorite
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we will also likely offer this option on a new game in the near future for those who want it (small reveal and open pre-order with limited information)
- I'm actually really excited about this pre-order system
- open world sleeping gods and sleeping Gods oh my gosh open world games
- Smoking Bones Trading Company it's really really quite striking
References (from this video)
- Highly thematic and immersive soccer management experience
- Beautiful, tactile components and a solid play mat
- Engaging engine-building with multiple viable paths to victory
- Story-driven weekly events with board meetings add narrative depth
- Modular rules and expansions can extend play without breaking core game
- Multiple routes to win and rich player interaction
- Steep learning curve and a deep ruleset can be intimidating for new players
- Very large table footprint; setup can be time-consuming due to many components
- Randomness from dice outcomes can feel unforgiving at times
- First printing had minor card wording/grammatical issues
- Less appealing for players without an interest in soccer
- Soccer management, engine-building, sponsorships, stadium upgrades
- Soccer club management during a six-week league season
- Story-driven weekly events with board meetings and match-day outcomes; modular rule variants
Mechanics (from transcript analysis)
- Dice Rolling — Board meetings and end-of-week outcomes are influenced by dice, introducing randomness.
- dice-activated resolution — Board meetings and end-of-week outcomes are influenced by dice, introducing randomness.
- dual-layer boards and token movement — Tokens move across a board to track weekly progress, with a felt pitch surface for movement.
- Engine Building — Develop an engine by upgrading stadium, staff, training, and sponsorships to generate resources.
- engine-building — Develop an engine by upgrading stadium, staff, training, and sponsorships to generate resources.
- event/staff cards — Weekly cards introduce events and staff capabilities that guide decisions.
- formation/tactics planning — Choose formations and assign players; tactical cards modify options and outcomes.
- Resource Management — Balance money, fans, operations, and fitness to perform actions and advance your club.
Video topics + discussion points
Quotes (from this video)
- 11 is a complex heavy game where you are trying to win by earning the most victory points at the end of a six-week season.
- this game is a table hog
- it's super thematic
- Portal Games has knocked this one out of the park
- it's a fantastic game
- the components are beautiful
References (from this video)
- simplified D&D
- accessible
- Dungeons & Dragons
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Ask a Board Gamer! My first question actually launches with a tragic story - i've got bad news for you Brent - i've got some bad news for you - i got bad news - Uh-oh - A fire has destroyed your entire board game collection - new stuff included - Oh no! - i know! - Oh sh*t - And you have to rebuild - i wanna know: what's the first thing you rebuild with?
- I would start with Splendor - Dragon Strike - Citadels - Hansa Teutonica - Mysterium - Boss Monster - Kingdom Death: Monster, hands down - 1313 Dead End Drive!
- I love it so much! I've never won a game - I have a massive amount of fun.
- It was the first real unique board game I owned.
- D6 is basically designed for individuals who don't know how to play Dungeons & Dragons, but it's a really simplified D&D board game version.
- It was like mousetrap almost. You build up this elaborate scene and you trigger traps and devices... Clue to the next level!
- I probably would start off with Scythe. I've spent so much money buying all the expansions. I've spent a ton of time going over strategy, playing with other people, teaching other people. It's a long game to get to learn if you've ever played it. I just have to get that one back.
- It is by far the best game that I have ever played. I absolutely love cooperative gameplay.
- I don't really like counter-operative gameplay, even though I know that nobody else ever calls it that.
- I tried Munchkin once, and I don't want to lose my friends over a game.
- Cosmic Encounter you want to avoid, and of course, uh, Monopoly, because everybody should avoid it at all costs.
- Kingdom Death: Monster is probably one of the most critically acclaimed and, like, artistically inspired.
- When you look at the miniatures and you look at the details, the time and the effort and the inspiration that goes into it is very very nice.
- Can you still get it? - Yes, you can! They do a lot of limited print collectors models of sorts. Those are irreplaceable.
- I don't know how I'm gonna put my kid through college since I have to buy it all again!
- There's been a fire, and it's destroyed your entire board game collection. What game do you buy first to replenish it? - Dinosaur World.
References (from this video)
- Timeless design
- Simple, smooth, and effective gameplay
- Engaging bidding mechanic
- Risk/reward decisions with tile groups
- Fast playtime
Mechanics (from transcript analysis)
- bidding — One of the best bidding games out there period.
- Set Collection — Gives you points for different tiles that you collect.
- Tile Placement — Use tiles to bid.
Video topics + discussion points
Quotes (from this video)
- I have 10 games that I previewed for kickstarters that I'm super excited for that will hopefully be coming out in 2023
- Darwin's Journey by Thunder Griff games is my number one game that I previewed in 2022 that is coming out in 2023
- Maple Valley by Kids Love Board Gaming is my number two Kickstarter game that I previewed in 2022.
- Nightmare Cathedral by Board and Dice
- Life of Amazonia by Bad Comet on my list at number four
- Bloodstones by Wallace designs
- Ryozan by Tabula Games
- Vindel to Viking by ION Game Designs
- Dark Quarter by Lucky Duck Games
- Raw which is coming out by 25th Century games is a new edition of the game.
- It's one of the best bidding games out there period.
- Donut Shop also by 25th Century games
- Copan Dying City by Holy Grail Games
- It's my surprise number 10 game to make this list
- Pampero by Eighth Games is a fun heavier Euro game about finding ways to increase wind energy
- Leaf by Weird City Games has a fun little tile placement Leaf game with some magical geometry that they used in their design
References (from this video)
- Beautiful production
- Gorgeous looking piece of art
- Wonderful
- Abstract strategy with root building
- Go
Mechanics (from transcript analysis)
- abstract strategy — Old abstract strategy game.
- Root building — Where you're kind of root building.
Video topics + discussion points
Quotes (from this video)
- I hated doing it so much it took I'll be honest it took a bit of the joy out of playing board games for me
- I need to cull some board games I am surrounded I am on all fronts there everywhere I need to get rid of some games I cannot go on like this
- The fact that if someone else I know owns the game I can get rid of it a bit easier a bit easier not just my friend Sean owns you know Shakespeare so I don't need Shakespeare of course I need it well if I want to play it
- What were the surprises what were the games that no one was expecting that creeped up on you and went I'm brilliant
- It made you feel like a genius because it rewarded you for playing the game it gave you those drips of endorphins as it went on
- It's got one of the best tokens I've ever seen in the game which is a respect token that when your opponent does something amazing you give them this respect token.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm spoiled for Choice over here
- Trans-Siberian railroad is indeed excellent
- it was a joy to have the game go so sideways like everybody was just laughing like crazy
- I thought it looked super cool
- I'm actively excited I'm looking forward to playing that one
- there's a mountain of prototypes off camera
- Darwin's Journey was the first rule book I ever wrote from scratch
References (from this video)
- The soccer match simulation is a neat little thing.
- The drafting part is overly analyzed and number crunchy.
- Minute nuances on cards make them bleed together.
- Felt very fiddly bookkeeping.
- The interesting part (soccer matches) resolves very quickly.
- Managing a football/soccer club
- Soccer club management
- Dominion
Mechanics (from transcript analysis)
- Card Drafting — The core mechanic involves drafting players, staff, and stadium add-ons.
- Deduction — Used in the soccer match simulation to deduce opponent's setup.
- Dice Rolling — Used in the Monday phase for events.
- Set Collection — Collecting different cards to add to the soccer club.
Video topics + discussion points
Quotes (from this video)
- it's a very moving experience because some of the things some of the decision making as you're trying to win the game about where to sort of spend your resources and spend your time so the effectively you can win you know you're going to have to leave certain people behind
- the combat's really cool you know it's right up there with any good Skirmish game
- this is another one where as soon as I was done with the campaign of the first you know the the main box I really felt like I wanted to go back and play it again but I think I need to give it time because now as time has kind of moved on I don't really have the desire to go back and play it again
- those to me are the best of that kind of genre because it has a lot of just more physical elements than like the unlock or even exit has it has a really cool like uh very analog feeling mechanism that goes with it
- this is other than the next game on the list probably the perfect Legacy game because it makes the right jump at the right time and it really stages you into getting to the more and more complex layers Without Really Ever Actually Ever Being Boring at any point
- the magic of that first playthrough would not be there it just would not be there when the some of the reveals and some of the things in terms of like you know why are we playing this game 12 times in a row what's the kind of story that's threaded through here
- the mechanically altered board and characters and stuff becomes the story itself and that is revealed to you one time and then you don't get to do it again
- the games aren't in jail like you know what I mean like why why are you forcing me to play a certain kind of game or a certain game over and over that's jail
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the solo rules for Darwin's Journey were a mountain among themselves
- my wallet thanks you for Darwin's Journey and Ostia
- Nana toridori
- Hachi Train is a game that came out last year that I really liked
- Tigers and Euphrates is very dry except the river part of the title
- Newton has no theme
- Aura at Labora you are just going through the motions
References (from this video)
- Tension is unmatched.
- Fantastic game.
- No theme whatsoever.
- Theme is nonsensical.
- Egyptian mythology
Mechanics (from transcript analysis)
- Auction — Bidding on tiles using sun tokens.
- Set Collection — Collecting sets of tiles for points.
- tile drafting — Drawing and placing tiles from a bag.
Video topics + discussion points
Quotes (from this video)
- Remember if your favorite bidding slash auction game isn't on this list that's because hey we haven't played it or B we think it's [__] so remember if you're new here then please consider subscribing to this channel hit the like button and all that YouTube [__] see you after this
- Well I'll say that if you're playing with a la playground if you mix two sets together you're going to be here till the cows come home
- The thing that makes this game fantastic is that the real value of the item you're bidding on is only known at the end of the auction when you [__] want it right
- You might end up buying an outhouse for a shitload of money and then flogging it for [__] all
- So if you ain't got no mates you're in the [__] in yeah
- It causes an absolute Ruckus when you write down an astronomical bid for Chinese housing right only to be usurped by an even more batshit crazy bid from your Mabel that causes everyone's eyes to pop out of their socket and the hemoroids to fall from your ass
References (from this video)
- Really like the art style and storyline
- Graphic novels integration is quite clever
- Looks really cool
- Amusing name 'Lai'
- Would like to try this one a lot
- The act of adding pages into the binder might be an issue.
- Hacking
- Graphic novel integration
Mechanics (from transcript analysis)
- Campaign — A full campaign style game.
- Dice Rolling — Players roll three communal dice to interact with the game's various modules.
- Resource Management — Collecting valuable resources to help players along their way.
- Roll and Write — A roll and write style game with a fully integrated graphic novel.
Video topics + discussion points
Quotes (from this video)
- Books of Time puts its own twist on Tableau building and it allowing players to construct three great books each with their own set of special abilities that they can write thereby creating incredible contributions and the story of civilization is now truly at your fingertips
- we saw Rodney's teach and it's such a cool idea to build your own book kind of like a Choose Your Own Adventure but with a binder
- it feels like a new mechanism almost and that's very satisfying to me
- Tyrants of the Underdark a territory control game with a deck building element
- this is a great deck building and majority game have no mercy on your opponent be an opportunist take control of the underdog cities buy cards you can combine the most effective way
- the only thing I don't like is the poor token quality upgrade them for the premium 3D tokens if you can afford it
- when the enthusiasm for a game from someone else makes you want to try it that is how I feel about Tyrant of the Under dark Chaz has made it a game that I uh definitely want to give a shot to at the very least
References (from this video)
- classic Knizia auction mechanism
- multiple scoring paths via sets
- table presence and visual appeal
- lengthy and can be unforgiving
- outcomes can hinge on luck/timing
- not everyone’s favorite
- Auction and set-collection under fluctuating resources
- Ancient Egypt bidding for pharaoh-themed actions with Nile cycles
Mechanics (from transcript analysis)
- Auction / Bidding — Tiles or actions are bid using numbers; the leftmost bidder can pass, and the last remaining bidder wins the tile; the auctioneer is last to grab
- auction bidding — Tiles or actions are bid using numbers; the leftmost bidder can pass, and the last remaining bidder wins the tile; the auctioneer is last to grab
- set-collection scoring — Victory points accrue through forming various sets and combinations from the tiles collected
- tile management and personal display — Players add tiles to a personal display area, building sets that score across multiple scoring avenues
Video topics + discussion points
Quotes (from this video)
- there's a lot of puzzling and figuring out where am I going to put these cards
- it's an individual puzzle of placing Shield cards with different images colors symbols
- I found the solo game to be boring
- this is an oldie but a goodie in a lot of people's favorite game
- the core mechanic and players are adding these tiles to their personal display area gaining victory points in a variety of ways which is collecting set collection
- this game is a nice tight one hour strategy game of building
- I love a rondelle and I think that rondelle here works really well
- it's clean and it's smart and I really like it
- great pieces, a lovely, lovely game to play
References (from this video)
- It's a fun little auction game.
- Plays quickly, over in half an hour or less.
- Some decisions on the art are not loved.
- The reprint's relevance and price are questioned.
- The game was described as having 'search engine problems' in the past.
Mechanics (from transcript analysis)
- Auction — The game features an auction mechanic.
- Set Collection — Players collect sets of items or cards.
- Worker Placement — Players use workers to take actions on the board.
Video topics + discussion points
Quotes (from this video)
- I'm not saying that you're right or wrong here but I mean people do do so it just seems like a lot of work to get a free game.
- I feel like if you had printed it all out and set it on a table and started playing it you would have been like oh that's a problem.
- I do not think it's worth the price.
- It's a trick taking game where every trick has a contract.
- The reprint's relevance and price are questioned, suggesting it might be a 'money gouge'.
- The icons are not as big as advertised and difficult to read.
- The lack of appeal for Dice City is a recurring theme.
- It's really fun and what it comes up with makes everybody sort of like, 'Oh, why did you play that?'
- The creators of the promo pack were from the same team as Cards Against Humanity.
- It's so mind-boggling to me that they were like, 'Yeah, this will be fine.'
- The process of getting marijuana legally in some states is convoluted and expensive.
- A general decline in personalized customer service across various industries.
- The US predominantly uses the Imperial system, while most other countries use the Metric system.
- I made a video for carcass on maps and the rules go for East or West map you know so I tried to upload one video to two separate pages and it won't let me do it
- I just thought it was weird you know so I try to go do something you fought the law it's got upset got upset set his goons out Nicki came over here and whooped my ass she was upset she had to take her for like from L.A
- it's just people stations like I don't understand that one
- wingspan wingspan I don't understand that but I love it
- I just called it idiotic and stupid what they did because they got a cease and desist from stonemeyer games
- how did you [ __ ] think this was gonna go like did you think they're just gonna be cool with that adding like nuclear missiles to [ __ ] wingspan
- it's so mind-boggling to me that they were like yeah this will be fine
- duh you know you reach out to the company first like I that's like that seems stupid idiotic like you you're in the industry you're one of the people create Cards Against Humanity get your head out of your ass you should know this
- well I'm glad they got slapped down another money
- I destroyed the [ __ ] out of the box but I was super proud of it because it was a hard shot
- I'm gonna show you this board game Atlas baby board game trick shots
- I haven't planted an unboxing video soon where I unbox a game with a guitar and it's just me smashing the game with a guitar
- so don't tell me there's something wrong with these guitars if it's a diesel guitar
- it's just weird to me if you got the money sometimes it's just more convenient to buy it than fix it man
- the rat's gonna rape me again in January so I've been gearing up to see how the changes have come to Disney World
- I think it'll die just like the Dice Masters died
- it's just such a it seems like a scam to me
- it's like carrying a gun it's a pain in the ass
- he likes to imagine it's for the skin
- I really do every time I'm with my wife and we pass somebody at Walmart I'm like ah they're having a good trip
- I think alcohol is way more destructive than wheat is in my personal opinion
- that's one thing with people who are always on weed you know there's never arguments usually usually it's over food but other than that there's no argument everybody's having a little easier you know
- it's it's like I I I I don't do Coke you know
- I spent it or snorted it differently I wasn't inject it I'm glad I didn't do that
- I mean I mean I I I don't whenever you hear about you know like cops make those mistakes and they're they're hideous and what have you and but I always try to that's all you do here though is the mistake
- it's it's pageantry to me
- all right everybody thanks so we did start late but uh we should be doing it normal time next week no we are no you got the draft thing oh that's right that's right it'll be late again tomorrow night late again next week
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- everything I've seen about this game is just really clever
- this feels more of like always kind of old older games of like the mix of everything potentially but like a lighter version of that
- it's absolutely glorious
- the table presence looks really cool
References (from this video)
- deep card interaction with multiple levers
- asymmetric leaders add variety
- compact small box with high replayability
- complex resource management may be heavy for casual players
- no single winning strategy yet requires adaptive play
- resource collection and interaction between cards
- prehistoric times around a fire
- engine-building with card interactions
- Sea Salt and Paper
- Moon
- Village
Mechanics (from transcript analysis)
- Card Drafting — choose cards from a pool with varying costs and effects
- card_drafting — choose cards from a pool with varying costs and effects
- Engine Building — cards interact to generate resources and score points
- engine_building — cards interact to generate resources and score points
- Resource Management — manage bone, fur, berries and other resources to pay for cards
- resource_management — manage bone, fur, berries and other resources to pay for cards
- Set Collection — collect card combinations for scoring opportunities
- set_collection — collect card combinations for scoring opportunities
Video topics + discussion points
Quotes (from this video)
- it's really cool that there are so many different like levers to which card you're drawing each time
- I really like this one a lot
- it's not like a huge amount it feels a bit like some of the tiny epic kind of mini expansions
- this is definitely a filler game
- writer's block
References (from this video)
Mechanics (from transcript analysis)
- Dexterity Game — It's kind of like a dexterity game with sticks.
Video topics + discussion points
Quotes (from this video)
- look how cute this is fabulous game as well
- look how great this is like components like just soing amazing
- look at this like amazing amazing
- this is a really fun social deduction
- it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
- this is a very popular game when it was out
- it's a logic game
- puzzle deduction game
References (from this video)
- art style described as absolutely adorable and appealing
- branching narrative offers replayability
- puzzles and resource management
- mystical world
- illustrated comics with branching story paths
- Earth and Meadow
Mechanics (from transcript analysis)
- branching narrative across chapters — five-chapter arc with branching story paths based on player choices
- illustrated storytelling — illustrated comic style storytelling elements guiding the narrative
- Resource Management — manage puzzle-solving resources as the story progresses
Video topics + discussion points
Quotes (from this video)
- this episode was made possible in part by extraordinary engines and remarkable rail cars
- watch it played party Lemmings
- a game all about the era of early Aviation
- the letters Hit the Floor settled on the Floor they revealed the secret that party Lemmings had been hiding right in front of us
- Earth and Meadow had a baby