Skip to main content
Raids box art

Raids

Game ID: GID0259065
Game Info
Year
2018
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Raids, players sail from island to island to collect vikings and viking-related paraphernalia, using them fight one another for good spaces and fight monsters for points.

In more detail, the game lasts four rounds, and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn, a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case, the attacking player must sacrifice a viking, then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings, then the attacker must remove three or leave. Eventually, someone must leave.

You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.

At the end of each round, players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds, whoever has the most points wins!

Description

In Raids, players sail from island to island to collect vikings and viking-related paraphernalia, using them fight one another for good spaces and fight monsters for points.

In more detail, the game lasts four rounds, and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn, a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case, the attacking player must sacrifice a viking, then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings, then the attacker must remove three or leave. Eventually, someone must leave.

You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.

At the end of each round, players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds, whoever has the most points wins!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 13 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video GIpkRS23jXs Getting Games Discussion at 23:48 sentiment: positive
video_pk 91553 · mention_pk 245712
Getting Games - Raids video thumbnail
Click to watch at 23:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins is obviously a lot smaller than Gen Con
  • I quite liked it
  • overall I had a good time at origins
  • it's a heavy game with a really neat card and worker placement mechanism
  • I actually quite enjoyed this one
References (from this video)
No references stored for this video.
Video ebUG75vaxtQ Chairman of the Board Top List at 11:42 sentiment: positive
video_pk 87418 · mention_pk 228397
Chairman of the Board - Raids video thumbnail
Click to watch at 11:42 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Light and accessible
  • Great filler game
  • Engaging and fun
  • Popular with players
Cons
none
Thematic elements
Comparison games
  • Can't Stop
Mechanics (from transcript analysis)
  • Dice Rolling — Core mechanic involves rolling dice to advance on a staircase.
  • player interaction — Other players can 'kick you off' the staircase.
  • push-your-luck — Players roll dice and decide whether to continue or stop.
  • Set Collection — Locking in high values on a separate staircase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another definitely a a forgotten gem in my opinion
  • this is definitely unlike any other kitti game that I've played
  • quite a frustrating game um but the hand management is extremely clever um and a very tense game as well
  • the cool thing about this game is the twist at the end where if you are the player who spent the most money you are automatically disqualified from winning
  • this one seems to be a bit more polarizing but it's a huge hit for me personally
  • brilliantly refined very sophisticated and streamlined gameplay um one of the best T placement games out there
  • definitely a deeper game than it first meets the eye and it's one of the best auction games ever made
  • wonderful game one of the purest games I have in my collection and one of my favorites full stop an absolute work of art
  • well Riders was fine Dragon Riders so Dragon master was decent royal visit if you like the tug-of war system you might like this one didn't quite work for me same go to Blue Moon Legends very interesting World designed game but one that didn't quite suit my game style
  • definitely one of the highest regarded kitu games and for good reason it's my second favorite kitu game
  • this one is another auction Style game where you have fixed bids so you cannot just bid what you want you have four tokens at any time and all you're doing is you are revealing these tokens or these tiles out in this kind of push your luck mechanism
  • lots of layers lots of wrinkles um definitely a deeper game than it first meets the eye
  • it's one of the best auction games ever made I think it might be my favorite
  • this is one of his root building style games as you have a a rack full of tiles you're using them to create huge chains of your particular color and trying to connect these different kind of cities together
  • gaml could not be more simple just simply place a TI or think two tiles or more than that at times onto the board and um score accordingly
References (from this video)
No references stored for this video.
Video 9eQ9sVz9Ys8 Chairman of the Board Discussion at 14:39 sentiment: positive
video_pk 87232 · mention_pk 227526
Chairman of the Board - Raids video thumbnail
Click to watch at 14:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has a big luck factor which the host loves.
  • It's a favorite game of the host.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — The game involves taking risks for potentially greater rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um I'd have slight concerns about the replayability of the game, but please do correct me uh on that.
  • Maybe a little bit maybe a bit oversaturated in terms of how many there are out there.
  • Unfortunately, I'm not familiar with either of those.
  • Um I also thought that there wasn't enough mitigation in terms of activating the spots that you wanted.
  • Um and pretty much the uh the cards not doing anything terribly interesting either.
  • Um but I just like it in every way. But I'm a big sucker for really good Dawn games. I think he's a brilliant designer.
  • Um hopefully I'll get copies of those for for sale relatively soon.
References (from this video)
No references stored for this video.
Video UUCkB1NHfrs Chairman of the Board Top List at 12:02 sentiment: positive
video_pk 86694 · mention_pk 225283
Chairman of the Board - Raids video thumbnail
Click to watch at 12:02 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Favorite push your luck game
  • Smooths off rough edges from 'Can't Stop'
  • Great catch-up mechanism
  • Wonderfully fun
  • Universally loved
  • Scales well
  • Super fast
  • Intense moments
  • Best push your up game on the market
Cons
none
Thematic elements
Comparison games
  • Can't Stop
Mechanics (from transcript analysis)
  • Dice Rolling — Core mechanism involves rolling dice.
  • Lock In — Players can lock in their roll on a second staircase, securing their progress.
  • player interaction — Other players can 'kick you off' a space by rolling a higher number on a lower spot.
  • Push Your Luck — Players roll dice, with doubles allowing them to climb a track and specific rolls causing them to fall down stairs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully you have enjoyed it if you have please be sure to hit like And subscribe to the channel and keep an out for the remainder of the series
  • hey everybody and welcome back to my 2024 into 2025 edition of my top 100 board games of all time today I'll be covering game 70 up to number 61 and I have a massive four new games to the list on this portion of the video
  • before we get started on the games I want to give a shout out to the show sponsor kendra.co.uk who are my goto online retailer and if you use the link in the show notes or the QR code then you can get 5% off your first order
  • be sure to check out my new game Thalamus and send me an email if you want to secure yourself a copy
References (from this video)
No references stored for this video.
Video nsesQjq9WRI Chairman of the Board Top List at 12:59 sentiment: positive
video_pk 84046 · mention_pk 212956
Chairman of the Board - Raids video thumbnail
Click to watch at 12:59 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great twist on a familiar mechanism
  • Gamified mechanics
  • Still loved after many plays
Cons
none
Thematic elements
Comparison games
  • Can't Stop
Mechanics (from transcript analysis)
  • Dice Rolling — you're going to do that by rolling dice. If you roll like an X on one of these dice, then you're going to go bust and you're going to fall back down the staircase.
  • Push Your Luck — If you roll like an X on one of these dice, then you're going to go bust and you're going to fall back down the staircase.
  • Set Collection — you can actually choose when to stop, which will not only resolve reserve your place, but it'll also put you on another staircase um which you can determine yourself.
  • Variable player powers — you can actually choose when to stop, which will not only resolve reserve your place, but it'll also put you on another staircase um which you can determine yourself.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my goto push your luck game and I've played this tons and I still love it.
  • It's such a great little twist on like a a can't stop mechanism.
  • I just love those extra like gamified mechanisms um that Ry Kia adds into his designs.
  • The best pusher luck game out there in my opinion.
  • Ra for me is such a versatile game because it feels like it's got like the fun factor of like a party game. It's got the layers and the meticulous bidding of a Euro game.
  • It's easy to approach or to get into. So, it's like a family weight game at the same time.
  • The depth here is quite remarkable once you kind of open your eyes and really experience the game to its fullest.
  • this one's been in the board game kind of um you know sphere and been relevant for you know 30 years now which is really um impressive.
  • Everybody still talks about RA because it is that good and I play it all the time.
  • I love you have the way you have to act so tactically. meaning that every time you approach this game, you are doing it with a fresh mind and trying to get the best bids or the best offers with the bids you have to put up there.
  • perfect when it comes to design pedigree and just how meticulously well this is put together.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 12:18 sentiment: positive
video_pk 82279 · mention_pk 206812
Chairman of the Board - Raids video thumbnail
Click to watch at 12:18 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • One of the best push-your-luck games.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • push-your-luck — Described as one of the best push-your-luck games out there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video qGbCfZwUWJ4 The Broken Meeple Top List at 13:53 sentiment: positive
video_pk 81179 · mention_pk 200371
The Broken Meeple - Raids video thumbnail
Click to watch at 13:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely light, fluffy, and relaxing
  • Evokes a pleasant Japanese theme
  • Stress-free gameplay
Cons
  • Original form was preferred over the reprint
Thematic elements
  • journey, tourism, cultural experiences
  • Japanese road
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Traveling to different spots on a Japanese road.
  • Point Salad — Each activity grants points, with the total score determining the winner.
  • Set Collection — Collecting souvenirs, enjoying activities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And after the last few lists, videos, podcasts, and particularly the last review for Deepon, which uh I'm still dealing with the ramifications of that from the uh various people on the internet, but I feel like it's time we go to something a little bit more mellow, little bit softer.
  • So, these are games when I'm playing them I feel like you know that you can almost just it's a bit like having a nice massage.
  • And yeah, all of these are just nice games.
  • generally a relaxing game is going to be a lightweight game.
  • It's just so light and fluffy. How can this not be on the list?
References (from this video)
No references stored for this video.
Video Rlq1AL3MJvU Top List at 3:30 sentiment: positive
video_pk 69715 · mention_pk 166372
Raids video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very very simple twist on the push your luck game
  • The backstabbing whilst it is annoying when it happens to you when somebody else is on the receiving end of one of your misdemeanors then it is really really funny
  • Fantastically simple game
Cons
  • The backstabbing whilst it is annoying when it happens to you
Thematic elements
  • Climbing a stairwell
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice to determine actions and scores.
  • Push Your Luck — Players roll dice and decide whether to roll again or score, risking a bust.
  • Set Collection — Removing dice lower than the rolled die to increase scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if your favorite ball game ain't on this list that's because a we ain't played it or B we think is complete and a dog [__]
  • The promise of this game is really really simple you either going to be placing a worker on one of the gears or you'll be taking them off
  • Yes if you ain't got it you're a [__] idiot
References (from this video)
No references stored for this video.
Video K4_0L6MEATg Gaming with Edo & Jessica Review at 0:10 sentiment: positive
video_pk 32623 · mention_pk 96569
Gaming with Edo & Jessica - Raids video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative blend of trick-taking with board game territory control
  • Rotating trump adds depth and adaptability
  • Drafting phase provides information and strategic planning
  • Engaging fantasy flavor with named armies
  • Clear progression across a short three-round game
Cons
  • Can be complex to teach due to multiple sequential phases
  • Contains many components that may feel fiddly on first play
  • Requires careful management of information revealed during melding
Thematic elements
  • Rotating-trump trick-taking blended with territory control and set collection
  • Fantasy landscape with regions (water, air, mountains, forests) and armies as game pieces
  • strategic, fantasy flavor with stylized army-themed card art
Comparison games
  • Hearts
  • Spades
Mechanics (from transcript analysis)
  • Drafting — Players draft and cycle through cards to build hands while observing others' selections.
  • Melding and Splaying — Before tricks, players reveal from hand sets of Elders (four-suit sets or special combinations) for scoring points.
  • Melding Phase — Before tricks, players reveal from hand sets of Elders (four-suit sets or special combinations) for scoring points.
  • Resource/Coins on Board — Coins placed on territories contribute to scoring and strategic control decisions.
  • Rotating Trump Suit — Trump suit rotates each round, providing dynamic strategic leverage.
  • Set Collection — Points are earned by completing and revealing specific card sets during melding and by controlling regions.
  • Set Collection & Scoring — Points are earned by completing and revealing specific card sets during melding and by controlling regions.
  • Territory control — Players battle for colored regions; winning a region grants points and coins on the board.
  • Trick-Taking — Classic trick-taking structure used to claim territories on the board, with suit rankings and special cards.
  • Trick-taking with Battle on a Board — Classic trick-taking structure used to claim territories on the board, with suit rankings and special cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is live on Kickstarter now
  • Raiden is this really interesting take on trick taking games
  • What is neat about this is before you get to the sort of trick taking you actually start with drafting
  • There's a lot of little pieces into it
  • it has a nice flow and progression to it
  • it's worth checking out
References (from this video)
No references stored for this video.
Video UnuS6U4y_DA Chairman of the Board Discussion at 6:47 sentiment: positive
video_pk 12231 · mention_pk 125702
Chairman of the Board - Raids video thumbnail
Click to watch at 6:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clearly the reviewer’s favorite push-your-luck dice game
  • clunky but fun dice mechanic
Cons
  • subject to luck and risk management
Thematic elements
  • push-your-luck dice-rolling with ascent up a staircase
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — roll to advance up a staircase while avoiding busts; higher numbers are beneficial.
  • dice-rolling push-your-luck — roll to advance up a staircase while avoiding busts; higher numbers are beneficial.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is bonfire... kind of one of his more recent ones
  • I thoroughly thoroughly enjoyed this two-player game
  • it's remarkably fast as well I think I played it in about 75 minutes
  • I think it's absolutely fantastic and one of the best two-player games I've played this year
  • I love this game because the dice system in Bora Bora is great and the powers help balance outcomes
  • expansion Mekka & Bah definitely did make a big change in the gameplay
  • Caesar's Empire ... an evergreen feeling game that should be up there with Ticket to Ride
References (from this video)
No references stored for this video.
Video YBIPZpIrgaU Getting Games Discussion at 55:55 sentiment: positive
video_pk 9364 · mention_pk 27583
Getting Games - Raids video thumbnail
Click to watch at 55:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interactive and tense raiding decisions
  • clear path to multiple strategies (shipping, routes, wars)
Cons
  • some players may dislike the randomness of end-of-round bonuses (outpost tiles)
Thematic elements
  • ships, battles, and raids; time-track progression
  • Viking raiding and exploration
  • viking raid scenario with strategic positioning
Comparison games
none
Mechanics (from transcript analysis)
  • combat and conflict for spots — land on a spot, fight opponents or flee, racing to benefits
  • time track with looping advancement — turn order determined by position on a looped time track
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The overall feeling of this game really is that you are growing trees and then removing them and placing leaves down.
  • It's one of the few Roll & Write style games where you can negatively impact your opponents.
  • You are spending money to make money, but machines can give you free actions later on.
  • This is essentially a Ticket to Patchwork vibe with a modern, crunchy decision space.
  • It's a lightweight game that somehow feels dense because of the interactions.
References (from this video)
No references stored for this video.
Video 2VMJjbxZoRk Chairman of the Board Discussion at 9:01 sentiment: positive
video_pk 5829 · mention_pk 122844
Chairman of the Board - Raids video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly interactive with good player interaction
  • Easy to learn and play repeatedly
Cons
  • Runaway leaders can prompt collusion to kick the leader down
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — players roll dice to climb a staircase with strategic lock-ins
  • dice-rolling — players roll dice to climb a staircase with strategic lock-ins
  • Risk Management — locking in high numbers versus trying to outpace others
  • risk management / push-your-luck — locking in high numbers versus trying to outpace others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an ultra streamlined deduction Style game that's definitely different to your traditional kind of logical deduction games
  • I really like this one
  • guaranteed some laugh out loud moments
  • it's just a very charming, breezy, enjoyable game
  • one of the best abstract games that I've played this year
  • this game is as good as an abstract game can get in my opinion
  • massive brain burner puzzle as you trying to optimally place every single card
  • it's such an easy game to teach and learn
  • this is one of the best simple dice games that I have
  • ratings for this game have just gone up and up and up
  • my favorite Uwe Rosenberg game
  • The Network's become pretty big actually
  • this game is almost perfect
References (from this video)
No references stored for this video.
Video 9LPSlgBtxvw Chairman of the Board Discussion at 10:16 sentiment: positive
video_pk 4956 · mention_pk 81926
Chairman of the Board - Raids video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun and energetic party-style filler
  • engaging racing dynamic
Cons
  • can be luck-dominated
  • subject to imbalance if players hit big rolls
Thematic elements
  • fast, luck-driven race to the finish
  • dice-driven push-your-luck racing
  • lightweight filler
Comparison games
  • Floriferous
  • Evergreen
Mechanics (from transcript analysis)
  • Dice Rolling — race game where dice results drive movement and risk management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this little Tableau building game is where you're building up this little engine of money creating cards as well as Point creating cards
  • it is aged very well
  • a gimmicky Style game that feels so distinct
  • the top row is worth negative points everything after it is worth positive
  • fascinating I think it is a wonderful deduction game
  • spiritual successor to photosynthesis
  • this Japanese game where you are trying to create these routes connect these passengers
  • Notre Dame cathedral in the center of the board
  • notredam cathedral and the rat threats
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–13 of 13
View on BoardGameGeek