In Raids, players sail from island to island to collect vikings and viking-related paraphernalia, using them fight one another for good spaces and fight monsters for points.
In more detail, the game lasts four rounds, and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn, a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case, the attacking player must sacrifice a viking, then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings, then the attacker must remove three or leave. Eventually, someone must leave.
You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.
At the end of each round, players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds, whoever has the most points wins!
- clearly the reviewer’s favorite push-your-luck dice game
- clunky but fun dice mechanic
- subject to luck and risk management
- push-your-luck dice-rolling with ascent up a staircase
Mechanics (from transcript analysis)
- Dice rolling — roll to advance up a staircase while avoiding busts; higher numbers are beneficial.
- dice-rolling push-your-luck — roll to advance up a staircase while avoiding busts; higher numbers are beneficial.
Video topics + discussion points
Quotes (from this video)
- this is bonfire... kind of one of his more recent ones
- I thoroughly thoroughly enjoyed this two-player game
- it's remarkably fast as well I think I played it in about 75 minutes
- I think it's absolutely fantastic and one of the best two-player games I've played this year
- I love this game because the dice system in Bora Bora is great and the powers help balance outcomes
- expansion Mekka & Bah definitely did make a big change in the gameplay
- Caesar's Empire ... an evergreen feeling game that should be up there with Ticket to Ride
References (from this video)
- interactive and tense raiding decisions
- clear path to multiple strategies (shipping, routes, wars)
- some players may dislike the randomness of end-of-round bonuses (outpost tiles)
- ships, battles, and raids; time-track progression
- Viking raiding and exploration
- viking raid scenario with strategic positioning
Mechanics (from transcript analysis)
- combat and conflict for spots — land on a spot, fight opponents or flee, racing to benefits
- time track with looping advancement — turn order determined by position on a looped time track
Video topics + discussion points
Quotes (from this video)
- The overall feeling of this game really is that you are growing trees and then removing them and placing leaves down.
- It's one of the few Roll & Write style games where you can negatively impact your opponents.
- You are spending money to make money, but machines can give you free actions later on.
- This is essentially a Ticket to Patchwork vibe with a modern, crunchy decision space.
- It's a lightweight game that somehow feels dense because of the interactions.
References (from this video)
- Highly interactive with good player interaction
- Easy to learn and play repeatedly
- Runaway leaders can prompt collusion to kick the leader down
Mechanics (from transcript analysis)
- Dice rolling — players roll dice to climb a staircase with strategic lock-ins
- dice-rolling — players roll dice to climb a staircase with strategic lock-ins
- risk management — locking in high numbers versus trying to outpace others
- risk management / push-your-luck — locking in high numbers versus trying to outpace others
Video topics + discussion points
Quotes (from this video)
- an ultra streamlined deduction Style game that's definitely different to your traditional kind of logical deduction games
- I really like this one
- guaranteed some laugh out loud moments
- it's just a very charming, breezy, enjoyable game
- one of the best abstract games that I've played this year
- this game is as good as an abstract game can get in my opinion
- massive brain burner puzzle as you trying to optimally place every single card
- it's such an easy game to teach and learn
- this is one of the best simple dice games that I have
- ratings for this game have just gone up and up and up
- my favorite Uwe Rosenberg game
- The Network's become pretty big actually
- this game is almost perfect
References (from this video)
- fun and energetic party-style filler
- engaging racing dynamic
- can be luck-dominated
- subject to imbalance if players hit big rolls
- fast, luck-driven race to the finish
- dice-driven push-your-luck racing
- lightweight filler
- Floriferous
- Evergreen
Mechanics (from transcript analysis)
- Dice rolling — race game where dice results drive movement and risk management
Video topics + discussion points
Quotes (from this video)
- this little Tableau building game is where you're building up this little engine of money creating cards as well as Point creating cards
- it is aged very well
- a gimmicky Style game that feels so distinct
- the top row is worth negative points everything after it is worth positive
- fascinating I think it is a wonderful deduction game
- spiritual successor to photosynthesis
- this Japanese game where you are trying to create these routes connect these passengers
- Notre Dame cathedral in the center of the board
- notredam cathedral and the rat threats