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Railroad Tiles box art

Railroad Tiles

Game ID: GID0259150
Game Info
Year
2025
Players
1-4
Age
8+
Playtime
30 min
Collection
Your Tier
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Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Railroad Tiles, a sequel to the roll-and-write series Railroad Ink, is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community.

The game is played over eight rounds. You start each round by drafting your tiles from the sets available in the common pool, then you place your routes in front of you, trying to make as many connections as possible; be careful not to lock yourself in with choices that are too constraining. Each round, you can also place cars, trains, or travelers to populate the tiny little landscape you're creating...as long as you have free space on your tiles. The available actions change from round to round, so you need to prepare in advance!

The more pieces of the same kind each new placement connects to, the more points you earn. You can also score bonus points at game's end for placing tiles in a large rectangle without gaps and for creating sets of three adjacent city tiles.

—description from the publisher

Description

Railroad Tiles, a sequel to the roll-and-write series Railroad Ink, is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community.

The game is played over eight rounds. You start each round by drafting your tiles from the sets available in the common pool, then you place your routes in front of you, trying to make as many connections as possible; be careful not to lock yourself in with choices that are too constraining. Each round, you can also place cars, trains, or travelers to populate the tiny little landscape you're creating...as long as you have free space on your tiles. The available actions change from round to round, so you need to prepare in advance!

The more pieces of the same kind each new placement connects to, the more points you earn. You can also score bonus points at game's end for placing tiles in a large rectangle without gaps and for creating sets of three adjacent city tiles.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 77
This page: 50
Sentiment: pos 45 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–50 of 77
Video SG1TH_UFNlE Game Night Picks - Pair Of Dice Paradise Top List at 5:54 sentiment: positive
video_pk 95556 · mention_pk 262733
Game Night Picks - Pair Of Dice Paradise - Railroad Tiles video thumbnail
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun.
Cons
  • It can be a real challenge to keep everything in mind and know what to focus on.
Thematic elements
  • Drafting tiles to create a network of train tracks and motor roads.
Comparison games
  • Solstice
Mechanics (from transcript analysis)
  • network building — Creating a network of train tracks and motor roads.
  • tile drafting — Players will find themselves once again drafting tiles to create a network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Order is great. And if you enjoy economic strategy, well, this game is definitely worth your time.
  • Dune can come across as more of a sandworm fight in a shoe box, which is also full of sand. It's just a lot of sand.
  • Ultimately, Dinogenics is a mid-weight worker placement eurogame that's all about making the right move at the right time to build the most lucrative theme park that doesn't also get everybody killed.
  • This particular recommendation is based more on the feel of Sanctuary than its gameplay. Turns out, this is a thing that we can do now. We can make recommendations based on feel.
References (from this video)
No references stored for this video.
Video jvoYxwIT1as Getting Games Discussion at 29:36 sentiment: positive
video_pk 91905 · mention_pk 246718
Getting Games - Railroad Tiles video thumbnail
Click to watch at 29:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven route drawing — roll dice to draw tracks and connect routes; two editions with lava/meteors vs rivers/lakes variations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an ongoing ripple effect of me changing the channel up and not making reviews any more
  • I've been thinking about doing this for a while and I finally went about changing my audio setup in here
  • thanks for watching
References (from this video)
No references stored for this video.
Video fIQFp7oo1ZE Getting Games Discussion at 1:10:49 sentiment: positive
video_pk 91852 · mention_pk 246585
Getting Games - Railroad Tiles video thumbnail
Click to watch at 1:10:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, accessible roll-and-write with lots of players
  • two expansion boxes add variability
Cons
  • may be crowded with many players
  • expansions not always used in play sessions
Thematic elements
  • rail and road connections
  • rail network planning
  • roll-and-write
Comparison games
none
Mechanics (from transcript analysis)
  • maps and expansions — two boxes with Lakes/Rivers expansions; 12 boards possible; up to 12 players
  • road/rail connectivity — connect rails to rails and roads to roads; some junctions allowed to switch between types
  • roll-and-write shapes — roll four dice; all players draft shapes to their grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely a light style game
  • I think it's actually easier to teach than the original Azul
  • the randomness of the card draw is gonna be a turn-off for some people
  • I am looking forward to exploring this one more
  • this was the biggest disappointment of the convention for me
References (from this video)
No references stored for this video.
Video OdxE2rvzrIw Actualol Discussion at 185:00:20 sentiment: positive
video_pk 91808 · mention_pk 246485
Actualol - Railroad Tiles video thumbnail
Click to watch at 185:00:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfect for people who like to be a know-it-all
  • Plays well from 1 to 6 players
  • Comes in a gorgeous package
Cons
none
Thematic elements
  • Creating transport networks
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players draw on their board what comes up on the dice each round.
  • network building — Players try to connect railways and highways to create the best transport network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called I Know Mia.
  • It's about Mia being murdered.
  • It's just one card, you know, so it's very easy to set up.
  • You scan the QR code to go to the crime scene, you scan the QR code to talk to the people involved.
  • It's essentially like a board game version of a point-and-click adventure game.
  • You have to work together to complete the missions.
  • It's just a deck of cards, you know, no real board.
  • It's basically the same game as The Crew: The Quest for Planet Nine, but with a few tweaks.
References (from this video)
No references stored for this video.
Video JAy8HC8ss8o Watch It Played Discussion at 995:04:10 sentiment: positive
video_pk 90999 · mention_pk 243809
Watch It Played - Railroad Tiles video thumbnail
Click to watch at 995:04:10 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Nice, relaxing little game
  • So satisfying to play
  • Beautiful components
  • Nice to look at
Cons
none
Thematic elements
  • Building railway lines
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — Players roll dice and use the results to draw routes on their personal board.
  • Route Building — The core of the game involves drawing railway and road lines to connect exit points.
  • scoring — Points are awarded for connecting exits and for covering squares on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I always like to start with theme I know some people say start with the objective I like to get you kind of invested in the setting and what we're going to be doing a little bit first
  • rules turn all this lifeless junk effectively into possibly an incredibly fun experience that we're gonna have
  • the success of an IP based game I think is a good thing for our hobby overall
  • The more people I meet in life the more I realize that the way I see things it's you know it's so clear to me the way things are but to somebody else it's something else entirely different
  • You know what I was gonna say I was gonna say mechs vs. minions but I completed that game and if I remember correctly I gave that away to someone in my game group so that means now I'm not gonna bring it out but my biggest game box is the reckoners
  • The challenge with table talks is I like to pick topics that I feel feel personally invested in some way that I have like what I think is some kind of perspective to share
  • So sorry we're late it was yeah well look we're here now right
  • Let us know in the comments are you seeing and hearing me
  • Write question in all caps and then put a colon and then after that you will write your question
  • Ian and Kathy who maybe are watching tonight are having their 31st wedding anniversary
  • It's a nice, relaxing little game, I think that's how I'd describe it.
  • It's so satisfying to play.
  • It has a constant underlying tension.
  • The deduction is great.
References (from this video)
No references stored for this video.
Video GUdt9MlCpOk Getting Games Top N List at 18:24 sentiment: positive
video_pk 90714 · mention_pk 242642
Getting Games - Railroad Tiles video thumbnail
Click to watch at 18:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds interaction to an established roll-and-write system
  • new dice options and expansions
Cons
none
Thematic elements
  • road and rail construction with interaction
  • railroad networks
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven roll-and-write — roll dice and fill in tracks; additional interaction via challenges
  • first-come, first-served challenges — challenge cards grant points to the fastest to complete
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's heavy but it only has one resource and that's money"
  • "it's fully cooperative and you all play as robots that are trying to essentially take down the human corporations"
  • "this is now a multiplayer experience it's not just two players"
References (from this video)
No references stored for this video.
Video ls19RpPDJgQ Allies or Enemies Top 10 List at 4:57 sentiment: positive
video_pk 90514 · mention_pk 241931
Allies or Enemies - Railroad Tiles video thumbnail
Click to watch at 4:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production value and clean design
  • Two mini-expansions offer new map variations
Cons
  • The red version can be perceived as harder or more punishing
Thematic elements
  • Railroad expansion and routing
  • Railway networks and intercity connections
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Players draft dice and place tracks on a shared grid to build rail networks.
  • Dice drafting/placement — Players draft dice and place tracks on a shared grid to build rail networks.
  • grid-based route drawing — Tracks intersect and connect to maximize route points on a fixed grid.
  • Network/Route Building — Tracks intersect and connect to maximize route points on a fixed grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Roll and write games have made a huge comeback in recent years.
  • There is still that satisfaction of writing something on a sheet.
  • The range of themes and mechanics has grown to some pretty fun new heights.
  • No game does that better than this one.
  • This one has become a staple for a reason.
  • We have never played just one game of this in a sitting.
References (from this video)
No references stored for this video.
Video HBUIStNLPMg Tabletop Tokki Rules Teach at 0:00 sentiment: positive
video_pk 90480 · mention_pk 241789
Tabletop Tokki - Railroad Tiles video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, step-by-step instructional flow appropriate for new players
  • Demonstrates core setup, round progression, and scoring mechanics with concrete examples
  • Explicitly notes expansion content and where to access additional tutorials
Cons
  • As a tutorial, it may not cover every obscure edge-case; players may need to consult the separate expansion video for full rules coverage
  • Some specifics about official publication details (publisher/designer/year) are not provided in the transcript
Thematic elements
  • Infrastructure planning, routing optimization, and competitive scoring through efficient connectivity.
  • Fictional, contemporary-to-near-future setting where players design and optimize a combined rail and road network across modular boards.
  • Procedural, tutorial-driven presentation focused on explaining rules and setup with practical demonstrations.
Comparison games
none
Mechanics (from transcript analysis)
  • Building-specific scoring and bonuses — Villages yield points for complete sets; universities unlock a bonus via crossings; factories offer duplication advantages.
  • Buildings and their scoring bubbles — Villages, Universities, and Factories appear on the board; villagers require junctions to score, universities cross off dice faces to unlock bonuses, and factories enable dice duplication.
  • Center-area bonuses — The nine center spaces are lighter in color and grant points if filled, contributing to the final score alongside other scoring categories.
  • Compound Scoring — Villages yield points for complete sets; universities unlock a bonus via crossings; factories offer duplication advantages.
  • Cross-off tracking — Round numbers are written in the top-right of each box to track progression and prevent retroactive changes from earlier rounds.
  • Edge handling and entry rules — Routes cannot begin from blanks or empty edges, and edges can be used later if connected from a matching pre-existing route.
  • Factories and duplication — Placing a dye face in a factory allows duplicating one of the dice used that round, increasing flexibility for future placements.
  • Junctions and connections — Villages score when a route with a junction connects highways and railroads; junctions serve as key points for scoring and strategy.
  • Limited Points — Any route that ends in the middle of the board without a continuation scores negative points; edges are treated specially for counting incomplete routes.
  • Mini expansions note — The base game references optional mini expansions that can alter scoring or add new elements; a separate tutorial covers these expansions.
  • Network/Route Building — Routes must stem from an existing route of the same type; non-matching connections (e.g., a railroad from a highway) are illegal.
  • Penalty for incomplete routes — Any route that ends in the middle of the board without a continuation scores negative points; edges are treated specially for counting incomplete routes.
  • Roll-and-draw route drafting — Each round the four route dice are rolled and players draw routes on their board that originate from a matching type on the die.
  • Round-based scoring and end-of-game tally — Scores are calculated by counting connected exits, longest highway, longest railway, central-area bonuses, completed villages/universities/factories, and penalties for incomplete routes.
  • Route type matching — Routes must stem from an existing route of the same type; non-matching connections (e.g., a railroad from a highway) are illegal.
  • special routes — There are six special routes, usable a maximum of three times per game; at most one special route can be used per round, and they are crossed off when used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our goal in railroading is to create the most efficient network of railroads and highways on our boards
  • the routes you'll be drawing on your board
  • these buildings are drawn into some of the squares on the board
  • there are six special routes; you can only use the maximum of one of these special routes per round
  • the last and most fun part are the incomplete routes
  • if you're interested in checking out any of the four mini expansions you can click on the link in the description
References (from this video)
No references stored for this video.
Video slDMAqyWicg Tabletop Tokki Playthrough at 0:06 sentiment: positive
video_pk 90486 · mention_pk 241814
Tabletop Tokki - Railroad Tiles video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast and digestible gameplay
  • high variability with base rules and solo variants
  • strong reroll mechanic that enables optimization of routes
  • clear solo scoring objectives that mimic competition
  • engaging when explored in a video let's-play format
Cons
  • dead-end management can be fiddly and punishing
  • some players may find the scoring system abstract compared to thematic games
  • edge-case placements can complicate planning late in the game
Thematic elements
  • infrastructure planning and network optimization
  • grid-based map where players lay down roads and rail lines to connect exits and form networks
  • informative let's-play with live decision making
Comparison games
  • Railroad Ink: Deep Blue Edition
  • Railroad Ink: Blazing Red Edition
Mechanics (from transcript analysis)
  • dead_ends_penalty — negative points for roads or rails that terminate without connecting to a network or edge
  • Dice Drafting — each round provides dice showing road and rail options; players choose which die to place, introducing selection pressure and chance management
  • dice_drafting — each round provides dice showing road and rail options; players choose which die to place, introducing selection pressure and chance management
  • junctions_and_connections — strategic placement to create junctions that maximize network connectivity and scoring efficiency
  • longest_network_scoring — points awarded for the longest continuous road and the longest continuous rail network
  • Network/Route Building — strategic placement to create junctions that maximize network connectivity and scoring efficiency
  • Pattern Building — players pursue round-based objectives by connecting specified patterns or configurations to earn points
  • pattern_completion — players pursue round-based objectives by connecting specified patterns or configurations to earn points
  • re_rolls — reuse of reroll options (radio towers and other bonuses) to seek more favorable die faces
  • special_buildings — buildings such as factories, universities, and radio towers modify placement and/or scoring when activated
  • Tile Placement — placed dice create routes on a shared map, with constraints about edges and existing roads/rails
  • tile_placement — placed dice create routes on a shared map, with constraints about edges and existing roads/rails
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railroad Ink in general is one of my most played games
  • the ability to reroll the dice with using the research labs is just amazing
  • it's very quick it's very digestible there's a lot of variability with the different expansions that you can incorporate into each game
  • i've been waiting so long for this official solo version of railroading and it did not disappoint
  • i really enjoyed this game
References (from this video)
No references stored for this video.
Video soYykCK9vig Watch It Played News at 5:10 sentiment: positive
video_pk 90369 · mention_pk 241402
Watch It Played - Railroad Tiles video thumbnail
Click to watch at 5:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really enjoying the app version
  • fun and easy to use
  • can challenge your friends to matches
  • play the score attack mode
Cons
  • ultimately fail to do so (make a network of railroads and stations)
Thematic elements
  • building a network of railroads and stations
Comparison games
  • Imperial Settlers: Roll & Write
Mechanics (from transcript analysis)
  • network building — Railroading by Horrible Guild which just delivered on its latest Kickstarter is a railroad network building roll and right game where you try to score points primarily by making a network of railroads and stations.
  • random bonus scoring — This includes the random bonus scoring opportunities as you play to change things up game to game at the moment.
  • Roll and Write — Railroading by Horrible Guild which just delivered on its latest Kickstarter is a railroad network building roll and right game where you try to score points primarily by making a network of railroads and stations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • near and far and above and below have been hugely popular games in designer ryan lockett's asian series and red raven have had a lot of big games
  • now or never alex core is an asymmetric city building game where you and up to three friends compete to best rebuild your ancestral village while also trying to guide the rest of the villagers on their journey home
  • according to red raving games who are famous in part for their story-driven narrative you'll be exploring a fantasy landscape filled with bizarre places creatures technology and people not unlike enter the name of your town's rival here foes enter your rivals town collective noun their sports team sucks
  • when playing in the story mode you'll be reading from a story book when you explore allowing you to make choices learning more about the characters and the world as you go
  • i recently played the ancient world second edition which was my first real foray into the world of red raving games and i i really liked it i loved it actually i thought it was ace
  • welcome to the moon it's the end of the 1970s and while a car that gets more than 10 miles to the gallon is still science fiction life on the moon isn't
  • the game's unique combination of tile laying and car drafting or make you see stars
  • you uh you like katan? if you answered yes my next question is yeah but how much do you like it because if it's a lot then boy howdy do i have a product for you
  • katan 3d edition is well it's a mega deluxe 300 version of katan where according to the totally non-biased catan shop.com the island comes alive with this long-awaited 3d version that comes with terrain tiles based on hand sculpted designs by katan designer klaus toiver himself
  • this is a really show-stopping version of what i consider to be the most important board game of the last 50 years
  • if you're like me then you are desperately in search of a life partner but have been single for five years and are slowly accepting your fate but you also are bored game apps and the latest app to grace my phone as i bought it the day it came out is railroad inc challenge
  • railroading by horrible guild which just delivered on its latest kickstarter is a railroad network building roll and right game where you try to score points primarily by making a network of railroads and stations but let's face it i ultimately fail to do so
  • the app version is fun and easy to use i can vouch for that i've been enjoying it and you can challenge your friends to matches as well as play the score attack mode which is the solo way to play to get the best score you can
  • so if you like ball game apps and rolling right then this is one that i would personally recommend especially because i played the imperial settlers rolling right in the so clever line of games so often now that i think i've slowly worn away the digital pathways in my phone
  • making its way to game found 11 while admittedly not about a plucky band of nerds in the 80s who befriend a girl with magical powers is about football which we can all admit is equally exciting
  • 11 which is inspired heavily by football manager video games will have one to four players take the role of managers as you attempt to grow your football clubs over the course of a season to outperform your opponents and their teams
  • i thought you know i am i think it's difficult to do board games about sport but there's a lot of passion and pedigree behind this so i'm hopeful and i think this is going to be one to look out for whether you like football or not
  • the hunger a new deck building game from board game mega designer richard garfield of magic the gathering fame and not unfortunately a game about the hunger which is a 2004 hit from los angeles punk band the distillers
  • the hunger you as vampires will be racing against time to hunt humans the ultimate challenge as you deck build your way to points by fulfilling secret missions
  • the more you hunt the slower you and your deck become but more points you may possibly receive but if you're too slow then you know the sun comes up and your poof dusty dusty vampire remains
  • i loved rhino knitting's deck building and racing game the quest for el dorado so another giant of ball game design making a deck building racing game has well most likely has my money
  • platformer another game coming to game found from awaken realms light and what drew me to platformer was honestly the name platformer because i like 80s and 90s platform games like crash bandicoot castlevania and rolling thunder
  • platform games aren't something that have been very prevalent or seemingly easily transposable to the world of cardboard and tabletops so platformer looks like a solid attempt at bridging that gap
  • two to four players will be competing against each other on the hunt to gain coins and fight monsters by navigating the platforms of the game in a race to beat out your friends
  • it's going to be family weight with a fair amount of player interaction as you push each other around and off different levels or maybe you push a monster onto the platform below where your opponent is standing
  • maps are generated randomly and they reveal themselves only as you climb up and up the layers of the game so you never know really what's coming for you other than the boss monster at the end
  • i'm interested in this one i like the nostalgia of it and it'll be coming to game found later this year
References (from this video)
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Video pEldrXot2IQ kovray Discussion at 11:19 sentiment: mixed
video_pk 90347 · mention_pk 241292
kovray - Railroad Tiles video thumbnail
Click to watch at 11:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • simple yet satisfying roll-and-write loop
  • great accessibility for new players
Cons
  • name confusion in discussion; accurate title is Railroad Ink
Thematic elements
  • railroads / path building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hadrian's Wall is so neat it feels like a game you can play solo or with others and still have a great experience.
  • Enchanted Plumes ended up surprising me; it was exactly what I wanted it to be.
  • Mass Transit is a cooperative-leaning roller of logistics with approachable complexity.
  • Nova Luna is a special game, a race to the finish with clever pattern-building.
  • Mystic Veil balances collecting veils with building your cards in a clever way.
References (from this video)
No references stored for this video.
Video n5sKFa_EbJk kovray First Impressions at 378:34:40 sentiment: positive
video_pk 90279 · mention_pk 241031
kovray - Railroad Tiles video thumbnail
Click to watch at 378:34:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to get to the table
  • Unique gameplay
  • Frustrating yet exciting
  • Cool to adapt to rolls
  • Expansions add variety
  • Thematic town and railroad drawing
Cons
  • Can be frustrating when you don't get what you want
  • Expansions add complexity (e.g., volcanoes, meteors)
Thematic elements
  • Railroads and towns
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling and drawing — Players roll dice and draw what's on them, forced to draw white dice but optionally adding expansions.
  • expansion integration — Expansions can be added to the game, offering new mechanics like rivers and lakes.
  • Objective-based scoring — Different expansions have specific objectives, like creating the longest river or the biggest lake.
  • Route Building — Players draw railroads and streets, aiming to connect them and create functional routes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably one of the most unique roll and writes I think I've ever played.
  • It's got a lot of challenging things in it and it's not a simple roll and write.
  • You're taking tiles out of this central area, you're drafting tiles, and then you're placing those tiles into your grid on your paper.
  • And then the scoring is based on sets of symbols.
  • It uses very minimal components, just a pencil and paper.
  • We're doing a giveaway.
  • We'll be talking about the two games that we're being we'll be giving away actually today so if you're looking to win a copy of silver and gold or sonara then make sure you comment down below and check out our other videos to get even more.
References (from this video)
No references stored for this video.
Video lSIuJ9ySVTc kovray First Impressions at 4:59 sentiment: positive
video_pk 90256 · mention_pk 240901
kovray - Railroad Tiles video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds an extra layer to the game with buildings and goal cards.
  • The forest expansion is simple and easy to get into.
  • The desert expansion's cactus mechanic is unique and cool.
  • Games are a lot of fun and different enough to keep all versions.
Cons
none
Thematic elements
  • Building railroads
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — Players draw routes and connect exits. Goal cards present challenges to achieve.
  • Route Building — Connecting exits and building routes on a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only cooperative role practice if we're wrong it's a cooperative gem.
  • Oh my goodness this is like it's it's one of the heavier villain rights for sure but it's so cool.
  • My first impression of this game is these dice are beautiful and wow there's a lot going on.
  • This one's cool because of the track the board track.
  • This is another really I'd say it's really heavy.
  • It's super neat because you get an asymmetrical character board that has different abilities different advisors.
  • I wasn't able to connect my paths and I was getting so frustrated because I was just sitting there I was like this isn't working this isn't working this isn't working and there was no alternative for me and I just got a little frustrated.
  • This is a fantastic game hadrian's wall.
  • My first impressions amazing super crunchy though holy holy.
  • This game has won my heart.
References (from this video)
No references stored for this video.
Video M_FNb7It9OY kovray Top 10 List at 23:35 sentiment: positive
video_pk 90241 · mention_pk 240841
kovray - Railroad Tiles video thumbnail
Click to watch at 23:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Durable components
  • App option adds portability
Cons
  • Board layout can feel repetitive
Thematic elements
  • Abstract network planning
  • Transportation networks
  • Concrete and utilitarian
Comparison games
  • On Tour
  • Trek 12
Mechanics (from transcript analysis)
  • dice drafting and route drawing — Roll dice to determine allowed routes; draw paths on boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the beauty of this hobby is there's so many varied opinions
  • we're not going to touch on any of our favorite games
  • top 10 really top 10 from us soon
  • comment below if you disagree
References (from this video)
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Video TbBN3M28zcU Allies or Enemies Top List at 3:13 sentiment: positive
video_pk 90136 · mention_pk 240454
Allies or Enemies - Railroad Tiles video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super addictive
  • Fast gameplay
  • Fun puzzle
  • Expansions add challenge
  • Worth buying multiple copies for expansions
Cons
none
Thematic elements
  • Connecting routes on a map
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — It's a roll and ride game and it's a pretty simple game. You're rolling dice and those dice have roads and train tracks on them and then you're connecting up your route on your map.
  • Tile Placement — Implied by drawing routes on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of this is really a snapshot of our favorite games as of like august 10th or something
  • the selling point is the huge board of actions there's 60 some actions in this game
  • it's interesting because it is a work replacement slash tile placement game and the tile placement part definitely tripped me up at the beginning because this is a game that at the start i i did not did not hook me at all because i just found the so punishing
  • it is one you get a lot better the more you play and for me the norwegian expansion made a really big difference for that
  • i love a legacy game it's really fun to go through a campaign together and open up new things and this one does it really well
  • the board itself by the end of the game you have a two-sided board that we use regularly which again for legacy can be a bit rare sometimes at the end of it you're just kind of done with it but this one we can still keep playing
  • and the story again is good like the writing's really short but it's funny
References (from this video)
No references stored for this video.
Video 5skIHsJHSmE kovray Discussion at 5:41 sentiment: positive
video_pk 89797 · mention_pk 239117
kovray - Railroad Tiles video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super portable
  • Spices the game up with expansions
Cons
none
Thematic elements
  • Railroads and roads
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — You'll roll dice and you can add the expansions to it.
  • Route Building — You essentially just want to make all of the at the most rails connect to the most exits and the most roads connect to the most exit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya my name is tyler together you make up cabre a couple that loves to play board games
  • they're all portable games that we find that would be like easy to tuck away in our backpack and that we think everybody would enjoy
  • The person that wins is the first it's a deck building game and the first person to draw five cards and have no artichokes wins.
  • It's a little crunchy so I really like it.
  • This is a really tough cooperative game yeah it is not easy to win.
  • It's brain burner because you've got to place at least two of the dice down and it can be pretty brain crunchy.
  • It's very clever it gets you there's silence no communication but there's a nice little communication mechanism within the game.
  • There's so many laughs involved every single time.
  • The group really determines how this game is played because if everyone's risky then you can be risky but if everyone's more conservative and really collecting all the cars then you kind of have to or else you're gonna fall behind.
  • It can definitely hurt the brain because there are some rows that are actually like almost full 15 and there's only 15 like you're drawing from 1 to 15 and sometimes I can hurt.
References (from this video)
No references stored for this video.
Video QTUqIu1HkpM Watch It Played Discussion at 9:32 sentiment: positive
video_pk 89772 · mention_pk 238982
Watch It Played - Railroad Tiles video thumbnail
Click to watch at 9:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no definitive best board game convention they just can't be because it really depends on what you want
  • so what may at first seem like a straightforward logic puzzle decorum is also a game about communication and compromise
  • but i think true genius can very often shine not only shine but can very often shine through the simplest of games
  • The elegance and genius of design they're just the inspiration of a party game that works
  • The real challenge isn't just solving the problem with the limited information you and your players have it's dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan
  • i felt the same way with some heavier war games that i've been wanting to get into more and more and more it's just finding people to actually play those games with who are willing to put in the effort to learn them
  • there is a crucial time i feel like to play a game that excitement period between learning about the game getting the game and it's sitting on the shelf there is a window there where you are still excited about the game and it's not just become something that's sitting on your shelf
References (from this video)
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Video tFQovidi5mU Allies or Enemies Top 100 List at 2:17 sentiment: positive
video_pk 89508 · mention_pk 237821
Allies or Enemies - Railroad Tiles video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven actions — Special dice influence available actions and terrain interactions.
  • Network/Route Building — Players draw and extend routes across a map to connect networks.
  • Route planning — Players draw and extend routes across a map to connect networks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are celebrating our second anniversary of our channel so we are doing our top 100 of all time.
  • It's a really smart dice placement game where your dice are slowly moving up every turn until they retire and new dice start moving around the track.
  • Meadow is super smart as a tableau builder with a simple, elegant arrow system.
References (from this video)
No references stored for this video.
Video _rilELc8y6E Quackalope Top List at 2:30 sentiment: mixed
video_pk 88261 · mention_pk 232339
Quackalope - Railroad Tiles video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good for date nights
  • Many expansions change gameplay
Cons
  • Can feel like a solo game after multiple plays
  • Can feel a bit syrupy over time
  • Doesn't fit a wide audience as well
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Connecting and scoring as many points as possible.
  • Roll and Write — Insane little roll and write game where you're building pathways connecting and scoring as many points as possible.
  • Tile Placement — Drawing and creating and scoring points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello welcome to quack thank you for being here today I'm going over my personal list of the top 10 family games of all time
  • when I think about a game that's crunchy that's approachable that is workable for about eight years old uh you know anyone that's an adult I think a family game is a game that almost anyone in the household can play and it's one of those games that you as a child aspire to be able to be competitive in
  • this is our favorite game to bring out for date nights at a little local restaurant I'm telling you we grab railroad Inc more than almost any other Rolland right game and more than almost any other two-player game that Sher and I experience
  • bullet is this perfect hybrid of a video game idea brought over into a board game Space
  • the artwork is very very approachable to what I would consider a family game genre that's something you'll see throughout this list is that I I'm trying to get things that are bright and colorful and friendly and give me as a 12-year-old something that I a world that I want to explore
  • it's very very approachable you roll some dice you select some dice you've got rules with where where and how you have to play them it'll teach you some visual spatial uh kind of environmental skills as you play really lovely game cannot uh cannot recommend this one highly enough
  • Dice Throne is a Yatzee style roll select powers and abilities and take out your opponents with the Marvel theme on top of it
  • it's about the community it's about the family around the table more than it's about the game
  • this is a worker placement resource management game where you're building out this arsenal of dragons that you have
  • this is an excellent game to play with well a range of adult figures Sher and I have had a great time with this and it almost never intimidates someone it doesn't look very intimidating
  • when I think about staying up late at night sitting down and playing a game with a family bunny kingdom is at the very top of that list
  • Marvel United gives you such a range of options when it comes to the mechanics when it comes to the characters that you can play when it comes to how challenging it can be versus how approachable and accessible it can be
  • let me know what are your favorite family games of all time
  • do you like the parameters that I put on this category bringing the age range up just a little bit or do you think we should cater maybe to a little bit of a younger audience
References (from this video)
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Video dKMi0BYIGi4 Meeple University Unboxing at 4:14 sentiment: positive
video_pk 88193 · mention_pk 231986
Meeple University - Railroad Tiles video thumbnail
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — A very popular roll and write.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the big Euro releases from the Essen it's really good we both really enjoy it especially me I think
  • It's really fun. It feels like it's very satisfying engine building.
  • Competitive relaxing holiday in Japan.
  • The design is actually the movie maker or film maker based on the movie and they make the board game out of it
  • viral virual what is it called hang on virual revolution virual revolution
  • this is Studio H this is the biggest box game I think I've seen from Studio H
  • this seems really interesting it's it's I think this was the one from the movie so the design is actually the movie maker or film maker based on the movie and they make the board game out of it
  • a good looking map always makes me uh picks my interest
  • it wasn't on my list as an anticipated list but I picked it up
  • this is a waterfall park
  • look at this uh there was a common board and you are a color frame and you place it and then you gain the TOs of the building and you can negotiate to each other to gain the building that you want to score points
  • the points is comes from the money that you have you have to buy stuff and then you goate
  • those are the games please do let us know which one that you like to see the most or the ones that you actually got either from ENT or pre-order or anything like that and let us know what you think of them hit the like button if you've been enjoying it hopefully you have an awesome awesome day everyone thank you so much and see you next time bye
References (from this video)
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Video W2rgpqXyzjY Hungry Gamer Discussion at 7:45 sentiment: positive
video_pk 87463 · mention_pk 228605
Hungry Gamer - Railroad Tiles video thumbnail
Click to watch at 7:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever concept
  • fun to play on a train
Cons
none
Thematic elements
  • railway development
  • Train/rail network theme
  • abstract route-building
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Roll dice and write routes on the board.
  • Roll and Write — Roll dice and write routes on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful mess of a game
  • criminally underrated
  • it's a long game
  • I adore Guild Master
  • this is a very clever game
  • it's a fun crazy wacky game
References (from this video)
No references stored for this video.
Video HEk8ypCy5s8 Board Game Sanctuary Discussion at 6:57 sentiment: positive
video_pk 87401 · mention_pk 228330
Board Game Sanctuary - Railroad Tiles video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very compact and portable
  • deep puzzle feel with multiple scoring routes
Cons
  • dice-driven randomness can affect parity of chances
Thematic elements
  • logistics and city planning on graph paper
  • abstract grid for rail and road networks
  • puzzle-esque with planning and optimization
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Roll dice to determine road/rail configurations and place them on a grid
  • Dice drafting/placement — Roll dice to determine road/rail configurations and place them on a grid
  • network completion — Connect roads and rails to maximize points and longest networks
  • Network/Route Building — Connect roads and rails to maximize points and longest networks
  • special junctions — Optional Junctions add tricky connections and flexibility
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can teach in under one minute
  • it's a fast easy tolearn two-player card game
  • there's a whole interactive puzzle that's all contained in a single deck of cards
  • it's a cooperative game with some interesting elements about what you think colors represent
  • the base mode is super easy to win
  • five Towers was that very card game for me
References (from this video)
No references stored for this video.
Video SKsh-Xqh6nI Before You Play Discussion at 13:49 sentiment: positive
video_pk 87328 · mention_pk 227907
Before You Play - Railroad Tiles video thumbnail
Click to watch at 13:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for players who dislike the roll-and-write or multiplayer solitaire aspect of Railroad Ink
Cons
none
Thematic elements
  • Building out a city
Comparison games
  • Railroad Ink
Mechanics (from transcript analysis)
  • Drafting — The game incorporates a drafting mechanism for tiles.
  • Endgame scoring — Points are scored at the end based on the size of the largest connected square or rectangle of tiles.
  • tile laying — Players lay tiles to build out their city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kabanga is it cabanga kabanga kabanga for sure
  • Your goal is to try to shed your entire hand
  • it felt really really nice to just sit around and play just this kind of casual U kabanga tabanga tabanga tabanga hard game
  • things in rings is a new partyish game from all play
  • this is the game we've played the most uh since from Gen Con to now
  • it has Dr Seuss like artwork
  • it is very silly really really silly
  • you're engaged the entire time
  • Crokinole is a dexterity game that is literally all we knew
  • we also brought home our first trading card game which is Neopets battle dome
  • he is a wizard he's not a magician he's a wizard
  • if you have the chance to go to Gen Con and he is doing this charity go just drop your plans and go see him cuz he's amazing
References (from this video)
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Video cBbtFmHztC8 Getting Games Top List at 39:25 sentiment: positive
video_pk 87283 · mention_pk 227716
Getting Games - Railroad Tiles video thumbnail
Click to watch at 39:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expands on Railroad Inc with tile-based gameplay
  • great visuals in tiles
Cons
none
Thematic elements
  • railway expansion
  • rail transportation network
Comparison games
  • Railroad Inc
Mechanics (from transcript analysis)
  • tile placement and route building — Sequel to Railroad Inc; players draft tiles each round and lay routes; populate with cars/trains/travelers; be mindful of choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am biased but I also think this game looks pretty cool
  • I'm intrigued by this one
  • I plan to do another one of these in like six months
  • I thought it was absolutely awesome
References (from this video)
No references stored for this video.
Video 5ZXbXl2o-Ag Tabletop Tokki Discussion at 8:51 sentiment: positive
video_pk 86872 · mention_pk 226331
Tabletop Tokki - Railroad Tiles video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds variety with Archipelago boards
  • Increases strategic flexibility and board diversity
  • Compact footprint and modular layout
Cons
  • Complexity may increase with multiple boards and expansions
Thematic elements
  • Strategic drawing and route-building with island-focused boards
  • Railway planning across a network of islands and rail routes
  • Abstract/engine-building flavor with spatial layout decisions
Comparison games
  • Roll-and-write/roll-and-build family games
Mechanics (from transcript analysis)
  • expansion integration — Archipelago boards introduce multiple islands and new layouts.
  • Roll-and-draw / dice-driven route creation — Roll dice to activate routes and draw network paths on boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • retrograde which from what i understand is a real time rolling right game
  • i really love these discs these are very satisfying
  • these monsters are super cute
  • the art is painterly, really like this style
  • freely inspired by the popular literary work Journey to the West
  • the peach festival has come the Architects may join the festivities
  • i would love to go to Essen next year fingers crossed
  • east is better than West
  • get salty is a tiny teeny tiny little game
  • catacomb oh look at the little kitties, they so cute
References (from this video)
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Video _yIL0Hp3ZZ0 Where There's A Wilz, There's a Play Discussion at 31:07 sentiment: positive
video_pk 86485 · mention_pk 223820
Where There's A Wilz, There's a Play - Railroad Tiles video thumbnail
Click to watch at 31:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, approachable route-building puzzle
  • clear end-game scoring helps planning
Cons
none
Thematic elements
  • Array
  • abstract route-building puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • End-game Scoring based on Connections — Score based on the length/strength of the network connections (longest road/tracks) and penalties for unconnected ends.
  • Roll-and-Writing / Dice Drafting — Roll dice to generate routes; players draw roads/tracks on a shared grid and aim to connect roads in a scoring-friendly layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you want to play with me on BGA I'm always up for some games
  • I am not a take that sort of person
  • please hit that like button down below and subscribe
  • This is my first one
References (from this video)
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Video zQP5gaa7usc Where There's A Wilz, There's a Play Top 10 List at 37:44 sentiment: positive
video_pk 86009 · mention_pk 221723
Where There's A Wilz, There's a Play - Railroad Tiles video thumbnail
Click to watch at 37:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very quick to play
  • app and expansions add variety
  • excellent tile/dice-rolling interaction
Cons
  • some players may prefer heavier engine-building
  • board can look busy with expansions
Thematic elements
  • infrastructure and transport
  • rail and road network construction
  • abstract, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — roll dice to draw rail lines and roadways, connect them, and complete objective lines.
  • dice-drafting / route-building — roll dice to draw rail lines and roadways, connect them, and complete objective lines.
  • short playtime, quick rounds — fast rounds with multiple expansions and dice variants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is supposed to be a real time game which means you have to be rolling your dice fast and thinking quick
  • we've taken the real-time aspect out of it but kept some of the things in it
  • the turn-based I find it a lot more enjoyable
  • I think this is a really good version of Isle of Cats
  • the OG of rolling rights and that would be Yatsi
  • I have some great childhood memories when I used to go and stay at my grandma we would play yatsi all the time
  • the theme is so cool
  • Patchwork doodle more than Patchwork
References (from this video)
No references stored for this video.
Video YwdvKm67VUo Rahdo Runs Through Top List at 27:17 sentiment: positive
video_pk 84877 · mention_pk 216473
Rahdo Runs Through - Railroad Tiles video thumbnail
Click to watch at 27:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Charming meeples
  • Sharp aesthetic
  • Appealing to tile game fans
Cons
  • Theme might not appeal to everyone
Thematic elements
  • Railroad building
Comparison games
  • Railroad Inc.
Mechanics (from transcript analysis)
  • Route Building — rail and road building gameplay
  • tile drafting — turning it into a tile drafting and tile laying game.
  • tile laying — turning it into a tile drafting and tile laying game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown is Planet Unknown in my top 10 of all time now.
  • I'm generally not a fan of that, but the game is so good I'll allow it.
  • I think Earth is near perfect as it is, but abundance for my wife makes the game even better.
  • A musthave expansion for one of the 10 greatest games of all time, Earth Abundance.
References (from this video)
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Video bpXBawEtPkQ Watch It Played Discussion at 0:30 sentiment: positive
video_pk 84747 · mention_pk 215832
Watch It Played - Railroad Tiles video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun puzzle to work within
  • charming look
Cons
none
Thematic elements
Comparison games
  • Pueblo
Mechanics (from transcript analysis)
  • multi_option_scoring — Scoring is compounded from three possible options.
  • tile_placement — Pick tiles and place routes to build an interconnected network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tile placement. I said it's fun.
  • I can't see a world where I don't enjoy this game.
  • This is just a perfect little game.
  • Oh Hanami is such a brilliant little game.
  • It's a very light, great family weight game.
  • What a decision. Love it.
  • Kayakawa. A game of bluffing and deduction with only 15 cards and 32 tokens.
References (from this video)
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Video phfKCkmJs3A Man vs Meeple Analysis at 17:13 sentiment: positive
video_pk 84731 · mention_pk 215753
Man vs Meeple - Railroad Tiles video thumbnail
Click to watch at 17:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More tactile than Railroad Inc.
  • Looks nice after playing.
  • Simple and easy to play.
Cons
none
Thematic elements
Comparison games
  • Railroad Inc.
Mechanics (from transcript analysis)
  • tile drafting — you're drafting these tiles groups at a time
  • tile laying — it's with tiles and you're drafting these tiles groups at a time and then adding them to your own little like area trying to do a number of different scoring things in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to make elevators going up and going down.
  • It is basically mascot racing like the you go to the baseball game, they got the you know the big wiener guy.
  • If you need something just super fun for a party, it I'll be buying it for sure. It's it's it the production value is amazing. So much fun. I highly highly recommend this game.
  • So it almost feels
  • I had as much fun playing it as I did teaching it.
  • It almost feels like programming it.
  • They call it an auto battler uh after sort of the video games that are auto battlers but tag team.
  • It had the vibes of flip seven, but not the mechanics. You're rolling dice and there's all these different denominations of money
  • The rub is that if you haven't banked your money... you bust and you lose all your unbanked money.
  • So, it definitely I missed this. This is that's interesting.
  • and it was definitely if you like playing flip 7, you'll like this sort of game. There's a lot of these gambly, you know, have a night with hot streak, flip seven and rolly when it comes out. Uh it was just a blast.
  • And that I think speaks to why the trend not only at Gen Con, but the trend in the hobby is going towards more of those types of it's it's at least definitely the trend in my personal taste.
References (from this video)
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Video 2iwD239M180 kovray Top 5 List at 13:41 sentiment: positive
video_pk 84519 · mention_pk 214824
kovray - Railroad Tiles video thumbnail
Click to watch at 13:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tile placement with satisfying puzzle elements
  • beautiful table presence with meeples
  • scaling between simple rules and deeper strategy
Cons
none
Thematic elements
  • railroads and routes
  • tile-laying game about rail networks
Comparison games
  • Railroad Inc.
Mechanics (from transcript analysis)
  • advanced mode — goal tiles add extra scoring objectives
  • scoring diversity — points from multiple scoring avenues (people, cars, trains, largest rectangle)
  • tile drafting and placement — draft tiles and place them to build cities/roads/rails
  • Turn Order: Draft — turn order is influenced by which tiles you draft
  • turn-order impact — turn order is influenced by which tiles you draft
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's honestly nothing wrong with this game.
  • Cozy Calico.
  • It's a tile laying game built from a classic roll and write called Railroad Tiles.
  • If you like Ark Nova, you're going to love Sanctuary.
  • Mic drop.
References (from this video)
No references stored for this video.
Video VbA_zzlaLAQ Board Gaymes James Discussion at 5:47 sentiment: positive
video_pk 84492 · mention_pk 214730
Board Gaymes James - Railroad Tiles video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tureaki was awesome.
  • I love Aleif. He's like my favorite Euro designer.
  • Darwin's Journey. I actually love this game.
  • It's definitely the best pandemic ever, and it is definitely extremely thematic.
  • I hardly ever play old games.
  • Boop, love it.
  • it's not going to hit the table anymore.
References (from this video)
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Video bG5Vt8VHvMc Rahdo Runs Through Top List at 1:17:31 sentiment: positive
video_pk 84001 · mention_pk 212802
Rahdo Runs Through - Railroad Tiles video thumbnail
Click to watch at 1:17:31 · YouTube ↗
Overall sentiment (raw)
Positive, but with anticipation for expansions
Pros
  • Simple and straightforward tile laying.
  • Good gateway-level game.
  • Interesting conveyor belt mechanic for bonus scoring.
  • Satisfying tile drafting decisions.
  • Comes with many mini-expansions to add depth.
Cons
  • The base game might be too simple for some; its full potential relies on expansions.
Thematic elements
  • Building rail lines and roadways
Comparison games
  • Railroad Ink
  • King Domino
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Conveyor belt drafting — A conveyor belt of tiles dictates potential bonus scoring opportunities each round.
  • Objective Fulfillment — Players score points based on completing objectives related to passengers (cars, trains, etc.) that appear on a conveyor belt.
  • Route Building — Focuses on building contiguous rail lines and connecting towns.
  • tile drafting — Players draft tiles from a selection, with a risk/reward of taking more valuable tiles but going later in turn order.
  • tile laying — Players place drafted tiles to extend rail lines and roadways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
  • And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
  • this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
  • Everything about this game is fantastic.
  • It's the second best game we played this month. It's Ants.
  • The Last Droids.
  • This game is phenomenal.
  • It's an I split, I choose game, which is a fun little thing.
  • That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
  • The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
  • The art in this game is stunning.
  • It is the best game I played this month as a three-player game.
  • As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
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Video 5u87WYKLF6M kovray Top 10 List at 8:25 sentiment: positive
video_pk 83606 · mention_pk 210955
kovray - Railroad Tiles video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components
  • Straightforward yet engaging tile-drafting mechanic
  • Good balance of simplicity and depth with expansions
Cons
none
Thematic elements
Comparison games
  • Railroad Inc.
  • Point Salad
  • Point City
Mechanics (from transcript analysis)
  • multi-type action routing — Three different traveling methods are placed on the board to aid scoring.
  • tile drafting — Tiles are drafted and placed into the player's tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is also Ilia's number eight. Galactic Cruise. All right.
  • The theme is amazing. The variability is fantastic. I love the different strategies that I've been able to discover through this.
References (from this video)
No references stored for this video.
Video wBrqZ_2cDkA Board Game Hangover Analysis at 23:23 sentiment: neutral
video_pk 81120 · mention_pk 199923
Board Game Hangover - Railroad Tiles video thumbnail
Click to watch at 23:23 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magical Athlete
  • Star Wars Battle of Hoth. Oh, it doesn't fit there. But take time.
  • Hot Streak. HOT STREAK FROM PUBLISHER CM. SHOULD HAVE TRUSTED MY INSTINCTS AND VOTED IT.
  • It's uh fate. It's fate. It's fate.
  • The Lord of the Rings. The Fate of the Fellowship from publisher Zman Games.
  • It's a cooperative Lord Rings game based on the pandemic system, which is super popular where you cure diseases and is one of the first cooperative games. At least it's the one that blew everybody's minds when it came out because you can play ball games cooperatively. And if you know the Lord Ring story, you have to take the ring to the volcano and destroy it.
  • Elder Scrolls? Really?
  • It's the most thematic game.
  • Galactic Cruise from publisher Kinsson Key Games.
References (from this video)
No references stored for this video.
Video 5MPpGDRv9RA Discussion at 50:44 sentiment: positive
video_pk 79607 · mention_pk 193121
Railroad Tiles video thumbnail
Click to watch at 50:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to understand for families
  • Satisfying network building
  • Strategic tile drafting
  • Moves quickly with not much AP
  • Better than Railroad Ink for the reviewer
Cons
  • Can be penalized for open connections at the end
  • Not a lot of choices in tile drafting
  • Massive edition with expansions might be overwhelming
Thematic elements
  • Railroads and Highways
Comparison games
  • Railroad Ink
Mechanics (from transcript analysis)
  • Drafting — Players draft entire columns of tiles from a central area.
  • network building — The goal is to create connected networks of railroads and highways.
  • scoring — Points are scored based on connected elements, largest rectangle, and adjacent city tiles. Negative points are given for open connections.
  • Set Collection — Players collect points by connecting railcars, cars, and passengers.
  • Tile Placement — Players draft and place tiles to build a network on their board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And another episode named after a rock star from our childhood has passed away.
  • I'm about to bust here. I'm really about to bust. I'm I'm like where's my theme, dude?
  • This is a game that could be played with anybody. And if y'all are looking to hoot and holler and cheer and stuff over the holidays with your family and friends, Magical Athlete will be an an absolute hit.
  • Steamroller me. Steamroller me.
  • It was one of those things and as we've learned in all these TCG games is sometimes your draw is so good that you can't lose and then you get shafted in your draw and that's what happened in that last one.
  • This is not a racing game. This is a deck building game with a racing theme.
  • I did not like the solo nature of it. This is definitely one of those games where if you get a really cool engine or a really sweet turn, it's very rewarding, but no one ever sees it.
  • I'll take anything over a roll and write, a flip and write, just just having to draw and manage all that. I like this so much better.
  • All four of those play extremely different.
  • To me, they weren't that complicated. When you just look at one and figure out how to play it as an individual faction, it's not that complicated.
  • Fighting was pretty straightforward as well and it wasn't a convoluted mess of cards and actions and reactions and things like that.
  • I like the little bit of take that because it's now not just a plain old solitary set collecting game.
  • This is a small box game that you can throw in and play as that in between filler game. And again, very easy to teach. I think it's a good family type game, too.
  • I'm scared. I wouldn't have been able to turn on a single freaking light bulb. Cuz everything is going through that device who will remain unnamed.
  • It's It's game changing. Like literally it it changed the game in the next episode.
References (from this video)
No references stored for this video.
Video EnI5MzP2Hag Meeple University Rules Teach
video_pk 69890 · mention_pk 166779
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railroad Tiles is the sequel to Railroad Inc the game
  • Railroad Tiles is a tile Drafting and placement game
  • The maximum score for any single placement is five
  • we're using a prototype copy of the game
  • check out the project page for the game we'll put a link to that in the description below
References (from this video)
No references stored for this video.
Video EnI5MzP2Hag Meeple University Rules Teach at 0:00 sentiment: neutral
video_pk 69890 · mention_pk 227352
Meeple University - Railroad Tiles video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Railroad Inc
Mechanics (from transcript analysis)
  • Active tiles and round structure — There are active tiles each round and a process for how rounds progress and scoring occurs.
  • bonus tokens and wilds — Draft bonus tokens; up to twice per round you may spend one to treat an active placement tile as wild.
  • Dealing and column layout — Deal root tiles from a bag into columns based on the number of spaces shown at the top of each column; use five columns in a four-player game.
  • end-of-round scoring — After each round, score networks, determine largest rectangles, and count unfinished edges with penalties.
  • Network/Route Building — Place pawns to form networks and score points for matching pawns in the active area; travelers can use combinations of road and rail.
  • Objective tiles (variant) — Optional objective tiles that can be used in setup and score conditions at endgame.
  • Personal networks and scoring — Place pawns to form networks and score points for matching pawns in the active area; travelers can use combinations of road and rail.
  • tile drafting — Draft tiles from a common display and add those tiles to your networks.
  • Tile Placement — Place tiles so that their edges line up (road to road, rail to rail, empty to empty).
  • tile placement with edge matching — Place tiles so that their edges line up (road to road, rail to rail, empty to empty).
  • Tile rejection — A maximum of two tiles may be rejected per game; you can discard the tile you drafted if you choose to reject.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railroad Tiles is the sequel to Railroad Inc the game
  • Railroad Tiles is a tile Drafting and placement game
  • The maximum score for any single placement is five
  • we're using a prototype copy of the game
  • check out the project page for the game we'll put a link to that in the description below
References (from this video)
No references stored for this video.
Video 32vFhnO0Oc4 Review at 20:47 sentiment: positive
video_pk 67832 · mention_pk 164101
Railroad Tiles video thumbnail
Click to watch at 20:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful edition
  • More gamefied than Railroad Inc.
  • For fans of Railroad Inc. who want more
  • Lots of expansions
  • High variability
  • Gives more autonomy in building
  • Not specified to a grid
  • Plays solo
  • Plays up to five
Cons
  • A little bit more fiddly than the roll-and-write
  • Two-player game doesn't offer much incentive or player interaction
Thematic elements
  • Building railroads and scoring points.
Comparison games
  • Railroad Inc.
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Drafting — Tiles are drafted from a 'train station' with different columns offering varying numbers of tiles and turn order implications.
  • Objective Fulfillment — Players can add objectives to make the game spicier.
  • Set Collection — Scoring based on connected networks of trains, cars, and people.
  • Tile Placement — Players draft tiles from a station and build them into their personal grid to create railroads.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our lives have been extremely chaotic in the past month, haven't they, Jeff?
  • It's literally chaos and all you can do is just be like, 'What is going on? What's next?'
  • The games are chaos. And also, I do know the sound is probably like I can hear it's a little echoey in here even though we have the sound panels.
  • Doomlings is a lightweight strategic card game with unique characters, weird effects, and endless replayability.
  • The beauty of Doomlings is you can keep adding more and more to it to expand the variety in your game, which we love.
  • It is very easy, very straightforward. Uh, and very, very quick.
  • But what I will mention is that this game can be very mean.
  • I personally freaking loved it.
  • I also love the artwork. I love it.
  • This would be a good place to start with kids.
  • It's more gamefied.
  • This is for people that love railroad ink and want more railroad ink.
  • It's not like a take yourself seriously kind of game.
  • I think it's a great game for kids.
  • it was actually way way way better than I thought it was going to be
  • if you like area control but like you maybe don't like super mean area control games, this would be one to check out.
References (from this video)
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Video w0o1fKg_HyU Top 10 List at 1:33 sentiment: positive
video_pk 66508 · mention_pk 162068
Railroad Tiles video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules, accessible to a wide range of players
  • Clear path to replayability with objective tiles
  • Scales with expansions
Cons
  • Abstract theme might not appeal to players seeking thematic depth
Thematic elements
  • tile laying and route linkage
  • railway and road network planning on a map
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • optional_objectives — Objective tiles can be added to increase complexity and replayability.
  • scoring_by_placement — Points are earned by placing tiles that connect tracks and roads and by fulfilling the placement of people, cars, and trains.
  • tile_laying — Players place tiles to connect railway tracks and roads, establishing networks on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tile laying rules are so simple and obvious.
  • This is one of the simplest, easiest to get into, and yet extremely satisfying to play.
  • The Last Lighthouse is my number one simple solo.
  • If you're a fan of a game like Cascadia or, you know, even Carcassonne, I think there's a lot of similarities here.
References (from this video)
No references stored for this video.
Video RZGYiHW-R4Q Allies or Enemies Top 100 List at 5:16 sentiment: positive
video_pk 65853 · mention_pk 159872
Allies or Enemies - Railroad Tiles video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extensive expansion options increase replayability
  • Accessible roll-and-write framework
Cons
  • Expansion management can be overwhelming
Thematic elements
  • Array
  • Railroad networks
  • chaotic
Comparison games
none
Mechanics (from transcript analysis)
  • Draft/Placement with Expansions — Numerous expansions modify boards and scoring paths.
  • Flip/Roll and Write — Players roll dice and write the results on erasing boards to draw train routes.
  • roll-and-write — Players roll dice and write the results on erasing boards to draw train routes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a camel betting game
  • you can't take it too seriously
  • you are Vikings and you're exploring different islands
  • This is a trick taking game and it really leans into being a trick taking game
  • it's an area control game and it's also a set collection game as well
  • money is unbelievably tight in this game
  • you've got to make bets on who's going to be first, second, and third
  • the cards shift
References (from this video)
No references stored for this video.
Video rpn_6s7YrU8 Meeple University Top List at 4:11 sentiment: positive
video_pk 64297 · mention_pk 157748
Meeple University - Railroad Tiles video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice light to medium weight complexity
  • Drafting with turn order adds strategic tension
  • Appeals to players familiar with Railroad Inc
Cons
  • Not described as the strongest version of that drafting/turn-order idea since you can't see what's coming
Thematic elements
Comparison games
  • Railroad Inc
  • Cascadia
Mechanics (from transcript analysis)
  • Drafting with turn order — players draft tiles and this draft affects turn order in the next round
  • tile placement to form networks — tiles are placed to create roads/rails and connections which score when connected
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a drafting with turn order gam so you can draft something weaker to get a better place in the next round's turn order
  • this is a nice light to medium weight complexity
  • I really enjoy this uh probably more than beyond the sun
  • it's a two-player mode that is brutal
  • two-player brutal ... or competitive
  • it's a big pen and paper game with a huge grid where you're trying to combo as many actions together
References (from this video)
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Video eOjELA9eHng Crimsonboardgames Playthrough at 0:25 sentiment: positive
video_pk 61664 · mention_pk 154311
Crimsonboardgames - Railroad Tiles video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to play
  • Clear scoring and accessible to new players
  • Expansions add variety and new strategies
Cons
  • Potential for many open-ended routes, which can lead to negative points
  • Some players may find the scoring fiddly without a tracker
Thematic elements
  • Railway network construction and route optimization
  • Abstract grid representing rail network construction with exits and a central scoring area.
  • Procedural puzzle-like playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • central square scoring — The center area provides points for filled squares.
  • dice-rolling and placement — Each round four dice are rolled and must be placed on the player's mat to build roads or rails.
  • expansion interaction — Lakes and Rivers expansions modify scoring and route-building with water features.
  • longest road/rail bonuses — Bonus points awarded for the longest continuous road and longest rail network.
  • Network/Route Building — Players attempt to connect as many exits as possible in a single continuous route.
  • route construction and exit connections — Players attempt to connect as many exits as possible in a single continuous route.
  • unfinished route penalties — Open-ended routes that do not reach an edge or an exit subtract points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this comes with two expansions rivers and lakes but we're just going to play the base game
  • super easy super simple very fun
  • I love a good roll-and-write I'm writing
  • it's a beautiful little game
  • I hope you enjoyed and I hope you have a lovely day
References (from this video)
No references stored for this video.
Video irRXT3p1t9Q Crimsonboardgames Discussion at 3:24 sentiment: positive
video_pk 61640 · mention_pk 154267
Crimsonboardgames - Railroad Tiles video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appears engaging and accessible as a quick puzzle.
  • Dice-driven decisions create interesting tension each turn.
Cons
none
Thematic elements
  • Rail transport, network optimization, and spatial puzzle solving.
  • A stylized, abstract railway planning world where players draw routes and connect cities across a grid.
  • Abstract, score-driven puzzle with a compact, accessible presentation; emphasis on quick decisions and pattern creation.
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Dice determine route opportunities and actions for players to mark on their personal boards.
  • Pattern Building — Players aim to connect routes and optimize layouts to maximize points while avoiding overlaps and dead-ends.
  • pattern-building — Players aim to connect routes and optimize layouts to maximize points while avoiding overlaps and dead-ends.
  • roll-and-write — Dice determine route opportunities and actions for players to mark on their personal boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Today was such a great day; met so many amazing people at the convention.
  • I can't believe I got recognized by viewers in public; it's crazy to me.
  • Final Girl is such an amazing game; chatting with the designer was lovely.
  • It was incredible to see all the minis and the display stands; the whole experience felt special.
  • I'm going to post another mini vlog tomorrow; thanks for watching.
References (from this video)
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Video G0wikase5xM Tabletop Tokki Top List at 9:16 sentiment: positive
video_pk 59704 · mention_pk 152232
Tabletop Tokki - Railroad Tiles video thumbnail
Click to watch at 9:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability with expansions
  • Beautiful map aesthetics
  • Strong social appeal across age groups
Cons
  • Expansions can overwhelm new players
Thematic elements
  • railroad construction and route optimization
  • rail network planning across a modular grid
  • abstract and puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Expansions integration — Supports various expansions (e.g., Lakes, Rivers) and variant rules (Pac-Man flavor).
  • grid placement — Lay down tracks on a grid while balancing constraints.
  • Roll-and-write / dice drafting — Roll dice and record routes on your map grid.
  • Tile Placement — Lay down tracks on a grid while balancing constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games are visually striking unique mechanically and that really put fun at the Forefront of any game nights
  • I think you really can't go wrong with symbolo if you're into these deduction Cooperative style games
  • Dragon Castle as you can see visual appeal 10 out of 10
  • this game is such a Serene beautiful experience with just the right amount of tension in the drafting
  • Steam Park is the game where you're creating a roller coaster theme park for robots
  • Railroad Inc is a rolling right game where you are rolling dice to construct highways
References (from this video)
No references stored for this video.
Video R9QigCiwdM8 Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 59417 · mention_pk 151971
Totally Tabled - Railroad Tiles video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible solo variant
  • Short, tight play sessions
  • Multiple scoring avenues via objectives
  • Tile rotation and mirroring adds flexibility
Cons
  • End-game scoring can feel fiddly for some players
  • Requires planning to hit a large city within eight turns
Thematic elements
Comparison games
  • Railroad Inc.
Mechanics (from transcript analysis)
  • end-game scoring by rectangles and city size — Scoring depends on the size of the largest rectangle and the number/size of cities; penalties for open ends
  • grid/adjacency placement — Placing tiles so roads, railways, and town blocks connect; empty sections must align properly
  • tile drafting — Drafting columns of tiles from a pool and choosing what to place in your city
  • variable player objectives — Objective tiles provide end-game scoring conditions you can trigger via placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railroad Tiles is a spin-off of the Roland Wright game Railroad Inc.
  • It's a very cute and quick playing game
  • The game's eight turns long.
  • We ended the game with 61 points. We needed 50 to get a three star.
  • That metropolis piece will already score.
  • If you're interested in becoming a member, you can join on YouTube or my Patreon at www.patreon.com/tottotabled.
  • You'll gain access to my new exclusive podcast, Table Talk, as well as unboxing videos and whatever extra stuff I come up with.
  • As always, thank you so much for watching and goodbye.
  • I'd like to thank all the financial supporters of Totally Tabled, including the totally radical Mitch Fischer, Hextra, John Kohler, Scott Meers, and Jay Satterhite, as well as the totally bodacious Melinda Humphre.
References (from this video)
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Video VXrEnY7UXSI Board Stupid Top 5 List at 5:37 sentiment: positive
video_pk 42987 · mention_pk 130753
Board Stupid - Railroad Tiles video thumbnail
Click to watch at 5:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful pastel artwork
  • relaxing and accessible, especially for two players
  • robust enough to justify longer play sessions
Cons
  • may feel slower or less interactive for some players
Thematic elements
  • railroad expansion and logistics
  • Railroad route construction and tile drafting
  • tile-drafting abstraction
Comparison games
  • Railroad Inc
Mechanics (from transcript analysis)
  • Compound Scoring — score based on connected routes and strategic placement
  • route-based scoring — score based on connected routes and strategic placement
  • tile drafting — draft and place tiles representing rail routes
  • Tile Placement — build routes across the board with scoring implications
  • two- to four-player play — flexible player count with scalable gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind-bending
  • it's visually stunning and ambitious
  • the scale of this game is huge
  • Indiana Jones head
References (from this video)
No references stored for this video.
Video ntUIGKgeyEg Board Gaming Ramblings Playthrough at 12:47 sentiment: positive
video_pk 42279 · mention_pk 128272
Board Gaming Ramblings - Railroad Tiles video thumbnail
Click to watch at 12:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • recognizable identity through tactile cues
  • fits the blindfold premise well with clear shapes
Cons
  • some dice textures may resemble others, causing confusion
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice/numberless dice faces — recognition of unique dice features and routings by touch
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh we've had this on the challenge before
  • my favorite game of all time magic maze
  • we borrowed blindfolds from Hand to Hand Warat which is a fun game you cannot see anything now
References (from this video)
No references stored for this video.
Video QWMVZQuaQqE Board Game Garden Top 10 List at 2:35 sentiment: positive
video_pk 40520 · mention_pk 122793
Board Game Garden - Railroad Tiles video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • solid entry into hobby with expansions
Cons
  • expansions can be overwhelming
Thematic elements
  • transportation and city-building
  • railroads and highways across a growing city
  • tile-drafting, tactile drafting
Comparison games
  • Railroad Ink
Mechanics (from transcript analysis)
  • Tile Placement — draft and place tiles to form railways and highways; add vehicles and trains for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railroad Tiles is a game from Horrible Guild and this is a tile placement version of Railroad Ink.
  • Huton Life in the Rainforest is absolutely wonderful and it is definitely one that I recommend.
  • Pergola is such a beautiful game and the base gameplay is straightforward.
  • The Anarchy is Hrien's Wall but different and just so good.
  • For the Emperor is a fun, easy two-player game that's great as a stocking stuffer.
  • A Nice Cupa has been really, really fun and one that I recommend for a stocking stuffer.
References (from this video)
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Video p9OK5zaMo_s Our Family Plays Games Discussion at 55:00 sentiment: positive
video_pk 40228 · mention_pk 121672
Our Family Plays Games - Railroad Tiles video thumbnail
Click to watch at 55:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible rules
  • high replay value from multiple tile sets
Cons
  • fiddly at times
Thematic elements
  • Transportation infrastructure
  • Railroad city-building and planning
  • Abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — fulfill criteria to maximize points
  • set collection / route optimization — fulfill criteria to maximize points
  • Tile Placement — place tiles to connect tracks and roads
  • Tile-laying — place tiles to connect tracks and roads
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The wasteland has only one rule. Those with power make the rules.
  • This thing is huge. It ain't the only one.
  • I long to go back and play games that I fell in love with.
  • We want to hit that 50K. Help us grow in 2026.
  • Color Monster is an emotion game for kids.
References (from this video)
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