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Description
Raising Robots is a competitive, simultaneously played, engine-building game.
In Raising Robots, you are a famous inventor seeking to assemble the greatest collection of robots. Each round, you simultaneously choose and perform two or more actions: upgrade, assemble, design, fabricate, recycle. Every action will be performed with a variable amount of power to make the action better or worse. However, the most powerful actions will also help your opponents.
Whoever has the most points after eight rounds wins.
—description from publisher
Year Published
2023
Featured Videos
Playthrough
Raising Robots - Teach & Playthrough
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment:
pos 13 ·
mix 3 ·
neu 0 ·
neg 0
Showing 1–16 of 16
Video O2FOz73TsYU
Let's Table It top_5_list at 5:36 sentiment: positive
video_pk 61799 · mention_pk 154449
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Surprising positive outcomes when you unexpectedly can play certain actions or upgrades
- Cute, approachable art with deeper strategic space
- Not as complex as it looks; more depth than first impression suggests
Cons
- Can feel add-on heavy if you chase specific chains; some may wish for tighter pacing
Thematic elements
- engine-building and resource-driven action selection
- Futuristic factory where robots are drawn and upgraded
- surprising, brisk, with a playful tone
Comparison games
- Race for the Galaxy
Mechanics (from transcript analysis)
- Action Following — You may perform actions you didn’t choose if another card’s energy triggers provide a path to them.
- energy-based action selection — Draw energy cards to determine available actions, then assign actions to energy cards.
- follow-on action opportunities — You may perform actions you didn’t choose if another card’s energy triggers provide a path to them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Flamecraft has some really great positive interaction because one of the dragons power is that you can gift somebody else a resource or up to so many resources.
- we try to play nicely as a family with this one.
- depending on the cards, you know, you get something, somebody else might get something
- there are some plays that can be pretty interactive with regards to well, I have a bird that lets me do this way and you do that
- Space Base has a lot of interaction because you have to be paying attention on everybody's turn.
References (from this video)
No references stored for this video.
Video wPpqk8sU_yo
Danielle playthrough at 0:00 sentiment: mixed
video_pk 60829 · mention_pk 153272
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Engaging solo puzzle with tight, interdependent systems
- Expansion components (Friends and Pets) add interesting interactions
Cons
- Can be fiddly; battery/energy management can feel punishing in solo play
- Expansion rule complexity can be dense for new players
Thematic elements
- robot design, resource management, and incremental upgrades
- robot factory/lab environment, building and upgrading autonomous robots
- procedural/engine-building through design and assembly
Comparison games
none
Mechanics (from transcript analysis)
- Resource management — manage energy, batteries, and materials (e.g., duct tape) to build and upgrade robots.
- robot design row — design and assemble robots using actions from the design row, often requiring energy and other resources.
- scoring via robots and class cards — points are earned from constructed robots and class-card objectives; outcomes can be amplified by upgrades.
- upgrades and tokens — unlock upgrade tokens that increase capabilities (e.g., batteries) and VP when upgrading.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Energy management is a class card that I chose.
- I love playing this game regardless of what the score is.
- I think I'll upgrade this one.
- I'm not sure what happened. I just reverse.
References (from this video)
No references stored for this video.
Video u87ZmzhPvyA
Danielle's Channel playthrough at 0:00 sentiment: positive
video_pk 60905 · mention_pk 153326
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging solo puzzle with evolving strategies
- Varied inventor abilities offering replayability
- Clear sense of progression and scoring path
- Accessible entry with quick rounds once set up
Cons
- Complex rules for new players due to many phases
- Setup time can be lengthy and intricate
- Potential for misplays without careful reference (note: the player mentions a potential misplay)
- AI phase choices may feel opaque at times
Thematic elements
- Robot design, energy/resource management
- Futuristic robotics workshop / factory
- tutorial-like solo playthrough
Comparison games
none
Mechanics (from transcript analysis)
- End-of-round scoring and end-game scoring — Score calculated by robot cards, class cards, and tokens at end of rounds.
- hand management — Keep a subset of colored cards to optimize resource costs.
- Inventor sheets with special abilities — Characters with unique abilities that affect setup and play.
- Inventory tokens and upgrades — Upgrade tokens influence future turns; tokens can be unlocked/removed.
- Inventory/hand management — Keep a subset of colored cards to optimize resource costs.
- Phase actions (design, fabricate, assemble, upgrade, recycle) — Players perform one phase per turn, each with distinct actions and outcomes.
- Resource management — Energy (batteries), duct tape, microchips used to upgrade and assemble robots.
- Robot card drafting/building — Acquire and build robot cards to gain resources and points.
- Variable Phase Order — Players perform one phase per turn, each with distinct actions and outcomes.
- Wild resources and conversions — Wilds (e.g., colored tokens) can substitute for resources; certain actions convert energy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- very fun game I've played this a bunch
- without the talking it really is pretty quick
- I have a total score of 63 and I think that's pretty good
- oh wow so Steven's is powerful
- I think this is a pretty safe bet for that
References (from this video)
No references stored for this video.
Video bA4YpekVXUs
Unknown Channel playthrough at 0:03 sentiment: positive
video_pk 60907 · mention_pk 153328
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Setup is quick and straightforward
- Theme and icons are visually clear and on-theme
- Resource management loop is engaging
- End-of-round microchip reward adds momentum
- Early choice of class/inventor cards provides a tangible sense of agency
Cons
- Some turns are cognitively dense and may overwhelm new players
- Solo AI behavior can diverge from multiplayer dynamics
- There are moments where upgrading decisions feel high-variance without deeper playtesting
Thematic elements
- Array
- Futuristic robotics factory
- Informational/observational solo playthrough narration
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — Draw two class cards and choose one; the unchosen card is discarded.
- Deck building — Energy cards and other decks are shuffled and used as the action pool for rounds.
- Deck Building / Card Management — Energy cards and other decks are shuffled and used as the action pool for rounds.
- end game bonuses — Players gain victory points via card effects and end-of-round effects.
- End-of-Round Scoring / Victory Points — Players gain victory points via card effects and end-of-round effects.
- engine building — Upgrade tokens are available to unlock abilities on the board and cards; you place upgrade tokens on matching icons.
- Phase-based Action Selection — Rounds proceed through distinct phases (Upgrade, Assemble, Design, Fabricate, Recycle) with optional/mandatory steps.
- Resource management — Players manage energy, microchips, gears, sensors, and other resources to perform actions.
- Resource-to-Resource Exchange via Actions — Some actions convert energies into other resources (e.g., converting energy into microchips, sensors, or ducts).
- Upgrade System / Engine Upgrade — Upgrade tokens are available to unlock abilities on the board and cards; you place upgrade tokens on matching icons.
- Variable Phase Order — Rounds proceed through distinct phases (Upgrade, Assemble, Design, Fabricate, Recycle) with optional/mandatory steps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- setup is very quick
- I love the design I think it's just really sharp
- Managing the resources is fun to me
- I hope you guys feel like you got a grasp of how this game plays
- this setup is really quick I know I talked through this but I shouldn't really take you more than 5 minutes
- Upgrading is probably the most important part of this game
- I wish I had the brains to do it
References (from this video)
No references stored for this video.
Video NIGXnTBB3oY
Unknown game_review at 0:03 sentiment: positive
video_pk 60908 · mention_pk 153329
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adorable and fun-looking artwork
- Well-structured rule book with QR code and summaries
- Solid solo/2p rules with an easy-to-manage bot
- High-quality, chunky components and well-sized player boards
- Clear scoring and pacing across eight rounds
Cons
- Rule book is thick, which can be intimidating
- Many component types to track; potential setup complexity
Thematic elements
- Array
- Futuristic factory
- Engine-building, inventor-driven
Comparison games
- Race for the Galaxy
- Wingspan
Mechanics (from transcript analysis)
- action selection — Players choose which actions or cards to activate each round.
- card drafting — A pool of inventor/robot/academic cards are drawn and selected for use.
- card drafting / card selection — A pool of inventor/robot/academic cards are drawn and selected for use.
- engine building — Progressively upgrade and expand your infrastructure with robots and inventories.
- Resource management — Players collect and spend resources to activate actions and build robots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I find this to be super adorable and fun
- the art is so fun
- I'm excited to get this to the table at some point
- it's pretty pretty cool
References (from this video)
No references stored for this video.
Video yycip7lZL_o
Board Game Dad top_5_list at 0:29 sentiment: positive
video_pk 42671 · mention_pk 129624
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- highly interactive due to simultaneous play
- rounds can see multiple actions per player as energy pools grow
- engages all players throughout the round
Cons
- depends on smooth table coordination
- potential for planning complexity with many players
Thematic elements
- robot coordination and automation
- robotics factory/tech-themed environment
- abstract/economy of actions
Comparison games
- Wingspan
Mechanics (from transcript analysis)
- Energy management — Energy cards drawn are allocated to actions; any surplus benefits all players from a common supply.
- Simultaneous action selection — Players choose two actions each round and execute them concurrently; excess energy feeds a shared pool.
- Simultaneous Actions — Players choose two actions each round and execute them concurrently; excess energy feeds a shared pool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the game is called raising robots
- it's Wingspan if Wingspan was played with everyone taking their turns simultaneously
- every round you get to perform the two actions that you selected as well as any actions that other players selected
- Earth is another Tableau Builder game where players are building an island
- there's a lot of engine building in here because on one person's turn they are selecting an action and triggering every card that matches the color of that action
- every other player is doing that too
- it's possible to buy two copies of this game and combine them so that you can play up to eight players
- it requires a few modifications to the rewards
- Rainforest City players are building an ecosystem and attracting animals into their rainforest City
- each round four pairs of cards are dealt to the center of the table and one player chooses the pair of cards that they're going to add to their own City but their choice dictates how the other three pairs of cards get given to their opponents
- the objective of the game is to place animals in ecosystems in such a way that their food chain is supplied
- the big difference if you're familiar with pandemic then you know that it's everyone taking one turn at a time and because everyone's taking one turn at a time it kind of lends itself to that Alpha player problem
- everyone has a hand of cards and everyone is playing their cards simultaneously
- they can take as many actions as they want until they choose to stop but while everyone is playing simultaneously there can be taable talk
References (from this video)
No references stored for this video.
Video Utn4k4DCmoI
Board Game Garden general_discussion at 0:00 sentiment: positive
video_pk 41886 · mention_pk 127026
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds new robot cards celebrating culture and technology
- Flexible new robots that can fit any row
- New endgame scoring and objective options
- Additional inventors and new competition/friendship card dynamics
- Diverse themes with cultural representation
Cons
- Increases complexity and component count
- May require base game ownership and learning curve
- Balance implications with new mechanics and multiple types of scoring
Thematic elements
- robot automation, resource management, modular upgrading
- A futuristic robotics factory where players assemble and upgrade robots to gain victory points
- lighthearted, whimsical tech optimism with a focus on customization and strategy
Comparison games
none
Mechanics (from transcript analysis)
- end game bonuses — Some expansion robots add endgame scoring via tokens.
- Endgame scoring and new endgame tokens — Some expansion robots add endgame scoring via tokens.
- Inventor cards and ongoing abilities — Each player has an inventor with unique ongoing effects; some bring extra components.
- private objectives — Private objective cards guide individual scoring strategies.
- Public competitions and friendship cards — Four color-based competitions yield friendship cards and other rewards when completed.
- Robot assembly and row placement — Robots are placed into color-coded rows with activation order affecting purple, orange, and green actions.
- Search mechanic (expansion) — New 'search' icon allows locating specific robots in the deck by row and energy range.
- Simultaneous action selection — Players secretly select two phases and power levels each round, revealed and resolved concurrently.
- Simultaneous Actions — Players secretly select two phases and power levels each round, revealed and resolved concurrently.
- tableau building — Players arrange robots and upgrade tokens across three action rows (design, fabricate, recycle).
- Upgrade actions — Upgrading phases to improve energy and unlock new abilities by removing upgrade tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love raising robots
- this is a preview of the new expansion for raising robots
- the friends expansion adds in more stuff
- celebrating cultural heritage as well as technological advancements
References (from this video)
No references stored for this video.
Video 6FaVPw4FgLc
Unknown Channel analysis at 6:19 sentiment: positive
video_pk 40686 · mention_pk 123347
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting mechanic family with other tech-themed games
- Good for introducing engine-like systems
Cons
- Complex for casual players
Thematic elements
- Engineering and automation
- Futuristic factory / robotics
- Abstract, technified
Comparison games
- Earth
- Gizmos
- Wingspan
Mechanics (from transcript analysis)
- Robot assembly/automation track — Players design or assemble robot components to optimize production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there already exists an objective and widely accepted metric for measuring one quality of board games
- the five elements complexity is one of those elements and probably the most conventional
- it's an objective way that you can describe how you feel about a game that is agreeable to everyone it's because it doesn't say something about the game it says something about you
- the driving mechanic of the game is blocking other players by preventing water flow getting to their dams
- it is so thematically involved that I would rather go outside and actually take photographs of animals than than go through the mechanics of the calipers and the framing of the shot and all of that stuff
- this is a game about Wildlife Photography
References (from this video)
No references stored for this video.
Video TBS4GGfsjNs
Unknown game_review at 0:24 sentiment: positive
video_pk 37249 · mention_pk 111839
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Stunning artwork and charming robot designs
- Strong simultaneous-action puzzle with multiple viable strategies
- High replayability through inventor powers and class choices
- Engaging despite lack of direct interaction due to parallel planning
Cons
- High complexity makes teaching difficult and may be unwieldy for younger players
- Lack of direct interaction can be a turn-off for some players
- Requires significant table space and careful organization of tokens
- Teachability requires supervision for new players
Thematic elements
- robot construction and resource optimization
- Laboratory/robot-building competition
- procedural, educational
Comparison games
- Lorenzo Il Magnifico
- Wingspan
- Kora
- Earth
Mechanics (from transcript analysis)
- Card tableau building with upgrade tokens — Tokens on cards upgrade actions; selecting actions also enables triggering rows of cards.
- Energy spillover and double counting rules — Rules allow energy spilled over from another player's action to be used by everyone, under certain conditions.
- Engine Building: Triggered/Cascading — Assemble, design, and fabricate actions trigger an associated row of cards when performed.
- Program/building cards for robots — Construct programs/robot components by spending resources to place cards in the orange row.
- Resource management — Energy cubes are used to activate actions; there is a shared central supply and individual energy on cards.
- Resource management with energy tokens — Energy cubes are used to activate actions; there is a shared central supply and individual energy on cards.
- Row-triggered actions — Assemble, design, and fabricate actions trigger an associated row of cards when performed.
- Simultaneous action selection — All players choose two actions to perform; actions can trigger based on energy spillover from others.
- Simultaneous Actions — All players choose two actions to perform; actions can trigger based on energy spillover from others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the artwork on here is really really good; all of the robots have a lot of character and charm
- the game is far more complex than wingspan
- there's so much going on on your own board that I don't really find myself thinking about what other people are going to do
- simultaneous gameplay keeps everyone engaged
- a game that depends heavily on having lots of tokens lying on a flat surface
- everything else you see here is easier to understand by simply playing a turn or two first
- this game is unwieldy for children
References (from this video)
No references stored for this video.
Video JMIpSV0PdWM
Board Game Garden top_10_list at 23:46 sentiment: positive
video_pk 33904 · mention_pk 100986
Click to watch at 23:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- highly satisfying chain mechanics
- excellent dice/energy interaction for a heavy title
- good solo potential and high replayability
Cons
- may be too interaction-light for some players
- rulebook can be dense for newcomers
Thematic elements
- robotics and automation
- futuristic factory/robot production
- fast-paced, simultaneous action with vertical growth of robot rows
Comparison games
- Wingspan (comparison tone)
- Darwin's Journey
Mechanics (from transcript analysis)
- Resource management — manage energy cubes and center pool to maximize on-board actions
- resource_and_energy_management — manage energy cubes and center pool to maximize on-board actions
- Simultaneous Actions — players select two actions from five and execute in unison
- simultaneous_action_selection — players select two actions from five and execute in unison
- team_row_construction — build and expand rows of robots and unlock effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Darwin's Journey is my number one game of 2023
- Raising Robots is wonderful
- this is such a good game
- Barcelona is absolutely stunning and the chaining is satisfying
- Expeditions is not like Scythe
- the art project is absolutely fantastic
References (from this video)
No references stored for this video.
Video 66Ss82efZMc
Unknown game_review at 0:00 sentiment: positive
video_pk 33603 · mention_pk 99945
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Supports up to six players with simultaneous turns
- Hidden energy cards add strategic uncertainty
- Swift turn flow and high replayability
- Dynamic strategy influenced by opponents' choices
- Engages multiple players without downtime between turns
- Clear rules and approachable core loop despite depth
Cons
none
Thematic elements
- robotics, automation, competition
- Futuristic robotics lab/arena
- expository/review
Comparison games
- Wingspan
- Gizmos
- Earth
Mechanics (from transcript analysis)
- action selection — Each player has five actions on their board; players choose two actions per round.
- card drafting — Energy cards are drawn and exposed secretly each round.
- Card drafting/exposure — Energy cards are drawn and exposed secretly each round.
- Card triggering — Card effects trigger when the chosen action on a card is used.
- Overflow/spillover — Excess energy spills over and becomes available to everyone.
- Resource management — Energy cards determine resources and powers; energy spillover can affect all players.
- Simultaneous Actions — All players act at the same time, leading to swift turns.
- Simultaneous Play — All players act at the same time, leading to swift turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Raising Robots includes player powers and objective cards, meaning your strategy for every game will be different.
- It plays up to six players.
- Simultaneous gameplay makes the game swift and fun to play over and over.
- Raising Robots would be familiar to anyone who's played Wingspan, Gizmos, or Earth.
References (from this video)
No references stored for this video.
Video vp9QzO2SFV8
Board Game Garden top_10_list at 1:30:50 sentiment: positive
video_pk 31696 · mention_pk 93421
Click to watch at 1:30:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- delightful components and cute robot designs
- solid solo mode and engaging engine-driven play
Cons
- deluxe edition can be pricey
Thematic elements
- tableau-building and engine growth through robots
- laboratory/robotics with a whimsical aesthetic
Comparison games
- Wingspan
Mechanics (from transcript analysis)
- engine building — robots and actions chain to gain more resources and points
- engine-building — robots and actions chain to gain more resources and points
- tableau building — players assemble a tableau of robots to unlock powers
- tableau-building — players assemble a tableau of robots to unlock powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really want to be able to hop into a live stream and know exactly what I'm doing.
- Less but better quality is something I'm embracing going into 2024.
- Septima is my number one game of the month.
References (from this video)
No references stored for this video.
Video hLQVs_GnSso
Before You Play playthrough at 0:00 sentiment: mixed
video_pk 11944 · mention_pk 35045
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Asymmetric inventor abilities add variety and replayability
- Clear teaching of each phase with direct examples during playthrough
- Simultaneous phase planning maintains momentum and tension
Cons
- High complexity with many interacting rules and upgrades
- The deluxe/pet expansion is discussed but not demonstrated in full gameplay
- Some players may struggle with resource symbol economy and energy budgeting
Thematic elements
- education and invention competition; building robots to score points
- School robotics class / robot lab environment
- tutorial/teaching commentary with live playthrough
Comparison games
none
Mechanics (from transcript analysis)
- asymmetric_inventors — Each player has a unique inventor with a special late-round ability or condition that affects scoring or actions.
- end_game_scoring — Endgame scoring is driven by class cards and the base scores of robot cards, with additional points from upgrades and resources.
- energy_and_resources — Energy cards and tokens (batteries, wilds like duct tape) drive what phases you can resolve and how much you can spend on upgrades.
- simultaneous_phase_selection — At the start of each round, players secretly choose phase cards and reveal them simultaneously, shaping round actions.
- tableau_building — Players assemble robots onto their personal boards by paying resource costs, creating a tableau of active robots with both basic and upgraded abilities.
- upgrade_tokens — Tokens permanently upgrade phases or inventors, increasing energy capacity or adding new actions and benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is for one to six players that is primarily a tableau Builder but also features simultaneous card play
- The main goal in this game is to build various robots onto your player board
- And finally all of your leftover resources are divided by three and at that point Whoever has the most points wins
- The round can be done simultaneously and you resolve phases top to bottom
- You can upgrade your inventor as well
References (from this video)
No references stored for this video.
Video myfZ4l02Hyc
Three Minute Board Game game_review at 0:17 sentiment: mixed
video_pk 10141 · mention_pk 29840
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Delightful robot art and strong production value that reinforces the theme
- Energetic energy allocation and phase sequencing feel satisfying and tactile
- Meaty, thinky gameplay with a high skill ceiling that rewards planning
- Translates well across player counts and remains engaging as players pursue different goals
- Cohesive thematic flavor that integrates with mechanics and artwork
Cons
- Limited direct player interaction after the energy allocation phase can feel isolating
- Can be dense and intimidating for casual or new gamers
- Setup and rule complexity may require a dedicated teaching session or reference guide
- Certain phases can feel fiddly or require careful tracking of tokens and resources
Thematic elements
- Robot design and invention as a competitive strategy game; resource allocation and optimization underpin the race to produce the most valuable robots and achieve goals.
- A bustling inventor's workshop where designers craft, upgrade, and optimize robotic concepts to stand out in a crowded field; the setting emphasizes hands-on tinkering, prototyping, and competitive showcase of clever automata.
- Engine-building, phase-driven progression with asymmetric powers; emphasizes sequencing, planning, and a player-driven arc toward personal achievement on a shared board.
Comparison games
- Wingspan
- Wyrmspan
- Race for the Galaxy
- Inventors of the South Tigris
Mechanics (from transcript analysis)
- action selection — Each round players secretly assign a phase card to their available actions; revealed cards determine which phases will occur and which players get to act, creating tension and planning decisions.
- engine building — Players assemble a chain of powerful interactions by playing cards that synergize, enabling increasingly potent combinations as the round progresses.
- Goal cards and scoring — Mid-round goal cards award points and can be upgraded; goals provide secondary scoring paths and strategic targets to pursue.
- Phase cards and yellow cubes — Phase cards interact with yellow cubes that modify or trigger effects; placement dictates which actions become available in that round.
- Phase-based actions — Phases include fabricate, design, recycle, upgrade, and Assemble; each phase has distinct costs and effects, driving planning and sequencing.
- Resource management — Multiple resource types (power, batteries, ducts/tape, etc.) must be tracked and spent to activate actions, build robots, and unlock upgrades.
- Robot building and upgrades — Robots are built by spending resources and power; upgrades enhance capabilities and expand future options, fueling the engine’s depth.
- Unique player powers — Different inventors grant unique abilities, injecting asymmetry and encouraging diverse strategies across games.
- Variable Phase Order — Phase cards interact with yellow cubes that modify or trigger effects; placement dictates which actions become available in that round.
- Variable player powers — Different inventors grant unique abilities, injecting asymmetry and encouraging diverse strategies across games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Raising Robots is a delightful looking game
- the best thing about this game is the robot art my goodness they're just a delight
- after the energy allocation phase is over there is no player interaction
- Raising Robots? more like Wingnut
References (from this video)
No references stored for this video.
Video uX5bUZ_KU_Q
Stower Games top_3_list at 13:43 sentiment: positive
video_pk 7443 · mention_pk 22031
Click to watch at 13:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simultaneous play reduces downtime
- High-value decisions with shared pacing
Cons
- Can be complex to teach initially
Thematic elements
Comparison games
- Cartographers
- Planet Unknown
Mechanics (from transcript analysis)
- Simultaneous action selection — Players decide actions simultaneously; wins are determined by shared action selections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- All of our games must play from at least one to five players but a lot of our games also play up to six players.
- We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
- Simultaneous play keeps the game moving and prevents downtime from stalling the table.
- Trick-taking is a great example of short, simple turns that scale well with more players.
- Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
No references stored for this video.
Video PqQWdslDy8I
Unknown Channel top_10_list at 0:33 sentiment: positive
video_pk 2207 · mention_pk 6422
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging, thematic robot-building loop
- Interesting end-to-end combo potential
Cons
- Rules can be complex for new players
- Dependent on group coordination
Thematic elements
- Robot construction, resource gathering, and progression
- Family-friendly, kids inventing robots; resource-focused sci-fi lite
- Light, humorous engineering play with modular phases
Comparison games
none
Mechanics (from transcript analysis)
- phase activation — Players collectively decide which phases are active for the round
- Resource management — Gathers and converts resources to build more robots and score points
- robot line powers — Robots in a line trigger powers when activated, enabling combo-building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's really quick it takes around an hour to play feels like this epic scope
- the coolest part is during some of those phases you will also activate all the robots in a single line and they have different powers
- it's one of my favorite Euro games
- I would put it into another person's collection
- we played it just last week
- please be our supporter because it's the best way how we can make these videos and continue making videos
References (from this video)
No references stored for this video.
Transcript Navigation
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