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Rattus box art

Rattus

Game ID: GID0260716
Game Info
Year
2010
Collection
Ratings
Creator Score
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Description

Europe, 1347. A disaster is about to strike. The Black Death reaches Europe, and during the next 4-5 years, the population of Europe will be halved.
The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: the Peasants provide population growth, the wise Monks keep the rats away, the rich Merchants flee when the plague approaches, the warfare conducted by the Knights spreads the plague to new areas, the Witches control the spread through magic and witchcraft, whereas the Kings avoid the plague by staying in their fortified palaces. But the plague does not make any distinction: when the rats arrive, no one can feel safe.
When the plague withdraws and the game ends, the player with the highest surviving population wins.

Rattus is a medium-strategy game that takes place in the Dark Ages during the black plague. The players try to hold off the disease.
To do this they get help from farmers, magicians, knights, nobles, ... But nothing helps as long as the rats keep coming.

Description

Europe, 1347. A disaster is about to strike. The Black Death reaches Europe, and during the next 4-5 years, the population of Europe will be halved.
The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: the Peasants provide population growth, the wise Monks keep the rats away, the rich Merchants flee when the plague approaches, the warfare conducted by the Knights spreads the plague to new areas, the Witches control the spread through magic and witchcraft, whereas the Kings avoid the plague by staying in their fortified palaces. But the plague does not make any distinction: when the rats arrive, no one can feel safe.
When the plague withdraws and the game ends, the player with the highest surviving population wins.

Rattus is a medium-strategy game that takes place in the Dark Ages during the black plague. The players try to hold off the disease.
To do this they get help from farmers, magicians, knights, nobles, ... But nothing helps as long as the rats keep coming.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 11 · mix 3 · neu 2 · neg 2
Mentions per page
Showing 1–18 of 18
Video WRJLVaei6iI Getting Games Discussion at 4:21 sentiment: positive
video_pk 90964 · mention_pk 243614
Getting Games - Rattus video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really liked a lot of it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not happy right now
  • I'm seriously considering some small to significant changes
  • I wish I had something concrete to tell you but I didn't really want to sit here and say everything is fine when everything isn't fine
References (from this video)
No references stored for this video.
Video tEQ80baXWIE Watch It Played News at 8:52 sentiment: positive
video_pk 89731 · mention_pk 238832
Watch It Played - Rattus video thumbnail
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Big box edition includes many expansions
  • Includes previously unpublished materials
  • Good jumping-off point for new players
Cons
  • Can be a deep dive ('right into the deep end')
Thematic elements
  • The black plague
  • Dark ages
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by taking on roles and the spread of the plague.
  • Role selection — Players take on roles for special powers.
  • Set Collection — Implied by the collection of expansions and modules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love viticulture it's one of my all-time favorite games i talk about it all the time
  • this is in insta by territory for me
  • what could possibly go wrong
  • all your careful planning is going to go wrong
  • it's exactly my jam
  • i also beat paula by one point which is the best amount of points to beat somebody by
  • The Castles of Burgundy's one of the best games of all time
  • this to me seems like a collector's edition in many ways
  • absolutely massive games category
  • this expansion is bigger actually it's massive fast yes
  • i love trick taking games but this one already sounds like it's going to break my brain
  • it's gonna melt my brain
  • it's cute
  • the thought that i could steal myself a raccoon and raise it as my child
  • the raccoons have organized into gangs and each raccoon gang boss wants to be the first one to reach the famous golden rubbish bin
  • rattus has more expansions than you can shake a stick at
  • if you've been interested in the game but never really known where to jump in then this is a good jumping off point
References (from this video)
No references stored for this video.
Video 58kBTRh_yUA UndeadVikingVideos Discussion at 33:49 sentiment: positive
video_pk 87999 · mention_pk 230822
UndeadVikingVideos - Rattus video thumbnail
Click to watch at 33:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I like that game
  • simple but are fun
  • it's not just like you know but it's really easy to teach and it plays quick
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clash of Cultures I like I like the the new the Revis Edition or whatever I thought that was good
  • Last Light is the 4X face game that plays in an hour
  • You heard me right it plays in an hour
  • You know what band there's a band that I I love it's in my it me it maybe every once a while it would fall out of my top five bands but it's it it'll always remain like top six or seven
  • When you were that good you're just that good
  • I want to see the Chiefs win the next six Super Bowls I do
  • I don't think it's a big deal why are you googling Board Game Geek stuff when you could just go to the website
  • your guy doesn't do any attacks it's just all of his little minions do do his attacks for him
  • Bone Razer is ready five bucks
  • all the reviews Say it'll hit your dopamine pretty well
  • the AI of it starts crumbling a bit so it gets really frustrating
  • The revised edition is good
  • Rules are tightened up
  • Includes the old expansion
  • It is a huge game
  • Has a thousand things going on
  • Plays in an hour
  • Has over 2000 backers on Gamefound
  • Did better than the first time
  • One of the worst Productions I've seen the cards fall apart
  • It's pretty good
  • It's a Monty Python game
  • The python game doesn't look good I just ped it because it's python
  • Very much your standard Vampire Survivors
  • Five bucks
  • Definitely get five bucks with the fun
  • Keeps unlocking new characters
  • Has a lot of gameplay
  • Hits dopamine well
  • Leveling is really good
  • Massive hit
  • Early access
  • AI of the game starts crumbling when automated elements are introduced.
  • Gets really frustrating.
  • Still has bugs.
  • Feels like it has stolen Pokemon IP without actually stealing it.
  • It was fine
  • Puzzly
  • Really simple
References (from this video)
No references stored for this video.
Video dUpNU-xvo1Y kovray Haul Video at 16:46 sentiment: neutral
video_pk 86656 · mention_pk 225022
kovray - Rattus video thumbnail
Click to watch at 16:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Krampus character
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is literally you draw a card it's kind of like twister with your hands it is it's not kind of like twister with your hands it's twisted with your hands and sticks yeah
  • Combo is a good way to understand rankings of poker hands or of hands in general
  • The Gang was a game that came out and there are some really memorable hands and I feel like that game just always makes me filled with joy
  • it's important now that we're especially now that we're working in the hobby that we take some time to enjoy the hobby because we never want that fire to burn or the fire to continue to burn we don't want it to dim
  • Do you want to see me and Tyler go head-to-head in yellow house do you want a how to playay video of Cascadia Jr do you want to see a tether competition
References (from this video)
No references stored for this video.
Video q3jby9c9cNU Chairman of the Board Top List at 0:30 sentiment: negative
video_pk 84764 · mention_pk 215916
Chairman of the Board - Rattus video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting period of history as a theme.
  • Likes the concept of player roles that can be drafted.
  • Likes the idea of player powers charging up and getting more powerful.
  • Likes having several powers at once.
Cons
  • Too chaotic and random.
  • Portrayed as strategic but isn't.
  • Some player powers are objectively better than others.
  • Often rewarded to spam the same action.
  • Can bypass or not engage with certain moving parts and play more optimally.
  • Tedious and repetitive nature.
Thematic elements
  • Populating a map with cubes and dealing with disease
  • Europe
Comparison games
  • Ratus Cartis (card game version)
Mechanics (from transcript analysis)
  • Area Control — The game is described as a 'put cubes on a map' style game where players aim to have the most cubes on the board.
  • Drafting — Players can draft roles/characters that provide special abilities.
  • Set Collection — The reviewer mentions collecting things to avoid disease cubes removal.
  • Variable player powers — Player characters drafted provide unique abilities that can become stronger over rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games and I rank and review them in order of preference.
  • And I'm sadly I hated this one, too.
  • This might be one of the weirdest games I've played in some time.
  • But sadly, the game seemed to draw to a bit of a kind of a grinding halt really.
  • Um, yes, it's extremely dry.
  • So, all in all, I think this game is a really nice gateway one, one that's flown under the radar really and should be I think it should be in a lot more people's collection, especially if you do play with more introductory gamers.
  • Paulo Mori and Aleandro Zucchini have really hit their stride recently.
  • And I love the way it's just kept so simple.
  • So, really recommend this one. If you want a unique two-player game in your collection, I definitely say give Toy Battle a look.
References (from this video)
No references stored for this video.
Video F8lXgqQ0kLY Where There's A Wilz, There's a Play Top 5 List at 9:26 sentiment: positive
video_pk 82382 · mention_pk 206998
Where There's A Wilz, There's a Play - Rattus video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever solo and two-player dynamics with a satisfying puzzle flow.
  • New content adds variety and challenge.
Cons
  • Some players may find the setup and scoring a bit fiddly.
Thematic elements
  • island exploration with treasures and scrolls as scoring rewards
  • A flip-and-draft, island-crossing puzzle where you clear sections to score
  • light, competitive-cooperative mix with pressure to optimize paths
Comparison games
none
Mechanics (from transcript analysis)
  • drafting with islands — Each island offers scoring opportunities; players choose islands and cross off items to score.
  • flip-and-cross-off — Players flip face-down cards to reveal options and cross off sections on a board.
  • treasures and scrolls as rewards — Treasures/scrolls provide scoring bonuses and strategic leverage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a cozy game.
  • It's easy weeknight game to get out.
  • Oh, the art on that is absolutely abs.
  • This is a really fun cooperative game.
  • It's a quick little drafting game.
  • It's just a delightful game.
References (from this video)
No references stored for this video.
Video Sq2Bjyc5G1A Good Time Society Playthrough at 13:49 sentiment: negative
video_pk 80990 · mention_pk 198961
Good Time Society - Rattus video thumbnail
Click to watch at 13:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Anthem effect for creatures.
Cons
  • Draws a card and discards a card, which can be detrimental.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Anthem Effect — Other creatures you control get +1/+0.
  • Card draw — Triggers drawing a card when certain conditions are met.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a human artificer that makes a bunch of doctors and then makes them big.
  • My commander is Cadric Soul Kindler and you might be thinking why is there a dwarven commander for the Angels deck and you're going to find out about that really quick.
  • It was inevitable.
  • This was the most roundabout way to do that and I love it so much.
  • And Avacyn, Angel of Hope, an 8 8 with flying and vigilance. Avacyn, Angel of Hope and other permanents you control have indestructible. Oh.
  • During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
  • It's now Swords to Plowshares forever.
  • So, it's an 8 8. 8 8 with flying and vigilance. has myriad. Okay. They will die because they It is legendary when the myriad Uh except it isn't legendary.
  • This deck is so funny. I love it.
  • The angels and the demons were not on our side. They're on the side of the spooky man and the red lady with the hair.
References (from this video)
No references stored for this video.
Video uw0HRPnAG2E Let's Table It Review at 10:34 sentiment: positive
video_pk 61894 · mention_pk 154523
Let's Table It - Rattus video thumbnail
Click to watch at 10:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced bidding mechanics that create interaction
  • clear scoring paths with multiple card types
  • short plays with meaningful decisions
  • replayability due to card combinations and bidding strategies
Cons
  • reliance on card draw can introduce luck
  • new players may need time to grasp scoring nuances
  • police cards can disrupt planned auctions
Thematic elements
  • crime, heist, street hustle, stolen goods
  • Urban crime-themed auction game involving stolen items in a street-level economy.
  • strategic bidding with scoring based on card sets and end-game bonuses
Comparison games
  • Raw
Mechanics (from transcript analysis)
  • Auction — Players bid on cards revealed on the auction row; higher bids win and claim cards.
  • Auction / Bidding — Players bid on cards revealed on the auction row; higher bids win and claim cards.
  • Draw and discard — On a turn, players draw cards and manage their hand, discarding or using obtained cards.
  • End Game Bonuses — After the final round, players tally points from various card categories and end-game bonuses.
  • end-of-game scoring — After the final round, players tally points from various card categories and end-game bonuses.
  • end-of-round scoring — Rounds end when police cards appear or players run out of bidding cards; scoring occurs for that round.
  • Set Collection — Scoring depends on collecting specific types and combinations of cards (trinkets, gangster cards, etc.).
  • thief card mitigation — Thief cards allow stealing from the auction, adding strategic disruption.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a bitty card game with some similarities to Raw
  • this is a solid game
  • there are a lot of different things to put into thought
  • no catastrophes for this game
  • Rats Up by 25th Century Games
References (from this video)
No references stored for this video.
Video iCIR-FkN2Xw Bower's Game Corner Top 10 List at 27:32 sentiment: positive
video_pk 12186 · mention_pk 35621
Bower's Game Corner - Rattus video thumbnail
Click to watch at 27:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • snappy, party-friendly pace
  • high portability
Cons
  • not as strategic as heavier titles
Thematic elements
  • dexterity strategy with humor
  • planetary rats on a distant world
  • lightweight, fast-paced
Comparison games
  • cornhole
  • XCOM-inspired dexterity concepts
Mechanics (from transcript analysis)
  • dexterity — tossing and flicking pieces to score points
  • Flicking — tossing and flicking pieces to score points
  • grid placement — placing diamonds on a grid to score
  • Tile Placement — placing diamonds on a grid to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of my favorite games of all time. It's one of the games that really got me into the hobby.
  • Don't become a ghost. Every time you lose a round, you get a ghost card with a game-changing ability.
  • Epic tin box dungeon crawling in a tin. Full adventure, zero bulk.
  • I love spinning.
  • Grassfed is a cozy deck building game for one to four players.
  • Words are your weapons. Having that huge vocabulary will finally pay off and keep you alive.
References (from this video)
No references stored for this video.
Video ouqZadnA9OQ Adam in Wales - Board Game Design Analysis at 0:28 sentiment: positive
video_pk 12013 · mention_pk 35180
Adam in Wales - Board Game Design - Rattus video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds thematic depth by introducing recognizable historical/fantasy figures (Joan of Arc, Merlin, Robin Hood, Dracula)
  • the chivalry and other class-based cards create meaningful strategic choices while preserving a straightforward flow
  • Robin Hood and Merlin offer clear, intuitive mechanics that players can grasp quickly
  • the expansion cards increase replayability by widening the decision space without requiring a complete system overhaul
  • thematic ties to the game's core ideas feel consistent, enhancing immersion
Cons
  • Dracula can introduce additional complexity that may be less accessible for casual players
  • the mechanics can be conceptually hard to explain to new players, especially when multiple card pools intersect
  • thefulness of randomness may frustrate some players who prefer deterministic planning
  • promo cards from Essen 2010 can be difficult to obtain, limiting accessibility and collectability
  • reliance on other expansions for full flavor may not appeal to players who want standalone tightening of the base game
Thematic elements
  • class dynamics, charity vs wealth, the spread of influence through disruptive tokens
  • medieval European city-states amid plague and political intrigue
  • card-driven, token-based interaction with a strong thematic hook built around iconic historical/mythic figures
Comparison games
none
Mechanics (from transcript analysis)
  • class-card access and activation — cards tied to social strata (royalty, bourgeoisie, peasantry, church, chivalry, magic) grant strategic options when activated by token results, intertwining thematic elements with game actions
  • cubes and majority influence — in some effects (notably chivalry driven), the player with the majority of cubes in a space can displace or reduce an opponent's influence, providing a direct control mechanic tied to player ownership
  • Multi-Use Cards — cards tied to social strata (royalty, bourgeoisie, peasantry, church, chivalry, magic) grant strategic options when activated by token results, intertwining thematic elements with game actions
  • plague token movement and placement — plague cubes can be moved or replaced by players under certain card effects, creating tactical positioning and a way to influence board state against opponents
  • randomization with potential for powerful synergies — randomness is a core feature: the token draw creates variability and the opportunity to chain effects from multiple card pools, followed by scenarios where opportunities may be wasted if the token value is unfavourable
  • token draw with variable activation thresholds — a rat token is drawn to determine which classes or card pools may grant abilities that turn; the value on the token dictates which class cards can be activated and what effects may be accessed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • joan of arc is a really nice card
  • randomness is really what rattus is all about
  • merlin is also fairly straightforward
  • you can take that token from the card and have a look at it
  • it gives you a little control over which rat tokens are in which regions
  • thematic with dracula i suppose but it's quite a convoluted card to explain
  • if you can get your hands on it this is a nice little set of course it's lovely to have
  • recognizable characters in the game robin hood merlin you know these are all characters everybody knows
References (from this video)
No references stored for this video.
Video PpPueTiGgFg Adam in Wales - Board Game Design Review at 0:28 sentiment: mixed
video_pk 11671 · mention_pk 34255
Adam in Wales - Board Game Design - Rattus video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high component quality with thick, tactile character boards
  • art style/illustrations are attractive and cohesive with the theme
  • small, portable footprint and quick playing time
  • expansions add significant variety and alter balance in interesting ways
  • thematic handling is light but effective for a game about the Black Death
Cons
  • high randomness and luck factor
  • endgame can swing dramatically and feel unpredictable
  • many rat activations can produce anti-climactic moments when there aren’t enough cubes to trigger effects
  • base game only has six characters, which can lead to repetitive experience unless expansions are used
  • not a strict strategy game; much depends on the luck of rat turnout and activation
Thematic elements
  • Black Death / plague dynamics
  • Europe map with rat plague spreading across medieval Europe
  • light, thematic treatment of a dark historical theme
Comparison games
  • Oregon
Mechanics (from transcript analysis)
  • action_selection_and_character_selection — each turn you choose a character power from a central supply or from another player's board to gain a temporary bonus that affects placement and movement
  • Area Control — players add population cubes to regions to claim majority; the majority in a region influences scoring and survival of placed cubes
  • area_control — players add population cubes to regions to claim majority; the majority in a region influences scoring and survival of placed cubes
  • character_abilities — six base characters grant unique modifiers (e.g., extra cube, moving plague token, transferring rats) that influence risk and territory control
  • end_game_and_final_round — game ends when rats run out or one player fills all cubes; a final round has all rats activating and players using powers again for last scoring
  • plague_and_rats — a plague piece moves around Europe; rat activations depend on volume in a region and can kill cubes when activated
  • token_and_movement_mechanics — tokens (rats, plague) move and interact with spaces; some characters affect movement or protection of cubes
  • Unique Player Powers — six base characters grant unique modifiers (e.g., extra cube, moving plague token, transferring rats) that influence risk and territory control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is not without its problems
  • there's a lot of randomness
  • it's really very random that you know you couldn't truly call this a strategy game a very light strategy game
  • the final round where all the rats activate and players get to use their player powers one final time and then we see who has the most cubes on the board and that person wins
  • the theme is nicely handled
  • the illustrations i really like this style of illustration
  • expansions bring in so many more characters that really changes the game up
References (from this video)
No references stored for this video.
Video wMF8NbZS9-Q Board to Death TV - Board Game Reviews Review at 0:54 sentiment: positive
video_pk 7113 · mention_pk 93278
Board to Death TV - Board Game Reviews - Rattus video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic and fast-paced enough to stay engaging.
  • Card-driven mechanics add depth and replayability.
  • Production quality is nice, with multilingual components.
  • Rulebook is well-structured, with examples, images, and summaries.
  • The concept and theme blend well with the mechanics, encouraging strategic planning.
Cons
  • Artwork is not particularly striking and may be underwhelming to some players.
  • Theme (plague/rodents) could be disturbing for certain groups.
  • Potentially brutal in terms of losses depending on token flips and area control.
Thematic elements
  • Plague-driven survival, rat-driven disruption, and population/resource management on a continental scale.
  • Map of Europe depicting civilizations contending with a rat plague, emphasizing population and territory management during a plague outbreak.
  • Competitive, semi-cooperative feel with each player applying unique character abilities to influence plague progression and area control.
Comparison games
  • Mousetrap
Mechanics (from transcript analysis)
  • area_control — Players place population cubes on territories; control determines vulnerability to plague and token interactions.
  • card_driven_actions — Players choose one character card per turn (can pick any on the table); each card confers a unique ability and can be used once per turn.
  • plague_spread_and_token_flip — Moving the plague to adjacent areas adds rat tokens; when tokens flip, populations may be reduced depending on area composition and tokens on the space.
  • resource_management — Population cubes represent resources; managing cube placement and losses due to plague is central to strategy.
  • set_up_randomness — Initial placement of rat tokens and the plague introduces variability and replayability.
  • token_symbol_effects — Rat tokens carry symbols (e.g., M, A, Witch) that trigger specialized effects when evaluated after a plague event.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is really fun, guys, and if you see it in stores, we recommend you pick it up.
  • The cards are what makes the game really interesting and full of strategy.
  • The production quality is nice
  • The rule book is also great with examples, images, and summaries.
  • We're giving Radis a 9 on 10.
References (from this video)
No references stored for this video.
Video bJ5RjGXJsrs BoardGameBollocks Discussion at 9:08 sentiment: positive
video_pk 6388 · mention_pk 18873
BoardGameBollocks - Rattus video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact and accessible
  • tight decisions
Cons
  • on the small side for some players
Thematic elements
  • outbreak control and resource management
  • medieval plague-era Europe
  • tight, tense, compact play
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players influence outbreaks and manage rat plague with event cards
  • area control & event cards — players influence outbreaks and manage rat plague with event cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the greatest party game of all time
  • it's a betting racing game
  • this is basically one huge massive rondell of a game
  • I hate painted miniatures
References (from this video)
No references stored for this video.
Video 1efwLHZadho Adam in Wales - Board Game Design Analysis at 0:00 sentiment: neutral
video_pk 4649 · mention_pk 110166
Adam in Wales - Board Game Design - Rattus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Establishes core mechanisms for the franchise
  • Provides a baseline for expansion interactions
Cons
  • Does not cover expansion-specific interactions by itself
Thematic elements
  • city-building, resource management, and area majority competition
  • Medieval-inspired trade and territory control in a stylized ancient world
Comparison games
  • Rattus Africanus
  • Rattus Mercatus
  • Rattus McCartis
Mechanics (from transcript analysis)
  • majority region control — players compete to control regions on the board to gain points and influence
  • Resource Management — players manage various goods/tokens to take actions and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an odd little patch
  • it's a patch that merges the two games
  • not sure i suppose it's because some of the cards wouldn't be usable you wouldn't be able to use the islamic cards that feature in here if you just have mccartis
References (from this video)
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Video ouKj0tY2-9E The Broken Meeple Review at 1:25 sentiment: mixed
video_pk 3572 · mention_pk 10626
The Broken Meeple - Rattus video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gateway-friendly and family-weight
  • strong value when paired with a robust expansion lineup
  • upgrades add meaningful, tactical decision-making
  • Pied Piper expansion introduces fresh class-card diversity
Cons
  • beige, generic aesthetics and board presentation
  • base game can feel light and lacks bite without expansions
  • scaling can be uneven (3 players dull, 5–6 chaotic)
  • some expansions introduce rule bloat or heavy reference needs
Thematic elements
  • population growth under looming plague, class-based abilities
  • Medieval Europe plague era on a population-claim map
  • historical with light rat/plague theming and strategic movement
Comparison games
  • Power Grid
  • Earth
Mechanics (from transcript analysis)
  • Area Control — Players place population on a map to influence territory control and end-game population totals.
  • Class cards with bonuses — Players choose class cards that grant special bonuses (e.g., more population, movement, token manipulation) but increase plague risk.
  • Plague resolution phase — A plague marker spreads based on tokens and regional populations, triggering effects when thresholds are met.
  • Token management and upgrades — Rack tokens drive plague spread and region effects; upgrades improve class abilities and can shift strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a family weight game through and through
  • Aesthetics Wise It's beige is all get out
  • the base set of ratters on its own with nothing else
  • it's not particularly exciting
  • Pied Piper is a must throw in
  • it's not a bad game
  • the base game itself is pretty light
  • upgrades can shift the game in interesting ways
  • it's a hard one to kind of rate
  • the expansions add a lot of variety and value
References (from this video)
No references stored for this video.
Video wiszMRfZHzA Paula Deming Discussion at 0:00 sentiment: positive
video_pk 3079 · mention_pk 80666
Paula Deming - Rattus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • combat
  • monsters
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everybody game your abc's start with a and end with z
  • arkham horror that's a fright
  • b is for battle or there's monsters to fight
  • cosmic encounter that's right
  • fury of dracula he turns into mist she is gone
  • shown clever you'll feel so smart
  • hogwarts battle defend against the dark arts
  • jabberwocky you can't play it alone
  • in that runner they don't make it anymore
  • on mars get a galactic high score
  • paladins for the kingdom
  • quellenberg proportions the best
  • space space if you like your sci-fi
  • viticulture watch those wine grapes get smashed
  • welcome to build a neighborhood
References (from this video)
No references stored for this video.
Video PqQWdslDy8I Board Game Hangover Top List at 6:08 sentiment: mixed
video_pk 2207 · mention_pk 111421
Board Game Hangover - Rattus video thumbnail
Click to watch at 6:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adrenaline-fueled racing vibe
  • Accessible humor and theme
Cons
  • Messy gameplay with multiple players
  • Steep learning curve for consistent results
Thematic elements
  • Cart racing with chaotic interactions
  • Mario Kart-inspired kart racing
  • Fast, chaotic, arcade-like
Comparison games
  • Mario Kart
Mechanics (from transcript analysis)
  • combat/push interactions — Shooting and bumping effects to hinder opponents
  • racing with rulers — Movement determined by rulers for precision and speed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really quick it takes around an hour to play feels like this epic scope
  • the coolest part is during some of those phases you will also activate all the robots in a single line and they have different powers
  • it's one of my favorite Euro games
  • I would put it into another person's collection
  • we played it just last week
  • please be our supporter because it's the best way how we can make these videos and continue making videos
References (from this video)
No references stored for this video.
Video 5X_OHlOMrhI Adam in Wales - Board Game Design Discussion at 9:23 sentiment: positive
video_pk 486 · mention_pk 1421
Adam in Wales - Board Game Design - Rattus video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • plastic nature of plague mechanic is thematic
Cons
  • complex for new players
Thematic elements
  • city population management and plague
  • plague era Europe 1347
  • historical strategy
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • area control / population tracking — players place cubes and use class cards to affect populations and plague spread
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the game Patchwork, a brilliant tile-laying game
  • if Cottage Garden becomes something like that, then that's fantastic news for all of us
  • the main Crux of the game is serving customers
  • I love the artwork, it's a totally new style again
  • Rattus is coming back after a while, out of print with all the expansions and a new expansion
  • this big tin here I've been looking forward to this one for a long time because Sushi Go is just a magnificent game
  • Skull King, a trick-taking dice game
  • adults version of Code Names Not Safe for Work
  • Evolution Junior, it's called Evolution the Beginning is only going to be available at Target for its first year
References (from this video)
No references stored for this video.
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