Europe, 1347. A disaster is about to strike. The Black Death reaches Europe, and during the next 4-5 years, the population of Europe will be halved.
The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: the Peasants provide population growth, the wise Monks keep the rats away, the rich Merchants flee when the plague approaches, the warfare conducted by the Knights spreads the plague to new areas, the Witches control the spread through magic and witchcraft, whereas the Kings avoid the plague by staying in their fortified palaces. But the plague does not make any distinction: when the rats arrive, no one can feel safe.
When the plague withdraws and the game ends, the player with the highest surviving population wins.
Rattus is a medium-strategy game that takes place in the Dark Ages during the black plague. The players try to hold off the disease.
To do this they get help from farmers, magicians, knights, nobles, ... But nothing helps as long as the rats keep coming.
- fast-paced bidding mechanics that create interaction
- clear scoring paths with multiple card types
- short plays with meaningful decisions
- replayability due to card combinations and bidding strategies
- reliance on card draw can introduce luck
- new players may need time to grasp scoring nuances
- police cards can disrupt planned auctions
- crime, heist, street hustle, stolen goods
- Urban crime-themed auction game involving stolen items in a street-level economy.
- strategic bidding with scoring based on card sets and end-game bonuses
- Raw
Mechanics (from transcript analysis)
- Auction — Players bid on cards revealed on the auction row; higher bids win and claim cards.
- Auction / Bidding — Players bid on cards revealed on the auction row; higher bids win and claim cards.
- Draw and discard — On a turn, players draw cards and manage their hand, discarding or using obtained cards.
- end game bonuses — After the final round, players tally points from various card categories and end-game bonuses.
- end-of-game scoring — After the final round, players tally points from various card categories and end-game bonuses.
- end-of-round scoring — Rounds end when police cards appear or players run out of bidding cards; scoring occurs for that round.
- set collection — Scoring depends on collecting specific types and combinations of cards (trinkets, gangster cards, etc.).
- thief card mitigation — Thief cards allow stealing from the auction, adding strategic disruption.
Video topics + discussion points
Quotes (from this video)
- it's a bitty card game with some similarities to Raw
- this is a solid game
- there are a lot of different things to put into thought
- no catastrophes for this game
- Rats Up by 25th Century Games
References (from this video)
- snappy, party-friendly pace
- high portability
- not as strategic as heavier titles
- dexterity strategy with humor
- planetary rats on a distant world
- lightweight, fast-paced
- cornhole
- XCOM-inspired dexterity concepts
Mechanics (from transcript analysis)
- dexterity — tossing and flicking pieces to score points
- grid placement — placing diamonds on a grid to score
Video topics + discussion points
Quotes (from this video)
- It's one of my favorite games of all time. It's one of the games that really got me into the hobby.
- Don't become a ghost. Every time you lose a round, you get a ghost card with a game-changing ability.
- Epic tin box dungeon crawling in a tin. Full adventure, zero bulk.
- I love spinning.
- Grassfed is a cozy deck building game for one to four players.
- Words are your weapons. Having that huge vocabulary will finally pay off and keep you alive.
References (from this video)
- compact and accessible
- tight decisions
- on the small side for some players
- outbreak control and resource management
- medieval plague-era Europe
- tight, tense, compact play
Mechanics (from transcript analysis)
- Area Control — players influence outbreaks and manage rat plague with event cards
- area control & event cards — players influence outbreaks and manage rat plague with event cards
Video topics + discussion points
Quotes (from this video)
- probably the greatest party game of all time
- it's a betting racing game
- this is basically one huge massive rondell of a game
- I hate painted miniatures
References (from this video)
- plastic nature of plague mechanic is thematic
- complex for new players
- city population management and plague
- plague era Europe 1347
- historical strategy
- Agricola
Mechanics (from transcript analysis)
- area control / population tracking — players place cubes and use class cards to affect populations and plague spread
Video topics + discussion points
Quotes (from this video)
- I love the game Patchwork, a brilliant tile-laying game
- if Cottage Garden becomes something like that, then that's fantastic news for all of us
- the main Crux of the game is serving customers
- I love the artwork, it's a totally new style again
- Rattus is coming back after a while, out of print with all the expansions and a new expansion
- this big tin here I've been looking forward to this one for a long time because Sushi Go is just a magnificent game
- Skull King, a trick-taking dice game
- adults version of Code Names Not Safe for Work
- Evolution Junior, it's called Evolution the Beginning is only going to be available at Target for its first year