Reforest is a medium-complexity card game with light engine-building elements. Players compete to grow the healthiest forest ecosystem by arranging a synergistic tableau of plants, each with their own unique traits and abilities.
On your turn, you'll choose one of two actions:
Gather. Draw two cards from the deck or the nursery of face up plants.
Play a plant. Add a plant card to your forest tableau in one of its allowed elevation rows (low, middle or high elevation). The cost of cards is payed by discarding other plants from your hand as nutrients. Given space is limited, taller plants can be grown over pioneer species at a reduced cost.
Each introduced plant earns you points and contributes to a growing ecosystem of interconnected abilities. At the end of each round (when the plant deck is emptied), an animal visitor card will be earned by the player who's plants best matched the visitor's habitat preferences (most flowers / fruit / etc).
The game ends when all visitors have found a home. Each player's forest is scored for the value of their plants and for the visitors they host.
—description from designer
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- Ecology, forest cultivation, and balance between flora and fauna
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- Forest environment with growth from humble herbs to towering trees; nature-positive theme
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- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I absolutely love this. One of my most favorite solo games currently.
- Everything's in here. So really nice.
- Northwestern Crow. Very cool.
References (from this video)
- compact and approachable
- enjoyable solo experience with a clever card mechanism
- layering tableau creates satisfying spatial planning
- three-round objective structure provides clear pacing
- limited player count appeal (primarily a small-footprint game)
- solo-only commentary leaves multiplayer replayability ambiguous
- Forest succession and ecological planning
- Forest garden with layered plant growth and seasonal objectives
- short, objective-driven tableau drafting with rotating objectives
- Forest Shuffle
Mechanics (from transcript analysis)
- card layering / tableau building — players stack or layer cards to form a mountain-like tableau and trigger effects
- Compound Scoring — three rounds where three animals have rotating scoring needs
- discard-to-pay/pay-for-cards — pay for cards by discarding other cards to place them down
- Multi-use cards — cards used for different actions and scoring cues across rounds
- three-round structure with animal objectives — three rounds where three animals have rotating scoring needs
Video topics + discussion points
Quotes (from this video)
- I really enjoyed this one
- it's a very small box
- multi-use cards
- basically you're just trying to get to these different I guess like neighborhoods
- the solo mode is actually super easy
- Nova Roma which is another one that I've been really wanting to play solo for a while
References (from this video)
- one of my most favorite solo games at the moment
- great for solo play
- solitaire-focused
Mechanics (from transcript analysis)
- tile placement — solitary focus on building a forest via tiles
Video topics + discussion points
Quotes (from this video)
- I love Wingspan. As you know, it's my number one board game of all time.
- My number one game this year is Date of Merchants.
- This is like one of my most favorite games ever.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Cascadia is a wonderful family tile-laying game that's cozy, puzzly, and endlessly replayable.
- This is just my personal ranking. Your list will almost certainly look different.
- A brilliant little solo game that I happily recommend.