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Resist! box art

Resist!

Game ID: GID0264391
Game Info
Year
2022
Players
1
Age
10+
Playtime
40 min
Collection
Ratings
Creator Score
Mechanic profile
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Description

Spain, 1936: General Franco and his troops advance through the territories of Spain, giving way to a long period of civil war and repression. After the Spanish Civil War, a group of loyalists to the Republic continued the armed struggle, forming resistance groups better known as "Maquis". Hidden in the mountains, these men and women risked their lives to defend the ideals of democracy and freedom.

Fighting against them were the Army of Franco, the Civil Guard, and the Armed Police, but the Maquis perfected their guerilla warfare in France during the second World War and were determined to take back their homeland. In the head of each Maquis resonated the echo of the desire of many compatriots: Resist!

Resist! is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission.

At the beginning of the game, you assemble a team of twelve Maquis, which are represented by a deck of cards. At the heart of the game is the tension between keeping your Maquis concealed from Franco or revealing them to unlock their full potential. Unfortunately, revealed Maquis are removed from your deck, and you likely won't be able to use them for the rest of the game. While Resist! does have some minor deck-building elements, it is primarily a "deck-destruction" game in which you have to manage your deck, balancing the decision of defeating the immediate threat with trying to move on to the next mission.

Description

Spain, 1936: General Franco and his troops advance through the territories of Spain, giving way to a long period of civil war and repression. After the Spanish Civil War, a group of loyalists to the Republic continued the armed struggle, forming resistance groups better known as "Maquis". Hidden in the mountains, these men and women risked their lives to defend the ideals of democracy and freedom.

Fighting against them were the Army of Franco, the Civil Guard, and the Armed Police, but the Maquis perfected their guerilla warfare in France during the second World War and were determined to take back their homeland. In the head of each Maquis resonated the echo of the desire of many compatriots: Resist!

Resist! is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission.

At the beginning of the game, you assemble a team of twelve Maquis, which are represented by a deck of cards. At the heart of the game is the tension between keeping your Maquis concealed from Franco or revealing them to unlock their full potential. Unfortunately, revealed Maquis are removed from your deck, and you likely won't be able to use them for the rest of the game. While Resist! does have some minor deck-building elements, it is primarily a "deck-destruction" game in which you have to manage your deck, balancing the decision of defeating the immediate threat with trying to move on to the next mission.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 24
This page: 24
Sentiment: pos 20 · mix 0 · neu 3 · neg 0
Mentions per page
Showing 1–24 of 24
Video N6YdNrHAhrY Watch It Played News at 4:05 sentiment: positive
video_pk 89837 · mention_pk 239260
Watch It Played - Resist! video thumbnail
Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful box art
  • Strong design team
  • Solo game
  • Card-driven gameplay
  • Tense decision-making
Cons
none
Thematic elements
  • Spanish Civil War resistance, fighting Franco's army
  • Spain, 1936, mountains
Comparison games
none
Mechanics (from transcript analysis)
  • Card Driven — Resist is a card driven game where round around you'll undertake increasingly difficult missions.
  • Hidden Movement — Tension between keeping your Maquis concealed from Franco's forces.
  • Risk/Reward — Revealing your Maquis and unlocking their full potential.
  • Solo Play — A solo game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rising from the flames, I'm Matthew and welcome to the Watch It Played news.
  • Libertalia is one of those staple classics in the board game hobby from the distant time of 2012 when things were simple.
  • I think the next announcement from Stonemaier is the Viticulture expansion.
  • Don't bother interacting with us humans, we'll ruin it.
  • Typical human stuff.
  • I got shivers the first time I read the blog for this game.
  • Otherwise have had 10 years of experience making games.
  • Unlike all the wonderful comments that are being left below this video.
  • The afterlife is going to be so petty.
  • Competition to Kickstarter as a platform is in my personal opinion a very good thing.
References (from this video)
No references stored for this video.
Video BpuEMqELASA Watch It Played Top 10 List at 4:39 sentiment: positive
video_pk 88057 · mention_pk 231063
Watch It Played - Resist! video thumbnail
Click to watch at 4:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Every game is different despite a small set of cards
  • Artwork in all of those games looks great
  • Company to look out for
Cons
  • Not the biggest solo gamer
Thematic elements
  • Spanish Maquis fight against the Franco regime
Comparison games
  • The Hunt
  • Watergate
  • Match of the Century
  • Witchcraft
Mechanics (from transcript analysis)
  • card-driven — fast playing C driven solitary game
  • Cooperative — risk it and take on another mission
  • Drafting — enjoying drafting my own Marquee each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our viewers told us which board games they've been playing and why and we picked out several to share there's some old favorites a dash of the news hotness and several surprises in this month's People's Choice
  • Buildings in a completed row score positive points while all buildings in incomplete rows score negative points which is something I found out when I played this walking away with the best portfolio
  • viewer as says that this is a game that you can win with zero points especially a shout out to my friend Nick when scoring minus 79 when we played it a packs unplugged yes I've had this exact experience
  • votes for women is a two-sided card-driven game rewriting the history of the ratification of the 19th Amendment votes for women can be played competitively cooperatively or even solitire it's upcoming second printing scheduled to ship this spring includes over 150 highquality cards over 300 wooden pieces 16 Dice and an illustrated easy to understand rule book additionally did you know that votes for women won the summit award for most broadening the hobby through the ease of teaching ease of play and uniqueness of plot I haven't even been able to do that but it further underscores how this is a fantastic game about a fascinating time in US history
  • Scholars of South Tigress is set during the height of the abizard caliphate Circa 8:30 ad the khif has called upon the keenest minds to acquire scientific manuscripts from all over the world and in the game points are gained by translating Scrolls increasing knowledge in various areas of Science and maths players will need to increase their influence in the House of Wisdom in this golden age of knowledge but be mindful not to neglect one intellectual Pursuit over another
  • reer K says that they've played this twice now they love it and its siblings and cousins look I've just got into architects of the West Kingdom so I've got a lot of these games to go to and I've heard that this one is particularly deep so I'm slightly intimidated by it but I'll probably get to it one day
  • in three- ring circus Savvy circus dire toward the United States at the end of the 19th century with the objective to hire artists and offer performances in various towns and cities with the intention of gaining Fame my guess that means points in towns features are easy to set and you give your starting resources to upgrade your cast small cities are somewhat more demanding but they allow you to come into contact with better artists and audiences in big cities are even more demanding and want to see a very specific number of things being done the performances there will bring you a lot more Fame SL points
  • Timothy W says that this game performs a perfect Balancing Act of simple gameplay and indepth strategic decision-making much like one of the acrobats in the game perfectly balancing a top a tight rope eh eh see what I did there
  • I haven't got around to three-ring circus yet but I tell you what d games knocking out the park haven't they recently White Castle have you played it it's bloody brilliant I really like that one so I'm excited to play anything that um d games puts out this one looks like it's a big tough one maybe not as big as Lac ramosa perhaps and it gives me the feeling and reminds me a lot of a game called hold
  • resist is a fast playing C driven solitary game in which the Spanish Marquee fight against the Fran regime I think I'm saying that right but who can say over a series of rounds they resistance undertakes increasingly difficult missions completing these missions earns the points needed to win further ramping up the stakes is the fact that at the end of each round you must choose whether to end the resistance or risk it and take on another mission demonstrating why it's so difficult to resist
  • Rachel P says that I'm enjoying drafting my own Marquee each game and then working out who needs to stay in the shadows who needs to come out and fight somehow every game is different despite a small set of cards
  • it's by salt and pepper games and they did a game called The Hunt which is a two-player kind of back and forth game which feels a bit more like Watergate which is another game that I think they did a match of the century which is another game which is a back and forth game but they also did a game called witchcraft which is another Sol game which is sequel to this one and the artwork in all of those games looks great I think just they're just a company to look out for aren't they and I would be very tempted I'm not the biggest solo gamer in the world even though I spent a lot of time on my own but uh yeah I'd love to give this one a go
  • Imperial settlers empires of the north which is a new Standalone card game in the established Imperial settlers Universe with plays heading to the far north where three different factions live the Scotsman the Inuits and the Vikings and you can take on the role of a leader and make your faction into the best Empire in the world well that part of the north of the world it's not really the world you're going to be developing your economy deflecting your opponents and fighting for dominance in the north and will you be able to create the most successful civilization that's the name of the game
  • Greg H says that this has asymmetric Clans with fun and engaging artwork that defies the complexity competitiveness of the game yes please
  • the different factions really do work in very different ways and you've got to kind of set up your engine otherwise you'
  • A deceptively simple game that leaves which you in quotes because of trees you with a agonizing decision do I collect all the horse chestnut trees if I play the toad will I be able to find any gats should I try to find all the unique butterflies how can I sabotage the other players don't don't sabot don't and when will the third winter card arrived
  • This is probably one of my favorite games of the year
  • It's a great little card game I think is the best way to describe it
  • It's a wild frontier out there in Wild til West and it's very difficult to say Wild Child West as well and only the canest critters will have what it takes to claim this wild tille west
  • Simple tile laying with a fun theme check a clever dice mechanism for selecting tiles double check and may insert that make setup take seconds triple Che check add in fun variant boards and go to Five without adding a lot of length in the game and it's a solid winner
  • I love tarang is my favorite thing it really is in games
  • I like the wild west I just do I don't know why so I'm really excited to try this one out it's definitely the top of my list of games from 2023 that I didn't get chance to play
References (from this video)
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Video M5J0Ornc8k4 Quackalope Top List at 4:42 sentiment: positive
video_pk 87305 · mention_pk 227813
Quackalope - Resist! video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Fighting spies and protecting citizens during an invasion
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Resist is a game all about using the cards that you've drafted and drawn up into your hand that you're going to be playing down as you go on missions.
  • Set Collection — Trying to avoid getting spies and other people infiltrating your base.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're looking for one two or a dozen great solo games to play at your local coffee shop your grandmother's house or at a porch in a park while knats fly around your face these are going to be some of the ones that I would recommend
  • life has been chaotic and busy for the best of reasons and yet being on a road trip for a photography contract uh on my own is one of the only opportunities I've had recently to actually sit down and play some solo games
  • if you really like RPGs you really like Grim dark experiential things where you're tracking stats and doing your best to make a decision between no good options you should be paying attention and potentially getting that to your game group
  • If you want to play more games like I do and you have less and less time cuz you're about to have a brand new baby like I am well you got to do what you can meaning you set up next to a rock in a beautiful environment when you have an extra 30 minutes
  • Remember to do the important thing find time to play a few games even if it's hot muggy and humid outside and there's black flies flying all around
References (from this video)
No references stored for this video.
Video fSPLm2by5bQ Zilla Blitz Top List at 7:24 sentiment: positive
video_pk 84839 · mention_pk 216272
Zilla Blitz - Resist! video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic gameplay
  • Visual appeal and the art of the cards is great
  • Love the thinking that involves this game
  • War-based theme is just spectacular
  • So many positive things
Cons
  • A little bit light on war game mechanics
Thematic elements
  • Spanish Maquis resistance fighters fighting against Franco
  • 1936 Spain
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based — This is a 'card-based game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Access and Allies. So, uh, this is this game doesn't really need any introduction, but I've heard so many good things about it. I think it does meet a lot of the qualifications and criteria that we established as a war game and as an introductory war game for this list. Just haven't had time and made time to play it yet. I think it could have a very high spot on the list.
  • David Thompson has been on the list a lot. He makes fantastically accessible war games. So, anything that he creates, I think is a candidate for this list.
  • John Butterfield is a fantastic designer and this is a area control.
  • John Butterfield designed some just amazing stuff.
  • This is a game that might not fit into the classic war game category, but I've heard a number of war gamers say that it's definitely a war game with a lot of war game aspects and it fits probably in that subgenre of games, get the pun, where you are playing the role of a plane or a tank or a submarine or a ship and going over a campaign.
  • War at Sea, if you're not familiar with it, it's an area based naval game that dates back to the 1970s, maybe 1980s.
  • This is a game set in World War II where you take charge of female Russian pilots. This is based in actual history that run various aircraft missions over the German lines during World War II.
  • Worthington does a great job with their production values with games.
  • What games did I miss? What games on the list do you like and agree with?
References (from this video)
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Video 1fh6v57otsY The Brothers Murph Top List at 751:26:40 sentiment: positive
video_pk 84237 · mention_pk 213953
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Overall sentiment (raw)
positive
Pros
  • tense and thematic gameplay
  • engaging cooperative challenge
Cons
  • can be difficult to win
  • requires good communication
Thematic elements
  • espionage and rebellion
  • French Revolution
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — All players work together against the game system.
  • Hidden Movement — Some game elements or player actions might be hidden from opponents or the game system.
  • Resource Management — Managing limited resources like actions or influence.
  • Risk Management — Players make decisions that involve potential gains and losses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rulebook for this is so bad. It's so bad.
  • I was so wrong about this game.
  • It's so cool when you get to the end of the game and you see all your little foxes lined up.
  • You're building out this industrial empire. You're moving goods. You're investing in cities.
  • It's a really satisfying feeling when your engine finally starts to hum.
  • It's a really atmospheric game.
  • You're scavenging through the ruins of a flooded world.
  • It's like a city-building simulation.
  • There's a lot going on. You really have to plan ahead.
  • It's a game about shifting alliances and political intrigue.
  • You never know who to trust.
  • This game really nails the feeling of high-speed racing.
  • It's so much fun, and it's surprisingly easy to get into.
References (from this video)
No references stored for this video.
Video 5cmQ7l14oQg Top List at 0:08
video_pk 67253 · mention_pk 163216
Resist! video thumbnail
Click to watch at 0:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • political resistance
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — Players control a group of revolutionaries fighting against a fascist regime.
  • solo — Resist is a solo card-driven game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shut up and do board games.
References (from this video)
No references stored for this video.
Video 41KAY1dW44M The Board Game Garden Playthrough at 11:10 sentiment: neutral
video_pk 65484 · mention_pk 159164
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Overall sentiment (raw)
neutral
Pros
none
Cons
  • Preferred the theming of Witchcraft
Thematic elements
Comparison games
  • Witchcraft
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like I don't really need to.
  • So, basically you are going to be going out on your boat and fishing, but you are also trying not to overfish the ocean and take too much from the ocean.
  • The spawning rate snowballing out of control was the biggest complaint I remember hearing from the original game.
  • The art is amazing.
  • And then the last thing that we have to do for this round or this phase is that we do have to pay upkeep for our boats.
  • I do believe that I have successfully won the game.
References (from this video)
No references stored for this video.
Video j86NfQVakG8 The Board Game Garden Discussion at 11:10 sentiment: positive
video_pk 41832 · mention_pk 126884
The Board Game Garden - Resist! video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Fast, tense, and engaging
  • Interesting reveal vs. hidden ability mechanism
  • Flavorful theme with quick play sessions
Cons
  • Theme may be less appealing to non-war gamers
  • Some players may prefer more deterministic AI rather than randomness
Thematic elements
  • Spy intrigue and tactical tableau-building
  • Covert operations across four locations facing enemies
  • Thematic with card-driven reveals and hidden abilities
Comparison games
none
Mechanics (from transcript analysis)
  • Area/targeted location competition — As you build your tableau, you attempt to outperform locations' defenses.
  • Card tableau with spies and abilities — Five cards in front; placement enables revealed or hidden abilities.
  • End-round countdown rhythm — Rounds progress with countdowns affecting opportunities and pacing.
  • Influence resource management — Influence is spent to drive actions and counter AI progression.
  • Resource Management — Influence is spent to drive actions and counter AI progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova solo I really enjoy.
  • the solo variant is so easy and so quick.
  • Parks was a great fit for July.
  • freaking pencil crayons for cartographers.
  • the gameplay it is quick and challenging and I really enjoyed it.
References (from this video)
No references stored for this video.
Video 5ikpr0MbITo Zilla Blitz Top 10 List at 4:04 sentiment: positive
video_pk 39604 · mention_pk 236613
Zilla Blitz - Resist! video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solitaire-friendly and highly accessible
  • fast play and immediate replayability
  • strong visual design
Cons
  • historical depth is lighter than some other options
Thematic elements
  • resistance fighters against Franco's regime
  • Spanish Civil War, 1936
  • solitaire with cooperative potential; fast, visual
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven, high visual design — cards drive play with a strong aesthetic component
  • Cooperative Game — principally solitaire but designed to be enjoyed cooperatively with others
  • solitaire with cooperative play — principally solitaire but designed to be enjoyed cooperatively with others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the finest introductory war games I've encountered
  • solitaire games are great to play as introductory war games if you play them cooperatively with somebody else
  • it's easy to learn, it's got great balance, it's fun to play, the design is elegant, the map is beautiful
  • this game is 5th Century BCE; the Persian Empire is trying to take over the Greek city-states
  • it's very beginner friendly, you can learn it really fast
  • the range and the way the Machine Gun Works and lines of sight and things like that are handled very elegantly
References (from this video)
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Video zpN57Nhehms Totally Tabled Top 50 List at 1:42 sentiment: positive
video_pk 38811 · mention_pk 233199
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Overall sentiment (raw)
positive
Pros
  • strong art
  • brutal but fair decisions
Cons
  • hard late game
Thematic elements
  • covert operations, resistance
  • the Spanish Civil War era resistance
Comparison games
none
Mechanics (from transcript analysis)
  • solo card play — you manage a small resistance group, revealing units to use powers while keeping them hidden
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Robinson Caruso is a masterpiece and easily my number one solo game of all time
  • this is the perfect travel game and really couldn't be any cuter
  • Friday remains one of the most Innovative deck building games of all time
  • The Unfinished Business expansion really elevates the Star Wars Outer Rim experience
References (from this video)
No references stored for this video.
Video p2duW6nmHtc The Board Gaming Doctor Discussion at 9:09 sentiment: positive
video_pk 36691 · mention_pk 110160
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Overall sentiment (raw)
positive
Pros
  • Strong solo pacing and variety with different missions
  • Clear card-driven engine feel reminiscent of other familiar card games
  • Replayable with different mission setups
Cons
  • Steep learning curve for new players
  • Some iconography can be dense without the rulebook
Thematic elements
  • Covert missions and mission-based combat
  • 1930s Spain, espionage/guerrilla warfare setting
  • Solo puzzle with hidden information mechanics
Comparison games
  • War of the Ring: The Card Game
Mechanics (from transcript analysis)
  • Card Drafting — Drafting mission and action cards to form a personal deck
  • discard/recycle deck — Managing a discard pile to cycle cards back into play
  • Hidden Information — Some cards are kept hidden and then revealed for effect
  • recruit deck — Adding cards to a growing pool to improve future rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been grinding to just really understand the game and get to a point where I feel very comfortable about putting out more content for glass Road
  • Glass Road is so quick that you don't need to worry about that too often
  • This game offers a lot of Randomness in the cards that come out
  • it's a solo only game it's pretty easy to pick up
  • the Mundus expansion to world wonders
  • King Domino is a classic game
References (from this video)
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Video 5ytgzRYGUfs The Board Game Garden Discussion at 3:32 sentiment: positive
video_pk 29222 · mention_pk 234700
The Board Game Garden - Resist! video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Promotes tight solo puzzle-like decisions
  • Positive anticipation from the community
Cons
  • Limited public data on precise rules from this excerpt
Thematic elements
  • solo-only game; resilience and strategic tension
  • unknown
  • solo campaign feel
Comparison games
none
Mechanics (from transcript analysis)
  • solo-only design — intended for solo play with independent scoring and challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I started to do the board game Garden full time.
  • I can't stop thinking about Wild Gardens; it was immersive and wholesome.
  • Legacy of You, I backed this on Kickstarter and I am so excited to dive in.
References (from this video)
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Video P7yM5Al9lL8 Totally Tabled Top List at 7:31 sentiment: positive
video_pk 28566 · mention_pk 83798
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Overall sentiment (raw)
positive
Pros
  • straightforward yet thinky
  • tight solo design with meaningful decisions
  • replayability through missions and scenarios
Cons
none
Thematic elements
  • Covert missions and encroaching threats
  • Resistance-themed, contemporary spy milieu
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Complete missions that require a certain strength; fail states—enemies face-down—must be revealed and dealt with.
  • endgame choice — You can quit early to tally points rather than risking losing the game.
  • mission-based point scoring — Complete missions that require a certain strength; fail states—enemies face-down—must be revealed and dealt with.
  • solo card management with hidden vs revealed powers — You begin with five character cards; you may reveal powers for stronger effects but lose them for the game; hidden ones stay in rotation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 is Woodcraft
  • the zombies are represented by little cubes
  • I love the voucher system here where when you take one of the actions you have to pay certain vouchers and then you also receive other ones
  • Frostpunk has aspects of War of Mine it has aspects of Robinson Crusoe
References (from this video)
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Video o9yGssl17Z8 Board With Steve Top 10 List at 5:46 sentiment: positive
video_pk 28463 · mention_pk 213996
Board With Steve - Resist! video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Strong thematic hook with espionage and deception.
  • Solid design pedigree (David Thompson) and thoughtful card interactions.
Cons
  • Spies can feel punishing or disruptive, potentially frustrating some players.
  • The hidden/revealed mechanic may require careful planning and memory.
Thematic elements
  • Missions, spies, and hidden/developed information shaping player choices.
  • Sci-fi-inspired espionage with a marquee-themed premise and roguelike vibes.
  • Mission-based progression with multiple scenarios and variable deck interactions.
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • multi-scenario structure — Eight scenarios provide variety and structured replayability.
  • Scenario / Mission / Campaign Game — Eight scenarios provide variety and structured replayability.
  • spy creature/deck disruption — Spies impede actions and can disrupt deck economy, creating tension.
  • two-sided cards with hidden and revealed abilities — Hidden vs revealed sides provide strategic trade-offs and dynamic play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's basically Space Invaders, the board game.
  • Deduction and survival. The way that the deduction works in this game is fantastic.
  • The best thing easily about this game is the stories that it tells. It's really well written. I love all of the characters.
  • The explosive dice mechanic is just so sick.
  • Playing solo board games has completely changed the way that I look at board gaming.
References (from this video)
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Video ss_BzP6WzNo One Stop Co-Op Shop Top List at 13:13 sentiment: positive
video_pk 12914 · mention_pk 87305
One Stop Co-Op Shop - Resist! video thumbnail
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Overall sentiment (raw)
positive
Pros
  • tight mechanics with pushing limits and tactical depth
  • great solo play and fast sessions
Cons
  • requires careful sequencing to maximize value
Thematic elements
  • missions against enemies with a reverse deck-building mechanic
  • card-based solo survival
  • pulsing, tense, survival-focused storytelling
Comparison games
  • Exceed
  • Sakura Arms
Mechanics (from transcript analysis)
  • reverse deck-building — play cards to defeat enemies; using revealed sides from the deck increases difficulty over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's basically like a little tactical game you have these varied factions that like hugely vary the game
  • the solo mode is very complicated I'm super impressed
  • this is an amazing one in a small package for a small price
  • the story grabbed me and would not let go
  • the racing is the smoothest solo racer I've ever played by far
  • it's an emotional ending—the most emotional game experience I've had this year
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 39:31 sentiment: positive
video_pk 12365 · mention_pk 98534
The Dice Tower - Resist! video thumbnail
Click to watch at 39:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong tension; clear thematic angle; replayable missions
Cons
  • solo mode may differ in feel from multiplayer
Thematic elements
  • tension, risk, and clandestine missions
  • Spanish Civil War resistance
  • hand-management with mission endgame choice
Comparison games
  • The Resistance
Mechanics (from transcript analysis)
  • deck-building / hand management — you cycle through cards to advance missions
  • endgame timing control — you can decide when to end the game for the right payoff
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Video z-4McmOFqik Beyond Solitaire Interview at 6:24 sentiment: positive
video_pk 9867 · mention_pk 120410
Beyond Solitaire - Resist! video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • game changer for the publisher
  • strong narrative with historical resonance
Cons
  • requires careful translation and editorial alignment
Thematic elements
  • resistance movements and clandestine activity
  • Spain; Maquis resistance theme
  • documentary/historical
Comparison games
  • Witchcraft
  • The Battle of Versailles
Mechanics (from transcript analysis)
  • card-driven / role-based decisions — players influence resistance activities through cards and narrative choices
  • co-design element — thematic collaboration between designer and publisher
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Resist was the game changer for us.
  • Conventions are key for promotion.
  • Queen of Spice is the next one.
  • Watergate was a bigger box and it was a fantastic game.
  • I would love to do a game of Alcatraz, escape from Alcatraz.
References (from this video)
No references stored for this video.
Video 9dB_ZCbLqN0 One Stop Co-op Shop Top List at 10:56 sentiment: positive
video_pk 9469 · mention_pk 88385
One Stop Co-op Shop - Resist! video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight tactical choices; tense play
Cons
  • reliant on card draw; can feel random
Thematic elements
  • cards as units; hidden/revealed side mechanics
  • Spanish Civil War resistance
  • puzzly, strategic
Comparison games
  • Castle Itter
  • Hakus Victorum
Mechanics (from transcript analysis)
  • Hidden vs revealed card play — Choose when to reveal cards for greater power at a cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is just my opinion my list if your favorite game isn't on here it's more likely that I haven't played it
  • it's a solid tense game
References (from this video)
No references stored for this video.
Video sYiuhY_fRto Peaky boardgamer Rules Teach at 0:24 sentiment: neutral
video_pk 9073 · mention_pk 26765
Peaky boardgamer - Resist! video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Compact solo experience with a roughly 30-minute playtime
  • Hidden identity mechanic adds tension and strategic depth
  • Card-driven actions and clear phase structure aid replayability
Cons
  • Complex setup and multiple interlocking rules can be daunting for newcomers
  • Difficult to track all interactions between phases, cards, and keywords
  • Limited published information may make sourcing a rules reference challenging
Thematic elements
  • Hidden identity, espionage, and covert operations under pressure
  • A fictional resistance faction led by McKee fights against Franco's army in a wartime setting
  • Operational/strategic with a focus on phase-based actions and card-driven powers
Comparison games
none
Mechanics (from transcript analysis)
  • Civilian track and casualties — Civilian losses are tracked; if five or more civilians are killed, the player loses. Enemies and events move between piles and affect civilian status.
  • deck-building/hand management — Players manage Maki decks and a recruit/hidden stack. They draft by drawing sets of two cards, choosing which to use, and discarding the rest for future rounds.
  • Discard, recruit, and supply flows — Cards used or unused are placed into recruit/hidden discard piles; discarded cards can be reshuffled to renew decks as needed throughout the game.
  • End-of-round aftermath and scoring decisions — Each round ends with an aftermath phase that tallies progress, checks for mission losses, and decides whether to continue resisting or end the session.
  • Hidden and revealed sides on key cards — Key cards have hidden and revealed faces; the revealed side provides powers and contributes to attack strength, while the hidden side is used later and preserves unique capabilities.
  • Mission and enemy management — Missions have defense and victory point values; enemies sit above missions. Defend and defeat keywords determine what must be resolved to progress.
  • Phase-based play (plant phase and attack phase) — During the plant phase, players may play powers from key cards (often on their revealed side). The attack phase resolves the round by applying strength to missions and enemies with defined keywords.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game the player is leading a resistance team of McKee against the army of Franco
  • powers are significantly stronger but the player will lose the Maki card at the end of the round
  • using their Maki cards you can reveal enemies attached to missions or even destroy them on
  • one of the missions is chosen by the player to be attacked using strength from the played McKee cards
  • the goal of the player is to use McKee cards wisely in order to resist for as much as possible before becoming defeated
  • Shuffle its stack and create a supply at one side of the table leaving space for discards
  • then the player draws sets of two cards from this deck reveals them and then needs to choose which my key will be used and which not
  • there is a plant phase and an attack phase
  • if I play this my key card in the plant phase I would have to use the revealed side
  • the ultimate goal on each round is to defeat the mission
  • I just won one Victory point and I have four more points to spend on destroying enemies
  • after the attack is resolved the round continues to the aftermath phase
  • then you reshuffle the hidden deck discards to form a new stack and then continue drawing
References (from this video)
No references stored for this video.
Video fkl2E5llyAE Board Game Hangover Discussion at 8:15 sentiment: neutral
video_pk 7675 · mention_pk 81932
Board Game Hangover - Resist! video thumbnail
Click to watch at 8:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — not discussed in detail
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Prototype is essentially an ugly version of the final 3D version
  • this Dusty shelf is our cannibis now so let's make a prototype
  • let's split the tasks I'm going to do all this
  • it's the final reveal time
  • epic it's clean it's lovely I really like it
  • Sorting station and when I have time place it here
References (from this video)
No references stored for this video.
Video Rvkv3mirYUU Beyond Solitaire Discussion at 14:05 sentiment: positive
video_pk 5997 · mention_pk 124044
Beyond Solitaire - Resist! video thumbnail
Click to watch at 14:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • historical flavor anchored in a real conflict
  • compact play with approachable rules
  • interesting card-mechanics twist around personas
Cons
  • limited published details (BGG data unknown)
  • some players may want more depth or bigger footprint
Thematic elements
  • resistance and subterfuge in an occupied territory
  • Spanish Civil War era; historical resistance
  • historical
Comparison games
  • Cafe Fat
Mechanics (from transcript analysis)
  • asymmetric information / dual personas — cards show two personas; players infer identities
  • Card-driven actions — cards determine player actions and events
  • small-team interaction — designed for two to three players with lean rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely the camaraderie and fellowship with these two guys
  • codesign relationships are great probably because we have great codesign experiences
  • the three of us are talented and bring different perspectives, and all those perspectives are important
  • don't enter into a contractually binding situation as a Code designer with somebody you never worked with before
  • the accountability is a huge positive piece of it that keeps us on track
  • we're not in it for the money, this is about enjoying time with friends and making games together
References (from this video)
No references stored for this video.
Video rxotTzLgN0Y Beyond Solitaire Top List at 20:33 sentiment: positive
video_pk 5720 · mention_pk 81744
Beyond Solitaire - Resist! video thumbnail
Click to watch at 20:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible quick play
  • Strong solo design
Cons
  • May be outshone by Witchcraft
Thematic elements
  • historical, solo card-driven
Comparison games
  • Witchcraft
Mechanics (from transcript analysis)
  • Solo card game — Fast, compact solo play with historical flavor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo Gaming Community is the best community in gaming
  • this is the forever list for many players, a place where certain games become 'forever' for some people
  • the art on Kilforth is the most beautiful art I've ever seen
  • it's my number one
  • theme hooks me, and if that can hook me, I keep digging into the mechanics
  • the audience is changing and that's driving which games end up on the list
  • we need fresh voices to keep the list dynamic
References (from this video)
No references stored for this video.
Video gckCNVgzbnE Board Game Hangover Top List at 0:02 sentiment: positive
video_pk 5411 · mention_pk 100293
Board Game Hangover - Resist! video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Super fresh and new
  • Amazing gameplay experience
  • Unique decision-making mechanics
  • Quick playtime (30 minutes)
  • Risk/reward tension
  • Can quit while ahead
  • Unique mechanics for stopping the resistance
Cons
  • Risk of total failure
  • Temptation to overextend
Thematic elements
  • Historical
  • Spanish Civil War
  • Rebellion
Comparison games
none
Mechanics (from transcript analysis)
  • Card game
  • Deck Building
  • Press Your Luck
  • Push Your Luck
  • Risk Management
  • Risk/Reward
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • which games do you enjoy the most solo so we can add and adjust these rankings if we agree
  • the hype train is real here
  • it's the best survival game that we have played
  • if I could make a deal with God continue run off the field and switch places with Hadrian
  • everything you do is choice between at least two different things
  • I didn't think I'd like it as much solo as I did
  • it's the easiest to play I think from all of these
  • we're all about the story here
  • you do feel like a researcher there
  • all of these fantastic games that we love to play solo
References (from this video)
No references stored for this video.
Video aEuPXRdmQiA Rolling Dice & Taking Names Interview at 51:10 sentiment: positive
video_pk 1901 · mention_pk 89045
Rolling Dice & Taking Names - Resist! video thumbnail
Click to watch at 51:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique historical subject
  • collaborative design
Cons
  • information scarce in transcript
Thematic elements
  • resistance and clandestine operations
  • Spanish maquis resistance post WWII
  • historically inspired but abstracted
Comparison games
none
Mechanics (from transcript analysis)
  • board game — described but not detailed in transcript
  • co-design — co-created with Salt and Pepper
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cards in your deck each card represents the sort of the health or the efficacy of a unit on the board
  • it's a mashup of deck building and a skirmish game
  • the core idea was to model a US rifle platoon
  • we wanted to make it very different yet still feel like undaunted
  • 62 different ways to play undaunted solo mode
  • we're not interested in designing something unless it's different
References (from this video)
No references stored for this video.
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