The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago, Ashley to Denver, and Hunter is going all the way to San Francisco. The train arrives, and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors, anxiously anticipating their adventure cruising across America in style!
In Ride the Rails, you will invest in railroad companies, build railway track across the United States, and deliver passengers to as many cities as possible. Each round, a new railroad company is introduced to the game, and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points!
Ride the Rails is the second title in the Iron Rail series by Capstone Games.
—description from the publisher
- Beautiful artwork by Ian O'Toole
- One-page rulebook
- Simple rules
- Engaging stock/built balance and tension between taking stock and building
- Stock-centric decisions can feel overbearing for some players
- Not as strongly regarded as Age of Steam
- Unclear commitment to the rest of the Iron Rails series (third entry seems unlikely)
- Array
- Railroad
- informational
- Irish Gauge
- Age of Steam
- Ticket to Ride
Mechanics (from transcript analysis)
- Network/route building — Players place rail tracks to connect locations and enable transportation of passengers.
- Pick-up and deliver — Passengers are transported along routes to gain value or progress within the game.
- pickup and deliver — Passengers are transported along routes to gain value or progress within the game.
- Stock market — Players take stock from a common pool and use it to enable/build trains; stock dynamics influence build options and availability.
- Track Building / Route Building — Players place rail tracks to connect locations and enable transportation of passengers.
Video topics + discussion points
Quotes (from this video)
- Age of Steam is still King in my books
- this is also another one-page rulebook game
- weight of 2.27 out of five
- I'm not going to bother getting the third in the iron rails series
- two out of three hitting the spot for me
References (from this video)
- Dense, strategic bidding and route-building with meaningful choices
- Clear links between stock decisions and scoring
- Two-player and multiplayer appeal with depth
- Rule explanations can be dense for newcomers
- Initial setup and color-tracking can be fiddly
- stock investment and rail construction
- US railroad expansion and passenger movement
- economic strategy with rail network growth
- Irish Gauge
- GM&O
- Imperial Settlers
Mechanics (from transcript analysis)
- auction/bidding_for_railroads — players bid to charter railroads using funds that pay for tracks
- color_cubes_and_dividends — colors determine dividends and strategic options across rounds
- passenger_delivery_scoring — moving passengers along interconnected routes yields points
- stock_market_and_dividends — two shares per railroad; dividends replenish funds for future bids
- track_building_and_connection — players place tracks to connect cities and enable passenger moves
Video topics + discussion points
Quotes (from this video)
- I love this series this new version didn't make it feel old to me and made it feel fresh and I want to play more
- this is not an expansion this is a standalone game you do not need Normandy in order to play it
- two totally different games two great two-player
References (from this video)
- Rail transport
- Rail network expansion
- Abstract
- Trans-Siberian Railroad
Mechanics (from transcript analysis)
- unknown — Cube rails mechanics implied
Video topics + discussion points
Quotes (from this video)
- I am really looking for feedback from people because this is something very new
- Cube rails games have kind of grabbed a hold of my brain in a really interesting way
- Trans-Siberian Railroad is a wacky game
- I am in the throes of infatuation with this new genre of gaming
- I would really appreciate you considering that
References (from this video)
- cool concept as a cube rails game
- not a priority in a lean rail collection
- fiddly components and maps didn't fit
- railroad expansion
- cube-rail system / route-building
- mechanics-first with theme
Mechanics (from transcript analysis)
- cube rails / route planning — A cube-rail system with map expansions and routing decisions.
Video topics + discussion points
Quotes (from this video)
- it's a full-time successful job for me
- the newest macbook pro line is significantly faster
- i'm in a much better headspace about the numbers
- i'm not sitting there thinking that a three video per week plan is sustainable
- there's a lot of evidence to show that putting out more videos is not necessarily better for me
References (from this video)
- engaging economic loop
- accessible to players new to heavy euro games
- some variability in market outcomes
- Stock market and railroad expansion
- Railway era; expansion and development
- historical/abstract
- Iberian Gauge
- City of the Big Shoulders
Mechanics (from transcript analysis)
- stock market mechanics — Strategy revolves around selecting stocks and setting prices to influence revenue.
- track building / leasing — Build rails using company funds and lease them for revenue.
Video topics + discussion points
Quotes (from this video)
- I think this may be my favorite of the three iron rail series games that we've played
- Meadow is designed by Clemens Kalicki
- the loop is basically being able to take the same actions again during your turn
- Dimension this game had a lot a lot more attention to it than what i was expecting
- not innovative in the sense of what you're doing of collecting sets and turning them in but i do think adding in the co-op aspect of it