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Ride the Rails box art

Ride the Rails

Game ID: GID0265724
Game Info
Year
2020
Collection
Rating
Mechanic profile
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Description

The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago, Ashley to Denver, and Hunter is going all the way to San Francisco. The train arrives, and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors, anxiously anticipating their adventure cruising across America in style!

In Ride the Rails, you will invest in railroad companies, build railway track across the United States, and deliver passengers to as many cities as possible. Each round, a new railroad company is introduced to the game, and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points!

Ride the Rails is the second title in the Iron Rail series by Capstone Games.

—description from the publisher

Description

The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago, Ashley to Denver, and Hunter is going all the way to San Francisco. The train arrives, and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors, anxiously anticipating their adventure cruising across America in style!

In Ride the Rails, you will invest in railroad companies, build railway track across the United States, and deliver passengers to as many cities as possible. Each round, a new railroad company is introduced to the game, and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points!

Ride the Rails is the second title in the Iron Rail series by Capstone Games.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 3 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–7 of 7
Video jleR5PLtU9A Watch It Played Rules Teach at 1:39 sentiment: neutral
video_pk 64626 · mention_pk 158125
Watch It Played - Ride the Rails video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Railway investment and passenger transport across a network
  • In the Golden Age of railway travel distant cities are connected and passengers can travel from one side of the country to another
Comparison games
none
Mechanics (from transcript analysis)
  • boom_and_expansion_bonus — Transcontinental bonus if a track connects East Coast cities to West Coast cities, awarding money depending on where connections occur.
  • color_sharing_and_limits — Two trains of different colors can share a space; no two trains of the same color can occupy the same space; max of two trains of the same color in some spaces.
  • end game bonuses — Transcontinental bonus if a track connects East Coast cities to West Coast cities, awarding money depending on where connections occur.
  • end_of_round_and_turn_order_reorder — After each round, turn order is adjusted by money, with ties broken by reversed order; the round track advances.
  • entry_and_space_rules — First train of a color must enter in a city space that matches that color; most spaces can hold up to two trains of different colors; Chicago allows one of each color.
  • expansion_map — France-Germany expansion map offered as an option.
  • game_end_condition — After six rounds the game ends and the player with the most money wins; ties are shared.
  • locomotive_placement — On a turn, players choose locomotives and place trains on the board, with constraints based on color, available spaces, and mountain spaces that reduce placement.
  • money_track_and_bonuses — Players earn money and move markers on a circular money track; special bonuses like continuing into certain spaces provide dollars.
  • riding_phase_and_scoring_by_passengers — During the riding phase, players move passengers along a connected path of trains and score money based on the colors of trains that were used and stock holdings.
  • setup and turn order — Initial setup with markers and a round tracker; players place markers, choose colors, and set starting conditions.
  • variable map — France-Germany expansion map offered as an option.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the goal of moving passengers around the company which will earn money for you
  • the game is played over a series of rounds and each round is made up of three phases
  • three phases starting with the take a share phase where each player will take one turn
  • on your turn you may add a certain number of locomotives to the board from those in the supply based on the number of players in your game
  • two trains of different colors can share the same space
  • the exception to all these restrictions is Chicago
  • this is called earning the transcontinental bonus
  • after everyone is gone it's time for the third phase riding the rails
  • six rounds is complete the game is over
  • the player with the most money wins
References (from this video)
No references stored for this video.
Video U4nTEeNOd8g Getting Games Rules Teach at 0:02
video_pk 63400 · mention_pk 156791
Getting Games - Ride the Rails video thumbnail
Click to watch at 0:02 · YouTube ↗
Pros
  • Stock-based earning with payouts tied to used routes
  • No money spent to acquire stocks, money is hoarded
  • Possibility of mutual benefit or cooperation
  • Expansions introduce new payout opportunities on Australia/Canada maps
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • expansion maps with unique rules — Australia map adds long distance tracks with big cash payouts for final connections; Canada map adds a cash payout for a big outer link and includes geography-based restrictions.
  • laying track to connect companies — Players lay track in the companies they hold stock in, building routes that connect to existing expansions.
  • money hoarding mechanic — No money is spent; money is hoarded to maximize end-game victory points from stock payouts.
  • mutual benefit and cooperation — Players may work together to benefit both by sharing routes or positions that help each other.
  • Network/route building — Players lay track in the companies they hold stock in, building routes that connect to existing expansions.
  • passenger movement and payouts — Players move passengers between cities along rail lines; all players gain money (victory points) for the shares in railroads that match the lines used.
  • Stock holding — Each round, every player acquires one stock in a company; stock options expand as the game progresses; stock does not cost money.
  • stock investment in companies — Each round, every player acquires one stock in a company; stock options expand as the game progresses; stock does not cost money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now ride the rails is a three to five player game that usually takes between 45 and 60 minutes to play
  • you never spend money in this game you just hoard it
  • on the australia map there are long distance tracks which are much harder to get to but if you manage to be the one to make the final connection you can get a big cash payout
  • there is a cash payout for making a big link around the cities on the outside of the map
References (from this video)
No references stored for this video.
Video 0LxNDk9HgdQ Board Gaymes James Review at 0:12 sentiment: mixed
video_pk 62206 · mention_pk 154720
Board Gaymes James - Ride the Rails video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork by Ian O'Toole
  • One-page rulebook
  • Simple rules
  • Engaging stock/built balance and tension between taking stock and building
Cons
  • Stock-centric decisions can feel overbearing for some players
  • Not as strongly regarded as Age of Steam
  • Unclear commitment to the rest of the Iron Rails series (third entry seems unlikely)
Thematic elements
  • Array
  • Railroad
  • informational
Comparison games
  • Irish Gauge
  • Age of Steam
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Network/route building — Players place rail tracks to connect locations and enable transportation of passengers.
  • Pick-up and deliver — Passengers are transported along routes to gain value or progress within the game.
  • pickup and deliver — Passengers are transported along routes to gain value or progress within the game.
  • Stock market — Players take stock from a common pool and use it to enable/build trains; stock dynamics influence build options and availability.
  • Track Building / Route Building — Players place rail tracks to connect locations and enable transportation of passengers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Age of Steam is still King in my books
  • this is also another one-page rulebook game
  • weight of 2.27 out of five
  • I'm not going to bother getting the third in the iron rails series
  • two out of three hitting the spot for me
References (from this video)
No references stored for this video.
Video l8_RLVIR0HU Rolling Dice & Taking Names Discussion at 1:18:20 sentiment: positive
video_pk 12199 · mention_pk 35652
Rolling Dice & Taking Names - Ride the Rails video thumbnail
Click to watch at 1:18:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, strategic bidding and route-building with meaningful choices
  • Clear links between stock decisions and scoring
  • Two-player and multiplayer appeal with depth
Cons
  • Rule explanations can be dense for newcomers
  • Initial setup and color-tracking can be fiddly
Thematic elements
  • stock investment and rail construction
  • US railroad expansion and passenger movement
  • economic strategy with rail network growth
Comparison games
  • Irish Gauge
  • GM&O
  • Imperial Settlers
Mechanics (from transcript analysis)
  • auction/bidding_for_railroads — players bid to charter railroads using funds that pay for tracks
  • color_cubes_and_dividends — colors determine dividends and strategic options across rounds
  • passenger_delivery_scoring — moving passengers along interconnected routes yields points
  • stock_market_and_dividends — two shares per railroad; dividends replenish funds for future bids
  • track_building_and_connection — players place tracks to connect cities and enable passenger moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this series this new version didn't make it feel old to me and made it feel fresh and I want to play more
  • this is not an expansion this is a standalone game you do not need Normandy in order to play it
  • two totally different games two great two-player
References (from this video)
No references stored for this video.
Video l19C2U_sq_Q Getting Games Discussion at 13:24 sentiment: positive
video_pk 10589 · mention_pk 31192
Getting Games - Ride the Rails video thumbnail
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Rail transport
  • Rail network expansion
  • Abstract
Comparison games
  • Trans-Siberian Railroad
Mechanics (from transcript analysis)
  • unknown — Cube rails mechanics implied
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am really looking for feedback from people because this is something very new
  • Cube rails games have kind of grabbed a hold of my brain in a really interesting way
  • Trans-Siberian Railroad is a wacky game
  • I am in the throes of infatuation with this new genre of gaming
  • I would really appreciate you considering that
References (from this video)
No references stored for this video.
Video xrFFy3uoBPM Getting Games Discussion at 21:34 sentiment: negative
video_pk 10330 · mention_pk 30491
Getting Games - Ride the Rails video thumbnail
Click to watch at 21:34 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • cool concept as a cube rails game
Cons
  • not a priority in a lean rail collection
  • fiddly components and maps didn't fit
Thematic elements
  • railroad expansion
  • cube-rail system / route-building
  • mechanics-first with theme
Comparison games
none
Mechanics (from transcript analysis)
  • cube rails / route planning — A cube-rail system with map expansions and routing decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a full-time successful job for me
  • the newest macbook pro line is significantly faster
  • i'm in a much better headspace about the numbers
  • i'm not sitting there thinking that a three video per week plan is sustainable
  • there's a lot of evidence to show that putting out more videos is not necessarily better for me
References (from this video)
No references stored for this video.
Video Kep_C1q8ogM Rolling Dice & Taking Names Discussion at 33:59 sentiment: positive
video_pk 358 · mention_pk 1083
Rolling Dice & Taking Names - Ride the Rails video thumbnail
Click to watch at 33:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging economic loop
  • accessible to players new to heavy euro games
Cons
  • some variability in market outcomes
Thematic elements
  • Stock market and railroad expansion
  • Railway era; expansion and development
  • historical/abstract
Comparison games
  • Iberian Gauge
  • City of the Big Shoulders
Mechanics (from transcript analysis)
  • stock market mechanics — Strategy revolves around selecting stocks and setting prices to influence revenue.
  • track building / leasing — Build rails using company funds and lease them for revenue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this may be my favorite of the three iron rail series games that we've played
  • Meadow is designed by Clemens Kalicki
  • the loop is basically being able to take the same actions again during your turn
  • Dimension this game had a lot a lot more attention to it than what i was expecting
  • not innovative in the sense of what you're doing of collecting sets and turning them in but i do think adding in the co-op aspect of it
References (from this video)
No references stored for this video.
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