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Ride the Rails box art

Ride the Rails

Game ID: GID0265724
Game Info
Year
2020
Collection
Ratings
Creator Score
Expansions & Family
Ride the Rails: France and Germany Exp Ride the Rails: Australia & Canada Exp
Mechanic profile
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Vibe profile
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Description

The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago, Ashley to Denver, and Hunter is going all the way to San Francisco. The train arrives, and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors, anxiously anticipating their adventure cruising across America in style!

In Ride the Rails, you will invest in railroad companies, build railway track across the United States, and deliver passengers to as many cities as possible. Each round, a new railroad company is introduced to the game, and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points!

Ride the Rails is the second title in the Iron Rail series by Capstone Games.

—description from the publisher

Description

The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago, Ashley to Denver, and Hunter is going all the way to San Francisco. The train arrives, and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors, anxiously anticipating their adventure cruising across America in style!

In Ride the Rails, you will invest in railroad companies, build railway track across the United States, and deliver passengers to as many cities as possible. Each round, a new railroad company is introduced to the game, and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points!

Ride the Rails is the second title in the Iron Rail series by Capstone Games.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 5 · mix 2 · neu 1 · neg 2
Mentions per page
Showing 1–13 of 13
Video OcQpTieTPeg Getting Games Top 25 List at 22:26 sentiment: positive
video_pk 91240 · mention_pk 244617
Getting Games - Ride the Rails video thumbnail
Click to watch at 22:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • rail transport and route optimization
  • United States rail network; train logistics
  • transport/logistics themed
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement / track laying — laying track to move people and goods
  • time track / pacing — time track indicating the number of days/actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video L5o7_rfGaUo All You Can Board Discussion at 0:53
video_pk 91218 · mention_pk 244543
All You Can Board - Ride the Rails video thumbnail
Click to watch at 0:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mary poses will be a 2 to 5 player game played over three seasons
  • it will be a drafting and tableau building game
  • the horse card will save a draw for later
  • pictures that have been released look absolutely stunning and we loved Azul so I'm sure we'll love this one
References (from this video)
No references stored for this video.
Video X4Xc94qy3vY Getting Games Update Vlog at 21:02 sentiment: positive
video_pk 90520 · mention_pk 241956
Getting Games - Ride the Rails video thumbnail
Click to watch at 21:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the numbers are not very good if i'm being honest
  • it's my dream to work full time in the board game industry
  • i am a human
  • i'm rambling right now but i really try to be as transparent as i can
References (from this video)
No references stored for this video.
Video Pql3gf-Qrpg Getting Games Discussion at 41:37
video_pk 89713 · mention_pk 238716
Getting Games - Ride the Rails video thumbnail
Click to watch at 41:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i understand a lot of people really enjoy solo games but um generally they're they're not really for me
  • it's essentially a fun thing that we like to do and we have to make sure that it doesn't turn into work
  • thousands of games come out every year and i feel like every couple of months i bump into something that i'm just like whoa that's totally new
  • i personally think patchwork is engine building because you're just kind of building up an income engine
  • sprinkles on the icing on the cake
References (from this video)
No references stored for this video.
Video jleR5PLtU9A Watch It Played Rules Teach at 1:39 sentiment: neutral
video_pk 64626 · mention_pk 158125
Watch It Played - Ride the Rails video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Railway investment and passenger transport across a network
  • In the Golden Age of railway travel distant cities are connected and passengers can travel from one side of the country to another
Comparison games
none
Mechanics (from transcript analysis)
  • boom_and_expansion_bonus — Transcontinental bonus if a track connects East Coast cities to West Coast cities, awarding money depending on where connections occur.
  • color_sharing_and_limits — Two trains of different colors can share a space; no two trains of the same color can occupy the same space; max of two trains of the same color in some spaces.
  • End Game Bonuses — Transcontinental bonus if a track connects East Coast cities to West Coast cities, awarding money depending on where connections occur.
  • end_of_round_and_turn_order_reorder — After each round, turn order is adjusted by money, with ties broken by reversed order; the round track advances.
  • entry_and_space_rules — First train of a color must enter in a city space that matches that color; most spaces can hold up to two trains of different colors; Chicago allows one of each color.
  • expansion_map — France-Germany expansion map offered as an option.
  • game_end_condition — After six rounds the game ends and the player with the most money wins; ties are shared.
  • locomotive_placement — On a turn, players choose locomotives and place trains on the board, with constraints based on color, available spaces, and mountain spaces that reduce placement.
  • money_track_and_bonuses — Players earn money and move markers on a circular money track; special bonuses like continuing into certain spaces provide dollars.
  • riding_phase_and_scoring_by_passengers — During the riding phase, players move passengers along a connected path of trains and score money based on the colors of trains that were used and stock holdings.
  • setup and turn order — Initial setup with markers and a round tracker; players place markers, choose colors, and set starting conditions.
  • Variable Map — France-Germany expansion map offered as an option.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the goal of moving passengers around the company which will earn money for you
  • the game is played over a series of rounds and each round is made up of three phases
  • three phases starting with the take a share phase where each player will take one turn
  • on your turn you may add a certain number of locomotives to the board from those in the supply based on the number of players in your game
  • two trains of different colors can share the same space
  • the exception to all these restrictions is Chicago
  • this is called earning the transcontinental bonus
  • after everyone is gone it's time for the third phase riding the rails
  • six rounds is complete the game is over
  • the player with the most money wins
References (from this video)
No references stored for this video.
Video U4nTEeNOd8g Getting Games Rules Teach at 0:02
video_pk 63400 · mention_pk 156791
Getting Games - Ride the Rails video thumbnail
Click to watch at 0:02 · YouTube ↗
Pros
  • Stock-based earning with payouts tied to used routes
  • No money spent to acquire stocks, money is hoarded
  • Possibility of mutual benefit or cooperation
  • Expansions introduce new payout opportunities on Australia/Canada maps
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • expansion maps with unique rules — Australia map adds long distance tracks with big cash payouts for final connections; Canada map adds a cash payout for a big outer link and includes geography-based restrictions.
  • laying track to connect companies — Players lay track in the companies they hold stock in, building routes that connect to existing expansions.
  • money hoarding mechanic — No money is spent; money is hoarded to maximize end-game victory points from stock payouts.
  • mutual benefit and cooperation — Players may work together to benefit both by sharing routes or positions that help each other.
  • Network/Route Building — Players lay track in the companies they hold stock in, building routes that connect to existing expansions.
  • passenger movement and payouts — Players move passengers between cities along rail lines; all players gain money (victory points) for the shares in railroads that match the lines used.
  • Stock Holding — Each round, every player acquires one stock in a company; stock options expand as the game progresses; stock does not cost money.
  • stock investment in companies — Each round, every player acquires one stock in a company; stock options expand as the game progresses; stock does not cost money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now ride the rails is a three to five player game that usually takes between 45 and 60 minutes to play
  • you never spend money in this game you just hoard it
  • on the australia map there are long distance tracks which are much harder to get to but if you manage to be the one to make the final connection you can get a big cash payout
  • there is a cash payout for making a big link around the cities on the outside of the map
References (from this video)
No references stored for this video.
Video 0LxNDk9HgdQ Board Gaymes James Review at 0:12 sentiment: mixed
video_pk 62206 · mention_pk 154720
Board Gaymes James - Ride the Rails video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork by Ian O'Toole
  • One-page rulebook
  • Simple rules
  • Engaging stock/built balance and tension between taking stock and building
Cons
  • Stock-centric decisions can feel overbearing for some players
  • Not as strongly regarded as Age of Steam
  • Unclear commitment to the rest of the Iron Rails series (third entry seems unlikely)
Thematic elements
  • Array
  • Railroad
  • informational
Comparison games
  • Irish Gauge
  • Age of Steam
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Network/Route Building — Players place rail tracks to connect locations and enable transportation of passengers.
  • Pick-Up and Deliver — Passengers are transported along routes to gain value or progress within the game.
  • pickup and deliver — Passengers are transported along routes to gain value or progress within the game.
  • Stock market — Players take stock from a common pool and use it to enable/build trains; stock dynamics influence build options and availability.
  • Track Building / Route Building — Players place rail tracks to connect locations and enable transportation of passengers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Age of Steam is still King in my books
  • this is also another one-page rulebook game
  • weight of 2.27 out of five
  • I'm not going to bother getting the third in the iron rails series
  • two out of three hitting the spot for me
References (from this video)
No references stored for this video.
Video 8f9uuvPn3RU Board Of It Review at 6:00 sentiment: mixed
video_pk 37333 · mention_pk 112147
Board Of It - Ride the Rails video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • straightforward objective
  • high interactivity and tension
  • engaging auction phase
Cons
  • player agency can feel limited by turn order and others' choices
Thematic elements
  • stock ownership driving rail expansion
  • continental rail networks; passenger routing
  • competitive with shared network building
Comparison games
  • Irish Gauge
  • Iberian Gauge
Mechanics (from transcript analysis)
  • endgame pressure — points depend on network reach and timing
  • passenger scoring — points for city traversal by passengers
  • stock selection — players draft stocks to gain building rights
  • track building with shared payouts — payouts depend on shares in built routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first word that comes to mind when we think about Irish Gauge is fun.
  • the auction mechanic is a real highlight here as you get these wild bidding wars and a lot of tension ensues.
  • Ride the Rails is our least favorite of the series, but we still really enjoy it.
  • Iberian Gauge is just as wonderful as Irish Gauge, but more of a gamer's game.
  • Not being our only criticism we again 100% recommend Iberian Gauge.
References (from this video)
No references stored for this video.
Video l8_RLVIR0HU Rolling Dice & Taking Names Discussion at 1:18:20 sentiment: positive
video_pk 12199 · mention_pk 35652
Rolling Dice & Taking Names - Ride the Rails video thumbnail
Click to watch at 1:18:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, strategic bidding and route-building with meaningful choices
  • Clear links between stock decisions and scoring
  • Two-player and multiplayer appeal with depth
Cons
  • Rule explanations can be dense for newcomers
  • Initial setup and color-tracking can be fiddly
Thematic elements
  • stock investment and rail construction
  • US railroad expansion and passenger movement
  • economic strategy with rail network growth
Comparison games
  • Irish Gauge
  • GM&O
  • Imperial Settlers
Mechanics (from transcript analysis)
  • auction/bidding_for_railroads — players bid to charter railroads using funds that pay for tracks
  • color_cubes_and_dividends — colors determine dividends and strategic options across rounds
  • passenger_delivery_scoring — moving passengers along interconnected routes yields points
  • stock_market_and_dividends — two shares per railroad; dividends replenish funds for future bids
  • track_building_and_connection — players place tracks to connect cities and enable passenger moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this series this new version didn't make it feel old to me and made it feel fresh and I want to play more
  • this is not an expansion this is a standalone game you do not need Normandy in order to play it
  • two totally different games two great two-player
References (from this video)
No references stored for this video.
Video l19C2U_sq_Q Getting Games Discussion at 13:24 sentiment: positive
video_pk 10589 · mention_pk 31192
Getting Games - Ride the Rails video thumbnail
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Rail transport
  • Rail network expansion
  • Abstract
Comparison games
  • Trans-Siberian Railroad
Mechanics (from transcript analysis)
  • unknown — Cube rails mechanics implied
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am really looking for feedback from people because this is something very new
  • Cube rails games have kind of grabbed a hold of my brain in a really interesting way
  • Trans-Siberian Railroad is a wacky game
  • I am in the throes of infatuation with this new genre of gaming
  • I would really appreciate you considering that
References (from this video)
No references stored for this video.
Video xrFFy3uoBPM Getting Games Discussion at 21:34 sentiment: negative
video_pk 10330 · mention_pk 30491
Getting Games - Ride the Rails video thumbnail
Click to watch at 21:34 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • cool concept as a cube rails game
Cons
  • not a priority in a lean rail collection
  • fiddly components and maps didn't fit
Thematic elements
  • railroad expansion
  • cube-rail system / route-building
  • mechanics-first with theme
Comparison games
none
Mechanics (from transcript analysis)
  • cube rails / route planning — A cube-rail system with map expansions and routing decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a full-time successful job for me
  • the newest macbook pro line is significantly faster
  • i'm in a much better headspace about the numbers
  • i'm not sitting there thinking that a three video per week plan is sustainable
  • there's a lot of evidence to show that putting out more videos is not necessarily better for me
References (from this video)
No references stored for this video.
Video CrPqLT2-TA8 The Broken Meeple Discussion at 13:00 sentiment: negative
video_pk 3705 · mention_pk 10915
The Broken Meeple - Ride the Rails video thumbnail
Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Production quality noted as nice and readable
  • Some accessibility in rules and quick play relative to other train games
Cons
  • Perceived as a waste of space with simplistic rules
  • Longer than expected (around 90 minutes) for a lighter game
  • Punishing catch-up mechanics reduce comeback potential
Thematic elements
  • train routes, city connections, and track/market dynamics
  • Rail network expansion and passenger routing
  • lightweight econo-mechanic with route-building
Comparison games
  • 18xx
Mechanics (from transcript analysis)
  • Market Pricing/Manipulation — Each move can affect available routes and shares, with a competitive element.
  • Network/Route Building — Players lay tracks to connect cities and claim routes.
  • passenger movement scoring — Deliver passengers across routes to maximize points based on distance and route cost.
  • route/track building — Players lay tracks to connect cities and claim routes.
  • shared market / limited stock-like decisions — Each move can affect available routes and shares, with a competitive element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's still only a game
  • top tens trump reviews so much on the channel
  • I want five more Spirits
  • I am down for five more Spirits
  • the audio is not going to be fantastic but at least hopefully this audio sounds a lot better
References (from this video)
No references stored for this video.
Video Kep_C1q8ogM Rolling Dice & Taking Names Discussion at 33:59 sentiment: positive
video_pk 358 · mention_pk 1083
Rolling Dice & Taking Names - Ride the Rails video thumbnail
Click to watch at 33:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging economic loop
  • accessible to players new to heavy euro games
Cons
  • some variability in market outcomes
Thematic elements
  • Stock market and railroad expansion
  • Railway era; expansion and development
  • historical/abstract
Comparison games
  • Iberian Gauge
  • City of the Big Shoulders
Mechanics (from transcript analysis)
  • stock market mechanics — Strategy revolves around selecting stocks and setting prices to influence revenue.
  • track building / leasing — Build rails using company funds and lease them for revenue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this may be my favorite of the three iron rail series games that we've played
  • Meadow is designed by Clemens Kalicki
  • the loop is basically being able to take the same actions again during your turn
  • Dimension this game had a lot a lot more attention to it than what i was expecting
  • not innovative in the sense of what you're doing of collecting sets and turning them in but i do think adding in the co-op aspect of it
References (from this video)
No references stored for this video.
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