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Rise box art

Rise

Game ID: GID0266351
Game Info
Year
2022
Players
3-5
Age
13+
Playtime
60 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Rise, you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks, you can influence how best to provide for your citizens' well-being, whether through culture, science, or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.

The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism, which includes events and tough decisions, will change your decision making from round to round.

Once twelve rounds have been played, players count their points to see who was able to accumulate the most influence in the city.

Description

In Rise, you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks, you can influence how best to provide for your citizens' well-being, whether through culture, science, or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.

The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism, which includes events and tough decisions, will change your decision making from round to round.

Once twelve rounds have been played, players count their points to see who was able to accumulate the most influence in the city.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 44
This page: 44
Sentiment: pos 24 · mix 8 · neu 2 · neg 2
Mentions per page
Showing 1–44 of 44
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 1:30:32 sentiment: positive
video_pk 94710 · mention_pk 258796
Rolling Dice & Taking Names - Rise video thumbnail
Click to watch at 1:30:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mainstream appeal.
Cons
  • May not appeal to hobby gamers seeking deeper mechanics.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video 5eC9XuTFhzg Rolling Dice & Taking Names Discussion at 1:05:21 sentiment: positive
video_pk 93498 · mention_pk 253800
Rolling Dice & Taking Names - Rise video thumbnail
Click to watch at 1:05:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple ways to play the game.
  • Interesting implementation of the roll dice, select dice mechanic.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice selection — Players select dice from a common pool.
  • Pattern Building — Players gain bonuses based on various placements on their score pad.
  • roll-and-write — Players roll dice and select them, with everyone using the same dice in different ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You will not do your what was that called oh crap his spiel what's that called wow that was a joke that just totally flat on his face right there
  • We're just lolling people to sleep where the music of the board game board game podcast group you know music is like it's there but you don't notice it and then when you finally hear it you just realize how annoying it is
  • I'm just not really into euro games meshed with push your luck cuz again I run the odds man in my mind I'm running the odds
  • Why do you make me go out and buy $18 readers I haven't bought in the Sam's multi pack yet
  • It's not an alliteration but anyway pod pledge okay so but if you say it too fast podge pledge oh you know so but thank you chairs
  • The biggest thing in the hobby right now is roll-and-write
  • It's the one that you can keep making and making money from that's my definition
  • Good games are not good enough you need great games number one and you need games that are marketed well and stand out in some way
  • A game from his experience has about a two-week shelf-life that if a game doesn't catch hold within two weeks it's gone and forgotten
  • The reason why I was asking about that because if you don't know Steven is is really into he's I guess a beer connoisseur beer aficionado
  • We're the background noise of podcasting or board games Kirk I guess that's beautiful
  • It's just the fact that it's kind of the worker placement portion is matched with putting these cards in the play that becomes an engine builder much like a game you know you dimension seven wonders or something like a mural settlers but it's not an engine it's a city
  • it does get a little long Tony because as in typical engine builders there's a lot of AP that can happen there is based on the cars
  • you know the fifth year anniversary would you ever consider coming out with a deluxe version with the nice player boards and everything that people tend to buy third party
  • So it's like lightning in a bottle catching lightning in a bottle
  • you know that the three months of sales where you can then see what's gonna happen with the game
  • We have a wonderful pre-order program and I believe you still do that at a discount right Steven
  • There are still plenty about regular badge sales and kids badges oh nice
References (from this video)
No references stored for this video.
Video tYTMl1Kog-g Watch It Played Discussion at 0:43 sentiment: negative
video_pk 92455 · mention_pk 248453
Watch It Played - Rise video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • got a little bored with Risk
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was just really fun and was unlike all the games I played growing up.
  • I saw Snakes and Lattes in Toronto and I realized that the board game cafe atmosphere is is just more fun to me.
  • The board game cafe atmosphere is is just more fun to me.
  • It was it opened a door in my mind, in my heart.
  • Made me realize that there was more out there than Monopoly and risk.
  • The most satisfying thing, of course, working in this sort of environment is uh is the light bulb moment is uh that moment that I had myself several years ago.
  • Suddenly you're like awesome and we all get to recreate those light bulb moments for other people on a daily, sometimes an hourly basis.
  • I think really when it comes down to it, nothing really can uh compare to that to that moment of of sharing the games that I love and uh passing that passion on to somebody else.
References (from this video)
No references stored for this video.
Video fIQFp7oo1ZE Getting Games Discussion at 0:46 sentiment: positive
video_pk 91852 · mention_pk 246572
Getting Games - Rise video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick, light, approachable
  • theming around a block party is charming
  • interactions with opponents via tile rotation and blocking choices
Cons
  • randomness of tile draws can be off-putting for some
  • some players may view the randomness as reducing strategic depth
Thematic elements
  • building a block party with color-coded pieces that correspond to people/activities
  • block party street
  • puzzle/abstract
Comparison games
  • Tetris
  • Azul
Mechanics (from transcript analysis)
  • color matching and area majority scoring — score is based on matching colored pieces to form pairs and on having the largest colored areas to attract people to your street
  • double meeples per color and adjacency scoring — there is a double meeple for every color and adjacency and street area contribute to scoring
  • refill market with new shapes — at the end of your turn the market is refilled with new shapes, introducing randomness
  • three action points per turn — each turn you have three action points to grab pieces from the middle area and place them on your board
  • Tile rotation — you can rotate the central puzzle pieces on your turn; rotation affects the available pieces for yourself and potentially your opponents on their turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely a light style game
  • I think it's actually easier to teach than the original Azul
  • the randomness of the card draw is gonna be a turn-off for some people
  • I am looking forward to exploring this one more
  • this was the biggest disappointment of the convention for me
References (from this video)
No references stored for this video.
Video qFW8ZoX6v7Q Nights Around a Table Analysis at 3:48
video_pk 90970 · mention_pk 243644
Nights Around a Table - Rise video thumbnail
Click to watch at 3:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So today Forex is best described or classified as a marketing term it's a term that people are using to sell games to give you an idea of the kind of experience that you can expect to have at the game
  • The four words that all begin with the letter E they are explore expand exploit and exterminate
  • The term 4X generally describes again this is not a hard and fast rule but a grandiose epic big long game with a lot of moving parts
  • if you don't like board games that have a lot of player interaction where you're kicking over each other's sand castles then maybe when you hear that a game is a 4X game that might not be for you
References (from this video)
No references stored for this video.
Video BLGlbN63N_g Watch It Played Discussion at 10:27 sentiment: positive
video_pk 90165 · mention_pk 240583
Watch It Played - Rise video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — A fine game as long as everybody plays aggressively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first question I have for you this month is how do you feel comfortable buying a game on Kickstarter if you haven't played it?
  • It seems like a gamble. Kickstarter is a lot less like a shop front or a storefront going to a board game shop and buying a game and much more like investing in an idea.
  • My golden rule for Kickstarter is I wouldn't back any game that did not have a copy of the rules PDF available for you to read through.
  • Long flight coming up? What are the best roll and right games small enough to fit on an airplane trade table?
  • How long is too long to allow a retcon in a game?
  • If you could only play mass market games, what games would you play?
  • IP or no IP?
  • I don't really love IPs on games but like everybody in the world if it's the IP that I really like I'm also much more interested in playing a game if it's got an IP that I like.
References (from this video)
No references stored for this video.
Video 414MZM1uyGQ Watch It Played Top 10 List at 6:38 sentiment: mixed
video_pk 89661 · mention_pk 238500
Watch It Played - Rise video thumbnail
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • childhood memories
  • strategic for teaching new players
  • fun to teach games loved as a kid
Cons
  • can lead to fights over world domination
  • perceived as dry by some
  • considered too mass-market by some in the hobby
Thematic elements
  • world domination and conquest
  • the entire world
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players take and hold territories.
  • Dice combat — Attack and defend territories with dice-based combat.
  • reinforcement — Earn reinforcements by owning objectives.
  • Set Collection — Strategically redeem bonus cards for additional forces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're counting down the games they picked up next in this month's people's choice top 10.
  • i love killing my opponents with good fortune it's the ultimate form of revenge
  • who knew making dresses could be so cut through
  • so many childhood memories and fights over world domination
  • this is a great game it deserves more love i do think this is the kind of game that you would enjoy really do it's a great euro it really is
  • backed this on kickstarter which is a classic defense of any game if i ever heard one
  • if this doesn't win every award for best game production quality i'll be shocked every component is a work of art i'm obsessed
  • it's one of the best games ever made it's so good it's always been in my top ten games it's always been in my top five games
  • such a good game even worth all the setup with those tidgy hexes
References (from this video)
No references stored for this video.
Video gM5OGYh0jFo Ryan and Bethany Board Game Reviews Discussion at 3:19 sentiment: positive
video_pk 89458 · mention_pk 237559
Ryan and Bethany Board Game Reviews - Rise video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic, large-scale feel
  • nostalgic family gaming staple
Cons
  • lengthy play time
  • luck-heavy combat outcomes
Thematic elements
  • global conquest and territorial control
  • world map / geopolitical conflict
  • grand strategy with long play sessions
Comparison games
  • Masterpiece
  • Power Grid
  • Dominion
  • Carcassonne
Mechanics (from transcript analysis)
  • Area Control — players vie for control of territories across a world map.
  • Combat: Dice — combat outcomes driven by dice rolls with probability elements.
  • Dice-driven combat — combat outcomes driven by dice rolls with probability elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Masterpiece was kind of this bluffing art bidding game that was one of my favorites.
  • Risk was one that we we played a lot with the new Meyer side of the family.
  • This is the only hobby where you can walk into a game store, play a game with people, and then a stranger will invite you to their house next weekend.
  • I would say it was Gen Con 2013 that convinced me this is a real hobby.
  • it's a social hub this is why we do this these things because we like to talk to people.
References (from this video)
No references stored for this video.
Video 2iYAkcWK-zI Getting Games Discussion at 20:31 sentiment: positive
video_pk 89344 · mention_pk 237080
Getting Games - Rise video thumbnail
Click to watch at 20:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I can already say I would really like to try at some point just from the table presence alone.
  • Honestly Cooperative games are far from my favorite type of game but I love Carcassonne so that is enough to have me quite intrigued if I have an opportunity to try this one.
References (from this video)
No references stored for this video.
Video EmDdEPE-7HU Board Game Coffee Discussion at 5:18 sentiment: positive
video_pk 89133 · mention_pk 236372
Board Game Coffee - Rise video thumbnail
Click to watch at 5:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Better than Monopoly
  • Mission mode can shorten the game
Cons
  • Can go on forever without missions
Thematic elements
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Missions/Secret Objectives — A mode where players have secret objectives to complete for victory, which can shorten the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Mark Maya and this is boarding coffee
  • we're going to be doing some micro reviews throughout the episode of any games that I've played
  • so the purpose of this I'm gonna show you my collection I'm gonna help you build yours
  • we're going to be giving away it's kind of we're going to be doing some micro reviews throughout the episode of any games that I've played granted in this pile I think there's a lot of games I haven't played so we might just switch through those but the micro reviews are there to help you make informed decisions when building up your collection if you don't win
  • now we're gonna have 24 videos over the next 12 days and we're giving out 55 5-0 we're giving out 50 games over 50 games
  • The winners will be announced live after these 12 videos are released
  • the idea since this is the season of giving we give to you and we want you to pay it forward and give to the kids
  • ah an unexpected party this was an unexpected game to be released because it's about The Hobbit like the dinner they do in the beginning the movie or something
  • it's dense it's like a I think it's like a work replacement I don't know because we've never played it I opened it I started reading the rules got distracted probably by another project and never got back to it so I have no idea
  • so the spill is sponsored by smirk and Dagger who who is giving it away
  • this episode we are giving away Ganesha and deep state for two winners and that's from crowd games
  • so that's three lucky winners I'm gonna win one two three
  • you gotta subscribe to board game coffee on YouTube you gotta like this video and tell us and this is this is for Logistics when picking winners make sure we do get a winner that is in the eligible in an eligible country
  • out of the old games you used to play from back in the day because we had a few oldies here Monopoly risk uh clue Etc are there any of those games that you're still playing today
  • but even if you weren't which one do you have the most fond memories of
  • it is possible to win multiple prizes because it's all randomly selected if your name gets pulled out two three times you're gonna win two three gifts
  • I apologize for the companies who are sponsoring the sponsoring this giveaway
  • we will be announcing all the winners after all the 12 videos are are released and we will be announcing though that we will be announcing those live
  • you can enter every video because you can win multiple times
  • thank you again to our sponsors uh crowd games and smirk and Dagger they made this possible
  • remember have fun keep gaming be social see you next week
References (from this video)
No references stored for this video.
Video EmDdEPE-7HU Board Game Coffee Discussion at 18:11 sentiment: neutral
video_pk 89133 · mention_pk 236393
Board Game Coffee - Rise video thumbnail
Click to watch at 18:11 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Mark Maya and this is boarding coffee
  • we're going to be doing some micro reviews throughout the episode of any games that I've played
  • so the purpose of this I'm gonna show you my collection I'm gonna help you build yours
  • we're going to be giving away it's kind of we're going to be doing some micro reviews throughout the episode of any games that I've played granted in this pile I think there's a lot of games I haven't played so we might just switch through those but the micro reviews are there to help you make informed decisions when building up your collection if you don't win
  • now we're gonna have 24 videos over the next 12 days and we're giving out 55 5-0 we're giving out 50 games over 50 games
  • The winners will be announced live after these 12 videos are released
  • the idea since this is the season of giving we give to you and we want you to pay it forward and give to the kids
  • ah an unexpected party this was an unexpected game to be released because it's about The Hobbit like the dinner they do in the beginning the movie or something
  • it's dense it's like a I think it's like a work replacement I don't know because we've never played it I opened it I started reading the rules got distracted probably by another project and never got back to it so I have no idea
  • so the spill is sponsored by smirk and Dagger who who is giving it away
  • this episode we are giving away Ganesha and deep state for two winners and that's from crowd games
  • so that's three lucky winners I'm gonna win one two three
  • you gotta subscribe to board game coffee on YouTube you gotta like this video and tell us and this is this is for Logistics when picking winners make sure we do get a winner that is in the eligible in an eligible country
  • out of the old games you used to play from back in the day because we had a few oldies here Monopoly risk uh clue Etc are there any of those games that you're still playing today
  • but even if you weren't which one do you have the most fond memories of
  • it is possible to win multiple prizes because it's all randomly selected if your name gets pulled out two three times you're gonna win two three gifts
  • I apologize for the companies who are sponsoring the sponsoring this giveaway
  • we will be announcing all the winners after all the 12 videos are are released and we will be announcing though that we will be announcing those live
  • you can enter every video because you can win multiple times
  • thank you again to our sponsors uh crowd games and smirk and Dagger they made this possible
  • remember have fun keep gaming be social see you next week
References (from this video)
No references stored for this video.
Video yDLltrTZLXw kovray Convention Recap at 35:49 sentiment: positive
video_pk 89124 · mention_pk 236318
kovray - Rise video thumbnail
Click to watch at 35:49 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • sucker for economy games
  • hits the spot
Cons
none
Thematic elements
  • Economic and social development
  • City building
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions to optimize city development.
  • city building — Players build a city and navigate citizen well-being.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fact that me and Ilia can just pull that game out and play it as a two player only game very excited
  • this is not a light no it's not like I think I've seen some people compare to like for like Terra Mystic or for toddlers like that is not the case whatsoever this is still a heavy game but it is within that like hour to hour and a half chunk where Terra Mystika can be two to four hours
  • Board game universes yes there's more games in the same universe which is one of my favorite things and you know that about me because I've said it in every video that we can I want to see more universes I want to see universes grow within the game so this is really cool
References (from this video)
No references stored for this video.
Video G6O15Z3G5jA kovray Top 10 List at 20:08 sentiment: positive
video_pk 88953 · mention_pk 235517
kovray - Rise video thumbnail
Click to watch at 20:08 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great combos
  • Satisfying for the brain
  • Fun card drafting and engine building
Cons
none
Thematic elements
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — I like the card taking
  • Engine Building — building up an industry
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game deserves much more love than it has gotten
  • it's a work replacement in real time which is just brilliant
  • this one is a lot of fun it's super super random it's also really it's kind of chaotic
  • I really like the combos of rice
  • Scout is amazing it's a game you can bring anywhere it's small it's compact
  • it's like pattern laying
  • it made my brain explode and I want more of that
  • who doesn't love Marvel United it's very fun
  • it's super well done I think it's a lot of fun
  • Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • Yak is fun it's very cool because you just like go around and try to collect resources build up these cubes to build up your pyramid and then score points based on how you've grouped all of your different color uh cubes and it's it's it's simple it's easy and the um Yaks alone are amazing and they go around there they're so cute and there's a little baby yak
  • what is our Z game we only have one and it's called zapotec which we both really want to play yes it's gonna play this yes we have wait when did we play it about a year ago I'm thinking of um yeah yeah we played zap okay Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • it's just been so long that's what happens when you have so many games
  • well that's been at least recommendations 26 recommendations there are some doubles in there but you know what we'll let you do the math how many games you recommended let us know in the comments down below not like we can compare our lists or anything does Tyler's double game count we don't know we'll find out boom
  • well if you've played any of these games that we've mentioned and you would also recommend them to other people in the board gaming hobby or who want who you want to play board games with let us know down in the comments below what are some of the games we missed and if you're feeling ambitious for it why you type the alphabet down the whole suggestions go from your collection because we love to hear what your recommendations are for each letter and which letter do you have the most games of true bars is s s
References (from this video)
No references stored for this video.
Video QcMfPKEjmww Getting Games Q And A at 20:40 sentiment: positive
video_pk 88936 · mention_pk 235444
Getting Games - Rise video thumbnail
Click to watch at 20:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm spoiled for Choice over here
  • Trans-Siberian railroad is indeed excellent
  • it was a joy to have the game go so sideways like everybody was just laughing like crazy
  • I thought it looked super cool
  • I'm actively excited I'm looking forward to playing that one
  • there's a mountain of prototypes off camera
  • Darwin's Journey was the first rule book I ever wrote from scratch
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 2:23:29 sentiment: positive
video_pk 88674 · mention_pk 234312
UndeadVikingVideos - Rise video thumbnail
Click to watch at 2:23:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stands out even when amongst other hobby games
  • Transcended its mass market origins
  • Vanilla Risk still hits the table
  • More games of Risk are played weekly than most other games
  • Has themed versions like Risk Legacy
Cons
none
Thematic elements
  • world domination
Comparison games
  • Monopoly
  • Ticket to Ride
  • Pandemic
Mechanics (from transcript analysis)
  • Area Control — Players control territories on a world map.
  • Dice Rolling — Dice are used for combat resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video 1QiZTydFmq0 BoardGameBollocks Review at 0:13 sentiment: mixed
video_pk 88550 · mention_pk 233723
BoardGameBollocks - Rise video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • First game to offer world domination.
  • Mission cards make the game play faster.
  • Allows for alliances and secret communication.
  • Influential for modern area control and war games.
Cons
  • Not enough infantry units in the box.
  • Combat is too reliant on dice rolls.
  • Australia is difficult to conquer due to its limited connections.
  • Can be unfair and dusty.
Thematic elements
  • world domination
  • world
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — You will be moving your troops around the map.
  • Dice Rolling — You'll be rolling a few dice to destroy your opponents.
  • Player Elimination — People used to play until all of the other opponents were eliminated.
  • Set Collection — You could trade in Risk cards throughout the game when you take territories going to be getting risk cards depending on what picture they got on there.
  • Variable player powers — Mission cards will tell you what you've got to achieve to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if it weren't for risk right you wouldn't be playing and all of these area control games and all of these war games today
  • it's an archaic game right it's it's unfair yeah it's dusty and it stinks of old ladies piss but it does offer a couple of hours of just dice chucking banter around the table accusations chucking secret notes at each other right
  • Australia is still a real pain in the ass to take over
  • Risk is unfairly ranked alongside Monopoly and some of the other dogshit Hasbro games
References (from this video)
No references stored for this video.
Video xJWmuNz7giw UndeadVikingVideos Discussion at 2:38:48
video_pk 88502 · mention_pk 233350
UndeadVikingVideos - Rise video thumbnail
Click to watch at 2:38:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
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Video bITqfmD0dU8 Getting Games Top List at 1:28 sentiment: positive
video_pk 87777 · mention_pk 230002
Getting Games - Rise video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool action selection system
  • tracks provide varied gameplay and route planning
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has a really cool action selection system
  • the fact that you can sell stocks in Union Station is fascinating
  • it's a tile L game
  • the clock of the game
  • I really like Caesar it's an excellent two-player game
  • there are Dice and cards, so this is a must follow trick-taking game
  • fully Cooperative kind of escape room type game
  • it's an incredibly mean game
  • this is a cube rails game about dinosaur magnates
  • the incentives make you feel like you should do terrible things
  • Hatchi train is a climbing shedding card game
References (from this video)
No references stored for this video.
Video IIpLaAXhHC4 Beyond Solitaire Interview at 2:44
video_pk 87681 · mention_pk 229518
Beyond Solitaire - Rise video thumbnail
Click to watch at 2:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I now know 99 ways not to make a light bulb.
  • My game or any game cannot show you the way to win but you'll probably learn a half a dozen different ways you're going to lose.
  • We call ourselves the T-Rex of War gaming.
  • No one can come up with a list of things that would never occur to them.
  • Never assume away what your adversary might do if it's physically possible.
  • I had great history teachers but actually I did get into introduced to wargaming in a high school history class but I didn't get to throw pom poms now I'm resentful.
References (from this video)
No references stored for this video.
Video CnLwU2bS7Ns Board Game Buzzz Discussion at 8:35 sentiment: positive
video_pk 87693 · mention_pk 229576
Board Game Buzzz - Rise video thumbnail
Click to watch at 8:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Foundations of Rome is so cool just because it was such beautiful architecture and like you feel literally yes and you're literally in Italy"
  • "Trio... everyone can play so simple so fun"
  • "Checkmate obviously because I'm obsessed with games"
  • "it definitely plays better at that higher player count"
  • "Beast which they ended up loving"
  • "I'm Checkmate obviously because I'm obsessed with games"
References (from this video)
No references stored for this video.
Video eFlGRRwHKNE Shelfside Top 10 List at 6:39 sentiment: positive
video_pk 87552 · mention_pk 229006
Shelfside - Rise video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • massive scale for casual groups
  • encourages strategic planning
Cons
  • dice randomness
  • long play sessions
Thematic elements
  • global conquest
  • worldwide conflict/war theme
  • epic, map-based strategy
Comparison games
  • Axis & Allies
  • Dune
Mechanics (from transcript analysis)
  • Area Control — players aim to control territories on a world map
  • Combat: Dice — combat outcomes are determined by dice rolls
  • Dice-based combat — combat outcomes are determined by dice rolls
  • Diplomacy and alliances — temporary alliances can form and dissolve
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bridge invented in the 16th century
  • Dominion holy cow was this the game that made deck building the meat of your game as opposed to deck building being preparation for your game like a TCG
  • Chess was definitely People's First access to 1 V1 wargaming
  • Monopoly was many people's first exposure to multiplayer board gaming and seeing how those Dynamics were like you could also play with all sorts of people as opposed to risk which is more of a conflict heavy crowd
  • the original Pandemic this is the one that propelled Co-op board gaming into the scene where it's Cooperative with a board
  • four to five plus people with hidden roles a minority of them are bad then their goal is to kill off the good people during the night phase
References (from this video)
No references stored for this video.
Video Z8I_eb4_2wI Game Night Picks - Pair Of Dice Paradise Other at 4:43
video_pk 86010 · mention_pk 221729
Game Night Picks - Pair Of Dice Paradise - Rise video thumbnail
Click to watch at 4:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Finland
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to go and find out which board game facts are worth remembering and which ones should be lost in the shuffle
  • The longest game of Risk took 1,000 hours and was played over several months in Finland ultimately ending after the players had continually taken turns for 42 days
  • I picked number one I don't think they're I think they've scrapped the Monopoly one and I don't think they're actually going to make it
  • Psycho Killer is a really great just casual card game if you're doing like a Halloween game night for non- gamers or casual gamers
  • it just plays on all of the horror tropes in the bee horror movies that you know and love throughout the years
References (from this video)
No references stored for this video.
Video ylbJh1Tiy-Q Watch It Played Discussion at 1:59 sentiment: positive
video_pk 85428 · mention_pk 218850
Watch It Played - Rise video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Acknowledged as a mass market game with many variants
Cons
none
Thematic elements
Comparison games
  • Risk Dune version
  • Risk Star Wars version
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most expensive game that I own is frankly a huge anomaly in my board game collection because that's Foundations of Rome.
  • It's a showstopping game. It does something fantastic, which is it's a huge box, but it doesn't make the setup any longer to be bloodily long to set up.
  • To me, that one game was an investment that I'll have probably for the rest of my life and I'll be able to play and enjoy.
  • Is $200 worth of components and value and craft in this game? Maybe.
  • The price per evening at that point gets lower and lower until you're thinking, 'Wow, this game gave me a month's worth of Nights Out, but spent in playing the game for $5 a pop.'
  • Foundations of Rome is in my top 10 games of all time.
References (from this video)
No references stored for this video.
Video 1Sfa6xe1IfA Rob's Tabletop World Analysis at 5:55
video_pk 81368 · mention_pk 201597
Rob's Tabletop World - Rise video thumbnail
Click to watch at 5:55 · YouTube ↗
Pros
  • brand new copy
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hard thing is I can't do it. I've got to rely on my wife to do it. So that's why we're kind of juggling things and it's kind of hard to get everything together.
  • I added more stuff to the mystery lots. So, we're going to go over it here and make sure that you understand what's going on here.
  • When you make a bid, it is for lots two and three. Okay.
  • I can't show you the games because I just can't move on this thing.
  • It is what it is. Um
  • It's been like a machine but with this ankle completely torn up. It is really really hard. Okay.
  • The rules don't take that much. They really don't take that much.
  • I think it's a really really special game. And I can't believe I missed it for this long.
  • We're going to end it this Thursday. So um this Thursday 12 noon it's the last time you can get your bids in.
  • And lot 11, don't forget that Neuroscape game. That thing that that game is hot and expensive and, uh, good luck because it'
  • Big time hockey. Big time boxing. I'll take a look at it. I'll write him if he'll bring he'll send it to us. I'm a big- time hockey guy. You know that. Very painful. Very painful.
  • If you want to bid, email me novarapime860@hotmail.com.
  • Galaxy Defender. Okay, at 250. We combined the two lots, two and three. Okay, they are going to be one lot now.
  • Uh, Lot number four has no bids on it. That's the Memoir 44, Ace Armor, Flames of War starter set, uh, coin game, um, uh, D, uh, D-Day, uh, solo game from Decision Games. A great, great, great lot. Expensive lot, too.
  • Lot number 11, Last Night on Earth, Darkest Night, the miniature expansion for it, Naroscape, and Risk. I threw that in there. Brand new copy. Nobody can ever have enough uh Risk.
  • That thing that that game is hot and expensive and, uh, good luck because it's a low print run, so the cards are worth cash, but we need the cash.
  • See, I got to talk more about that Dynasty baseball game. this there's certain games that just get get me a certain way and I go, "Yeah, that's that's gonna be a classic."
  • Schnickel Fritz is if you just want to donate money. Snickler Fritz64@yahoo uh.com. If you don't want to bid on anything, you just want to send five bucks to help us out. Uh, we would appreciate that. You can do that, too.
References (from this video)
No references stored for this video.
Video 1Sfa6xe1IfA Rob's Tabletop World Analysis at 31:04
video_pk 81368 · mention_pk 201613
Rob's Tabletop World - Rise video thumbnail
Click to watch at 31:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hard thing is I can't do it. I've got to rely on my wife to do it. So that's why we're kind of juggling things and it's kind of hard to get everything together.
  • I added more stuff to the mystery lots. So, we're going to go over it here and make sure that you understand what's going on here.
  • When you make a bid, it is for lots two and three. Okay.
  • I can't show you the games because I just can't move on this thing.
  • It is what it is. Um
  • It's been like a machine but with this ankle completely torn up. It is really really hard. Okay.
  • The rules don't take that much. They really don't take that much.
  • I think it's a really really special game. And I can't believe I missed it for this long.
  • We're going to end it this Thursday. So um this Thursday 12 noon it's the last time you can get your bids in.
  • And lot 11, don't forget that Neuroscape game. That thing that that game is hot and expensive and, uh, good luck because it'
  • Big time hockey. Big time boxing. I'll take a look at it. I'll write him if he'll bring he'll send it to us. I'm a big- time hockey guy. You know that. Very painful. Very painful.
  • If you want to bid, email me novarapime860@hotmail.com.
  • Galaxy Defender. Okay, at 250. We combined the two lots, two and three. Okay, they are going to be one lot now.
  • Uh, Lot number four has no bids on it. That's the Memoir 44, Ace Armor, Flames of War starter set, uh, coin game, um, uh, D, uh, D-Day, uh, solo game from Decision Games. A great, great, great lot. Expensive lot, too.
  • Lot number 11, Last Night on Earth, Darkest Night, the miniature expansion for it, Naroscape, and Risk. I threw that in there. Brand new copy. Nobody can ever have enough uh Risk.
  • That thing that that game is hot and expensive and, uh, good luck because it's a low print run, so the cards are worth cash, but we need the cash.
  • See, I got to talk more about that Dynasty baseball game. this there's certain games that just get get me a certain way and I go, "Yeah, that's that's gonna be a classic."
  • Schnickel Fritz is if you just want to donate money. Snickler Fritz64@yahoo uh.com. If you don't want to bid on anything, you just want to send five bucks to help us out. Uh, we would appreciate that. You can do that, too.
References (from this video)
No references stored for this video.
Video 5VcmeuF_f6g Neon Gorilla Interview at 22:20
video_pk 81119 · mention_pk 199889
Neon Gorilla - Rise video thumbnail
Click to watch at 22:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cover and the title of the game are more important than the gameplay.
  • The powers are very different though. Like in Rebel Princess, it's all about shot and fraud, throwing another princess under the bus because that's what Hearts like thrives on, right? ... But for a bidding game, you you can't do that at all because it's bidding is so difficult in itself.
  • All the princess powers are more about uh information, sharing information, and gaining information. So that way you can make more accurate bids.
  • If you don't use your princess power in zombie princess, you get uh you get points. You get something.
  • We wanted all the princesses to have weapons. And that is still my favorite day that I've ever worked for Bez was our pitch meeting where like I think Cinderella should have pumpkin bombs.
  • The hook is the meta aspect of the game, right?
  • People love a game so much that they want to include it no matter what, even if it doesn't do anything for their strategy.
  • I love collusion. this that that is controversial. I think that would be that's a little divisive. Some people hate that. But I love kind of like going against the you know king making or at least tearing down the king.
  • The dopamine hits of that game are pretty fun. It's like, 'Oh, I can do this and this and this and this and this.' So it's Comboastic.
  • It's gorgeous. It's gorgeous. Like, there are games where you open up and you're like, did I really get my money's worth? ... You just see it. You're like, 'Yeah, I got my money's worth. This game is gorgeous.'
  • Everyone has like this little action board with like these little check marks and you take a little check mark and you stick it in that little recessed area. ... But then you're going to pass that around the table and then someone to your left will give you theirs and then you'll take another action. But you can't take the action that they took. You'll have to take another action. You do take the action that they took, but you have to pay them money to do it.
  • I think that saying that these are bad games or not games in a way like you're we're putting a gate where you don't really need one because at ultimately at the end of the day we want more gamers. We want more people in this board game cafes. We want more people showing up to game nights. We want to because we want more people to game with.
  • It is lighter than Sweetlands um, but more complicated than Oia.
  • The last place gets a whole bunch of debt, which is negative victory points. Uh, which is brutal in a two-player game because it's either you win or you lose, right?
References (from this video)
No references stored for this video.
Video ByOZ6u9L7So Top List at 5:21 sentiment: positive
video_pk 73819 · mention_pk 177629
Rise video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tracks interact with each other
  • Huge, satisfying turns
  • Enjoyable despite complexity
  • High fun factor for Eurogamers
Cons
  • Sensation overload
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — You know, you're drafting the action you want to take, choosing the action you want to take.
  • track climbing — A game all about climbing tracks... And this game is all about that. And I love the way that all of these tracks interact with each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, another Feld game here, and this is Feld's take on the programming mechanism as you have to be very carefully plan which actions that you're going to take.
  • But, again, I do love the meticulous planning into this one as you know all your actions are laid out in front of you and you have to plan your route accordingly to what's going to suit you best.
  • So, Firenze, a classic Euro by Andreas Stealing, all about building towers and trying to fulfill these commissions.
  • I love this incentive building mechanism as you are taking blocks and these cards hand in hand.
  • I love the way this is kind of a one mechanism game. It kind of really does focus on that shifting card mechanism, which I love. You know, one of my favorite mechanisms for sure.
References (from this video)
No references stored for this video.
Video GGGRz2IW0hc Meeple University Review
video_pk 69961 · mention_pk 166853
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it I'm in love with this game
  • I am super impressed with this game because it is really smooth
  • it's got a rolling right feel or a flipping right feel
  • highly recommend it from me
  • it's an amazing game
References (from this video)
No references stored for this video.
Video GGGRz2IW0hc Meeple University Review at 0:22 sentiment: positive
video_pk 69961 · mention_pk 236050
Meeple University - Rise video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth, quick gameplay and a fluid feel.
  • Very strong replayability due to multiple track combinations and board configurations.
  • Thematic cohesion with an Industrial Revolution setting.
  • Non-punishing interaction; actions aren’t blocked, which supports a positive multiplayer flow.
  • Engaging engine-building elements that create strategic depth and cheaper future options.
Cons
  • Iconography can be confusing at first and requires time to learn.
  • Interaction between players is relatively limited, which may feel less dynamic to some players.
  • Money can stay tight, creating a tighter economic environment that can constrain decisions.
Thematic elements
  • Industrial growth and empire-building
  • Industrial Revolution
Comparison games
  • Tapestry
Mechanics (from transcript analysis)
  • action resolution order — Action cards are resolved left-to-right; unselected cards on the row vanish; events on the right resolve with costs.
  • Card Drafting — Players select action cards from a bottom row; paying coins to advance on tracks; left-to-right position affects turn order.
  • card row drafting/selection — Players select action cards from a bottom row; paying coins to advance on tracks; left-to-right position affects turn order.
  • economy and coin management — Coins are earned and spent to take actions; there is a cap and mechanisms to increase capacity through play.
  • end-round scoring and area majority — End-of-round scoring and area-majority dynamics influence point acquisition across tracks.
  • engine building across tracks — Advancing on tracks yields ongoing benefits and interacts with other tracks (e.g., industry vs conservation).
  • event vs action cards — Events are resolved from the right and require payment; actions are chosen from the left with potential costs.
  • free vs paid actions — Each action offers a choice between a free action and a more powerful one that costs money.
  • multi-track progression with penalties — Progress on different tracks provides benefits but may incur penalties on others (e.g., riots, environmental effects).
  • Resource Management — Coins are earned and spent to take actions; there is a cap and mechanisms to increase capacity through play.
  • tile flipping and refreshing — Tiles can be flipped to refresh effects; Bureau tiles reset and resolve again for new benefits.
  • Track Advancement — Progress on different tracks provides benefits but may incur penalties on others (e.g., riots, environmental effects).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it I'm in love with this game
  • I am super impressed with this game because it is really smooth
  • it's got a rolling right feel or a flipping right feel
  • highly recommend it from me
  • it's an amazing game
References (from this video)
No references stored for this video.
Video zm_0BYwYLSo Discussion at 0:32 sentiment: positive
video_pk 69397 · mention_pk 165876
Rise video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic Euro game
  • Unique combo domino effect scoring
  • Enjoyed by girlfriend
Cons
  • Has fallen off the spotlight
  • Could benefit from an expansion
Thematic elements
  • Climbing tracks
Comparison games
none
Mechanics (from transcript analysis)
  • Climbing tracks — Rise is a fantastic Euro um that all about climbing tracks and it really does have this kind of roll and right feel um as when you move up some tracks it'll push you up other tracks which will give you other bonuses.
  • Roll and write feel — It really does have this kind of roll and right feel um as when you move up some tracks it'll push you up other tracks which will give you other bonuses.
  • Set Collection — I really did focus on keeping my people happy through the happiness track and keep on trying to bump off the end to get two points each time you do that.
  • Track Advancement — When you move up some tracks it'll push you up other tracks which will give you other bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rise is a fantastic Euro um that all about climbing tracks and it really does have this kind of roll and right feel um as when you move up some tracks it'll push you up other tracks which will give you other bonuses it really does have that kind of combo domino effect scoring um all well that's what this game is all about really and I don't think any other game does it better than rise does.
  • This is such a cool game that I must admit I do need to be in the right mood to play because it is quite cerebral it's a bit of a game of attrition where you need to be patient and know when to strike and know when to sit back.
  • What a wonderful game it's so smooth and so streamlined but still offers so many options and it's exactly what I want for a game in my collection.
  • This is probably the most competitive game of bble that I've had um very cut Thro as we were tearing each other's temples down switching temples off to the other side.
  • Really cool Euro again criminally underrated and overlooked um but maybe the new addition will get this one back into the spotlight so that is ayia.
  • I actually prefer this game to Splendor because um it's it's just a bit more bit more interesting in my opinion.
  • Kind of really does walk that tight rip of being a Euro but also an abstract strategy game.
References (from this video)
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Video VyHsrEBBSLI Analysis at 4:24 sentiment: mixed
video_pk 67707 · mention_pk 163893
Rise video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Satisfying to conquer nations and watch enemies crumble.
  • Can involve long, epic games.
Cons
  • Games can be very long (5-7 hours).
Thematic elements
  • World domination/conquest
Comparison games
  • Monopoly
  • Connect 4
  • Life
  • Oll
  • Operation
  • Sorry
  • Ticket to Ride
  • Katon
  • Azul
  • Domino's
  • Clue
Mechanics (from transcript analysis)
  • Area Control — Players try to conquer territories.
  • Combat — Players engage in battles to take over territories.
  • Dice Rolling — Used for combat and determining outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do I say the words Kingdom Death Monster?
  • Are these games still good? I guess is the question. Are they worth saving? Are they worth holding on to? Are they worth purchasing?
  • It could be that the quality of the games have just increased so dramatically that these really fall into the wayside.
  • Monopoly has opened the door for players all around the world to be very comfortable house ruling and playing from a teach and never actually reading the rule book which in some ways is a benefit to our space.
  • I don't think they're good games, but I did grow up loving and enjoying gaming because of them.
  • Imagine a, you know, uh, deluxified, you know, full, uh, full build operation game produced by like Awaken Realms or something along those lines...
  • Driving is the single most dangerous thing basically any of us do on a daily basis.
References (from this video)
No references stored for this video.
Video 3oDnHJDccL0 Discussion at 3:05 sentiment: mixed
video_pk 66208 · mention_pk 160953
Rise video thumbnail
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • military strategy and conquest
  • Global domination map
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players control territories on a world map
  • Combat: Dice — Attack/defense determined by dice
  • Dice combat — Attack/defense determined by dice
  • reinforcement timing — Reinforcements arrive in waves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monopoly is no different at times you could have sessions where it seems that there's no end in sight and you just want it to be over
  • the investigators will be figuring out not only who the murderer is but how they committed the murder
  • each person is only given one opportunity to guess
  • if they guess incorrectly they can no longer guess
  • in Clank in space you are all thieves making your way through someone's ship
  • the game makes the sting of being eliminated less painful and it gives you the power to potentially take someone down with you
  • Cascadia visually shows you when it's coming to an end and this just makes the experience more pleasant for everyone
  • whether it's finding a cure in pandemic or fighting against a monster
References (from this video)
No references stored for this video.
Video KfICeXBNa-s Watch It Played Rules Teach at 2:01 sentiment: positive
video_pk 65636 · mention_pk 159365
Watch It Played - Rise video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The rule about not showing victory coins might prevent teaming up on the leader.
  • The game encourages strategic thinking about future turns and token placement.
Cons
  • Hiding victory coins might reward players with better memory.
  • Some players might not think the rule about hidden victory coins benefits the game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place tokens on locations to control them and gain victory coins. Control of a location can be taken over by another player.
  • Declining Races — A race can go into decline, which means its tokens are flipped over, they no longer count towards abilities, and the player only collects victory coins for remaining tokens without further actions.
  • Dice Rolling — Dice are rolled to determine the success of conquering a location.
  • Redeployment — Players can pick up tokens from certain locations and place them in others.
  • Set Collection — Players collect victory coins based on the number of locations they control with their tokens.
  • token placement — Players place tokens on the board to represent their armies and control locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want to kind of equalize that element of it, then just don't keep them hidden.
  • So, here's the map as we left it at the end of the last video. And the biggest challenge facing our players was whether or not to put the commando humans into decline.
  • And the suggestion that got the most votes. So, thanks for that, Ed9 Monkey. That's what we're going to do. We're going to put the Commando humans into decline.
  • This shows that while you still collect the victory coins for remaining humans on the field, they are now in decline and cannot be used during your turn.
  • And then you get to add up your victory coins for the remaining tokens from that declined race that are still in play.
  • All right. So, Luke has done his deployment and now he can collect his victory coins.
  • And that's a bad thing, guys. We need to do something about this orc problem.
  • And now, with the help of the reinforcement die, I'm going to try to conquer that area. So, I have to roll a two or more.
  • Ooh, not enough. Your unlucky rolls come back to haunt you.
  • So, here's your 11 victory coins, Andrea. And now we have to decide what we're going to do for our next turn.
References (from this video)
No references stored for this video.
Video Xo8RSozX6Ac Watch It Played Rules Teach at 0:11 sentiment: positive
video_pk 64420 · mention_pk 157879
Watch It Played - Rise video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear explanation of classic rules and setup
  • Covers reinforcement, combat, and territory card mechanics
  • Mentions multiple variants for replayability
  • Discusses endgame conditions and elimination rules
Cons
  • Year published and edition details are not provided
  • Designer field combines two names as spoken in the transcript
  • Some rules are summarized rather than fully formalized in the notes
Thematic elements
  • global domination / world conquest
  • The board is a map of the world divided into six colored continents with territories.
Comparison games
none
Mechanics (from transcript analysis)
  • card_trading_and_tracks — Trading in card sets provides troops and is tracked on board; the first to trade slides their cards under the board and gains bonuses; future trades increase rewards over time.
  • combat_resolution — Attacking requires at least two troops; defender commits 1-2 troops; attackers roll dice equal to attacking troops (up to 3) and defenders roll one die per defending troop; highest dice are paired to determine casualties; you must leave at least one troop behind; captured territories transfer to the attacker.
  • Elimination — If a player is eliminated, they hand over their cards; the game continues until one player controls all territories.
  • maneuver — After combat, you may move troops from one territory to another connected territory you control, leaving at least one behind in the origin and ensuring all moved troops end in the same destination space.
  • Player Elimination — If a player is eliminated, they hand over their cards; the game continues until one player controls all territories.
  • reinforcements — At the start of a turn, you gain troops equal to floor(territories you control / 3); continent bonuses can add more troops if you control entire continents.
  • territory_cards_and_sets — After capturing at least one territory, you draw a territory card; sets of three cards (mixed types, same type, or wilds) can be traded in for troops, with bonuses defined by the card set.
  • troop_types_and_values — Three piece types: infantry (1), cavalry (5), artillery (10); you can exchange pieces of equal value to upgrade your forces.
  • turn_structure — A turn consists of reinforcement, attack, and maneuver phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the goal of the game is to eliminate your opponents by capturing all 42 territories of the board making you the new global ruler
  • you can attack in any number of spaces one battle at a time as long as the space you're attacking from has at least two of your troops
  • the ultimate objective is to eliminate the other players
References (from this video)
No references stored for this video.
Video eIHJKw8cE10 Let's Table It Playthrough at 4:00 sentiment: positive
video_pk 61888 · mention_pk 154518
Let's Table It - Rise video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Layered rotating Palace board creates dynamic, evolving planning decisions.
  • Asymmetrical kin with varied abilities add depth and strategic variety.
  • Two actions per turn combined with a day/night cycle drive engaging choices.
  • Strong thematic ties to scoring, moon shards, and palace-based rewards.
Cons
  • Setup and box organization can be fiddly or time-consuming.
  • High interaction may increase analysis paralysis at higher player counts.
Thematic elements
  • Competitive worker-placement kingdom management to gain prestige and favor for the Phoenix Queen
  • Kingdom of Ryoen in a fantasy world with mystical forces and animals
  • Descriptive, component-focused overview and demonstration with emphasis on mechanisms and scoring
Comparison games
none
Mechanics (from transcript analysis)
  • daytime and nighttime phases — Each round has a daytime sequence of actions followed by nighttime scoring and resolution.
  • influence and majority scoring — Influence on sectors is scored to determine nighttime rewards and per-sector majority bonuses.
  • Layer Building — A Palace board that rotates and has multiple layers to create shifting daytime effects.
  • layered rotating Palace board — A Palace board that rotates and has multiple layers to create shifting daytime effects.
  • limited action spaces / pacing — A finite number of placements per round necessitates careful planning and pacing.
  • Phoenix Palace rewards — The Palace provides two effects and can be rotated to access different benefits; lanterns can trigger daytime effects.
  • resource engine and recruitment — Resources are managed to recruit allies with asymmetrical abilities and influence strategy.
  • set collection / moon shards — Points are gained from sets of moon shards (colors) and unmatched shards provide single points.
  • unveiled vs cloaked placement — Place kin face up to trigger its ability; place face down to spend a coin and withhold the ability.
  • Variable Phase Order — Each round has a daytime sequence of actions followed by nighttime scoring and resolution.
  • Worker Placement — Place kin on sectors or the Phoenix Palace to take actions; some spaces require paying resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hope this gives you an idea of the game and more importantly I hope you able to see what's inside this box
  • the Phoenix Queen is about to awaken in her Mountaintop Palace
  • the contention is always high in this game
References (from this video)
No references stored for this video.
Video Cpr4gb2nrfg Game Night Picks - Pair Of Dice Paradise Discussion at 5:51 sentiment: neutral
video_pk 35165 · mention_pk 104987
Game Night Picks - Pair Of Dice Paradise - Rise video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Iconic long-form strategy game
  • Good for group dynamics
Cons
  • Length and downtime can be challenging
  • older design feel
Thematic elements
  • Strategic risk-taking and expansion
  • Global conquest and territory control
  • epic geopolitical strategy with long tail of outcomes
Comparison games
  • Clue
  • Twinkle
Mechanics (from transcript analysis)
  • Area Control — Players aim to control territories on a world map
  • combat resolution — Dice-based battles determine territory outcomes
  • Combat: Dice — Dice-based battles determine territory outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I walked away from that game night saying I want more of whatever this is
  • the writing in this game is the best writing I have ever seen in a board game
  • it's my first time playing it and we've set the scene and there's like candles to make it spooky
  • Choose Your Own Adventure flare
  • the wonderful mysterious and sometimes wacky universe that we call home
References (from this video)
No references stored for this video.
Video 2WSCc-pg3lQ Game Night Picks - Pair Of Dice Paradise Interview at 10:50 sentiment: mixed
video_pk 33853 · mention_pk 100810
Game Night Picks - Pair Of Dice Paradise - Rise video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to explain, accessible for families
  • great for long game nights
Cons
  • crowding on the board, downtime, luck-driven
Thematic elements
  • strategy, conquest and risk
  • global domination in a stylized map world
  • campaign-like risk campaign across turns
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players occupy territories to gain bonuses
  • Combat: Dice — combat resolved by dice rolls
  • Dice combat — combat resolved by dice rolls
  • reinforcement and card draw — gain reinforcements and cards for strategic options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Isn't it kind of ironic that only one company is allowed to publish Monopoly?
  • Why don't board gamers ever go camping? Because they can't handle the setup time for the tent.
  • What happens when a board gamer dies? It's got dark. They get returned to the box.
  • Touring Machine has dozens of and dozens if not hundreds and hundreds of different levels of all levels of difficulty.
  • We built this city on rocks and rolls.
References (from this video)
No references stored for this video.
Video gNtcy9xuVpA The Board Game Garden Discussion at 24:02 sentiment: positive
video_pk 33791 · mention_pk 100537
The Board Game Garden - Rise video thumbnail
Click to watch at 24:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • recommended by friends
  • engaging track-based play
Cons
none
Thematic elements
  • bumping tracks and route optimization
Comparison games
none
Mechanics (from transcript analysis)
  • route/tracking track interaction — maneuver along tracks to optimize movement and scoring
  • Track Advancement — maneuver along tracks to optimize movement and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my favorite spot in the house.
  • I could honestly do it for hours.
  • I absolutely love the island cats, so I had to get that.
  • The best purchase I ever made.
  • I love solo modes, but I don’t want designers to force them when not a good fit.
  • I could spend hours browsing that ginormous wall for hours.
References (from this video)
No references stored for this video.
Video MkU9dB084bk Game Night Picks - Pair Of Dice Paradise Analysis at 3:13 sentiment: mixed
video_pk 30500 · mention_pk 89751
Game Night Picks - Pair Of Dice Paradise - Rise video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Epic scope and familiar classic mechanics
  • Strategic depth and attention to global reach
  • Social and negotiation elements in multiplayer
Cons
  • High luck factor in dice outcomes
  • Typically long play sessions
  • Can be complex for new players
Thematic elements
  • Empire building and military strategy
  • Global domination through territorial conquest
  • Abstract geopolitical scenario
Comparison games
  • Strike (Gladiator Arena mashup)
Mechanics (from transcript analysis)
  • Area Control — Conquer territories and eliminate opponents to gain map control.
  • Combat: Dice — Attacker rolls up to 3 dice; defender up to 2; higher dice compare; ties go to the defender; losers remove units.
  • Dice combat — Attacker rolls up to 3 dice; defender up to 2; higher dice compare; ties go to the defender; losers remove units.
  • Territory cards — Reinforcement system via cards earned for successful conquests.
  • Territory control — Conquer territories and eliminate opponents to gain map control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let's see what happens when we smash together risk and strike see if we unlock a whole new door of entertainment
  • I am so excited for this
  • my expectations for this are crazy high
  • the Defector Quirk didn't even see that coming
  • I really enjoyed it
  • I thought that was a better conflict resolution mechanism
  • I savored it
References (from this video)
No references stored for this video.
Video HuCJGSoC2rQ Board Games for One Top 10 List at 7:21 sentiment: negative
video_pk 29852 · mention_pk 222473
Board Games for One - Rise video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Iconic, historically influential design
  • Solid core for war-game style thinking
Cons
  • Dice randomness can feel punishing
  • Long downtimes and aging design may wear thin
Thematic elements
  • Area control and conquest
  • Global/world domination on a world map
  • Classic abstract conquest with dice-driven outcomes
Comparison games
  • Inish
  • Seon Ethnos
  • Rumble Nation
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of regions on a world map to maximize reach and scoring.
  • Combat: Dice — Combat resolution relies on dice with modifiers and territories affected.
  • Dice-driven combat — Combat resolution relies on dice with modifiers and territories affected.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be muting myself so I'm not hearing myself this is weird okay all right
  • the topic for the day 10 board games we never want to play again
  • I hate it I hate it I hate it
  • Twilight Imperium is probably one of them because it's such a classic
  • Planet Unknown is perplexing; I haven't played it but I'm curious
References (from this video)
No references stored for this video.
Video 4fycq7cvVj0 Board Gaming Ramblings Review at 0:06 sentiment: mixed
video_pk 29116 · mention_pk 85626
Board Gaming Ramblings - Rise video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong action-selection mechanism.
  • Clear, well-annotated track symbols that are easy to read at a glance.
  • A/B sides (beginner vs. advanced) add variety and replayability.
  • Thematic tension between development and conservation creates meaningful decisions.
  • Two-player mode is a solid fit and scales reasonably with player count.
Cons
  • Overall experience can feel repetitive: movement on tracks dominates the game and dynamics can become long-winded at higher player counts.
  • Some B-side tracks impose harsh penalties that can slow or punish players too aggressively.
  • Rulebook is lengthy due to bilingual presentation (German/English), which can slow initial setup for some players.
  • Pacing can drag with 4 players; 90–120 minute play sessions feel longer than ideal for the mechanic.
Thematic elements
  • Sustainability vs. expansion; population wellbeing and responsible governance
  • Urban development in a stylized rice-growing region, balancing economy, culture, science, and political relations with environmental conservation.
  • Euro-style puzzle with policy and environmental trade-offs
Comparison games
  • Gunshot Clever
Mechanics (from transcript analysis)
  • action_selection — Players choose an action card each round; more expensive actions unlock stronger effects and can trigger events for others who have not acted yet.
  • balance_and_risk — Players balance development with environmental and population balance; neglecting one aspect can incur penalties and negative points.
  • event_resolution — Events trigger based on action placement and track position, providing positive or negative consequences for players.
  • Events — Events trigger based on action placement and track position, providing positive or negative consequences for players.
  • Risk Management — Players balance development with environmental and population balance; neglecting one aspect can incur penalties and negative points.
  • round_structure — There are 12 rounds; after all actions are placed, events resolve and bonuses are awarded in order.
  • scoring_and_resources — Victory points are earned via track activations, bonuses, and resource tokens; some tiles provide additional scoring mechanics.
  • Track Advancement — Progress along multiple thematic tracks to gain bonuses and advance toward scoring, with activation cascading left-to-right.
  • track_movement — Progress along multiple thematic tracks to gain bonuses and advance toward scoring, with activation cascading left-to-right.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's tracks yes there are no play raids but the symbols are so clear I didn't need it at any time
  • the action selection... is the best part of the game
  • I would rather play Gunshot Clever
  • this is an average game for me and a little above
References (from this video)
No references stored for this video.
Video OTgI6zeCFqE Getting Games Discussion at 12:53 sentiment: positive
video_pk 1953 · mention_pk 5548
Getting Games - Rise video thumbnail
Click to watch at 12:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative action-selection within a work replacement frame
  • Strong table presence and tactical depth
Cons
  • Complex rules; potential for long teach
Thematic elements
  • Tracking events and benefits via worker-placement-like actions
  • Multi-track, action-selection Euro
Comparison games
none
Mechanics (from transcript analysis)
  • action selection / worker-placement hybrid — Tricky interaction with events and benefits depending on placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the final version right here with the final art and the final components
  • Jessica honestly spent a ludicrous amount of time making this game a reality
  • I designed it and she actually made this a game that you can hold in your hands
  • I am so proud of this game
  • It's surreal to see it here at the end
  • I'm Overjoyed to see people playing it as well
  • Spring cleaning oriented but there are obvious reasons
  • I will cherish forever
References (from this video)
No references stored for this video.
Video 2suUiGkhlVU Chairman of the Board Top List at 8:47 sentiment: positive
video_pk 1850 · mention_pk 5361
Chairman of the Board - Rise video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying chain-action economy
  • Smooth and approachable yet deep in decision space
Cons
  • Tracking multiple tracks and actions can be a bit complex
Thematic elements
  • Domino-effect actions
  • Abstract track-building / vertical growth track system
  • mechanical/abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action selection — draft lines of cards to trigger cascading actions
  • Domino-effect actions — one action triggers others in a chain like dominoes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Caesar's Empire is a great game to try, and it plays well at multiple player counts
  • this game is so simple and smooth that I absolutely love it
  • Rise has a lot of potential to stay evergreen
  • Tell Atom... the core twist on this game is that when you are drafting these Dice and community resources...
References (from this video)
No references stored for this video.
Video SmI60T5zXBo No Rolls Barred Playthrough at 0:00 sentiment: mixed
video_pk 413 · mention_pk 102336
No Rolls Barred - Rise video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high entertainment value through chaos and humor
  • creative twist with nuclear bombs increases tension
  • dynamic player interaction via alliances and betrayals
Cons
  • heavy luck factor can overshadow strategy
  • game length and complexity may be draining for some
  • nerfed balance due to nuclear events
Thematic elements
  • world domination through restless diplomacy, betrayal, and nuclear chaos
  • Napoleonic-era global conquest reimagined with aliens and nuclear weapons
  • humorous, improv-driven, chaos-filled
Comparison games
  • Risk (classic)
Mechanics (from transcript analysis)
  • Combat: Dice — Players roll dice to resolve battles between adjacent territories.
  • Dice-based combat — Players roll dice to resolve battles between adjacent territories.
  • event/power cards (nuclear twist) — Power cards or event cards introduce nuclear bomb effects and disruptive events.
  • Events — Power cards or event cards introduce nuclear bomb effects and disruptive events.
  • Hidden Deployment — Troops may be moved between connected regions at end of turns with some constraints.
  • limited redeployment — Troops may be moved between connected regions at end of turns with some constraints.
  • randomized combat outcome — Dice outcomes introduce luck and deter predictable play.
  • reinforcement deployment — New troops are added each turn proportional to controlled territories.
  • Territory control — Players claim and reinforce territories to maximize reinforcements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spread them.
  • THE SHOW WHERE WE TAKE classic board GAMES AND WE DESTROY THEM WITH NUCLEAR WEAPONS cuz it's cool.
  • This is so diabolical.
References (from this video)
No references stored for this video.
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