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Rival Cities box art

Rival Cities

Game ID: GID0266974
Game Info
Year
2025
Collection
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Description

In the 16th century, the small fishing village of Altona was founded in Northern Germany, initially posing no threat to its long-established neighbor, Hamburg. However, as Altona rapidly grew, a fierce rivalry emerged between the two cities, each constantly trying to outdo the other.

In Rival Cities, you face off in an enthralling city duel. Outmaneuver your opponent to achieve an instant victory — but beware as either of you can pull this off in many ways. Only by combining foresight with the art of deflection will you lead your city to victory. The suspenseful back and forth between the players makes it a very confrontational gaming experience full of weighty decisions.

—description from the publisher

Description

In the 16th century, the small fishing village of Altona was founded in Northern Germany, initially posing no threat to its long-established neighbor, Hamburg. However, as Altona rapidly grew, a fierce rivalry emerged between the two cities, each constantly trying to outdo the other.

In Rival Cities, you face off in an enthralling city duel. Outmaneuver your opponent to achieve an instant victory — but beware as either of you can pull this off in many ways. Only by combining foresight with the art of deflection will you lead your city to victory. The suspenseful back and forth between the players makes it a very confrontational gaming experience full of weighty decisions.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–12 of 12
Video vG6T_ohnvL0 Chairman of the Board Unboxing at 2:59 sentiment: positive
video_pk 85492 · mention_pk 219197
Chairman of the Board - Rival Cities video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new game
  • two-player only
  • excited to try
Cons
none
Thematic elements
  • competing over multiple sudden death criteria
Comparison games
  • Hanza Tutonica
Mechanics (from transcript analysis)
  • Area Majority — competing over multiple sudden death kind of criteria
  • Card Drafting — collecting cards
  • Rondel — using this Rondell system
  • Set Collection — getting powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Surprisingly good fun despite being a pretty terrible game.
  • I'm always looking for a hidden gem roll and write game.
  • this one is much lighter than Trajan, but I think I like the simplicity of it.
References (from this video)
No references stored for this video.
Video q7IiLHtNfMw Chairman of the Board Top List at 13:07 sentiment: mixed
video_pk 85353 · mention_pk 218489
Chairman of the Board - Rival Cities video thumbnail
Click to watch at 13:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Mechanically sound and runs like a well-oiled machine.
  • Good synergies between different facets of the game.
  • Lots of ways to manipulate the state of play.
  • Game system itself is pretty simple.
  • Production on the whole is pretty decent.
  • Gameplay is rock solid.
  • Credible choice for a tense two-player tug-of-war style game.
Cons
  • Felt a little bit soulless.
  • Host didn't really connect with it or feel invested.
  • Compared to Seven Wonders Duel, it has a slightly elevated fun factor.
  • Host would choose Seven Wonders Duel over this one.
  • Minor issues with components, specifically law track pieces sliding easily.
  • Components can be fiddly and chintzy.
  • Visual appeal might not be to everyone's taste, appearing traditional early 2000s.
  • The modern trend is towards animal or nature themes, not this style.
Thematic elements
  • Conflict and competition
Comparison games
  • Hanza Teutonica
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • action selection — Players select actions by moving on the rondel, with options for free movement or paying resources for more distant spaces.
  • Resource Management — Resources are needed to acquire cards, pay for movement on the rondel, and activate abilities.
  • Rondel — A rondel mechanism is used to move around the board and select actions or cards.
  • Set Collection — Collecting sets of ships or affiliation cards provides benefits or can lead to victory.
  • tug-of-war — Several tracks function as tug-of-war, where collecting specific resources or symbols moves a marker towards instant victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • Mechanically, this game is as weak as it gets, just rolling dice to see the outcome.
  • The game just forces you to feel paranoid and which I think the is what the game is trying to do and the feeling the game is trying to get across.
  • So this one again on paper is everything I like.
  • But it does deliver this real satisfying feeling, and it does actually feel like you're playing a grander and bigger game.
References (from this video)
No references stored for this video.
Video 0kJFo-j6Uek Getting Games Review at 0:27 sentiment: positive
video_pk 84283 · mention_pk 214060
Getting Games - Rival Cities video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high tension and cutthroat competition
  • fast to teach and quick to table
  • icons and visuals are straightforward
  • strong integration of rondell, tug-of-war, ships, and alliances
  • envelopes and alliance cards add depth and variability
Cons
  • alliance cards can warp balance and may be game warping
  • two-player-only design limits group play
  • some players dislike constant confrontation and stress
  • Gdansk (first-play example) can skew balance; avoid on first play
Thematic elements
  • rival city power struggle, tug-of-war, courts and ships
  • Hamburg vs Altona rivalry
Comparison games
  • Haunted Tatonica
  • Staford Dynasty
  • Watergate
  • War of the Buttons
  • Gooong
Mechanics (from transcript analysis)
  • alliance cards — alliance cards give ongoing effects; collecting all alliance cards can immediately win; they can be stolen via actions.
  • court battles — three court battles function as smaller tug-of-wars; winning exactly three wins the game.
  • envelopes and special action cards — envelopes enable double actions; special action cards provide varied effects and are used at strategic times.
  • inkwell movement — the ink well can be moved 1 or 2 spaces for free; more spaces for more resources; affects available actions.
  • offset seasons and resets — during offseason, steps reset and effects refresh; factories flip to reuse resources.
  • production and factories — factories can be flipped to produce leather and other resources.
  • resource upgrading — leather can be upgraded to furniture via spending resources.
  • Rondel — action cards around the outside of the table; mostly permanent with some changing round-to-round; setup can be standard or randomized.
  • Rondell action selection with outer ring — action cards around the outside of the table; mostly permanent with some changing round-to-round; setup can be standard or randomized.
  • ships and ship tokens — ships grant abilities and income; owning three ships can win the game.
  • Tug of War — central track where players pull a prestige/heart token toward themselves; game ends when a end condition is reached on the track.
  • tug-of-war track — central track where players pull a prestige/heart token toward themselves; game ends when a end condition is reached on the track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a super tense game of tug-of-war
  • This is not a nose down game. This is a stare across the table, analyze everything that's going on.
  • Furniture is the best resource in the game.
  • It's a blood bath? Is it a fist fight? I'm not even sure.
  • Honestly, I loved this game even though it was so tense.
  • If you go out and buy this game and play it, which I'm not advocating the consumerism part of it, but if you have a chance to play Rival Cities, I think you absolutely should.
References (from this video)
No references stored for this video.
Video sJ7KfxGMNt0 Review at 44:28 sentiment: positive
video_pk 79609 · mention_pk 193138
Rival Cities video thumbnail
Click to watch at 44:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategy and player interaction.
  • Multiple paths to victory keep the game engaging.
  • Rondel mechanism is well-implemented.
  • Offers a substantial Euro experience in a compact format.
  • Interesting historical theme.
Cons
  • Can be difficult to catch up if an opponent gains a significant lead.
  • The removal of the original game's pathing mechanic might be a drawback for some.
Thematic elements
  • Competition between two port cities for dominance through trade, influence, and lawsuits.
  • Historical Hamburg and Altona
  • Historical competition
Comparison games
  • Hansa Tatonica
Mechanics (from transcript analysis)
  • Area Majority — Competing for influence in cities and winning lawsuits.
  • Resource Management — Collecting and spending resources like chests, barrels, and linen.
  • Rondel — Players move an action marker around a circular board, paying resources for further movement.
  • Variable objectives — Multiple ways to win, including collecting ships, gaining influence, winning lawsuits, and increasing social sway.
  • Worker Placement (indirect) — Action cards placed on the rondel board function similarly to worker placement spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a family-friendly podcast about
  • This is one of those things that I would love to have a a group where I just sit here weekly and play.
  • As a board gamer, this is the system I want to play because it feels most like the board game.
  • This is probably going to provide 40 plus hours of RPG content.
  • This is not one of those fast playing games that you can wait for another game to finish.
  • This is Rival Cities from Pegasus.
  • If you have the word bouncy and cringe, how do you relate those at all?
  • This is a straightforward tile lane game that accomplishes those very tasks that will get you the most points.
  • It is a very simple light deduction game.
  • Bert was saying is there's very much an economy of cards.
References (from this video)
No references stored for this video.
Video DvqmjW7SN-A Review at 0:00 sentiment: mixed
video_pk 68522 · mention_pk 164789
Rival Cities video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Mechanically sound
  • Well put together
  • Good synergies between different facets of the game
  • Rock solid gameplay
Cons
  • Felt a little bit soulless
  • Didn't really connect with it
  • Not a game to keep coming back to
  • Component issues with law tracks sliding easily and being fiddly/chintzy
  • Visual appeal might not be to everyone's taste, looks dated
Thematic elements
Comparison games
  • Seven Wonders Jewel
Mechanics (from transcript analysis)
  • Area Majority — The lawsuits are multiple little tug of war games where you pay resources to move your marker in your direction to beat your opponent, and these are resolved at the end of every round.
  • Card Drafting — There are affiliation cards available that provide powerful benefits, and you can even snatch them off your opponent.
  • Resource Management — There is a strong thread of resource management going on behind the scenes to get those cards that you need.
  • Rondel — The game is a rondelle style game as you have the board with a bunch of cards spread around. You can move your player piece one or two spaces around the rondelle for free or pay resources to go further.
  • Set Collection — There is set collection as one of the ways to win.
  • sudden death — Four of the five fronts are sudden death conditions for winning.
  • Tug of War — The different fronts you're fighting on are kind of several tug of war tracks.
  • Victory Points — One of the fronts is simply victory points if none of the sudden death conditions are met.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I do like most things about this game. In fact, I kind of feel like I'm nitpicking on it because I can't actually put my thumb on why exactly the game or why I didn't love the game.
  • So, I did like it a lot and I think it's going to be very popular and highly well reviewed, but the game did feel a little bit soulless to me.
  • But gameplay it is rock solid.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE Getting Games Discussion at 44:26 sentiment: positive
video_pk 66528 · mention_pk 162133
Getting Games - Rival Cities video thumbnail
Click to watch at 44:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player design focused on head-to-head strategy
  • rondel mechanic with strategic depth
Cons
none
Thematic elements
  • two-player city rivalry with rondel
Comparison games
  • Hansa Teutonica
  • Staufer Dynasty
Mechanics (from transcript analysis)
  • rondel-based confrontational strategy — two-player duel with foresight, deflection, and weighty decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video esu4NsTzpZ4 kovray Discussion at 7:42 sentiment: neutral
video_pk 63806 · mention_pk 157316
kovray - Rival Cities video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theme doesn't matter. At the end of the day, it's all math with art.
  • I loved managing all those little things. I loved setting all of it up.
  • We can play six hours of Monopoly and if the crowd is good and we're all laughing and having a joyous time, that will be a better memory than me sitting through a game I really love with people I may not connect with.
  • okay if it's like love letter, like it's a card game where it's more like the intent of it.
References (from this video)
No references stored for this video.
Video lyrT4jUQapo All You Can Board Discussion at 7:51 sentiment: positive
video_pk 62452 · mention_pk 154970
All You Can Board - Rival Cities video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player tug-of-war feel
  • multiple paths to victory via four instant-win conditions
  • engaging interaction and back-and-forth pressure
Cons
  • finish can feel anticlimactic if misplayed
  • some setup/tokens can be fiddly
  • balance of early moves can heavily influence the long game
Thematic elements
  • two-player political and economic tug-of-war with law/governance themes
  • Altona vs Hamburg; historical rivalries over centuries
  • strategic, history-infused competition with multiple win conditions
Comparison games
  • Seven Wonders Duel
  • Zenith
  • Lost Cities
Mechanics (from transcript analysis)
  • competition and check on opponent — keep a close eye on your opponent to avoid giving away subtle cues while advancing your own plan
  • instant win conditions — four immediate win conditions (ships lead, lawsuits, alliance cards, prestige track) that can end the game early
  • Resource Management — manage ships, legal actions, alliances and other resources to progress toward win conditions
  • Rondell action selection — choose one of two actions in front of you, or pay resources to go farther
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a dig in for me
  • the tactical decision space is really interesting
  • this is going to be one of my go-to filler games
  • the tipping point for every row and column is the funnest thing
  • the dice are great
  • this is a behemoth
References (from this video)
No references stored for this video.
Video tI9ApeK4SUA Board Games for One Discussion at 48:47 sentiment: positive
video_pk 29357 · mention_pk 86261
Board Games for One - Rival Cities video thumbnail
Click to watch at 48:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • multiple paths to victory
  • tight two-player design
Cons
  • requires careful planning against opponent
Thematic elements
  • Ports and competing empires with multiple paths to victory
  • Two cities Hamburg and Altona in a port conflict
  • two-player strategic duel
Comparison games
  • Watergate
  • Yokohama Duel
Mechanics (from transcript analysis)
  • multi-win condition — Several victory conditions to pursue
  • Rondel — Actions taken along a circular track
  • rondelle action — Actions taken along a circular track
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wallto-wall people. They've also opened up and they have done this for several years.
  • the age of all play. We're talking small card box games.
  • Thursday and Friday felt uber busy.
  • There wasn't a must-have game this year.
  • the open gaming areas in these hotels go all night long.
References (from this video)
No references stored for this video.
Video 0zThKU67nRk Rolling Dice & Taking Names Discussion at 1:06 sentiment: positive
video_pk 12720 · mention_pk 37090
Rolling Dice & Taking Names - Rival Cities video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • multiple victory paths (ships, influence, lawsuits)
  • dense strategic depth for a Euro
  • strong thematic integration with historical flavor
Cons
  • steep learning curve for new players
  • meaty setup and table presence
Thematic elements
  • trade, influence, and legal maneuvering
  • historical port competition between rival cities Hamburg and Altona
  • strategy-driven economic and geopolitical competition
Comparison games
  • Yokohama Duel
  • Up or Down
Mechanics (from transcript analysis)
  • area control / influence — Control influence and ships to win on multiple victory conditions, including lawsuits and trade ships.
  • Rondelle / action selection — Players select actions from a rotating board mechanism to drive their strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • “For $60, there's a lot of content in that Terra Antarctica box.”
  • “This is the two-player euro of the year for me.”
  • “This is a light, accessible deduction game that moves quickly.”
  • “There are multiple victory conditions; you must block and chase objectives.”
References (from this video)
No references stored for this video.
Video edOg33w2ugY The Dice Tower Top List at 3:32 sentiment: positive
video_pk 2672 · mention_pk 7854
The Dice Tower - Rival Cities video thumbnail
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designer's previous thinky Euro games are strong
  • Looks interesting and crunchy
  • Full of thought and depth
  • Sophisticated mechanics
Cons
  • Theme is not particularly interesting
Thematic elements
  • Rival villages competing
  • 16th century fishing village
  • Historical simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Thinky Euro mechanics — Deep, thoughtful Euro-style game mechanisms with lots on the table
  • Two-Player Only — Designed exclusively for two players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love two-player games. It's one of my favorite player counts
  • Bruno Catala who is a fantastic designer excels even more when it comes to two-player games
  • I tend to like this designer's games. They're always just a little bit outside the box, just a little bit strange and quirky, and I love that
  • I love comboorific card games in which you uh in this one you have a shared deck of cards
  • I want it to have some teeth. I want it to be a player interactive combat hitting each other kind of game
  • one of the ones I am the most interested in
References (from this video)
No references stored for this video.
Video kTU-_4ieokQ Board With Steve Top List at 6:14 sentiment: positive
video_pk 2710 · mention_pk 7959
Board With Steve - Rival Cities video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tense, multi-win-path design
  • high replayability
Cons
  • complexity may deter casuals
Thematic elements
  • tug-of-war with multiple objectives
  • two-player tactical competition on a compact board
  • high-stakes, multi-path victory
Comparison games
none
Mechanics (from transcript analysis)
  • multi-path victory — you can win via several different routes with unique scoring opportunities.
  • Special Powers — each player has a set of powers that shift the balance during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Starting off with the two-player game, Agent Avenue.
  • It's a boatload of fun and it's another game which I've just brought out and it just never misses.
  • This is another two-player abstract game that I can't stop playing and that's Zenith.
  • Rival Cities takes Tug of War to another level.
  • The production on Shackleton Base is through the roof.
  • Ponzi scheme is one of the most stressful games you'll ever play and it's brilliant.
References (from this video)
No references stored for this video.
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