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Rival Cities box art

Rival Cities

Game ID: GID0266974
Game Info
Year
2025
Collection
Rating
Mechanic profile
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Vibe profile
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Description

In the 16th century, the small fishing village of Altona was founded in Northern Germany, initially posing no threat to its long-established neighbor, Hamburg. However, as Altona rapidly grew, a fierce rivalry emerged between the two cities, each constantly trying to outdo the other.

In Rival Cities, you face off in an enthralling city duel. Outmaneuver your opponent to achieve an instant victory — but beware as either of you can pull this off in many ways. Only by combining foresight with the art of deflection will you lead your city to victory. The suspenseful back and forth between the players makes it a very confrontational gaming experience full of weighty decisions.

—description from the publisher

Description

In the 16th century, the small fishing village of Altona was founded in Northern Germany, initially posing no threat to its long-established neighbor, Hamburg. However, as Altona rapidly grew, a fierce rivalry emerged between the two cities, each constantly trying to outdo the other.

In Rival Cities, you face off in an enthralling city duel. Outmaneuver your opponent to achieve an instant victory — but beware as either of you can pull this off in many ways. Only by combining foresight with the art of deflection will you lead your city to victory. The suspenseful back and forth between the players makes it a very confrontational gaming experience full of weighty decisions.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–7 of 7
Video DvqmjW7SN-A Review at 0:00 sentiment: mixed
video_pk 68522 · mention_pk 164789
Rival Cities video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Mechanically sound
  • Well put together
  • Good synergies between different facets of the game
  • Rock solid gameplay
Cons
  • Felt a little bit soulless
  • Didn't really connect with it
  • Not a game to keep coming back to
  • Component issues with law tracks sliding easily and being fiddly/chintzy
  • Visual appeal might not be to everyone's taste, looks dated
Thematic elements
Comparison games
  • Seven Wonders Jewel
Mechanics (from transcript analysis)
  • area majority — The lawsuits are multiple little tug of war games where you pay resources to move your marker in your direction to beat your opponent, and these are resolved at the end of every round.
  • card drafting — There are affiliation cards available that provide powerful benefits, and you can even snatch them off your opponent.
  • Resource management — There is a strong thread of resource management going on behind the scenes to get those cards that you need.
  • Rondel — The game is a rondelle style game as you have the board with a bunch of cards spread around. You can move your player piece one or two spaces around the rondelle for free or pay resources to go further.
  • set collection — There is set collection as one of the ways to win.
  • sudden death — Four of the five fronts are sudden death conditions for winning.
  • Tug of war — The different fronts you're fighting on are kind of several tug of war tracks.
  • Victory Points — One of the fronts is simply victory points if none of the sudden death conditions are met.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I do like most things about this game. In fact, I kind of feel like I'm nitpicking on it because I can't actually put my thumb on why exactly the game or why I didn't love the game.
  • So, I did like it a lot and I think it's going to be very popular and highly well reviewed, but the game did feel a little bit soulless to me.
  • But gameplay it is rock solid.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE Getting Games Discussion at 44:26 sentiment: positive
video_pk 66528 · mention_pk 162133
Getting Games - Rival Cities video thumbnail
Click to watch at 44:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player design focused on head-to-head strategy
  • rondel mechanic with strategic depth
Cons
none
Thematic elements
  • two-player city rivalry with rondel
Comparison games
  • Hansa Teutonica
  • Staufer Dynasty
Mechanics (from transcript analysis)
  • rondel-based confrontational strategy — two-player duel with foresight, deflection, and weighty decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video esu4NsTzpZ4 kovray Discussion at 7:42 sentiment: neutral
video_pk 63806 · mention_pk 157316
kovray - Rival Cities video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theme doesn't matter. At the end of the day, it's all math with art.
  • I loved managing all those little things. I loved setting all of it up.
  • We can play six hours of Monopoly and if the crowd is good and we're all laughing and having a joyous time, that will be a better memory than me sitting through a game I really love with people I may not connect with.
  • okay if it's like love letter, like it's a card game where it's more like the intent of it.
References (from this video)
No references stored for this video.
Video lyrT4jUQapo All You Can Board Discussion at 7:51 sentiment: positive
video_pk 62452 · mention_pk 154970
All You Can Board - Rival Cities video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player tug-of-war feel
  • multiple paths to victory via four instant-win conditions
  • engaging interaction and back-and-forth pressure
Cons
  • finish can feel anticlimactic if misplayed
  • some setup/tokens can be fiddly
  • balance of early moves can heavily influence the long game
Thematic elements
  • two-player political and economic tug-of-war with law/governance themes
  • Altona vs Hamburg; historical rivalries over centuries
  • strategic, history-infused competition with multiple win conditions
Comparison games
  • Seven Wonders Duel
  • Zenith
  • Lost Cities
Mechanics (from transcript analysis)
  • competition and check on opponent — keep a close eye on your opponent to avoid giving away subtle cues while advancing your own plan
  • instant win conditions — four immediate win conditions (ships lead, lawsuits, alliance cards, prestige track) that can end the game early
  • Resource management — manage ships, legal actions, alliances and other resources to progress toward win conditions
  • Rondell action selection — choose one of two actions in front of you, or pay resources to go farther
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a dig in for me
  • the tactical decision space is really interesting
  • this is going to be one of my go-to filler games
  • the tipping point for every row and column is the funnest thing
  • the dice are great
  • this is a behemoth
References (from this video)
No references stored for this video.
Video 0zThKU67nRk Rolling Dice & Taking Names Discussion at 1:06 sentiment: positive
video_pk 12720 · mention_pk 37090
Rolling Dice & Taking Names - Rival Cities video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • multiple victory paths (ships, influence, lawsuits)
  • dense strategic depth for a Euro
  • strong thematic integration with historical flavor
Cons
  • steep learning curve for new players
  • meaty setup and table presence
Thematic elements
  • trade, influence, and legal maneuvering
  • historical port competition between rival cities Hamburg and Altona
  • strategy-driven economic and geopolitical competition
Comparison games
  • Yokohama Duel
  • Up or Down
Mechanics (from transcript analysis)
  • area control / influence — Control influence and ships to win on multiple victory conditions, including lawsuits and trade ships.
  • Rondelle / action selection — Players select actions from a rotating board mechanism to drive their strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • “For $60, there's a lot of content in that Terra Antarctica box.”
  • “This is the two-player euro of the year for me.”
  • “This is a light, accessible deduction game that moves quickly.”
  • “There are multiple victory conditions; you must block and chase objectives.”
References (from this video)
No references stored for this video.
Video edOg33w2ugY The Dice Tower Top List at 3:32 sentiment: positive
video_pk 2672 · mention_pk 7854
The Dice Tower - Rival Cities video thumbnail
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designer's previous thinky Euro games are strong
  • Looks interesting and crunchy
  • Full of thought and depth
  • Sophisticated mechanics
Cons
  • Theme is not particularly interesting
Thematic elements
  • Rival villages competing
  • 16th century fishing village
  • Historical simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Thinky Euro mechanics — Deep, thoughtful Euro-style game mechanisms with lots on the table
  • Two-Player Only — Designed exclusively for two players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love two-player games. It's one of my favorite player counts
  • Bruno Catala who is a fantastic designer excels even more when it comes to two-player games
  • I tend to like this designer's games. They're always just a little bit outside the box, just a little bit strange and quirky, and I love that
  • I love comboorific card games in which you uh in this one you have a shared deck of cards
  • I want it to have some teeth. I want it to be a player interactive combat hitting each other kind of game
  • one of the ones I am the most interested in
References (from this video)
No references stored for this video.
Video kTU-_4ieokQ Board With Steve Top List at 6:14 sentiment: positive
video_pk 2710 · mention_pk 7959
Board With Steve - Rival Cities video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tense, multi-win-path design
  • high replayability
Cons
  • complexity may deter casuals
Thematic elements
  • tug-of-war with multiple objectives
  • two-player tactical competition on a compact board
  • high-stakes, multi-path victory
Comparison games
none
Mechanics (from transcript analysis)
  • multi-path victory — you can win via several different routes with unique scoring opportunities.
  • Special Powers — each player has a set of powers that shift the balance during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Starting off with the two-player game, Agent Avenue.
  • It's a boatload of fun and it's another game which I've just brought out and it just never misses.
  • This is another two-player abstract game that I can't stop playing and that's Zenith.
  • Rival Cities takes Tug of War to another level.
  • The production on Shackleton Base is through the roof.
  • Ponzi scheme is one of the most stressful games you'll ever play and it's brilliant.
References (from this video)
No references stored for this video.
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