Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.
In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!
Roll Player - How To Play
Roll Player - Game Play 2
Images
- Unique mechanism with dice
- Very strategic
- Satisfying combos
- First playthrough scoring was low
- Expectations not fully met compared to other roll-and-writes
Mechanics (from transcript analysis)
- Combo Actions — Completing sections can trigger subsequent actions, creating chains of effects.
- Dice Drafting — Players choose dice and mark corresponding boxes on their sheet.
- roll & write — Players roll dice and write on a tablet, completing sections, rows, or columns to trigger combo actions.
Video topics + discussion points
Quotes (from this video)
- The guy's review electric football and blitz bold plus a preview of football highlights
- Nobody cares about that but yes mega mousse con which is down here at beautiful Convention Center just south of Charlotte in South Carolina
- The guy's are more relatable to me and it is nice to see a different demographic than other podcasts I listen to
- Well I think it's a fad not in my house I'm just saying I think it's a fad
- it's been redone it works really well and if you're into board games it's definitely very much a board game with a little bit of a vibrating field or table to it
- The models are gorgeous they're pushed to fit their heavily detailed plastic models
- if you're looking for a lighter version of Blood Bowl if blood bowl seems too long and too intimidating to you then I think this is a really nice little niche game to get to the table to get that blood bowl feel that you can easily play in 45 minutes
References (from this video)
- provides another race option with unique attribute bonuses
- double-sided for male or female play
- comes with 10 additional gold coins
- attribute bonuses
Mechanics (from transcript analysis)
- Race selection — Introduces a new race option with unique attribute bonuses.
Video topics + discussion points
Quotes (from this video)
- I just first of all want to thank everyone who used the affiliate code that they shared in the last episode when placing your orders you'll see it here again on screen and in the description below when you use that link it doesn't cost you any more for the promos but a portion of the proceeds come back to support watch it played so thank you everyone who used that code you can use it again here and anytime you're placing an order on the website and I also want to say a big thank you to board game geek for helping support us in that way as well
- I haven't played yet but I just kind of find the artwork adorable and I wanted these cute bags to put the factions in
- this gives you a fancy way to keep them separate and also makes the setup a little quicker also they just look nice and Concordia is a game I play quite a bit so it's kind of fun having a unique accessory for it
- this allows you to convert all of the goods in the game from cardboard tokens to hard plastic and these are not stickers they're instead heat transferred images that are fused to the plastic so they aren't coming off and they'll stand up to all kinds of wear and tear
- this is the team variant for castles of burgundy that's right you'll have two teams of two sitting side by side where each team has two of these boards and they're contributing to a shared estate and the rules for how this work are included with the promo but essentially each player will have their own player pieces and each team member will score separately but you'll share certain things like workers silverling and goods
- you really couldn't ask for an easier mini expansion to add in than this one
- this gives you another race option with its own unique attribute bonuses and it's double-sided so you can play as either male or female and it comes with 10 additional gold coins as well
- I know exactly how this one works it's for the game Dominion this is the dismantle promo and it comes with several copies of this card which lets you trash one from your hand and if that card costs one or more gold you get a cheaper one and a gold
- this is a Mini upgrade for a Cthulhu there's a flat token that represents cthulu in the game and this is actually a metal miniature to replace that token to give you a slightly more terrifying presence on the board when he's stomping around
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- well all right i wasn't expecting that
- bag of wonders would have been a good name so we'll call it that for this video
- well what do you know the bag of wonders contains some bags go figure
- don't be deceived by the beautiful artwork because the world the tree growing is cutthroat at least that's what i've learned from playing the game
- such a great brutal little game i really love it
- well the bag is empty so that means there's only one thing left to talk about the bag itself
- oh and it's made out of a waterproof material also
References (from this video)
- Really clicking
- Awesome facial puzzle
- Really liked it
- Good challenge for solo play
- Dice manipulation and facial puzzle
- Role Player Adventures
Mechanics (from transcript analysis)
- dice manipulation — The host mentions manipulating dice as part of the game's appeal.
- Pattern Building — The host describes it as an 'awesome facial puzzle'.
Video topics + discussion points
Quotes (from this video)
- it's like this awesome facial puzzle where you get to manipulate dice as well
- i feel like i'm missing out here
- it's the best example of how the platform can look
- i think it's a game that combat exists but you should only use it very strategically
- the gate bits for this game are really pretty as well
- it's fully free fully free on table
References (from this video)
- Engaging character creation and thematic focus
- Clear, structured phases with dice and market mechanics
- Strong end-game scoring variation
- Complex setup with many steps
- Some rules-heavy mechanics may require careful planning
- character development and optimization through class, backstory, and alignment
- an RPG character creation process (fantasy setting)
- narrative-driven character customization
Mechanics (from transcript analysis)
- alignment marker movement — Certain actions move the alignment marker along a track, influencing allowed actions and triggers.
- attribute powers on placement — Placing dice triggers attribute powers, allowing modifications to dice values or positions.
- Card/Chit Market — Players buy/discard market cards with costs, using charisma tokens for discounts.
- Compound Scoring — End-game scoring across multiple categories based on attribute values, colors, backstory, and equipment.
- Dice Drafting — Players draw a number of dice and place them into attribute slots with sequence restrictions and color bonuses.
- dice drafting from bag and attribute placement — Players draw a number of dice and place them into attribute slots with sequence restrictions and color bonuses.
- Dice Placement — Cards determine play order and investment into attributes by placing dice onto initiative cards.
- equipment and hand limits — Weapons, armor, trade, and skill cards provide bonuses; weapon hand limits govern equipment choices.
- initiative cards and placement order — Cards determine play order and investment into attributes by placing dice onto initiative cards.
- market phase with market cards and charisma — Players buy/discard market cards with costs, using charisma tokens for discounts.
- scoring system — End-game scoring across multiple categories based on attribute values, colors, backstory, and equipment.
Video topics + discussion points
Quotes (from this video)
- "this is about character creation of a hero before he enters his role playing adventure"
- "a very funny and interesting dice game"
- "the game is about creating a powerful character for an RPG game as efficient as possible"
References (from this video)
- The theme's really good
- Love-hate relationship with this game
- Something intensely unsatisfying about it
- Feel I should like it a lot more than I do
- Good
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
- You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
- You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
- This is a really good cooperative game. I've played it a couple of times.
- It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the best game in your collection is bears versus babies
- we prioritize patrons
- you gotta flip the box upside down or the other way around
- top shelf villain
- this is a really nice little hobby zone kind of thing
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the best game in your collection is bears versus babies
- we prioritize patrons
- you gotta flip the box upside down or the other way around
- top shelf villain
- this is a really nice little hobby zone kind of thing
References (from this video)
- Focuses on stats rather than character identity/motivation.
- Character creation feels like just rolling numbers, not a meaningful process.
- Character creation
- Selfie Stacker
- Sagrada
- Call to Adventure
Mechanics (from transcript analysis)
- Character creation — the whole narrative that it's about making up a character because for me the important part of making up a character are you know who they are their identity their motivations their drive it's not the six stats they get and that's what this focuses on it's like oh roll up your stats that's your character.
- Dice Placement — it's actually a reasonably good dice placement game so you can compare this one to Selfie Stacker or Sagrada in terms of drafting Dice and putting them on the board.
Video topics + discussion points
Quotes (from this video)
- role players are deeply frustrating game for me uh for many reasons
- the thing that sort of causes me a bit of I don't know dissonance with the game is the whole narrative that it's about making up a character because for me the important part of making up a character are you know who they are their identity their motivations their drive it's not the six stats they get and that's what this focuses on
- to me that's not character creation uh that's just rolling numbers
- Santa Monica is another pretty yet ultimately forgettable game that I just kind of got rid of because didn't really do much to justify its existence
- I found this a very cynical and very tepid game
- very very forgettable and just totally uninspiring
- Thunderbirds danger zone is a game that makes me a bit sad because Thunderbirds 50th anniversary is one of my all-time favorite games
- with parts it's just not good it's just not a good game
- it's just a waste of a really cool IP
- there were just models were backing up
- most of them are pretty pretty average
- weights Knights post-apocalyptic game it's got some really good writing in it too
- the problem is the mechanics are really arbitrary
- weight nights in particular it just felt so arbitrary who was having a good game and doing well and who wasn't
- core mechanics of the game were just a crap shoot and not that much fun if you ended up on the bad side of it
- and the final game on here is welcome to the Moon the big sequel to welcome to which is like a 10 part rolling right game with a whole bunch of different games in it
- if I'm not enjoying a rolling right game
- was I too harsh on some games uh I probably was but you know this is my opinion
- if you did hear me talk about something and go actually I think you would like this game really interested to know about that sort of stuff
References (from this video)
- this is one of my favorite board games
Mechanics (from transcript analysis)
- character and resource management with positional movement — Use a number to move an unfilled orthogonally adjacent Circle; directional movement depends on the rolled number; fives and sixes are wild
Video topics + discussion points
Quotes (from this video)
- I really liken all three of these Realms
- this is one of my favorite board games
- a really fun spiral
- I quite liked all three of these rounds
- with a single round of 15.8
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this year the big product was Expeditions both uh we had the Ironclad and the standard edition and what none of us expected was to sell out in the very first day like everything was gone on day one
- I got to play like a big social deduction game called blood on the clock tower and I'm never going to be able to do this story Justice
- I swear I don't understand how these game developers their brains even work it's amazing to me
References (from this video)
- Enjoyable with expansion
Mechanics (from transcript analysis)
- Character creation — Building characters at school.
- Dice Rolling — Randomly rolling stats and powers.
Video topics + discussion points
Quotes (from this video)
- it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
- this system was had its cool things it had some cool things but it also had just some garbage ideas
- it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
- the Marvel superheroes game was like the Marvel Universe
- spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
- it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
- I think it's in my top 25 or 50 games of all time
- the game just chef's kiss
- Shadows of Brimstone game and it's just like yeah doing nothing
- Brimstone is our money maker they they'll milk the dead
- it's sort of a Rog likee and I think it doesn't get enough credit
- like you're doing the same thing just longer and more tedious and more like that's that's bad
- the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
- it was it was insane yes crazy what people go foil covers bring to the end
- the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
- the cards were tiny
- Shadows of Brimstone game and it's just like
- we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
- it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
- I hate those things yeah I pick every box sleeve off of every game I've ever got
- we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
- the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
- I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
- I don't make anything so what's the point of
- I don't have to pay $5 just so sit at a [ __ ] table now
- we're not coming here anymore you come to my house for board game night that's it
- well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
- strong dice drafting flavor
- picks up quickly for new players
- some players want more theme depth
- dice drafting to build a D&D-like character
- fantasy RPG character creation
- theme-rich, light narrative
Mechanics (from transcript analysis)
- Card Drafting — purchase items to boost stats and alignments
- Dice Drafting — draft dice into a character sheet to improve attributes
- item acquisition / card drafting — purchase items to boost stats and alignments
Video topics + discussion points
Quotes (from this video)
- I really like this game
- the squishy poop is always nice
- you're drafting cards instead of just picking cards
- you are pirates and you are trying to collect little tiles to earn different points
- the solo is done really well as well
References (from this video)
- adds meaningful combat/monster play to a role-building frame
- expands character options and provides new tactical choices
- solo or two-player balance may vary with different monster options
- character building, monster combat, procedural knowledge gathering
- fantasy dragon-characters and monster encounters
- Role Player
Mechanics (from transcript analysis)
- combat/minion utilization — minions and monsters interact to advance your goals and to thwart opponents
- Dice Drafting — create a dragon-type character with alignments and abilities
- dice drafting and character building — create a dragon-type character with alignments and abilities
Video topics + discussion points
Quotes (from this video)
- stampede mode where it like wiped out cards and moved across
- I thought that was a really interesting mechanic
- Everdell Mistwood is my number one pick for expansions
- River Valley Glass Works River Glass and Sundries is my number one pick for expansions
References (from this video)
- Role-playing, adventure, fantasy.
- Entrance to an old city, with elements suggesting fantasy or adventure.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hello everyone this is Son and this is Johannes and you are watching board gaming ramblings and today we are doing the box cover description challenge again
- I hope you played along let us know how many you you got before ca got it or passed and I enjoyed that it was fun doing it hope you enjoyed watching it because that's how these things work and it's all about board games
- it's also what's on my t-shirt bye bye
References (from this video)
- Innovative solo drafting mechanic
- Engaging dice interactions
- dice drafting to build a D&D-like character
- fantasy RPG character creation
- roleplaying/dice-chosen class progression
Mechanics (from transcript analysis)
- bag_drafting — randomized dice from bag affect available options
- Dice Drafting — roll/draft dice to determine character capabilities
- Dice Placement — place dice on the character board to resolve attributes
- dice_drafting — roll/draft dice to determine character capabilities
- dice_placement — place dice on the character board to resolve attributes
- solo_mode_resolution — solo play where dice outcomes drive progress and eliminations
Video topics + discussion points
Quotes (from this video)
- the dinos are so cute
- it's an easy beginner drafting game
- the rondelle idea of this of going around this circle and you only have three tiles that you can draft from
- In Bot Factory you are doing a little worker placement where you're placing a worker onto one of four different Factory floors
References (from this video)
- rich, thematic dice manipulation with multiple knobs to optimize scoring
- strong solo mode established by the base game and supported by expansions
- clear visual feedback from character sheets and alignment/backstory synergy
- extensive component availability and storage solutions (big box, inserts)
- steep learning curve for new players due to numerous interactions
- some dice outcomes can feel punishing if luck is unfavorable
- setup and inventory can be bulky without organized inserts
- fantasy role-playing, heroic customization, dice-driven character development
- fantasy, medieval realm focused on character creation and adventuring
- player builds a hero by selecting attributes, backstory, and equipment to maximize scoring
Mechanics (from transcript analysis)
- alignment and backstory integration — alignment cards constrain how you move and purchase, while backstory colors and goals influence scoring and planning
- armor/skill/trait set collection — assemble armor, weapons, skills, and trait cards to unlock chain-based scoring and multipliers
- Card Drafting — draft and manage market cards to gain gold, special abilities, or endgame bonuses, with strategic choices each round
- Compound Scoring — scores are computed from attribute thresholds, color completeness, class color bonuses, and backstory fulfillment
- Dice Placement — place dice on attribute rows and use flipping, switching, and rerolling to reach target values and improve scoring pathways
- dice placement and manipulation — place dice on attribute rows and use flipping, switching, and rerolling to reach target values and improve scoring pathways
- endgame scoring by attribute goals and color coverage — scores are computed from attribute thresholds, color completeness, class color bonuses, and backstory fulfillment
- inventory management and upgrades — manage a growing set of cards and dice with opportunities to upgrade or reroute resources mid-game
- market card drafting — draft and manage market cards to gain gold, special abilities, or endgame bonuses, with strategic choices each round
Video topics + discussion points
Quotes (from this video)
- Leather gloves. That is purple and black. I am a black thing.
- I love all three of those.
- Luminary score of 31 on BG stats.
References (from this video)
- Engaging role-playing feel with meaningful decisions; solo play noted as rewarding.
- character creation and hero progression
- fantasy world
- dice drafting to build a heroic character
Mechanics (from transcript analysis)
- Dice Drafting — Draft dice to build character attributes and take actions.
- resource_and_trait_progression — Purchase equipment, train skills, and discover traits to improve hero.
Video topics + discussion points
Quotes (from this video)
- It's time now to walk through the most famed geisha street, Hannah Makoji.
- And this really is an engine.
- Little Tavern's great. There's randomness to it. There's a lot of take that and a lot of silliness, but it really does just go over well.
- It's one of the alltime classic two player card games.
- There’s a great balance to be had just like a just like a good cup of coffee.
- Sea of Legends is one of those very app-driven games. It's fully app-driven.
- Riddle of the Sphinx expands Santorini into a cooperative campaign with riddles.
References (from this video)
- Fun and puzzly gameplay.
- Thematic integration of character creation.
- Base game is considered better than with expansions by the reviewer.
- Simple core gameplay with strategic depth.
- Expansions introduce roll-to-resolve mechanics that the reviewer dislikes.
- Reviewer forgets classic D&D stats.
- Creating a new character for a role-playing game, determining stats like strength, dexterity, wisdom, intelligence, charisma, and luck, as well as class, race, and alignment.
- Pen and paper role-playing games
- Sagrada
- Sagrada Legacy
Mechanics (from transcript analysis)
- Card Drafting — Drafting cards for equipment and abilities.
- Dice Drafting — Drafting dice to slot into a grid to meet objectives and score points.
- Pattern Building — Placing dice in a grid to create patterns that meet scoring conditions.
- Set Collection — Collecting objective cards, equipment, and character traits.
Video topics + discussion points
Quotes (from this video)
- Man, how many uh Stephan Felds am I talking about today? Was that the second, the third? I don't know. But that's why Stephen Feld is the greatest.
- And this time he's taking on roll to move. Maybe the most hated board game mechanism of all time because of course that's, you know, Monopoly. You roll your dice, you see where you land, you get what you get. Isn't that great? No. It's a really terrible, antiquated, outdated, uh, mechanism. And yet, um, Stefan Feld found a way to make it awesome.
- This is definitely what people would like to, you know, pjoratively call a point salad. But to me, that's a good thing because that just means, oh my gosh, there's so many different things you can do.
- The problem with the expansions is it makes the game longer. I wish it didn't uh because now we have to spend we take more turns because we we go through all those dice, right?
- Are you sick of Stephen Feld? If so, too bad because number 41 is Forum Trainum. uh not his most well-known game, but one of my favorites. I think this might be my number three highest ranked feld game of all time.
- It really deserves more attention.
- As you've seen, just gotten a small glimpse of what life is really like on the road. Because when your house is made to drive down the motorway at 50, 60, 70 mph, things shake loose. Stuff happens and maintenance is always required.
References (from this video)
- strong solo play potential
- robust character-building theme
- not always favorable for non-solo play
- role-playing/character design
- fantasy world-building hub for character creation
- story-driven character creation with backstories
- World Wonders
- Cartographers: A Roll Player Tale
Mechanics (from transcript analysis)
- Dice Drafting — draft dice to form a character with attributes and alignments
- grid-based placement — place dice into a grid to satisfy backstory and attribute constraints
Video topics + discussion points
Quotes (from this video)
- I enjoy both of these games. I don't believe at this point either of these are in my top 50 games of all time.
- Cartographers is my number one flip and write game
- World Wonders is in my top three polyomino games of all time.
References (from this video)
- Reminded Mitchell of the satisfying puzzle aspect of dice arrangement.
- Character creation
- D&D theme
- Role Player Adventures
Mechanics (from transcript analysis)
- Dice Placement — Players place dice onto specific spots on their player board to gain stats or abilities.
Video topics + discussion points
Quotes (from this video)
- This is not the first time you've been hacked. This is not the first time the YouTube channel's been hacked that you personally have been hacked that it's impacted you.
- So, you know, sometimes I try You say that as I'm looking up at the periphery cuz Megan just poked her head at you.
- It's a big part of what you do.
- I I consider it part of my job now the the type of I guess technically it's on the under the broader umbrella of marketing but really to me it's about community.
- So, really the only thing that has crossed my mind is if it keeps happening, if I c simply cannot get this whatever it is, this bug, this hack, this this uh this fishing, whatever it is, if I can't get it out, then eventually I might have to just start the channel over again.
- It isn't it really is not about the numbers it isn't about I think there's like 57,000 subscribers that feels good feels good that a lot of people follow along but it isn't about that number in the end.
- Um, so I try not to be myopic when I'm talking about anything. I try to look at it from all sides, but you know, we're humans and we miss things and we sometimes look at things in a way again without even trying to looking at it in a certain way.
- So, I think the way that you approach social media and the way that you approach YouTube and your videos in general, um, speaks to who you are as a person.
- It's the little tiny things that get to me, things that shouldn't bother a normal human that I'm like, 'Oo.'
- I I have to make sure I I I try to keep games that I'm actively playing or at least play once a yearish, right?
- Um, and this is what's been obsessing me over the past few days. I'm like, you know what? I'm going to share my sad sad problem uh with you all out there.
- This podcast is just quickly becoming a food podcast.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- three heads are better than one
- Oh Rhoda's gonna kill you in your sleep.
- sock is basically just coins at this point.
- Oh dark like leather how dare you take talks leather away you would had matching gloves and boots.
- Oh my gosh oh wow looks like Rose the lucky savage barbarian.
- one place I'm not lucky is I just don't have money for this market face.
- dog doing pretty well but talk like friends so friends help dog needs friends.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- highly puzzle-like
- lots of interdependent choices
- can be punishing if you misplan
- requires careful planning
- statistical optimization for a fantasy character
- D&D-style character creation and progression
Mechanics (from transcript analysis)
- Dice Drafting — draft dice to build a D&D-style character; dice can be swapped or transformed to improve stats
- dice drafting / dice manipulation — draft dice to build a D&D-style character; dice can be swapped or transformed to improve stats
Video topics + discussion points
Quotes (from this video)
- it's a very cozy game
- this game can be so so mean
- it's like Pandora's box of but like a good Pandora's Box
- the theme and mechanics mush together like magic
References (from this video)
- Rolling Dice and drafting dice is super fun and addicting.
- Don't get too invested in your characters.
- character creation
Mechanics (from transcript analysis)
- Card Drafting — Players can buy weapons, armor, traits, and skills that provide endgame points or abilities.
- Dice Drafting — Players draft dice into their character board to assign to different attributes.
- Set Collection — Points are awarded for getting certain attributes to different point totals and for placing various colored dice into various positions.
Video topics + discussion points
Quotes (from this video)
- sometimes learning who you are is the adventure
- this game is super fun rolling Dice and drafting dice always addicting
- but one word of caution don't get too invested in your characters
References (from this video)
- The game is presented as having a tutorial available.
- Character creation is an engaging part of the game.
- The game mechanics seem to offer interesting choices and synergies.
- One character's low charisma might hinder victory point achievement.
Mechanics (from transcript analysis)
- Alignment Tracking — Players can shift their alignment on a track, which can affect scoring or grant abilities.
- Attribute Scoring — Players score attribute goals for victory points, e.g., achieving a certain value in an attribute.
- Character creation — Players create characters by assigning dice to attributes and selecting skills/items.
- Dice Drafting — Players draw and roll dice, then assign them to initiative cards.
- Marketplace — Players make purchases from a market of available cards.
Video topics + discussion points
Quotes (from this video)
- hey everyone welcome back to watch it played my name is Rodney Smith and this is talk and talk here to show you role player we yes sake and or PAP is here with me to show you role play
- talk once came from happy place where everyone was blue but then thug fell in a hole and now sock isn't blue anymore except when treasure is nearby I blew again so I decided that I needed to find lots of treasure so that means I'm a rogue
- my parents wanted me to be the azusa bard but I didn't want to be a bad at break I break my loot and I become about barian say kicked me out of the house and now I I go and I be raised by wolves and I become savage
- well as a rogue I do like these black dice so I'll be taking the third initiative and I'll just stick this black die in with wisdom and that lets me change my alignment one notch so I'll change it a little bit more towards chaos yeah they're gonna tick well you know people people keep calling me crazy so it's starting to drive me crazy
- I can't think of anything more appropriate for an orcish rogue and the best part is I'm gonna take it and use the ability right away so this will drop my alignment down into the evil category and now I'll be scoring three points at the end of the game
- well your first play I am that meets also get first pick what's rolled here let's get something good we've got a purple a red and a blue interest meeting up and seeing a lot of red so narrow yeah
- whatever you think I should be doing please put in the comments below if you like what someone says give a thumbs up if you don't like it propose your own suggestion maybe someone will vote for that whichever one gets the most votes that's will come back and do but until the next episode thanks for watching
References (from this video)
- The Cursed Ring can be passed to other players.
- The Frog King promo adds a new board, gold coins, and charisma tokens.
- The Cursed Ring is a -1 reputation star.
- fantasy adventure
Mechanics (from transcript analysis)
- Item cards — Introduces the 'Cursed Ring' promo card.
- player interaction — The Cursed Ring is immediately given to another player and incurs a reputation penalty.
- Resource Management — Players can spend gold to give the Cursed Ring away or get rid of it.
Video topics + discussion points
Quotes (from this video)
- everyone welcome to watch it played my name is Rodney Smith and in this video I want to talk to you about the BoardGameGeek store
- I decided I wanted to do this because I know what it's like to want to do something that you're very passionate about and and to only be able to do that because of the support of others
- I want to pass some of that support I've had over the years on to BoardGameGeek through videos like this where I'm going to show you some of the promos that I've picked out from their store
- these are not wooden cubes these are metal cubes
- so before you can play you have to separate them all and you have to make sure they're all facedown well not anymore because now you can just store the appropriate tokens in the appropriate colored bag and then just draw from here instead
References (from this video)
Mechanics (from transcript analysis)
- shared_cost — as part of its purchase, the player must give gold to all other players
Video topics + discussion points
Quotes (from this video)
- what are these well these are maps for carcassonne
- one for the west coast of the us and one for the east coast
- you reveal it and then gain the related number of points
- if it works with the tile that they placed they gained two points
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- highly replayable with many combinations
- fun dice puzzle
- accessible for new to mid-weight gamers
- narrative depth depends on players' fantasy familiarity
- dice-driven party-building with role-play flavor
- fantasy RPG character creation
- puzzle-like, variable setup with many permutations
Mechanics (from transcript analysis)
- Dice Drafting — roll and draft dice to build a character's abilities
- Hand Management — manage dice and cards to maximize your score
- Set Collection — collect equipment and stats to optimize your build
Video topics + discussion points
Quotes (from this video)
- it's the long game versus the short game
- it's a really fun dice puzzle
- the depth grows the more you play
- it's a legacy you can actually finish in a campaign
References (from this video)
- Array
- Array
- dice manipulation to reach ideal character stats
- Array
- fantasy RPG character creation
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's just like a super easy to teach but super mean game that you can play with your family
- I love games where you're involved on everyone's turn
- the expansions have added a lot to it
- the production value of the aliens those miniatures
- this is basically alien the board game
References (from this video)
- fascinating character customization
- expansions add depth and variety
- box can be bulky; setup can be heavy with expansions
- dice drafting to build a capable hero
- fantasy adventurer character creation
- puzzly, strategic, dice-driven
- Role Player Adventures
- Dale of Merchants
Mechanics (from transcript analysis)
- Dice Drafting — draft dice to assign to character stats
- resource/gear purchase — acquire items and weapons to boost abilities
Video topics + discussion points
Quotes (from this video)
- Chakra is wonderful
- I absolutely love it and I'm so freaking happy I didn't get rid of it
- Dutch Blitz is the best time
- Rove is absolutely amazing
- Witchcraft is a fantastic card based game
- Azul I am so excited to talk about my number 72
- Role Player is wonderful wonderful game
References (from this video)
- Strong theme for RPG fans
- Satisfying for optimization and planning
- Dice luck can affect outcomes
- Can be heavy for casual players
- character creation, dice drafting and tableau scoring
- Fantasy RPG character creation
- tableau-building, thematic
- Dinosaur Island
- Scythe
Mechanics (from transcript analysis)
- Dice Drafting — Draft dice to assign attributes for a fantasy character.
- pattern/grid placement — Place dice into a character grid for scoring.
- set/score building — Score based on placement rules and dice values.
Video topics + discussion points
Quotes (from this video)
- Would the OG or the Redux be better?
- Redux offers a little more. It has 12 realms instead of 11.
- The Redux offers a little more. It has 12 realms instead of 11. It has a compiled compendium of all the realms.
- If you're okay jumping into the deep end, go with Redux. If you have a strong affection for Stonemaier games, you might go for the original because it's all based on Stonemaier games.
- There's no overlap between the two versions of Rolling Realms.
- Be kind, bring joy, repeat.
- Wingspan Americas is an excellent addition.
References (from this video)
- strong early momentum with many dice initially rolled
- clear progress toward end-game goals
- dice placement can become fiddly for new players
- dice-driven character optimization and alignment
- an RPG-style character creation arc
- abstract puzzle with thematic flavor
- Dice Forge
- Quacks of Quedlinburg
Mechanics (from transcript analysis)
- card/ die-slot interaction — cards influence player order and available actions
- Dice Drafting — place dice into rows to build stats and alignments
- dice drafting with character slots — place dice into rows to build stats and alignments
- end-game scoring via stats — stat arrays determine scoring potential
Video topics + discussion points
Quotes (from this video)
- These aren't necessarily sprawling long games or even complex complicated games, but they're games where you feel like you've accomplished something fairly big over the course of the game despite having a small number of turns.
- the order of operations puzzle is what you're really thinking about on your turn
References (from this video)
- rich theme and character customization
- engaging dice drafting meets tableau mechanics
- dust and old components noted
- not universally loved by all players
- Rolist character-building with armor and traits
- Fantasy character creation via dice drafting
- Puzzle-like abstract dice placement with thematic flavor
Mechanics (from transcript analysis)
- Dice Drafting — Roll and place dice to build a character's stats.
- Tableau Building — Acquire armor, abilities, and traits to optimize your build.
Video topics + discussion points
Quotes (from this video)
- Terescape is rad.
- I freaking love this game.
- This is a fantastic family game.
References (from this video)
- strong integration of dice drafting with character-building
- expansions and variants add depth and replayability
- theming aligns well with a D&D-style character progression
- can become time-intensive, especially with expansions
- learning curve may be steep for newcomers
- RPG character development and storytelling
- Fantasy character creation in a D&D-inspired world
- mechanics-driven with thematic flavor
Mechanics (from transcript analysis)
- Card Drafting — build a market around your board by drafting character- and equipment-related cards
- card market drafting — build a market around your board by drafting character- and equipment-related cards
- Dice Drafting — draft dice to place on a personal board to drive character construction
- Dice Placement — place dice to activate stats and actions aligned with character development
Video topics + discussion points
Quotes (from this video)
- This has been the hardest one thus far to rank because there are so many games that are like amazing with this kind of mechanism of using dice in cool ways.
- I love the mechanism video. There are so many good dice games.
- Wayfarers of the South Tigers is my number one favorite game that uses dice in cool ways.
References (from this video)
- Engaging dice-puzzle with a D&D-like flavor
- Strong thematic tie to character building and backstory
- Some players may want more direct combat/loot systems
- fantasy role-playing attributes and backstory
- D&D-inspired character creation
- puzzle-like character optimization with backstory
- Sagata
- Sada
Mechanics (from transcript analysis)
- Dice Drafting — Draft dice from the center and place them into rows representing attributes.
- dice drafting into attribute rows — Draft dice from the center and place them into rows representing attributes.
- end-game attribute scoring — Scores are based on totals in each attribute row and other card-based bonuses.
- row-based actions — Each row contains an action that triggers when a die is placed there.
Video topics + discussion points
Quotes (from this video)
- I really love the way that this works
- I really enjoy this solo as well
- the dice Caravan mechanism is really cool
- the dice mechanism for this one is you have three dice in three different little spots
- the dice in this game are absolutely beautiful
- you are creating a character … you are trying to complete all of your different attributes
- I really enjoy the dice puzzle mechanism that they have in role player
- the end scoring phase you're going to lose some points and also you're going to have less for the next round
References (from this video)
- addictive puzzle with many moving parts
- deep strategic layering despite accessible core rules
- solves into a satisfying personal optimization loop
- not the most social or collaborative experience
- can slow down as players deliberate on their boards
- character creation and aspirations
- fantasy role development
- puzzle with moving parts and progression
Mechanics (from transcript analysis)
- card market — buying cards from a market to augment dice, unlock powers, and boost scoring.
- Card/Chit Market — buying cards from a market to augment dice, unlock powers, and boost scoring.
- Dice Drafting — players draft dice to assign to character boards, shaping abilities and scoring opportunities.
- dice manipulation — on placement, players can flip or swap dice to alter values, enabling strategic combos.
Video topics + discussion points
Quotes (from this video)
- the best lines are the ones that people actually use
- arghhhh is a simple bluffing game that gets straight to the point of can you lie to your friends
- the puzzle of role player is addictive with so many moving parts to consider
- paperback is a word game that has you creating words with letter cards
- Santorini is an abstract game which puts it in the same vein as chess
- cartographers is a really satisfying puzzle to get lost in
- the game is brilliant at making players look suspicious
- railroading is the perfect puzzle game you can play in just 30 minutes
- the temptation of pushing on risking death to reach the peak is what makes this game so fun
- stockpile is all about trying to get a bargain and riding the wave of the market
References (from this video)
- beautiful dice and components
- tight, thematic character progression
- can feel session-limited for some players
- platonic grind may deter some
- building a hero rather than a typical RPG
- fantasy character creation
- humorous, light-hearted
- Dice Forge
- Sagrada
Mechanics (from transcript analysis)
- Dice Placement — roll dice and assign to attributes to build a capable hero
- dice placement / character development — roll dice and assign to attributes to build a capable hero
Video topics + discussion points
Quotes (from this video)
- it's board game adjacent let's just say it's kind of like an activity where you've got a big map on the table and you're trying to solve crimes
- i really really like tapestry
- it's simple but fun
- the fan track keeps you relevant when you're behind
- it's a bundle of fun
- i love calico
- radlands is a fantastic two-player card dueling lane fighter
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- dice drafting is one of my favorite mechanisms of the game
- this game is basically going to be drafting dice in order to build up your character
- the expansion adds a monster as well as a deck of Minion cards
- we're going to start with a teach of the game and we'll also make sure to point out the components that are part of the expansion
- End-game boss battle against the vampire is where the tension peaks
References (from this video)
- Cooperative, hilarious atmosphere that captures the ridiculous side of filmmaking
- Strong atmosphere and art direction with vibrant storybook cards
- Fun, optional player-specific rules that add variety and chaos
- Engaging production meetings and pitching mechanic
- Compact, portable components (cute clacker box, film canister storage)
- Accessible to groups who enjoy co-ops and humor
- Clear escalation of drama as problems pile up, rewarding teamwork
- Theme lands well with the mechanics, making the experience immersive
- Not ideal for groups who dislike cooperative play or silly conceits
- Humor and film-industry satire may not land for all players
- Rules depth may be lighter for some groups depending on familiarity with co-ops
- Humorous, chaotic filmmaking with a satirical wink at classic cinema
- Film production on a chaotic movie set during a cooperative shoot.
- Story-driven session where problems and scenes drive the film's progression; humor and chaos weave through every turn
- The Networks
- Space Cadets
Mechanics (from transcript analysis)
- card_management — Manage multiple card types (script/scene cards, problem cards, prop cards) to gain benefits and shape the film.
- cooperative_meetings_and_pitching — Production meetings allow players to pitch ideas and pick actions to play, shaping the film collectively.
- Dice Placement — Blue spaces require dice placement to gain benefits; some spots resolve problems or grant money/schedule bonuses.
- dice_placement — Roll dice each turn and place them to take actions on the board, resolving problems and advancing scenes.
- dice_recovery_and_intern_actions — Intern action can flip dice and draw a problem; dice can be reclaimed to continue shooting.
- genre_tokens_and_scenes — Top/bottom script cards determine bonuses and the required genre tokens; scenes require matching dice and tokens.
- problem_draw_and_resolution — At the start of each turn, players draw a problem; unresolved problems block actions until resolved.
- resource_tracking — Budget and schedule are tracked; spending money or time risks losing the game.
- scene_slot_management — Blue spaces require dice placement to gain benefits; some spots resolve problems or grant money/schedule bonuses.
- Unique Player Powers — Each crew member has unique abilities that affect actions and strategy.
- variable_player_powers — Each crew member has unique abilities that affect actions and strategy.
Video topics + discussion points
Quotes (from this video)
- Roll Camera is an absolute hoot of a Cooperative game and a tour de force on the ridiculous side of filmmaking.
- the core gameplay is a straightforward dice placement system that works, but what makes the game special is the atmosphere it brings to the table.
- the best thing about this game is the meetings as everyone takes turn pitching their zany ideas.
- this is a great game for any group who loves co-ops and having a laugh.
- Roll Camera, Oscar worthy, gold medal game.
- every problem you draw is a horror show that sabotages your efforts in a hilariously over-the-top way.
- the production meeting lets you pitch ideas, then pick one to play immediately and one to discard, which is wonderfully chaotic.
References (from this video)
- Significant increase in replay value due to multiple monster configurations and trophy combinations
- Tight thematic integration that deepens Role Player's fantasy narrative and dice-building core
- Adds a new, distinct scoring path through trophies and monster outcomes
- Easy to teach and approachable, preserving the base game's learning curve
- Contains broad content: new cards, new backstories, and extra class sheets without overwhelming the system
- Increases complexity and may slow the pace for new players or those averse to extra rule layers
- Requires the base game and expansion synergy; could feel heavyweight for casual players
- The abundance of content risks variant fatigue if one plays very often without rotating monsters
- Character customization through dice-based attribute building, equipment acquisition, and alignment/backstory integration within a modular fantasy framework.
- Fantasy realm centered on character creation and progression in a D&D-inspired world, with adventurer archetypes, boss encounters, and loot-driven growth.
- Story-driven character development with puzzle-like alignment choices and a modular boss-encounter narrative that reshapes endgame scoring.
- Role Player (base game)
- Fiends and Familiars expansion
- Role Player: Monsters and Minions (this expansion) vs. Role Player: Fiends and Familiars
Mechanics (from transcript analysis)
- Boss Battler — For each monster, you draw from three attack, location, and obstacle cards, creating substantial replay value and boss customization.
- boss-specific triad of cards — For each monster, you draw from three attack, location, and obstacle cards, creating substantial replay value and boss customization.
- card-based equipment and traits — Acquire weapons, armor, traits, and backstory elements via market and scroll cards that influence scoring and playstyle.
- dice-based attribute development — Roll and allocate boost dice (colorless three-to-eight pips) to power up character attributes; higher totals unlock stronger capabilities.
- endgame combat and monster scaling — The final encounter against the chosen monster is powered by accumulated attribute dice and bonuses, influencing final scoring.
- expanded class options — Five additional character sheets increase class variety, enabling new playstyles and synergy with the expansion's mechanics.
- minion hunting vs market paths — Players can pursue monsters by choosing to hunt minions or interact with the market to gain resources, offering alternative routes to victory.
- monster encounters and trophies — Select a monster for the game with health, color, and abilities; defeating or leveraging trophies alters endgame scoring and provides strategic depth.
- scroll cards — New scroll-type cards introduce unique effects that may trigger immediately and can influence backstory and scoring strategies.
- trophy-based knowledge and bonuses — Trophies grant access to hidden effects and potential bonuses in the final encounter, providing forward knowledge to those who pursue them.
Video topics + discussion points
Quotes (from this video)
- i love this expansion this is like a 10 out of 10 expansion for me
- absolutely a must buy
- this expansion just adds such a cool thematic addition to the game
- the game is already really thematic for a dice game and it's already a lot of fun
- it's easy to teach and can be taught for the most part
References (from this video)
- clever idea of turning character creation into a dice drafting game
- solid dice drafting and placement with multiple levers for adjusting dice
- market cards provide depth and scoring options
- relaxed, puzzle-like gameplay suitable for groups who enjoy puzzles and low confrontation
- action on placing a die is a strong decision point
- easy to teach to D&D players
- limited interaction between players
- end-game scoring can feel unsatisfying; multiple point sources make winners less satisfying
- character creation, dice drafting, and alignment/backstory scoring
- Fantasy role-playing character creation in a tabletop-like setting
- character-driven puzzle with scoring based on class, backstory, alignment
- Sagrada
- Call to Adventure
- Munchkin
Mechanics (from transcript analysis)
- Card Drafting — Draft market cards (weapons, armor, traits, skills) that affect points and dice
- Dice Drafting — Draft dice each turn and place on a character sheet
- dice manipulation — Modify dice values or swap with others; flip a die to opposite side; reroll
- market/card drafting — Draft market cards (weapons, armor, traits, skills) that affect points and dice
- scoring by attributes/backstory/alignment — Points from stat goals, backstory placements, class color matching, alignment actions
- Set Collection — Collect dice of specific colors to meet backstory/class requirements
- turn order via card — Turn order determined by picked market card; next round's starter
Video topics + discussion points
Quotes (from this video)
- Roll Player takes the idea of rolling up a character in dungeons and dragons and turns that into the game itself which is a remarkably clever idea.
- as a dice drafting and placing game it's pretty solid with plenty of levers to pull to adjust the dice you get
- all up a relaxed dice placement game with lots of options suitable for a group who likes puzzles and low levels of confrontation
- the best thing about this game is the action you get when placing a die that's a really good decision point and where Roll Player shines
- however, role player has limited interactions between players and while there is the idea you are rolling up a character it really is just a puzzle game
- end game remarkably unsatisfying
- if you just want to make fun characters