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Royals box art

Royals

Game ID: GID0271598
Game Info
Year
2014
Players
2-5
Age
10+
Playtime
90 min
Collection
Your Tier
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Description

In Royals, players take on the roles of the great noble houses of the 17th century, fighting for supremacy in Europe at that time. With the help of the right country cards, they occupy influential positions and obtain bonuses for this in the form of victory points. The higher the rank of the title associated with the position, the more country cards required. Already-occupied positions can be contested by playing intrigue cards.

The game proceeds over three periods, with a scoring taking place after each of them. During scoring, the players with the greatest influence in each of the four countries score victory points. After the third period scoring, the game ends with the scoring of the individual titles. The player with the most victory points wins.

Description

In Royals, players take on the roles of the great noble houses of the 17th century, fighting for supremacy in Europe at that time. With the help of the right country cards, they occupy influential positions and obtain bonuses for this in the form of victory points. The higher the rank of the title associated with the position, the more country cards required. Already-occupied positions can be contested by playing intrigue cards.

The game proceeds over three periods, with a scoring taking place after each of them. During scoring, the players with the greatest influence in each of the four countries score victory points. After the third period scoring, the game ends with the scoring of the individual titles. The player with the most victory points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 39
This page: 39
Sentiment: pos 32 · mix 3 · neu 1 · neg 2
Mentions per page
Showing 1–39 of 39
Video N4x7ydGaGEE Board Gaymes James Review at 0:02 sentiment: positive
video_pk 100039 · mention_pk 278277
Board Gaymes James - Royals video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and components
  • Offers economic puzzle gameplay
  • Available with various pledge levels including a 'complete pledge'
  • Promo box available for free by signing up for newsletter
  • Expansion adds more content (characters, gnomes, tiles, ability cards)
Cons
  • Kickstarter exclusive promo box creates FOMO
  • Production and shipping may be delayed due to Chinese New Year
  • Small studio (Uchie Bakoya) is slow to make reprints, making it hard to get later
  • Flappy mechanism on player boards that requires MacTac/Blu-Tack to keep shut
Thematic elements
  • economic, debt-ridden, interest-ridden
Comparison games
  • Sweetlands
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rosalie is continuing along that same art style with a very heavy economic, debtridden, interest ridden board game puzzle.
  • Uchcoya is a small studio. They are very slow to make reprints.
  • It's really annoying when uh companies do Kickstarter exclusives because you do end up getting FOMO.
  • If you really love the art, you can get some pins and you can get a canvas pouch.
  • Mixing and matching [different print runs] is dangerous.
References (from this video)
No references stored for this video.
Video dfKLpz2gnPg Before You Play Playthrough at 0:05 sentiment: positive
video_pk 100036 · mention_pk 278272
Before You Play - Royals video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric characters add replayability and strategic depth.
  • Engine building opportunities are present through robots, buildings, and gardeners.
  • Seasonal cycles (spring/autumn) add strategic considerations.
  • The action selection mechanism with the passing board is engaging.
  • Hybrids can be lucrative for scoring and income.
  • Contracts provide clear goals and rewards.
  • Skill tiles offer unique benefits and strategic paths.
  • The game offers significant depth and replayability.
Cons
  • High care costs can become unmanageable without proper planning.
  • Debt can snowball and become a major setback if not managed.
  • The game can be quite involved and requires significant player attention.
  • The cost of hiring additional workers and their upkeep can be high.
  • Spring flowers require greenhouses to bloom in autumn, adding an energy dependency.
Thematic elements
  • Aspiring rose gardeners building businesses, straddled with debt, and aiming to score the most points.
  • Rose garden
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players simultaneously choose action rows from their action board and place an action token, then resolve actions in turn order. The board is passed, blocking off choices.
  • Area Majority — Events at the end of autumn rounds involve competing for majorities in certain categories, with rewards for the most and penalties for the least.
  • Card Drafting — Players can purchase flower cards and contracts from a display.
  • contract fulfillment — Players can fulfill contracts by turning in specific flower tokens to gain rewards and move up an award track.
  • Debt Management — Players start with debt tokens that must be paid back with interest, or incur significant point penalties.
  • Set Collection — Collecting sets of flowers based on fragrance values (1-4) is crucial for end-game scoring.
  • Tableau Building — Players plant flowers on their player board, build garden features, and unlock abilities through unique structures.
  • Variable player powers — Each player starts with unique asymmetric character abilities and asymmetric watershed tiles.
  • Worker Placement — Players exhaust workers (gardeners) to take actions. Hired workers become available in the next cycle, but incur income costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Players are taking on the roles of aspiring rose gardeners. We've just formed our businesses. We're straddled with debt and we have to do our best to climb ourselves out of the situation to ultimately score the most amount of points.
  • This is a heavy action selection game for one to four players that plays in about two to three hours in which over the course of seven rounds, players will need to purchase and plant roses, create hybrids, and sell them at the show.
  • When exhausting a worker, you'll take one from your potting shed and place it into your resting area. And then I would resolve the action that I chose. And if I wanted to do it a second time, I can do that. I just have to exhaust a second worker and I also have to pay additional money. And that's essentially how the first six different types of actions works in the game.
  • The actions phase is by far the longest part of the round.
  • The worst part is during the autumn season, as you'll see, they'll actually accrue interest, which can sometimes turn into additional debt tokens. And each interest cube is going to be minus three victory points at the end of the game.
  • The goal is to get high value uh roses into your garden. and all have various fragrances so that you can actually form a full set to score more points at the end of the game.
  • Sakura has a lot to do with the charm track because my ability is that during the income phase, if my charm is between -4 and -2, then I gain an electricity, a graph token, and four coins.
  • The hybrids are really, really key. And also because I was doing them and you weren't yet. So, I was also benefiting from a two player game, you're the one only doing it. Yeah. Yeah, it's gonna happen.
  • It is a heavy game. Every time you play the game, it's one of those games where you kind of just like try to get better at it. You know, this is definitely the highest that we both have scored, I think.
  • You definitely don't want to play vanilla, right? like you can't just be like I will just not really do what my character is. asymmetric reason you have to play to it.
  • There's also a lot of engine building components that you want to do early to really you know pay off. Um, now every time you play the game things are going to change. You can play as a different character. There are several of them that come with the game. You're also going to have different combinations of tiles, the milestones, the things that you're sort of going for that help you unlock things or score higher points in the competition.
References (from this video)
No references stored for this video.
Video tdbgz89kfCQ Good Time Society Review at 0:11 sentiment: positive
video_pk 100019 · mention_pk 278257
Good Time Society - Royals video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enchanting theme
  • Engaging resource management
Cons
  • Accruing interest on loans can be a risk
Thematic elements
  • cultivating a rose garden and becoming a master horticulturist
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Requires managing electricity for care robots and handling loans with interest.
  • Set Collection — Implied by the goal of cultivating the 'sweetest' rose garden.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, well, if you like fake watering plants, have I got the game for you.
References (from this video)
No references stored for this video.
Video EP7_2tAlsiY Man vs Meeple Review at 0:11 sentiment: positive
video_pk 100044 · mention_pk 278281
Man vs Meeple - Royals video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good job of showing exactly what's supposed to be happening right now via phase and round trackers
  • Deep strategic choices for managing debt, investments, and actions
  • Cutthroat element in action selection adds player interaction
  • Asymmetrical player powers allow for varied strategies
  • Feels realistic in terms of business management
Cons
  • Very challenging and potentially punishing financially
  • Many 'moving parts' and 'little steps' can be overwhelming initially
  • Money is 'very tight'
  • Requires significant brain power
Thematic elements
  • Running a flower business while managing debt and growing flowers
  • A flower business with a bit of a sci-fi bent for robots
  • The game's mechanics are designed to feel like managing a real business, with realistic elements like debt and seasonal blooms.
Comparison games
  • Sweet Lands
Mechanics (from transcript analysis)
  • Action Selection / Passing Boards — Players place checkmarks on actions; boards are then passed to the next player who cannot take already-taken actions unless they 'copy' them by paying money to the player who took the action, which enables strategic blocking and income generation.
  • asymmetrical player powers — Each player selects a character with unique starting cards, resources, and special abilities that influence their gameplay strategy and provide bonuses.
  • contract fulfillment — Players take contracts and fulfill them by using flower tokens, moving them down a track on their board to gain rewards and eventually score points if completed by the end of the game.
  • Debt Management — Players start with debt tiles that incur negative points and accrue interest, requiring strategic payment to avoid more debt and financial penalties.
  • Engine Building (Garden Expansion/Upgrades) — Players can expand their garden with additional tiles, build structures like greenhouses, windmills, and watermills, and unlock abilities tied to garden structures.
  • Gardener/Robot Assignment — Players assign gardeners or robots to care for flowers; uncared-for flowers 'die' and result in negative points.
  • Market manipulation — Players can manipulate the value of hybrid flowers by moving tokens across a board, aiming to increase the value of their own flowers and decrease others' before selling.
  • Phased gameplay — The game progresses through seven rounds, each with seven distinct phases, some of which alternate between 'spring and autumn,' and additional events occurring in specific rounds.
  • Resource Management (Flowers, Money, Employees) — Players manage various resources such as flowers (cultivating, hybridizing), money (income, spending, debt repayment), and employees (hiring, assigning to care for flowers).
  • Track Advancement — Players advance on 'charm' and 'awards' tracks, which can provide income or influence other game aspects.
  • Worker placement (implicit) — While not explicitly called worker placement, the host says 'these kind of feel like workers' as players place 'check marks' and 'actual employees' to perform actions, with a limited number available each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "That's what running a business is like, right? Even if it's about flowers, you're still running a business, and that's what this game feels like more so."
  • "It's like real life."
  • "You can feel that moment shift where you've started to pay off your debt. You feel like you're in a pretty good place, and you feel like, okay, I can breathe."
  • "There's plenty in this game to lose your brain power in."
  • "The money is very tight this game, and it can be quite punishing as far as that goes."
  • "That's just good life advice, not just for Rosalie."
References (from this video)
No references stored for this video.
Video KNKFMq7noFQ The Board Gaming Doctor Preview at 0:00 sentiment: positive
video_pk 99970 · mention_pk 278171
The Board Gaming Doctor - Royals video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Design philosophy of mixing cozy art with complex gameplay.
  • Worker placement style mechanism with clipboard actions and interaction.
  • Debt payoff aspect that transforms the game experience.
  • Customization through character choice and cards for replayability.
  • Smooth solo mode experience.
  • Incentives like expansion material and stretch goals.
Cons
  • Debt can be a turn-off for some players.
  • Uncertainty about future availability and second-hand market scarcity.
  • Limited shelf space, time, and money for games.
Thematic elements
Comparison games
  • Ostia
  • Aqua Garden
  • Sweet Lands
  • La Havre
  • Brass
  • Agricola
  • Fields of Arle
  • Beer & Bread
  • Gentes
  • Anachrony
  • A Feast for Odin
  • Ark Nova
  • Viniculture
  • Planta Nubo
  • Brass: Birmingham
  • Wheel of Time game
Mechanics (from transcript analysis)
  • action selection — different sets of worker placement or action selection.
  • Card Drafting — draft of occupation and improvement cards before you even play the game. And then during play, you play these cards from your hand, engineering yourself asymmetric abilities throughout the game.
  • character abilities — choose a main character with an ability and four out of seven cards that add to your asymmetry.
  • contract fulfillment — economic contract fulfillment type games with lots of different ways to push and pull levers, different ways to gain points while you're fulfilling basic contracts.
  • Debt — The concept of debt in this game, while a turn-off for some, is something that I really enjoy in a game. I've come to really like games that feature a debt payoff aspect.
  • Resource Management — tightness of gameplay when it comes to resource management.
  • solo mode — the solo mode here, it's mostly the same from a multiplayer perspective. Only that you have a deck of easy-to-follow cards that block what you can do on your clipboards as you're passing it around to yourself, creating a challenge, but a smooth experience when you play solo.
  • Worker Placement — worker placement style mechanism of putting a check mark on your own action clipboard, and then passing it along to opponents so everyone receives a different player board with filled out spots, tightening what you can do each turn. You can copy an action, but at a cost that you must pay to the player that blocked the action you wish to take.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The design philosophy of his bigger box games mixing cozy art and aesthetics with complex gameplay has struck a chord with me
  • First, I really like the worker placement style mechanism of putting a check mark on your own action clipboard, and then passing it along to opponents so everyone receives a different player board with filled out spots, tightening what you can do each turn.
  • The game does this well, where you are able to pay off your loans and eventually turn your game from being a very almost punishingly tight experience at the beginning of the game to having a sort of well-oiled machine that works really efficiently near the end of the game.
  • So, well, that occurs not doesn't occur during the game, rather. You can have a different experience every time and and set it up so that it is quite different with the different combinations of cards for your character.
  • And so, I really do like that and find that setting enjoyable.
  • It's a tough reality that we face. Uh at times, you know, we're bombarded with a ton of games, quality games, too. And not having enough time, money, and shelf space for them all.
  • For me, personally, Rosalie kind of fits that experience.
References (from this video)
No references stored for this video.
Video IX8ZHplB1xg BoardGameCo Review at 0:01 sentiment: positive
video_pk 99457 · mention_pk 277039
BoardGameCo - Royals video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The action drafting mechanism is new and interesting.
  • Seven rounds of play allow ample time for tableau building and strategic decisions.
  • Charming art, theme, and components contribute to a pleasant table presence.
  • Relatively straightforward rules make it easy to teach and understand despite the game's complexity.
  • Delivers on mechanics with a strong economic engine and rewarding tableau.
  • Robots feel like an interesting thematic choice.
Cons
  • The game is on the longer side, potentially crossing the 3-hour mark.
  • Requires significant table management due to the number of components.
  • Competitions can lead to 'feel bad' moments where players are penalized.
  • Debt as a core mechanic, especially starting with it, might be a negative for some players.
  • The action drafting feels less satisfying at two players.
Thematic elements
  • managing a flower business
Comparison games
  • Sweetlands
  • Brass
  • Agricola
Mechanics (from transcript analysis)
  • Action Drafting — Players take actions through a drafting board where they'll be taking an action and then drafting the board to the players.
  • asymmetric characters — There are asymmetric characters that give players their own characters as well as sets of cards that change how each character interacts with the game.
  • contract fulfillment — Managing various contracts, fulfilling those.
  • Debt — Players start the game with debt and can acquire more throughout the game, which accrues interest.
  • Resource Management — Managing various resources and making sure you have enough.
  • Set Collection — Players are going to be selling their flowers to various buyers.
  • Tableau Building — Players are going to be tending to their board, managing their tableau, hiring more gardeners and robots.
  • Worker Placement — Players utilize gardeners to take more actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very much a heavyweight game
  • The action drafting puzzle.
  • There's a lot of satisfaction in the engine you're building and the tableau that you're building.
  • This is definitely on the heavier side
  • The components are top-notch.
  • It is on the longer side.
  • I don't like the uh feel bad competition moments.
  • If you don't like debt in board games, you Rosalie over here doesn't really give you a choice as to whether you're dealing with debt, you are dealing with debt.
  • Overall, I'm going to come in at a four out of five.
References (from this video)
No references stored for this video.
Video CrbHZDIAJ3k BoardGameCo Discussion at 11:07 sentiment: positive
video_pk 99395 · mention_pk 276905
BoardGameCo - Royals video thumbnail
Click to watch at 11:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable theming
  • Heavier gameplay
  • Really enjoyed the overall game
Cons
  • Game time
  • Components
  • Small choices made along the way as far as feel good versus feel bad moments
Thematic elements
  • adorable theming
Comparison games
  • Sweet Land
Mechanics (from transcript analysis)
  • Planting blooms — The gameplay involves planting various blooms over seven rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • By all accounts, CMON backing out of this NFT investment, given how much uproar there was when it happened, by all accounts, this is the right move. But even this makes it seem like it's a ship without its rudder. Makes it feel like they don't really have a direction.
  • Everything he says is completely on point except for one major issue. I personally prefer a sleeved deck of cards.
  • Magic the Gathering, it's on the upswing, which is fascinating cuz this whole universe is beyond thing.
  • The problem is, I'm not their target audience. I used to love Magic, don't play Magic anymore. They're not losing me as a customer. I wasn't a customer anyway.
  • It's so weird. My relationship with CMON is weird.
  • Should you sleeve your cards? Not necessarily, but I do think it's a good read. I think his logic holds up. It just depends on why you sleeve your cards.
References (from this video)
No references stored for this video.
Video _A0E4ZBVQBM The Board Game Garden Preview at 1:17 sentiment: positive
video_pk 99343 · mention_pk 276718
The Board Game Garden - Royals video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful game
  • Great asymmetric character abilities
  • Interesting action selection mechanism
  • Thematic integration
  • Solo mode seems simple and appealing
Cons
  • Players start in debt
  • Wilted flowers and debt result in negative victory points
  • Spring-only flowers don't bloom in autumn without a greenhouse
Thematic elements
  • Growing a rose garden, breeding roses
Comparison games
  • Sweetlands
Mechanics (from transcript analysis)
  • action selection — Players choose actions from an action board, with options to perform the main action, a 'pass' action, or a 'copy' action.
  • Area control / placement — Placing garden features influences scoring for adjacent flowers.
  • Asymmetric Player Powers — Each character has unique abilities and a different deck of cards that can change gameplay.
  • Contracts — Players fulfill contracts by paying flower tokens to gain rewards, moving down a track for subsequent fulfillments.
  • Hand Management — Choosing and placing four character cards at the top of the player board impacts abilities and starting resources.
  • Income Track — Players' position on award and charm tracks determines their income.
  • Resource Management — Players manage various resources including flowers, money, electricity, shovels, graft cubes, pollination wands, interest cubes, and debt tokens.
  • Set Collection — Collecting sets of fragrance numbers (1-4) provides victory points at the end of the game.
  • Tableau Building — Players build up their garden by adding garden tiles, greenhouses, and unique garden features.
  • Worker Placement — Players use gardeners (workers) to perform actions on the action board, and these workers become exhausted after use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my middle name is Rose, Jenn Rose. I obviously have this YouTube channel called the Board Game Garden, and Rosalie is all about building up and growing a thriving rose garden.
  • This is a heavier Euro game, so I will say that I am going to be giving you an overview how the game is played in a short amount of time so you can get a better feel if it's something for you.
  • Uchcoya does have some really nice prototypes, I will say.
  • Players are simultaneously going to be choosing one of the actions on this player board, performing those actions in turn order, and then once every player has finished taking their actions on this board, you are then going to pass this board to the player on your left.
  • Unfortunately, if a flower is unable to get to the certain amount of care points that it needs, it will wither.
  • Remember, you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video dmgvJ7ASiPk The Broken Meeple Discussion at 45:58:32 sentiment: negative
video_pk 99154 · mention_pk 275997
The Broken Meeple - Royals video thumbnail
Click to watch at 45:58:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The artwork is charming enough
Cons
  • Hated this.
  • Heavily disliked it.
  • It's way too long
  • It is fiddly
  • Its pacing is all over the shop
  • It is definitely not the game you think it's going to be when you look at all these pretty cards
Thematic elements
  • Growing flowers
  • Cute farming game with little robot caretakers
Comparison games
  • Wild Gardens
  • Barrage
  • Splatter
Mechanics (from transcript analysis)
  • action selection — The action selection revolves around this uh clipboard thing... you select one of these actions.
  • Debt Management — This is a game about debt management.
  • Set Collection — you're collecting sets of these 1, two, three, fours because reasons.
  • simultaneous turns — The round, the action phase is simultaneous with the other player.
  • Worker Placement — You have workers. These workers are what you use to power the actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video YaCDOj_h_Z0 Board Gaming Ramblings Review at 0:07 sentiment: positive
video_pk 95306 · mention_pk 261996
Board Gaming Ramblings - Royals video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing artwork and components.
  • Interesting action selection mechanism with choices for single or double actions.
  • Strategic depth with multiple paths to victory.
  • Engaging player interaction through action blocking and resource competition.
  • High variability due to characters and special abilities.
  • The debt mechanic and managing money/points creates interesting decisions.
Cons
  • Very long playtime (up to 4 hours with 3 players).
  • Can be prone to analysis paralysis (AP), especially with more players.
  • Can be frustrating when lagging behind.
Thematic elements
  • You run a rose garden. Plant your roses.
Comparison games
  • Sweet Land
Mechanics (from transcript analysis)
  • action selection — This is an action selection game. You are choosing actions like not blindly and like the other players aren't seeing it. You're choosing an action and then we're going to do it in turn order. You can choose to do the action one time, then you're spending one worker and the amount of money that says here, but you can also choose to do it two times and then you will spend another one of your precious workers and you have to pay even more money.
  • Area Control — The farther you are on the track, the earlier you are in turn order. There are like the different actions. You're going to get new cards, the new roses. You're going to automate as I said in overview, you will build buildings, you will get new contracts, you will expand your rose garden, you will get more workers.
  • Resource Management — Money is going to disappear because you're going to do two actions and you have no more money. The money is tight in this game. You need to maintain like like handle this debt because if you don't gradually control your debt, it will grow because the loans will give you interest.
  • Set Collection — They also have a flag and also a number for set collection. There is many reasons why you'd want the different roses.
  • Variable player powers — There is so many things. You can have special player powers. The characters really shape the way that I go with this game. And also the fact that there's so many to choose from and that you're only choosing like four of their special buildings. There are six different characters with a special ability and then all of them have seven different action cards special abilities.
  • Worker Placement — You can do that with your workers, but you probably want to use your workers for doing actions because this is an action selection game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork and components are amazing.
  • The pleasant artwork may suggest that this is an easy cozy game. It's not. It's a hard cozy.
  • Passing is not a bad action in this It's a good one. Sometimes you deliberately want to pass, but like balancing how when to do those double actions and when to just settle for one is very interesting decision-making.
  • The money's really tight in this game, first of all, but it gets increasingly more expensive as the game progresses.
  • There are so many ways to go. There's so many options. There's so many strategies, like paths to go.
  • The game is long. It's very very long.
  • The game is really really good. I am having a blast playing this game.
References (from this video)
No references stored for this video.
Video tmuyz3qjEdw Rolling Dice & Taking Names Discussion at 0:16 sentiment: negative
video_pk 93577 · mention_pk 253409
Rolling Dice & Taking Names - Royals video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Marty beat me terribly
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the uh end of tabletop day for us.
  • we're ending it on for me not a very good note, but that's okay.
  • It's been a positive day.
  • Really enjoyed that.
  • It was a good day.
  • It was nothing but food, drink, and gaming.
  • Can't wait to do it again next year.
References (from this video)
No references stored for this video.
Video atbTwXYXXFk Rolling Dice & Taking Names Event Coverage at 1:52 sentiment: positive
video_pk 93589 · mention_pk 253445
Rolling Dice & Taking Names - Royals video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Light Euro game that feels different than Francis Drake
  • Easily accessible and can be played in about an hour
  • Enormous depth of strategy
  • Quick turns, no analysis paralysis
  • Different paths to victory each time
  • Good entry-level game for teaching others Euro games
Cons
none
Thematic elements
  • Taking control of different areas within European countries
  • Europe
Comparison games
  • Francis Drake
Mechanics (from transcript analysis)
  • Area Control — Players try to get more Nobles in areas than the next player, with Noble strength playing an important part.
  • Set Collection — Grab your cards, make a noble kill someone's noble, get one of everything.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully now this this is right and says BGG Con 2014 day five I'll make sure he's sleep deprived get the boy I'm sorry I know I screwed up I'm lazy I didn't want to resend it
  • this is the only copy at BGG gcon and it's what number three on the hotness list right now it's bouncing around between 3 and six that is amazing
  • so we'll be doing some more promos online so listen to these guys you'll be uh hearing more from us soon for sure
  • Tiny Epic Galaxy going to blow your mind this is a dice driven game it doesn't feel like a dice game at all
  • so yeah this is the end of day five um I hope you've enjoyed the video Vlogs that we've done it was a lot of fun uh making them
  • we've got so many new friends now and and it's sad to go and it's it's great to get home back to the family but it's kind of sad to go
References (from this video)
No references stored for this video.
Video H3Q4Yw-xNCo BoardGameBollocks Top List at 3:30 sentiment: positive
video_pk 83672 · mention_pk 211368
BoardGameBollocks - Royals video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So simple yet defies belief
  • Great example of simplicity and efficiency of design
  • Superb cube pushing area majority cutthroat game
Cons
  • Uses stuffy old cubes
Thematic elements
  • Gaining the favor of a courtly personality to score points.
  • Courtly setting
Comparison games
  • Francis Drake
Mechanics (from transcript analysis)
  • Area Majority — Players gain the favor of a courtly personality by gaining area majority.
  • cube placement — Players chuck cubes onto a location on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is number 80 down to 71. So, this is still in the dog [ __ ] ended part of the sticker territory.
  • Remember, if your top 100 games aren't on this list, then that's because A, we haven't played them or B, we think they're complete and utter dog [ __ ].
  • It is long. It's 4 hours plus. Yeah, I know there's going to be people out there saying it's not that long, but I don't care what you [ __ ] think. [ __ ] off.
  • It's almost as if Peter Hall has uncovered the simplest equation to how the brain interprets fun. Yeah. Albeit by using some stuffy old cubes that have been pulled out from under someone's foreskin. Yeah. Not literally.
  • If you've got Zo Legends of the Drift system and you ain't own that expansion, then you're a [ __ ] fuckard.
  • Sometimes you roll a D20 in this game and it's going to put a cucumber up your bum bum, which isn't always welcome depending on what day it is and what time it is actually.
  • No [ __ ] [ __ ] Right. Newer trains that you build are going to cover greater distances cuz they're obviously more efficient technologically, right?
  • This is one of them games that's like a hybrid game. It borrows a lot of mechanics from other games. You see elements of katan in here, a lot of Stephen Feld [ __ ] going on. And it's almost as if it just blends it all into one big massive [ __ ] dough pile and then lets you gorge on all of your favorite mechanics at once.
  • It's one of them rare occasions where the hype is real.
  • If you are struggling for a free player game and you don't mind trolling through a relatively heavy rule book, then Maria is possibly greatest free player war game ever made. I know some people are going to say that Churchill or one of them games is better, but I ain't played it so you can kiss my ass.
References (from this video)
No references stored for this video.
Video WQufur7LscA Board Game Hangover Discussion at 6:17 sentiment: positive
video_pk 81463 · mention_pk 202419
Board Game Hangover - Royals video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Combat, last-player-standing
  • Competitive battle royale on a modular map
  • competitive
Comparison games
  • Fortnite
  • PUBG
  • Apex Legends
  • Risk
Mechanics (from transcript analysis)
  • combat and movement — Arms and movement mechanics drive engagement and encounters.
  • player elimination and survival — Players are eliminated as the map is destroyed; last player standing wins.
  • Tile-based map construction — Tiles are used to form the map and determine play area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Damn kids, get off my lawn.
  • This is our most anticipated board game of the year
  • Be sure to subscribe if you enjoy this kind of content, having a little fun with your friends while playing some ball games.
References (from this video)
No references stored for this video.
Video -GxG16iKdq8 The Dice Tower Top List at 8:06 sentiment: positive
video_pk 81303 · mention_pk 201028
The Dice Tower - Royals video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays quickly.
  • Feels like a full-length game.
  • Satisfying scoring mechanics.
Cons
  • Art could be cooler.
Thematic elements
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Area Majority — Royals is a really good one-hour area con majority game where everything is area majority.
  • Card Drafting — You're collecting cards and then turning in sets of cards to score majorities in different places.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's tricky, right? Cuz you can't just go by what Board Game Geek says either.
  • You know, you got to pick it up.
  • I really like that. I think it's a fantastic game. It definitely one that people are sleeping on.
  • Baked in banter, okay.
  • It's just got a really nice forward momentum.
  • This game doesn't have banter, though the scoring might take a bit. But I think played at a reasonable pace, this game lasts close to an hour.
  • This is just a game that's a joy to teach, to play.
  • If you get to six gems, whatever it is, you win. It's a race.
  • It has a nice nice demanding sort of feel on the player. You you need to think carefully about what you're doing.
  • This is Ra, my favorite game of all time.
  • I think that Reiner Knizia, this is his wheelhouse is hour-long games that feel like a full experience.
  • it's you can knock this out in 60 and get a board game experience with highs and lows and drama and superheroes and all of that jazz.
  • Neta-Tete a L'air is just one of those games that just it feels so good how quickly this game plays.
  • We're We're halfway done already?
References (from this video)
No references stored for this video.
Video 5VcmeuF_f6g Neon Gorilla Interview at 2:15:06 sentiment: positive
video_pk 81119 · mention_pk 199906
Neon Gorilla - Royals video thumbnail
Click to watch at 2:15:06 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Gorgeous art that makes the game feel worth the price.
  • Unique and fascinating action system.
  • High player interaction, especially in the two-player game.
  • Rewarding feedback loop and sense of progression.
  • Cool robot meeples.
  • Competitions every other round add agency and keep it competitive.
  • Lighter and less involved than Sweetlands, making it more accessible.
  • Difficult and requires strategic planning.
Cons
  • Can be quite brutal in the two-player version due to the debt penalty.
  • Playing the game well is difficult and requires careful planning.
Thematic elements
  • Competing for flowers, robots, gardens, and greenhouses
  • Gardens, greenhouses, robots
Comparison games
  • Sweetlands
  • Oia
Mechanics (from transcript analysis)
  • action selection — A unique system where action boards are passed around, and players can pay to take actions already claimed by others, or wait to take unclaimed actions.
  • Set Collection — Players compete for sets of flowers, robots, gardens, and greenhouses.
  • Take That — The scoring system can be brutal, with last place receiving significant negative points (debt).
  • Variable Phase Structure — The game has 7 rounds, each with 7 phases, although one is the main action phase and others are upkeep.
  • Worker Placement — Players use action boards to select and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cover and the title of the game are more important than the gameplay.
  • The powers are very different though. Like in Rebel Princess, it's all about shot and fraud, throwing another princess under the bus because that's what Hearts like thrives on, right? ... But for a bidding game, you you can't do that at all because it's bidding is so difficult in itself.
  • All the princess powers are more about uh information, sharing information, and gaining information. So that way you can make more accurate bids.
  • If you don't use your princess power in zombie princess, you get uh you get points. You get something.
  • We wanted all the princesses to have weapons. And that is still my favorite day that I've ever worked for Bez was our pitch meeting where like I think Cinderella should have pumpkin bombs.
  • The hook is the meta aspect of the game, right?
  • People love a game so much that they want to include it no matter what, even if it doesn't do anything for their strategy.
  • I love collusion. this that that is controversial. I think that would be that's a little divisive. Some people hate that. But I love kind of like going against the you know king making or at least tearing down the king.
  • The dopamine hits of that game are pretty fun. It's like, 'Oh, I can do this and this and this and this and this.' So it's Comboastic.
  • It's gorgeous. It's gorgeous. Like, there are games where you open up and you're like, did I really get my money's worth? ... You just see it. You're like, 'Yeah, I got my money's worth. This game is gorgeous.'
  • Everyone has like this little action board with like these little check marks and you take a little check mark and you stick it in that little recessed area. ... But then you're going to pass that around the table and then someone to your left will give you theirs and then you'll take another action. But you can't take the action that they took. You'll have to take another action. You do take the action that they took, but you have to pay them money to do it.
  • I think that saying that these are bad games or not games in a way like you're we're putting a gate where you don't really need one because at ultimately at the end of the day we want more gamers. We want more people in this board game cafes. We want more people showing up to game nights. We want to because we want more people to game with.
  • It is lighter than Sweetlands um, but more complicated than Oia.
  • The last place gets a whole bunch of debt, which is negative victory points. Uh, which is brutal in a two-player game because it's either you win or you lose, right?
References (from this video)
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Video uWM8t7R5v54 The Dice Tower Discussion at 11:14 sentiment: positive
video_pk 81081 · mention_pk 199429
The Dice Tower - Royals video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable art
  • Combines economic and gardening themes
  • Related to a favorite game (Sweet Lands)
Cons
  • Potentially a table hog
Thematic elements
  • Rose gardening and business
Comparison games
  • Sweetlands
Mechanics (from transcript analysis)
  • economic — Involves supply and demand, price changes, and the business side of economics.
  • Gardening — Focuses on gardening, specifically hybridizing and caring for roses.
  • Worker Placement — Implied by the mention of similar worker placement spaces to Sweet Lands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to jump to our final contributor block and then we'll be back with a game show led by one Eric Summerer.
  • SCREAM IS A HAND MANAGEMENT BLUFFING CARD GAME where players race trying to get rid of their cards and have the lowest score possible in front of them at the end of each round.
  • The essence essence is fading. Time gets the best of us all.
References (from this video)
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Video 3m58_gKfmmY Our Family Plays Games Discussion at 1:25:46 sentiment: mixed
video_pk 80641 · mention_pk 196951
Our Family Plays Games - Royals video thumbnail
Click to watch at 1:25:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Captures a Vegas theme well
  • Fun as a party game at higher counts
  • Better than 'Super Mega Lucky Box'
Cons
  • Can be too simplistic for some
  • Might not be as engaging at lower player counts
Thematic elements
  • building fortunes, pushing luck
  • Vegas
Comparison games
  • Super Mega Lucky Box
  • Mega Jackpot
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice to build fortunes.
  • Push Your Luck — Players choose to grow their stack with more money or secure earnings, risking a crash.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebirth is going to be an evergreen game. So easy to teach, quick to play, great table presence. Just love the game.
  • We doing Vegas, baby. This Vegas.
  • It was okay. I I would play it again. It was okay, but I I don't like it enough to endorse it.
  • Now you talk about a very gateway game. This is a gateway game. But it's fun.
  • It is a super fun game. Now, I never thought of like a game about doing needle point and you're doing needle point and but it's fun.
  • Threaded is really good.
  • Vanity Plates is a creative party game where players design clever custom license plates. It is wild, y'all.
  • It makes you think. It does make you think.
  • We got more. We going to come with more.
  • My my addict addiction friends out here, come on next week.
References (from this video)
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Video _SsbkrSlxjs Board Games UnLocked Top List at 46:34 sentiment: positive
video_pk 80526 · mention_pk 196132
Board Games UnLocked - Royals video thumbnail
Click to watch at 46:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh take on dungeon crawlers
  • Engaging demon aspect
  • High replayability
  • Good character progression
  • Easier to learn after initial play
  • Card abilities and action point system are interesting
Cons
  • Tokens for tracking player actions on other turns are needed
  • Some game mechanics are not yet fixed
Thematic elements
  • demonic aspect
  • dungeon crawl
Comparison games
  • Massive Darkness
  • Cthulhu: Death May Die
  • Spartacus
Mechanics (from transcript analysis)
  • Action Point Allowance — Players can spend action points on other players' turns.
  • Character progression — Characters level up and acquire new equipment.
  • cooperative play — Players work together.
  • Deck Building — Players utilize card abilities.
  • Dungeon Crawler — Players explore dungeons, fight monsters, and progress through scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it's like if our entire collection were to go up in flames and we didn't and we didn't off ourselves. We didn't unalive, you know.
  • If I lose all this Right. I'm out of the hobby. Right. I'm not I'm there's that would be so much lost money that it wouldn't be worth it. I would just find something else to do.
  • The amount of content that's in this game of discovering stuff, of reading stuff, of the routes you're going to take, the world you're discovering. I mean, I've played this game quite a bit. And it's always something new.
  • This game is just that good that you don't have to have all the bling necessarily.
  • The core box of Aeon Trespass is three cycles.
  • The amount of content in this game from a narrative perspective is insane.
References (from this video)
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Video 3N0n8AbXTWQ The Dice Tower Analysis at 3:29 sentiment: positive
video_pk 80324 · mention_pk 195308
The Dice Tower - Royals video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic
  • A lot of fun
  • Weight of Ticket to Ride
Cons
none
Thematic elements
  • Control of regions and characters
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Area Control — This is area control, the area control game.
  • Area Majority — If you'd like area majority style games...
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had to increase this rating to a 10. I play this all the time. Love this game, it's fantastic.
  • This is a remake of an older game. Um Miss Miss Miss Miss I forget the Missenium or whatever it's called. Um from Reiner Knizia and the cows are being abducted. It's weird and unusual and I There's some things I liked about it, but I can't really recommend it because I think it's too odd.
  • My kids liked it more though, but 6.5.
References (from this video)
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Video qrHeippm_Kw kovray Discussion at 21:21 sentiment: positive
video_pk 80242 · mention_pk 194955
kovray - Royals video thumbnail
Click to watch at 21:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High anticipation due to love for Sweetland.
Cons
  • Not yet released (at the time of the discussion).
Thematic elements
Comparison games
  • Sweetland
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Castle Combo has been a game this year in particular. off castle.
  • It's a simple draft game where you have to spend resources to play cards and you're building a nine card tableau. Super easy, super simple.
  • I think it's definitely on the lighter side when it comes to hobby games as well.
  • I feel like every time we play that game, you see people's faces light up and we want to come back to it again and again.
  • What cult of the old game, so like 10 years old, have you discovered just this year?
  • Last Will.
  • Oh, it's so good.
  • But the last will is hilarious because your whole goal is you got to spend money and you got to spend all of it
  • Oracles of Delelfie.
  • I played this game I think two or three years ago at a convention and I loved every minute of it and I have just not been able to find it.
  • I'm really intrigued because I love Sweetland so much. I want to try Rosalie.
  • I will shout out another store uh local to us called Pomemetto Games run by the owner of David. He is a phenomenal human being.
  • A shout out I have is a Instagram creator named Dana from Better Mood Board Games.
  • Dana is one of the most talented creators out there.
  • What is your personal favorite piece of content we've created this year?
  • Most recently, I think the UKG video we did, the tend to demo, tend to buy.
  • I think my favorite video I like the one we did in the park.
  • That'd be a long video.
  • What game right now can you teach from heart? Setup and everything. You just take out the box, you teach the game.
References (from this video)
No references stored for this video.
Video RUUjMvZd-wU BoardGameCo Top List at 23:48:56 sentiment: positive
video_pk 80209 · mention_pk 194828
BoardGameCo - Royals video thumbnail
Click to watch at 23:48:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines cute aesthetics with heavy gameplay
  • Leans into the trend of cozy games with strategic depth
  • Same team behind the highly regarded Sweetlands
Cons
  • Uncertainty if the crunchiness will be sufficient for the reviewer
Thematic elements
  • Planting roses and managing a business
Comparison games
  • Sweetlands
  • Cascadia
  • Calico
Mechanics (from transcript analysis)
  • economic engine — Much more of an economic engine.
  • Set Collection — Planting roses.
  • Worker Placement — Worker placement on your own board. Not really a public board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one is these are the upcoming crowdfunding campaigns that I have as of right now.
  • The things will change, things get cancelceled, things get added, things get pushed off, all of that will happen.
  • I try to focus on those that seem to have the most interest or attention.
  • So, this usually is going to be campaigns that have 500 or,000 followers or more.
  • And I'll admit artifacts did have that. The problem is like what used to be like, oh my gosh, that's so incredible, that's so cute. That's so great. Now is colored with like that's good, but like is it real though?
  • It removes some of the magic and wonder of artwork.
  • That said, they do have a specific specific little tag over here saying no AI was used in the making of the game.
  • I really I really hate like AI has I have mixed thoughts on AI.
  • I think it ruins our sense of wonder.
References (from this video)
No references stored for this video.
Video F4_mVODKZkM Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 80132 · mention_pk 194544
Board Game Sanctuary - Royals video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a lot of crevices to explore
  • every nuance decision is going to help you achieve your objective
  • I like it
Cons
  • lose points if you don't care for your roses
  • you definitely accrue a lot of debt
Thematic elements
  • growing and tending to roses
  • a rose garden
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — As you take your actions throughout the game, you'll be building buildings and deploying them.
  • bonus tiles — There are cool bonus tiles in the game that you can acquire.
  • building — You'll be building buildings.
  • market — Hybrid rose tokens are really important for selling them to the rose market fair and getting prestige as well as more income.
  • Resource Management — Robots provide you care points, which are later tended to those roses in your garden from round to round.
  • Seasonal Effects — Each flower will bloom depending on the season. The roses with green borders will bloom only in spring, or if there is a powered greenhouse above it in that column. The green and orange bordered roses will bloom in any season.
  • Set Collection — Victory points for the four rose cards around it.
  • Unique character abilities — There are four unique structures that unlock your character's specific abilities that you choose at the beginning of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is one of those ones that has a lot of crevices to explore, where every nuance decision is going to help you achieve your objective.
  • I like it.
References (from this video)
No references stored for this video.
Video 76SPcMoE3cE Board Of It Review at 0:04 sentiment: mixed
video_pk 80113 · mention_pk 194427
Board Of It - Royals video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique characters and ability cards provide game-to-game variety.
  • The action system keeps players engaged and prevents excessive downtime.
  • The debt system is immersive and creates interesting decisions.
  • Competitive elements like objective scoring and market influence create player interaction.
  • The game is beautiful, even as a prototype.
Cons
  • The game can feel unwieldy and break the flow due to many additional phases and steps.
  • The care point system is tricky to track due to physical placements (robots) and abstract points (workers/trawls).
  • Electricity tracking can also be prickly with both physical tokens and abstract generation.
  • Scoring swings for objectives can be harsh.
  • The game is brutal, especially the debt element, making it hard to get over the initial hump.
  • Lacks the immediate 'want to play again' feeling compared to Sweetlands.
Thematic elements
  • Players are rose gardeners aiming to have the best rose garden and win awards.
Comparison games
  • Sweetlands
Mechanics (from transcript analysis)
  • action selection — Players take an action token and place it on an available action space on their clipboard, passing the clipboard to the left, decreasing available spaces each time.
  • area control/influence — Robots are placed spatially on rose cards or between roses to provide care points.
  • Debt — Players start with debt, which accrues interest and results in negative VP. A core part of the game is becoming profitable enough to pay off debt.
  • Market manipulation — The market for fancy roses becomes less profitable the more a certain type is sold.
  • Set Collection — Players score points for sets of flowers and for completed contracts.
  • Variable player powers — Players choose unique character cards at the start, unlocking special ongoing abilities or bonuses, which provide variety and influence gameplay.
  • Worker Placement — Taking an action requires spending a worker, and actions can be taken a second time at a higher cost requiring a second worker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We were very excited to dive into this one."
  • "it is a stunning prototype."
  • "The fact that your options reduce throughout the round adds a level of spice to the proceedings as you sit there sweating about the smartest order to take your actions and weigh up what other players might do."
  • "it's genuinely quite stressful having all this debt looming over you because it's worth so many negative points."
  • "the biggest one, I think for a lot of people, is going to be the fiddliness of Rosalee."
  • "it's a real small business owner simulator."
  • "It's nice to be a dichotomy for me. It's both frustrating and oh my god, this is so harsh and so hard, but also it is something that I do want to try and get over and that part does make me want to play again because it's just so harsh."
  • "all in all, a really terrific game from Uchu Pokoya."
References (from this video)
No references stored for this video.
Video xeUiHfvUhRQ Tim Chuon Rules Teach at 0:59 sentiment: mixed
video_pk 80159 · mention_pk 194660
Tim Chuon - Royals video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Satisfying engine building and combo potential.
  • Engaging character abilities that can be combined effectively.
  • High replayability with many options to explore.
  • Appealing art and theme.
  • Great solo mode that is quick and easy to manage.
  • Interesting indirect player interaction.
Cons
  • Very challenging and difficult to manage debt.
  • The most fun parts of the game are delayed until the last 20%.
  • Debt management can feel too real and detract from enjoyment.
  • Starting debt can be too high, leading to a difficult start.
  • Character ability choice significantly impacts game outcome.
  • Player aid could be more detailed regarding phases.
  • Graphic design elements for flowers can be confusing.
Thematic elements
  • gardening and having the biggest amount of flowers to sell at a flower show
  • a futuristic world where robots can help automate gardening
Comparison games
  • Sweetlands
Mechanics (from transcript analysis)
  • action selection — Players use check marks to select actions from a clipboard, with options to take a second action by spending more coins and a worker.
  • area expansion — Players can expand their garden by adding extension pieces or greenhouses, creating more space for flowers and features.
  • contract fulfillment — Players fulfill contracts by collecting and turning in specific flower tiles to gain rewards, coins, and points.
  • Debt Management — Players start with debt tiles and must manage interest and pay off debt, which negatively impacts scoring if not handled.
  • Engine Building — Players build out their garden and automate processes with robots and features, creating an engine that generates resources and points.
  • Passing/Turn Order Manipulation — Players can pass to influence turn order and gain rewards from a pass track.
  • player powers — Each character has unique abilities that guide gameplay and can be combined for powerful combos.
  • Resource Management — Managing coins, electricity, flowers, and other resources is essential for performing actions and progressing in the game.
  • Set Collection — Collecting different types of flower tiles is crucial for fulfilling contracts and scoring points.
  • solo mode AI — A simplified AI (Milo) uses cards to determine its actions, primarily affecting the flower market in later rounds.
  • Take That (indirect) — While mostly indirect, copying actions costs coins, and some event cards can penalize players.
  • Track Advancement — Players advance on tracks like the charm track and award track, which provide benefits and influence scoring.
  • Worker Placement — Players use gardeners (workers) to perform actions on the board, exhausting them and moving them to a resting area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the more workers you get, the more you do have to pay them at the end of the round.
  • You know, like many of you, I'm trying to play games to enjoy them, to escape life a little bit, and to worry about something that is so real and grounded, like debt for most of the game. It's a little too real for me.
  • The feeling of chain combo abilities. Amazing.
  • The replayability of solo mode is extremely high in this game.
References (from this video)
No references stored for this video.
Video YklseJ6Dkhw Board Gaming Ramblings Discussion at 3:51 sentiment: positive
video_pk 80031 · mention_pk 194060
Board Gaming Ramblings - Royals video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Uses a clipboard mechanism for action selection that rotates and blocks actions for other players.
  • Set Collection — Players aim to grow the best roses.
  • Worker Placement — Involves actions related to growing roses, building robots, and garden exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played games again this month. Maybe Yes, but almost a couple of months ago we almost didn't play games.
  • The longest trick taking Two Towers trick taking game.
  • I had so much fun playing Flip 7 the other day.
  • My biggest letdown was Luna.
  • My biggest surprise this game also was like a really strong contender for most fun experience because we couldn't stop like laughing when we played this game.
  • My number three was the Lord of the Rings: The Two Towers trick-taking game.
  • My number three was Lands of Ever Shade.
  • My number two is Architects of the West Kingdom.
  • My number one is Rosalee.
References (from this video)
No references stored for this video.
Video Co-F00Zjem4 Board Game Sanctuary Discussion at 10:40 sentiment: positive
video_pk 79998 · mention_pk 193862
Board Game Sanctuary - Royals video thumbnail
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly satisfying depth and crunchiness
  • Deep and crunchy with significant mental calculation required
  • Fantastic experience
Cons
  • Can be very tiring due to the mental effort required
Thematic elements
  • Tending and building a rose garden and deploying robots and caretakers to look after roses season after season.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — You have these clipboards that have about eight different actions on them. You choose an action, resolve it, pass the board on to the next person, and then you take a clipboard from the other person who's also already previously chosen an action.
  • Asymmetric Player Powers — Each character has their own ability. They have their own bonuses. One rewards you money for fulfilling contracts. One is based on charm. one is all about deploying buildings.
  • economic management — At its heart, it's an economic game. you start in massive debt and you're constantly getting debts throughout the game and at towards the end of the game you're trying to pay off all those debts and get a big return.
  • Resource Management — You're trying to manage not over only your funds but the actions and the expansion.
  • Set Collection — You're filling the same contracts essentially multiple times throughout the game.
  • Worker Placement — There's an interesting worker placement dynamic where the player in front of you chooses maybe the build action. you're like, "Oh, I wanted to do the build action, but now it's filled up and you're forced to kind of work tactfully to choose a different action or pay a very expensive cost to do the action that your previous player who passed you your clipboard has given you in order to do the thing that you want."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And there's just this whole sense of community that follows these conventions around.
  • And so there's lots of game demos. Uh a lot of the hall is dedicated to just play space cuz it is playcon rather than shopcon I guess.
  • And I think one of these uh one of the things I like about, you know, conventions like Playcon is the fact that you can discover games that may not necessarily have appealed to you or you didn't really know about.
  • And Rosalie is all about tendering and building a rose garden and then deploying robots and your caretakers to go and look after those roses season after season.
  • It's just so good to be able to follow people's journeys in different ways.
  • Um, it was also good uh seeing um other designers that I'd seen in previous years.
  • And so, thank you to the team for being able to put on these conventions each and every year because, you know, it's with the world in the way that it is at the moment with all the negative things that are happening, we need some good positive fun in our lives.
References (from this video)
No references stored for this video.
Video tW3Cmg3k3SA Rules Teach at 0:48 sentiment: positive
video_pk 79918 · mention_pk 193558
Royals video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting interactive dynamic through clipboard passing mechanism.
  • Customizability through rose cards and asymmetric player abilities.
  • Sense of fulfilling things as you progress by moving tokens overseas.
  • Smooth experience if teaching is simplified.
  • Provides a game arc of moving from negative to positive funds.
Cons
  • Requires a lot of calculations and arithmetic.
  • Involves a lot of debt that needs careful management.
  • Lots of minute pieces and iconography to process.
  • Difficulty distinguishing between certain rose colors.
  • Can be a long game with a steep learning curve.
  • Requires a lot of mental account keeping.
  • Potential for overstretching by purchasing too many roses without investing in care.
Thematic elements
  • Managing and running a plant nursery, specifically a rose garden.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select one of the different actions from the board using clipboards, and after everyone resolves their action, the boards are passed on.
  • Area Control — Comparing the number of flag icons for victory points and interest, and placing robots between flowers to provide care points.
  • Asymmetric Player Powers — Each player has a unique character card with a deck of cards providing customizability and asymmetric powers throughout the game.
  • contract fulfillment — Fulfilling contracts by providing specific rose tokens, which triggers bonuses and moves the contract down different ribbon tiers for more points.
  • Engine Building — Expanding the garden with greenhouses and plots, unlocking buildings, and acquiring new workers to improve actions and capabilities.
  • Resource Management — Managing electricity to power robots and greenhouses, managing rose tokens to fulfill contracts, and managing debt and income.
  • Set Collection — Collecting sets of perfume icons for end-game points and collecting specific combinations of flower tokens to grow hybrid roses.
  • Track management — Managing progress on award tracks based on fulfilling contracts and charm points from rose cards, and managing debt and interest.
  • Worker Placement — Releasing workers to care for roses during the care phase and using workers to unlock certain things on the player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the electricity is a floating resource. The care tokens is a floating resource.
  • The richness comes through the management decisions that you go through as well as do you take lots of debt at the beginning of the game and then hopefully uh get the payback off your investments towards the end of the game so that you're not in as much debt towards the end.
  • There are so many different rose cards in the game that the way you get particular combos of uh flags, fragrances, uh the different species of roses that you'll have in your garden, how many basic and how many hybrid ones that you have, as well as the fact that each of the player players have their own asymmetric ongoing ability.
References (from this video)
No references stored for this video.
Video 3MBbmJHofF4 Review at 0:00 sentiment: positive
video_pk 79582 · mention_pk 193079
Royals video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope
  • Nuanced and interwoven mechanisms and puzzles
  • Asymmetric player abilities
  • Interesting action selection dynamic
Cons
  • Can be challenging to explain all nuances
  • Managing expenses and debt can be difficult
  • Desired actions might be taken by other players
Thematic elements
  • Cultivating an enchanting rose garden and establishing oneself as a master horticulturist, intertwined with economic management.
  • A rose garden
Comparison games
none
Mechanics (from transcript analysis)
  • Action Selection/Passing — Players choose an action from a clipboard, mark it, and pass it to the left, with the possibility of another player taking a desired action.
  • Asymmetric Player Powers — Each player controls a different character with slightly asymmetric abilities and different windmill bonuses.
  • Resource Management (Economic) — Players must manage expenses, deal with debt, and pay off loans.
  • Worker Placement/Assignment (Robots/Gardeners) — Players use robots to tend flowers and human gardeners to plant blooms, hybridize varieties, till soil, and adorn the garden.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video pQ348fP-a-s Top List at 6:04 sentiment: positive
video_pk 69728 · mention_pk 166409
Royals video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and accessible
  • Good when not in the mood for complex games
  • Allows for wheeling and dealing
Cons
  • Essentially just cubes on a map
Thematic elements
  • Gaining influence within a court
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — placing your cubes out on a map trying to take control of different regions
  • cube placement — placing your cubes out on a map
  • Player Elimination (of pieces) — mechanism in this game that lets you remove your opponent's cubes from the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you don't like top 100s then you may as well go and sit in a Walkin freezer a
  • splotter have got a reputation for producing games that look like [___] but they actually play really really well
  • power grid is essentially a train game but I'm glad that it isn't because I [___] hate trains
  • Vinhos is one of the greatest Cold War Games ever made nobody ever speaks to this game
  • this is a real backstabbing game cuz there's a mechanism in this game that lets you remove your opponent's cubes from the map
  • if you love Ron's yeah Shipyard has them in spades it's just a fantastic Euro game experience
  • as a roll and move racing game this is one of the best year
  • one of the most infuriating games that we have ever played
  • Robinson Crusoe is an example of when Portal Games used to make stunning titles over the years their offerings have seemed to become more and more disappointing but this it's like a Beacon of Hope
References (from this video)
No references stored for this video.
Video maVEflmq3V0 watch it played Rules Teach at 0:29 sentiment: positive
video_pk 65144 · mention_pk 158766
watch it played - Royals video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Optional rule to add a fourth face-up card to reduce luck.
Cons
none
Thematic elements
  • Ranking nobility and vying for authority
  • 17th century Europe
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place cubes on cities to gain influence and control over countries.
  • Card Drafting — Players draw country cards from a face-up row or from the deck.
  • Hand Management — Players must manage their hand of country and intrigue cards, with limits at the end of their turn.
  • influence — The amount of influence a player has in a country determines points gained during period scoring.
  • Set Collection — Players collect country cards to play for actions and influence.
  • Take That — Players can use Intrigue cards or discard country cards to take over nobles already occupied by opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Royals has a customized insert with separate sections for all the various pieces
  • your rule book might say that you should have blue red and yellow Noble pieces but that's just a misprint don't worry the specific colors you have don't matter
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 7:43 sentiment: neutral
video_pk 42959 · mention_pk 130688
BoardGameBollocks - Royals video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video qnqJrnonqDQ TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 11:06
video_pk 41371 · mention_pk 125485
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Royals video thumbnail
Click to watch at 11:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid: it's mathy, it's spatial, it's been around forever.
  • Dead Last is great. Goes up to 12 players.
  • Carcassonne is a classic.
  • This is a game where you're criminals and you've worked together on a heist, but now you're trying to screw each other over.
  • Gatsby is a very tactical, in-your-face meme game.
  • Piñata has the different lanes that you're playing for.
  • Suburbia is an economic game you can lose yourself in building cities.
  • Miyabi is a three-dimensional tile-laying game—brain burner but brilliantly designed.
References (from this video)
No references stored for this video.
Video sHCMCUNNNdI TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 10 List at 48:14 sentiment: positive
video_pk 37802 · mention_pk 113599
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Royals video thumbnail
Click to watch at 48:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player and multi-player support
  • well-regarded by the designer community
Cons
  • availability and recognition may vary by edition
Thematic elements
  • area-majority-style control with card-driven scoring
  • medieval royal power and court intrigue
  • elegant, strategic, subtle end-game tension
Comparison games
  • Splendor
  • Arboretum
Mechanics (from transcript analysis)
  • Area Majority — players vie for dominance on different voting/points areas
  • card-driven scoring with endgame pressure — cards influence scoring and control
  • Compound Scoring — cards influence scoring and control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This started a whole new genre of games.
  • Finca is underrated.
  • Camel Up revitalized and broadened the appeal of betting-themed games.
  • Splendor is a top 100 game.
  • The second edition fixes a major problem that many people had with the first edition.
  • Arboretum is two-player only and still shines with the right group.
References (from this video)
No references stored for this video.
Video U9EMg0beM0w TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 29:20 sentiment: positive
video_pk 32449 · mention_pk 96016
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Royals video thumbnail
Click to watch at 29:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant design; intelligent refinements over Ticket to Ride genre
  • scales well with player counts
Cons
none
Thematic elements
  • area control with color-collection and tile-based scoring
  • 18th-century royal factions vying for spots
  • elegant, competitive euro
Comparison games
  • Ticket to Ride
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • set-collection and area control with resource-like cards — players collect colored cards and claim control over locations, with puzzle-like scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist to this game is you don't get to score your trees unless you have more of the values of those trees in your hand than your opponent
  • it's basically six little miniature games that you're playing
  • one of those games where you're thinking two, three, four turns ahead
  • it's a better version of Ticket to Ride
  • the dice work, replacement; one of my favorite Felds
References (from this video)
No references stored for this video.
Video P-W_VdJuy0U BoardGameBollocks Review at 1:02 sentiment: positive
video_pk 12016 · mention_pk 35189
BoardGameBollocks - Royals video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to learn and teach (roughly five minutes to grasp the basics)
  • tight three-round structure that remains compact yet with meaningful depth
  • satisfying area-majority and influence mechanics that create meaningful tension
  • works well with five players and keeps pacing brisk due to short rounds
Cons
  • artwork and map aesthetics feel dated or utilitarian, not visually striking
  • thematic presentation can feel dry or underwhelming to some players
  • end-of-round and end-game scoring can be slightly opaque without quick references
Thematic elements
  • area control, influence, and national identity expressed through color-coded country cards and personality elements
  • Medieval to early modern geopolitical setting where nations compete for control of cities and territories across a map
  • macro geopolitical struggle with rulers (personalities) on the board guiding regional influence
Comparison games
  • A Game of Thrones: The Board Game
  • Game of Thrones (board game)
Mechanics (from transcript analysis)
  • area_control — players place cubes on the board to establish influence over cities and personality spaces; majority in a country yields scoring benefits
  • country_cards_and_deployment — country cards are drawn or taken from face-up selections and are used to enable moves and determine where influence is placed
  • influence_removal_and_reassignment — injury/entry cards allow a player to displace an opponent’s influence in a city, moving their cube to a Cathedral space while still preserving some influence
  • majority_scoring — at end of each round and end of the game, players score based on who has the most influence in each country and on personality cards
  • multi_round_structure — the game unfolds over three rounds, each with its own setup and scoring emphasis, providing a self-contained arc
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's very quick to play"
  • "it's very quick to learn"
  • "it's got a layer of depth to it but not one that's gonna get you confused or where you don't really have any options"
  • "Royals place five players... it's very very quick to play"
  • "it's almost like it's taken out of your houses... the unwanted lodger has moved in"
  • "it's polite... it really cares about your feelings"
  • "it's quick to teach five minutes to grasp"
  • "three rounds, each with its own unique quality"
  • "it's basically looking to grab victory points based on area majorities and personality card majorities"
References (from this video)
No references stored for this video.
Video sM-6WWFdC8I BoardGameBollocks Other at 10:54 sentiment: positive
video_pk 4395 · mention_pk 12843
BoardGameBollocks - Royals video thumbnail
Click to watch at 10:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, streamlined design with tense interaction
  • Simple core concept that scales well
Cons
  • Designer name not as recognized as some peers
  • Occasional confusion about country cards and timing
Thematic elements
  • Influence and card-based governance
  • Court/political intrigue across countries
  • Strategic, backstabbing intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • area influence/cube pushing — Acquire country cards and push influence cubes to gain favor in courts.
  • majority scoring — Higher influence yields scoring bonuses and control of the court.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Race for the Galaxy is a fantastic card game
  • it's a real pain in the ass to learn/teach because it's got a rather bamboozling icon system
  • it's a really rewarding game made even better with a couple of the expansions
  • I love Puerto Rico I love the feel of it and it's just a classic game
  • Captain Flip is such a simple promise
  • Carnival zombie is a rip roaring rolicking romp
  • this game is basically chaos in a box
  • it's a deck building racer
  • Royals is effectively a que pushing game
References (from this video)
No references stored for this video.
Video uYNVXp6Q-PA BoardGameCo Discussion at 2:58 sentiment: positive
video_pk 3114 · mention_pk 9088
BoardGameCo - Royals video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple viewers convinced host to keep it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know the games I play. I know the games I love to play. And I know the games that I theoretically want to play but don't actually play.
  • I need at least one of those two things in play - either high personal interest or good reputation
  • Designers, reviewers, other people mentioned
  • I'm going to be trying to be more mindful about reality as opposed to the desires that I have
  • These tend to be less of a priority. Like occasionally I dive into an unplayed game that isn't a review copy, but more often than not if I'm diving into an unplayed game, review copies do take precedence
  • I have so many euros I love and so many that I'm behind on
References (from this video)
No references stored for this video.
Video ofLuLFgZ0xs Board With Steve Top List at 7:22 sentiment: positive
video_pk 2435 · mention_pk 7110
Board With Steve - Royals video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interactive
  • dynamic region control
Cons
  • feelings can be hurt; friendships can suffer
Thematic elements
  • area control and political maneuvering
  • Historical European powers
  • murderfest of control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — fight to control regions in Europe
  • direct player elimination — kill or remove opponent pieces
  • interaction emphasis — constant backstabbing and negotiation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race game it makes it super interactive
  • it's really quite mean
  • this game is mean but it's only mean at two players
  • it's so highly interactive
  • this is easily one of my favorite auction games ever
References (from this video)
No references stored for this video.
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