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Royals box art

Royals

Game ID: GID0271598
Game Info
Year
2014
Players
2-5
Age
10+
Playtime
90 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Royals, players take on the roles of the great noble houses of the 17th century, fighting for supremacy in Europe at that time. With the help of the right country cards, they occupy influential positions and obtain bonuses for this in the form of victory points. The higher the rank of the title associated with the position, the more country cards required. Already-occupied positions can be contested by playing intrigue cards.

The game proceeds over three periods, with a scoring taking place after each of them. During scoring, the players with the greatest influence in each of the four countries score victory points. After the third period scoring, the game ends with the scoring of the individual titles. The player with the most victory points wins.

Description

In Royals, players take on the roles of the great noble houses of the 17th century, fighting for supremacy in Europe at that time. With the help of the right country cards, they occupy influential positions and obtain bonuses for this in the form of victory points. The higher the rank of the title associated with the position, the more country cards required. Already-occupied positions can be contested by playing intrigue cards.

The game proceeds over three periods, with a scoring taking place after each of them. During scoring, the players with the greatest influence in each of the four countries score victory points. After the third period scoring, the game ends with the scoring of the individual titles. The player with the most victory points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 13 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–16 of 16
Video tmuyz3qjEdw Rolling Dice & Taking Names Discussion at 0:16 sentiment: negative
video_pk 93577 · mention_pk 253409
Rolling Dice & Taking Names - Royals video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Marty beat me terribly
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the uh end of tabletop day for us.
  • we're ending it on for me not a very good note, but that's okay.
  • It's been a positive day.
  • Really enjoyed that.
  • It was a good day.
  • It was nothing but food, drink, and gaming.
  • Can't wait to do it again next year.
References (from this video)
No references stored for this video.
Video atbTwXYXXFk Rolling Dice & Taking Names Event Coverage at 1:52 sentiment: positive
video_pk 93589 · mention_pk 253445
Rolling Dice & Taking Names - Royals video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Light Euro game that feels different than Francis Drake
  • Easily accessible and can be played in about an hour
  • Enormous depth of strategy
  • Quick turns, no analysis paralysis
  • Different paths to victory each time
  • Good entry-level game for teaching others Euro games
Cons
none
Thematic elements
  • Taking control of different areas within European countries
  • Europe
Comparison games
  • Francis Drake
Mechanics (from transcript analysis)
  • Area Control — Players try to get more Nobles in areas than the next player, with Noble strength playing an important part.
  • Set Collection — Grab your cards, make a noble kill someone's noble, get one of everything.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully now this this is right and says BGG Con 2014 day five I'll make sure he's sleep deprived get the boy I'm sorry I know I screwed up I'm lazy I didn't want to resend it
  • this is the only copy at BGG gcon and it's what number three on the hotness list right now it's bouncing around between 3 and six that is amazing
  • so we'll be doing some more promos online so listen to these guys you'll be uh hearing more from us soon for sure
  • Tiny Epic Galaxy going to blow your mind this is a dice driven game it doesn't feel like a dice game at all
  • so yeah this is the end of day five um I hope you've enjoyed the video Vlogs that we've done it was a lot of fun uh making them
  • we've got so many new friends now and and it's sad to go and it's it's great to get home back to the family but it's kind of sad to go
References (from this video)
No references stored for this video.
Video H3Q4Yw-xNCo BoardGameBollocks Top List at 3:30 sentiment: positive
video_pk 83672 · mention_pk 211368
BoardGameBollocks - Royals video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So simple yet defies belief
  • Great example of simplicity and efficiency of design
  • Superb cube pushing area majority cutthroat game
Cons
  • Uses stuffy old cubes
Thematic elements
  • Gaining the favor of a courtly personality to score points.
  • Courtly setting
Comparison games
  • Francis Drake
Mechanics (from transcript analysis)
  • Area Majority — Players gain the favor of a courtly personality by gaining area majority.
  • cube placement — Players chuck cubes onto a location on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is number 80 down to 71. So, this is still in the dog [ __ ] ended part of the sticker territory.
  • Remember, if your top 100 games aren't on this list, then that's because A, we haven't played them or B, we think they're complete and utter dog [ __ ].
  • It is long. It's 4 hours plus. Yeah, I know there's going to be people out there saying it's not that long, but I don't care what you [ __ ] think. [ __ ] off.
  • It's almost as if Peter Hall has uncovered the simplest equation to how the brain interprets fun. Yeah. Albeit by using some stuffy old cubes that have been pulled out from under someone's foreskin. Yeah. Not literally.
  • If you've got Zo Legends of the Drift system and you ain't own that expansion, then you're a [ __ ] fuckard.
  • Sometimes you roll a D20 in this game and it's going to put a cucumber up your bum bum, which isn't always welcome depending on what day it is and what time it is actually.
  • No [ __ ] [ __ ] Right. Newer trains that you build are going to cover greater distances cuz they're obviously more efficient technologically, right?
  • This is one of them games that's like a hybrid game. It borrows a lot of mechanics from other games. You see elements of katan in here, a lot of Stephen Feld [ __ ] going on. And it's almost as if it just blends it all into one big massive [ __ ] dough pile and then lets you gorge on all of your favorite mechanics at once.
  • It's one of them rare occasions where the hype is real.
  • If you are struggling for a free player game and you don't mind trolling through a relatively heavy rule book, then Maria is possibly greatest free player war game ever made. I know some people are going to say that Churchill or one of them games is better, but I ain't played it so you can kiss my ass.
References (from this video)
No references stored for this video.
Video -GxG16iKdq8 The Dice Tower Top List at 8:06 sentiment: positive
video_pk 81303 · mention_pk 201028
The Dice Tower - Royals video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays quickly.
  • Feels like a full-length game.
  • Satisfying scoring mechanics.
Cons
  • Art could be cooler.
Thematic elements
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Area Majority — Royals is a really good one-hour area con majority game where everything is area majority.
  • Card Drafting — You're collecting cards and then turning in sets of cards to score majorities in different places.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's tricky, right? Cuz you can't just go by what Board Game Geek says either.
  • You know, you got to pick it up.
  • I really like that. I think it's a fantastic game. It definitely one that people are sleeping on.
  • Baked in banter, okay.
  • It's just got a really nice forward momentum.
  • This game doesn't have banter, though the scoring might take a bit. But I think played at a reasonable pace, this game lasts close to an hour.
  • This is just a game that's a joy to teach, to play.
  • If you get to six gems, whatever it is, you win. It's a race.
  • It has a nice nice demanding sort of feel on the player. You you need to think carefully about what you're doing.
  • This is Ra, my favorite game of all time.
  • I think that Reiner Knizia, this is his wheelhouse is hour-long games that feel like a full experience.
  • it's you can knock this out in 60 and get a board game experience with highs and lows and drama and superheroes and all of that jazz.
  • Neta-Tete a L'air is just one of those games that just it feels so good how quickly this game plays.
  • We're We're halfway done already?
References (from this video)
No references stored for this video.
Video 3N0n8AbXTWQ The Dice Tower Analysis at 3:29 sentiment: positive
video_pk 80324 · mention_pk 195308
The Dice Tower - Royals video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic
  • A lot of fun
  • Weight of Ticket to Ride
Cons
none
Thematic elements
  • Control of regions and characters
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Area Control — This is area control, the area control game.
  • Area Majority — If you'd like area majority style games...
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had to increase this rating to a 10. I play this all the time. Love this game, it's fantastic.
  • This is a remake of an older game. Um Miss Miss Miss Miss I forget the Missenium or whatever it's called. Um from Reiner Knizia and the cows are being abducted. It's weird and unusual and I There's some things I liked about it, but I can't really recommend it because I think it's too odd.
  • My kids liked it more though, but 6.5.
References (from this video)
No references stored for this video.
Video pQ348fP-a-s Top List at 6:04 sentiment: positive
video_pk 69728 · mention_pk 166409
Royals video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and accessible
  • Good when not in the mood for complex games
  • Allows for wheeling and dealing
Cons
  • Essentially just cubes on a map
Thematic elements
  • Gaining influence within a court
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — placing your cubes out on a map trying to take control of different regions
  • cube placement — placing your cubes out on a map
  • Player Elimination (of pieces) — mechanism in this game that lets you remove your opponent's cubes from the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you don't like top 100s then you may as well go and sit in a Walkin freezer a
  • splotter have got a reputation for producing games that look like [___] but they actually play really really well
  • power grid is essentially a train game but I'm glad that it isn't because I [___] hate trains
  • Vinhos is one of the greatest Cold War Games ever made nobody ever speaks to this game
  • this is a real backstabbing game cuz there's a mechanism in this game that lets you remove your opponent's cubes from the map
  • if you love Ron's yeah Shipyard has them in spades it's just a fantastic Euro game experience
  • as a roll and move racing game this is one of the best year
  • one of the most infuriating games that we have ever played
  • Robinson Crusoe is an example of when Portal Games used to make stunning titles over the years their offerings have seemed to become more and more disappointing but this it's like a Beacon of Hope
References (from this video)
No references stored for this video.
Video maVEflmq3V0 watch it played Rules Teach at 0:29 sentiment: positive
video_pk 65144 · mention_pk 158766
watch it played - Royals video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Optional rule to add a fourth face-up card to reduce luck.
Cons
none
Thematic elements
  • Ranking nobility and vying for authority
  • 17th century Europe
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place cubes on cities to gain influence and control over countries.
  • Card Drafting — Players draw country cards from a face-up row or from the deck.
  • Hand Management — Players must manage their hand of country and intrigue cards, with limits at the end of their turn.
  • influence — The amount of influence a player has in a country determines points gained during period scoring.
  • Set Collection — Players collect country cards to play for actions and influence.
  • Take That — Players can use Intrigue cards or discard country cards to take over nobles already occupied by opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Royals has a customized insert with separate sections for all the various pieces
  • your rule book might say that you should have blue red and yellow Noble pieces but that's just a misprint don't worry the specific colors you have don't matter
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 7:43 sentiment: neutral
video_pk 42959 · mention_pk 130688
BoardGameBollocks - Royals video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video qnqJrnonqDQ TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 11:06
video_pk 41371 · mention_pk 125485
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Royals video thumbnail
Click to watch at 11:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid: it's mathy, it's spatial, it's been around forever.
  • Dead Last is great. Goes up to 12 players.
  • Carcassonne is a classic.
  • This is a game where you're criminals and you've worked together on a heist, but now you're trying to screw each other over.
  • Gatsby is a very tactical, in-your-face meme game.
  • Piñata has the different lanes that you're playing for.
  • Suburbia is an economic game you can lose yourself in building cities.
  • Miyabi is a three-dimensional tile-laying game—brain burner but brilliantly designed.
References (from this video)
No references stored for this video.
Video sHCMCUNNNdI TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 10 List at 48:14 sentiment: positive
video_pk 37802 · mention_pk 113599
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Royals video thumbnail
Click to watch at 48:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player and multi-player support
  • well-regarded by the designer community
Cons
  • availability and recognition may vary by edition
Thematic elements
  • area-majority-style control with card-driven scoring
  • medieval royal power and court intrigue
  • elegant, strategic, subtle end-game tension
Comparison games
  • Splendor
  • Arboretum
Mechanics (from transcript analysis)
  • Area Majority — players vie for dominance on different voting/points areas
  • card-driven scoring with endgame pressure — cards influence scoring and control
  • Compound Scoring — cards influence scoring and control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This started a whole new genre of games.
  • Finca is underrated.
  • Camel Up revitalized and broadened the appeal of betting-themed games.
  • Splendor is a top 100 game.
  • The second edition fixes a major problem that many people had with the first edition.
  • Arboretum is two-player only and still shines with the right group.
References (from this video)
No references stored for this video.
Video U9EMg0beM0w TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 29:20 sentiment: positive
video_pk 32449 · mention_pk 96016
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Royals video thumbnail
Click to watch at 29:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant design; intelligent refinements over Ticket to Ride genre
  • scales well with player counts
Cons
none
Thematic elements
  • area control with color-collection and tile-based scoring
  • 18th-century royal factions vying for spots
  • elegant, competitive euro
Comparison games
  • Ticket to Ride
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • set-collection and area control with resource-like cards — players collect colored cards and claim control over locations, with puzzle-like scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist to this game is you don't get to score your trees unless you have more of the values of those trees in your hand than your opponent
  • it's basically six little miniature games that you're playing
  • one of those games where you're thinking two, three, four turns ahead
  • it's a better version of Ticket to Ride
  • the dice work, replacement; one of my favorite Felds
References (from this video)
No references stored for this video.
Video P-W_VdJuy0U BoardGameBollocks Review at 1:02 sentiment: positive
video_pk 12016 · mention_pk 35189
BoardGameBollocks - Royals video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to learn and teach (roughly five minutes to grasp the basics)
  • tight three-round structure that remains compact yet with meaningful depth
  • satisfying area-majority and influence mechanics that create meaningful tension
  • works well with five players and keeps pacing brisk due to short rounds
Cons
  • artwork and map aesthetics feel dated or utilitarian, not visually striking
  • thematic presentation can feel dry or underwhelming to some players
  • end-of-round and end-game scoring can be slightly opaque without quick references
Thematic elements
  • area control, influence, and national identity expressed through color-coded country cards and personality elements
  • Medieval to early modern geopolitical setting where nations compete for control of cities and territories across a map
  • macro geopolitical struggle with rulers (personalities) on the board guiding regional influence
Comparison games
  • A Game of Thrones: The Board Game
  • Game of Thrones (board game)
Mechanics (from transcript analysis)
  • area_control — players place cubes on the board to establish influence over cities and personality spaces; majority in a country yields scoring benefits
  • country_cards_and_deployment — country cards are drawn or taken from face-up selections and are used to enable moves and determine where influence is placed
  • influence_removal_and_reassignment — injury/entry cards allow a player to displace an opponent’s influence in a city, moving their cube to a Cathedral space while still preserving some influence
  • majority_scoring — at end of each round and end of the game, players score based on who has the most influence in each country and on personality cards
  • multi_round_structure — the game unfolds over three rounds, each with its own setup and scoring emphasis, providing a self-contained arc
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's very quick to play"
  • "it's very quick to learn"
  • "it's got a layer of depth to it but not one that's gonna get you confused or where you don't really have any options"
  • "Royals place five players... it's very very quick to play"
  • "it's almost like it's taken out of your houses... the unwanted lodger has moved in"
  • "it's polite... it really cares about your feelings"
  • "it's quick to teach five minutes to grasp"
  • "three rounds, each with its own unique quality"
  • "it's basically looking to grab victory points based on area majorities and personality card majorities"
References (from this video)
No references stored for this video.
Video PxK9NS0dubs Board to Death TV - Board Game Reviews Discussion at 0:16 sentiment: positive
video_pk 5534 · mention_pk 16451
Board to Death TV - Board Game Reviews - Royals video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game presents a quick, approachable introduction to euro-style mechanisms while retaining a satisfying depth as players pursue seat control and influence.
  • The set-collection and color/shield interplay is attractively thematic and easy to teach, with a clean route from setup to scoring.
  • The scoring track is transparent and well-supported by physical markers, making point-tracking intuitive and reducing counting fatigue.
  • Intrigue cards add a dynamic layer of direct interaction, creating moments of dramatic disruption that can shift the balance between players even late in a round.
  • The three-age structure gives a natural arc to the match, with escalating stakes and opportunities for strategic planning and adaptation.
Cons
  • Not explicitly detailed in the clip, but potential for downtime exists in multi-player games where players wait for others to finish actions; this is common in euro-style games with take-that elements but not overtly negative in the source material.
  • The length could feel slightly heavier than a purely light game for casual audiences, depending on player count and familiarity with the set-collection/influence dynamic.
Thematic elements
  • Power, prestige, and political maneuvering within a compact, abstracted euro-style economy of influence. The thematic core emphasizes alliance building, rivalries, and the strategic timing of moves to maximize control over cities and, by extension, national influence.
  • A stylized, late-medieval to early-modern European political landscape where noble houses contest influence across major cities. The board / map features cities represented by seats that must be occupied to score, with color-coded crest sets symbolizing each country.
  • Elegant yet brisk euro-mechanic flavor with clear thematic ties to diplomacy, intrigue, and the rush of trying to consolidate power before opponents can react. The game presents a clean, almost ceremonial feel around seat control and prestige without heavy narrative storytelling.
Comparison games
none
Mechanics (from transcript analysis)
  • draw and take from tableau — On each turn, a player may either take cards from the visible tableau or draw from the facedown stack. This creates strategic tension around which colors and how many cards to pick to assemble an effective set while denying options to opponents.
  • end-of-age scoring and markers — At the end of each age, countries are scored based on influence. The player with the most influence in a country earns the highest marker, the second-most earns the next marker, and so on. These markers help determine who holds power across ages and contribute to final victory conditions.
  • graveyard and influence tracking — Used or influenced cards move to a graveyard, while influence counters and shield-matched markers stay on the board to track ongoing control. This mechanic creates a persistent record of alliances and influence that feeds scoring later in the game.
  • Influence Points — Used or influenced cards move to a graveyard, while influence counters and shield-matched markers stay on the board to track ongoing control. This mechanic creates a persistent record of alliances and influence that feeds scoring later in the game.
  • intrigue interaction — If another player wants the same seat, they can play an Intrigue card with a matching shield color to challenge for the seat, potentially displacing the current holder. This introduces direct competition and the possibility of strategic disruption of an opponent’s plans.
  • multi-age progression and bonuses — The game unfolds over three ages, with scoring and marker movement after each age. Additional bonuses are available for fully influencing all seats within a country, and the top player may claim the Marshall position for extra points. In the event of ties, markers are split, maintaining competitive parity and encouraging precise indexing of influence.
  • seat acquisition and placement — To claim a seat in a city, a player plays a combination of red (or relevant colored) cards that matches the city's shield color. Once a seat is claimed, the player places a marker on that seat and gains early point potential, with additional scoring opportunities tied to the city later in the round.
  • Set Collection — Players collect color-coded crest cards from an open tableau or by drawing from a face-down stack. Sets of a given color unlock the ability to claim city seats, with color matching acting as the primary engine for seat acquisition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Royals is a quick game of political intrigue in Europe.
  • it actually looks a little bigger than light, it just looks really impressive.
  • very cool.
  • The three ages, with end-of-age scoring and the Marshall for additional points, gives the game a clear arc and a sense of progression.
  • Intrigue cards can tilt the balance and create moments of dramatic shift as players vie for control of key seats.
References (from this video)
No references stored for this video.
Video sM-6WWFdC8I BoardGameBollocks Other at 10:54 sentiment: positive
video_pk 4395 · mention_pk 12843
BoardGameBollocks - Royals video thumbnail
Click to watch at 10:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, streamlined design with tense interaction
  • Simple core concept that scales well
Cons
  • Designer name not as recognized as some peers
  • Occasional confusion about country cards and timing
Thematic elements
  • Influence and card-based governance
  • Court/political intrigue across countries
  • Strategic, backstabbing intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • area influence/cube pushing — Acquire country cards and push influence cubes to gain favor in courts.
  • majority scoring — Higher influence yields scoring bonuses and control of the court.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Race for the Galaxy is a fantastic card game
  • it's a real pain in the ass to learn/teach because it's got a rather bamboozling icon system
  • it's a really rewarding game made even better with a couple of the expansions
  • I love Puerto Rico I love the feel of it and it's just a classic game
  • Captain Flip is such a simple promise
  • Carnival zombie is a rip roaring rolicking romp
  • this game is basically chaos in a box
  • it's a deck building racer
  • Royals is effectively a que pushing game
References (from this video)
No references stored for this video.
Video uYNVXp6Q-PA BoardGameCo Discussion at 2:58 sentiment: positive
video_pk 3114 · mention_pk 9088
BoardGameCo - Royals video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple viewers convinced host to keep it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know the games I play. I know the games I love to play. And I know the games that I theoretically want to play but don't actually play.
  • I need at least one of those two things in play - either high personal interest or good reputation
  • Designers, reviewers, other people mentioned
  • I'm going to be trying to be more mindful about reality as opposed to the desires that I have
  • These tend to be less of a priority. Like occasionally I dive into an unplayed game that isn't a review copy, but more often than not if I'm diving into an unplayed game, review copies do take precedence
  • I have so many euros I love and so many that I'm behind on
References (from this video)
No references stored for this video.
Video ofLuLFgZ0xs Board With Steve Top List at 7:22 sentiment: positive
video_pk 2435 · mention_pk 7110
Board With Steve - Royals video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interactive
  • dynamic region control
Cons
  • feelings can be hurt; friendships can suffer
Thematic elements
  • area control and political maneuvering
  • Historical European powers
  • murderfest of control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — fight to control regions in Europe
  • direct player elimination — kill or remove opponent pieces
  • interaction emphasis — constant backstabbing and negotiation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race game it makes it super interactive
  • it's really quite mean
  • this game is mean but it's only mean at two players
  • it's so highly interactive
  • this is easily one of my favorite auction games ever
References (from this video)
No references stored for this video.
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