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Ruins box art

Ruins

Game ID: GID0272270
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
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Description

Craft unique, transparent cards in this shedding game where you uncover ancient ruins and find treasure.

On your turn, upgrade a card and play it. Upgrades can stack into wild, game-altering combinations (like a card that equals four 11’s!). You get to claim one card the entire game–how will you construct the perfect combo?

Race to play your last card and score!

—description from the publisher

Description

Craft unique, transparent cards in this shedding game where you uncover ancient ruins and find treasure.

On your turn, upgrade a card and play it. Upgrades can stack into wild, game-altering combinations (like a card that equals four 11’s!). You get to claim one card the entire game–how will you construct the perfect combo?

Race to play your last card and score!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 39
This page: 39
Sentiment: pos 27 · mix 4 · neu 3 · neg 1
Mentions per page
Showing 1–39 of 39
Video XwvHpSaGUzs Board Gaymes James Rules Teach at 0:01 sentiment: mixed
video_pk 94929 · mention_pk 260315
Board Gaymes James - Ruins video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Permanent card upgrades add depth.
  • Flipping cards between day and night sides changes gameplay.
  • The 're-light your fire' mechanic is interesting.
  • The box art is nice.
Cons
  • Rules can be confusing and poorly written.
  • The market refresh mechanic is missing, which is disliked.
  • The interaction of upgrading cards means you might be making the pot stronger for opponents.
  • Matching art to skip a turn is misunderstood and seems to be a rule misinterpretation.
Thematic elements
Comparison games
  • Uno
Mechanics (from transcript analysis)
  • card shedding — Players aim to empty their hands by playing sets of cards, with the goal of getting rid of cards as quickly as possible.
  • Card upgrading — Players can permanently upgrade cards by adding discoveries or claims, which can alter their rank or add special effects.
  • Hand Management — Players manage the cards in their hand to play sets and utilize special abilities.
  • market — An upgrade market is available where players can purchase discovery cards using 'torches'.
  • Set Collection — Players play sets of cards that have matching numbers.
  • take-that — Claim markers can be placed on cards, forcing opponents to return them if they end up in their hand.
  • Trick-Taking — Players play sets of cards to beat the previous play, though the game is described more as shedding via trick mechanics as cards are not won.
  • Variable player powers — Cards can be flipped between a 'day' and 'night' side, changing their rank and adding new special effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like it, but I need to rewrite the rules so that I can teach it better and understand it better.
  • I appreciate how zany it got towards the end.
  • That's ruins. Do you want us to take out all the inserts?
  • If you follow the last ruins played with ruins of equal rank.
References (from this video)
No references stored for this video.
Video -TwQlixOFiI Watch It Played Review at 3:51 sentiment: neutral
video_pk 92607 · mention_pk 248875
Watch It Played - Ruins video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • word guessing — The game involves guessing a hidden word based on letter feedback and points awarded for correct letters and positions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is worse than chess to me sometimes
References (from this video)
No references stored for this video.
Video 8t09mqalJRY Getting Games Discussion at 7:34
video_pk 88973 · mention_pk 235612
Getting Games - Ruins video thumbnail
Click to watch at 7:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video JKzUhk82fr4 Watch It Played Analysis at 7:38 sentiment: positive
video_pk 88924 · mention_pk 235408
Watch It Played - Ruins video thumbnail
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme and mechanics
  • High player count (2-8)
Cons
  • Not much information available yet
Thematic elements
  • Members of different tribes compete to be named Arch Druid
  • Sacred forest
  • Players control a druid and their animal companion, manipulating nature to generate magic gems and activate runes.
Comparison games
none
Mechanics (from transcript analysis)
  • player powers — each player controls a druid and their animal companion
  • Resource Generation — generate magic gems
  • Rune Activation — activate a series of druidic runes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ethnos is a great game by one of my favorite designers Paolo Mori so I was really happy to hear that it's got a new life with a new publisher a Space Cowboys are bringing us our chaos
  • time travel massive battles and just lots and lots of exciting announcements
  • I love beautifully published and produced abstract games this is something I'm really looking forward to
  • having the words the black country strewn across a board of the most highly rated game in the world honestly feels pretty nice
References (from this video)
No references stored for this video.
Video v6ocajo45bk UndeadVikingVideos Discussion at 2:45:45 sentiment: positive
video_pk 88525 · mention_pk 233520
UndeadVikingVideos - Ruins video thumbnail
Click to watch at 2:45:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing art by Beth Sobel.
  • Sounds like a winner
  • It's fun to try out
  • Liked it
  • Quick and finished in under 10 minutes.
Cons
none
Thematic elements
  • Druids
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — Bidding on scoring multipliers.
  • Card game — A simpler card game with tableau management.
  • Multi-Use Cards — Cards have multiple uses.
  • Pattern Building — Line up suits in columns.
  • Simultaneous Play — Players play simultaneously.
  • Simultaneous Reveal — Players reveal cards simultaneously.
  • Tableau management — Move cards around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you only have five tries to do it
  • it's too lucky
  • someone can just Crush by getting some good roles
  • The core still is flawed
  • I want to like it more than I do
  • she got that Mr carcasson age
  • Kickstarter is still where you gotta go
  • we call those people normies
  • I like to think that nobody's above the law
  • it's a train wreck
  • the acting is great
  • there's not a weak person weak actor in that group
  • the last lost no wow
  • absolutely sucks that Lance Reddick is no longer with us
  • The Mamas and the Papas I listen to that song a lot
  • It was great and then and then they just [ __ ] all over themselves
  • it's a little late
References (from this video)
No references stored for this video.
Video -hnOYsVXsE8 Getting Games Discussion at 14:25 sentiment: positive
video_pk 88066 · mention_pk 231112
Getting Games - Ruins video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to learn
  • replayability with 2-8 players
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hex-grid movement — pieces move on a hex grid; likely asymmetric or modular play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two-thirds of the games that I've played over the last 14 years I can go on to YouTube and see what I thought back when I actually played it
References (from this video)
No references stored for this video.
Video UbP9k8xtP1M DaniCha Discussion at 9:32 sentiment: positive
video_pk 86904 · mention_pk 226458
DaniCha - Ruins video thumbnail
Click to watch at 9:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kindness is the best move
  • I mark paid promotions with an icon at the top left when you start the video
  • the timing of this launch is perfect
References (from this video)
No references stored for this video.
Video Aq-lsKACmlg Ryan and Bethany Board Game Reviews Top List at 5:42 sentiment: positive
video_pk 85123 · mention_pk 217539
Ryan and Bethany Board Game Reviews - Ruins video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designed by John Declar, whose games are always loved.
  • Missing Fail and Ready Set Bet are all-time favorite games by the designer.
Cons
none
Thematic elements
  • Uncovering treasures by crafting card combinations.
  • Ancient ruins
Comparison games
  • Missing Fail
  • Ready Set Bet
Mechanics (from transcript analysis)
  • Card combinations — Players craft powerful card combinations to uncover ruins and treasures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's going to be very cool, very immersive.
  • It sounds like it has all the, you know, all the ingredients to be pretty pretty darn cool.
  • These card games are like the perfect weight for tons of different situations. They are thinky and they're fun and they're fast and I'm excited for this one.
  • I want to see the booth. I want to see the booth.
  • I love bizarre history themes.
  • Um and while it's unsolvable in the real world, here in this game, you get to solve it. You get to feel clever. You get to be the one that pulls it off.
  • But I think this game is fantastic. It is already in the running for my top game of 2025.
  • It is such a clever, smooth, cool card game that plays um you know up to eight players each.
  • I think this is the kind of game that can kind of transcend the hobby a little bit.
  • Sign me up. I am ready for this game. I take my money. Yeah, just take it. Just take my money.
  • So, the fact that I can get all those same feelings in half the time, oh my gosh, this is an absolute home run for me.
References (from this video)
No references stored for this video.
Video qWXihFLDHcs Meeple University Top 10 List at 1:08 sentiment: positive
video_pk 85032 · mention_pk 217179
Meeple University - Ruins video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • ruins treasure discovery
  • uncover ruins and finding treasure
Comparison games
  • Spin Panda
Mechanics (from transcript analysis)
  • card upgrading/ shedding — Upgrade cards to create combos and shed cards.
  • set collection / treasure discovery — Uncover ruins to find treasure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is a card shedding game.
  • you'll be upgrading cards to create combos which you can then use to shed.
  • you basically uncover some ruins and finding treasure.
  • This was a trick taking game where you're trying to avoid taking tricks.
  • it's a modern take on Microsoft Hearts.
  • There is something nostalgic and classy feeling about wine-themed games.
  • This is a small box worker placement game.
  • you'll be placing workers to go and get pollen as resources.
  • Think oron alipo but with trains instead of llamas.
  • one person playing as Hal, refusing to open pod bay doors and the other players are trying to disable HAL.
References (from this video)
No references stored for this video.
Video 8drfVgNzWUY Man vs Meeple Top List at 7:02 sentiment: positive
video_pk 84972 · mention_pk 216803
Man vs Meeple - Ruins video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool card crafting twist
  • Compact box size
  • Visually interesting theme and component interaction
Cons
  • Cards played are not necessarily kept for future rounds
Thematic elements
  • Excavating ruins
Comparison games
  • Custom Heroes
  • Mystic Veil
  • Edge of Darkness
  • Dead Reckoning
Mechanics (from transcript analysis)
  • card layering — Cards are layered, and as they are played, other things can happen, impacting the numbers or order of play.
  • Deck hard crafting — The game uses a deck hard crafting system.
  • Shedding game — It is a shedding game where the goal is to get rid of all cards in hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a list in no particular order.
  • We wanted to give kind of a guide of things you could go see.
  • This is not a train game. Like if you were to tell people this is a train game, they might have very specific.
  • It's a Euro bag builder.
  • And you're going to choose one of those cards to add to your active deck.
  • So, the two characters you take, you take their starting cards, you put those in whatever order you want, and Ryan would do the same. And we flip our first card, and we resolve those cards. Then, we flip our second card and resolve those cards. Then, before we do that again, we're going to have taken all the cards for those characters, the other cards, shuffled them up.
  • So it kind of counters that or or fires off first and foils him.
  • It's a shedding game.
  • The goal of a shedding game is to get rid of all the cards in your hand.
  • This is probably the heaviest on our list.
  • It looks beautiful.
  • This is a racing game that's sort of like dirt rally racing but it doesn't look as though there's like a big board with a track that you're racing around.
  • It's a mixture of deck building and dice placement.
  • You're going to be rolling dice and then you're placing dice on this sort of like dashboard that where you place your cards and then you're going to be doing when you're when it's your turn, you're taking all sorts of actions.
  • It's a cutesy animal game, but you play as beavers building your little like dams, but they're like cities.
  • it's all about the timing of grabbing these buildings.
  • This is a giant first and foremost in my opinion, this is a giant box to store everything Lost Ruins of Arnac plus and and nicely.
  • It's a nice big sturdy box with a a lot of nice trays to hold everything. several.
  • It's a two-player game that has vibes that feel a little like, you know, a duel sort of game like a seven wonders duel thing where there's like a few different win conditions.
  • this gave me Bellatro vibes because it looked kind of roguelike where you're like going against all these you're dueling in the Wild West via poker hands and kind of demonic looking poker hands uh against these bosses.
  • When the cat gets to the top of the tower, do they re and then mom's not there and they realize there's no heaven and their mom's just worm food.
  • I'm kidding. I'm kidding.
  • This is our fourth annual event.
  • I will have Nana. Uh, I will have Tichu.
  • So, uh, we have 10 most anticipated and I think me even more than 10.
  • Let us know what games you're anticipating for Gen Con yourself or if you think we were completely off base on any of our picks.
References (from this video)
No references stored for this video.
Video rE89rQLML5g UndeadVikingVideos Discussion at 134:10:00 sentiment: mixed
video_pk 84990 · mention_pk 216879
UndeadVikingVideos - Ruins video thumbnail
Click to watch at 134:10:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The reviewer likes the cover.
  • The reviewer is interested in the game.
Cons
  • The reviewer does not know what it is.
  • The reviewer has not played it.
  • The reviewer is not sure if it's a reprint or re-implementation.
Thematic elements
  • Spiritual successor to Custom Heroes
Comparison games
  • Custom Heroes
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right. Good night everybody.
References (from this video)
No references stored for this video.
Video jQsF9PM8ha4 Board Game Buzzz Gen Con Preview at 13:57 sentiment: positive
video_pk 84871 · mention_pk 216429
Board Game Buzzz - Ruins video thumbnail
Click to watch at 13:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Card crafting aspect is loved
  • Designer John Declair
Cons
none
Thematic elements
  • Uncovering ancient ruins and treasure
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — It's a card crafting game where you have these sleeves which you will be slotting in different cards, literally crafting your cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the biggest board game convention in America.
  • I literally had over 70 that I had saved.
  • In Spooktacular, you are becoming the monsters, I believe, that are haunting the people who are going to the movie theaters and like watching your movie.
  • As one of those monsters, you are now free to wreak havoc. Terrify and devour unsuspecting movie goers in a race to become the most terrifying monster of all time.
  • This is Tea Witches. Okay, for the OP games, I have been so excited for this one. I'm so nervous that I'm going to play it and it's going to be meh or all right because I've like built it up so much in my head.
  • Everything about this game just screams me and I need it.
  • I'm so sad that I'm not going to Gen Con.
  • Like I have FOMO so
References (from this video)
No references stored for this video.
Video 4P5qjBAzSQM Chairman of the Board Discussion at 7:24 sentiment: neutral
video_pk 84518 · mention_pk 214815
Chairman of the Board - Ruins video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding — A card shedding game where you try to get rid of all your cards.
  • Hand Management — Buying sleeves or cards that fit into sleeves which boost the value of your cards and give them special powers, but you can give those cards away as the round ends.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'm not going to share much more.
  • Again, I'm I'm actually really optimistic about it.
  • I've not played it yet.
  • It could be good when it's got the uh the good doctor's name on the box.
  • It sounds like it's flimsy to say the least, but hey, it could be fun for one or two plays.
  • I think it's absolutely fantastic.
  • Um, but intrigued to see what this one has to offer.
  • Uh, and if it's as good as people say it is.
  • Fascinating design.
  • So, you got to be quite careful with that.
  • And probably I think well spoiler alert it's probably going to be one of the big hits of the year.
References (from this video)
No references stored for this video.
Video ZhrHmFuFrcU Chairman of the Board Top List at 12:27 sentiment: positive
video_pk 84388 · mention_pk 214404
Chairman of the Board - Ruins video thumbnail
Click to watch at 12:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique identity with card improvement mechanism.
  • The whole game gets better and boosted as it progresses.
  • Great forward progression like a crescendo.
  • Up there with the best card shedding games.
  • Feels unique due to physical card improvement.
  • Highly recommended for card shedding fans.
Cons
  • Setup and tear down can be a bit longer.
  • Cannot just shove everything back in the box for the next game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding — A traditional card shedding game where players must match or improve the value of cards played.
  • Deck/Card Improvement — Players can spend currency to buy cards and slip them into sleeves to improve their stats (value, count, wild).
  • Race — Points are awarded based on dropping out first or second, and there's a way to fast-forward victory by winning at the right time.
  • Set Collection — Players collect cards to improve their stats and potentially score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games and I rank and review them in order of preference.
  • So, I really love that kind of exchange market system that goes on here as all these currencies are constantly being chopped and changed and swapped between all the players and are formulating those sets in people's hands.
  • This is probably the strongest example of a simultaneous reveal game that I've played.
  • This one seems to just do it perfectly.
  • It is a work of art.
References (from this video)
No references stored for this video.
Video 2ZcRsjHDqP8 Discussion at 5:53 sentiment: positive
video_pk 84022 · mention_pk 212875
Ruins video thumbnail
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute, thematic card crafting concept
Cons
none
Thematic elements
  • card crafting
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — deck-building style card crafting within the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really great time.
  • I hope I get to see you at Design Day next year cuz I'm definitely going
References (from this video)
No references stored for this video.
Video bG5Vt8VHvMc Rahdo Runs Through Top List at 12:33 sentiment: negative
video_pk 84001 · mention_pk 212788
Rahdo Runs Through - Ruins video thumbnail
Click to watch at 12:33 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Love for John D. Clair's designs
  • Cool card crafting mechanic
  • Nice twist on marking cards
Cons
  • Don't like ladder climbing games
  • Can be luck-dependent
  • Moves made to mess with opponents
  • Not my cup of tea
Thematic elements
  • Archaeologists exploring ruins
  • Ruins
Comparison games
  • Mystic Vale
  • Edge of Darkness
  • Custom Heroes
Mechanics (from transcript analysis)
  • Card Crafting — Players add translucent layers to cards, giving them new powers and abilities.
  • card shedding — Players aim to empty their hands of cards first.
  • Ladder Climbing — Players try to get rid of cards by playing higher ranked cards or sets.
  • Set Collection — Players collect sets of cards to fulfill objectives.
  • Trick-Taking — Implied by the ladder climbing and card shedding mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
  • And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
  • this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
  • Everything about this game is fantastic.
  • It's the second best game we played this month. It's Ants.
  • The Last Droids.
  • This game is phenomenal.
  • It's an I split, I choose game, which is a fun little thing.
  • That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
  • The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
  • The art in this game is stunning.
  • It is the best game I played this month as a three-player game.
  • As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
No references stored for this video.
Video Yc-BV4Mz6hk Our Family Plays Games Discussion at 39:09 sentiment: mixed
video_pk 83950 · mention_pk 212585
Our Family Plays Games - Ruins video thumbnail
Click to watch at 39:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting game concept.
  • Was all the rage at Gen Con.
Cons
  • Not really needed in a personal collection.
  • Game play was just okay.
  • Did not get enjoyment out of it.
  • Would not play again.
Thematic elements
  • Card shedding
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding — Players are trying to shed cards.
  • Competitive trick taker — Also described as a competitive trick taker.
  • Cooperative deck builder — Described as a co-op deck builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Takes the game to new heights.
  • I'm still disappointed with the components.
  • But besides the name the game play was off the chain.
  • That is the jam.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 13:52 sentiment: other
video_pk 82279 · mention_pk 206824
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Click to watch at 13:52 · YouTube ↗
Overall sentiment (raw)
Highly Rated
Pros
  • Upgradable card shedding mechanics.
  • Highly praised on the channel.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding — An upgradable card shedding game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video rZeyhjqzMno Board Gaming Ramblings Other at 3:33 sentiment: positive
video_pk 82156 · mention_pk 206307
Board Gaming Ramblings - Ruins video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neat game
  • Makes the game evolve in a fun and interesting way
  • Smaller box
  • Happy to keep
Cons
none
Thematic elements
Comparison games
  • Custom Heroes
Mechanics (from transcript analysis)
  • Card upgrading — It is fun with the upgrading of the card.
  • Climbing Card Game — This is a climbing shedding game h with special powers and upgrading of cards.
  • Deck Building — It makes the game evolve in a fun and interesting way because you are changing up how the cards in your hand and in the deck works.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keep or Kell, the series where we play all the games and decide whether to keep them in a collection or call them while trying to give you reviews so you can find out if this is going to be a game for you or not.
  • It is a neat game.
  • It's a double cow.
  • It's a keep from me.
  • It's a call from me.
  • It's a double call. Yes.
  • I just hope we won't have deep regrets about that.
  • It's a double kill.
References (from this video)
No references stored for this video.
Video EgM0ECWofOg Tabletop Turtle Top List at 13:02 sentiment: positive
video_pk 80370 · mention_pk 195514
Tabletop Turtle - Ruins video thumbnail
Click to watch at 13:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Card crafting provides satisfying escalation of combos
  • Makes players feel clever
  • Adds immense depth to the genre
  • Creates power creep where players lay down more cards
  • Adds progression and pacing to a card game
  • Limited resource for keeping cards adds depth
  • Great added dynamic
  • Allows for immense flexibility
  • Puts spotlight on players who adapt and overcome
  • Punching well above its weight class
Cons
  • May not want other people benefiting from your hard work (addressed by keeping cards).
Thematic elements
  • card shedding, climbing, crafting
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding — Players shed cards.
  • Climbing Game — Players play cards in a climbing sequence.
  • progression — The deck evolves, and players build up power over rounds.
  • Resource Management — Limited ability to keep cards between rounds adds depth.
  • Transparent card crafting — Players build cards that carry over to future rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Citadels is an absolute classic and has been in my collection now for I think almost 25 years.
  • There's just so much game packed in such a tiny little box.
  • Citadels ask you to adapt not just to the players around the table and what their behaviors are and what their needs are, but also to the small hand of cards you draw from a large pool of building cards.
  • Castle Combo is a nine-card tableau builder where you spend coins to buy villagers and nobles from a shared market and slot them into a 3x3 grid.
  • This game is constantly through the simplest rule set and limited decision space forcing you to make immense trade-offs and decisions.
  • it makes every turn feel meaningful despite the fact that you're only drafting from like six cards.
  • I'm incentivized to pay close attention to what my opponent is doing which is something you rarely get in these sort of like much larger and more complicated tableau builders.
  • If you want to join my Patreon, then I could have got the money to hire Rick Moranis.
  • I have been on a tear now going through small box board games and just replaying a bunch of them because I want to make the biggest tier list video I have ever made.
References (from this video)
No references stored for this video.
Video kCc708Vs_BA The Dice Tower Analysis at 5:48 sentiment: neutral
video_pk 79965 · mention_pk 193719
The Dice Tower - Ruins video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • It's fine.
Cons
  • didn't love the weird scoring at the end
Thematic elements
Comparison games
  • Custom Heroes
Mechanics (from transcript analysis)
  • card shedding — A card shedding game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal. Welcome to Look Back. This is a series that I do where I take a look at reviews that I did 1 year ago, 5 years ago, 10 years ago, and even 20 years ago during this time frame.
  • It's It's doing okay. I think it's in the 4000s at BoardGameGeek. I just didn't like it at all. Boring, boring airplane travel game.
  • What a fantastic game, a real-time shoot-'em-up strategy style game. Very entertaining. 10 out of 10. Just a great game. Still love this game 10 years later.
  • honestly for a game that's themed on Taco Bell is like a 10 out of 10 in a sense cuz you're expecting it to be bad.
  • This is the follow-up to the very popular Dominant Species.
  • This is a fun party game in which someone's dying and they write a message on the board, but the other person he erases I think half of it.
  • So, this is like the lowest seven I can give a game in a sense.
  • The artwork is a little uh uh It's all mixed over. It's muddled and they made it for people who love Overpower and they threw in the kitchen sink.
  • We're trying to get more people to play these games and they made it super complex.
  • Point chips from a bag. That battle system is my favorite part and a lot of interesting decisions.
  • The theme of the world is a little mundane for me. I wish there was more. It wasn't as interesting as it could be.
References (from this video)
No references stored for this video.
Video KZL9FnoNORo Meeple University Rules Teach
video_pk 69857 · mention_pk 166746
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ruins is a card crafting and card shedding game for two to five players.
  • The cost to take this upgrade is two torches.
  • You must play a set with exactly the same quantity of cards of an equal or higher rank.
  • There are two ways to win in ruins.
  • Night side upgrades could increase the rank or they could add a discovery bonus effect.
  • The upgrade always affects the card as you are playing it.
  • To lay claim to it, take one of your two claim cards.
  • There are three positions and colors of upgrades. Top in pink, middle in blue, and bottom in yellow.
References (from this video)
No references stored for this video.
Video KZL9FnoNORo Meeple University Rules Teach at 0:10
video_pk 69857 · mention_pk 215401
Meeple University - Ruins video thumbnail
Click to watch at 0:10 · YouTube ↗
Pros
  • Upgrading cards increases power across rounds
  • Different upgrade types provide strategic depth
Cons
  • Complex upgrade rules can be challenging to manage
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Cards can be upgraded and re-sleeved to move from day to night using upgrade cards.
  • card shedding / hand thinning — Players aim to discard cards by forming sets of matching numbers with higher ranks.
  • claims and discoveries — Players may claim upgrades (no cost) and use discoveries to gain ongoing bonuses.
  • Climbing Shedding — Players aim to discard cards by forming sets of matching numbers with higher ranks.
  • night/day side upgrades — A card can be upgraded from its day side to its night side, changing its rank or granting discovery bonuses.
  • set-based play — A lead set must be followed with a set of the same size and at least the same or higher rank by the next player.
  • torches as currency / upgrade tokens — Torches are spent to upgrade cards and to relight or activate upgrade effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ruins is a card crafting and card shedding game for two to five players.
  • The cost to take this upgrade is two torches.
  • You must play a set with exactly the same quantity of cards of an equal or higher rank.
  • There are two ways to win in ruins.
  • Night side upgrades could increase the rank or they could add a discovery bonus effect.
  • The upgrade always affects the card as you are playing it.
  • To lay claim to it, take one of your two claim cards.
  • There are three positions and colors of upgrades. Top in pink, middle in blue, and bottom in yellow.
References (from this video)
No references stored for this video.
Video E2R0D67iFgA Review at 0:16 sentiment: positive
video_pk 68983 · mention_pk 165281
Ruins video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and engaging challenge
  • Well-integrated and effective upgrades
  • Strategic depth beyond card crafting
  • Unique game ending
  • Quick and snappy playtime
  • Great presentation of card crafting
  • Enjoyed by all players
  • Solid mechanical base
  • Flashy and unusual compared to contemporaries
Cons
  • Harder first pass clarity due to numerical nature of cards
Thematic elements
  • archaeological card crafter
  • archaeological
Comparison games
  • Scout
  • Bacon
Mechanics (from transcript analysis)
  • Card Crafting — Players upgrade their cards to change their value and give them abilities like cycling cards, counting as wilds, or recovering resources.
  • day/night cycle — Players can shift cards between a day and night side once per round, altering value and providing abilities.
  • Hand Management — Managing cards in hand and deciding which to upgrade is crucial, especially with the ability to recover fire tokens.
  • Handshedding — The core objective is to ditch your hand as quickly as possible to score points.
  • Player Elimination (Temporary) — Players can pass if they cannot or do not want to play cards, and the winner of the hand plays first on the next.
  • Set Collection (implied) — The ability to use cards as wilds in a set is mentioned, implying set collection is a component.
  • Trick-taking (implied) — Players must play the same number of matching cards of an equal or greater value than the lead player, similar to trick-taking games.
  • Variable Player Powers (via upgrades) — Upgraded cards provide unique abilities that alter gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • He's at it again. Recent TCBH podcast guest, as well as fame designer of Mystic Veil, Rolling Heights, Dead Reckoning, and just about a billion other games, John Declair, is bringing another card crafting game in Ruins...
  • So, we're starting with this one first.
  • The sooner you go out, the more points you get for the round.
  • But the kicker is as you play a ruins, you can exhaust your fire tokens, which of note, these are the fancy not cardboard sold separately. nice but totally not needed upgrades to upgrade your card.
  • When all other players pass by not upping the played cards, cards are discarded and the winner of the hand plays first on the next.
  • As the game goes on, the slim deck of cards evolves from a relatively normal array to powerful combinations limited only by the number of slots on a card.
  • cards can get really bonkers.
  • Each player can shift a card from its day side to its generally more powerful night side once per round, usually altering the value and giving a cool thematic arc to the game as more cards have a dusky look.
  • Matching the prior players play forces a strategic skip of the next player in line, allowing for some tricky plays and tension and hand management.
  • Ultimately, it's heady and by nature unpredictable in the way these games typically aren't, but a fun and engaging challenge.
  • But I actually found that it's tangential to what was the most, I guess, strategically potent elements of the game.
  • It's weird, but I like it.
  • The really different game ending is also kind of cool where if you are at nine or 10 points at the start of a round and you go out first, then you automatically win.
  • Fortunately, the game is quick and snappy enough and that happens at the very end of the game, so it doesn't really cause many problems.
  • As far as the card crafting itself, it feels great and it's presented really well.
  • I mean, yeah, you're ending up with Mystic Veil size fat card sleeves with tons of stuff in it, and the clear plastic gets a little bit harder to look through, but I think the presentation was really nailed on the part of the production team here.
  • However, I will say that unlike something like Mystic Veil or Dead Reckoning, the numerical nature of this game did just make it harder to have first pass clarity when you look at your cards to really know what your capabilities are.
  • But with more play, that came easier.
  • And everyone who played this game with me really enjoyed it and wanted to play it more.
  • And part of that is just that it's a really fun game and it's cool to see these systems develop, but also plays strategically independent of the card crafting.
  • I think there's a solid mechanical base underneath, which is really the best case scenario.
  • So, if you're looking for something that's a little bit more flashy and a little bit more unusual than contemporaries like Scout or Bacon, then Ruins is definitely the most curious and one of the most interesting in All Plays upcoming lineup.
  • I really dig it.
  • But let me know, what game would you love to see some card crafting integrated into?
  • And what other ways do you think you could see this sort of thing happening without having to rely on clear cards?
References (from this video)
No references stored for this video.
Video oCDoKGMoDMo Top List at 6:03 sentiment: positive
video_pk 68532 · mention_pk 164805
Ruins video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very clever balance
  • Shorter, tighter, easier to teach, easier to play, faster, and a better ending
Cons
  • End of the game was a problem in Custom Heroes
Thematic elements
Comparison games
  • Custom Heroes
Mechanics (from transcript analysis)
  • Card Crafting — you're also able to buy these ruin cards where they they slot into your sleeve and you have up to three different ones in there. Some of them manipulate the card's value. Some of them make it bigger. Some of them make it smaller. Some of it give you special abilities.
  • card shedding — This is a card shedding game where you're getting cards, you're trying to be the first one out to run out of cards and you're trying to put sets of like numbers together and you're trying to, you know, essentially, you know, have make everyone else pass and you run out and you're trying to run out of cards first.
  • Hand Management — Great for you, but great for them, too, because now they have one less card. You're trying to run out of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This list, in my opinion, uh, is the better of the two lists, although it always gets less views than the other list. I don't know why.
  • This is my five best games that are releasing at Origins.
  • And releasing at Orange means either it just got released recently or it's the first main convention that it's going to be at.
  • Now, these are games I've actually already played.
  • breaking down barriers, growing relationship, board games by helping you find the next one you'll love.
References (from this video)
No references stored for this video.
Video z0wNmlFKFSk Discussion at 9:46 sentiment: positive
video_pk 68484 · mention_pk 164750
Ruins video thumbnail
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful shedding game
  • High level of production for the price
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card modification — You can improve your cards as it goes on as you are kind of fitting in these kind of um assetate sheets into these sleeves to change the values of your cards.
  • card shedding — Trying to get rid of your cards quicker than the other players.
  • set building — Building sets of cards basically you know a bunch of eights a bunch of twos and so on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the final one is three chapters.
  • very reminiscent to a kind of recent hit called Fantasy Realms.
  • In this one, you are playing kind of a trick taking game.
  • And then you're building a tableau with all the cards you've collected throughout the game to score points.
  • Just over a tenner, so just about10 to buy this one.
  • I think it's a great value with tons of, you know, where you get like 50 unique cards with great artwork, different combos throwing themselves at you throughout the entire game.
  • And the final game I'm going to talk about is a straightup Euro game, a kind of maybe a lighter Euro game with Loot.
  • Loot is a kind of a hybrid of a puzzly almost like set collection style game.
  • As you're deploying your little adventurers on or your Vikings onto this map, collecting tokens, those tokens are going to be populating your own playerboard.
  • And it's all about this kind of spatial puzzle on how you line things up and position things next to each other to try and optimize your layout and squeeze every point out this game as you can.
  • the uh components you get here way outweighs the cost of the game.
  • You know, you can get this one for, I think, less than £20 for a full puzzle euro game experience.
  • brilliantly done, and it's so charming and easy to play, too.
  • So, I definitely recommend casting your eye over that one.
  • So, that's all the games I wanted to talk about, and I will say, you know, I will personally advocate all of these.
  • They are all in my own personal collection and I'm sure there are way more games out there which I think is a a nice sign of the strength and the position of the hobby at the moment because again despite there being um you know huge price hikes in some aspects of the hobby, there are still tons of great games out there that you can buy at a very affordable price.
References (from this video)
No references stored for this video.
Video xckgFHVjpRA Review at 0:18 sentiment: positive
video_pk 68038 · mention_pk 164353
Ruins video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined version of Custom Heroes
  • Claiming your own card is the best new thing
  • Flipping a card to night each round is awesome and ramps up excitement
  • The catch-up mechanism is fantastic
  • Better scoring and endgame timing
  • Faster gameplay
  • Never out of it
  • Discovery abilities are clean and easy to do
  • Trimmed the fat off the other game
Cons
  • Boring theme compared to Custom Heroes
  • Misses the artwork of Custom Heroes
  • Icons on transparencies are too small and hard to see
  • Rules have vagueness and clarity issues, missing information
  • Setup (removing cellophane from transparent cards) is a nightmare
  • Cleanup takes a lot of time
Thematic elements
  • Explorers going all over the world and exploring different ruins
  • Different ruins, Machu Picchu, South America, all over the world
Comparison games
  • Custom Heroes
Mechanics (from transcript analysis)
  • action selection — Players choose to augment cards, add claim cards, or play cards in tricks.
  • Card Crafting — Ability to change and augment card values to higher values and even put special abilities on cards.
  • Card Drafting — Players receive nine cards each round and can augment them.
  • card shedding — Trying to build sets of the same rank and be the first to run out of cards.
  • Hand Management — Players try to run out of cards by playing them in sets.
  • Set Collection — Building sets of the same rank (e.g., threes, fours, sevens).
  • Trick-Taking — Players must play a card of the same type but higher rank than the lead card, or pass. The trick ends after everyone passes.
  • Variable player powers — Cards can be augmented with special abilities, become wilds, or have effects like skipping the next player or drawing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a card shedding card crafting game.
  • they've made a great game more streamlined.
  • The customization is what makes this game really stand out.
  • The biggest problem I had with the original game was it just dragged on too long.
  • I love the best new thing for this was the claiming the card because you get two of those.
  • I missed the theme. I missed the artwork.
  • The worst thing actually is probably when you first get the game, you have to pull the little cellophane off of every one of those transparent cards. It's a nightmare.
  • it is getting my highest honor because it is going to replace custom heroes. I can't believe I'm saying this.
References (from this video)
No references stored for this video.
Video dlj OgBo_V8E Discussion at 6:26 sentiment: positive
video_pk 67799 · mention_pk 164061
Ruins video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice twist on card-shedding
  • Amazing level of production for a small box
  • Simple mechanisms with strategic depth
Cons
  • Risk of opponents getting cards you invested in
  • Need to use insurance policies carefully
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card improvement — Uses 'acetate sheets into it to improve the stats of that card' or adding 'booster cards' that count as multiple numbers or wilds.
  • card shedding — A 'more traditional card-shedding game' where players try to 'bleed your cards as quickly as possible.'
  • Set Collection — Players are 'trying to build sets of the same number.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are all relatively new games. I think most of them are 20 25 releases.
  • This for me has been one of the gangbuster block you know, blockbuster hits of the year for me.
  • And that is Citizens of the Spark. Um you know, spoiler alert, it's probably going to be a top three game of the year for me. It is that good.
  • But the twist on this game is that all of your pieces has a unique power. And they'll do crazy things.
  • And it's all about trying to squeeze the blood out of every single... squeezing blood out of a stone it when it comes to scoring points in this game because it can be again, pretty um not uh not demoralizing, but it sometimes, you know, you need to wait until your card engine starts working for you and starts paying off.
References (from this video)
No references stored for this video.
Video ZAdXWUq-o7E CA Couple Discussion at 5:44 sentiment: positive
video_pk 66231 · mention_pk 161077
CA Couple - Ruins video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong variety from upgrades
  • clever blend of card crafting with trick-taking elements
  • shorter form for a card-crafting game
Cons
  • learning curve due to multiple interacting systems
Thematic elements
  • crafting, upgrading, and discovery in a market-driven frame
  • card crafting with day-to-night progression and a central market
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — nine Rune cards per hand; upgrade cards from day to night
  • card crafting / upgrade — nine Rune cards per hand; upgrade cards from day to night
  • discovery and torches — torches upgrade cards; discovery actions add power or change cards
  • multi-card play and matching — lead with one Rune card or a set of two or more matching cards; others must follow with equal or higher rank
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the simple mechanics all you're really doing on your turn is playing a card and playing one of your Critters
  • I think what's really interesting too is each of them scores differently
  • the interaction is what really makes the game shine
  • sabotage everybody else in this odd land
  • this is definitely a game that evolves with your players as well
References (from this video)
No references stored for this video.
Video ClaTe4Vpsk4 Board Game Buzzz Review at 17:37 sentiment: mixed
video_pk 62402 · mention_pk 154930
Board Game Buzzz - Ruins video thumbnail
Click to watch at 17:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intriguing card-crafting layer that adds depth to a shedding game
  • Beautiful artwork and tactile card sleeves with a heavy-themed aesthetic
  • Novel idea of modifying cards mid-game that can pay off
Cons
  • The payoff can feel underwhelming despite the craft, and the endgame can be awkward
  • Showdown ending can feel odd with larger player counts
  • Upkeep and deconstruction after play adds significant friction
Thematic elements
  • Card shedding and crafting while managing day/night dynamics
  • Ruins-heavy, card-based environment with modular crafting
  • Strategic, card-building with shifting mechanics
Comparison games
  • Scout
  • Panda Spin
Mechanics (from transcript analysis)
  • Card claiming and reshuffle — Crafted cards can be claimed and will be reshuffled back into the deck.
  • Card Crafting — Cards can be modified with fire costs and colored modifiers to alter value.
  • Card crafting/modification — Cards can be modified with fire costs and colored modifiers to alter value.
  • card shedding — Players shed cards by matching or beating previous plays in a trick-like round.
  • Day/night flip — At round start, cards can flip to their nighttime side to gain abilities.
  • Endgame showdown — If not resolved earlier, a final showdown occurs between the leader and last round winner.
  • Trick-Taking — Leading and following plays with the option to pass; suits/decks shift as you go.
  • Turn-based trickery — Leading and following plays with the option to pass; suits/decks shift as you go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I love area control.
  • I would rather play Scout.
  • The end of the game... the showdown ending was really weird to me.
  • I adore tile placement games.
  • It's a simple, easy, straightforward tile placement game.
  • This is a really fun, simplified quick blast of an area control game.
  • I can play this with my kids.
References (from this video)
No references stored for this video.
Video _3ljCUzmZPE Let's Table It Rules Teach at 0:25 sentiment: positive
video_pk 61901 · mention_pk 154528
Let's Table It - Ruins video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy-to-understand core rules that beginners can grasp quickly
  • family-friendly theme with dog imagery and approachable icons
  • thick components and clear, legible icons
  • dual-sided tokens offer flexible scoring choices and strategic depth
Cons
  • some strategic depth can be nontrivial and may require careful planning
  • young players may need guidance to optimize entire scoring engine and blocking opportunities
Thematic elements
  • dog companionship, packs, friendship
  • a dog-themed tile-placement game where players form packs of dogs and score via tokens
  • rule-driven with playful dog imagery and scoring anecdotes
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — packs are groups of dogs of the same breed that become scoring units; each pack can have at most one leader token and one bones token
  • end-game and multi-layer scoring — end-of-game scoring combines token-based scores, pack sizes, and adjacency effects (e.g., friendship adjacency and Zumi group bonuses)
  • pack formation and scoring — packs are groups of dogs of the same breed that become scoring units; each pack can have at most one leader token and one bones token
  • Tile Placement — players place dog tiles so that touching sides match breeds and extend existing patterns
  • token placement — each turn, players place one token (leader, bones, friends, or Zoomi) on the most advantageous tile or pack
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules are simple but determining the best way to place your tile and then the best token to use can be a little more tricky
  • the components are nice
  • it's a dog friendly game of placing down tiles and tokens to score you some points
  • there is you know more to think about than just what you are doing
  • the kids really enjoyed this game and they understood it pretty quickly
References (from this video)
No references stored for this video.
Video hAurN38710g Banter and Boards Top List at 1:52 sentiment: positive
video_pk 40375 · mention_pk 122224
Banter and Boards - Ruins video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • card crafting adds significant flavor and variety
  • easy to teach and highly portable due to a small box
  • high replay potential due to marketplace combinations
Cons
  • crafting economy can feel fiddly for new players
  • some players may find the ladder mechanic narrow if misplayed
Thematic elements
  • card shedding with a crafting economy
  • fantasy ruins with a shared marketplace for card crafting
  • mechanics-forward with interwoven card modifications
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — a communal marketplace allows players to modify and amplify cards, sometimes adding new abilities.
  • card drafting/crafting — a communal marketplace allows players to modify and amplify cards, sometimes adding new abilities.
  • card shedding — players shed cards to reach new levels of effect in the ladder-like progression.
  • Hidden Victory Points — points are earned by successfully reducing your hand to the required configurations.
  • market amplification — market cards enhance your existing cards, creating powerful synergies.
  • set-driven victory points — points are earned by successfully reducing your hand to the required configurations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game itself at face value feels very simple, but there's a lot of different nuances you want to be thinking about as each location has its own abilities.
  • And the person who gets to trigger that actual effect is the one who has majority at that location.
  • I've really enjoyed my time with Silos, and this is a game I'd really pull out only for three to four player groups.
  • This is Moon Colony Bloodbath—engine-building survival with a communal deck that creates constant tension.
References (from this video)
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Video 4MhnO04ufSY Banter and Boards Top List at 0:09 sentiment: positive
video_pk 39813 · mention_pk 120284
Banter and Boards - Ruins video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ladder climbing game with a twist
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Ladder Climbing — Progress along a ladder-like track with a twist that adds variety.
  • ladder_climbing — Progress along a ladder-like track with a twist that adds variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a simple but tricky area control game.
  • a ladder climbing game, but with a fun little twist.
  • a fast-paced word game.
  • simple but hilarious betting game.
  • Moon Colony Bloodbath, a deck building game about survival, and woo, so good.
References (from this video)
No references stored for this video.
Video 9bpotsdLPmo Banter and Boards Review at 0:00 sentiment: positive
video_pk 39647 · mention_pk 119733
Banter and Boards - Ruins video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast and easy to teach
  • Deep enough to reward strategic thinking on repeat plays
  • Engaging twist with marketplace upgrades and card claiming
  • Compact enough for quick sessions
Cons
none
Thematic elements
  • Ladder-style card shedding with a marketplace economy and permanent upgrades
  • Abstract ruin exploration with treasure gathering and card upgrades
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game packs a punch.
  • This is such a fun twist to a simple game.
  • I've caught myself thinking about the possibilities when playing, and the game plays so quickly.
  • I love that this game is so quick and easy to teach, but there's enough depth to keep me coming back.
  • This is such a fantastic game, especially if you're into quick and easy to learn card games.
References (from this video)
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Video MqjPbssI7c8 Grant's GameRex Top 10 List at 17:52 sentiment: positive
video_pk 32670 · mention_pk 96749
Grant's GameRex - Ruins video thumbnail
Click to watch at 17:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying card crafting with meaningful combos
  • Feels unique and rewarding
Cons
  • Complex setup/understanding for a small-box game
Thematic elements
  • Deck-building and card-crafting with transformative effects
  • Card crafting with sleeves; transforming numbers to upgrade cards
  • Strategic and satisfying when epic combos are created
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Sleeve cards into a hand to modify values and outcomes.
  • card_crafting / transparency_sleeves — Sleeve cards into a hand to modify values and outcomes.
  • Climbing Shedding — Add cards to a market and manage the deck; you go out by shedding.
  • combo_building — Create epic card combinations by transforming values.
  • deck_building / card_shedding — Add cards to a market and manage the deck; you go out by shedding.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are essentially all the smallbox games I really enjoyed this year that are not card games.
  • these are, you know, they might be dice games. They might be uh dexterity games.
  • Tricky Kids is a unique and interesting trick taking card game where you set the number on the cards you are playing.
  • we are together trying to pick up this drone and moving it and then oh everything topples and everybody laughs
  • There is no right or wrong answer.
  • This is probably the most divisive game on this list.
  • the components are coasters
  • the end of the game when the deck runs out creates tension
  • Neco Syndicate is a really thinky smallbox game.
  • My Favorite Things is a great party game, smallbox game.
References (from this video)
No references stored for this video.
Video eWB4trZQEXo Tantrum House Playthrough at 26:32 sentiment: positive
video_pk 11256 · mention_pk 33105
Tantrum House - Ruins video thumbnail
Click to watch at 26:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative card layering mechanic
  • compact footprint with surprising depth
Cons
  • rules explanations can be nontrivial
  • may appeal more to fans of abstract/card-shedding games
Thematic elements
  • card crafting with layered overlays
  • card-shaping/subtle fantasy ruin exploration
  • clever and tactical shedding
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
  • card shedding / trick-taking-lite — play to shed cards; the goal is to get rid of your hand first
  • deck management and layering — sliding/overlay cards create face-up management challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wandering Galaxy from Plaid Hat Games.
  • it's cooperative.
  • tongue and cheek and has a lot of humor.
  • it's sort of a let's say area control. Not an area control. It's more like a meet certain objectives game.
  • In the rigged casino, whoever is the winner takes all of the money.
  • There are no wrong answers.
References (from this video)
No references stored for this video.
Video ovBi-cXr9Zg Tabletop Turtle Top List at 50:11 sentiment: positive
video_pk 8041 · mention_pk 23681
Tabletop Turtle - Ruins video thumbnail
Click to watch at 50:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • punchy, accessible yet deep for a light game
  • compact footprint with high strategic depth
Cons
  • there is some luck present via card draw
  • ownership mechanics can be a bit fiddly
Thematic elements
  • card crafting with rapid, light-tableau decisions
  • Share a deck card shedding mechanic with translucent overlays
  • punchy, fast, and approachable
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
  • Card shedding with sleeves — upgrade overlays that slide into place; manage tempo
  • Public draft and ownership — ownership of cards influences drafting; limited ownership slots
  • Resource management and light strategy — minimal luck, strong strategy layer
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the kind of game you play when you want to feel smart.
  • Everything feels like a good decision.
  • The card play in this game is absolutely stellar.
  • A lot of little things come together to feel cohesive and satisfying.
  • You reap what you sew, you know, you need to be strategic and methodical about it.
References (from this video)
No references stored for this video.
Video BotaOb9jQPw TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 4:10 sentiment: positive
video_pk 7541 · mention_pk 22423
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Ruins video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative crafting with transparent cards
  • deep but accessible ladder/shred mechanic
  • engaging interaction through card claiming
Cons
  • rule complexity can be intimidating for new players
  • theme may be less coherent for some
Thematic elements
  • deck crafting and resource manipulation
  • fantasy/ruins-themed deck-building with crafting
  • deck-centric, procedural progression
Comparison games
  • Custom Heroes
Mechanics (from transcript analysis)
  • Card Crafting — use transparencies to craft and modify cards, altering numbers and abilities
  • claim cards — twice per game you can claim built cards, impacting ownership and opponent choices
  • Climbing Shedding — players try to shed cards by playing sets and sequences to go out first
  • deck-building with card crafting — use transparencies to craft and modify cards, altering numbers and abilities
  • ladder-climbing, card shedding — players try to shed cards by playing sets and sequences to go out first
  • Multi-Use Cards — twice per game you can claim built cards, impacting ownership and opponent choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great ladder climbing game.
  • This is a quick, clever, simple family game with lots of depth, and lots of fun to win.
  • This is the reason why I'll never play Scout again.
  • It's all sort of randomized because you're going to shuffle your deck and flip random cards every round.
  • It's better for mass market crowds. It's simpler than Scout, but yet it still has a ton of depth.
References (from this video)
No references stored for this video.
Video TLlxP5iTXaI Watch It Played Top List at 12:26 sentiment: positive
video_pk 1645 · mention_pk 4794
Watch It Played - Ruins video thumbnail
Click to watch at 12:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique card crafting mechanic stands out in shedding games
  • overlay crafting adds tactical depth and customization
  • gives a strong sense of discovery and treasure-hunting suspense
Cons
  • overlays may complicate setup and tracking
  • scaling may require careful balance in player count
Thematic elements
  • card shedding with crafting overlays and bottom-of-deck strategy
  • ruined ruins landscape with hidden treasures
  • puzzle-like with empowering overlays
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding / drafting — players shed cards while crafting overlays to boost abilities
  • overlay crafting — transparent overlays that modify card power and synergy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This month, 10 great board games have climbed their way on the top 10 based on the sales, crowdfunding, and performance stats that we've collected.
  • Goblins hate Christmas, like the holiday season itself, is right around the corner.
  • Ruins was a remake of sorts of a previous game. This one being the card game from 2017, Custom Heroes.
References (from this video)
No references stored for this video.
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