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Description
Craft unique, transparent cards in this shedding game where you uncover ancient ruins and find treasure.
On your turn, upgrade a card and play it. Upgrades can stack into wild, game-altering combinations (like a card that equals four 11’s!). You get to claim one card the entire game–how will you construct the perfect combo?
Race to play your last card and score!
—description from the publisher
Year Published
2025
Featured Videos
Rules Teach
Zoomies - Review & How to Play
Playthrough
Saturday Morning Board Game Show — June 2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 8 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–9 of 9
Video ClaTe4Vpsk4
Board Game Buzz game_review at 17:37 sentiment: mixed
video_pk 62402 · mention_pk 154930
Click to watch at 17:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Intriguing card-crafting layer that adds depth to a shedding game
- Beautiful artwork and tactile card sleeves with a heavy-themed aesthetic
- Novel idea of modifying cards mid-game that can pay off
Cons
- The payoff can feel underwhelming despite the craft, and the endgame can be awkward
- Showdown ending can feel odd with larger player counts
- Upkeep and deconstruction after play adds significant friction
Thematic elements
- Card shedding and crafting while managing day/night dynamics
- Ruins-heavy, card-based environment with modular crafting
- Strategic, card-building with shifting mechanics
Comparison games
- Scout
- Panda Spin
Mechanics (from transcript analysis)
- Card claiming and reshuffle — Crafted cards can be claimed and will be reshuffled back into the deck.
- card crafting — Cards can be modified with fire costs and colored modifiers to alter value.
- Card crafting/modification — Cards can be modified with fire costs and colored modifiers to alter value.
- card shedding — Players shed cards by matching or beating previous plays in a trick-like round.
- Day/night flip — At round start, cards can flip to their nighttime side to gain abilities.
- Endgame showdown — If not resolved earlier, a final showdown occurs between the leader and last round winner.
- Trick-taking — Leading and following plays with the option to pass; suits/decks shift as you go.
- Turn-based trickery — Leading and following plays with the option to pass; suits/decks shift as you go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love this game.
- I love area control.
- I would rather play Scout.
- The end of the game... the showdown ending was really weird to me.
- I adore tile placement games.
- It's a simple, easy, straightforward tile placement game.
- This is a really fun, simplified quick blast of an area control game.
- I can play this with my kids.
References (from this video)
No references stored for this video.
Video _3ljCUzmZPE
Board Game Brody rules_teach at 0:25 sentiment: positive
video_pk 61901 · mention_pk 154528
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy-to-understand core rules that beginners can grasp quickly
- family-friendly theme with dog imagery and approachable icons
- thick components and clear, legible icons
- dual-sided tokens offer flexible scoring choices and strategic depth
Cons
- some strategic depth can be nontrivial and may require careful planning
- young players may need guidance to optimize entire scoring engine and blocking opportunities
Thematic elements
- dog companionship, packs, friendship
- a dog-themed tile-placement game where players form packs of dogs and score via tokens
- rule-driven with playful dog imagery and scoring anecdotes
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — packs are groups of dogs of the same breed that become scoring units; each pack can have at most one leader token and one bones token
- end-game and multi-layer scoring — end-of-game scoring combines token-based scores, pack sizes, and adjacency effects (e.g., friendship adjacency and Zumi group bonuses)
- pack formation and scoring — packs are groups of dogs of the same breed that become scoring units; each pack can have at most one leader token and one bones token
- tile placement — players place dog tiles so that touching sides match breeds and extend existing patterns
- token placement — each turn, players place one token (leader, bones, friends, or Zoomi) on the most advantageous tile or pack
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the rules are simple but determining the best way to place your tile and then the best token to use can be a little more tricky
- the components are nice
- it's a dog friendly game of placing down tiles and tokens to score you some points
- there is you know more to think about than just what you are doing
- the kids really enjoyed this game and they understood it pretty quickly
References (from this video)
No references stored for this video.
Video hAurN38710g
Unknown Channel top_10_list at 1:52 sentiment: positive
video_pk 40375 · mention_pk 122224
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- card crafting adds significant flavor and variety
- easy to teach and highly portable due to a small box
- high replay potential due to marketplace combinations
Cons
- crafting economy can feel fiddly for new players
- some players may find the ladder mechanic narrow if misplayed
Thematic elements
- card shedding with a crafting economy
- fantasy ruins with a shared marketplace for card crafting
- mechanics-forward with interwoven card modifications
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — a communal marketplace allows players to modify and amplify cards, sometimes adding new abilities.
- card drafting/crafting — a communal marketplace allows players to modify and amplify cards, sometimes adding new abilities.
- card shedding — players shed cards to reach new levels of effect in the ladder-like progression.
- hidden victory points — points are earned by successfully reducing your hand to the required configurations.
- market amplification — market cards enhance your existing cards, creating powerful synergies.
- set-driven victory points — points are earned by successfully reducing your hand to the required configurations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game itself at face value feels very simple, but there's a lot of different nuances you want to be thinking about as each location has its own abilities.
- And the person who gets to trigger that actual effect is the one who has majority at that location.
- I've really enjoyed my time with Silos, and this is a game I'd really pull out only for three to four player groups.
- This is Moon Colony Bloodbath—engine-building survival with a communal deck that creates constant tension.
References (from this video)
No references stored for this video.
Video 4MhnO04ufSY
top_10_list at 0:09 sentiment: positive
video_pk 39813 · mention_pk 120284
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- ladder climbing game with a twist
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Ladder climbing — Progress along a ladder-like track with a twist that adds variety.
- ladder_climbing — Progress along a ladder-like track with a twist that adds variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- a simple but tricky area control game.
- a ladder climbing game, but with a fun little twist.
- a fast-paced word game.
- simple but hilarious betting game.
- Moon Colony Bloodbath, a deck building game about survival, and woo, so good.
References (from this video)
No references stored for this video.
Video 9bpotsdLPmo
Unknown Channel game_review at 0:00 sentiment: positive
video_pk 39647 · mention_pk 119733
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast and easy to teach
- Deep enough to reward strategic thinking on repeat plays
- Engaging twist with marketplace upgrades and card claiming
- Compact enough for quick sessions
Cons
none
Thematic elements
- Ladder-style card shedding with a marketplace economy and permanent upgrades
- Abstract ruin exploration with treasure gathering and card upgrades
- Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game packs a punch.
- This is such a fun twist to a simple game.
- I've caught myself thinking about the possibilities when playing, and the game plays so quickly.
- I love that this game is so quick and easy to teach, but there's enough depth to keep me coming back.
- This is such a fantastic game, especially if you're into quick and easy to learn card games.
References (from this video)
No references stored for this video.
Video eWB4trZQEXo
Tantrum House playthrough at 26:32 sentiment: positive
video_pk 11256 · mention_pk 33105
Click to watch at 26:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- innovative card layering mechanic
- compact footprint with surprising depth
Cons
- rules explanations can be nontrivial
- may appeal more to fans of abstract/card-shedding games
Thematic elements
- card crafting with layered overlays
- card-shaping/subtle fantasy ruin exploration
- clever and tactical shedding
Comparison games
- Mystic Veil
Mechanics (from transcript analysis)
- card shedding / trick-taking-lite — play to shed cards; the goal is to get rid of your hand first
- deck management and layering — sliding/overlay cards create face-up management challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Wandering Galaxy from Plaid Hat Games.
- it's cooperative.
- tongue and cheek and has a lot of humor.
- it's sort of a let's say area control. Not an area control. It's more like a meet certain objectives game.
- In the rigged casino, whoever is the winner takes all of the money.
- There are no wrong answers.
References (from this video)
No references stored for this video.
Video ovBi-cXr9Zg
Tabletop Turtle top_10_list at 50:11 sentiment: positive
video_pk 8041 · mention_pk 23681
Click to watch at 50:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- punchy, accessible yet deep for a light game
- compact footprint with high strategic depth
Cons
- there is some luck present via card draw
- ownership mechanics can be a bit fiddly
Thematic elements
- card crafting with rapid, light-tableau decisions
- Share a deck card shedding mechanic with translucent overlays
- punchy, fast, and approachable
Comparison games
- Mystic Veil
Mechanics (from transcript analysis)
- Card shedding with sleeves — upgrade overlays that slide into place; manage tempo
- Public draft and ownership — ownership of cards influences drafting; limited ownership slots
- Resource management and light strategy — minimal luck, strong strategy layer
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is the kind of game you play when you want to feel smart.
- Everything feels like a good decision.
- The card play in this game is absolutely stellar.
- A lot of little things come together to feel cohesive and satisfying.
- You reap what you sew, you know, you need to be strategic and methodical about it.
References (from this video)
No references stored for this video.
Video BotaOb9jQPw
Game Boy Geek top_5_list at 4:10 sentiment: positive
video_pk 7541 · mention_pk 22423
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- innovative crafting with transparent cards
- deep but accessible ladder/shred mechanic
- engaging interaction through card claiming
Cons
- rule complexity can be intimidating for new players
- theme may be less coherent for some
Thematic elements
- deck crafting and resource manipulation
- fantasy/ruins-themed deck-building with crafting
- deck-centric, procedural progression
Comparison games
- Custom Heroes
Mechanics (from transcript analysis)
- card crafting — use transparencies to craft and modify cards, altering numbers and abilities
- claim cards — twice per game you can claim built cards, impacting ownership and opponent choices
- climbing shedding — players try to shed cards by playing sets and sequences to go out first
- deck-building with card crafting — use transparencies to craft and modify cards, altering numbers and abilities
- ladder-climbing, card shedding — players try to shed cards by playing sets and sequences to go out first
- Multi-use cards — twice per game you can claim built cards, impacting ownership and opponent choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Great ladder climbing game.
- This is a quick, clever, simple family game with lots of depth, and lots of fun to win.
- This is the reason why I'll never play Scout again.
- It's all sort of randomized because you're going to shuffle your deck and flip random cards every round.
- It's better for mass market crowds. It's simpler than Scout, but yet it still has a ton of depth.
References (from this video)
No references stored for this video.
Video TLlxP5iTXaI
Watch It Played top_10_list at 12:26 sentiment: positive
video_pk 1645 · mention_pk 4794
Click to watch at 12:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique card crafting mechanic stands out in shedding games
- overlay crafting adds tactical depth and customization
- gives a strong sense of discovery and treasure-hunting suspense
Cons
- overlays may complicate setup and tracking
- scaling may require careful balance in player count
Thematic elements
- card shedding with crafting overlays and bottom-of-deck strategy
- ruined ruins landscape with hidden treasures
- puzzle-like with empowering overlays
Comparison games
none
Mechanics (from transcript analysis)
- card shedding / drafting — players shed cards while crafting overlays to boost abilities
- overlay crafting — transparent overlays that modify card power and synergy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This month, 10 great board games have climbed their way on the top 10 based on the sales, crowdfunding, and performance stats that we've collected.
- Goblins hate Christmas, like the holiday season itself, is right around the corner.
- Ruins was a remake of sorts of a previous game. This one being the card game from 2017, Custom Heroes.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9