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Ruthless box art

Ruthless

Game ID: GID0273638
Collection Status
Description

Ruthless is a pirate themed game in which players will gather their crew and fight with their opponents.

The primary mechanic of Ruthless is deck building. Every turn a player must play a card or set of cards from their hand after which they may buy new cards to their deck. The deck consists of pirate cards, which allow to attack opponent, draw more cards and perform many more profitable actions, and treasure cards which allow to buy more and better pirates. Treasures can be discarded immediately to acquire gold when needed or added to the deck to benefit repeatedly from their bonus. New crew members are laid out in front of the players and their effects are used at the moment of acquisition.

At the end of each round the players will form poker combinations with the cards in front of them and compare the strength of their crew in play. The player with the strongest crew wins the battle and gains most points.

After five or six rounds (depending on player count) the game is over and the player with most points wins.

–description from the publisher

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
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Video YFdXZvZWtOI Board Game Critique game_review at 0:00 sentiment: mixed
video_pk 62552 · mention_pk 155273
Board Game Critique - Ruthless video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging tactical dice combat with a clever slotting system
  • Clear, tactile production elements (dual-layer boards, slotting, visible progression)
  • Accessible for newcomers while offering meaningful decisions
  • Strong variation in player loadouts and playstyles across acts
Cons
  • Overwhelming randomness can crush strategic control over longer campaigns
  • Limited and often solo-leaning cooperative interaction outside boss fights
  • Expansion content and base game contents are not clearly delineated in campaigns
  • Production risk and delivery timing warnings due to a first-time publisher
Thematic elements
  • cooperative fantasy exploration with dice-driven combat
  • Everion, a three-act cooperative fantasy world
  • choose-your-own-adventure influenced by D100-driven events
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Descent: Legends of the Dark
  • Merchants Cove
Mechanics (from transcript analysis)
  • D100 adventure book events — Exploration and events are driven by a D100-based adventure book, with territory lookups and quest codes guiding multi-step objectives.
  • dice slotting — Roll colored d10s and assign them to slots on a character board; minimum values activate abilities; middling rolls can be combined with gear to achieve effects.
  • doom tracker and boss encounters — Global doom progression pushes toward boss fights; escalating pressure creates tension across chapters and acts.
  • dual-layer character boards — Character progression is shown on layered boards with dedicated spaces for weapons, armor, spells, and items, providing clear loadouts.
  • simultaneous combat resolution — Damage and outcomes resolve simultaneously; killing a monster doesn’t prevent its attack that round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The dice combat system is genuinely the most fun part.
  • Dying is super forgiving.
  • Overwhelming randomness crushes strategic control.
  • Combat is a tactical puzzle, but broader game structure lacks meaningful player control.
  • Dual-layer boards with visible progression are brilliant design.
  • Campaigns feel like choose-your-own-adventure with rules that you keep needing to reference.
References (from this video)
No references stored for this video.
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