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Saloon Tycoon box art

Saloon Tycoon

Game ID: GID0275122
Collection Status
Description

Players are Saloon owners in an old west gold rush town. They've purchased lots on the four corners of the main crossroads and need to expand their small establishments into thriving businesses. Their goal is to create massive centers for commerce and entertainment in the wilds of the West. To boost their success, they’ll need to attract the wealthy and famous citizens of the town while keeping away the less savory characters.

This is a building and tile placement game where the purpose of the game is to build the best saloon. The game is played by each player taking a board and then taking turns going clockwise from the first player earning gold, taking an action, building and collecting bonuses.

The player with the most reputation points at the end of the game wins!

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video FDwMxzKQ_bU Ryan and Bethany Board Game Reviews game_review at 0:02 sentiment: positive
video_pk 62296 · mention_pk 154802
Ryan and Bethany Board Game Reviews - Saloon Tycoon video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent table presence and artwork
  • Three-dimensional city-building feel with visible growth
  • Rich decision space with multiple viable paths
  • Clever blend of Euro-style mechanics with Western theming
  • Clear reference card keeps rules lightweight and accessible
Cons
  • Outlaw cards can be punitive and require discarding or wasting a turn to remove, which can slow early progress
  • Can be somewhat complex for new players due to the number of interacting mechanics
Thematic elements
  • building out a saloon to attract customers and maximize profit while avoiding undesirable patrons
  • Wild West saloon town economy, running a gambling/entertainment venue
  • business-simulation flavor within a Western setting; players are owners, not the characters
Comparison games
none
Mechanics (from transcript analysis)
  • Character movement and bribery — Moving characters around the board and bribing to influence others, with negative effects from Outlaws.
  • end game bonuses — Game ends when supply cubes run out; scoring includes buildings, roofs, claims, and characters.
  • Endgame via supply cubes — Game ends when supply cubes run out; scoring includes buildings, roofs, claims, and characters.
  • negotiation — Moving characters around the board and bribing to influence others, with negative effects from Outlaws.
  • Open/secret claims — Objectives that score points and interact with other players' layouts and characters.
  • Resource management — Managing gold and supply cubes to build and activate abilities.
  • tile placement — Players build tiles to expand their saloon and access new rooms and capabilities.
  • Tycoon cards — Cards that grant actions, resources, and combo opportunities; a central engine for taking actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a great table presence
  • the artwork was fantastic
  • I thought the theme was unique
  • three-dimensional town that you're building as it grows up and up
  • Top Notch
  • I had a great time kind of playing this multiple times exploring different ways to play
  • The Western theme hasn't been done before ... you're a business owner
References (from this video)
No references stored for this video.
Video qrVyo3DUXsM game_review at 0:50 sentiment: positive
video_pk 1835 · mention_pk 5308
Saloon Tycoon video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to see a saloon come to life with quality components and thematic flair
  • Accessible for beginners yet offering meaningful depth for experienced gamers
  • Balanced design with strong long-term strategy and exploitable combos
  • Artwork and production feel well matched to the Western theme
  • Playful energy with some tension and strategic decision-making that rewards planning
Cons
  • Some luck is involved due to secret or tycoon cards drawn, which can influence short-term outcomes
  • The theme and mechanics may feel familiar to fans of frontier/economic games, potentially requiring multiple plays to master for some players
Thematic elements
  • Wealth, reputation, influence, and control of a saloon through building, patrons, and bribery
  • Old West saloon towns and frontier towns
  • Economic-management with thematic western flavor and competitive town-building
Comparison games
none
Mechanics (from transcript analysis)
  • Actions — On each turn, a player chooses one action from options such as gaining gold, playing a tycoon card, drawing tycoon cards, building a tile, or bribing a character.
  • Bribery — Players can bribe or move patrons from other saloons, influencing opponents at a cost of gold.
  • Building tiles — To build, players must meet prerequisites and pay costs. Completing a tile increases income and yields rewards.
  • Endgame scoring — Final scoring considers unfinished tiles, completed claims, and citizens; special adjustments apply, and the winner is determined by the most reputation.
  • Income tracking — At the start of a player’s turn, they gain gold equal to their income track, which is determined by the number of tiles they control on the board.
  • Open claims — Free actions to claim open claims by meeting prerequisites; claims are limited and first-come, first-served.
  • Patrons and outlaws — Patrons provide positive effects while outlaws impose negative effects, creating a tug-of-war tension between players.
  • Supply cubes — Supply cubes can be purchased and placed on tiles. Completing tiles earns large reputation rewards, and supply tokens affect endgame turns.
  • Tiles and roofing — Each building can have up to three floors; the fourth tile space becomes a roof. Expanding outward costs gold but yields reputation.
  • Tycoon cards — Tycoon cards grant various effects: additional gold, supply cubes, extra actions, or forced interactions with other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a good western, and this is one of them.
  • First of all, it's fun actually seeing your saloon come to life, and the pieces are of good quality.
  • I was worried at first it'd be gimmicky or too simplistic, but it's not.
  • Game is easy enough for beginners while providing just enough depth for experienced gamers to enjoy.
  • There's a little bit of play by road feel to the game and some luck is involved with secret or tycoon cards drawn, but the game itself is balanced enough to make it playable for anyone.
  • This game gets an 8 out of 10.
References (from this video)
No references stored for this video.
Transcript Navigation
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