An Ameritrash, push-your-luck pirate game where players use a hand of Action cards (swords/sails/cannons) to gain as much Treasure and Infamy as possible! Sailing around a series of islands on a cloth map, players encounter ports, other players, and X's where Treasure may be buried.
There are a variety of Treasures to possess and Infamy tokens to be gained by fighting pirates and ports or completing various Quests.
The game plays in rounds, with each player receiving up to 8 random Action cards. They may Sail, Pillage, Board other ships, Shoot other ships, and/or Dig or Bury Treasure. Using their Action cards they may do as many of these actions as desired during their turn if they have the necessary cards. But players don't draw new cards until the end of the round. Bidding at the end of each round allows players to compete for who goes first, and which direction play moves.
When 2 pirates are dead (the first player to die remains in the game as the ghost pirate), all the Treasure cards have been pillaged, OR any Quests are complete, the game ends. The player with the most Infamy points (Tokens and Treasure) wins!
- Scoundrels excites me as much as it frustrates me because it's going to take one of the better games in my collection and almost certainly replace it.
- Potential to replace Stalker; angst around replacement if Scoundrels delivers.
- Stalker
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Tamashii is a very solid game though.
- Tamashii is a very cool game.
- 20 Strong is a great game system.
- Scoundrels excites me as much as it frustrates me.
- Stalker is an incredible game.
- The table presence is going to be top-notch.
- Deluxe-ification and bling is still 100% worth it.
- The world of Nemesis does feel like a perfect fit for an RPG.
- Concordia is a great game.
- Agricola, I don't have an opinion there because Agricola is a game that I'm not quite as convinced that I need to get it just because Awaken Realms did it.
References (from this video)
- Does not care for the world of Stalker.
- Lands of Evershade
Mechanics (from transcript analysis)
- Stalker mechanics — The host likes the mechanics set in the world of Lands of Evershade with the mechanics of Stalker.
Video topics + discussion points
Quotes (from this video)
- I'm going to set up to learn it solo and see what happens.
- which is definitely not solo.
- Isaac Childres is stepping down as CEO to focus on game design for the company
- I do a rankings breakdown covering my own opinion of what I'm most excited about from those from those games.
References (from this video)
- Set in a beloved universe.
- Uses mechanics from a loved game system.
- Follows up on a positive prototype experience.
- Potential for the box size to be overwhelming.
- Uncertainty about how it compares to Stalker.
- Built on the mechanics of Stalker.
- Same universe as Lands of Everlasting Shade
- Lands of Everlasting Shade
- Stalker
Mechanics (from transcript analysis)
- Stalker mechanics — Built on the mechanics of the game Stalker.
Video topics + discussion points
Quotes (from this video)
- My number one in this video, meaning the one I am most excited about, is the impetus for this video.
- I like Legacy games as an experience.
- It's one of those things that I managed to get a sense of seeing the way things chain and interact with each other. But, I don't fully get a sense of it until it's on my table and I'm making those decisions and thinking through the actions.
- I've been pulled in more by games that are easier to table than games that are more complicated and possibly more rewarding.
- Single session does not a review make.
- This is my most anticipated Awaken Realms game, not even a question.