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Lands of Evershade box art

Lands of Evershade

Game ID: GID0452125
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
120 min
Complexity
3.2/5
Collection
Your Tier
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Description

Hybrid RPG board game set in a dark fantasy world with exploration and narrative-driven campaign gameplay

Description

Hybrid RPG board game set in a dark fantasy world with exploration and narrative-driven campaign gameplay

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 58
This page: 50
Sentiment: pos 39 · mix 6 · neu 1 · neg 1
Mentions per page
Showing 1–50 of 58
Video 752L-_A7KV0 Board Games UnLocked Rules Teach at 0:17 sentiment: positive
video_pk 99470 · mention_pk 276572
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Magic is powerful in the game.
  • The 'split' action is a powerful move when used with the two-handed sword.
  • The game offers challenging scenarios with interesting mechanics.
Cons
  • Companions can sometimes feel like a liability.
  • Miners have low intelligence and often get themselves killed.
  • The game does not make it easy to save the miners.
Thematic elements
  • Recruitment test for a guild pass, involving uncovering a collapsed corridor and dealing with automatons.
  • A chasm, leading to underground caverns and shafts, once a palace, now a mine.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat with shields — Enemies have shields that players need to overcome to deal damage, requiring specific abilities or successful rolls.
  • Companions — Players have companions (like the snail) that can assist in combat and actions, though they can also be liabilities.
  • dice pool — Players roll a number of dice determined by their stats and any bonuses.
  • Enemy Activation — Specific cards or rules dictate how enemies act during their turn, targeting players or objectives.
  • Environmental hazards — The environment includes hazards like 'tremblers' that reduce tunnel integrity and dangerous spaces.
  • Objective-based gameplay — The game has primary objectives like defeating enemies and secondary objectives like rescuing miners, with different outcomes based on success.
  • Resource Management — Managing 'tunnel integrity' is a key mechanic, as it decreases and leads to failure if it reaches zero.
  • Skill checks — Actions require rolling dice against a target number based on character stats like strength and charisma.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This had an update. Maybe they got a better during the day.
  • So, we're going to fight some automata.
  • My snail can't talk anymore. It's stupid now.
  • This thing is so targeted at my age range.
  • We're not great at saving people.
  • They want to die, dude.
References (from this video)
No references stored for this video.
Video sG8ERHLEDs8 BoardGameCo Discussion at 22:27 sentiment: positive
video_pk 96908 · mention_pk 266333
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 22:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely beautiful game
  • Rich lore and storytelling elements
  • High production value with great miniatures
  • Well-designed and intuitive player boards
  • Beautiful story tracking system
Cons
none
Thematic elements
  • Fantasy adventure, character development, storytelling
  • Rich lore conveyed through storybooks and character development
Comparison games
none
Mechanics (from transcript analysis)
  • Character development — Players develop their characters, with choices for character miniatures.
  • Story-Driven — Players make choices and follow stories, which are tracked and influence character development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was an Asode sleeper head.
  • It is infrequent that I introduce someone new to gaming these days.
  • Ghost Scholar has consistently been that hit for me.
  • So, in Ghost Galore, you're going to be drafting different tiles that have different creatures on them, and they all score differently.
  • it's a delight.
  • So this is a game where you are rolling dice and everyone gets to activate those dice.
  • I just think it's very cleverly done.
  • I think it's very cleanly done.
  • I think it's very enjoyable.
  • San Juan not as good as Puerto Rico.
  • this was a game I would have made my luggage fit coming back from Essen, but I just didn't see it. Isa's Dream.
  • Looking forward to another cooperative way to dive into code names that isn't just two players like Codeames Duet.
  • everything I have seen has managed to not tell me a thing about the game while making me excited for it.
  • This isn't just Cult of the New. This is a very, very good version of Reicside.
  • um where you're like figuring out a murder mystery kind of a thing through the puzzle.
  • His how to plays are top-notch. A great dose of of humor, but clarity at the same time.
  • his channel is fantastic and, you know, it's tried and true.
  • Alex's favorite video was one discussing Alex Prey, inspired by James Hudson, and appreciated for the positive impact and thanks received.
  • I really enjoyed our top 10 uh like top 100 but the 10 through one.
  • time and time again, consistently, and I don't even know if I've told you this, but time and time again, every single convention I've gone to since then, I've had multiple people thanking me for that video.
  • I am out for blood.
References (from this video)
No references stored for this video.
Video nTL9-RbRjKM Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 94226 · mention_pk 256594
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with choices impacting the story.
  • Character progression and customization offer depth.
  • Interesting companion mechanics with the Drake Wolf and Snail.
  • The game world has a unique and harsh atmosphere.
Cons
  • Certain checks require stats or items the players don't have, leading to blocked paths.
  • The random nature of some item acquisition (e.g., weapons) can be frustrating.
  • Currency is scarce, making desirable items expensive.
Thematic elements
  • Survival, memory loss, and overcoming personal challenges in a dangerous world.
  • The Fadelands, a harsh desert environment.
  • The game presents narrative through text entries and character interactions.
Comparison games
  • American Dad (reference to an episode about an eagle turning into a woman)
  • Harry Potter prisoner of Aszaban (for the dragon wolf trust mechanic)
  • Divinity (for being starved for money)
  • Balders's Gate (speculation about a future board game)
Mechanics (from transcript analysis)
  • Character advancement — Players gain XP, level up, and can improve character stats and abilities, like increasing agility, intel, or gaining new skills such as animal handling.
  • Companion system — Players can acquire and develop companions like the Drake Wolf, which has combat and protective abilities, and a shriveled snail with healing spores.
  • item acquisition — Players can acquire various items, such as weapons (e.g., 'tablet of flame', 'icy throwing stars'), companions ('Drake Wolf Protector'), and consumable items ('brownish liquid' which tastes like diarrhea).
  • Reputation/Access System — Access to certain areas or interactions are gated by membership in organizations (e.g., 'excavation guild') or work permits.
  • Skill checks — Actions often require rolling dice against a target number, influenced by character stats and skills (e.g., agility, intimidation, charisma).
  • story progression — The game advances through numbered entries, marked by timestamps, and players make choices that affect the narrative path.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leave the bodies for the sun to devour.
  • This place requires X, which we have.
  • The black helmet is the mark of Dugan Blackhelm.
  • It almost perishes, but you manage to save it with enough water and healing salves.
  • It is a game. Let's have fun.
References (from this video)
No references stored for this video.
Video JuVaxJLFKXs Game Night Picks - Pair Of Dice Paradise Top List at 11:00 sentiment: positive
video_pk 92838 · mention_pk 249649
Game Night Picks - Pair Of Dice Paradise - Lands of Evershade video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most play time logged on game night picks website
  • Hybrid RPG and board game
  • Narrated open-world adventures without requiring a dungeon master
  • Character development, story branches, tactical combat
  • Big old fantasy world to explore
  • System handles the narrative framework
  • Players make decisions that can change the environment, combat situations, and the game's entire story
Cons
  • Not exactly a quick filler game
  • Listed play sessions running from an average of 1 and 1/2 to 4 and 1/2 hours
Thematic elements
  • epic fantasy adventure, narrated open-world adventures
  • big old fantasy world
  • narrated open-world adventures without requiring a dungeon master
Comparison games
none
Mechanics (from transcript analysis)
  • Branching Narrative — making decisions that can change the environment, change combat situations, and even change the game's entire story.
  • Modular scenarios — players will head into stand-alone scenarios with modules that can played in any order
  • Open world exploration — narrated open-world adventures
  • RPG Elements — character development, story branches, tactical combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finally, I I have been waiting a really long time to play a complete game of this from start to finish.
  • this is a big sprawling game of exploration, expansion, and conflict among the major powers of Star Trek
  • it is definitely worth the evening that it can easily consume.
  • Wingspan Pocket is designed to be a shorter card-driven Wingspan experience.
  • it is streamlined into something easier to carry, easier to teach, and easier to fit that window of time until dinner is ready.
References (from this video)
No references stored for this video.
Video dUw1tnQOrFw BoardGameCo Other at 20:51 sentiment: positive
video_pk 92839 · mention_pk 249665
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 20:51 · YouTube ↗
Overall sentiment (raw)
Positive with Critiques
Pros
  • Best RPG board game experienced by the host.
  • Provides a great sense of character development.
  • Engaging narrative and combat.
  • Diverse branching pathways.
  • Excellent campaign system.
  • Visually appealing art and components.
Cons
  • Not very challenging.
  • The companion app is considered bad.
  • Some small things to be critical of.
Thematic elements
  • Fantasy campaign exploration
  • Branching narrative
Comparison games
  • Into the White Well
Mechanics (from transcript analysis)
  • branching pathways — Offers diverse branching pathways in terms of mechanical elements.
  • Campaign play — Features a narrative-driven campaign system.
  • Character development — Players develop their characters throughout the game.
  • Combat — Includes combat within the RPG experience.
  • Companion app — Utilizes a companion app for narration and potentially other game functions.
  • Narrative choices — Players make choices that influence the story and gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am CMO of Gamefound, but I do this series on Gamefound because it is the easiest one.
  • This is more Slay the Spire content. More things to mix in and new characters to dive into and new ways to kind of play through the progression of it all.
  • Brass Pittsburgh from Roxley being well, the number one game of all time.
  • The Witcher Legacy brings the world of The Witcher Old World, but it brings it to you in a legacy game.
  • But as an experience, it still is the best RPG board game I've played in the sense that giving me that sense of a character development, making choices, exploring the narrative while diving into combat, and having different uh diverse branching pathways as far as the mechanical elements of what you're doing in the game.
  • So, like the earlier stuff, I'm going to try to make you uh if you're excited about finding all the stuff about Lands of Evershade or who knows what, Slay of the Spire, those will all be later in the video.
  • The art style, I love the the the components, obviously, Awaken Realms, the general idea of like, you know, this eventual climactic boss fight. I like all that.
  • The sheer amount of content both excites and scares me for this one.
  • So color me both very interested and very hesitant all at the same time.
References (from this video)
No references stored for this video.
Video tosYfo-xua0 Board Gaming Ramblings Rules Teach at 0:43 sentiment: positive
video_pk 86890 · mention_pk 226398
Board Gaming Ramblings - Lands of Evershade video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The system of keyword checks and choices feels impactful.
  • The character creation and customization options are interesting.
  • The combination of narrative, tactical combat, and decision-making is appealing.
  • The modular map sheets offer visual variety.
  • The fate token system provides a catch-up mechanic for bad rolls.
  • The game offers a high degree of RPG immersion.
  • Adventures are substantial, feeling like mini-campaigns.
Cons
  • The initial setup for combat can be complex.
  • Some mechanics like initiative can feel a bit convoluted.
Thematic elements
  • The consequences of a cataclysmic event called 'the breaking of the sun', leading to a struggle for survival and uncovering ancient secrets.
  • Evershade, a world protected by the 'Shield of Lada' from a deadly sun.
  • Branching narrative with player choices impacting the story, delivered through a storybook, app narration, and text.
Comparison games
  • Tainted Grail: Iss Vanguard
Mechanics (from transcript analysis)
  • app integration — An app provides narration and potentially other features for the game.
  • Card Play — Players use action cards and reaction cards during their turn and in response to events.
  • Character Creator — Players create characters using a handbook, choosing professions, paths, origins, and secrets.
  • Dice Rolling — Tests and checks are resolved by rolling dice (D12s) based on character attributes and keywords.
  • Fate tokens — Players can spend fate tokens to re-roll dice, earned through failing certain checks or specific dice outcomes.
  • Keyword System — Keywords on characters, items, and action cards influence story checks and interactions.
  • Modular Board/Sheets — The game uses various sheets to represent different locations and scales.
  • Story book — A book contains narrative segments, choices, and mechanics like keyword checks and dice rolls.
  • Tactical combat — Grid-based combat with initiative draws, action points, movement, attacks, and reactions.
  • Time Tracking — A time token progresses through day/night cycles, affecting available actions and event triggers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and we are not at home we are at Spiel in Essen
  • this is our latest prototype which means you will be one of the first to play it
  • this is the most RPG like out of all storytelling games we' made so far
  • The fate token system so that if you fail a test you will be more likely to succeed the next time
  • The adventures are kind of like mini campaigns
References (from this video)
No references stored for this video.
Video lzZTaqET_VQ Shelfside Review at 0:55 sentiment: positive
video_pk 86837 · mention_pk 226170
Shelfside - Lands of Evershade video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning miniatures and evocative art.
  • Dual-layered, well-organized components that feel premium.
  • Secret sheets provide clarity and reduce rule bloat while remaining modular.
  • Rich world-building and replayability with multiple paths.
  • Strong cooperative play and group-focused mechanics.
  • Fast, tangible D12 resolution with Fate mechanics that preserve tension.
  • Excellent onboarding via the Player's Handbook and story book.
Cons
  • Prototype jank and some missing/unclear rules in early prints.
  • Balance in some class progression can feel uneven; a few design decisions may skew outcomes.
  • Component organization and storage can be fiddly in standard edition.
  • Solo play support could be stronger; app features needed for solo tracking exist but could improve.
Thematic elements
  • Exploration-driven interactive storytelling with co-op play, heroic journeys, and political intrigue.
  • A dark fantasy campaign world built around a fractured sun and a city-state under siege by divum artifacts, spanning Overworld exploration and grid-based combat.
  • Choose Your Own Adventure flow with a storybook and secret rule sheets guiding player decisions.
Comparison games
  • Tainted Grail
  • Gloomhaven
  • Kings of Ruin
Mechanics (from transcript analysis)
  • App Assisted — Companion app tracks story markers, party decisions, and campaign state, reducing physical bookkeeping.
  • App integration for tracking markers — Companion app tracks story markers, party decisions, and campaign state, reducing physical bookkeeping.
  • Camp phase and advancement trees — Out-of-combat progression through camp phases with advancement trees for growth and loadout changes.
  • Critical Hits and Failures — Earn Fate on failures and Nat 1s to reroll or influence outcomes, reducing luck-based frustration.
  • D12 Skill Checks — Roll a number of d12s equal to a character's stat to determine success, with varying difficulties and a Fate pool for rerolls.
  • Fate mechanic — Earn Fate on failures and Nat 1s to reroll or influence outcomes, reducing luck-based frustration.
  • Grid Movement — Grid-based combat with many minions; positioning and range affect actions and outcomes.
  • Minion-based combat and grid movement — Grid-based combat with many minions; positioning and range affect actions and outcomes.
  • Narrative Choice — Explore via an Overworld map and narrative chapters in a Choose Your Own Adventure style book.
  • Overworld exploration and story book — Explore via an Overworld map and narrative chapters in a Choose Your Own Adventure style book.
  • Secret Sheets — Contextual rules, actions, and obstacles printed on separate sheets; serve as both map and rules master key.
  • Two-action combat turns with initiative bag — Each character gets two actions per turn; initiative is determined by drawing tokens (white/black/dual) from a bag.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lands of evershade is a campaign game that's blending ttrpg and board game.
  • the D12 system is for speed while still representing your stats.
  • secret sheets provide clarity and reduce rule bloat while remaining modular.
  • it's a prototype stage worth playing and experiencing for yourself.
  • co-op group play and meaningful progression make this stand out.
References (from this video)
No references stored for this video.
Video zxbW8uEpUJ8 The Broken Meeple Analysis at 13:21 sentiment: positive
video_pk 83756 · mention_pk 211664
The Broken Meeple - Lands of Evershade video thumbnail
Click to watch at 13:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Had audio narration which works well.
Cons
none
Thematic elements
  • RPG board game
  • Audio narration
Comparison games
none
Mechanics (from transcript analysis)
  • Audio Narration — The host recalls this game having audio narration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spike did ages ago. God, that was an old review.
  • I don't take Christmas that seriously really.
  • Call me a Grinch if you like.
  • It's like I don't get that hyped about Christmas.
References (from this video)
No references stored for this video.
Video H5wNAb7hp94 Board Games UnLocked Top List at 1:40:17 sentiment: other
video_pk 83588 · mention_pk 210873
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 1:40:17 · YouTube ↗
Overall sentiment (raw)
Very Excited
Pros
  • Deep character customization
  • Immersive world-building
  • High production quality from a known publisher
  • Engaging narrative and exploration
  • Unique character board designs
Cons
  • Requires significant commitment due to depth
Thematic elements
  • Character creation, exploration, RPG elements
  • Fantasy, open world
  • Richly narrated open world adventures
Comparison games
  • Tainted Grail
  • Stalker
  • Grim Coven
  • Aridia
Mechanics (from transcript analysis)
  • Character creation — Involves detailed character building with choices of races, origins, and classes.
  • exploration — Focuses on exploring an open world with various locations and secrets.
  • Hybrid RPG/Board Game — Combines elements of role-playing games with board game mechanics.
  • Narrative-driven — Features a richly narrated story and progression.
  • No Dungeon Master — Designed to be played without a human dungeon master.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On Trust Odyssey is a 10 out of 10 game for me. there was no reality where any of these other games were gonna surpass this.
  • It'll I probably won't even [ __ ] get to it next year when it comes out because I still haven't finished my atto stuff
  • This game is is the replacement. Like it's so it's it it is Netrunner. They just changed the terms.
  • So in the uh in this game, you're both doing the same thing. They they found a way to merge the corp and the runner for each person to control at the same time.
  • Michael Bogs is the creator of this and he was the one doing the last like third of Netrunner.
References (from this video)
No references stored for this video.
Video zE6dBgJagns Meet Me At The Table Playthrough at 3:43 sentiment: positive
video_pk 81488 · mention_pk 202747
Meet Me At The Table - Lands of Evershade video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive variety in character creation (races, origins, professions, paths, and keywords).
  • Strong replay value since choices affect end results.
  • Two-player co-op setup with two distinct characters.
  • Step-by-step character creation process, with options to use pre-generated characters for quick start.
  • Patreon supporters influence which characters and paths are used.
  • Pledge materials and components are discussed, implying high-quality setup and organization.
Cons
none
Thematic elements
  • magic, power, and political strife in a world disrupted by cosmic forces
  • A fantasy world called Evershade with a broken sun, a moon goddess protecting mortals, and deinium/divinium magic shaping reality.
  • lore-heavy world-building and origin stories introduced at setup
Comparison games
  • Into the White Well
Mechanics (from transcript analysis)
  • Advancement tokens and XP track — An XP track with twelve advancement tokens used to level up and gain new abilities.
  • Bag Building — Starting equipment goes into a pouch and later moves to hot bar; equipment and abilities are managed via tokens and cards.
  • Character creation process — Three major steps: choose race/origin, choose profession/path, allocate attributes and initialize tokens, with a pouch and hot bar system.
  • Deinium/Divinium bonding — A power to reshape reality that bonds to mortals; when the wielder dies, the divinium leaves and attaches to the closest mortals.
  • Equipment and pouch/hot bar — Starting equipment goes into a pouch and later moves to hot bar; equipment and abilities are managed via tokens and cards.
  • Hoarding deinium — Hoarding deinium requires morally dubious or illegal deeds.
  • Races/origins and keywords — Various races/origins grant keywords, stats, starter cards, and equipment; players start with specific mob and deinium values.
  • Skill checks and combat dice — Use of skills like arcana and divination with dice; success counts determine damage and effects; range and target priority rules apply.
  • Track Advancement — An XP track with twelve advancement tokens used to level up and gain new abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Meet Me at the Table.
  • Character creation may sound like a daunting task, but it is not.
  • There are so many different options in this game that it's unbelievable.
  • The two character professions they have chosen is mage and moonshield.
  • Awakened Realms for giving me the opportunity to recreate content for Lands of Evershade.
  • If you're interested in seeing how companions work, please go ahead and read this.
  • So, there you have it. That is our player character creation for Lands of Evershade.
References (from this video)
No references stored for this video.
Video WQufur7LscA Board Game Hangover Discussion at 12:21 sentiment: positive
video_pk 81463 · mention_pk 202423
Board Game Hangover - Lands of Evershade video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Story-driven fantasy adventures
  • Fantasy dungeon-crawl/adventure in a box
  • story-driven with choices
Comparison games
none
Mechanics (from transcript analysis)
  • miniatures and character sheets — Character minis and sheets for customization and tracking progression.
  • rpg-in-a-box with modular scenarios — A boxed RPG experience with printed paragraphs and choices to guide play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Damn kids, get off my lawn.
  • This is our most anticipated board game of the year
  • Be sure to subscribe if you enjoy this kind of content, having a little fun with your friends while playing some ball games.
References (from this video)
No references stored for this video.
Video R1IHEwFVA6s Gaming Rules! Discussion at 1:11:55 sentiment: positive
video_pk 81481 · mention_pk 202677
Gaming Rules! - Lands of Evershade video thumbnail
Click to watch at 1:11:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • potential addition if it turns up
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Voidfall. I think it's a great game.
  • The Gang works brilliantly.
  • The digital version of Talisman fifth edition actually has more content than the physical version.
  • This is not any kind of criticism on the game itself. It's just my expectations going into it based on the artwork.
  • Horror on the Orient Express has a lot going on, but the experience is special.
References (from this video)
No references stored for this video.
Video x79yfyfnHX0 Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 81300 · mention_pk 201023
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive narrative with choices
  • Challenging puzzles
  • Tactical combat system
  • Engaging story progression
  • Character development through boons and XP
Cons
  • Requires internet connection for app features
  • Puzzles can be difficult and unguided
Thematic elements
  • frontier life, survival, fantasy elements
  • Evershade
  • story book with choices and redirection
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Characters can take multiple actions during their turn, such as moving and attacking.
  • Boon/Terror System — Positive 'boons' and negative 'terror' tokens are tracked and can influence character abilities and performance.
  • Character progression — Characters gain attribute boons and experience (XP) which can lead to advancements.
  • Combat System — A tactical combat system takes place on a grid with enemy activation, movement, attacks, and defensive reactions.
  • Dice Rolling — Dice (d12, d20) are used for skill checks, combat attacks, and other resolution mechanics.
  • Keyword System — Character attributes and items are represented by keywords that trigger specific story book redirections.
  • Resource Management — Players manage 'fate' tokens that can be spent to influence dice rolls or gain actions.
  • Story Book / Narrative — The game uses a story book with entries, choices, and redirections that guide the narrative and gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so immersive and it's actually me turning the page.
  • But they're really satisfying when you get them anyway.
  • You have the best chance of catching the fugitive quickly.
  • He truly is a powerful wielder.
  • The venom blast sounds kind of dope.
  • My snail dude.
  • I just like while he's dodging your bolt, I just hit him in the head.
  • He like slipped in the mud. Oh, stepped on his back and
  • We're just kicking him short legged like stomping.
  • The noble signet. Hot artifact. Brilliant.
References (from this video)
No references stored for this video.
Video oCfBAckHm3M Board Games UnLocked Rules Teach at 0:20 sentiment: positive
video_pk 81304 · mention_pk 201056
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting and detailed lore.
  • Unique companion options.
  • Visually appealing art.
  • Deep character creation system.
Cons
  • Speculation about AI art use.
Thematic elements
  • Survival and power in a dying world.
  • A world where a goddess shields people from a corrupted sun, with a power called Divvenum that can reshape reality.
Comparison games
none
Mechanics (from transcript analysis)
  • Advancement Trees — The choice of profession grants access to different advancement trees, allowing for specialized character development.
  • Character creation — Players create characters by choosing a race, early years profession, and a class/profession, which impacts keywords and advancement trees.
  • Companion system — Players can acquire unique companions, such as a dim rot snail or a drake wolf, which are detailed with their own lore and characteristics.
  • Keyword System — Characters gain keywords based on their race, profession, and other choices, influencing gameplay and interactions (e.g., 'Vigilant', 'Streetwise', 'Stealth').
  • Profession System — Players choose professions that define their early years and later career paths, offering different keywords and abilities.
  • Race selection — Players select a race (e.g., Dwarves) which comes with specific traits, keywords, and societal implications.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'll read the chapter one, lands of Evershade.
  • The laws across hundreds of Evershades kingdoms, citystates, tribes, and jurisdictions may differ, but the justice is one. You are its hand.
  • The art looks so fucking cool.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 5:03 sentiment: positive
video_pk 81294 · mention_pk 200972
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loved the prototype
  • Manageable campaign game size
  • A lot of fun to play
  • Excellent miniatures
  • Accessible tutorial
  • High quality acrylic tokens
  • Engaging gameplay
  • Great detail
Cons
  • Too much content
  • Difficult to organize
  • Time consuming setup
Thematic elements
  • narrative game
Comparison games
  • Zombicide
  • Mor Die
  • Stalker
  • ISS Vanguard
  • Agamonia
  • Aridia
Mechanics (from transcript analysis)
  • Campaign — The game is a narrative game with a campaign structure.
  • Character building — you are building characters
  • miniatures — The game features numerous miniatures.
  • Modular Board — the game is very modular
  • Tutorial — The game includes a tutorial to help new players learn the rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 23:15 sentiment: positive
video_pk 81294 · mention_pk 200987
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 23:15 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • High quality miniatures
  • Engaging narrative campaigns
  • Clever campaign structure for accessibility
  • Considered one of Awaken Realms' best games
  • Easy to dive into with tutorial system
Cons
  • Excessive component quantity can be a downside
  • Complex setup process
  • Awaken Realms' distinctive miniature style might not appeal to everyone
Thematic elements
  • Evershade
  • Narrative game
Comparison games
  • Scoundrels
  • Zombicide
  • Aridia
  • Massive Darkness
  • Black Plague
  • Vindication
  • Unsettled
  • Spider-Man Miles Morales (video game)
  • Metal Gear Solid (video game)
Mechanics (from transcript analysis)
  • Campaign play — Features campaign arcs of around 15 hours, broken into levels (1, 2, and 3).
  • Card Play — Involves playing various ability and spell cards.
  • Character progression — Characters can be advanced and leveled up across campaign arcs.
  • Dice Rolling — Uses dice for game actions.
  • miniatures — Comes with a large number of miniatures.
  • Modular Board — The game is described as very modular.
  • Player aids — Includes player aids such as inventory sheets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video B8Za7bnFbNA Gaming Rules! Unboxing at 2:45 sentiment: positive
video_pk 81194 · mention_pk 200430
Gaming Rules! - Lands of Evershade video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good value for the base game at $79.
  • Excellent quality miniatures.
  • Deep character creation system.
  • Immersive world-building, similar to Tainted Grail and ISS Vanguard.
  • Mechanics feel very close to an RPG.
Cons
  • The $79 version does not include miniatures.
  • Box art doesn't clearly state session count (2-4 hours per chapter).
  • Some components, like the dice tray, are not preferred by the reviewer.
  • Miniatures can fall out of their packaging during shipping.
Thematic elements
  • Evershade
Comparison games
  • Tainted Grail
  • ISS Vanguard
  • Labyrinth Chronicles
  • Side Quest Frost Punk Prologue
  • Elder Scrolls: Betrayal of the Second Era
  • Myth Wind
  • Stone Saga
  • Gloom Haven
  • Agamonia
  • League of Dunge Engineers
  • Diablo
Mechanics (from transcript analysis)
  • Campaign play — The game is designed for campaign play, with saving and restoring mechanics mentioned.
  • card management — Includes skill cards, equipment cards, and enemy activation cards.
  • Character creation — Players create characters by choosing race, origin, profession, and personal secrets, which provide keywords and bonuses.
  • Dice Rolling — Normal and deluxe dice are included for gameplay.
  • Keyword System — Game actions and character abilities are often based on keywords associated with race, origin, profession, and equipment.
  • Modular board/map — The game uses multiple maps and sheets that are played on or used during the adventure.
  • story-driven scenarios — The game features standalone stories, with 'Into the White Well' being the first included.
  • token management — Various tokens are used for tracking stats, resources, and game state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you can get the base game for $79, then then that's pretty good.
  • This is not everything that there is going to be for the game, but just want to preface this video with a few things before we start.
  • Kristoff is the main designer and the guy who wrote the story of Tainted Grail and ISS Vanguard. And Tainted Grail and ISS Vanguard are my two favorite narrative driven campaign games.
  • This feels like the closest thing to a role playing game in a board game that I've seen.
  • Awakened Realms, I think it's fair to say they do very good quality miniatures, if not the best quality miniatures in the board game industry.
  • Thank you for doing this, Awaken Realms, because you haven't done this on previous games. But that says number 27, and that says number 27. I have wasted literally days of my life in trying to work out which miniatures go into which compartments. And finally they've numbered it and they've numbered it. So you now know where things are going to go. Other publishers take note. That's that's the way to do it.
References (from this video)
No references stored for this video.
Video HTGiav6wl00 The Broken Meeple Analysis at 55:47 sentiment: neutral
video_pk 81114 · mention_pk 199860
The Broken Meeple - Lands of Evershade video thumbnail
Click to watch at 55:47 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
  • Reviews from 2 years ago are prototypes, not final product.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
  • The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
  • The game is basically just area control cubes. That to me doesn't scream out crazy fun.
  • Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
  • I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
  • Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
  • UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
No references stored for this video.
Video x6Hvuuv_E70 The Dice Tower Unboxing at 1:24 sentiment: mixed
video_pk 81050 · mention_pk 199326
The Dice Tower - Lands of Evershade video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The metal posters are cool.
Cons
  • The diorama is completely unnecessary.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassel. Welcome to the most boring unboxings on the planet Earth as we take a look at stuff that comes in a dice tower and we see what it is.
  • This may be the biggest box we've ever gotten for a single game.
  • Completely unnecessary.
  • I cannot wait till this particular um motif is done. There are other ways to do cards.
  • Thanks so much for watching.
  • I'm Tom Vassel and this has been the most boring unboxing in the world on the Dice Hour.
References (from this video)
No references stored for this video.
Video y4p09y9SS4w Meet Me At The Table Playthrough at 9:34 sentiment: positive
video_pk 81064 · mention_pk 199370
Meet Me At The Table - Lands of Evershade video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with meaningful choices.
  • Satisfying character progression.
  • Challenging and dynamic gameplay due to moving danger models.
  • Good balance of narrative and strategic elements.
Cons
  • Can be punishing if exploration goes too far off the beaten path.
  • Dice rolls can be very punishing.
  • Some choices feel railroaded, despite the appearance of freedom.
Thematic elements
  • Navigating a city in turmoil due to riots and unrest, while uncovering secrets about its ruling families and dealing with ancient artifacts.
  • White Well, a city with underground areas and a palace.
  • Story-driven with branching choices and consequences.
Comparison games
  • Tainted Grail
Mechanics (from transcript analysis)
  • Character Leveling — Characters gain experience points, which allow them to level up and improve their stats or gain new abilities.
  • Danger Model Movement — Danger models move on the board based on dice rolls and player actions, adding an element of unpredictable challenge.
  • Dice Rolling — Players roll dice for skill checks, with results often modified by character stats, keywords, and fate tokens.
  • Item Management — Players acquire and equip various items, such as the 'tablet of shrinking' and 'formal robe', which provide benefits.
  • Narrative choices — The game presents players with branching narrative choices that significantly influence the story's direction and outcomes.
  • Skill checks — Various skills like charisma, intelligence, agility, and strength are used for checks, often with specific keywords providing bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Barrett. This is Colin. And we are Well, we were kind of the odds.
  • We did it. We have one hit point.
  • You go to camp. You go to camp.
  • That's a great question, Colin.
  • Bob wins.
  • You want a one through four? Roll the one again.
  • Oh my gosh. Seriously.
  • I don't know why you're starting.
  • I managed to get four gaunts done. 16 to go.
  • This is the way.
References (from this video)
No references stored for this video.
Video 4bZQ-boWjoc Gaming Rules! Discussion at 10:37 sentiment: positive
video_pk 81099 · mention_pk 199565
Gaming Rules! - Lands of Evershade video thumbnail
Click to watch at 10:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game
  • Love the game
  • Love his world-building
  • It is very streamlined
  • The system is able to cope with almost the same mechanism, but for combat as well as other checks
  • Tells a really interesting story
  • Has surpassed other games in the genre
  • An improvement on some other games in the genre
  • Combat is a lot more streamlined and a lot smoother to run than certain other games
  • Love the fact that I was able to get in and start playing it with relatively rules light overhead
  • It is very likely, despite the fact that I've only played it for about 8 hours, right now, my top five of all time.
Cons
none
Thematic elements
  • fantasy
  • fantasy themed, its own world
  • choose-your-own-adventure style with choices mixed in with game mechanisms
Comparison games
  • Tainted Grail
  • Gloomhaven
  • Kingdom Death Monster
  • Aeon Trespass Odyssey
  • Oathsworn
Mechanics (from transcript analysis)
  • Combat — Combat is much more traditional, involving a map, moving figures, line of sight, and attacking.
  • Narrative choices — There are choices mixed in with game mechanisms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
  • The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
  • That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
  • I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
  • As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
  • No.
  • Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
  • The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
  • My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
  • My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
  • I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
  • Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
  • So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
  • The discussion has been had a number of times.
  • It's not as easy as people think.
  • 65% of people say that polyomino games are a subset of tile laying games.
  • The secret word is scissors.
  • As of this morning, we had 1,331 patron supporters.
  • I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
  • And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
No references stored for this video.
Video w3roArlAX78 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 81031 · mention_pk 199220
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with meaningful choices.
  • Strategic and tactical combat system.
  • Interesting itemization and resource management.
  • Compelling character interactions and world-building.
Cons
none
Thematic elements
  • Continuing an adventure with a focus on investigation, combat, and narrative choices.
  • Evershade, specifically Whitewell and its surrounding areas, including underground corridors.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Action cards and item cards are used to represent character abilities and equipment.
  • Character progression — Characters gain experience (XP) and can potentially level up.
  • Combat System — Turn-based combat involving movement, attacks, and special abilities.
  • Dice Rolling — Core to the game, used for skill checks, combat, and determining outcomes of actions.
  • item acquisition — Players can acquire new items through exploration, combat, and purchases in the market.
  • Narrative Choice — Player decisions significantly impact the story progression and character interactions.
  • Resource Management (Fate) — Players can spend 'fate' to reroll dice, influencing the success of their actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We are dwarves. We are dense. We plummeted like a cannonball."
  • "The witching hour. A short period of dawn when dangerous rays of sunlight slip between the horizon and Luada's shield hanging above all Evershade."
  • "I could not tell by the smell and the gross jowls you just used to store your sweat or whatever. I rib it."
  • "The work is grim and difficult. Dim rot patients are far stronger than their afflicted bodies would lead you to believe."
  • "Your accurate and powerful shot cut the chain causing the platform to plummet into the abyss."
  • "We defeated all enemies."
References (from this video)
No references stored for this video.
Video WzDYSrYdsZQ Board Game Hangover Top List at 16:18 sentiment: positive
video_pk 81023 · mention_pk 199127
Board Game Hangover - Lands of Evershade video thumbnail
Click to watch at 16:18 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Loved the prototype
  • Fantastic experience
  • Choices feel like they matter
  • Robust character system
Cons
none
Thematic elements
  • Adventure, Ecosystem Building
  • Unique Land
  • Storyheavy, Paragraph-based choices
Comparison games
none
Mechanics (from transcript analysis)
  • Book-driven Narrative — The game master is this book, guiding adventures, encounters, and combats.
  • Branching choices — Get to a paragraph, it will ask you very tough questions, and the choices feel like they matter.
  • Character Creation/Upgrading — Robust character creation and upgrading system where players get items to make their character better.
  • Dice Rolling — Roll some dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Create your hero and go on an amazing adventure in this unique land of Evershade.
  • This game has a very robust character creation and upgrading system.
  • We love this game a lot. We love the prototype.
  • It's a fantastic experience.
  • it's a rogue light, which means you go into dungeons, try to get as far as possible, hopefully destroy the bad guy, and call yourself victorious.
  • This game has one of the most interesting mechanisms I've heard of lately. Let's see how it works. This game has upgradable dice.
  • the art style is epic, is different.
  • it's impossible to finish that game.
  • It does take a lot of table space.
  • Minecraft is one of your, if not the favorite video game, right?
  • Is it weird that I want to play it more now?
  • support the channel because we make these videos every single month. It takes a lot of time, effort, and we love doing it.
References (from this video)
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Video rEANdG5IyuU BoardGameCo Review at 18:39
video_pk 80980 · mention_pk 198906
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 18:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the fact that there's usually one a week is a problem unto itself.
  • It's sad whenever someone like stops doing something cool, but it's also sad because it always makes me wonder like, 'Okay, were the board games not profitable enough?'
  • It's easy to just get into the They have lots of games in development. It's easy to see photos, send them on, and not really analyze each one, although I but guarantee you they will be looking more closely in the future.
  • BoardGameGeek fires veteran advertising manager for rejecting campaign due to first-hand experiences of demonic possession.
  • You can never make everyone happy in life. And the problem is you always have a mob of pitchforks of people on all sides who are unhappy with the way you are tackling a situation.
  • I do think he should have been fired by the way. That's like I I I think that the extent of of the decisions he made show such poor judgment that while I feel bad that he is fired, I think that is a correct reaction on the half of Board Game Geek.
  • I wish I had more time in the day. Every day. I wish I had more time in the week, more time in the year. I There's so many things that are worth doing in life, and there's not enough time to do them all.
References (from this video)
No references stored for this video.
Video t_fYeJ5Uc-w The Broken Meeple Review at 0:25 sentiment: positive
video_pk 80929 · mention_pk 198674
The Broken Meeple - Lands of Evershade video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production value, especially in the deluxe set.
  • Extensive and rewarding character creation system.
  • Rich, immersive narrative and good story writing.
  • Significant variety in character builds and narrative paths.
  • The advanced adventure is an improvement on the starting one.
  • The game is very similar to a proper tabletop RPG experience.
  • Acts are broken into bite-sized pieces for easier play sessions.
Cons
  • High cost, especially for the deluxe edition.
  • Rulebook issues and a tutorial that doesn't cover enough, leading to frequent rule checking and potential missed rules.
  • Companion rules are loosey-goosey and can be frustrating to understand.
  • Combat can feel stale and limited in the early game.
  • Some enemy abilities have unlimited range, undermining tactical positioning.
  • The camp sheet's card slots are too loose.
  • Standees can cause line-of-sight issues and clutter the board.
Thematic elements
  • Pseudo D&D RPG
  • Story-driven with paragraph-based choices and skill checks.
Comparison games
  • ISS Vanguard
  • Tainted Grail
  • Too Many Bones
  • Everfields
Mechanics (from transcript analysis)
  • Campaign play — Characters and progress can be carried over between adventures, creating a larger campaign experience.
  • Card-driven abilities — Characters have an action bar filled with ability cards that are used during combat.
  • Character creation — Players can create characters from scratch or use pre-generated ones, with extensive options for race, background, and profession.
  • Combat System — Tactical combat on a grid with miniatures, focusing on ability card usage, positioning, and damage prevention rather than 'to-hit' rolls.
  • Companion system — Players can have companions who assist them, though their rules and effectiveness can vary.
  • exploration — Players navigate sheets that act as maps, reading paragraphs and making choices that influence the story.
  • initiative bag — An initiative bag with colored chips dictates the order of activation for players and enemies.
  • scenario-based play — The game is played through a series of scenarios or adventures, each broken down into chapters and acts.
  • Skill checks — Dice rolls and skill checks are used to resolve actions and progress through story paragraphs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Awaken Realms just need to really get some better editors with their rule books.
  • The rules for companions and how they interact with other elements of the game are really loosey-goosey in here.
  • This is about as close to an RPG, proper tabletop RPG as you're going to get in a box.
  • Overall, it is a fantastic game.
  • Lands of Evershade, a nine out of 10.
References (from this video)
No references stored for this video.
Video VhnyvymAwnE Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 80875 · mention_pk 198529
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious blend of TTRPG and board game mechanics.
  • High level of player excitement and anticipation.
  • Streamlined rulebook and mechanics that don't sacrifice depth.
  • Satisfying character customization and build options.
  • Stimulating combat and exploration.
  • Accessible core mechanics (skill checks, keywords).
  • Engaging writing and world-building.
  • Efficient setup and teardown process.
  • Feels like a true TTRPG experience.
  • Meaningful choices presented to players.
  • Deep character building and progression.
  • Slow and deliberate XP progression.
  • Well-implemented initiative system.
  • Player agency through reactions and mitigation.
  • High potential for replayability and long-term support.
  • Phenomenal writing.
  • Self-contained adventure sheets that reduce box diving.
  • Quick and snappy combat setup.
  • Combat doesn't feel like it drags.
  • Well-designed boss fights that aren't just bullet sponges.
  • Integration of keywords that matter outside of combat.
  • Allows for characters to be good outside of combat.
  • Subtle changes based on character keywords.
  • Advancements and equipment offer depth.
  • Slow drip of XP prevents over-leveling.
  • Map exploration offers choices and lore snippets.
  • Streamlined adventure structure.
  • Satisfying progression without feeling like a slog.
  • Clean save system.
  • Thematic combat encounters.
  • Player mitigation in combat.
  • Support for the game is expected.
  • Breaks up the story into manageable adventures.
Cons
  • Role-playing element can feel tacked on or forced.
  • Lack of clear mechanical benefit for stacking keywords.
  • Pets have been somewhat lackluster and underwhelming.
  • Mechanics for pets (e.g., snail) are unclear.
  • Combat could potentially go deeper.
  • Boss fights can sometimes be repetitive.
  • Some keywords are triggered easily, potentially flooding the game.
  • The narrative implies characters are strangers, limiting pre-existing relationships.
  • Human companions might have more depth than pets, but camp development is static so far.
  • Unclear if a D12's 'critical' is always beneficial.
  • Combat variety can be limited in some encounters.
Thematic elements
  • Blending a TTRPG into a board game
Comparison games
  • Kingdoms of Ruin
  • This War of Mine
  • Grim Coven
  • Stalker
  • Dante
  • Odelin
  • Stone Saga
  • Aridia
  • Madara
  • Kenfire Chronicles
  • Tainted Grail
  • Ether Fields
  • Fate Forge
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Adventure modules — The game is structured into distinct adventures, each with its own set of cards and components.
  • Camp Development — Camp phases offer progression and story development for characters, though currently feels static.
  • Campaign progression — Features a slow drip of XP, character advancement through skills and abilities, and multiple adventures of varying difficulty.
  • Card activation — Activating cards is a core part of gameplay.
  • Character creation — Players can pick race, class, subclass, and background, similar to TTRPGs like Pathfinder or DnD.
  • Character progression — Features a slow gain of XP and levels, with options to retire characters or continue with them.
  • Combat — Features a two-action system with a 'hot bar' of available actions based on cards.
  • Dice Rolling — Uses dice for checks and combat, with a D12 providing two successes for criticals.
  • exploration — Involves map exploration with choices and potential consequences like losing time to traps.
  • item and equipment system — Includes items that can be one-time use or passive, affecting character stats like movement.
  • Keywords — Keywords are used extensively in skills and abilities, providing variety and influencing gameplay outside of combat.
  • Pets/Companions — Includes pets or companions that have limited impact or unclear mechanics.
  • Reactions — Includes defensive and support reactions that can be used on other players' turns.
  • Role-playing prompts — Instances where players are prompted to roleplay in character, though this is a minor aspect.
  • Skill checks — Uses skill checks as a core mechanic.
  • Token bag system — Uses a token bag for initiative, which has been perfected to provide predictability and avoid one-shotting players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the first game that actually, that I'm aware of that actually has a TTRPG players handbook similar to things that you would see in Pathfinder or Dn D.
  • Awaken Realms just knows how to make campaign games for me.
  • This game has just done an extremely awesome job of making it feel like a TTRPG.
  • The question became, okay, how are they going to integrate the roleplaying element without it feeling forced?
  • It's like, 'Hey, now role play.' Why? Do it. Pretend right now. Do it in front of me.
  • I absolutely think it's phenomenal. The character building outside of that with the equipments is something that's somewhat pulled from Aridia.
  • This game does another very similar style where it doesn't feel like it's a slog to play through.
  • It's such a relief for this game not to suck.
References (from this video)
No references stored for this video.
Video 71PrLW65jFo Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 80876 · mention_pk 198530
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exhilarating combat
  • Interesting puzzles and mechanics
  • Engaging narrative discoveries
  • Challenging boss fight
  • Satisfying loot and XP rewards
Cons
  • Resource management can be tight (e.g., running out of food)
  • Some mechanics are difficult to succeed at
  • The boss fight can be very challenging, especially with unexpected phases
Thematic elements
  • Exploration of dangerous underground areas, uncovering secrets of a lost city.
  • Mysterious underground complex within the White Well
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from sheets, such as searching, traveling, resting, inspecting statues, learning from traps, investigating footprints, or attempting to open doors.
  • Combat — Encountering enemies like the archivist figment involves initiative, HP, shields, attacks, damage, terror effects, and specific enemy abilities.
  • Item Management — Players acquire and use items like torches, bandages, and potentially weapons to overcome obstacles.
  • Movement — Players move a party model across spaces, with options for fast travel and travel with specific condition requirements like fire, light, or subterranean.
  • Puzzle solving — Opening the iron gate involves deciphering a sequence of reliefs based on numbers and descriptions.
  • Resource Management — The transcript mentions running out of supplies like sandwiches and the importance of items like torches.
  • Skill checks — Dice rolls are used for various checks, including intelligence, agility, strength, and charisma, often with modifiers based on skills or game conditions.
  • story progression — Markers are placed on sheets and story trackers to signify progress and uncover new events or clues.
  • Trap Mechanics — The game features various traps, including blade traps, pit falls, and a boulder trap, which players must navigate or disarm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You feel trapped here, right between the vastness of the well and the web of dark, dusty corridors.
  • The fresh footprints in the dust tell a sad tale of a group of several people who ventured south into the depths of the corridors.
  • Thieves, you will take nothing from here.
  • If this map becomes public, it could start a war in the city.
  • Desmond Kazad, Ilian Mir, and Lucia Stillwater are imposters, or rather their ancestors were.
  • The Figment is finally laid to rest, hacked to pieces with most of its possessions.
References (from this video)
No references stored for this video.
Video fFIrAefVDTE Meet Me At The Table Review at 1:20 sentiment: positive
video_pk 80855 · mention_pk 198350
Meet Me At The Table - Lands of Evershade video thumbnail
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely well-written and engaging story.
  • Choices have significant consequences.
  • Modular design allows for future expansions.
  • Premium component quality.
  • Challenging and engaging combat.
  • Streamlined mechanics, especially the removal of line-of-sight.
  • Satisfying character progression.
  • Easy and fun character creation.
  • Well-laid-out story tracker.
  • Unique bag initiative system.
  • The world IP is very cool and has potential.
  • The game is not overly long, making it manageable.
  • The combat is not an afterthought and can be brutal.
  • The rulebook is concise and easy to jump into.
  • Sundropping miniatures is a viable option for painters.
  • The D12 for skill checks is a new and interesting element.
Cons
  • Combat can feel clunky or convoluted to some.
  • The game has a significant amount of reading.
  • Enemies do not auto-balance; they are balanced within the story.
  • The miniatures are not strictly necessary and add to the cost.
  • Some players might find the amount of reading tedious, especially when playing solo.
Thematic elements
  • Story-driven adventure game with player choices impacting the narrative.
  • A world where the sun exploded and the moon blew up to cover the land, with the sun still shooting through parts of it.
  • Player choices are presented through multiple options in the story book, which then leads to consequences affecting the game's progression.
Comparison games
  • Tainted Grail
  • Sword and Sorcery
  • Aridia
  • Gloom Haven
  • Elder Scrolls
  • Too Many Bones
  • Kinfire Chronicles
  • Grim Coven
  • Kingdom Death Monster
  • Osborne
Mechanics (from transcript analysis)
  • Bag Building (Initiative) — A bag initiative system is used, which is not commonly seen and helps to quickly get into combat.
  • Character creation — Character creation is easy, fun, and allows players to choose or roll for their stats, leading to a personalized start.
  • Choices and Consequences — The story presents multiple choices, and these decisions have significant consequences that shape the player's narrative and progression.
  • Divinium Dice — A concept of Divinium dice is present, representing magic and power that grows as the player progresses, adding complexity and thematic depth.
  • Focus/Fate Tokens — Players can earn 'focus' (referred to as 'fate' tokens) by failing checks, which can then be used for rerolls or other actions.
  • Skill checks — Involves rolling D12s for skill checks, with a 'focus' mechanic allowing rerolls and saving focus points.
  • Story tracker — A story tracker is used to manage narrative progression, with some sections refreshing while others remain constant based on player choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most well-written story.
  • I felt like I was the most engaged in the story.
  • Combat was I think exactly how what this game needed.
  • The Divinium concept with the dice that you had that got bigger as you go.
  • The bag initiative system is nice and it's not a mechanic I see very often.
  • The world IP is really cool and I think that's one thing that's really going to be cool about this is that they're going to use this IP to establish a lot of different things going forward.
  • I love the game, despite all the reading.
References (from this video)
No references stored for this video.
Video Udgw8Ft4xS0 Stonemaier Games Discussion at 26:02 sentiment: negative
video_pk 80865 · mention_pk 198409
Stonemaier Games - Lands of Evershade video thumbnail
Click to watch at 26:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The arrival of this big box game caused Mitchell stress about storage and game placement.
Thematic elements
  • Dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawl — Described as Awaken Realms' take on a true dungeon crawl.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not the first time you've been hacked. This is not the first time the YouTube channel's been hacked that you personally have been hacked that it's impacted you.
  • So, you know, sometimes I try You say that as I'm looking up at the periphery cuz Megan just poked her head at you.
  • It's a big part of what you do.
  • I I consider it part of my job now the the type of I guess technically it's on the under the broader umbrella of marketing but really to me it's about community.
  • So, really the only thing that has crossed my mind is if it keeps happening, if I c simply cannot get this whatever it is, this bug, this hack, this this uh this fishing, whatever it is, if I can't get it out, then eventually I might have to just start the channel over again.
  • It isn't it really is not about the numbers it isn't about I think there's like 57,000 subscribers that feels good feels good that a lot of people follow along but it isn't about that number in the end.
  • Um, so I try not to be myopic when I'm talking about anything. I try to look at it from all sides, but you know, we're humans and we miss things and we sometimes look at things in a way again without even trying to looking at it in a certain way.
  • So, I think the way that you approach social media and the way that you approach YouTube and your videos in general, um, speaks to who you are as a person.
  • It's the little tiny things that get to me, things that shouldn't bother a normal human that I'm like, 'Oo.'
  • I I have to make sure I I I try to keep games that I'm actively playing or at least play once a yearish, right?
  • Um, and this is what's been obsessing me over the past few days. I'm like, you know what? I'm going to share my sad sad problem uh with you all out there.
  • This podcast is just quickly becoming a food podcast.
References (from this video)
No references stored for this video.
Video Y1edq_CXsUA UndeadVikingVideos Discussion at 1:46:41 sentiment: positive
video_pk 80850 · mention_pk 198292
UndeadVikingVideos - Lands of Evershade video thumbnail
Click to watch at 1:46:41 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • It's a lot of fun.
  • I mean, I'm like stoked.
  • It might be my most exciting uh you know awaken realm game of the month.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
  • Don't all volunteer at once, y'all.
  • I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
  • So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
  • I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video fEOsfTntYVM Board Game Hangover Top List at 0:28 sentiment: positive
video_pk 80806 · mention_pk 198045
Board Game Hangover - Lands of Evershade video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Full of beautiful story
  • Choices and actions matter
  • Combat is straightforward
  • Stories are great yet simple
  • Story holds up
  • Light experience
Cons
  • Not for you if you're looking for something complex, rules heavy
Thematic elements
  • story
  • paragraph-based choices
Comparison games
  • D&D
Mechanics (from transcript analysis)
  • Action cards — Depending on how you create your character, you will have your action cards that you will be able to use to interact on the combat board.
  • Campaign — medium-weight campaign game that takes one to three hours per session.
  • Character creation — You all will be playing characters that you create using this handy-dandy player book.
  • Combat — After all of that, you move on to the combat phase, which is the zoomed-in version of the game where you move on the map, interact with bad guys, and try to defeat them.
  • Dice Rolling — Just move around, roll some dice, and defeat the big bad guy.
  • Paragraph Book — You read these paragraphs, make some choices, move on the board and interact with it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are the best board games we played this month, but how good are they?
  • At the end, we're going to rank each of them in either my collection if you love them or other collection if it's not for us.
  • And at the very end, we're going to tell you which game deserves the game of the month title.
  • This board game promises to replace D&D.
  • This game might not be for you if you're looking for something complex, rules heavy. It's not. It's actually a light experience that I loved.
  • This game might not be for you if you're looking for a thematic experience. It is not. It's an abstract yet gorgeous game that I would be always willing to play.
  • It's super cozy because you cannot lose the game. It's just your story.
  • Yeah, I'd say it's 10 out of 10.
  • When you know this game is not for you, if you look at the cover and are like, "Eh, what is this?" Then this game is not for you. How it looks is how it plays. And it plays very well for me.
  • The best part for me is the ease of play.
  • While this game might not be for you, it's not a very deep experience, but it doesn't matter. It's a quick game to pull out and play with your friends whenever they come around.
  • This is a two to four player, 30-minute game, light game about catching Pokémon. And it's generally Splendor, just Pokémon pasted on top of it. Yet, it's very unique in that.
  • The bad thing, this is only available in South Korea.
  • If you love Pokémon, then this is a must-have. If you don't love Pokémon, well, what's wrong with you?
  • I got this because I love the TV series, and those were full of intrigue and politics, but this really isn't.
  • This game is not for you if you want, well, a board game. This is an experience, an epic experience, which I freaking love
  • Why this might not be for you is because it's just maybe too simple rules-wise and a lot of luck of the draw, but other than that, it's great and it scratches that card building tableau itch.
  • We have to pick one game of these to place as the game of the month.
  • All right, Lands of Evershade, the game of the month. Try it out. At least check it out.
References (from this video)
No references stored for this video.
Video elBwYMbMeIY Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 80717 · mention_pk 197528
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Character advancement and upgrades are satisfying.
  • Camp actions provide meaningful choices for recovery and preparation.
  • Item acquisition adds value to exploration.
  • The narrative elements and choices have consequences.
Cons
  • Some rules and wording are confusing.
  • The game can be unforgiving with injury conditions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Advancement Tokens — Players discuss and use advancement tokens to level up their characters.
  • Boons — Players can gain boons, such as a strength boon.
  • boss fights — The players discuss completing their very first boss fight.
  • Camp Actions — Players engage in various camp actions like resting, healing, and building/upgrading camp structures.
  • Card Upgrades — Players upgrade their basic cards to enhanced versions.
  • Combat — Players engage in combat, using abilities like 'Mighty Blow' and 'Powerful Shot'.
  • Fate — Players can gain fate, which seems to be a resource.
  • Injury conditions — Players have the option to discard injury conditions.
  • Item collection — Players acquire items, such as a two-handed sword.
  • Skill checks — Various skill checks are performed using dice rolls, including Intelligence, Charisma, and Strength checks.
  • story progression — The game progresses through acts and chapters, with story markers and tokens tracking progress.
  • Terror — Players can gain terror as a consequence of certain actions.
  • Trap Disarming — Players attempt to disarm traps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We just got done with our very first boss fight.
  • Oh, hey, there's optional rules to make the game more difficult.
  • The one thing I wish this book had was a like a ribbon.
  • You sound sweet to me.
  • Kill this kid so hard.
  • I'm going to kill you so dead.
  • After a furious exchange of blows, Dar lies dead on the ground. You killed him.
  • You feel trapped here right between the vastness of the well and the web of dark dusty corridors.
  • We're strong, stinky dwarves, but we ain't smart.
  • Congratulations. You've completed act four and chapter 2 of Into the Whitewell Adventure.
References (from this video)
No references stored for this video.
Video G5jFn9GmUg0 Board Gaming Ramblings Analysis at 12:39 sentiment: mixed
video_pk 80728 · mention_pk 197578
Board Gaming Ramblings - Lands of Evershade video thumbnail
Click to watch at 12:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyable story and choose-your-own-adventure elements.
  • Significant character building.
Cons
  • Combat is not yet loved by the host.
  • Might get more interesting as the game progresses.
Thematic elements
  • Campaign game with character building and choose-your-own-adventure elements.
  • Choose your own adventure.
Comparison games
  • Agimmonia
  • Gloomhaven
Mechanics (from transcript analysis)
  • Branching Narrative — Includes 'choose your own adventure' elements.
  • Campaign — Described as a 'campaign game'.
  • Character progression — Features 'character building'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you are watching Board Gaming Ramblings.
  • So, more. Yeah. More than a lot more. Yes. Like we we played we played board games again this month.
  • It's super duper fun.
  • The problem is that it was not fun.
  • the murder mystery part of puzzle solving is not my thing.
  • It combines uh two genres that I thought were going to be hard to combine. Trick taking and social deduction.
  • It's very unique. It's very quick plays in 20 minutes.
  • Shackle Base is an amazing game.
  • It's such a beast of a game, but it's super duper duper good.
References (from this video)
No references stored for this video.
Video MIa0FNZaoSA Board Game Hangover Review at 0:05 sentiment: positive
video_pk 80698 · mention_pk 197350
Board Game Hangover - Lands of Evershade video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic story and adventure
  • Seamless game experience
  • Meaningful and memorable choices
  • Convenient user experience (save system, inserts)
  • Dungeons and Dragons-like feel
  • Character creation and development
Cons
  • Health dials can be fiddly
  • Lack of card dividers in the base game
  • Some component issues (sleeve openings on camp sheet)
  • Difficulty finding the right tiles without custom organization
  • Story-heavy nature might not appeal to all
  • Combat is simple, not deep
  • App voiceovers are unexciting and have quality issues
  • Occasional narrative inconsistencies or 'glitches' where requirements aren't clearly stated beforehand
Thematic elements
Comparison games
  • Sleeping Gods
  • Seventh Citadel
Mechanics (from transcript analysis)
  • app integration — An app is available for the game, which helps remember game state and includes voiceovers.
  • Camp Development — Players can develop their camp, which helps them during rests.
  • Card Play — Players can play cards during combat, which have various effects like shooting, biting, commanding, or placing traps.
  • Character creation — Players can create their own custom characters or use pre-made ones, with different paths for development and skill trees.
  • Dice Rolling — Dice are used for tests and encounters, with requirements and outcomes that influence the story.
  • Save system — Characters and game progress can be saved, allowing players to easily return to the next adventure.
  • scenario-based play — The game is played through scenarios, with objectives and special rules for each.
  • Skill Tree — Characters can develop by following a skill tree, unlocking new abilities and ways to proceed.
  • Story Book/Paragraphs — The game uses a storybook with paragraphs that players read to advance the narrative and make choices.
  • Tests/Checks — The game involves performing tests based on character stats (e.g., charisma) by rolling dice against a requirement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are a lot of great dungeon crawlers in the world and there are just as many great story games, but none of them are quite like Lands of Airshade.
  • This is a 3-hour procession game for one to five players, and it's medium weight, and it's very Dungeons and Dragons like.
  • Once you're done with the scenario, you place all the sheets back in the box. The same goes with the story book. You close it down and then you can open up the next one and continue wherever you left off.
  • But in case of the Evershade, everything is seamless.
  • The writing is not only good because it's fun, and it is, but also because the paragraphs are short and it's easy to read.
  • So, it's there. You can use it, but it's not the greatest quality despite all of this being pretty freaking awesome. I love 99.9% of the story. Yet that .1%
  • Evershade gave me that and I love it for it.
References (from this video)
No references stored for this video.
Video -ISEFMDpJpw UndeadVikingVideos Discussion at 1:11:32 sentiment: positive
video_pk 80712 · mention_pk 197473
UndeadVikingVideos - Lands of Evershade video thumbnail
Click to watch at 1:11:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty great
  • Solid
  • Intricate character creation
  • Divergent story
  • Snappy first mission
  • Fun characters
Cons
  • Combat is just fine, not the game's strength
  • Combat is almost too simple
Thematic elements
  • RPG in a box
  • Choose your own adventure
Comparison games
  • ISS Vanguard
  • Tainted Grail
  • Ether Fields
  • Too Many Bones
Mechanics (from transcript analysis)
  • Choose Your Own Adventure — The game features a choose your own adventure style with many choices.
  • Keyword System — Keywords allow players to roll dice and see if they do something or trigger parts of the campaign.
  • Multiplayer — The game is played with four players, each main characters.
  • Secret Quests — Players have secret quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Can we have the 90s back, please? Can we like start can like rewind back to like 89 90? Like just start there and like I'll take 10 years of the 90s again.
  • The songs that remind us of the best times. The songs that remind us of the bad times.
  • I drink a whiskey drink. I drink a vodka. I drink a drink. I drink a drink.
  • I want to get out of here.
  • They're still going around.
  • What a [ __ ] horrible song.
  • It's so really terrible. Like, but it was so great. Like, at the time it was like everybody listened to it was like that's the song. So catchy though. So catchy. So good.
  • Doesn't have to be good. It just has to sell.
  • You're an idiot then.
  • I mean, no, he's uh the John Spencer Blues Explosion uh album Orange uh was R was rated by I think it was I think it was Playboy rated it the number one album to have sex to.
  • Everybody should listen to the Reverend Horton Heat.
  • That's fair.
  • And I am whenever nobody's like I've never even heard of the replacements. I was like, are they on someone's roof?
  • Well, you [ __ ] suck.
References (from this video)
No references stored for this video.
Video Rs3iA3j6niI Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 80580 · mention_pk 196459
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers engaging narrative choices and skill checks.
  • The plot involves interesting political maneuvering and high stakes.
  • The dark humor and tense atmosphere add to the experience.
Cons
none
Thematic elements
  • Navigating a city in turmoil, dealing with political factions, and pursuing personal goals amidst chaos.
  • Whitewell, a city experiencing unrest and conflict, with elements of fantasy and political intrigue.
Comparison games
none
Mechanics (from transcript analysis)
  • Danger/Event resolution — Rolling a d10 during travel or exploration can trigger events like ambushes, scenes of carnage, or empty streets, requiring further resolution.
  • exploration — Players move their party model to different locations on the board (spaces) to discover events and progress the story.
  • Item Management — Players acquire and use items like the map vestigial, Arid's headband, and the exquisite regalia to progress or gain advantages.
  • Narrative choices — Players make decisions that affect the story, such as choosing to talk to the Shruik or take another action, and deciding how to approach the crowd or help the Grey Watch.
  • Quest progression — Placing quest markers on the board and moving to specific locations based on narrative prompts guides the players through the game's objectives.
  • Skill checks — Players roll dice and add modifiers for skills like charisma, stealth, and strength to succeed at certain actions, such as talking to the Shruik or convincing the crowd.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, that was my favorite part.
  • I mean, I didn't want to kill him. I just wanted the map.
  • You could try to use it to intimidate Kazette or reach out to other patricians provided you can reach them.
  • Corvis Tom is a legitimate guy and he's the one who uses the shipments and stuff.
  • This is the only time when all patricians meet together, and each patrician may invite a dozen guests.
References (from this video)
No references stored for this video.
Video 7Pxu-J6vILQ Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 80452 · mention_pk 195838
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Engaging narrative with significant player choices
  • Challenging skill checks that require careful planning
  • Humorous commentary from the players enhances the experience
  • Satisfying moments when players succeed against the odds
Cons
  • High difficulty in certain checks can lead to frustration
  • Complex rules and conditions can be difficult to track
  • Player mistakes (like missed keywords) can significantly impact progress
Thematic elements
  • Political intrigue, accusations, and palace intrigue
  • Fantasy city during a celebration
  • Adventure, mystery
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a sheet, such as moving, exploring, or interacting with game elements.
  • Ally/Imposter System — Players must identify allies and imposters to gain support for their cause.
  • Character Skills — Characters have specific skills (e.g., Vigilance, Stealth, Diplomacy) that provide advantages in different situations.
  • Companion Inventory — Companions (pets) cannot be brought into certain areas, requiring them to be moved to party inventory.
  • Companion Keywords — Keywords shared with companions provide benefits, such as an extra die for checks.
  • event triggering — Certain actions or conditions, like the number of markers in a space, trigger specific game events.
  • Item Management — Players can acquire and use items that provide benefits or are required for certain checks.
  • Leverage Gathering — Players collect information or items (like rings) that can be used as leverage in negotiations or accusations.
  • Marker Placement and Movement — Markers represent palace servants or other game elements that move and trigger events based on proximity to characters.
  • Player scaling — The number of successes required for checks scales with the number of players, making it harder in larger groups.
  • Skill checks — Players make checks based on character stats and keywords to overcome obstacles and achieve goals, with additional dice awarded for matching keywords.
  • Support System — Characters can only support each other when in the same space.
  • Survivor Rescue — A major objective involves rescuing survivors from a collapsing building, with success depending on character skills and resource management.
  • Terror and Injury — Failing certain checks or events can result in gaining terror or injury conditions.
  • Time Track — A time token progresses, indicating the passage of time and triggering events or collapses as it reaches zero.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All of it. We none of it was correct. Been cheating the whole time.
  • I KILLED HIM MYSELF. I'LL DO IT AGAIN. OKAY.
  • We smell like saltpeter.
  • Desmond's eyes narrow. He says he can't let you make a move against his dear friend and business partner, but he will not call the guards if you hand over the ring.
  • Since you've decided to force my hand, you'll be the first to feel its power.
  • Nah. They're not people. They're rich.
  • We're not evil. We're just incompetent.
  • The massive archway that once led out of the palace has collapsed, blocking the main exit.
  • However, you see a man frantically searching for something in the walls. He explains that he knows about a small panic room for the patricians with reinforced walls and magic wards somewhere close by.
  • To your surprise, there's no one at the gate. The garden is unkempt as if abandoned weeks ago.
References (from this video)
No references stored for this video.
Video LpMZp4gPP1w Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 80321 · mention_pk 195291
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging character progression and stat upgrades.
  • Thematic narrative with impactful choices.
  • Challenging combat encounters (though also a con).
  • Mechanics for upgrading cards and abilities.
Cons
  • Frustrating dice rolls and RNG.
  • Difficult and sometimes unfun boss fights.
  • Ambiguous or underwhelming companion system.
  • Complex mechanics can lead to confusion or being overwhelmed.
  • The 'trip' mechanic for enemies requires a high number of successes.
  • Companions may not be worth the effort.
Thematic elements
  • Harvesting 'Deenum' to ascend to godhood, battling corrupted entities, and a protagonist's descent into power-lust.
  • An estate, a mansion, a throne room.
  • The game presents narrative through flavor text describing locations, events, and character motivations, interspersed with player choices.
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — The game features challenging boss encounters that are a significant part of the gameplay experience, noted for their difficulty.
  • boss fights — The game features challenging boss encounters that are a significant part of the gameplay experience, noted for their difficulty.
  • Card Crafting — Basic cards can be upgraded during character advancement, replacing them with more powerful versions.
  • Card upgrading — Basic cards can be upgraded during character advancement, replacing them with more powerful versions.
  • Character advancement — Players level up and gain new abilities or stat increases, such as upgrading dodge, bash, strength, and agility.
  • Combat Actions — Players can perform various combat actions like attacking (e.g., Mighty Bash, Powerful Shot), dodging, and using special abilities.
  • Companion system — Players can utilize companions, which have their own abilities and can potentially assist in combat or other actions, though their effectiveness is debated.
  • Dice Rolling — Many actions require rolling dice based on character stats and skills to determine success or failure, such as for combat attacks, resisting effects, and attempting specific maneuvers.
  • Dice Rolling for Skill Checks — Many actions require rolling dice based on character stats and skills to determine success or failure, such as for combat attacks, resisting effects, and attempting specific maneuvers.
  • Narrative Choice — Player decisions at key story points influence the narrative outcome and lead to different endings or achievements.
  • Narrative choices — Player decisions at key story points influence the narrative outcome and lead to different endings or achievements.
  • Push/pull mechanics — Enemy abilities can push or pull player characters, which can have consequences if characters are pushed into dangerous areas or off the board.
  • Status Effects and Conditions — Characters can gain conditions like 'terror' which can be removed through specific actions or resting.
  • Track Advancement — Players level up and gain new abilities or stat increases, such as upgrading dodge, bash, strength, and agility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like I love everything else. I like the dungeon crawling like this the typical monsters. I love that shit. Yeah. And and the looting and the story and all that, but the boss fights are rough.
  • This game is so painfully unfun whenever you roll like garbage.
  • I mean, it was me. I'll take shots at him.
  • I despise that shit in board games.
  • You can tell I play barbarians.
  • We have Y. So, we got 974.
  • And then he's going to summon this guy.
References (from this video)
No references stored for this video.
Video NNPCf_iv-7Q Shelfside Analysis at 13:12 sentiment: positive
video_pk 80206 · mention_pk 194807
Shelfside - Lands of Evershade video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • making the best story possible overall together.
  • combat feels very tactic battler inspired.
  • miniaturized tactic battler stitched together with dungeon crawler ideas.
  • overland is a dungeon map.
  • have puzzles
Cons
  • maps be really small to have fights be faster
  • combat has to be simpler
  • might not be crunchy enough
Thematic elements
  • focus on the game is to not be on combat, rather making the best story possible overall together.
Comparison games
none
Mechanics (from transcript analysis)
  • combat focused on boss — win conditions are more centered around killing the boss or bosses instead of killing all enemies.
  • Environmental interaction — triggering something on the map, like maybe you open a trap door or find out a secret about the boss.
  • map interaction — go to areas on the map to trigger parts of the story book.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, let's see if we can come up with the definition together. Then we'll walk back through all sorts of iterations of dungeon crawling to see how the heck we got here.
  • The genre is getting stretched in all these new creative ways to become more of a vibe.
  • And again, if you think it's really boiled down to something simple like kill monsters, grab the loot, and level up. Well, doesn't that also describe the backsabbing party game Munchkin?
  • And pretty much every single dungeon crawler we've played here is not actually a dungeon crawler by some sense of the definition.
  • Fly, you fools.
  • Rather, it's better to make combat mechanics around, say, constantly responding enemies that goofully stand around and exist to die for the adventurer's profit.
  • So actually the right terminology for a lot of dungeon crawling would be dungeon exterminating.
  • So, since we established that dungeon crawling is now dungeon exterminating with a level of vibes that you feel once your character is equipping items, fighting, and looting, let's go into some other examples of dungeon crawler feel that I felt over the years.
  • And finally, number four, dungeon crawler vibe check. There's actually now zero nada puzzle solving, at least from the strict sense of performing a dedicated puzzle within the dungeon.
  • cooperative board gaming just didn't really exist back then.
  • These are the moments that cause the high fives and make you remember game night.
  • But since it was made with a skirmish mode in mind, its turn order doesn't feel like a dungeon crawler at all.
  • This might be the most dungeon crawlery in the truest sense.
  • Wow, this is actually a pretty good comparison.
  • It's kind of like Munchkin and being dungeon crawler inspired, but now you have the threat of dying and with more mechanics.
  • We've always felt like Gloom Haven fit perfectly into what gamers wanted out of Dn D to just be a murder hobo and to kill everything in their path.
  • It wasn't so much about looting or exploration, even though it technically had those things. Rather, it was about being euro puzzly.
  • And ironically, none of them have that typical high fantasy swords and armor and elves and magic theme.
  • Yeah, I was actually chocked by this.
  • It really feels like we've gone from the video game inspiration to board game form which came with a lot of limitations as dungeon crawling in a board game is inherently timeconuming and also very component consuming.
  • For me, I started this video with the goal of, okay, we're going to nail exactly what a dungeon crawler is. But yeah, still it's just it's just like vibes, right?
  • My final thoughts. So, what do I think is going on with this genre? Well, I think it's been massively overtaken by video game influence onto your board game night.
  • And that makes my life as a reviewer more complicated, but also a lot more fun.
  • It actually sounds a lot like what Hero Quest scenarios are trying to do at the end.
  • So, what do I play now? Like what what?
  • And then I can participate in some sort of conflict like probably combat. And then I can move and interact with some sort of map thing like rooms. I don't care about the puzzle element, and it doesn't always have to be a campaign.
References (from this video)
No references stored for this video.
Video PLtoIM3jre8 Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 80029 · mention_pk 194050
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game provides a tense exploration experience with a mysterious setting.
  • Challenging traversal and consequences for actions make the game engaging.
  • Mechanics like skill checks and resource management add depth.
Cons
  • The game can be punishing, with injuries and health loss for failed actions.
  • The AI companion's voice sparked a memory the host couldn't place, causing minor frustration.
Thematic elements
  • Exploration and survival in a dangerous underground environment.
  • A cavern with a history of being a mine, featuring burers and inhabitants.
Comparison games
  • Madara
Mechanics (from transcript analysis)
  • combat/encounter — The presence of 'danger models' representing burers and discussions about 'killing them' and 'attacking them' indicate combat or encounter mechanics.
  • exploration — Players explore different areas of the cavern, examining locations, and discovering new paths or items.
  • Movement — Players move around the board, navigating environmental hazards and enemy positions. Borrowers also have specific movement rules, including ignoring impassable borders.
  • Resource Management — The game involves managing resources like 'pee' (likely a resource or ability) and finding equipment and supplies.
  • Skill checks — Players perform checks based on stats like Strength, Agility, and Intelligence, often with modifiers for relevant skills or equipment, to overcome challenges. Dice rolls are used to determine success.
  • story/quest progression — There are 'quest models' and 'story tracks' that players progress through, indicating a narrative-driven element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate that AI is taking over like all the art artistry. That's That kind of pisses me off. It was supposed to do all the jobs we didn't want to do, but instead it does all the jobs we want to do.
  • So, our movement is move by one plus one space if we have light or subterranean.
  • So far, it hasn't punished us like Madara has.
  • I would rather suffer through mustard gas than be in either situation.
  • It's called minecart sledding.
  • The trolley flies over the chasm like a burning comet, leaving a wisp of smoke in its wake.
  • It's the Terminator.
  • Niverl, the leader of this caravan. What you did has saved many lives today.
  • And though if those are supplies, I want supplies. And then we can kill these people when we go up top.
References (from this video)
No references stored for this video.
Video YklseJ6Dkhw Board Gaming Ramblings Discussion at 3:44 sentiment: positive
video_pk 80031 · mention_pk 194056
Board Gaming Ramblings - Lands of Evershade video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Less fighting than many other games.
  • Choices made feel like they matter and change things.
  • Slowly becoming more fun over time.
  • Enjoyable mechanisms.
  • Enjoyable story.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure cycle — The game features a cycle of adventures including a basic starting story, an advanced story, and an expert story.
  • campaign game — The game is a campaign game where players play through a cycle of adventures with different stories.
  • Storytelling — The reviewer enjoys the story as it unfolds, and is excited to play more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played games again this month. Maybe Yes, but almost a couple of months ago we almost didn't play games.
  • The longest trick taking Two Towers trick taking game.
  • I had so much fun playing Flip 7 the other day.
  • My biggest letdown was Luna.
  • My biggest surprise this game also was like a really strong contender for most fun experience because we couldn't stop like laughing when we played this game.
  • My number three was the Lord of the Rings: The Two Towers trick-taking game.
  • My number three was Lands of Ever Shade.
  • My number two is Architects of the West Kingdom.
  • My number one is Rosalee.
References (from this video)
No references stored for this video.
Video BymQ3DzH-7k Board Game Hangover Top List at 17:26 sentiment: positive
video_pk 80008 · mention_pk 193930
Board Game Hangover - Lands of Evershade video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Hottest board game on the list
  • Great story
  • Choices have meaningful consequences
  • Brilliant game
Cons
none
Thematic elements
  • Story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Combat is mostly based on these cards.
  • Dice Rolling — roll some dice right here.
  • legacy — the game will remember that you did that, that you said that, that you stole something, and so on, which makes the consequences of your actions really matter.
  • Storytelling — you will go through these paragraphs of text and then make your choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your dad gave you a plot of land and you get to develop it with all these stickers.
  • You cannot lose this game. You just go year by year, make choices, and see where the story leads you.
  • It is freaking expensive to get one of these boards, but it's well worth it because we have played this more than all of these board games together.
  • It's an amazing board game, and Mr. Tves is amazing at this game.
  • This is my go-to game that I throw in the bag to play wherever I go.
  • Everybody loves it, even if you don't like poker, which I don't.
References (from this video)
No references stored for this video.
Video uzB3w9ktbh4 The Dice Tower Review at 6:51 sentiment: positive
video_pk 79951 · mention_pk 193618
The Dice Tower - Lands of Evershade video thumbnail
Click to watch at 6:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Storytelling — Focuses on developing a narrative through gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to jump right into these here. I'm going to take a look at them and tell you what I think about them.
  • This game is now 20 years old.
  • It's not nearly as good as made by the people who made War of the Ring.
  • This is my favorite because all the pieces move like rooks sort of and you're trying to take over other people's pieces and each one has a special power and I like the theming of it.
  • Layers expansions bring it up to a nine. Layers is amazing.
  • I think the base game is fine, but when you I mean it's it's very it's enjoyable, but when you add the expansion it's fantastic.
  • Nothing here I think is amazing.
References (from this video)
No references stored for this video.
Video rXVuKSHRp4E Playthrough at 0:16 sentiment: positive
video_pk 79622 · mention_pk 193159
Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative delivered through an app.
  • Interesting mechanics around memory loss and survival.
  • Choices have significant narrative impact.
Cons
  • Dice rolls can be frustrating.
  • Sun exposure mechanics can be punishing.
Thematic elements
  • Survival in a harsh, memory-erasing environment, uncovering the truth behind an attack.
  • The Fade Lands, a white wasteland stripped clean by a broken sun.
  • App-driven narrative with text descriptions of events and character memories.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a sheet, impacting movement, sun exposure, and other game states.
  • app-driven narrative — The game uses an app to deliver narrative elements, trigger events, and guide the story progression.
  • Dice Rolling — Dice are used to resolve actions like crawling, searching, and interrogating, with success often depending on character stats and abilities.
  • Environmental effects — The 'broken sun' and exposure to it have direct negative consequences on the characters, primarily memory loss.
  • Memory mechanics — Players must manage their characters' memories, which can be lost due to environmental exposure, and make choices about which memories to retain.
  • Story tracker — A story tracker is used to mark progress and trigger events based on player actions and discoveries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't even know why I'm here, honestly.
  • The Fadelands, the part of the world that was stripped clean and painted white by the vicious broken sun.
  • You must first escape this blistering hell.
  • The mission, the cargo must reach.
  • Seasoned with strong emotions.
  • We figured out who attacked us.
  • You now remember the attack was conducted by an organized band of mercenaries or briggins, all bearing the symbol of a black helmet.
  • You now remember him flying circles above your group and shooting at you with his crossbow.
References (from this video)
No references stored for this video.
Video 1boEZ3YtS5M Analysis at 0:05 sentiment: mixed
video_pk 79448 · mention_pk 192869
Lands of Evershade video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adventure 3 combat is consistently epic and complex.
  • Advancement in skill trees and item progression feels rewarding.
  • Every combat encounter being different keeps the game exciting.
  • The game allows for a lot of choose-your-own-adventure story moments.
  • Combat is fun and not unsatisfyingly punishing, even when difficult.
Cons
  • Adventure 3 is a step down from previous adventures.
  • Rules can still be confusing, even after many hours of play (e.g., companion vs. partner capabilities).
  • Finding and managing equipment items is a mess, requiring players to stop the game to hunt for them.
  • Companions can feel underpowered and die permanently, which is particularly punishing in solo play.
  • Solo play is too difficult, especially for the final boss fight, making the good ending unobtainable.
  • Adventure 3's story is rushed, with underdeveloped NPCs and choices lacking immediate consequences.
  • Overland sections in Adventure 3 are vague, bland, and can feel like travel rather than exploration.
  • Hex grid movement in overland can be confusing and break immersion.
  • Glitches and typos in the storybook can be jarring and drain faith in the narrative.
  • The final boss fight is too hard for single-player.
Thematic elements
  • Hybrid fantasy RPG
  • Evershade
Comparison games
  • Tainted Grail
  • Isle of Skye
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • campaign achievements — Achievements trigger early in Adventure 3 and continue throughout, impacting gameplay in the middle of sessions.
  • Choose Your Own Adventure — Used in combat resolution, with prior alliances affecting the fight outcomes.
  • combat mechanics — Fights become more complex in Adventure 3 with features like terrain that works like a clock, devouring bosses, flipping tokens for enemy states, and evolving push/pull mechanics.
  • Companion system — Companions can feel underpowered in Adventure 3 if not upgraded, and can die permanently, making solo play punishing.
  • Dice Rolling — Includes various dice like D12s, D20s, and D6s, with Dvinom dice offering a way to break up normal combat rolls. Rolling high on D20s is satisfying.
  • Dvinom (magical juice) — Takes a more central stage in combat with associated dice rolls (yellow Dvinom dice for deluxe).
  • Hex grid movement — Used in overland sections, but can be confusing when hex numbers reference two spaces, leading to immersion-breaking issues.
  • Item Management — Players accumulate many items, and solo players can run out of equipment spaces quickly. Companions and partners cannot equip items, which feels bad in solo play.
  • Overland travel — In Adventure 3, overland sections can feel like traveling through bland or useless entries, with many unnamed hexes and vague objectives.
  • Progression systems — Skill trees and item progression continue to advance throughout the campaign, allowing players to feel powerful.
  • Storybook text — In Adventure 3, flavor text can fluctuate in length, sometimes becoming very long paragraphs, similar to Tainted Grail.
  • Terror/Trauma mechanics — Still present and respected, with tense trauma rolls leading to potential perma-death for characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you could say I 100%ed this hybrid fantasy RPG.
  • Well, uh, Adventure 3, aka A3, made me really reconsider that statement because there's just so much to clean up here.
  • The middle of adventure 3 has this little segment which I'll consider peak land evershade gaming.
  • The fights get more epic. And with that, they're the most complex in all of Lands of Evershade.
  • Adventure 3, not so good.
  • The final fight, which I found to be Awakened Realms exhibit uh okay, not exhibit A, but something like exhibit D in Endgame weirdness.
  • But it's just too hard single player.
  • So, where does it leave the entire core game of this after playing all three of these campaigns?
  • Lantade doesn't have that. Like, yes, it got very hard at some point, but it wasn't unsatisfyingly so. It just, okay, it's too hard. Well, the game ends. That's my story.
References (from this video)
No references stored for this video.
Video a0a3MTyNn2I Review at 0:16 sentiment: positive
video_pk 79450 · mention_pk 192871
Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fully fledged character creation system with great detail.
  • Vast, thrilling, exciting, and immersive story in the initial scenario.
  • Choices matter and influence the story (choose your own adventure style).
  • The storybook app is amazing, making the game a breeze to play.
  • Character advancement feels incremental and natural.
  • Stunning models and artwork.
Cons
  • Initial setup is difficult and confusing with unclear token placement.
  • The game does not feel very challenging.
  • Questions the necessity of physical components when the app is so good.
Thematic elements
  • Traversing through the lands following a sprawling narrative to reach the end of the story and win the game.
  • Lands of Ever Shade
Comparison games
  • Eldridge horror
  • D&D
  • AD&D
  • Stalker
  • Legendary Aliens
Mechanics (from transcript analysis)
  • app integration — A storybook app offers narration and automatic navigation to story passages, streamlining gameplay.
  • Character creation — Players create characters from scratch or use pre-generated ones, choosing race and profession, and assigning stats like strength, agility, intellect, and charisma.
  • Combat System — Initiative is determined by drawing tokens. Combat rounds involve players' party acting and enemies acting, with attacks including melee, close range, and ranged.
  • Dice Rolling — Involves rolling dice against a difficulty level, with a number of successes required. Fate tokens can be used to re-roll dice.
  • Keyword System — Characters can possess keywords that provide a boon to dice rolls if relevant.
  • Level Advancement — Players gain more powerful weapons, magic items, and spells, and mark advancements on their player board.
  • Narrative Choice — Players read passages from a storybook which provides options, leads to different entries, and can involve manipulating characters on maps.
  • Story Book/Scenario Book — Players read passages from a storybook which provides options, leads to different entries, and can involve manipulating characters on maps.
  • Track Advancement — Players gain more powerful weapons, magic items, and spells, and mark advancements on their player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And in this anvil-sized box, you'll be taking on the role of a group of characters. You'll be traversing through the Lands of Ever Shade following a sprawling narrative in the hope that you can reach the end of the story in this box, no spoilers, and yeah, win the game.
  • So, when you create a character, you'll go through the book. You'll have a bunch of natural beasts. You'll have strength, agility, intellect, and charisma and the race and profession you choose will dictate what stats you get for this yeah.
  • The second thing that we really, really enjoyed about this game is that the story in the initial scenario pack is absolutely vast. It's thrilling, it's exciting, and it's immersive, yeah?
  • So, the first thing that we don't like about this game and this drove me up [ __ ] wall is getting it out of box and having to sort out all those bloody tokens was one of the biggest ball aches that I have experienced aside from actually being kicked in the balls, yeah.
  • So, we are going to say yes. Lands of Evershade is a decent RPG style game that looks amazing, tells a riveting story, and is thoroughly engaging throughout.
  • And the answer to this question is a resounding yes.
References (from this video)
No references stored for this video.
Video -1yGitcAaPM Rules Teach at 2:59 sentiment: positive
video_pk 78673 · mention_pk 191580
Lands of Evershade video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely good tutorial.
  • The tutorial allows learning without reading the rulebook.
  • The tutorial avoids redundant information for experienced players.
  • The tutorial offers slightly different paths for players.
  • The game tracks decisions that impact the campaign.
  • Fate is a valuable and versatile resource.
  • Clever decision token mechanism for player agreement.
  • Random item generation can yield powerful items like the wand of ice.
  • The game mechanics for skill checks, including support and attribute bonuses, are well-explained.
  • The chase mechanics and scenario progression add depth to the gameplay.
Cons
  • Some players might miss specific rules regarding fate rerolls or divinum dice.
  • The initial combat setup involved leaving most equipment behind.
Thematic elements
  • Surviving and making a living on a dangerous frontier
  • Black Ridge, a frontier town in Ever Shade
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Players use action cards for various abilities, including offensive actions and spells.
  • Attribute bonuses — Certain character traits or skills can grant bonus dice to skill checks.
  • Character creation — Players create characters, as mentioned in the context of a previous video.
  • Chase mechanics — Specific rules govern the movement and pursuit of an enemy during a chase sequence.
  • Combat — The game features combat, with characters preparing their abilities and equipment.
  • Dice Rolling — The game utilizes D12 dice for various checks and actions.
  • Divinum — A substance called Divinum is present in the game, seemingly related to powerful wielders and magical effects.
  • Fate resource — Fate is a resource that can be spent to re-roll dice, turn action cards back, or gain extra actions in combat.
  • Injury conditions — Characters can gain injury conditions, and accumulating too many can lead to character death.
  • item acquisition — Players can find or be rewarded with items like the 'wand of ice'.
  • Player support — One player can provide an extra die to another player's check under specific conditions.
  • Scenario sheets — The game progresses through distinct scenarios or 'episodes' represented by sheets.
  • Skill checks — Players make checks based on character attributes like strength and agility, often involving rolling multiple dice.
  • Story tracking — Decisions are marked on a story tracker, influencing future events in the campaign.
  • Terror/Boons — Characters can gain terror or boons, which affect their attributes or introduce negative consequences.
  • Tutorial — An integrated tutorial system guides new players through the initial stages of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tutorial that is built into this game is extremely good.
  • If you ever reroll the divinum die Sorry, if you ever roll the divinum die as part of a check, which we will see later on, and you spend fate, you can choose to reroll that as well.
  • So, we've now seen how this bit plays out, but I don't believe it has really spoiled the story because you're going to play this yourself and it's going to be different.
References (from this video)
No references stored for this video.
Video OemP3S7LZEM Interview at 1:17:03
video_pk 78096 · mention_pk 189345
Lands of Evershade video thumbnail
Click to watch at 1:17:03 · YouTube ↗
Pros
  • Offers significant build variety through professions, sub-classes, and paths.
Cons
  • Uncertainty about the depth of combat and build relevance.
Thematic elements
  • Narrative RPG
Comparison games
  • Elder Scrolls
Mechanics (from transcript analysis)
  • Character progression — Features 12 professions (classes) with sub-trees and sub-classes, offering significant build variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The library to me is never the coolest place in town. It's a It's very rarely the crowdest place in town, but it's a place where people come to learn something to ignite the passion for something.
  • My only hope was to to find this uh to get this job at this local representative from London in London from the same company I used to work. And uh yeah and frankly the main reason I also went to London because I had a couple of friends who were very who were just very kind to me and saying you can stay here with us as long as you need to and that's basically was the only place I could ever go without money or anything.
  • I realized that even though I love all this nerdy productivity stuff, I'm just truly not really an expert in that.
  • And I think it was my wife because she she've been like keep telling me in the background this whole time like dude you're such a nerd. you should do some gaming stuff because you've been playing the whole life and you can talk about games for hours.
  • I would rather try doing that than going into the usual top 10 listicles and you know all the hottest latest stuff. It just resonate with me much more partly because I've been doing a lot of self-reflection and wanted wanted to do something I could do long term.
  • The fact that you're saying that you're happy doing that you can tell it's one of the things that uh sometimes whenever you know creators you know it's a hard balance whenever you want to make content as you said to feed the algorithm to make you know some videos and but I think like judging you know if you watched a couple of videos from the same person most of the time you can tell whether they're having a blast whether it's genuine experience for them and or not at least that that's kind of my take on it.
  • It is not. [laughter]
  • Elder Scrolls has the best character customization we have in a board game. Full stop.
  • The only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this.
  • So, the only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this. The same stories will reviews as you know, I haven't reviewed Desi.
References (from this video)
No references stored for this video.
Video cc43ZRpIfOg Review at 0:00 sentiment: positive
video_pk 69486 · mention_pk 166011
Lands of Evershade video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promises to be an RPG in a box.
  • Handholding method for experiencing an RPG.
  • Player's handbook makes it feel like D&D.
  • Streamlined character creation with keywords on tokens.
  • Tactile experience in building characters.
  • Story book is robust with many entries and a tutorial.
  • Integrates combat and non-combat scenarios well.
  • Varied objectives in scenarios (not just combat).
  • Modular and customizable scenarios/campaigns.
  • Streamlined combat actions displayed on player board cards.
  • Grid-based tactical combat.
  • Unpredictable enemy AI.
  • Interesting initiative system.
  • Easy-to-understand dice rolling system for attacks, defense, and skill checks.
  • Tangible character progression with tokens on player boards.
  • Exciting tactile nature of item and skill acquisition.
Cons
none
Thematic elements
  • RPG in a box
  • Choose Your Own Adventure
Comparison games
  • D&D
  • DnD
Mechanics (from transcript analysis)
  • AI Decks — Enemies have AI decks that dictate their actions, adding an element of surprise as their behaviors are revealed throughout the game.
  • Character creation — Players create characters using a player's handbook, choosing species, classes, and backgrounds, with keywords defining character traits.
  • Choose Your Own Adventure — A significant portion of the game involves a choose-your-own-adventure style narrative presented in a story book with numerous entries.
  • Combat — Grid-based tactical combat scenarios occur, where players use abilities from cards on their player board to attack and defend, rolling dice.
  • initiative bag — A bag of tokens determines player and enemy turn order, offering tactical choices within a chance-based system.
  • modular campaigns — The game is modular, allowing for various scenarios and campaign builds, with progress tracked through collected items and advancements.
  • Skill checks — Players make skill checks, often involving dice rolls, influenced by character keywords and abilities.
  • Tech Tree/Skill Tree — Players can advance their characters through a tech or skill tree by gaining experience and using tokens to increase abilities.
  • Token Slotting — Tokens representing professions, keywords, and advancements are slotted into a player board, reinforcing memory and providing tactile feedback.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one promises to be the most handholding and I mean that in the most positive sense of the term uh method of letting someone experience an RPG straight out of a box
  • the fact that the game comes with a player's handbook already does kind of makes you feel like your D and D
  • it doesn't overwhelm so there's these beautiful spreads but the information on each page here's the page that starts with the races you're choosing you can see like if you look at a lot of DnD D books and modules there's a lot of textt there's a lot of stuff to a lot of tables this has a lot of that but it's like little bit by little bit that makes it feel less overwhelming
  • this game does weave together combat and non-combat back and forth
  • the way that they use these sheets in combination is a I think a really unique idea
  • this game feels like an RPG but a little easier to parse is that everything you're doing on your turn all of your actions are right here in front of you on your player board
  • the tactile nature I can't stress enough how much more exciting that made even like even the items that you get the skills that you get conditions you get and they tease the secret Origins that we have not found but they say you will find your secret origin all that stuff is done in a way that you would you know be like you said earlier erasing and rewriting but it's all done with these tokens as well and it does make it pretty easy to just store even the combat cards that slot in here everything can just be kind of fits in into a slot in a really smart way
References (from this video)
No references stored for this video.
Video uEjfvFFkzIw Rules Teach at 2:39 sentiment: positive
video_pk 67410 · mention_pk 163534
Lands of Evershade video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich narrative and story elements.
  • Less combat-focused than many cooperative fantasy games.
  • Detailed component labeling on miniatures and in box storage.
  • Good player aids (reference cards, icon glossary).
  • Easy-to-understand cover system.
  • Quest items add unique gameplay elements.
  • Potential for character growth and advancement.
Cons
  • Using magic gains terror.
  • Hit points are not automatically refreshed after combat.
  • Some advanced rules are not covered in this initial combat tutorial.
  • The first combat scenario is designed to be easier than subsequent ones.
Thematic elements
  • The core theme revolves around solving a murder, uncovering a conspiracy involving powerful magic users and corrupt officials, and the choices players make that impact the narrative and their character's development.
  • The narrative takes place in a fantasy world with elements of murder mystery and political intrigue, involving a city named Whitewell and a region called Blackridge.
  • The game features a story-driven narrative divided into adventures, chapters, and acts, with player choices significantly influencing the progression and outcome.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have two actions per turn, which can be used for basic actions like moving or first aid, or for playing cards and using abilities.
  • Card Play — Players use cards representing abilities, spells, and items, which have specific targeting requirements, effects, and costs (like fate).
  • Character advancement — Characters can gain experience points and level up, receiving attribute boons or new abilities, which are detailed in future videos.
  • Character Stats — Characters have attributes such as strength, agility, intellect, and charisma, which are used for various checks and determine the number of dice rolled.
  • Combat Rounds — The game progresses in a series of combat rounds where players draw tokens from an initiative bag to determine turn order.
  • Cover system — A simple cover system is implemented where adjacency to impassable barriers grants armor bonuses against attacks from certain directions.
  • Dice Rolling — Dice are used for skill checks, combat attacks, and defense rolls, with target numbers and success thresholds determining outcomes.
  • Fate tokens — Fate tokens are a resource that can be spent to reroll dice or refresh cards, providing a way to mitigate bad luck or enhance actions.
  • initiative bag — A core mechanism for turn order, the bag contains tokens (white for players, black for enemies, dual tokens for choices) that are drawn to dictate the sequence of actions.
  • Quest Items — Special items specific to a quest, like the 'noble's signet,' are acquired and can grant unique abilities or be required for other cards.
  • Resting/Healing — Hit points are not automatically recovered after combat; resting is required and involves its own set of rules and mechanics, detailed in subsequent content.
  • Terror — Using magic or failing certain checks can generate 'terror,' which appears to be a negative consequence or resource that impacts the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lands of Ever Shade is a lot less combat and it's got a lot more narrative and story and a lot more things going on.
  • One great thing with this game that Awaken Realms have learned, and I want other publishers to learn, is that every miniature is actually labeled on the bottom.
  • The enemies in this game, they don't roll to try and hit you. They automatically hit you for three damage.
  • If you are looking for something which is a hybrid role-playing game, adventure, story, narrative with the occasional fight, that's more like what Lands of Everlasting is.
  • The first combat of the campaign is designed to be easier.
References (from this video)
No references stored for this video.
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