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Lands of Evershade box art

Lands of Evershade

Game ID: GID0452125
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
120 min
Complexity
3.2/5
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Hybrid RPG board game set in a dark fantasy world with exploration and narrative-driven campaign gameplay

Description

Hybrid RPG board game set in a dark fantasy world with exploration and narrative-driven campaign gameplay

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 74
This page: 50
Sentiment: pos 37 · mix 7 · neu 1 · neg 2
Mentions per page
Showing 1–50 of 74
Video X__f2-7ZRIA Board Games UnLocked Analysis at 0:16 sentiment: negative
video_pk 151209 · mention_pk 424756
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The first adventure was good and enjoyable.
  • The combat can be enjoyable when it's 'popping off'.
  • The card system is liked.
  • There is enough character building.
  • The world is cool and liked significantly.
  • Some small stories within the adventure were interesting.
  • The first adventure was shorter and liked for that reason.
Cons
  • The second adventure felt padded and longer than the first.
  • The voice acting for the second male narrator was terrible.
  • The narration felt disjointed.
  • The day-night cycle mechanic was unnecessary and had no repercussions.
  • The adventure was primarily fetch quests.
  • Story elements were abruptly introduced without proper buildup.
  • Plot points felt unresolved or poorly explained.
  • Sections of the game felt missing, creating confusion.
  • The game lacked player agency and felt railroaded.
  • Scaling issues were noted, particularly for player counts other than three.
  • The adventure felt like a waste of time.
  • Characters become generic, losing distinctiveness.
  • The advancement to the next stage felt linear, regardless of choices.
  • The amnesia trope was overused.
  • The desert survival theme was abandoned for a less engaging city setting.
  • The final chase sequence felt anticlimactic.
  • The guild interaction was restricted by keywords, despite being central to the plot.
Thematic elements
Comparison games
  • Dante's Inferno
  • Aeon Trespass Odyssey
  • Grim Covenant
  • Stalker
  • O Sworn
  • Madara
  • King's Forlorn
  • Mass Effect
Mechanics (from transcript analysis)
  • Audio Narration — The quality of the voice acting was a significant issue, with one voice actor being particularly terrible and mispronouncing words.
  • branching paths — While the first adventure had more branching paths and moral choices, this one felt more linear and restrictive.
  • Character building — There is character building involved, but the rapid XP acceleration made all cards available quickly, potentially reducing the dynamic.
  • Checks and rolls — The game involves checks based on dice rolls and character parameters, but the scaling and success rate often felt too easy.
  • day-night cycle — A day-night cycle was implemented in the city portion but felt unnecessary and had no repercussions.
  • Fetch Quests — The core gameplay loop involved repetitive fetch quests to acquire items.
  • modular adventures — The game is structured into modular adventures, but the quality of this specific adventure was disappointing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The second guy was so terrible.
  • It just felt so disjointed.
  • The day-night cycle was unnecessary.
  • Suddenly we're in a mech.
  • There were just so many instances where it felt as if there were just sections missing.
  • So it definitely just feels like a bad DM who can't riff.
  • I don't hate the game. I just hated this adventure.
  • It just felt like this whole adventure felt like was just a big waste of time.
References (from this video)
No references stored for this video.
Video i4TbW-btO7w Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 128732 · mention_pk 366190
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The puzzle aspect with servtors was engaging and different from typical combat.
  • The narrative choices, like saving the child, add a layer of depth.
  • The reveal about the statue being a machine was a cool twist.
Cons
  • Frustration with the inability to communicate during the servtor puzzle.
  • Confusion about rules and mechanics at times.
  • The narrative felt like a 'jumbled mess of nothing' or 'fetch quests' at certain points.
  • The game's pacing felt rushed in the final act.
Thematic elements
  • Exploring a dangerous base, escaping with a powerful suit, and uncovering secrets.
  • A base called Motherloadde, a laboratory, and later, the town of Pelican Outpost, and underground tunnels.
Comparison games
  • Osworn
Mechanics (from transcript analysis)
  • Action Point Allowance — Players perform a set number of actions per turn, such as 'reposition' and 'order a servtor'.
  • Dice Rolling — Dice are rolled for various checks, including strength, agility, intelligence, and venom rolls.
  • Narrative choices — Players make choices that impact the narrative, such as saving a child or choosing different paths.
  • Puzzle solving — A significant puzzle involving servtors, markers, and specific actions ('move', 'push', 'pull', 'squeeze') is encountered.
  • Resource Management — Players must manage 'recovered battle suit markers', 'suit energy', and 'time tokens'.
  • Skill checks — Checks involve rolling dice and adding modifiers based on character skills and keywords like 'marksmanship', 'stealth', 'alchemy', 'fire', 'pathfinding', 'subterfuge', 'wild', 'artistry', 'engineering', 'clergy', 'life-saving talisman', 'arcana', 'small subterranean', 'vigilance'.
  • Token Placement/Management — Tokens are used to track danger, time, and to represent items and effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This entire adventure has been a jumbled mess of nothing.
  • It's a gigantic machine.
  • I hate that stuff.
References (from this video)
No references stored for this video.
Video TRHX1HaT2pE Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 125347 · mention_pk 358963
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The combat system, while complex, eventually leads to victory.
  • The recovered battlesuit provides significant advantages.
Cons
  • The game's design in this adventure feels half-assed.
  • Fixing the battlesuit seemed arbitrary and nonsensical after it was already functional.
  • The mechanics around dice rolling and fate points were perceived as potentially broken or confusing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character Stats — Player actions often depend on their strength or intelligence stats.
  • Combat — The game features combat against enemies like the brilliance battles suit and mercenaries.
  • Dice Rolling — Successes are determined by rolling dice, with modifiers based on character stats and abilities.
  • Investigation — Players can investigate by going to the entry listed in their space.
  • Item Management — Players can gain items like the recovered battlesuit.
  • Objective Completion — The game involves completing objectives such as fixing the battlesuit or defeating enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's starting to come true. I'm really feeling the half-assed effort for this adventure cuz this doesn't make any sense.
  • So, we win the combat 680. Woo!
  • Look at that exhilarating gameplay.
References (from this video)
No references stored for this video.
Video WOOdSmWAQ2o Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 122043 · mention_pk 351114
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with impactful choices.
  • Interesting mechanics like the memory exploration.
  • Challenging exploration and combat encounters.
Cons
  • Occasional frustration with forced narrative paths ('railroaded').
  • AI voice in the tutorial app was 'horrible' and mispronounced names.
Thematic elements
  • Evershade
  • Storybook based choices and consequences
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — The game involves combat scenarios, described as fierce battles with enemies like blackclad brigands.
  • Daylight Cycle — The game's gimmick involves a daylight cycle which players are 'stuck in that loop'.
  • exploration — Players explore various locations within the game world, such as mines, corridors, and chambers, searching for clues and objectives.
  • player interaction — Players make decisions together and sometimes choose to take companions like Caleb with them, influencing the narrative.
  • Resource Management — Implicit in managing items like armor and potentially using items like the memory potion.
  • Skill checks — Various skills like intelligence, charm, deception, diplomacy, intimidation, investigation, leadership, performer, alchemy, arcana, athletics, resilience, pathfinding, medicine, survival, and charisma are used for checks to progress through the game.
  • Story tracker — The game uses a story tracker to mark progress through different plot points or memories.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The whole gimmick is the daylight cycle, so we're just stuck in that loop.
  • This is so obviously AI and the fact that this person can't read is uh it it's just what are you going to do?
  • The trance may be brutal, the longer you endure it, the more memories you'll regain.
  • The narrative design feels like it 'railroads' the player sometimes.
  • It's a Gundam. The most formidable war machine known in Evershade.
References (from this video)
No references stored for this video.
Video JlEYRyiwNf4 Tabletop Turtle Analysis at 1:15 sentiment: mixed
video_pk 119379 · mention_pk 336172
Tabletop Turtle - Lands of Evershade video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clever character customization system.
  • Intuitive combat.
Cons
  • Small battlefields limit positional tactics.
  • Combat feels empty due to lack of engagement.
  • Disappointing lightness considering the setup.
  • Component setup feels wasted with simple combat.
  • Narrative can be anticlimactic.
  • Exploration mechanics feel pointless.
  • Skill checks are bland and repetitive.
  • Shallow mechanics throughout.
  • Railroaded narrative choices.
Thematic elements
  • RPG board game experience with grand, richly narrated open-world adventures
  • Story focus with straightforward fighting to maintain narrative focus.
Comparison games
  • Elder Scrolls
  • D&D
Mechanics (from transcript analysis)
  • character customization — Combat cards are sit there doing basic stuff, and as you level up, you slide in new ones. It's a clever little system that doubles as character customization, and it makes combat fairly intuitive.
  • exploration — Setting up this little board with a time wheel thingy and then moving around these little plastic miniatures to figure out where I'm going to go and what I might run into.
  • Skill checks — The skill checks you make between combat and story reading are a little bland and they get really repetitive fast.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have the new hotness that is sure to bring down a hellstorm of angry comments when I'm done.
  • This was easily the greatest idea I've ever had in my entire life.
  • The system works, it's just shallow and that's a feeling running through every mechanical piece of this game.
  • Elder Scrolls respects my time.
  • It is a complete mess at times. But, it's a charming mess to play in.
  • You can give me money so I can just waste more hundreds of hours playing campaign board games.
References (from this video)
No references stored for this video.
Video WtZR8UCFlGY Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 118452 · mention_pk 333975
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and quests
  • Challenging moral choices
  • Interesting world-building elements
  • Meaningful consequences for player actions
Cons
  • Can feel 'railroaded' at times
  • Some quests feel pointless or repetitive
  • Potential for character memory loss or personality changes
  • The game can be 'tedious'
Thematic elements
  • Navigating a harsh environment, dealing with social inequality and corruption, seeking resources like water and knowledge.
  • Pelican Outpost, a wasteland and its surrounding areas
Comparison games
none
Mechanics (from transcript analysis)
  • crafting — Players collect ingredients to create a memory-altering elixir with an alchemist.
  • day/night cycle — Certain locations or events are only accessible or occur during specific times of day, forcing players to wait or plan around the cycle.
  • questing — Players progress through the game by undertaking and completing main story quests and optional side quests.
  • Resource Management — Acquiring and managing resources like 'Brill' (represented by a glimmer) and water is crucial for progression and survival.
  • Skill checks — Actions like demanding information from thugs require rolls against specific skills, with modifiers based on other attributes like intimidation.
  • Story tracker — The game uses a story tracker to mark progress and unlock new events or dialogue options, with specific lettered markers (e.g., C, D, V, R).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We just got done killing a beta, right?
  • I know I'm not like you. I don't like I don't like side quest city.
  • Are you [ ] kidding? Oh my god.
  • So, we just got our ass beat.
  • It's just what he needed, a justified excuse to get rid of you.
  • It's like, dude, if you become Black Helm, you can still force her to live with you.
  • Fear creeps into your soul.
References (from this video)
No references stored for this video.
Video O9jJ9I_fn1I Board Games UnLocked Playthrough at 0:18 sentiment: positive
video_pk 111289 · mention_pk 320340
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The combat system, particularly the fight against the fade ray, is engaging.
  • New items acquired during gameplay enhance player capabilities.
  • The narrative elements and character interactions are interesting.
  • The game offers a good level of challenge and reward.
Cons
  • Companions can trivialize combat.
  • Some mechanics, like the dice poker, seem to offer no real possibility of making money.
  • Certain actions or mechanics can be time-consuming or feel like a waste.
Thematic elements
  • Golden Sands
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — The game features combat scenarios against creatures, like the 'rogue fade ray', involving initiative, attacks, damage, and defense.
  • Companion system — The game has companions that can assist or hinder the players, with discussion on whether to keep them or not due to their impact on combat difficulty.
  • Item Crafting/Acquisition — Players can acquire new items, such as the 'Fade Sting hand item' or a 'mace of thunderous shock', which can be equipped and used in combat.
  • Mini-Games — The game includes distinct mini-games that are played within the main game, such as 'Fade lens dice poker'.
  • Quest Tracking — There is a story track with markers like 'Unmark J in the story track and mark K'.
  • Skill checks — The game involves rolling dice and checking for successes based on character stats and skills, such as 'roll for strength plus one die' or 'need two successes'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not bad what that old biker thinks is out there. But what we know is there.
  • The game is called Fadelands Dice Poker and it looks like a fun way to lose some coin.
  • The fade ray keepers watch you closely need agility will be easy to perform under such surveillance.
  • The lure works as intended. You ring the silver bell and attempted fade ray soon appears on the horizon.
  • The Fed proves to be a formidable foe. Nothing you can't handle.
  • The old dwarent prospector walks away. Before you leave, you take one more glance into the empty chamber.
  • The wild de venom. That's what we got for doing that.
  • The rumor and this is just probably copium at this point, right?
  • It's like, I don't [ __ ] know. Oh, are you okay?
  • You can still get pre-built, so they're probably just as good.
  • It's satisfying and Yeah. uh i16. So the rumor and this is just probably copium at this point, right?
References (from this video)
No references stored for this video.
Video I20SpuqVNYU Board Games UnLocked Playthrough at 0:18 sentiment: positive
video_pk 107129 · mention_pk 310163
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combat system with special abilities.
  • Strong narrative focus and world-building.
  • Interesting thematic elements.
  • Companions add an interesting layer to gameplay (though debated).
  • Mechanics encourage strategic thinking.
  • Satisfying progression with XP and items.
Cons
  • Potential for a lack of agency in certain narrative moments.
  • Companions might not be perfectly balanced.
  • Tracking multiple enemy abilities and mechanics can be complex.
Thematic elements
  • Survival against a deadly sun, memory retrieval, and combating slavers and life shapers.
  • A land where the sun is deadly and the shadows are safe, with treasure hunters flocking to outposts and taverns.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Mention of gaining XP and the use of character abilities and equipment (like wet stone) in combat.
  • Combat — Extensive explanation and execution of combat scenarios, including enemy stats, abilities, dice rolls, and damage calculations.
  • Companion system — The use of companions like the snail and the discussion about their role and impact on combat and strategy.
  • Dice Rolling — Frequent use of dice rolls for attacks, defense, and various skill checks.
  • questing — The players discuss needing to complete side quests and follow story objectives to progress, like finding memory potions.
  • Resource Management — Discussion of needing specific items (A, B, C) for quests and managing resources like movement and action economy.
  • Story tracking — The use of a story tracker to automatically update objectives and narrative progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Dawn breaks and the deadly sun rises over the fat lands."
  • "I love killing slavers."
  • "It's my favorite orange."
  • "I've noticed that a lot of the stuff in this one hasn't given us any choices."
  • "Here I go killing again."
  • "He's like, I have the thickest armor IN WELL, YOU CUT HIS ARM OFF."
  • "The slavers are gone now and Skip seize the moment of chaos to make their escape."
  • "Suck it behind him."
  • "Tell me about the rabbits, George."
References (from this video)
No references stored for this video.
Video L09X4o3IZ74 BoardGameCo Other at 10:18 sentiment: positive
video_pk 103810 · mention_pk 300009
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Review is not yet available
  • Needs more play to provide a full review
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan Pocket. This is charming. I like Wingspan Pocket better than I like Wingspan.
  • I don't care about the cards. I don't care about the world building. I don't care about the cards. I've said this time and time again.
  • All In Productions for me is an absolute miss.
  • This is basically Rococo but not as much fun as Rococo. That's kind of the
  • It's a good game, not a great game.
  • And why would I ever play this over Pirates of Maracaibo?
  • I would never ever ever suggest this over Pirates of Maracaibo.
  • Rebuilding Seattle, which is great.
  • This is the best game I'm getting rid of, in my opinion.
  • I think it's phenomenal. I just think Rebuilding Chicago is slightly better.
References (from this video)
No references stored for this video.
Video oARbgfXX2Bk Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 103739 · mention_pk 299673
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with unexpected plot twists (Caleb being Durgen Blackhelm).
  • Interesting world-building with unique concepts like 'skin bags' and 'divinum'.
  • Meaningful choices with moral implications.
  • Mechanics that integrate well with the narrative (e.g., communication through painting for Zaram).
Cons
  • Some players find the mechanics of keyword acquisition and their application confusing or inconsistent.
  • The difficulty of certain checks and the reliance on luck can be frustrating.
Thematic elements
  • Survival, uncovering mysteries, dealing with personal trauma and memory loss.
  • Pelican Outpost and surrounding areas, a harsh environment affected by a broken sun.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take actions from their current sheet or from specific sheets like sheet four or six, which can include travel, exploration, waiting, or making camp.
  • Combat — Implied through mentions of battles, killing blows, and the acquisition of weapons, though not explicitly detailed in this segment.
  • day/night cycle — The game progresses through day and night cycles, affecting available actions and locations.
  • Dice Rolling — Dice are rolled for various checks, often with modifiers based on character attributes and skills, using 'fate' to reroll or improve outcomes.
  • questing — Players undertake various quests, such as freeing a 'kid', finding a 'relic', healing 'sun exposure', or investigating leads.
  • Resource Management — Players manage resources like 'Brill' (currency) and 'XP' (experience points), and potentially items like a 'black long sword'.
  • Skill checks — Many actions require a specific skill check (e.g., Strength, Agility, Charisma) against a target number, with success often depending on the number of dice rolled and successes achieved.
  • Story tracking — The game uses a 'story tracker' with markers and slots to keep track of narrative progress and available actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lord of red flags.
  • The guild always appreciates when a simple worker steps up and takes on a bigger responsibility.
  • I don't know. I think about killing myself every day.
  • You gave Zarum his life back, even if it was just for a while.
  • It's in our durian blood to sense rich deposits and buried treasures, to dream of them.
References (from this video)
No references stored for this video.
Video 3ABwXSOAqUQ BoardGameCo Playthrough at 0:15 sentiment: positive
video_pk 100393 · mention_pk 279063
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I love this game."
  • "This is is a a five out of five. I think it's the first five out of five I've given an allplay game since covering their games while they are a channel sponsor."
  • "It is a mental challenge that you have to kind of chart out what you're doing from the beginning."
  • "I don't think I'm getting rid of this and if they if I do they can see my scores. It is what it is. It's in pencil."
  • "It's hard building a perfect scoring hotel. That's what makes it challenging."
References (from this video)
No references stored for this video.
Video Dbt58bVm3JI Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 99974 · mention_pk 277996
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers interesting combat mechanics and enemy interactions.
  • Players can gain useful items and upgrades.
  • The narrative elements and lore are engaging.
Cons
  • Bosses healing themselves is frustrating.
  • The game can be challenging.
  • Miners appearing unexpectedly on the board was confusing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Characters have unique abilities, stats like health and armor, and can use actions like dodging and special attacks.
  • Combat — Discussed heavily throughout the transcript, involving attacks, damage, health, armor, and special abilities.
  • Environmental interaction — Players can interact with environmental elements like a rock/stone.
  • Objective-based gameplay — The game involves specific objectives such as defeating the Taskmaster and rescuing miners.
  • Summoning — Enemies can summon additional units called servitors.
  • Upgrades/Loot — Players can gain experience (XP) and find items or upgrades like the Taskmaster spike and celestial rune plates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have found that I hate when the first boss you fight in the Souls game has two phases.
  • Healing bosses in board games infuriates me.
  • The taskmaster's collapse echoes through motherloadde.
  • From the once sealed chamber, faint tendrils of divinum flow out, merging with your body and strengthening it.
References (from this video)
No references stored for this video.
Video 752L-_A7KV0 Board Games UnLocked Rules Teach at 0:17 sentiment: positive
video_pk 99470 · mention_pk 276572
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Magic is powerful in the game.
  • The 'split' action is a powerful move when used with the two-handed sword.
  • The game offers challenging scenarios with interesting mechanics.
Cons
  • Companions can sometimes feel like a liability.
  • Miners have low intelligence and often get themselves killed.
  • The game does not make it easy to save the miners.
Thematic elements
  • Recruitment test for a guild pass, involving uncovering a collapsed corridor and dealing with automatons.
  • A chasm, leading to underground caverns and shafts, once a palace, now a mine.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat with shields — Enemies have shields that players need to overcome to deal damage, requiring specific abilities or successful rolls.
  • Companions — Players have companions (like the snail) that can assist in combat and actions, though they can also be liabilities.
  • dice pool — Players roll a number of dice determined by their stats and any bonuses.
  • Enemy Activation — Specific cards or rules dictate how enemies act during their turn, targeting players or objectives.
  • Environmental hazards — The environment includes hazards like 'tremblers' that reduce tunnel integrity and dangerous spaces.
  • Objective-based gameplay — The game has primary objectives like defeating enemies and secondary objectives like rescuing miners, with different outcomes based on success.
  • Resource Management — Managing 'tunnel integrity' is a key mechanic, as it decreases and leads to failure if it reaches zero.
  • Skill checks — Actions require rolling dice against a target number based on character stats like strength and charisma.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This had an update. Maybe they got a better during the day.
  • So, we're going to fight some automata.
  • My snail can't talk anymore. It's stupid now.
  • This thing is so targeted at my age range.
  • We're not great at saving people.
  • They want to die, dude.
References (from this video)
No references stored for this video.
Video sG8ERHLEDs8 BoardGameCo Discussion at 22:27 sentiment: positive
video_pk 96908 · mention_pk 266333
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 22:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely beautiful game
  • Rich lore and storytelling elements
  • High production value with great miniatures
  • Well-designed and intuitive player boards
  • Beautiful story tracking system
Cons
none
Thematic elements
  • Fantasy adventure, character development, storytelling
  • Rich lore conveyed through storybooks and character development
Comparison games
none
Mechanics (from transcript analysis)
  • Character development — Players develop their characters, with choices for character miniatures.
  • Story-Driven — Players make choices and follow stories, which are tracked and influence character development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was an Asode sleeper head.
  • It is infrequent that I introduce someone new to gaming these days.
  • Ghost Scholar has consistently been that hit for me.
  • So, in Ghost Galore, you're going to be drafting different tiles that have different creatures on them, and they all score differently.
  • it's a delight.
  • So this is a game where you are rolling dice and everyone gets to activate those dice.
  • I just think it's very cleverly done.
  • I think it's very cleanly done.
  • I think it's very enjoyable.
  • San Juan not as good as Puerto Rico.
  • this was a game I would have made my luggage fit coming back from Essen, but I just didn't see it. Isa's Dream.
  • Looking forward to another cooperative way to dive into code names that isn't just two players like Codeames Duet.
  • everything I have seen has managed to not tell me a thing about the game while making me excited for it.
  • This isn't just Cult of the New. This is a very, very good version of Reicside.
  • um where you're like figuring out a murder mystery kind of a thing through the puzzle.
  • His how to plays are top-notch. A great dose of of humor, but clarity at the same time.
  • his channel is fantastic and, you know, it's tried and true.
  • Alex's favorite video was one discussing Alex Prey, inspired by James Hudson, and appreciated for the positive impact and thanks received.
  • I really enjoyed our top 10 uh like top 100 but the 10 through one.
  • time and time again, consistently, and I don't even know if I've told you this, but time and time again, every single convention I've gone to since then, I've had multiple people thanking me for that video.
  • I am out for blood.
References (from this video)
No references stored for this video.
Video nTL9-RbRjKM Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 94226 · mention_pk 256594
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with choices impacting the story.
  • Character progression and customization offer depth.
  • Interesting companion mechanics with the Drake Wolf and Snail.
  • The game world has a unique and harsh atmosphere.
Cons
  • Certain checks require stats or items the players don't have, leading to blocked paths.
  • The random nature of some item acquisition (e.g., weapons) can be frustrating.
  • Currency is scarce, making desirable items expensive.
Thematic elements
  • Survival, memory loss, and overcoming personal challenges in a dangerous world.
  • The Fadelands, a harsh desert environment.
  • The game presents narrative through text entries and character interactions.
Comparison games
  • American Dad (reference to an episode about an eagle turning into a woman)
  • Harry Potter prisoner of Aszaban (for the dragon wolf trust mechanic)
  • Divinity (for being starved for money)
  • Balders's Gate (speculation about a future board game)
Mechanics (from transcript analysis)
  • Character advancement — Players gain XP, level up, and can improve character stats and abilities, like increasing agility, intel, or gaining new skills such as animal handling.
  • Companion system — Players can acquire and develop companions like the Drake Wolf, which has combat and protective abilities, and a shriveled snail with healing spores.
  • item acquisition — Players can acquire various items, such as weapons (e.g., 'tablet of flame', 'icy throwing stars'), companions ('Drake Wolf Protector'), and consumable items ('brownish liquid' which tastes like diarrhea).
  • Reputation/Access System — Access to certain areas or interactions are gated by membership in organizations (e.g., 'excavation guild') or work permits.
  • Skill checks — Actions often require rolling dice against a target number, influenced by character stats and skills (e.g., agility, intimidation, charisma).
  • story progression — The game advances through numbered entries, marked by timestamps, and players make choices that affect the narrative path.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leave the bodies for the sun to devour.
  • This place requires X, which we have.
  • The black helmet is the mark of Dugan Blackhelm.
  • It almost perishes, but you manage to save it with enough water and healing salves.
  • It is a game. Let's have fun.
References (from this video)
No references stored for this video.
Video JuVaxJLFKXs Game Night Picks - Pair Of Dice Paradise Top List at 11:00 sentiment: positive
video_pk 92838 · mention_pk 249649
Game Night Picks - Pair Of Dice Paradise - Lands of Evershade video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most play time logged on game night picks website
  • Hybrid RPG and board game
  • Narrated open-world adventures without requiring a dungeon master
  • Character development, story branches, tactical combat
  • Big old fantasy world to explore
  • System handles the narrative framework
  • Players make decisions that can change the environment, combat situations, and the game's entire story
Cons
  • Not exactly a quick filler game
  • Listed play sessions running from an average of 1 and 1/2 to 4 and 1/2 hours
Thematic elements
  • epic fantasy adventure, narrated open-world adventures
  • big old fantasy world
  • narrated open-world adventures without requiring a dungeon master
Comparison games
none
Mechanics (from transcript analysis)
  • Branching Narrative — making decisions that can change the environment, change combat situations, and even change the game's entire story.
  • Modular scenarios — players will head into stand-alone scenarios with modules that can played in any order
  • Open world exploration — narrated open-world adventures
  • RPG Elements — character development, story branches, tactical combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finally, I I have been waiting a really long time to play a complete game of this from start to finish.
  • this is a big sprawling game of exploration, expansion, and conflict among the major powers of Star Trek
  • it is definitely worth the evening that it can easily consume.
  • Wingspan Pocket is designed to be a shorter card-driven Wingspan experience.
  • it is streamlined into something easier to carry, easier to teach, and easier to fit that window of time until dinner is ready.
References (from this video)
No references stored for this video.
Video dUw1tnQOrFw BoardGameCo Other at 20:51 sentiment: positive
video_pk 92839 · mention_pk 249665
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 20:51 · YouTube ↗
Overall sentiment (raw)
Positive with Critiques
Pros
  • Best RPG board game experienced by the host.
  • Provides a great sense of character development.
  • Engaging narrative and combat.
  • Diverse branching pathways.
  • Excellent campaign system.
  • Visually appealing art and components.
Cons
  • Not very challenging.
  • The companion app is considered bad.
  • Some small things to be critical of.
Thematic elements
  • Fantasy campaign exploration
  • Branching narrative
Comparison games
  • Into the White Well
Mechanics (from transcript analysis)
  • branching pathways — Offers diverse branching pathways in terms of mechanical elements.
  • Campaign play — Features a narrative-driven campaign system.
  • Character development — Players develop their characters throughout the game.
  • Combat — Includes combat within the RPG experience.
  • Companion app — Utilizes a companion app for narration and potentially other game functions.
  • Narrative choices — Players make choices that influence the story and gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am CMO of Gamefound, but I do this series on Gamefound because it is the easiest one.
  • This is more Slay the Spire content. More things to mix in and new characters to dive into and new ways to kind of play through the progression of it all.
  • Brass Pittsburgh from Roxley being well, the number one game of all time.
  • The Witcher Legacy brings the world of The Witcher Old World, but it brings it to you in a legacy game.
  • But as an experience, it still is the best RPG board game I've played in the sense that giving me that sense of a character development, making choices, exploring the narrative while diving into combat, and having different uh diverse branching pathways as far as the mechanical elements of what you're doing in the game.
  • So, like the earlier stuff, I'm going to try to make you uh if you're excited about finding all the stuff about Lands of Evershade or who knows what, Slay of the Spire, those will all be later in the video.
  • The art style, I love the the the components, obviously, Awaken Realms, the general idea of like, you know, this eventual climactic boss fight. I like all that.
  • The sheer amount of content both excites and scares me for this one.
  • So color me both very interested and very hesitant all at the same time.
References (from this video)
No references stored for this video.
Video tosYfo-xua0 Board Gaming Ramblings Rules Teach at 0:43 sentiment: positive
video_pk 86890 · mention_pk 226398
Board Gaming Ramblings - Lands of Evershade video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The system of keyword checks and choices feels impactful.
  • The character creation and customization options are interesting.
  • The combination of narrative, tactical combat, and decision-making is appealing.
  • The modular map sheets offer visual variety.
  • The fate token system provides a catch-up mechanic for bad rolls.
  • The game offers a high degree of RPG immersion.
  • Adventures are substantial, feeling like mini-campaigns.
Cons
  • The initial setup for combat can be complex.
  • Some mechanics like initiative can feel a bit convoluted.
Thematic elements
  • The consequences of a cataclysmic event called 'the breaking of the sun', leading to a struggle for survival and uncovering ancient secrets.
  • Evershade, a world protected by the 'Shield of Lada' from a deadly sun.
  • Branching narrative with player choices impacting the story, delivered through a storybook, app narration, and text.
Comparison games
  • Tainted Grail: Iss Vanguard
Mechanics (from transcript analysis)
  • app integration — An app provides narration and potentially other features for the game.
  • Card Play — Players use action cards and reaction cards during their turn and in response to events.
  • Character Creator — Players create characters using a handbook, choosing professions, paths, origins, and secrets.
  • Dice Rolling — Tests and checks are resolved by rolling dice (D12s) based on character attributes and keywords.
  • Fate tokens — Players can spend fate tokens to re-roll dice, earned through failing certain checks or specific dice outcomes.
  • Keyword System — Keywords on characters, items, and action cards influence story checks and interactions.
  • Modular Board/Sheets — The game uses various sheets to represent different locations and scales.
  • Story book — A book contains narrative segments, choices, and mechanics like keyword checks and dice rolls.
  • Tactical combat — Grid-based combat with initiative draws, action points, movement, attacks, and reactions.
  • Time Tracking — A time token progresses through day/night cycles, affecting available actions and event triggers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and we are not at home we are at Spiel in Essen
  • this is our latest prototype which means you will be one of the first to play it
  • this is the most RPG like out of all storytelling games we' made so far
  • The fate token system so that if you fail a test you will be more likely to succeed the next time
  • The adventures are kind of like mini campaigns
References (from this video)
No references stored for this video.
Video lzZTaqET_VQ Shelfside Review at 0:55 sentiment: positive
video_pk 86837 · mention_pk 226170
Shelfside - Lands of Evershade video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning miniatures and evocative art.
  • Dual-layered, well-organized components that feel premium.
  • Secret sheets provide clarity and reduce rule bloat while remaining modular.
  • Rich world-building and replayability with multiple paths.
  • Strong cooperative play and group-focused mechanics.
  • Fast, tangible D12 resolution with Fate mechanics that preserve tension.
  • Excellent onboarding via the Player's Handbook and story book.
Cons
  • Prototype jank and some missing/unclear rules in early prints.
  • Balance in some class progression can feel uneven; a few design decisions may skew outcomes.
  • Component organization and storage can be fiddly in standard edition.
  • Solo play support could be stronger; app features needed for solo tracking exist but could improve.
Thematic elements
  • Exploration-driven interactive storytelling with co-op play, heroic journeys, and political intrigue.
  • A dark fantasy campaign world built around a fractured sun and a city-state under siege by divum artifacts, spanning Overworld exploration and grid-based combat.
  • Choose Your Own Adventure flow with a storybook and secret rule sheets guiding player decisions.
Comparison games
  • Tainted Grail
  • Gloomhaven
  • Kings of Ruin
Mechanics (from transcript analysis)
  • App Assisted — Companion app tracks story markers, party decisions, and campaign state, reducing physical bookkeeping.
  • App integration for tracking markers — Companion app tracks story markers, party decisions, and campaign state, reducing physical bookkeeping.
  • Camp phase and advancement trees — Out-of-combat progression through camp phases with advancement trees for growth and loadout changes.
  • Critical Hits and Failures — Earn Fate on failures and Nat 1s to reroll or influence outcomes, reducing luck-based frustration.
  • D12 Skill Checks — Roll a number of d12s equal to a character's stat to determine success, with varying difficulties and a Fate pool for rerolls.
  • Fate mechanic — Earn Fate on failures and Nat 1s to reroll or influence outcomes, reducing luck-based frustration.
  • Grid Movement — Grid-based combat with many minions; positioning and range affect actions and outcomes.
  • Minion-based combat and grid movement — Grid-based combat with many minions; positioning and range affect actions and outcomes.
  • Narrative Choice — Explore via an Overworld map and narrative chapters in a Choose Your Own Adventure style book.
  • Overworld exploration and story book — Explore via an Overworld map and narrative chapters in a Choose Your Own Adventure style book.
  • Secret Sheets — Contextual rules, actions, and obstacles printed on separate sheets; serve as both map and rules master key.
  • Two-action combat turns with initiative bag — Each character gets two actions per turn; initiative is determined by drawing tokens (white/black/dual) from a bag.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lands of evershade is a campaign game that's blending ttrpg and board game.
  • the D12 system is for speed while still representing your stats.
  • secret sheets provide clarity and reduce rule bloat while remaining modular.
  • it's a prototype stage worth playing and experiencing for yourself.
  • co-op group play and meaningful progression make this stand out.
References (from this video)
No references stored for this video.
Video zxbW8uEpUJ8 The Broken Meeple Analysis at 13:21 sentiment: positive
video_pk 83756 · mention_pk 211664
The Broken Meeple - Lands of Evershade video thumbnail
Click to watch at 13:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Had audio narration which works well.
Cons
none
Thematic elements
  • RPG board game
  • Audio narration
Comparison games
none
Mechanics (from transcript analysis)
  • Audio Narration — The host recalls this game having audio narration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spike did ages ago. God, that was an old review.
  • I don't take Christmas that seriously really.
  • Call me a Grinch if you like.
  • It's like I don't get that hyped about Christmas.
References (from this video)
No references stored for this video.
Video H5wNAb7hp94 Board Games UnLocked Top List at 1:40:17 sentiment: other
video_pk 83588 · mention_pk 210873
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 1:40:17 · YouTube ↗
Overall sentiment (raw)
Very Excited
Pros
  • Deep character customization
  • Immersive world-building
  • High production quality from a known publisher
  • Engaging narrative and exploration
  • Unique character board designs
Cons
  • Requires significant commitment due to depth
Thematic elements
  • Character creation, exploration, RPG elements
  • Fantasy, open world
  • Richly narrated open world adventures
Comparison games
  • Tainted Grail
  • Stalker
  • Grim Coven
  • Aridia
Mechanics (from transcript analysis)
  • Character creation — Involves detailed character building with choices of races, origins, and classes.
  • exploration — Focuses on exploring an open world with various locations and secrets.
  • Hybrid RPG/Board Game — Combines elements of role-playing games with board game mechanics.
  • Narrative-driven — Features a richly narrated story and progression.
  • No Dungeon Master — Designed to be played without a human dungeon master.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On Trust Odyssey is a 10 out of 10 game for me. there was no reality where any of these other games were gonna surpass this.
  • It'll I probably won't even [ __ ] get to it next year when it comes out because I still haven't finished my atto stuff
  • This game is is the replacement. Like it's so it's it it is Netrunner. They just changed the terms.
  • So in the uh in this game, you're both doing the same thing. They they found a way to merge the corp and the runner for each person to control at the same time.
  • Michael Bogs is the creator of this and he was the one doing the last like third of Netrunner.
References (from this video)
No references stored for this video.
Video zE6dBgJagns Meet Me At The Table Playthrough at 3:43 sentiment: positive
video_pk 81488 · mention_pk 202747
Meet Me At The Table - Lands of Evershade video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive variety in character creation (races, origins, professions, paths, and keywords).
  • Strong replay value since choices affect end results.
  • Two-player co-op setup with two distinct characters.
  • Step-by-step character creation process, with options to use pre-generated characters for quick start.
  • Patreon supporters influence which characters and paths are used.
  • Pledge materials and components are discussed, implying high-quality setup and organization.
Cons
none
Thematic elements
  • magic, power, and political strife in a world disrupted by cosmic forces
  • A fantasy world called Evershade with a broken sun, a moon goddess protecting mortals, and deinium/divinium magic shaping reality.
  • lore-heavy world-building and origin stories introduced at setup
Comparison games
  • Into the White Well
Mechanics (from transcript analysis)
  • Advancement tokens and XP track — An XP track with twelve advancement tokens used to level up and gain new abilities.
  • Bag Building — Starting equipment goes into a pouch and later moves to hot bar; equipment and abilities are managed via tokens and cards.
  • Character creation process — Three major steps: choose race/origin, choose profession/path, allocate attributes and initialize tokens, with a pouch and hot bar system.
  • Deinium/Divinium bonding — A power to reshape reality that bonds to mortals; when the wielder dies, the divinium leaves and attaches to the closest mortals.
  • Equipment and pouch/hot bar — Starting equipment goes into a pouch and later moves to hot bar; equipment and abilities are managed via tokens and cards.
  • Hoarding deinium — Hoarding deinium requires morally dubious or illegal deeds.
  • Races/origins and keywords — Various races/origins grant keywords, stats, starter cards, and equipment; players start with specific mob and deinium values.
  • Skill checks and combat dice — Use of skills like arcana and divination with dice; success counts determine damage and effects; range and target priority rules apply.
  • Track Advancement — An XP track with twelve advancement tokens used to level up and gain new abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Meet Me at the Table.
  • Character creation may sound like a daunting task, but it is not.
  • There are so many different options in this game that it's unbelievable.
  • The two character professions they have chosen is mage and moonshield.
  • Awakened Realms for giving me the opportunity to recreate content for Lands of Evershade.
  • If you're interested in seeing how companions work, please go ahead and read this.
  • So, there you have it. That is our player character creation for Lands of Evershade.
References (from this video)
No references stored for this video.
Video WQufur7LscA Board Game Hangover Discussion at 12:21 sentiment: positive
video_pk 81463 · mention_pk 202423
Board Game Hangover - Lands of Evershade video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Story-driven fantasy adventures
  • Fantasy dungeon-crawl/adventure in a box
  • story-driven with choices
Comparison games
none
Mechanics (from transcript analysis)
  • miniatures and character sheets — Character minis and sheets for customization and tracking progression.
  • rpg-in-a-box with modular scenarios — A boxed RPG experience with printed paragraphs and choices to guide play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Damn kids, get off my lawn.
  • This is our most anticipated board game of the year
  • Be sure to subscribe if you enjoy this kind of content, having a little fun with your friends while playing some ball games.
References (from this video)
No references stored for this video.
Video R1IHEwFVA6s Gaming Rules! Discussion at 1:11:55 sentiment: positive
video_pk 81481 · mention_pk 202677
Gaming Rules! - Lands of Evershade video thumbnail
Click to watch at 1:11:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • potential addition if it turns up
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Voidfall. I think it's a great game.
  • The Gang works brilliantly.
  • The digital version of Talisman fifth edition actually has more content than the physical version.
  • This is not any kind of criticism on the game itself. It's just my expectations going into it based on the artwork.
  • Horror on the Orient Express has a lot going on, but the experience is special.
References (from this video)
No references stored for this video.
Video x79yfyfnHX0 Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 81300 · mention_pk 201023
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive narrative with choices
  • Challenging puzzles
  • Tactical combat system
  • Engaging story progression
  • Character development through boons and XP
Cons
  • Requires internet connection for app features
  • Puzzles can be difficult and unguided
Thematic elements
  • frontier life, survival, fantasy elements
  • Evershade
  • story book with choices and redirection
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Characters can take multiple actions during their turn, such as moving and attacking.
  • Boon/Terror System — Positive 'boons' and negative 'terror' tokens are tracked and can influence character abilities and performance.
  • Character progression — Characters gain attribute boons and experience (XP) which can lead to advancements.
  • Combat System — A tactical combat system takes place on a grid with enemy activation, movement, attacks, and defensive reactions.
  • Dice Rolling — Dice (d12, d20) are used for skill checks, combat attacks, and other resolution mechanics.
  • Keyword System — Character attributes and items are represented by keywords that trigger specific story book redirections.
  • Resource Management — Players manage 'fate' tokens that can be spent to influence dice rolls or gain actions.
  • Story Book / Narrative — The game uses a story book with entries, choices, and redirections that guide the narrative and gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so immersive and it's actually me turning the page.
  • But they're really satisfying when you get them anyway.
  • You have the best chance of catching the fugitive quickly.
  • He truly is a powerful wielder.
  • The venom blast sounds kind of dope.
  • My snail dude.
  • I just like while he's dodging your bolt, I just hit him in the head.
  • He like slipped in the mud. Oh, stepped on his back and
  • We're just kicking him short legged like stomping.
  • The noble signet. Hot artifact. Brilliant.
References (from this video)
No references stored for this video.
Video oCfBAckHm3M Board Games UnLocked Rules Teach at 0:20 sentiment: positive
video_pk 81304 · mention_pk 201056
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting and detailed lore.
  • Unique companion options.
  • Visually appealing art.
  • Deep character creation system.
Cons
  • Speculation about AI art use.
Thematic elements
  • Survival and power in a dying world.
  • A world where a goddess shields people from a corrupted sun, with a power called Divvenum that can reshape reality.
Comparison games
none
Mechanics (from transcript analysis)
  • Advancement Trees — The choice of profession grants access to different advancement trees, allowing for specialized character development.
  • Character creation — Players create characters by choosing a race, early years profession, and a class/profession, which impacts keywords and advancement trees.
  • Companion system — Players can acquire unique companions, such as a dim rot snail or a drake wolf, which are detailed with their own lore and characteristics.
  • Keyword System — Characters gain keywords based on their race, profession, and other choices, influencing gameplay and interactions (e.g., 'Vigilant', 'Streetwise', 'Stealth').
  • Profession System — Players choose professions that define their early years and later career paths, offering different keywords and abilities.
  • Race selection — Players select a race (e.g., Dwarves) which comes with specific traits, keywords, and societal implications.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'll read the chapter one, lands of Evershade.
  • The laws across hundreds of Evershades kingdoms, citystates, tribes, and jurisdictions may differ, but the justice is one. You are its hand.
  • The art looks so fucking cool.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 5:03 sentiment: positive
video_pk 81294 · mention_pk 200972
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loved the prototype
  • Manageable campaign game size
  • A lot of fun to play
  • Excellent miniatures
  • Accessible tutorial
  • High quality acrylic tokens
  • Engaging gameplay
  • Great detail
Cons
  • Too much content
  • Difficult to organize
  • Time consuming setup
Thematic elements
  • narrative game
Comparison games
  • Zombicide
  • Mor Die
  • Stalker
  • ISS Vanguard
  • Agamonia
  • Aridia
Mechanics (from transcript analysis)
  • Campaign — The game is a narrative game with a campaign structure.
  • Character building — you are building characters
  • miniatures — The game features numerous miniatures.
  • Modular Board — the game is very modular
  • Tutorial — The game includes a tutorial to help new players learn the rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 23:15 sentiment: positive
video_pk 81294 · mention_pk 200987
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 23:15 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • High quality miniatures
  • Engaging narrative campaigns
  • Clever campaign structure for accessibility
  • Considered one of Awaken Realms' best games
  • Easy to dive into with tutorial system
Cons
  • Excessive component quantity can be a downside
  • Complex setup process
  • Awaken Realms' distinctive miniature style might not appeal to everyone
Thematic elements
  • Evershade
  • Narrative game
Comparison games
  • Scoundrels
  • Zombicide
  • Aridia
  • Massive Darkness
  • Black Plague
  • Vindication
  • Unsettled
  • Spider-Man Miles Morales (video game)
  • Metal Gear Solid (video game)
Mechanics (from transcript analysis)
  • Campaign play — Features campaign arcs of around 15 hours, broken into levels (1, 2, and 3).
  • Card Play — Involves playing various ability and spell cards.
  • Character progression — Characters can be advanced and leveled up across campaign arcs.
  • Dice Rolling — Uses dice for game actions.
  • miniatures — Comes with a large number of miniatures.
  • Modular Board — The game is described as very modular.
  • Player aids — Includes player aids such as inventory sheets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video B8Za7bnFbNA Gaming Rules! Unboxing at 2:45 sentiment: positive
video_pk 81194 · mention_pk 200430
Gaming Rules! - Lands of Evershade video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good value for the base game at $79.
  • Excellent quality miniatures.
  • Deep character creation system.
  • Immersive world-building, similar to Tainted Grail and ISS Vanguard.
  • Mechanics feel very close to an RPG.
Cons
  • The $79 version does not include miniatures.
  • Box art doesn't clearly state session count (2-4 hours per chapter).
  • Some components, like the dice tray, are not preferred by the reviewer.
  • Miniatures can fall out of their packaging during shipping.
Thematic elements
  • Evershade
Comparison games
  • Tainted Grail
  • ISS Vanguard
  • Labyrinth Chronicles
  • Side Quest Frost Punk Prologue
  • Elder Scrolls: Betrayal of the Second Era
  • Myth Wind
  • Stone Saga
  • Gloom Haven
  • Agamonia
  • League of Dunge Engineers
  • Diablo
Mechanics (from transcript analysis)
  • Campaign play — The game is designed for campaign play, with saving and restoring mechanics mentioned.
  • card management — Includes skill cards, equipment cards, and enemy activation cards.
  • Character creation — Players create characters by choosing race, origin, profession, and personal secrets, which provide keywords and bonuses.
  • Dice Rolling — Normal and deluxe dice are included for gameplay.
  • Keyword System — Game actions and character abilities are often based on keywords associated with race, origin, profession, and equipment.
  • Modular board/map — The game uses multiple maps and sheets that are played on or used during the adventure.
  • story-driven scenarios — The game features standalone stories, with 'Into the White Well' being the first included.
  • token management — Various tokens are used for tracking stats, resources, and game state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you can get the base game for $79, then then that's pretty good.
  • This is not everything that there is going to be for the game, but just want to preface this video with a few things before we start.
  • Kristoff is the main designer and the guy who wrote the story of Tainted Grail and ISS Vanguard. And Tainted Grail and ISS Vanguard are my two favorite narrative driven campaign games.
  • This feels like the closest thing to a role playing game in a board game that I've seen.
  • Awakened Realms, I think it's fair to say they do very good quality miniatures, if not the best quality miniatures in the board game industry.
  • Thank you for doing this, Awaken Realms, because you haven't done this on previous games. But that says number 27, and that says number 27. I have wasted literally days of my life in trying to work out which miniatures go into which compartments. And finally they've numbered it and they've numbered it. So you now know where things are going to go. Other publishers take note. That's that's the way to do it.
References (from this video)
No references stored for this video.
Video HTGiav6wl00 The Broken Meeple Analysis at 55:47 sentiment: neutral
video_pk 81114 · mention_pk 199860
The Broken Meeple - Lands of Evershade video thumbnail
Click to watch at 55:47 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
  • Reviews from 2 years ago are prototypes, not final product.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
  • The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
  • The game is basically just area control cubes. That to me doesn't scream out crazy fun.
  • Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
  • I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
  • Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
  • UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
No references stored for this video.
Video x6Hvuuv_E70 The Dice Tower Unboxing at 1:24 sentiment: mixed
video_pk 81050 · mention_pk 199326
The Dice Tower - Lands of Evershade video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The metal posters are cool.
Cons
  • The diorama is completely unnecessary.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassel. Welcome to the most boring unboxings on the planet Earth as we take a look at stuff that comes in a dice tower and we see what it is.
  • This may be the biggest box we've ever gotten for a single game.
  • Completely unnecessary.
  • I cannot wait till this particular um motif is done. There are other ways to do cards.
  • Thanks so much for watching.
  • I'm Tom Vassel and this has been the most boring unboxing in the world on the Dice Hour.
References (from this video)
No references stored for this video.
Video y4p09y9SS4w Meet Me At The Table Playthrough at 9:34 sentiment: positive
video_pk 81064 · mention_pk 199370
Meet Me At The Table - Lands of Evershade video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with meaningful choices.
  • Satisfying character progression.
  • Challenging and dynamic gameplay due to moving danger models.
  • Good balance of narrative and strategic elements.
Cons
  • Can be punishing if exploration goes too far off the beaten path.
  • Dice rolls can be very punishing.
  • Some choices feel railroaded, despite the appearance of freedom.
Thematic elements
  • Navigating a city in turmoil due to riots and unrest, while uncovering secrets about its ruling families and dealing with ancient artifacts.
  • White Well, a city with underground areas and a palace.
  • Story-driven with branching choices and consequences.
Comparison games
  • Tainted Grail
Mechanics (from transcript analysis)
  • Character Leveling — Characters gain experience points, which allow them to level up and improve their stats or gain new abilities.
  • Danger Model Movement — Danger models move on the board based on dice rolls and player actions, adding an element of unpredictable challenge.
  • Dice Rolling — Players roll dice for skill checks, with results often modified by character stats, keywords, and fate tokens.
  • Item Management — Players acquire and equip various items, such as the 'tablet of shrinking' and 'formal robe', which provide benefits.
  • Narrative choices — The game presents players with branching narrative choices that significantly influence the story's direction and outcomes.
  • Skill checks — Various skills like charisma, intelligence, agility, and strength are used for checks, often with specific keywords providing bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Barrett. This is Colin. And we are Well, we were kind of the odds.
  • We did it. We have one hit point.
  • You go to camp. You go to camp.
  • That's a great question, Colin.
  • Bob wins.
  • You want a one through four? Roll the one again.
  • Oh my gosh. Seriously.
  • I don't know why you're starting.
  • I managed to get four gaunts done. 16 to go.
  • This is the way.
References (from this video)
No references stored for this video.
Video 4bZQ-boWjoc Gaming Rules! Discussion at 10:37 sentiment: positive
video_pk 81099 · mention_pk 199565
Gaming Rules! - Lands of Evershade video thumbnail
Click to watch at 10:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game
  • Love the game
  • Love his world-building
  • It is very streamlined
  • The system is able to cope with almost the same mechanism, but for combat as well as other checks
  • Tells a really interesting story
  • Has surpassed other games in the genre
  • An improvement on some other games in the genre
  • Combat is a lot more streamlined and a lot smoother to run than certain other games
  • Love the fact that I was able to get in and start playing it with relatively rules light overhead
  • It is very likely, despite the fact that I've only played it for about 8 hours, right now, my top five of all time.
Cons
none
Thematic elements
  • fantasy
  • fantasy themed, its own world
  • choose-your-own-adventure style with choices mixed in with game mechanisms
Comparison games
  • Tainted Grail
  • Gloomhaven
  • Kingdom Death Monster
  • Aeon Trespass Odyssey
  • Oathsworn
Mechanics (from transcript analysis)
  • Combat — Combat is much more traditional, involving a map, moving figures, line of sight, and attacking.
  • Narrative choices — There are choices mixed in with game mechanisms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
  • The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
  • That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
  • I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
  • As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
  • No.
  • Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
  • The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
  • My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
  • My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
  • I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
  • Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
  • So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
  • The discussion has been had a number of times.
  • It's not as easy as people think.
  • 65% of people say that polyomino games are a subset of tile laying games.
  • The secret word is scissors.
  • As of this morning, we had 1,331 patron supporters.
  • I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
  • And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
No references stored for this video.
Video w3roArlAX78 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 81031 · mention_pk 199220
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with meaningful choices.
  • Strategic and tactical combat system.
  • Interesting itemization and resource management.
  • Compelling character interactions and world-building.
Cons
none
Thematic elements
  • Continuing an adventure with a focus on investigation, combat, and narrative choices.
  • Evershade, specifically Whitewell and its surrounding areas, including underground corridors.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Action cards and item cards are used to represent character abilities and equipment.
  • Character progression — Characters gain experience (XP) and can potentially level up.
  • Combat System — Turn-based combat involving movement, attacks, and special abilities.
  • Dice Rolling — Core to the game, used for skill checks, combat, and determining outcomes of actions.
  • item acquisition — Players can acquire new items through exploration, combat, and purchases in the market.
  • Narrative Choice — Player decisions significantly impact the story progression and character interactions.
  • Resource Management (Fate) — Players can spend 'fate' to reroll dice, influencing the success of their actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We are dwarves. We are dense. We plummeted like a cannonball."
  • "The witching hour. A short period of dawn when dangerous rays of sunlight slip between the horizon and Luada's shield hanging above all Evershade."
  • "I could not tell by the smell and the gross jowls you just used to store your sweat or whatever. I rib it."
  • "The work is grim and difficult. Dim rot patients are far stronger than their afflicted bodies would lead you to believe."
  • "Your accurate and powerful shot cut the chain causing the platform to plummet into the abyss."
  • "We defeated all enemies."
References (from this video)
No references stored for this video.
Video WzDYSrYdsZQ Board Game Hangover Top List at 16:18 sentiment: positive
video_pk 81023 · mention_pk 199127
Board Game Hangover - Lands of Evershade video thumbnail
Click to watch at 16:18 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Loved the prototype
  • Fantastic experience
  • Choices feel like they matter
  • Robust character system
Cons
none
Thematic elements
  • Adventure, Ecosystem Building
  • Unique Land
  • Storyheavy, Paragraph-based choices
Comparison games
none
Mechanics (from transcript analysis)
  • Book-driven Narrative — The game master is this book, guiding adventures, encounters, and combats.
  • Branching choices — Get to a paragraph, it will ask you very tough questions, and the choices feel like they matter.
  • Character Creation/Upgrading — Robust character creation and upgrading system where players get items to make their character better.
  • Dice Rolling — Roll some dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Create your hero and go on an amazing adventure in this unique land of Evershade.
  • This game has a very robust character creation and upgrading system.
  • We love this game a lot. We love the prototype.
  • It's a fantastic experience.
  • it's a rogue light, which means you go into dungeons, try to get as far as possible, hopefully destroy the bad guy, and call yourself victorious.
  • This game has one of the most interesting mechanisms I've heard of lately. Let's see how it works. This game has upgradable dice.
  • the art style is epic, is different.
  • it's impossible to finish that game.
  • It does take a lot of table space.
  • Minecraft is one of your, if not the favorite video game, right?
  • Is it weird that I want to play it more now?
  • support the channel because we make these videos every single month. It takes a lot of time, effort, and we love doing it.
References (from this video)
No references stored for this video.
Video rEANdG5IyuU BoardGameCo Review at 18:39
video_pk 80980 · mention_pk 198906
BoardGameCo - Lands of Evershade video thumbnail
Click to watch at 18:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the fact that there's usually one a week is a problem unto itself.
  • It's sad whenever someone like stops doing something cool, but it's also sad because it always makes me wonder like, 'Okay, were the board games not profitable enough?'
  • It's easy to just get into the They have lots of games in development. It's easy to see photos, send them on, and not really analyze each one, although I but guarantee you they will be looking more closely in the future.
  • BoardGameGeek fires veteran advertising manager for rejecting campaign due to first-hand experiences of demonic possession.
  • You can never make everyone happy in life. And the problem is you always have a mob of pitchforks of people on all sides who are unhappy with the way you are tackling a situation.
  • I do think he should have been fired by the way. That's like I I I think that the extent of of the decisions he made show such poor judgment that while I feel bad that he is fired, I think that is a correct reaction on the half of Board Game Geek.
  • I wish I had more time in the day. Every day. I wish I had more time in the week, more time in the year. I There's so many things that are worth doing in life, and there's not enough time to do them all.
References (from this video)
No references stored for this video.
Video t_fYeJ5Uc-w The Broken Meeple Review at 0:25 sentiment: positive
video_pk 80929 · mention_pk 198674
The Broken Meeple - Lands of Evershade video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production value, especially in the deluxe set.
  • Extensive and rewarding character creation system.
  • Rich, immersive narrative and good story writing.
  • Significant variety in character builds and narrative paths.
  • The advanced adventure is an improvement on the starting one.
  • The game is very similar to a proper tabletop RPG experience.
  • Acts are broken into bite-sized pieces for easier play sessions.
Cons
  • High cost, especially for the deluxe edition.
  • Rulebook issues and a tutorial that doesn't cover enough, leading to frequent rule checking and potential missed rules.
  • Companion rules are loosey-goosey and can be frustrating to understand.
  • Combat can feel stale and limited in the early game.
  • Some enemy abilities have unlimited range, undermining tactical positioning.
  • The camp sheet's card slots are too loose.
  • Standees can cause line-of-sight issues and clutter the board.
Thematic elements
  • Pseudo D&D RPG
  • Story-driven with paragraph-based choices and skill checks.
Comparison games
  • ISS Vanguard
  • Tainted Grail
  • Too Many Bones
  • Everfields
Mechanics (from transcript analysis)
  • Campaign play — Characters and progress can be carried over between adventures, creating a larger campaign experience.
  • Card-driven abilities — Characters have an action bar filled with ability cards that are used during combat.
  • Character creation — Players can create characters from scratch or use pre-generated ones, with extensive options for race, background, and profession.
  • Combat System — Tactical combat on a grid with miniatures, focusing on ability card usage, positioning, and damage prevention rather than 'to-hit' rolls.
  • Companion system — Players can have companions who assist them, though their rules and effectiveness can vary.
  • exploration — Players navigate sheets that act as maps, reading paragraphs and making choices that influence the story.
  • initiative bag — An initiative bag with colored chips dictates the order of activation for players and enemies.
  • scenario-based play — The game is played through a series of scenarios or adventures, each broken down into chapters and acts.
  • Skill checks — Dice rolls and skill checks are used to resolve actions and progress through story paragraphs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Awaken Realms just need to really get some better editors with their rule books.
  • The rules for companions and how they interact with other elements of the game are really loosey-goosey in here.
  • This is about as close to an RPG, proper tabletop RPG as you're going to get in a box.
  • Overall, it is a fantastic game.
  • Lands of Evershade, a nine out of 10.
References (from this video)
No references stored for this video.
Video VhnyvymAwnE Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 80875 · mention_pk 198529
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious blend of TTRPG and board game mechanics.
  • High level of player excitement and anticipation.
  • Streamlined rulebook and mechanics that don't sacrifice depth.
  • Satisfying character customization and build options.
  • Stimulating combat and exploration.
  • Accessible core mechanics (skill checks, keywords).
  • Engaging writing and world-building.
  • Efficient setup and teardown process.
  • Feels like a true TTRPG experience.
  • Meaningful choices presented to players.
  • Deep character building and progression.
  • Slow and deliberate XP progression.
  • Well-implemented initiative system.
  • Player agency through reactions and mitigation.
  • High potential for replayability and long-term support.
  • Phenomenal writing.
  • Self-contained adventure sheets that reduce box diving.
  • Quick and snappy combat setup.
  • Combat doesn't feel like it drags.
  • Well-designed boss fights that aren't just bullet sponges.
  • Integration of keywords that matter outside of combat.
  • Allows for characters to be good outside of combat.
  • Subtle changes based on character keywords.
  • Advancements and equipment offer depth.
  • Slow drip of XP prevents over-leveling.
  • Map exploration offers choices and lore snippets.
  • Streamlined adventure structure.
  • Satisfying progression without feeling like a slog.
  • Clean save system.
  • Thematic combat encounters.
  • Player mitigation in combat.
  • Support for the game is expected.
  • Breaks up the story into manageable adventures.
Cons
  • Role-playing element can feel tacked on or forced.
  • Lack of clear mechanical benefit for stacking keywords.
  • Pets have been somewhat lackluster and underwhelming.
  • Mechanics for pets (e.g., snail) are unclear.
  • Combat could potentially go deeper.
  • Boss fights can sometimes be repetitive.
  • Some keywords are triggered easily, potentially flooding the game.
  • The narrative implies characters are strangers, limiting pre-existing relationships.
  • Human companions might have more depth than pets, but camp development is static so far.
  • Unclear if a D12's 'critical' is always beneficial.
  • Combat variety can be limited in some encounters.
Thematic elements
  • Blending a TTRPG into a board game
Comparison games
  • Kingdoms of Ruin
  • This War of Mine
  • Grim Coven
  • Stalker
  • Dante
  • Odelin
  • Stone Saga
  • Aridia
  • Madara
  • Kenfire Chronicles
  • Tainted Grail
  • Ether Fields
  • Fate Forge
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Adventure modules — The game is structured into distinct adventures, each with its own set of cards and components.
  • Camp Development — Camp phases offer progression and story development for characters, though currently feels static.
  • Campaign progression — Features a slow drip of XP, character advancement through skills and abilities, and multiple adventures of varying difficulty.
  • Card activation — Activating cards is a core part of gameplay.
  • Character creation — Players can pick race, class, subclass, and background, similar to TTRPGs like Pathfinder or DnD.
  • Character progression — Features a slow gain of XP and levels, with options to retire characters or continue with them.
  • Combat — Features a two-action system with a 'hot bar' of available actions based on cards.
  • Dice Rolling — Uses dice for checks and combat, with a D12 providing two successes for criticals.
  • exploration — Involves map exploration with choices and potential consequences like losing time to traps.
  • item and equipment system — Includes items that can be one-time use or passive, affecting character stats like movement.
  • Keywords — Keywords are used extensively in skills and abilities, providing variety and influencing gameplay outside of combat.
  • Pets/Companions — Includes pets or companions that have limited impact or unclear mechanics.
  • Reactions — Includes defensive and support reactions that can be used on other players' turns.
  • Role-playing prompts — Instances where players are prompted to roleplay in character, though this is a minor aspect.
  • Skill checks — Uses skill checks as a core mechanic.
  • Token bag system — Uses a token bag for initiative, which has been perfected to provide predictability and avoid one-shotting players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the first game that actually, that I'm aware of that actually has a TTRPG players handbook similar to things that you would see in Pathfinder or Dn D.
  • Awaken Realms just knows how to make campaign games for me.
  • This game has just done an extremely awesome job of making it feel like a TTRPG.
  • The question became, okay, how are they going to integrate the roleplaying element without it feeling forced?
  • It's like, 'Hey, now role play.' Why? Do it. Pretend right now. Do it in front of me.
  • I absolutely think it's phenomenal. The character building outside of that with the equipments is something that's somewhat pulled from Aridia.
  • This game does another very similar style where it doesn't feel like it's a slog to play through.
  • It's such a relief for this game not to suck.
References (from this video)
No references stored for this video.
Video 71PrLW65jFo Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 80876 · mention_pk 198530
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exhilarating combat
  • Interesting puzzles and mechanics
  • Engaging narrative discoveries
  • Challenging boss fight
  • Satisfying loot and XP rewards
Cons
  • Resource management can be tight (e.g., running out of food)
  • Some mechanics are difficult to succeed at
  • The boss fight can be very challenging, especially with unexpected phases
Thematic elements
  • Exploration of dangerous underground areas, uncovering secrets of a lost city.
  • Mysterious underground complex within the White Well
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from sheets, such as searching, traveling, resting, inspecting statues, learning from traps, investigating footprints, or attempting to open doors.
  • Combat — Encountering enemies like the archivist figment involves initiative, HP, shields, attacks, damage, terror effects, and specific enemy abilities.
  • Item Management — Players acquire and use items like torches, bandages, and potentially weapons to overcome obstacles.
  • Movement — Players move a party model across spaces, with options for fast travel and travel with specific condition requirements like fire, light, or subterranean.
  • Puzzle solving — Opening the iron gate involves deciphering a sequence of reliefs based on numbers and descriptions.
  • Resource Management — The transcript mentions running out of supplies like sandwiches and the importance of items like torches.
  • Skill checks — Dice rolls are used for various checks, including intelligence, agility, strength, and charisma, often with modifiers based on skills or game conditions.
  • story progression — Markers are placed on sheets and story trackers to signify progress and uncover new events or clues.
  • Trap Mechanics — The game features various traps, including blade traps, pit falls, and a boulder trap, which players must navigate or disarm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You feel trapped here, right between the vastness of the well and the web of dark, dusty corridors.
  • The fresh footprints in the dust tell a sad tale of a group of several people who ventured south into the depths of the corridors.
  • Thieves, you will take nothing from here.
  • If this map becomes public, it could start a war in the city.
  • Desmond Kazad, Ilian Mir, and Lucia Stillwater are imposters, or rather their ancestors were.
  • The Figment is finally laid to rest, hacked to pieces with most of its possessions.
References (from this video)
No references stored for this video.
Video fFIrAefVDTE Meet Me At The Table Review at 1:20 sentiment: positive
video_pk 80855 · mention_pk 198350
Meet Me At The Table - Lands of Evershade video thumbnail
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely well-written and engaging story.
  • Choices have significant consequences.
  • Modular design allows for future expansions.
  • Premium component quality.
  • Challenging and engaging combat.
  • Streamlined mechanics, especially the removal of line-of-sight.
  • Satisfying character progression.
  • Easy and fun character creation.
  • Well-laid-out story tracker.
  • Unique bag initiative system.
  • The world IP is very cool and has potential.
  • The game is not overly long, making it manageable.
  • The combat is not an afterthought and can be brutal.
  • The rulebook is concise and easy to jump into.
  • Sundropping miniatures is a viable option for painters.
  • The D12 for skill checks is a new and interesting element.
Cons
  • Combat can feel clunky or convoluted to some.
  • The game has a significant amount of reading.
  • Enemies do not auto-balance; they are balanced within the story.
  • The miniatures are not strictly necessary and add to the cost.
  • Some players might find the amount of reading tedious, especially when playing solo.
Thematic elements
  • Story-driven adventure game with player choices impacting the narrative.
  • A world where the sun exploded and the moon blew up to cover the land, with the sun still shooting through parts of it.
  • Player choices are presented through multiple options in the story book, which then leads to consequences affecting the game's progression.
Comparison games
  • Tainted Grail
  • Sword and Sorcery
  • Aridia
  • Gloom Haven
  • Elder Scrolls
  • Too Many Bones
  • Kinfire Chronicles
  • Grim Coven
  • Kingdom Death Monster
  • Osborne
Mechanics (from transcript analysis)
  • Bag Building (Initiative) — A bag initiative system is used, which is not commonly seen and helps to quickly get into combat.
  • Character creation — Character creation is easy, fun, and allows players to choose or roll for their stats, leading to a personalized start.
  • Choices and Consequences — The story presents multiple choices, and these decisions have significant consequences that shape the player's narrative and progression.
  • Divinium Dice — A concept of Divinium dice is present, representing magic and power that grows as the player progresses, adding complexity and thematic depth.
  • Focus/Fate Tokens — Players can earn 'focus' (referred to as 'fate' tokens) by failing checks, which can then be used for rerolls or other actions.
  • Skill checks — Involves rolling D12s for skill checks, with a 'focus' mechanic allowing rerolls and saving focus points.
  • Story tracker — A story tracker is used to manage narrative progression, with some sections refreshing while others remain constant based on player choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most well-written story.
  • I felt like I was the most engaged in the story.
  • Combat was I think exactly how what this game needed.
  • The Divinium concept with the dice that you had that got bigger as you go.
  • The bag initiative system is nice and it's not a mechanic I see very often.
  • The world IP is really cool and I think that's one thing that's really going to be cool about this is that they're going to use this IP to establish a lot of different things going forward.
  • I love the game, despite all the reading.
References (from this video)
No references stored for this video.
Video Udgw8Ft4xS0 Stonemaier Games Discussion at 26:02 sentiment: negative
video_pk 80865 · mention_pk 198409
Stonemaier Games - Lands of Evershade video thumbnail
Click to watch at 26:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The arrival of this big box game caused Mitchell stress about storage and game placement.
Thematic elements
  • Dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawl — Described as Awaken Realms' take on a true dungeon crawl.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not the first time you've been hacked. This is not the first time the YouTube channel's been hacked that you personally have been hacked that it's impacted you.
  • So, you know, sometimes I try You say that as I'm looking up at the periphery cuz Megan just poked her head at you.
  • It's a big part of what you do.
  • I I consider it part of my job now the the type of I guess technically it's on the under the broader umbrella of marketing but really to me it's about community.
  • So, really the only thing that has crossed my mind is if it keeps happening, if I c simply cannot get this whatever it is, this bug, this hack, this this uh this fishing, whatever it is, if I can't get it out, then eventually I might have to just start the channel over again.
  • It isn't it really is not about the numbers it isn't about I think there's like 57,000 subscribers that feels good feels good that a lot of people follow along but it isn't about that number in the end.
  • Um, so I try not to be myopic when I'm talking about anything. I try to look at it from all sides, but you know, we're humans and we miss things and we sometimes look at things in a way again without even trying to looking at it in a certain way.
  • So, I think the way that you approach social media and the way that you approach YouTube and your videos in general, um, speaks to who you are as a person.
  • It's the little tiny things that get to me, things that shouldn't bother a normal human that I'm like, 'Oo.'
  • I I have to make sure I I I try to keep games that I'm actively playing or at least play once a yearish, right?
  • Um, and this is what's been obsessing me over the past few days. I'm like, you know what? I'm going to share my sad sad problem uh with you all out there.
  • This podcast is just quickly becoming a food podcast.
References (from this video)
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Video Y1edq_CXsUA UndeadVikingVideos Discussion at 1:46:41 sentiment: positive
video_pk 80850 · mention_pk 198292
UndeadVikingVideos - Lands of Evershade video thumbnail
Click to watch at 1:46:41 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • It's a lot of fun.
  • I mean, I'm like stoked.
  • It might be my most exciting uh you know awaken realm game of the month.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
  • Don't all volunteer at once, y'all.
  • I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
  • So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
  • I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video fEOsfTntYVM Board Game Hangover Top List at 0:28 sentiment: positive
video_pk 80806 · mention_pk 198045
Board Game Hangover - Lands of Evershade video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Full of beautiful story
  • Choices and actions matter
  • Combat is straightforward
  • Stories are great yet simple
  • Story holds up
  • Light experience
Cons
  • Not for you if you're looking for something complex, rules heavy
Thematic elements
  • story
  • paragraph-based choices
Comparison games
  • D&D
Mechanics (from transcript analysis)
  • Action cards — Depending on how you create your character, you will have your action cards that you will be able to use to interact on the combat board.
  • Campaign — medium-weight campaign game that takes one to three hours per session.
  • Character creation — You all will be playing characters that you create using this handy-dandy player book.
  • Combat — After all of that, you move on to the combat phase, which is the zoomed-in version of the game where you move on the map, interact with bad guys, and try to defeat them.
  • Dice Rolling — Just move around, roll some dice, and defeat the big bad guy.
  • Paragraph Book — You read these paragraphs, make some choices, move on the board and interact with it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are the best board games we played this month, but how good are they?
  • At the end, we're going to rank each of them in either my collection if you love them or other collection if it's not for us.
  • And at the very end, we're going to tell you which game deserves the game of the month title.
  • This board game promises to replace D&D.
  • This game might not be for you if you're looking for something complex, rules heavy. It's not. It's actually a light experience that I loved.
  • This game might not be for you if you're looking for a thematic experience. It is not. It's an abstract yet gorgeous game that I would be always willing to play.
  • It's super cozy because you cannot lose the game. It's just your story.
  • Yeah, I'd say it's 10 out of 10.
  • When you know this game is not for you, if you look at the cover and are like, "Eh, what is this?" Then this game is not for you. How it looks is how it plays. And it plays very well for me.
  • The best part for me is the ease of play.
  • While this game might not be for you, it's not a very deep experience, but it doesn't matter. It's a quick game to pull out and play with your friends whenever they come around.
  • This is a two to four player, 30-minute game, light game about catching Pokémon. And it's generally Splendor, just Pokémon pasted on top of it. Yet, it's very unique in that.
  • The bad thing, this is only available in South Korea.
  • If you love Pokémon, then this is a must-have. If you don't love Pokémon, well, what's wrong with you?
  • I got this because I love the TV series, and those were full of intrigue and politics, but this really isn't.
  • This game is not for you if you want, well, a board game. This is an experience, an epic experience, which I freaking love
  • Why this might not be for you is because it's just maybe too simple rules-wise and a lot of luck of the draw, but other than that, it's great and it scratches that card building tableau itch.
  • We have to pick one game of these to place as the game of the month.
  • All right, Lands of Evershade, the game of the month. Try it out. At least check it out.
References (from this video)
No references stored for this video.
Video elBwYMbMeIY Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 80717 · mention_pk 197528
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Character advancement and upgrades are satisfying.
  • Camp actions provide meaningful choices for recovery and preparation.
  • Item acquisition adds value to exploration.
  • The narrative elements and choices have consequences.
Cons
  • Some rules and wording are confusing.
  • The game can be unforgiving with injury conditions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Advancement Tokens — Players discuss and use advancement tokens to level up their characters.
  • Boons — Players can gain boons, such as a strength boon.
  • boss fights — The players discuss completing their very first boss fight.
  • Camp Actions — Players engage in various camp actions like resting, healing, and building/upgrading camp structures.
  • Card Upgrades — Players upgrade their basic cards to enhanced versions.
  • Combat — Players engage in combat, using abilities like 'Mighty Blow' and 'Powerful Shot'.
  • Fate — Players can gain fate, which seems to be a resource.
  • Injury conditions — Players have the option to discard injury conditions.
  • Item collection — Players acquire items, such as a two-handed sword.
  • Skill checks — Various skill checks are performed using dice rolls, including Intelligence, Charisma, and Strength checks.
  • story progression — The game progresses through acts and chapters, with story markers and tokens tracking progress.
  • Terror — Players can gain terror as a consequence of certain actions.
  • Trap Disarming — Players attempt to disarm traps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We just got done with our very first boss fight.
  • Oh, hey, there's optional rules to make the game more difficult.
  • The one thing I wish this book had was a like a ribbon.
  • You sound sweet to me.
  • Kill this kid so hard.
  • I'm going to kill you so dead.
  • After a furious exchange of blows, Dar lies dead on the ground. You killed him.
  • You feel trapped here right between the vastness of the well and the web of dark dusty corridors.
  • We're strong, stinky dwarves, but we ain't smart.
  • Congratulations. You've completed act four and chapter 2 of Into the Whitewell Adventure.
References (from this video)
No references stored for this video.
Video G5jFn9GmUg0 Board Gaming Ramblings Analysis at 12:39 sentiment: mixed
video_pk 80728 · mention_pk 197578
Board Gaming Ramblings - Lands of Evershade video thumbnail
Click to watch at 12:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyable story and choose-your-own-adventure elements.
  • Significant character building.
Cons
  • Combat is not yet loved by the host.
  • Might get more interesting as the game progresses.
Thematic elements
  • Campaign game with character building and choose-your-own-adventure elements.
  • Choose your own adventure.
Comparison games
  • Agimmonia
  • Gloomhaven
Mechanics (from transcript analysis)
  • Branching Narrative — Includes 'choose your own adventure' elements.
  • Campaign — Described as a 'campaign game'.
  • Character progression — Features 'character building'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you are watching Board Gaming Ramblings.
  • So, more. Yeah. More than a lot more. Yes. Like we we played we played board games again this month.
  • It's super duper fun.
  • The problem is that it was not fun.
  • the murder mystery part of puzzle solving is not my thing.
  • It combines uh two genres that I thought were going to be hard to combine. Trick taking and social deduction.
  • It's very unique. It's very quick plays in 20 minutes.
  • Shackle Base is an amazing game.
  • It's such a beast of a game, but it's super duper duper good.
References (from this video)
No references stored for this video.
Video MIa0FNZaoSA Board Game Hangover Review at 0:05 sentiment: positive
video_pk 80698 · mention_pk 197350
Board Game Hangover - Lands of Evershade video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic story and adventure
  • Seamless game experience
  • Meaningful and memorable choices
  • Convenient user experience (save system, inserts)
  • Dungeons and Dragons-like feel
  • Character creation and development
Cons
  • Health dials can be fiddly
  • Lack of card dividers in the base game
  • Some component issues (sleeve openings on camp sheet)
  • Difficulty finding the right tiles without custom organization
  • Story-heavy nature might not appeal to all
  • Combat is simple, not deep
  • App voiceovers are unexciting and have quality issues
  • Occasional narrative inconsistencies or 'glitches' where requirements aren't clearly stated beforehand
Thematic elements
Comparison games
  • Sleeping Gods
  • Seventh Citadel
Mechanics (from transcript analysis)
  • app integration — An app is available for the game, which helps remember game state and includes voiceovers.
  • Camp Development — Players can develop their camp, which helps them during rests.
  • Card Play — Players can play cards during combat, which have various effects like shooting, biting, commanding, or placing traps.
  • Character creation — Players can create their own custom characters or use pre-made ones, with different paths for development and skill trees.
  • Dice Rolling — Dice are used for tests and encounters, with requirements and outcomes that influence the story.
  • Save system — Characters and game progress can be saved, allowing players to easily return to the next adventure.
  • scenario-based play — The game is played through scenarios, with objectives and special rules for each.
  • Skill Tree — Characters can develop by following a skill tree, unlocking new abilities and ways to proceed.
  • Story Book/Paragraphs — The game uses a storybook with paragraphs that players read to advance the narrative and make choices.
  • Tests/Checks — The game involves performing tests based on character stats (e.g., charisma) by rolling dice against a requirement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are a lot of great dungeon crawlers in the world and there are just as many great story games, but none of them are quite like Lands of Airshade.
  • This is a 3-hour procession game for one to five players, and it's medium weight, and it's very Dungeons and Dragons like.
  • Once you're done with the scenario, you place all the sheets back in the box. The same goes with the story book. You close it down and then you can open up the next one and continue wherever you left off.
  • But in case of the Evershade, everything is seamless.
  • The writing is not only good because it's fun, and it is, but also because the paragraphs are short and it's easy to read.
  • So, it's there. You can use it, but it's not the greatest quality despite all of this being pretty freaking awesome. I love 99.9% of the story. Yet that .1%
  • Evershade gave me that and I love it for it.
References (from this video)
No references stored for this video.
Video -ISEFMDpJpw UndeadVikingVideos Discussion at 1:11:32 sentiment: positive
video_pk 80712 · mention_pk 197473
UndeadVikingVideos - Lands of Evershade video thumbnail
Click to watch at 1:11:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty great
  • Solid
  • Intricate character creation
  • Divergent story
  • Snappy first mission
  • Fun characters
Cons
  • Combat is just fine, not the game's strength
  • Combat is almost too simple
Thematic elements
  • RPG in a box
  • Choose your own adventure
Comparison games
  • ISS Vanguard
  • Tainted Grail
  • Ether Fields
  • Too Many Bones
Mechanics (from transcript analysis)
  • Choose Your Own Adventure — The game features a choose your own adventure style with many choices.
  • Keyword System — Keywords allow players to roll dice and see if they do something or trigger parts of the campaign.
  • Multiplayer — The game is played with four players, each main characters.
  • Secret Quests — Players have secret quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Can we have the 90s back, please? Can we like start can like rewind back to like 89 90? Like just start there and like I'll take 10 years of the 90s again.
  • The songs that remind us of the best times. The songs that remind us of the bad times.
  • I drink a whiskey drink. I drink a vodka. I drink a drink. I drink a drink.
  • I want to get out of here.
  • They're still going around.
  • What a [ __ ] horrible song.
  • It's so really terrible. Like, but it was so great. Like, at the time it was like everybody listened to it was like that's the song. So catchy though. So catchy. So good.
  • Doesn't have to be good. It just has to sell.
  • You're an idiot then.
  • I mean, no, he's uh the John Spencer Blues Explosion uh album Orange uh was R was rated by I think it was I think it was Playboy rated it the number one album to have sex to.
  • Everybody should listen to the Reverend Horton Heat.
  • That's fair.
  • And I am whenever nobody's like I've never even heard of the replacements. I was like, are they on someone's roof?
  • Well, you [ __ ] suck.
References (from this video)
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Video YcHVWaeFCHI PlayingBoardGames Playthrough at 0:00 sentiment: other
video_pk 80662 · mention_pk 197135
PlayingBoardGames - Lands of Evershade video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
Engaged
Pros
  • Dynamic city environment with ongoing events
  • Strategic decision-making regarding quests and resources
  • Meaningful character customization through leveling up
Cons
  • Combat can be challenging with limited rest options.
Thematic elements
  • Urban unrest and political intrigue
  • Whitewell
  • Collaborative storytelling and dice-based resolution
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Players can level up and gain new skills or attributes, such as 'charm skill' and 'lore skill'.
  • choice-based progression — Players choose numbered options or locations to advance the game.
  • Combat — Encounters with danger models and narrative events trigger combat, resolved with dice rolls and character abilities.
  • Dice rolls — Tests are resolved by rolling dice, often modified by character skills or items, to determine success or failure.
  • exploration — Players move their party model to different locations on the board to discover new events or interact with the environment.
  • item acquisition — Players can find or purchase items like 'looted armor', 'looted weapon', and the 'tablet of flight'.
  • Item Management — Players utilize items like a 'map vestigial' and 'herbs' which have specific in-game effects or can be used for trade.
  • questing — The game features quests, indicated by 'quest markers', that players can pursue.
  • resting — Players can choose to rest, though opportunities are noted as limited, implying a resource management aspect.
  • Skill checks — Various actions require skill checks, such as 'charisma 9 test', 'agility 8', and 'intelligence 8', with success determined by dice rolls and character stats.
  • Storytelling — The DM reads narrative passages and presents choices to the players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Something bad is happening in Whitewell.
  • Can't we just like go to the bar and like character build?
  • From the depths below the city, you brought something even more powerful than having Dead Kazad as an ally. a vestigial capable of obliterating him and several other patricians.
  • The situation is becoming more tense by the minute.
  • You learn from the Shurik that he was hired by a mysterious organization based somewhere in the industrial district.
  • The tablet of flight is gonna let us fly over a wall.
  • Corvvis recognizes your merchant outfit and begins to ask you about the Clay Road market and the possible investment into the bonds of various trade companies and merchant houses.
  • Valyrius lies defeated, but he's not dead yet. All the divinum he absorbed works hard to keep his shattered body alive.
  • This is the climax of Inglorious Basterds. We're going to light the place on fire.
References (from this video)
No references stored for this video.
Video Rs3iA3j6niI Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 80580 · mention_pk 196459
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers engaging narrative choices and skill checks.
  • The plot involves interesting political maneuvering and high stakes.
  • The dark humor and tense atmosphere add to the experience.
Cons
none
Thematic elements
  • Navigating a city in turmoil, dealing with political factions, and pursuing personal goals amidst chaos.
  • Whitewell, a city experiencing unrest and conflict, with elements of fantasy and political intrigue.
Comparison games
none
Mechanics (from transcript analysis)
  • Danger/Event resolution — Rolling a d10 during travel or exploration can trigger events like ambushes, scenes of carnage, or empty streets, requiring further resolution.
  • exploration — Players move their party model to different locations on the board (spaces) to discover events and progress the story.
  • Item Management — Players acquire and use items like the map vestigial, Arid's headband, and the exquisite regalia to progress or gain advantages.
  • Narrative choices — Players make decisions that affect the story, such as choosing to talk to the Shruik or take another action, and deciding how to approach the crowd or help the Grey Watch.
  • Quest progression — Placing quest markers on the board and moving to specific locations based on narrative prompts guides the players through the game's objectives.
  • Skill checks — Players roll dice and add modifiers for skills like charisma, stealth, and strength to succeed at certain actions, such as talking to the Shruik or convincing the crowd.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, that was my favorite part.
  • I mean, I didn't want to kill him. I just wanted the map.
  • You could try to use it to intimidate Kazette or reach out to other patricians provided you can reach them.
  • Corvis Tom is a legitimate guy and he's the one who uses the shipments and stuff.
  • This is the only time when all patricians meet together, and each patrician may invite a dozen guests.
References (from this video)
No references stored for this video.
Video 7Pxu-J6vILQ Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 80452 · mention_pk 195838
Board Games UnLocked - Lands of Evershade video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Engaging narrative with significant player choices
  • Challenging skill checks that require careful planning
  • Humorous commentary from the players enhances the experience
  • Satisfying moments when players succeed against the odds
Cons
  • High difficulty in certain checks can lead to frustration
  • Complex rules and conditions can be difficult to track
  • Player mistakes (like missed keywords) can significantly impact progress
Thematic elements
  • Political intrigue, accusations, and palace intrigue
  • Fantasy city during a celebration
  • Adventure, mystery
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a sheet, such as moving, exploring, or interacting with game elements.
  • Ally/Imposter System — Players must identify allies and imposters to gain support for their cause.
  • Character Skills — Characters have specific skills (e.g., Vigilance, Stealth, Diplomacy) that provide advantages in different situations.
  • Companion Inventory — Companions (pets) cannot be brought into certain areas, requiring them to be moved to party inventory.
  • Companion Keywords — Keywords shared with companions provide benefits, such as an extra die for checks.
  • event triggering — Certain actions or conditions, like the number of markers in a space, trigger specific game events.
  • Item Management — Players can acquire and use items that provide benefits or are required for certain checks.
  • Leverage Gathering — Players collect information or items (like rings) that can be used as leverage in negotiations or accusations.
  • Marker Placement and Movement — Markers represent palace servants or other game elements that move and trigger events based on proximity to characters.
  • Player scaling — The number of successes required for checks scales with the number of players, making it harder in larger groups.
  • Skill checks — Players make checks based on character stats and keywords to overcome obstacles and achieve goals, with additional dice awarded for matching keywords.
  • Support System — Characters can only support each other when in the same space.
  • Survivor Rescue — A major objective involves rescuing survivors from a collapsing building, with success depending on character skills and resource management.
  • Terror and Injury — Failing certain checks or events can result in gaining terror or injury conditions.
  • Time Track — A time token progresses, indicating the passage of time and triggering events or collapses as it reaches zero.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All of it. We none of it was correct. Been cheating the whole time.
  • I KILLED HIM MYSELF. I'LL DO IT AGAIN. OKAY.
  • We smell like saltpeter.
  • Desmond's eyes narrow. He says he can't let you make a move against his dear friend and business partner, but he will not call the guards if you hand over the ring.
  • Since you've decided to force my hand, you'll be the first to feel its power.
  • Nah. They're not people. They're rich.
  • We're not evil. We're just incompetent.
  • The massive archway that once led out of the palace has collapsed, blocking the main exit.
  • However, you see a man frantically searching for something in the walls. He explains that he knows about a small panic room for the patricians with reinforced walls and magic wards somewhere close by.
  • To your surprise, there's no one at the gate. The garden is unkempt as if abandoned weeks ago.
References (from this video)
No references stored for this video.
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