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Lands of Evershade box art

Lands of Evershade

Game ID: GID0452125
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
120 min
Complexity
3.2/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Hybrid RPG board game set in a dark fantasy world with exploration and narrative-driven campaign gameplay

Description

Hybrid RPG board game set in a dark fantasy world with exploration and narrative-driven campaign gameplay

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 8 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video uEjfvFFkzIw Rules Teach at 2:39 sentiment: positive
video_pk 67410 · mention_pk 163534
Lands of Evershade video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich narrative and story elements.
  • Less combat-focused than many cooperative fantasy games.
  • Detailed component labeling on miniatures and in box storage.
  • Good player aids (reference cards, icon glossary).
  • Easy-to-understand cover system.
  • Quest items add unique gameplay elements.
  • Potential for character growth and advancement.
Cons
  • Using magic gains terror.
  • Hit points are not automatically refreshed after combat.
  • Some advanced rules are not covered in this initial combat tutorial.
  • The first combat scenario is designed to be easier than subsequent ones.
Thematic elements
  • The core theme revolves around solving a murder, uncovering a conspiracy involving powerful magic users and corrupt officials, and the choices players make that impact the narrative and their character's development.
  • The narrative takes place in a fantasy world with elements of murder mystery and political intrigue, involving a city named Whitewell and a region called Blackridge.
  • The game features a story-driven narrative divided into adventures, chapters, and acts, with player choices significantly influencing the progression and outcome.
Comparison games
none
Mechanics (from transcript analysis)
  • Action points — Players have two actions per turn, which can be used for basic actions like moving or first aid, or for playing cards and using abilities.
  • Card Play — Players use cards representing abilities, spells, and items, which have specific targeting requirements, effects, and costs (like fate).
  • Character advancement — Characters can gain experience points and level up, receiving attribute boons or new abilities, which are detailed in future videos.
  • Character Stats — Characters have attributes such as strength, agility, intellect, and charisma, which are used for various checks and determine the number of dice rolled.
  • Combat Rounds — The game progresses in a series of combat rounds where players draw tokens from an initiative bag to determine turn order.
  • Cover system — A simple cover system is implemented where adjacency to impassable barriers grants armor bonuses against attacks from certain directions.
  • Dice rolling — Dice are used for skill checks, combat attacks, and defense rolls, with target numbers and success thresholds determining outcomes.
  • Fate tokens — Fate tokens are a resource that can be spent to reroll dice or refresh cards, providing a way to mitigate bad luck or enhance actions.
  • initiative bag — A core mechanism for turn order, the bag contains tokens (white for players, black for enemies, dual tokens for choices) that are drawn to dictate the sequence of actions.
  • Quest Items — Special items specific to a quest, like the 'noble's signet,' are acquired and can grant unique abilities or be required for other cards.
  • Resting/Healing — Hit points are not automatically recovered after combat; resting is required and involves its own set of rules and mechanics, detailed in subsequent content.
  • Terror — Using magic or failing certain checks can generate 'terror,' which appears to be a negative consequence or resource that impacts the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lands of Ever Shade is a lot less combat and it's got a lot more narrative and story and a lot more things going on.
  • One great thing with this game that Awaken Realms have learned, and I want other publishers to learn, is that every miniature is actually labeled on the bottom.
  • The enemies in this game, they don't roll to try and hit you. They automatically hit you for three damage.
  • If you are looking for something which is a hybrid role-playing game, adventure, story, narrative with the occasional fight, that's more like what Lands of Everlasting is.
  • The first combat of the campaign is designed to be easier.
References (from this video)
No references stored for this video.
Video fe3HWZ0Ypbk Discussion at 46:36 sentiment: neutral
video_pk 66985 · mention_pk 162891
Lands of Evershade video thumbnail
Click to watch at 46:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video GsJvysnP-N0 Playthrough at 0:17 sentiment: positive
video_pk 66752 · mention_pk 162558
Lands of Evershade video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sexy art
  • Engaging narrative with choices
  • Immersive roleplaying opportunities
  • Interesting character advancement system
  • Surprising narrative options (e.g., option to kill an NPC)
  • Good lore and world-building
Cons
  • Tutorial is lengthy (two acts)
  • Possibility of losing the game if time runs out
Thematic elements
  • Evershade
  • Hybrid board game and RPG with roleplaying elements encouraged
Comparison games
  • Elden Ring
Mechanics (from transcript analysis)
  • camp phase — Players can rest at camp to set up structures, upgrade equipment, and interact with each other.
  • Character advancement — Characters gain XP and can advance through tech-tree-like progression, unlocking new abilities and upgrading stats.
  • Deck building — The game involves acquiring and using cards for actions and abilities.
  • exploration — Players can explore different locations on the map, which can end the day or reveal new paths.
  • Item Management — Players can equip items and move equipment between their inventory and character board.
  • Personal secrets — Players draw secret tokens that influence character interactions and can be revealed or kept hidden.
  • questing — Players place quest models on the board to advance the narrative.
  • Story tracker — Markers are placed on a story tracker to indicate progress and trigger events.
  • Time Tracking — A time token progresses, and running out of time can lead to negative consequences for characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We need to play more Elder Ring.
  • This tutorial will help you with your first camp phase in your first character advancement.
  • Lands of Evershade is a hybrid board game and RPG.
  • Kill her in her sleep. That actually that literally took me by surprise if that was even an option.
  • Congratulations. You've completed act two in chapter one of Into the White.
References (from this video)
No references stored for this video.
Video BCCoDlaMYxg Meet Me at the Table Unboxing at 0:04 sentiment: positive
video_pk 66080 · mention_pk 160606
Meet Me at the Table - Lands of Evershade video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • astronomical amount of content and components
  • high component quality and polish (miniatures, art, acrylics, dice trays)
  • easy to learn and highly approachable despite complexity
  • modular campaigns with replayability
  • deep character creation with many options (races, professions, origin tokens, and companions)
  • great presentation for unboxing and room for customization (sundrop minis, paints)
Cons
  • sleeving all cards may not fit in the core box; requires extra holders
  • some packaging can crush items during shipping
  • very large and heavy contents due to extensive components
Thematic elements
  • character creation, progression, and narrative adventures
  • Awaken Realms intro into kind of an RPG type concept while still keeping it as a board game
  • campaign-based with modular adventures and story-driven decisions
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • camp phase — camp phase where cards are slotted into slots and used for actions during the camp stage
  • campaign missions — three different campaign missions inside the core box
  • Character creation — race, class, origin tokens and personal secrets guide character creation and skill trees
  • Combat System — tense tactical combat requiring positioning; uses dice and various tokens
  • Combat: Dice — tense tactical combat requiring positioning; uses dice and various tokens
  • initiative and action management — universal markers and a bag-drawn initiative system to determine activation order
  • modular adventures — replayable missions with different paths to the end of each mission
  • Modular board — replayable missions with different paths to the end of each mission
  • skill trees and advancement — primary and secondary advancement trees for character progression
  • Tech trees — primary and secondary advancement trees for character progression
  • tokens and dice — Deinium tokens, time tokens, condition tokens, boons, and brill currency influence combat and progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The amount of items alone is astronomical.
  • This is Awaken Realms intro into kind of an RPG type concept while still keeping it as a board game.
  • It's a highly approachable game and I'm excited to show you all the cool things inside of here.
  • I can't wait to get to it.
  • The Sundrop miniatures version of the game looks amazing.
References (from this video)
No references stored for this video.
Video -5NUUaeOIp4 Meet Me at the Table Playthrough at 7:05 sentiment: positive
video_pk 66065 · mention_pk 160578
Meet Me at the Table - Lands of Evershade video thumbnail
Click to watch at 7:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Story-driven with meaningful choices
  • Readable lore and optional deeper lore reading
  • Clear structure with distinct camp and story phases
Cons
  • Some terminology and rules are complex and can be hard to parse from dialogue
  • Shipping and component logistics discussions occur, though not gameplay mechanics
Thematic elements
  • moral choices, justice vs. power, Divinum power, protecting a community
  • Nightbloom Crossing and surrounding areas in the fantasy realm of Evershade
  • story-driven, branching decisions, story tracker
Comparison games
  • Oathsworn
  • Grail King's Ruin
Mechanics (from transcript analysis)
  • advancement_tokens — Advancement tokens in a pouch allow a character to advance; tokens are consumed/placed as they upgrade on the character board
  • camp_phase — Camp phase allows healing, refreshing cards, upgrading camp structures, and reequipping; all cards refresh during camp
  • experience_track — Players gain XP; an experience marker moves up the track; advancing to the next level increases capabilities, with a reset of XP when leveling up
  • solo_play_two_handed — Solo play requires playing two full characters (one as a companion) and may include allies; two characters are used for solo sessions
  • story_tracker_and_decisions — A story tracker records past decisions (A, B, Y, etc.); players hold a decision token that can affect who has final say; the token passes clockwise
  • Time track — Time tokens track days; movement and exploration can progress or end the day depending on token/marker conditions
  • time_and_marker_tokens — Time tokens track days; movement and exploration can progress or end the day depending on token/marker conditions
  • Track advancement — Advancement tokens in a pouch allow a character to advance; tokens are consumed/placed as they upgrade on the character board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The journey ahead. The distance is not the biggest part of the challenge.
  • Murder!
  • Baron killed the kid.
  • Note, Lands of Everlasting is a hybrid board game and I'm pretty sure this means you have a that if you and other players, you can make the experience more immersive.
References (from this video)
No references stored for this video.
Video RoUwDmsQ4Fg Rules Teach at 0:04 sentiment: positive
video_pk 65943 · mention_pk 160150
Lands of Evershade video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The tutorial system is integrated into the gameplay, teaching players as they go.
  • The game offers a good amount of player choice that affects the narrative.
  • The combat system appears to be tactical and engaging.
  • The character advancement system allows for customization and improvement.
  • The game provides a thematic experience with character-driven backstories and motivations.
  • The components and save system seem well-designed for a board game.
Cons
  • The tutorial aspect can sometimes lead to unexpected rule reveals that impact gameplay.
  • Some players may find the amount of reading and decision-making to be extensive.
  • The game can feel punishing with early character injuries and terror mechanics.
Thematic elements
  • Campaign game heavily inspired by D&D
  • Evershade
Comparison games
  • Dungeons & Dragons
  • Kingdom Death
  • Death May Die
Mechanics (from transcript analysis)
  • camp phase — A phase where players can rest, heal, and interact with elements at their campsite.
  • Character advancement — Characters gain experience and can advance by improving attributes or gaining new abilities.
  • Character creation — Players select races and classes for their characters.
  • Combat — Turn-based combat occurs on a tactical map with movement, actions, and enemy activations.
  • Dice rolling — Dice rolls are used for skill checks, combat attacks, and other game resolutions, often with modifiers based on character attributes and abilities.
  • Resource Management (Fate/Boon/Terror) — Players manage fate tokens for re-rolls, boons for bonuses, and terror tokens as negative effects.
  • Storybook/Event Resolution — Gameplay progresses through reading entries in a storybook and making choices based on character keywords and requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like uh a D and D session without a DM and cuz thank god I hated doing it.
  • I love learning games on camera. It's our favorite thing to do.
  • Every character gains an injury condition.
  • You're about to engage in your first combat.
  • This is the third orphanage I've burned down.
  • He's very DM coded. This looks like your only chance.
  • I'm going to get some agility and some more HP.
References (from this video)
No references stored for this video.
Video OT_XsjkgVDA Playthrough at 0:19 sentiment: positive
video_pk 65945 · mention_pk 160152
Lands of Evershade video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with player choices
  • Challenging combat encounters
  • Satisfying character progression
  • Interesting companion mechanics
  • Thematic and atmospheric setting
Cons
  • The game can be challenging and requires careful resource management.
  • Some mechanics, like dice rolling and interpretation, can be complex.
Thematic elements
  • Chasing a dangerous criminal, investigating corruption and ancient mysteries.
  • The city of Whitewell in Evershade
  • The game progresses through a story tracker and player choices impact the narrative.
Comparison games
  • Darkest Dungeon
Mechanics (from transcript analysis)
  • Character progression — Characters gain experience and can advance their abilities.
  • Combat — Encountering and fighting enemies using character abilities and dice rolls.
  • Companion system — Recruiting and utilizing companions with their own unique abilities.
  • Fate — A resource that can be spent to influence dice rolls or other game effects, sometimes gained back.
  • Item Management — Acquiring and using various items like weapons, armor, and trinkets.
  • Skill checks — Players roll dice based on character stats and skills to overcome challenges.
  • Story tracker — A mechanic used to track the progress of the narrative and place markers related to events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wow. No one named Desmond could ever be an evil man.
  • It's darkest dungeon. We're going to go under.
  • Whoa, this is like Yeah, we're we're like crane pirates now.
  • He fell. They fell on the vent.
References (from this video)
No references stored for this video.
Video iwN-AGt3CMU Review at 2:17 sentiment: positive
video_pk 65944 · mention_pk 160151
Lands of Evershade video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous presentation with high-quality miniatures and art.
  • Streamlined organization system for components and miniatures.
  • Excellent writing with a good balance of narrative and mechanics.
  • Deep character customization and progression system.
  • Engaging and well-designed combat that respects player time.
  • Meaningful player choices with significant narrative impact.
  • The 'fate' dice mechanic offers a unique and engaging twist on traditional dice rolling.
  • The camp phase provides a relaxing downtime activity with tangible benefits.
  • Satisfying progression of characters and items throughout the campaign.
  • The hybrid RPG/board game design successfully blends genres.
  • The game respects player time with efficient setup and takedown.
  • The world feels large, believable, and reacts to player actions.
  • Excellent tutorial that facilitates learning by doing.
  • The division into separate adventure boxes provides a good sense of completion.
Cons
  • HP dials for companions and enemies are fiddly and prone to accidental movement.
  • Party vs. half-party icons are too similar, causing potential confusion.
  • Cardboard tokens, especially horizontal ones, are a pain to organize and access.
  • The insert's organization system for item tokens is confusing.
  • Skill tokens and card fitting can be problematic for fewer players.
  • Component count feels high, with some tokens potentially unnecessary.
  • Companion artwork does not visually upgrade, making cards blend together.
  • Activation rules for partners and companions could be clearer.
  • Lack of a dedicated companion reference card.
  • Rulebook explanations, particularly for combat, lack sufficient visuals.
  • Rulebook wording regarding knocked out/eliminated characters can be ambiguous.
  • Square rulebooks are floppy and wear easily.
  • Absence of a glossary and incomplete index in the rulebook.
  • Ambiguity in overland movement terms ('move by two' vs. 'move up to two').
  • Inconsistent use of 'immediately' for passage transitions can be confusing.
  • Ambiguity in enemy card stacking/shuffling instructions.
  • Included dice tray is flimsy and has high walls, hindering visibility of rolls.
  • Player trays can cause components to jumble if turned sideways.
  • Class upgrade sheets lack clarity, requiring manual lookup in the handbook.
  • The game lacks a centralized reference for all cards and items.
  • Metal coin add-ons are too large for some overland spaces.
  • Class progression can feel redundant with overlapping upgrades.
  • Cover mechanic in combat could be better explained on player aids.
  • Enemy activation chip system can lead to frequent double turns for enemies.
  • Balance can be affected by player count and minmaxing strategies.
  • The 'personal secret' mechanic feels half-baked and underdeveloped.
  • Some story passages can feel rushed or contain jarring narrative jumps.
  • Agility checks are used for both movement and intricate tasks, lacking a dedicated dexterity stat.
  • Ambiguity in flavor text and quest instructions can lead to confusion.
  • The game can feel 'railroaded' in certain narrative paths.
  • Some overland scenarios feel like filler with a drop in writing quality.
  • Combat scenarios can sometimes be 'feast or famine' with instant player elimination.
  • Specific scenarios have issues with unclear instructions or impossible objectives.
  • Companion progression might be missed if specific side quests aren't pursued.
  • Ambiguity regarding progression requirements (e.g., 'city or failand').
Thematic elements
  • Dealing with the decay of civilization in Evershade under a dangerous sun, and the conflict over Devinium, a magic that grants reality-altering capabilities.
  • A high fantasy world called Evershade, protected by a giant stone shield from a broken sun that emits dangerous light. The world has regions like the bleached white veinlands, the Rotlands, and the Forgotten Empire.
  • Choose your own adventure through a storybook, with choices impacting the narrative and world.
Comparison games
  • Dragon Eclipse
  • Tainted Grail: Fall of Avalon
  • Tainted Grail Kings of Ruins
  • Isis Vanguard
  • Nemesis Retaliation
  • War of Mine
  • Elden Ring
  • Dungeons and Dragons
  • Gloom Haven
  • Imperial Soul
  • Frost Haven
  • Lovecraft
  • Mythos
  • Dragon Age
  • Dread
  • FF15
  • Elder Scrolls: Betrayal of the Second Era
  • TI4
Mechanics (from transcript analysis)
  • Character progression — Characters advance by gaining experience, unlocking new abilities, and acquiring items, similar to RPGs.
  • Choose Your Own Adventure — The core gameplay loop involves reading passages from a storybook and making decisions that influence the narrative and gameplay.
  • cooperative play — Designed for 1-5 players, the game is cooperative, with recommendations for lower player counts.
  • Dice rolling — A D12 system is used for checks, with a 'fate' mechanic allowing rerolls and extra actions, mitigating the randomness of dice.
  • exploration — Players move their party on overworld maps (secret sheets) to interact with game elements and advance the story.
  • Resource management — Players manage resources like 'fate' for rerolls and special actions, and must manage their character's health and conditions.
  • set collection — Acquiring various items and abilities contributes to character builds and progression.
  • Tactical combat — Combat occurs on separate sheets, featuring tactical battles similar to dungeon crawlers with character actions, enemy activations, and strategic positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to get a recommended score of an 8 out of 10.
  • Lands Evershade is not just a massive home run swing that comfortably makes it to third base. It's an immense towering castle that can inevitably have more problems than say most board games you'll find at retail.
  • It's big and it can be bumpy, but you're going to get to the end of adventures without too much frustration with the cleaned up second edition for components and some flavor text reworking.
  • This hybrid RPG plus board game where combat is so reliant on story and vice versa means that both huge parts need to work in conjunction smoothly all the time.
  • Compared to normal tabletop role playing, you get the benefit of all the art to help immerse you.
References (from this video)
No references stored for this video.
Video tEBWlAONnnw Board Games Unlocked Unboxing at 0:24 sentiment: positive
video_pk 65942 · mention_pk 160148
Board Games Unlocked - Lands of Evershade video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely excited for the game.
  • Perfect blend of TTRPG and campaign game.
  • High quality components like metal posters and coins.
  • Detailed setting and character creation.
  • Potential for meaningful choices and narrative.
  • Good quality insert that accommodates acrylic tokens.
  • Player handbook feels high quality.
  • Well-organized trays for components.
Cons
  • Potential for tuck boxes to get worn out.
  • Uncertainty about how sleeved cards will fit in storage.
  • The game comes with standees which the host won't use.
  • The insert might cause lid lift.
Thematic elements
  • Campaign game with RPG inspirations, character creation, and meaningful choices.
  • Evershade
Comparison games
  • Etherfields
  • Isis Vanguard
  • Tainted Grail
  • Dragon Eclipse
  • Expedition 33
  • Borderlands (video game)
  • Vampire Crawlers
  • Grim Coven
  • Trespass Odyssey
  • Kingdoms Forlorn
  • Dante Inferno
  • Aridia
  • Madara
  • Cloudspire
  • Stalker (video game)
  • Unmatched
  • It Takes Two (video game)
  • Split Fiction (video game)
  • Uncharted series (video game)
  • Ghost of Tsuyima (video game)
  • Dragon Age (video game)
  • Divinity: Original Sin (video game)
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • app integration — The game uses an app to manage stuff and potentially has voice acting/narration.
  • Campaign play — The game is designed for campaign play with a focus on series and playthroughs.
  • Character creation — Features a complete character creation system.
  • Companion system — Features colorful companions and divine familiars like a snail and mothling.
  • Meaningful Choices — Adventures change in a way that makes all these choices meaningful.
  • RPG Elements — Incorporates inspirations from RPGs.
  • Standalone Adventures — Players can pick among multiple standalone adventures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the perfect blend of a TTRPG and an actual campaign game.
  • I believe that a lot of reviewers play like because they're clearly more popular than than I am um and have way more followers and have more commitment because it's actually their job. I fully believe that there's a lot of uh big reviewers that don't play that far into a campaign.
  • I just I I've always just been into the story more than anything.
  • Awaken realms change the game.
  • It's getting tight.
  • Thank you Awaken Realms for actually making your acrylic tokens fit.
References (from this video)
No references stored for this video.
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