The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village?
Seers Catalog is an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand. Each round, players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards, the round is scored: Each card is worth -1, but if you have five or fewer cards in your hand, the lowest value on those cards is worth positive points! However, once you have five or fewer cards, you can no longer voluntarily pass, so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure.
Seers Catalog - How To Play
Images
- Easier to understand after a guided explanation
- Potentially confusing scoring is clarified
- Artifacts can be confusing
- Rulebook can be difficult to understand initially
Mechanics (from transcript analysis)
- card shedding — Players shed cards, but the goal is not to be the first or last to shed all cards.
- Hand Management — Players manage their hands with the goal of having five or fewer cards by the end of a round.
Video topics + discussion points
Quotes (from this video)
- it cost me two things actions and resources
- the print is that small cuz it does not need to be
- the thing that I thought was cute with one piece is the same thing here is at the beginning of the game you take seven cards off the top of your deck and that's your life and when you take damage you take one of the life cards and discard it but there may be a trigger on it which does something like maybe puts it to your hand I thought that was kind of unique
- Evolution 2.0 that's right Evolution one of my favorite games
- this game is for those of you that enjoy Evolution but want to play with people who have never played
- I'm loving the concept I'm loving the idea of the um individual modules and the various biomes that they're picking
- you can make the deck so the the game so that okay there's not a lot of player interaction not of a lot of attacking or could be there could be a lot of attacking
- we were completely mesmerized by these things cuz they are very cool
- they are actually very helpful for even people of advanced age because it's 4 through 99
- the fact that it's a magnetic setting where you put an overlay in the box and you are sticking these pieces to it just blew us away
- teaching people how to use chopsticks
- this is the miniature game for board gamers
- 45 minutes okay now I'm paying a lot more attention
- this is a skirmish game
- an army is only like 15 Miniatures I could put those together real quick and paint those real quick
- we did another draft event tonight oh my gosh 64 people sign up for the event
- my leaders were all of the villain the dark side that I had
- don't judge a book by its cover
- she made it look easy and I played that leader the night before and I felt like I was an idiot
- you know what am I dealing with here and she just I was like wow
References (from this video)
- too many special cards
- too much going on
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vassal.
- This is look back, a series where I go through uh games that I reviewed last year during this time frame and 5 years ago, 10 years ago, and 20 years ago.
- And I tell you what I think about the games now, if I think about them at all.
- Twinkle Twinkle from All Play Games.
- Men Nefer. This is from Firman Million who did Petoku and the very modern Covenant.
- Infiltrators. This is a deduction style game, and you are working together trying to figure out these infiltrators at the playing the cards at the right time.
- And those are the games that I reviewed 1, 5, 10, and 20 years ago.
- Thanks so much for watching.
- Hey. Thanks for watching another video here on the Dice Tower.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support the Dice Tower.
- Until next time though, I'm Tom Vasel, and I hope you enjoyed this video.
References (from this video)
- re-themed from TIU IP by Bez
- appears as a renaming of TIU-related concepts
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- two videos a week is the goal for 2024
- it's the curse of being self-employed
- check out my steam power mod
- virtual tabletop lets you just be stuck in a browser
- maps of Myera is a game about cartography where you are making a map of an island
- I fell in love with Medina second edition
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Catalogs
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- My biggest let down is the rules for uh Transgalactica.
- I think it's fun that a game can be the biggest disappointment and number one in the same month.
- It's an old school Euro. Like it's high interaction, very low on the rules overhead, but a lot of interesting choices.
- I still am unbeaten in Shipyard, which I think I I just have to stop playing it now because at some time I will not I will not win.
References (from this video)
Mechanics (from transcript analysis)
- card shedding
Video topics + discussion points
Quotes (from this video)
References (from this video)
- rich strategic space that scales with player experience
- artifact cards create high variability and replayability
- interesting tension between rushing the end and avoiding point-heavy hands
- paradox of needing to shed but not overcommit early
- requires multiple plays to master scoring interactions
- artifact-driven trick-taking and hand management under pressure of the werewolf threat
- Retro-fantasy world where werewolves exist and a magical catalog guides danger
- flavor-rich items and flavor text that color the risk-reward of each play
- Haggis
- 535
- Haggis and Bacon
Mechanics (from transcript analysis)
- bombs and artifact cards — two artifact cards are dealt to each player; they grant special powers (go first, change suit, play again, etc.) and can dramatically shift control.
- climbing and shedding — players ascend by playing higher melds; the goal is to shed cards while preventing opponents from outrunning you.
- Climbing Shedding — players ascend by playing higher melds; the goal is to shed cards while preventing opponents from outrunning you.
- Compound Scoring — when a player has six or fewer cards, a token flips to bonus, altering scoring and preventing passes in that hand.
- dynamic endgame tension — artifact cards create uncertainty about opponents' holdings and timing, producing multiple viable paths each hand.
- negative-point hand scoring — each card in a player's hand at the end of a round is worth -1 point; going out early can yield zero but leaves others with negatives.
- token-based bonus scoring — when a player has six or fewer cards, a token flips to bonus, altering scoring and preventing passes in that hand.
- Trick-Taking — lead determines allowed plays; players must top the lead with a higher value in the same meld or by bombs/artifacts.
- trick-taking with lead constraints — lead determines allowed plays; players must top the lead with a higher value in the same meld or by bombs/artifacts.
Video topics + discussion points
Quotes (from this video)
- this is a giant Paradox you want to get rid of your cards but not too fast
- the big Hook is this is a giant Paradox you want to get rid of your cards but not too fast
- I haven't played a ton of climbing shedding games just for your reference
- this game is cheap it's easy to try out
- if you're not a big climbing shedding game, I absolutely recommend trying this game
- you and your game group have a high chance of liking it
References (from this video)
- nostalgic theme
- easy to learn
- shopping, catalog-based scoring
- Retail catalog era
- Array
Mechanics (from transcript analysis)
- Set Collection — collect catalog items to score points
Video topics + discussion points
Quotes (from this video)
- I bought six copies of Bird Bingo and we can pass out Bingo sheets and we can pull some birds out and make weird noises
- the box for this one is absolutely stunning you literally creating the hanging gardens of Babylon
- Layers by KTBG it's actually a two-player only game
- Barcelona with the new expansion which unfortunately Bor and dice weren't able to get their copies here in time so the expansion is only for pre-sale
- No One Ever Knows what cards you have in your hand nor do they know what you have discarded
References (from this video)
- Fresh twist on shedding with asymmetric powers
- Encourages strategic interaction and planning
- Strong production and variety of abilities
- Asymmetric powers may add complexity for newcomers
- cards with special abilities and artifacts
- tabletop shedding game with asymmetric powers
- competitive, strategic
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Each player has a wild artifact granting a unique ability each round.
- asymmetric power cards — Each player has a wild artifact granting a unique ability each round.
- Climbing Shedding — Players shed cards with goal to reduce hand size, while end-of-round scoring rewards lowest cards.
- Shedding/round-end scoring — Players shed cards with goal to reduce hand size, while end-of-round scoring rewards lowest cards.
- Threat of ending round via depletion — Ending condition occurs when someone empties their hand, triggering scoring for others.
Video topics + discussion points
Quotes (from this video)
- it's just a very simple push your luck card game
- it's such a simple game but we have played this so many times with friends and family and it's just a hit every time
- freaking love this game
- it's such a fun time
- I am in love with this game
- Stool Pigeon I 100% recommend it
- this is a great compact small drafting game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there's a 100 people watching us doing this right now
- it's amazing that we are here
References (from this video)
- rules not yet looked at or played
- unclear on depth from host's perspective
- card shedding
- abstract/structured
Mechanics (from transcript analysis)
- card shedding — players shed cards as the core mechanic; rules not yet explored by the host
Video topics + discussion points
Quotes (from this video)
- I really like Feld's AA line of games much more than the Queen collection
- this is a new Feld design, not a reworking or anything like that
- two-player only kind of cat and mouse bluffing game
- I'm quietly optimistic about Mindbug
- roll and write, OG roll and write
- I don't like tricktaking
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is a hand shedding card game for two to five players
- our goal is to try to get rid of as many cards from our hands as possible while still holding on to a few High ticket items
- the game includes two main types of melds
- one Wild Card which can be used as any value from 2 to 13 of any suit
- end of round scoring as you'll see later
- as soon as all but one sear passes then they discard all the cards
References (from this video)
- Clear, rule-by-rule demonstration of meld types and turn order
- Artifacts add strategic choices and dynamic tension
- Explicit end-of-round scoring and penalties create defining moments
- Limited strategic depth discussed beyond the rules
- Requires watching the video for a complete set of edge-case rules (artifacts and combos) may be clearer in the rulebook
- Werewolves vs. shopping spree
- Players assume the roles of Sears catalog shoppers attempting to shed cards while pursuing high-value items in a humorous, competitive setting.
- lighthearted instructional
Mechanics (from transcript analysis)
- artifact_cards — Each player has two random artifact cards that grant special abilities and can be played for their power or forfeited with a meld.
- bonus_token — A bonus token is flipped when a player has fewer than six cards, restricting passes and forcing continued play if a valid meld exists.
- Melds — Players form melds by playing a single card, a pair, three/four of a kind, or a suited run (two or more consecutive cards of the same suit).
- round_structure — The game runs over four rounds with specific setup rules and a scoring method tied to hand size and artifacts.
- scoring_rules — End-of-round scoring awards bonus points for having the fewest cards, while leftover cards incur penalties; artifacts can influence scores.
- trick_lead_rules — The lead meld defines the required strength for the rest of the trick; players must beat the lead or pass.
- wild_card — A Wild Card can be used as any value from 2 to 13 of any suit and treated as part of any meld.
Video topics + discussion points
Quotes (from this video)
- this is a hand shedding card game for two to five players
- our goal is to try to get rid of as many cards from our hands as possible while still holding on to a few High ticket items
- the game includes two main types of melds
- one Wild Card which can be used as any value from 2 to 13 of any suit
- end of round scoring as you'll see later
- as soon as all but one sear passes then they discard all the cards
References (from this video)
- nostalgic theme
- engaging when learning
- tedious for some players
- artwork considered realistic but not standout
- card shedding with catalog flavor
- retro mail-order catalog era
- nostalgic and quirky
- Seaside
- Panda Royale
Mechanics (from transcript analysis)
- card shedding / drafting — Players manage a hand by shedding cards while chasing scoring opportunities.
- card shedding / set collection — Players shed cards to manage a hand and trigger scoring effects.
Video topics + discussion points
Quotes (from this video)
- break breaking news I really do got breaking news
- it's a co-op family game this is it this is it
- the box art sold me the cards were cute and colorful