Collection Status
Your Rating
Description
In Seikatsu, players take turns placing tiles into a shared garden area, with each tile showing a colored flower and colored bird. Players score for groups of birds as they place them, but they score for rows of flowers only at the end of the game and only for the rows of flowers that exist from their perspective, i.e., that are viewable as lines from where they sit at the game board.
Seikatsu: A Pet's Life features the same gameplay as Seikatsu, but with players placing tiles that show pets sitting on pillows instead of birds resting on flowers.
Year Published
2017
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video seE9F6uIomE
Unknown Channel game_review at 1:00 sentiment: mixed
video_pk 60483 · mention_pk 152891
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Strong thematic flavor with evocative Japanese samurai setting
- High-quality components and versatile terrain
- Modular map and weapon variety allow different playstyles
- Deck-building and core card mechanics provide strategic depth
- Non-dice combat with card-driven resolution
Cons
- Rulebook is intimidating and complex
- Setup and deck construction can be time-consuming
- Limited player count and potential lengthy play due to elimination
- Box organization lacks built-in organizers; can be fiddly
- Memory and cognitive load can be heavy
Thematic elements
- Samurai duels and tactical combat using card-driven actions on a modular battlefield
- Feudal Japan during the Sengoku period
- Asymmetric duels with evolving terrain and deck-driven characters
Comparison games
- Unmatched
Mechanics (from transcript analysis)
- Card-driven actions — Actions are chosen from a hand of cards and resolved based on initiative and card text.
- Deck building — Players assemble and customize a hand from core cards and a pool of options; preconstructed decks are also available.
- Deck construction and organization — Players can create customized decks or use preconstructed options; setup and organization affect playtime.
- deck-building — Players assemble and customize a hand from core cards and a pool of options; preconstructed decks are also available.
- Facing and positioning — Miniatures' facing matters; movement cards rotate figures to align attack ranges on a hex grid.
- no dice combat — Combat relies on card effects rather than dice rolls.
- Simultaneous reveal — All players reveal their chosen actions at once; resolution proceeds by initiative order.
- Stance and focus tokens — Stance affects available actions; focus tokens unlock extra actions or card costs.
- Terrain and modular map — A modular board with terrain pieces can alter movement and strategy; can be used with either miniatures or flat pieces.
- Wound, stun, and other card effects — Wound and stun cards remove or weaken players; doom cards fill the hand and influence strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rule book is quite thick
- You're battling with Miniatures on a little map and you're doing that by playing cards
- I would say 20 minutes is maybe an underestimate
- the theme here is amazing
- I really really enjoyed this game
- there's so much to keep track of
- heavy on working memory skills
- you need to have a big whiteboard in your mind to keep everything straight
- the box organization is not great; there's no organizer or tabs
- memory involvement... it's heavy on working memory skills
References (from this video)
No references stored for this video.
Video N9HYBn3mmG4
Brains on Games top_10_list at 4:47 sentiment: positive
video_pk 60478 · mention_pk 152886
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful art and miniatures
- Simultaneous actions feel clever and thematic
- Deck-building depth with preconstructed options for quick play
Cons
- Difficult rules and learning curve
- Elimination can occur in multi-player games, leading to waiting times
Thematic elements
- Japanese history and samurai combat
- Dueling Samurai on a modular battlefield
- Array
Comparison games
- The Crew
Mechanics (from transcript analysis)
- Deck building — Each player constructs a deck around their chosen character.
- deck-building — Each player constructs a deck around their chosen character.
- Modular maps and miniatures — Small maps with Samurai minis and tactical positioning.
- Simultaneous Actions — Players reveal actions simultaneously, creating tension and misdirection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- These are games I wanted to show my friends I could play and win with after we tested them together.
- Sky Team is such a gorgeous game with that limited communication that really adds tension.
- Senjutsu is a beautiful duel with a clever simultaneous combat mechanic.
- Summoner Wars is a brilliant game with deep factions and a great digital implementation.
- Wizards of the Grimoire is easy to teach and highly portable, which I love.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2