Skip to main content
Serenissima box art

Serenissima

Game ID: GID0281794
Collection Status
Description

The Theme

In the fourteenth century, the Atlantic was an ocean without end and America was yet to be discovered. The Mediterranean was a sea of great prosperity - the only route between East and West. The greatest fleets of the age battled for the most lucrative trade routes.

Trade cities like Venice, Genoa, Barcelona or Istanbul grew as powerful as whole nations, establishing trade routes as far as North Africa or Middle East, bringing back Spice, Gems or Gold to the western Mediterranean. SERENISSIMA recreates this era, when the Mediterranean was at the centre of world trade.

The Game

Each players assume the role of one of those four city-states. Their goal is to establish their sphere of influence in the Mediterranean, and share all sorts of commodities to make their trading empire the most prosperous. In the course of a game, players must build galleys, hire crew and buy/sell commodities. The value of goods can be influenced by players having monopolies in certain commodities. Players can also take control of ports, thereby earning extra income from players using the port, as well as being able to get this port's specific commodity.

In the end, the scoring is based on the number of ports each player control, but also on the fact that those ports have commodities of different kind available. Ports come in three types : small, medium, and city-states. Whereas small ports are quite easy to satisfy (they need only two commodities to be considered "full"), the four starting city-states are far more difficult to please, as they will need all kind of commodities available (6 additional commodities, plus the one they produce).

During the course of the game, the number and type of commodities available in ports also controls the number of crew members you can hire, if you can build galleys or forts, and the price of commodities when you sell them. For example, a player won't be able to build new galleys until they have wood and iron available in one of the ports they control. Once a galley has been built, it has 5 spaces available, that can be filled by the crew or the goods. Every crew member allows movement through one space, and makes the galley more powerful. But those spaces are also needed to carry the goods that are worth money. Money that can be used to hire new crews, build new galleys, or commodities. A balance thus needs to be struck between trading commodities and taking control of ports - between a fleet of merchant galleys and a fleet of warships.

The game lasts between 5 to 8 turns depending on the number of active players. Turn order is defined by bidding. The winner of the bid choose whether he will play first, second, third or last. Depending on the situation and what the player wants to do, playing first or last might be equally interesting. For example, by playing first, a player would be unable to react to other players move, but he could avoid having his galleys blockaded.

Year Published
1996
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Top
Showing 1–1 of 1
Video c5R23AHGi3g The Dice Tower top_100_list at 9:45 sentiment: mixed
video_pk 38494 · mention_pk 115894
The Dice Tower - Serenissima video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gave the author a lot of joy when first played
  • Interesting boat-routing concept
Cons
  • Mechanisms feel dated over time
  • Variable combat and stickered components were noted as problematic
Thematic elements
  • commerce and rival factions on rivers
  • world trade and boat routing
  • streamlined euro mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Dice — combat outcomes are decided by dice and luck
  • combat/dice — combat outcomes are decided by dice and luck
  • Pick-up and deliver — boats move along routes; deliver goods to markets
  • Pick-up-and-deliver — boats move along routes; deliver goods to markets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not a single one of these games ends up on my list today.
  • 21 years ago when I made this list, I was 28; now I'm 49 and tastes change.
  • This game here, this I've not played that much anymore, but I still like it.
  • I would love to see a more modern remade version of this one a lot.
  • I really like the theme of this game.
  • This is a worker placement game where you place workers face down so people know where you're placing your workers but they don't know the value of them.
  • Look at that PLA. You have to realize when this game came out, there was almost no plastic in games.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek