In Shinjuku, a strategic network-building and pick-up-and-deliver board game, you build stores in Tokyo and the rail lines to connect them so that you can build the most successful shopping/rail conglomerate.
Every turn, new customers arrive on the map looking to purchase one of four goods. On your turn, you choose two different actions from: (a) build a store, (b) expand your rail, (c) upgrade to a department store, (d) draw cards as income, or (e) move customers along the rail to stores.
You start with a hand of four location cards and draw a new card each turn. The build, upgrade, and move actions require that you play a matching location card from your hand. Cards in your hand that match locations where you have previously built a store are wild and can be used to match any location.
The game ends one round after the last customer has been placed, and victory goes to the player who acquires the most sets of customers.
—description from the publisher
- similar vibe to Rise of the Metro with additional complexity
- not fully detailed in transcript
- track-building and metro hubs
- Rise of the Metro
Mechanics (from transcript analysis)
- track-building with hubs — similar to Rise of the Metro but with more complexity; hub placement and routing
Video topics + discussion points
Quotes (from this video)
- i'll be discussing 32 games that i have learned about over the last eight weeks
- gen con is happening
- arc nova it says you design a modern zoo and you run a successful park and you support conservation projects
References (from this video)
- Interesting theme and setting
- Ambiguous player roles (co-op or vs. all)
- Appealing cover art
- Potential for intrigue due to unknown publisher
- Unknown publisher with limited history
- Victorian area ghost story
- Rear Window
Mechanics (from transcript analysis)
- Cooperative or One vs. All — This game is either fully cooperative or one versus all.
- Hidden Roles — Only you have no way of knowing which one.
Video topics + discussion points
Quotes (from this video)
- Carnival of Kalamala. That game, that game has been like reprinted how many times? It seems like
- Antagonist of Temple of Doom.
- Adam Pastor, a no auto game where multi-use cars and growing traumas test your crew.
- Vantage looks cool.
- this is basically an escape room. 18 cars.
- 60 minutes. An 18 escape adventure. It takes an hour and it costs 10 bucks or€10.
- You saw a full length escape room using just 18 playing cards.
- Lay your tracks to revolutionize the Japan railway industry.
- Oh, that looks pretty euro.
- it's not euro, but I do like his designs.
- Bomb busters.
- Bombbusters.
- That is awesome.
- Yokohama is also awesome. Yokohama is an awesome game.
- Tracerian Anniversary Edition.
- It's a big giant box, right?
- Build your Anglo-Saxon kingdoms.
- It's got a weird It's got a weird thing going on there.
- It's like a draft maybe or something. I don't know.
- Well, it's like like you're creating things to help you protect you when like the Vikings show up. I don't know. It looks It looks
- Survival of the planet.
- Escape from the prison planet.
- Oh, I don't like that.
- Some hack. Schneider.
- My apologies to Ingo Schneider and all of his friends and family. I you're much better artist than I'll ever be.
- That sounds really fun.
- You can already buy it on Amazon.
- Formidable.
- Fulfill wishes of the village population with the supply of field crops and rewards.
- Propolis.
- I have played propolis propulolis.
- Isn't that uh that's a bee thing.
- Yeah, it's bees.
- it's basically like a splendor but with like a little extra.
- It wasn't It's like a seven out of 10 for me. You know, it was good, but like
- It's Splendoric, you know.
- Oh my gosh, what a depressing theme.
- 1975 White Christmas direct the air evacuations of Operation Frequent Wind from Saigon's rooftops.
- Oh, that's intense.
- Wow.
- Well, those looping games are pretty deep. Like the small box that they're coming in.
- They're pushing the the ship that off the the carrier. Yeah, they they cuz they were running out to so they could put more people like they because they didn't have time to refuel. The they that's true thing. So they didn't have time to refuel the helicopters and more helicopters are coming that had to land and so instead of like they just they just pushed them into the ocean.
- Yeah. You wouldn't see that today.
- People over machines.
- Yeah.
- what a depressing theme.
- Penguin Kaboom.
- red carpet, the leprechaun lararseny, baby.
- Iliad, a game of trust, tragedy, and the unknown.
- All right, this is the last one I'm clicking on. It's 1:00 in the morning, and I am I I I've got Afterboom to talk to you about, and then I got a
- Shinjakor that puts you in a Victorian Victorian area ghost story area.
- This game is either fully cooperative or one versus all.
- Only you have no way of knowing which one.
- Yeah, I like the cover.
- Purple Lantern Games. Never even heard of them.
- they've only made two games.
- This is what they've made.
- Purple Lantern Games. Let's go to your website.
- Get the game we made.
- They value your privacy.
- I I I am I am convinced it does nothing. It does absolutely nothing.
- Well, stay tuned next week everybody for our indepth
- our in-depth analysis of the eight