Experience Alfred Hitchcock's masterpiece film Rear Window in a game of deduction and suspense. Carefully observe strange clues and ominous patterns in the things going on in the apartments across the way. There are parties, knives, a saw, bickering, laughing, music...and a mysterious trunk. Do you detect a murder? Or is the secret, private world of the neighbors planting frightening ideas in your mind?
In Rear Window, one player takes the role of director Alfred Hitchcock — the "Master of Suspense" — and communicates via building windows clues and signs for the other players without ever uttering a word, ideally giving them enough to go on that they can figure out who the murderer is — or whether a murder even took place.
If a murderer is out there, you need to nail down all eight attributes of that person by the end of four rounds without them catching on to what you see and know.
- Strong thematic link to a classic film
- Deduction-driven gameplay
- Based on Alfred Hitchcock's Rear Window
- Mysterium
Mechanics (from transcript analysis)
- Deduction — Deduction-oriented gameplay (thematic tie to Mysterium-like deduction).
Video topics + discussion points
Quotes (from this video)
- cooperative game due to four players
- this is turing machine we actually have how to play video this is a puzzle deduction game
- it's really cute
- not as rotationally heavy
- two to six players
- dexterity game
- real time
- pop-up book pop-up book
References (from this video)
- Cleverly designed to emulate movie mystery twists
- Engaging storytelling through visual cues
- Offers a unique gameplay experience
- Initial play might be disappointing
- Requires specific player group dynamics for optimal experience
- Mystery
- Visual storytelling
- Mysterium
Mechanics (from transcript analysis)
- Card Play — use weird things to kind of you know draw relationships
- Deduction — you're trying to get the players to draw relationships through these different sort of somewhat abstract and somewhat surreal cards
- Social Deduction — you don't know if there's been a murder in this particular movie or whatever that you want to call it that you're presenting and so they never quite trust you to do you know what you should be doing
Video topics + discussion points
Quotes (from this video)
- this is number five Catherine
- number four is a game from uh the folks at Prospero Hall and this is called rear window
- number three is dead reckoning
- number two is oath sworn
- number one of course this is the game uh that in partnership with restoration games uh we'll be giving away to one lucky commenter
- return to Dark Tower
- one was blood on the clock tower
- the other one is the game I have not reviewed I've played it once it's called the Crescent Moon
References (from this video)
- Fun
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a puzzle puzzle game
- the mountain thing is very very fiddly
- I played sides s-i-d-e-s which is not released yet that was a really that's a really good party game
- I really enjoyed it it was a lot of fun
- it is a roll and write you will have to use your pen to like you know draw little markings or whatever to mark stuff off
- it's one of my absolute favorite games that we've made in a long time
- The Game Crafter template sizes are a real treat to format stuff for
- It's one of those things where it's like it's weird to me that like obviously court public opinion will always decide whether or not we believe a situation regardless
- you're not wrong and you know my friend got super upset and went in the bathroom and cried and considered you know giving up the game design and it's like you know that's that's not an inclusive atmosphere you know and everybody not everybody but a lot of people were like toughen up buttercup
- The Regency hotel is the best hotel to stay at when you go to Gen Con
- The Big Lebowski has zero fat on that movie, every single scene is purposeful, meaningful and every single line is like your stuff
- Yeah that's my answer that's my high school buddy
- I love that guy he's one of my favorite actors
- The only way you can get into it is if you know your Google password to basically get into it
- I think the best thing about the Regency is it's right across the street from Gen Con
- Texas, what?
- Third in Texas, pick up and deliver.
- I also played Darwin's Journey collector's edition.
- Played Fantasy Realms together 800, 71 times. You love that.
- The Big Lebowski got the wrong guy, dude man.
- Yeah, every single scene is purposeful, meaningful, and every single line is like your stuff.
- You pissed off Han Solo.
- He denied it and then they closed it without filing any charges or whatever it wasn't but so if you do something like that...
- So, like, but he didn't but so then he had, was it in 2020?
- It's one of those things where it's like, he's he's actually been in a couple of movies and like little tiny roles since all that stuff happened.
- Speaking of the Cosby Show and this is the strangest thing and I have no idea why it happens whenever I'm scooping kitty litter I think of one of two episodes of 80s sitcoms.
- You're fascinated with Brittany.
- I'll say that's where me and uh Joel lady stayed the first times when we were sharing a room.
- Hey, let's let's just don't worry, just change the sides of all your cards and it'll be fine.
- But you always learn something, yeah.
- Speaking of people, I made some enemies today on Facebook. Delightful.
- What is a good number of drink tickets to give somebody? Two for that. Two.
- The people at BGG are awesome.
- It is right, it is like right across the street from Gen Con.
- It is the best.
- So, like, as far as like it's something I can get what I want, either my daughter can get what she likes to eat there.
- It was like two floors, multiple balconies and they they would just have a ton of food and a ton of alcohol.
References (from this video)
- amazing components
- great value on sale
- game length and complexity may deter casual players
- crime investigation and deduction
- urban apartment, surveillance-inspired mystery
- layered intrigue and suspicion
Mechanics (from transcript analysis)
- communication through cards — Director provides clues over four rounds; others deduce apartment and crime
- multi-layer truth/lie dynamic — Director can be truthful or withholding depending on game state
Video topics + discussion points
Quotes (from this video)
- The artwork on these cards is adorable and you're trying to capture rooms because essentially you want to be the head honcho of this manor. It's really fun. It's really cute.
- The components are amazing in this game, and I can usually find it for really cheap on sale.
- it's a ridiculous theme, but it's not scary or gross. It's more meant to be funny and campy.
- This is a fantastic solo only game. And I love the game, but I definitely lose more than I win.
References (from this video)
- Intriguing concept of a ghost player influencing visitors.
- Looks complicated.
- Lacks structure.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Factions that win that have their own abilities that have their own winning combinations.
- It's too heavy for me.
- Yeah, it sounds absolutely amazing.
- Yep. And nobody knows it exists.
- I played Circadian First Light and I liked it.
- Scrolling through this thing with you said with the 300 responses and the people arguing about this game and I s there and it's like it's so amusing. The best part about it is you have these people arguing about Marxism and and uh and democratic socialism everything like that and then you have the people that are just trying vainly to get answers about the mechanics of the game. How does this work with the tricks when you do the thing? And it's just people going back and forth about, you know, screaming about uh, you know, like like how they're going to fix the world or whatever, which I I get it, you know, just it's it's who doesn't do that? But that's that's the part it it reminds me of.
- I watched in disbelief as businessmen voted for a repeat bankrupt, laborers for a boss infamous for stiffing his workers. Evangel evangelicals for a serial adulter for an admitted sexual assaulter. Patriots for a draft dodger who would sell his country's secrets for trivial gain. educated men for an ignoramus. But they did so with fierce gladness in their hearts because what their chosen one had done was open Pandora's box. Yes, the old one filled with the ancient calamities of race hatred and rage and cruelty and blood lust and infinite greed. and tell them that these things were the remedy for all of their grievances, that all their anger was justified, and most important, none of what ailed them was their own fault or ever had been.
- That is like the best paragraph I've ever uh Greg Isles in his book Southern Man.
- That is that is one of the that is uh yeah that was that is one of that is poetry.
- I played it and I could not remember anything. And that's it was such a quarter eater because they would like you'd be dead and it would like make you repeat the the move again and be like, 'Okay, is it left or right or up or down?' And you hit the button.
- No, it was free play, but it was like I played it and I'm like, 'Man, I really loved this back in the day and now I don't like it at all.'
- Everything but the ninjas is easy. The ninjas were like the the the And the ninjas just went on and on and on. You had to defeat like a thousand of them. It felt like
- Happy birthday, Bruno.
- It's just a It's just a It's just a virtual reality pinball.
- The elbow back. It was the most powerful move in the game.
References (from this video)
- Really cool when the game hits its stride and players are second-guessing.
- Fits the theme of the movie well, achieving a twist ending feel.
- Good production quality with a useful organizational tray.
- Can be a fun, not too heavy, classical kind of game.
- The metagame and subtleties offer a lot to explore over multiple plays.
- Director role is fun to play.
- Affordable at around $35-40.
- Can be a little too nuanced for some families.
- Subtleties might be lost on casual players initially.
- Requires a few plays to understand the meta-game and nuances.
- The advanced purple tiles can make the game too difficult if used too early.
- Observing neighbors from an apartment and suspecting a murder
- Mysterium
- Dixit
Mechanics (from transcript analysis)
- cooperative play — Players work together to solve the mystery, especially if no murder is involved.
- Deduction — Players must deduce information based on card imagery and clues provided by the director.
- Hand Management — The director manages a hand of cards and must decide which to play to convey clues.
- Hidden role — The presence or absence of a murder is hidden from the players initially.
- semi-cooperative play — When a murder is involved, the game becomes semi-cooperative with potential adversarial outcomes where one side wins.
- Set Collection — Players are trying to collect the correct combination of people and attributes to solve the case.
- Variable player powers — The watchers have special abilities they can use once per game to help deduce clues.
Video topics + discussion points
Quotes (from this video)
- it's like a gamer's mysterium if i had to throw that stupid phrase on it
- this is staying in the collection
- this is a neat neat experience but you got to put in a little bit of time
- this is a great like production all around
References (from this video)
- Was on my top 10 games last year
- Really really cool game
- Works with bigger groups
- Unique experience
- Works okay with two players, better with more
- Can get bogged down in discussions with too many players
- Investigating a potential murder
- Apartment building
- Based on Alfred Hitchcock movie
- Medium
- Cryptid
Mechanics (from transcript analysis)
- Deduction — Players try to deduce information based on the director's clues.
- Hidden role — The director knows if there's a murder, but the viewers don't initially.
- Social Deduction — One player (director) tries to guide others to guess based on cards, with a hidden murder status.
Video topics + discussion points
Quotes (from this video)
- this video is sponsored by game Toppers
- absolutely love this game
- just Bonkers bananas just amazing heavy Euro and I can't recommend it enough if you like that style of game
- just an absolute Beast of a game
- it's just a fun game and like I said I've played any player count two to five
- it's just it's a fun game
- this is one of those like easy Plug and Play Quick setup you know grab this deck of cards grab this extra map from one of the expansions set up and go
- this is just so different
- it's so quick and easy just to jump in and out of and play
References (from this video)
- Engaging deduction and suspense
- Unique non-verbal communication method
- Intriguing mystery with multiple possibilities
- Observing can be distracting
- Deduction and suspense, observing clues and patterns to detect a murder.
- Apartments across the way
- Communication through building window clues and signs without uttering a word.
Mechanics (from transcript analysis)
- communication — Players communicate non-verbally using clues and signs.
- Deduction — Players observe clues and patterns to solve a mystery.
- Hidden role — The possibility of a murder or other scenarios needs to be deduced.
Video topics + discussion points
Quotes (from this video)
- my name is at the start it's fine is it hello i'm matthew and joining me to count down the 10 games our viewers are playing this month is paula hi everyone i'm here too uh because we're in my house right now i'm at your house also i am real jet-lagged so who knows how this is gonna go
- fun flippin right like game the special abilities feel great a fun puzzle to solve each time and solo is quick to play it's great i love you when every card feels super good yeah a game where you're like everyone else has way better powers than me but everyone else is like oh everyone else is weird yeah yeah yeah i love it it's fun i like it it does kind of feel like a flipping right but it's not it's a it's a flipping place cubes yeah it's a flipping cube we've coined it it's a coin game
- got it as a late birthday present the gifter was originally going to buy a different game but she was swayed by the cute kittens i would be too and that's why i had to interrupt you so but what we were talking about is being a teppanyaki chef over our hot hibachi grill and it sure does look entertaining but could you be one throw the egg grab the pepper and find out in hibachi players are japanese teppanyaki chefs who must use their hibachi grill to please hungry customers by throwing disks which are actually poker chips onto the board where the chips land determines which ingredients the chefs can buy or sell and which special actions they might be able to take the first chef to complete three orders from customers not just ones they made up out of their brain wins in that it's obvious like i win nobody wants everyone i did it they just came in for water they did it viewer jonathan l recently fired up this game stating hauling poke chips across the board to complete recipes and getting to annoy your friends by kicking their chips around what not to like my brother really enjoyed this game well the game that this was really based on yes this sounds really fun i like it's obviously a dexterity game it is but also the way you go about it is very very fun it's like flicking throwing and flick i think it'd be bad at it i just need to get some gums i wish what did they look like did the pieces feel like slices of the onion volcano oh exactly like that of course that's exactly how i was going to describe it before you started saying the deluxe version of this game should have actual edible bits that you're throwing on the board i feel like you think that you want that but you don't want that i want it no don't tell me what i don't want okay it comes with an egg
- this game is more phenomenal it creates the most faithfully immersive board game experience for a franchise that i never stopped loving since i was a kid the sheer number of expansions allow for so much gameplay variety creating unique combat puzzles for each playthrough depending on the combination of rangers and their fighting styles that you're playing with also the miniatures are so cool i think i had the last jason toy that was in the country my mom had to drive to a port to get it from a guy who had it in a box oh wow oh it was huge never let me forget it
- deduction and suspense deduction and suspense carefully observe strange clues strange and ominous patterns it's actually quite distracting when you do that now think about it distracting in the things going on in the apartments across the way there's parties knives a saw bickering laughing music and a mysterious trunk do you detect a murder or is the secret private world of
- Knocking it out of the park at number two is Barron park.
- The first game is the guild of merchant explorers in which cities will grow in reach as players traverse the map to increase their network of connections and build routes toward the goal of achieving their personal secret objectives.
- Parks are created by combining polyamidos with players scoring for animal house animal areas completed construction and more.
- We were just taught this at a game night with friends we had such a great time and it's one of the best games we've played recently and autumn p adds just charming not all the babies are bears oh the game sorry cares like charmin is what i thought just charming because they have a bear mascot that's true
- Near and Far in which players explore different maps in a search for the last ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler they must collect food and equipment at town for long journeys to mysterious locales making sure not i do the pointing that's my thing i have the mug and the pointing i'm so sorry long journeys mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots statues exactly you've got to watch out for the living statues sometimes travelers run into something unique in a mini adventure is read from a book of stories it's giving the player a choice of how to react creating a new and memorable tale each game
- We just started playing this one and are so impressed with the different modes of play campaign character arcade is like a choose your own adventure book inside the choose your own avenger book
- I like the characters in storytelling
- Maybe my favorite red raven game maybe my favorite game ev my favorite game ever
References (from this video)
- Fun game
- Introduces some nice discussions with the murder twist
- More mechanical than Mysterium, which can be good for deduction
- Fascinating how players extrapolate and draw links from picture clues
- Murder twist is not always guessable and can be easy for the director to hide
- Prefers it as a fully cooperative game without the murder
- The murder felt like a bolt-on
- Struggled to find obvious ways to identify murders
- The elements used to hide the murder might not be distinct from other clues
- Psychological thriller/murder mystery
- Neighbors' apartments viewed from a window
- Mysterium
- Cluedo
Mechanics (from transcript analysis)
- asymmetrical powers — Each player has a unique power they can use once per game.
- Clue giving — One player acts as the Director and gives clues using cards representing elements within apartments.
- Deduction — Other players guess the contents of apartments based on the clues provided.
- Murder mystery element — A random element where a murder may occur, changing the win condition.
- Semi-cooperative/Competitive — Can be fully cooperative, or semi-cooperative with the Director winning if players fail to guess enough clues or the murder.
- Set Collection — Players aim to correctly identify combinations of tiles representing apartment contents.
Video topics + discussion points
Quotes (from this video)
- the biggest issue in the games we've played has been these um these landmarks because you basically build your game around them you draw three at the start of the game you keep two and it's not very hard to leave a space for them and kind of build towards their objective but they did not feel balanced
- it felt felt incredibly imbalanced to me so that was my biggest criticism of this game
- this could be a brutal game especially in two players or brutal to each other yeah it's a fun little fun little brutal game
- it's a very attack the leader sort of game
- my the second time around onwards the first one was like what's going on when this is brutal you are so mean
References (from this video)
- mystery / murder investigation through clues
- an apartment building with neighbors, based on an Alfred Hitchcock movie
- deductive clue interpretation with hidden information
Mechanics (from transcript analysis)
- Compound Scoring — the director secretly compares watcher guesses to the solution board and tallies correct tokens.
- day-based rounds — the game unfolds over four days, each with three phases: window, deduction, and scoring.
- Deduction — watchers discuss and fill the current day board with resident and attribute tiles to try to place them correctly.
- deduction phase — watchers discuss and fill the current day board with resident and attribute tiles to try to place them correctly.
- murder tile mechanic — if a murder tile is in play, the director withholds accurate clues about that attribute to hide the murder; day four determines win conditions.
- purple attributes — purple attribute tiles add an extra layer of complexity and may be included or excluded to adjust difficulty.
- resource setup and concealment — resident tokens, attribute tiles, trunk box, and other components are arranged and hidden as part of setup.
- Role assignment — one player is the director and sits apart; the others are watchers and interact to deduce information.
- Scoring phase — the director secretly compares watcher guesses to the solution board and tallies correct tokens.
- special abilities — watchers can use abilities from cards (e.g., Lisa Fremont, Stella, Detective Doyle) with specific effects, usable during the deduction phase.
- Variable Phase Order — the director must play eight cards from their hand to the day’s windows to communicate clues about residents and attributes.
- window phase — the director must play eight cards from their hand to the day’s windows to communicate clues about residents and attributes.
Video topics + discussion points
Quotes (from this video)
- the director cannot look through the stack but instead draws four randomly setting them face up into the matching spaces for them on their solution board
- watchers must fill in each of the slots of the current day board with resident and attribute tiles
- watchers win or lose together unless there's a murder tile
References (from this video)
- Engaging deduction with satisfying 'aha' moments
- Strong group dynamics and accessible play times
- Theme mechanics integration feels cohesive
- New players may need coaching to keep discussions productive
- Better with 3–4 players; five can feel a bit crowded
- Spying, deduction, misdirection, collaboration under pressure
- A Hitchcockian frame of four rooms/windows over four days; neighbors and a director observe a neighborhood.
- Collaborative deduction centered on interpreting visual clues and character attributes
- Dixit
- Mysterium
Mechanics (from transcript analysis)
- group-deduction — A deck of clues per day is revealed; players discuss and converge on the solution together.
- hidden-information — Players deduce which window corresponds to which attribute/character based on limited signals.
Video topics + discussion points
Quotes (from this video)
- cannot recommend this game enough it is a perfect mix of this sort of Cooperative guessing mystery solving plus deduction
- this is my favorite in this genre
- two or three players is sweet spot for me personally
- the two-player game is very frustrating and I can totally understand why
- I would only play as a Smuggler
- the genie is actually quite strong
- Houdini has the ability to kind of pop in and out of different zones
- this is a pure deduction game where you're basically trying to crack a three-digit code
References (from this video)
- strong theme and art that fit the Hitchcock vibe
- versatile social dynamic (co-op vs. competition possible)
- rules can be dense and awkward for new players
- tends to reward experienced deduction players more than casual attendees
- cinematic mystery with film-set atmosphere
- A Hitchcock-inspired mystery session with a one-vs-many structure centered around 4 windows and a director guiding deception.
- asymmetric, deduction-driven with hidden roles and clue-giving via director cues
- Mysterium
- Unmatched
Mechanics (from transcript analysis)
- card-driven hints and clues — Use cards to convey or misdirect clues about the suspects and clues across four windows.
- hidden/implicit information — Players have incomplete knowledge and must deduce details from the director's guidance.
- one-versus-many and cooperative options — The Director vs. the rest can be cooperative or competitive depending on setup and roles.
Video topics + discussion points
Quotes (from this video)
- Tiny Epic Galaxies is by far my favorite tiny epic game
- it's so good, I can't wait to play it
- worldwide six games with the game hall bag—worldwide, anybody can win
- the art is amazing
- this game has no right to be as good as it is
- I'll play this game anytime
References (from this video)
- thematic tie-in to a classic film
- expansion options for more characters
- not fully explored in the short demo
- some confusion around where to go next during the session
- cooperative mystery investigation with exploration on a city street
- based on Alfred Hitchcock/Googie-esque cinema vibe
- story-driven, clue-gathering with film source material ambiance
- Mysterium
- Dixit
Mechanics (from transcript analysis)
- cooperative clue-giving — players collaborate to share clues and solve the mystery
Video topics + discussion points
Quotes (from this video)
- the matrix mechanic changes how you buy and when you fight—adds tension
- it's cool that you must exit the matrix to buy and upgrade—adds tension
- the Goooddies minis look great on the table
- hourglass mechanic in kite game is a tension-builder
- the art and components feel premium in Gutenberg
References (from this video)
- strong deduction element and group discussion
- thematic integration with a classic film
- asymmetric roles can be tricky for new players
- the theme may limit appeal outside mystery fans
- mystery/deduction with a one-vs-many structure
- board game adaptation of Alfred Hitchcock's Rear Window
- detective/mystery-driven
- Mysterium
Mechanics (from transcript analysis)
- deduction/social deduction — the group deduces traits of windows (characters) based on director-provided clues
- director hand management — the director uses an eight-card hand to guide clue placement and information
Video topics + discussion points
Quotes (from this video)
- it's basically discussing our top 10 games that were new to us in 2022
- this is like a podcast today
- Weather Machine ... would have made this list if it came out this year
- it's a pure Euro for sure through and through
- hirelings ... game changer for the two-player Root
References (from this video)
- thematic and clever deduction
- enjoyable mystery vibe
- requires group cooperation and good communication
- spatial deduction and clue sharing
- Alfred Hitchcock-inspired suspense
- mystery-solving with building-watch component
Mechanics (from transcript analysis)
- asymmetric clue-giving — one player gives clues about apartments while others deduce
- cooperative deduction — team collaboration to identify who lives where and why
Video topics + discussion points
Quotes (from this video)
- this is the best month of them all
- 26 games in 48 hours
- it's a banger month for games
- it's almost next level rhythm and flow
- the people around the table are what makes it