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Rear Window box art

Rear Window

Game ID: GID0261608
Game Info
Year
2022
Collection
Rating
Mechanic profile
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Description

Experience Alfred Hitchcock's masterpiece film Rear Window in a game of deduction and suspense. Carefully observe strange clues and ominous patterns in the things going on in the apartments across the way. There are parties, knives, a saw, bickering, laughing, music...and a mysterious trunk. Do you detect a murder? Or is the secret, private world of the neighbors planting frightening ideas in your mind?

In Rear Window, one player takes the role of director Alfred Hitchcock — the "Master of Suspense" — and communicates via building windows clues and signs for the other players without ever uttering a word, ideally giving them enough to go on that they can figure out who the murderer is — or whether a murder even took place.

If a murderer is out there, you need to nail down all eight attributes of that person by the end of four rounds without them catching on to what you see and know.

Description

Experience Alfred Hitchcock's masterpiece film Rear Window in a game of deduction and suspense. Carefully observe strange clues and ominous patterns in the things going on in the apartments across the way. There are parties, knives, a saw, bickering, laughing, music...and a mysterious trunk. Do you detect a murder? Or is the secret, private world of the neighbors planting frightening ideas in your mind?

In Rear Window, one player takes the role of director Alfred Hitchcock — the "Master of Suspense" — and communicates via building windows clues and signs for the other players without ever uttering a word, ideally giving them enough to go on that they can figure out who the murderer is — or whether a murder even took place.

If a murderer is out there, you need to nail down all eight attributes of that person by the end of four rounds without them catching on to what you see and know.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–8 of 8
Video X8S-WjbTEb8 Top 10 List at 10:01 sentiment: positive
video_pk 67850 · mention_pk 164121
Rear Window video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deduction and suspense
  • Unique non-verbal communication method
  • Intriguing mystery with multiple possibilities
Cons
  • Observing can be distracting
Thematic elements
  • Deduction and suspense, observing clues and patterns to detect a murder.
  • Apartments across the way
  • Communication through building window clues and signs without uttering a word.
Comparison games
none
Mechanics (from transcript analysis)
  • communication — Players communicate non-verbally using clues and signs.
  • deduction — Players observe clues and patterns to solve a mystery.
  • Hidden role — The possibility of a murder or other scenarios needs to be deduced.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is at the start it's fine is it hello i'm matthew and joining me to count down the 10 games our viewers are playing this month is paula hi everyone i'm here too uh because we're in my house right now i'm at your house also i am real jet-lagged so who knows how this is gonna go
  • fun flippin right like game the special abilities feel great a fun puzzle to solve each time and solo is quick to play it's great i love you when every card feels super good yeah a game where you're like everyone else has way better powers than me but everyone else is like oh everyone else is weird yeah yeah yeah i love it it's fun i like it it does kind of feel like a flipping right but it's not it's a it's a flipping place cubes yeah it's a flipping cube we've coined it it's a coin game
  • got it as a late birthday present the gifter was originally going to buy a different game but she was swayed by the cute kittens i would be too and that's why i had to interrupt you so but what we were talking about is being a teppanyaki chef over our hot hibachi grill and it sure does look entertaining but could you be one throw the egg grab the pepper and find out in hibachi players are japanese teppanyaki chefs who must use their hibachi grill to please hungry customers by throwing disks which are actually poker chips onto the board where the chips land determines which ingredients the chefs can buy or sell and which special actions they might be able to take the first chef to complete three orders from customers not just ones they made up out of their brain wins in that it's obvious like i win nobody wants everyone i did it they just came in for water they did it viewer jonathan l recently fired up this game stating hauling poke chips across the board to complete recipes and getting to annoy your friends by kicking their chips around what not to like my brother really enjoyed this game well the game that this was really based on yes this sounds really fun i like it's obviously a dexterity game it is but also the way you go about it is very very fun it's like flicking throwing and flick i think it'd be bad at it i just need to get some gums i wish what did they look like did the pieces feel like slices of the onion volcano oh exactly like that of course that's exactly how i was going to describe it before you started saying the deluxe version of this game should have actual edible bits that you're throwing on the board i feel like you think that you want that but you don't want that i want it no don't tell me what i don't want okay it comes with an egg
  • this game is more phenomenal it creates the most faithfully immersive board game experience for a franchise that i never stopped loving since i was a kid the sheer number of expansions allow for so much gameplay variety creating unique combat puzzles for each playthrough depending on the combination of rangers and their fighting styles that you're playing with also the miniatures are so cool i think i had the last jason toy that was in the country my mom had to drive to a port to get it from a guy who had it in a box oh wow oh it was huge never let me forget it
  • deduction and suspense deduction and suspense carefully observe strange clues strange and ominous patterns it's actually quite distracting when you do that now think about it distracting in the things going on in the apartments across the way there's parties knives a saw bickering laughing music and a mysterious trunk do you detect a murder or is the secret private world of
  • Knocking it out of the park at number two is Barron park.
  • The first game is the guild of merchant explorers in which cities will grow in reach as players traverse the map to increase their network of connections and build routes toward the goal of achieving their personal secret objectives.
  • Parks are created by combining polyamidos with players scoring for animal house animal areas completed construction and more.
  • We were just taught this at a game night with friends we had such a great time and it's one of the best games we've played recently and autumn p adds just charming not all the babies are bears oh the game sorry cares like charmin is what i thought just charming because they have a bear mascot that's true
  • Near and Far in which players explore different maps in a search for the last ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler they must collect food and equipment at town for long journeys to mysterious locales making sure not i do the pointing that's my thing i have the mug and the pointing i'm so sorry long journeys mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots statues exactly you've got to watch out for the living statues sometimes travelers run into something unique in a mini adventure is read from a book of stories it's giving the player a choice of how to react creating a new and memorable tale each game
  • We just started playing this one and are so impressed with the different modes of play campaign character arcade is like a choose your own adventure book inside the choose your own avenger book
  • I like the characters in storytelling
  • Maybe my favorite red raven game maybe my favorite game ev my favorite game ever
References (from this video)
No references stored for this video.
Video LNCCigPXRuM people University Review at 12:08 sentiment: mixed
video_pk 67764 · mention_pk 164026
people University - Rear Window video thumbnail
Click to watch at 12:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun game
  • Introduces some nice discussions with the murder twist
  • More mechanical than Mysterium, which can be good for deduction
  • Fascinating how players extrapolate and draw links from picture clues
Cons
  • Murder twist is not always guessable and can be easy for the director to hide
  • Prefers it as a fully cooperative game without the murder
  • The murder felt like a bolt-on
  • Struggled to find obvious ways to identify murders
  • The elements used to hide the murder might not be distinct from other clues
Thematic elements
  • Psychological thriller/murder mystery
  • Neighbors' apartments viewed from a window
Comparison games
  • Mysterium
  • Cluedo
Mechanics (from transcript analysis)
  • asymmetrical powers — Each player has a unique power they can use once per game.
  • Clue giving — One player acts as the Director and gives clues using cards representing elements within apartments.
  • deduction — Other players guess the contents of apartments based on the clues provided.
  • Murder mystery element — A random element where a murder may occur, changing the win condition.
  • Semi-cooperative/Competitive — Can be fully cooperative, or semi-cooperative with the Director winning if players fail to guess enough clues or the murder.
  • set collection — Players aim to correctly identify combinations of tiles representing apartment contents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest issue in the games we've played has been these um these landmarks because you basically build your game around them you draw three at the start of the game you keep two and it's not very hard to leave a space for them and kind of build towards their objective but they did not feel balanced
  • it felt felt incredibly imbalanced to me so that was my biggest criticism of this game
  • this could be a brutal game especially in two players or brutal to each other yeah it's a fun little fun little brutal game
  • it's a very attack the leader sort of game
  • my the second time around onwards the first one was like what's going on when this is brutal you are so mean
References (from this video)
No references stored for this video.
Video o32_qt55HmE watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64368 · mention_pk 157818
watch it played - Rear Window video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • mystery / murder investigation through clues
  • an apartment building with neighbors, based on an Alfred Hitchcock movie
  • deductive clue interpretation with hidden information
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — the director secretly compares watcher guesses to the solution board and tallies correct tokens.
  • day-based rounds — the game unfolds over four days, each with three phases: window, deduction, and scoring.
  • deduction — watchers discuss and fill the current day board with resident and attribute tiles to try to place them correctly.
  • deduction phase — watchers discuss and fill the current day board with resident and attribute tiles to try to place them correctly.
  • murder tile mechanic — if a murder tile is in play, the director withholds accurate clues about that attribute to hide the murder; day four determines win conditions.
  • purple attributes — purple attribute tiles add an extra layer of complexity and may be included or excluded to adjust difficulty.
  • resource setup and concealment — resident tokens, attribute tiles, trunk box, and other components are arranged and hidden as part of setup.
  • Role assignment — one player is the director and sits apart; the others are watchers and interact to deduce information.
  • Scoring phase — the director secretly compares watcher guesses to the solution board and tallies correct tokens.
  • special abilities — watchers can use abilities from cards (e.g., Lisa Fremont, Stella, Detective Doyle) with specific effects, usable during the deduction phase.
  • Variable Phase Order — the director must play eight cards from their hand to the day’s windows to communicate clues about residents and attributes.
  • window phase — the director must play eight cards from their hand to the day’s windows to communicate clues about residents and attributes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the director cannot look through the stack but instead draws four randomly setting them face up into the matching spaces for them on their solution board
  • watchers must fill in each of the slots of the current day board with resident and attribute tiles
  • watchers win or lose together unless there's a murder tile
References (from this video)
No references stored for this video.
Video QIVXdM6Xa2w Before You Play Review at 5:09 sentiment: positive
video_pk 10449 · mention_pk 30774
Before You Play - Rear Window video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deduction with satisfying 'aha' moments
  • Strong group dynamics and accessible play times
  • Theme mechanics integration feels cohesive
Cons
  • New players may need coaching to keep discussions productive
  • Better with 3–4 players; five can feel a bit crowded
Thematic elements
  • Spying, deduction, misdirection, collaboration under pressure
  • A Hitchcockian frame of four rooms/windows over four days; neighbors and a director observe a neighborhood.
  • Collaborative deduction centered on interpreting visual clues and character attributes
Comparison games
  • Dixit
  • Mysterium
Mechanics (from transcript analysis)
  • group-deduction — A deck of clues per day is revealed; players discuss and converge on the solution together.
  • hidden-information — Players deduce which window corresponds to which attribute/character based on limited signals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cannot recommend this game enough it is a perfect mix of this sort of Cooperative guessing mystery solving plus deduction
  • this is my favorite in this genre
  • two or three players is sweet spot for me personally
  • the two-player game is very frustrating and I can totally understand why
  • I would only play as a Smuggler
  • the genie is actually quite strong
  • Houdini has the ability to kind of pop in and out of different zones
  • this is a pure deduction game where you're basically trying to crack a three-digit code
References (from this video)
No references stored for this video.
Video RJyT20B9VaQ Board Game Coffee Discussion at 2:12 sentiment: positive
video_pk 6995 · mention_pk 20719
Board Game Coffee - Rear Window video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and art that fit the Hitchcock vibe
  • versatile social dynamic (co-op vs. competition possible)
Cons
  • rules can be dense and awkward for new players
  • tends to reward experienced deduction players more than casual attendees
Thematic elements
  • cinematic mystery with film-set atmosphere
  • A Hitchcock-inspired mystery session with a one-vs-many structure centered around 4 windows and a director guiding deception.
  • asymmetric, deduction-driven with hidden roles and clue-giving via director cues
Comparison games
  • Mysterium
  • Unmatched
Mechanics (from transcript analysis)
  • card-driven hints and clues — Use cards to convey or misdirect clues about the suspects and clues across four windows.
  • hidden/implicit information — Players have incomplete knowledge and must deduce details from the director's guidance.
  • one-versus-many and cooperative options — The Director vs. the rest can be cooperative or competitive depending on setup and roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny Epic Galaxies is by far my favorite tiny epic game
  • it's so good, I can't wait to play it
  • worldwide six games with the game hall bag—worldwide, anybody can win
  • the art is amazing
  • this game has no right to be as good as it is
  • I'll play this game anytime
References (from this video)
No references stored for this video.
Video XQt6JdOLtEs Board Game Coffee Discussion at 51:39 sentiment: positive
video_pk 4618 · mention_pk 13518
Board Game Coffee - Rear Window video thumbnail
Click to watch at 51:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic tie-in to a classic film
  • expansion options for more characters
Cons
  • not fully explored in the short demo
  • some confusion around where to go next during the session
Thematic elements
  • cooperative mystery investigation with exploration on a city street
  • based on Alfred Hitchcock/Googie-esque cinema vibe
  • story-driven, clue-gathering with film source material ambiance
Comparison games
  • Mysterium
  • Dixit
Mechanics (from transcript analysis)
  • cooperative clue-giving — players collaborate to share clues and solve the mystery
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the matrix mechanic changes how you buy and when you fight—adds tension
  • it's cool that you must exit the matrix to buy and upgrade—adds tension
  • the Goooddies minis look great on the table
  • hourglass mechanic in kite game is a tension-builder
  • the art and components feel premium in Gutenberg
References (from this video)
No references stored for this video.
Video 5Kry7ELGvsw Before You Play Top List at 20:10 sentiment: positive
video_pk 3112 · mention_pk 9069
Before You Play - Rear Window video thumbnail
Click to watch at 20:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong deduction element and group discussion
  • thematic integration with a classic film
Cons
  • asymmetric roles can be tricky for new players
  • the theme may limit appeal outside mystery fans
Thematic elements
  • mystery/deduction with a one-vs-many structure
  • board game adaptation of Alfred Hitchcock's Rear Window
  • detective/mystery-driven
Comparison games
  • Mysterium
Mechanics (from transcript analysis)
  • deduction/social deduction — the group deduces traits of windows (characters) based on director-provided clues
  • director hand management — the director uses an eight-card hand to guide clue placement and information
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically discussing our top 10 games that were new to us in 2022
  • this is like a podcast today
  • Weather Machine ... would have made this list if it came out this year
  • it's a pure Euro for sure through and through
  • hirelings ... game changer for the two-player Root
References (from this video)
No references stored for this video.
Video oUmdhjT5Tco Foster the Meeple Discussion at 15:25 sentiment: positive
video_pk 730 · mention_pk 2118
Foster the Meeple - Rear Window video thumbnail
Click to watch at 15:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and clever deduction
  • enjoyable mystery vibe
Cons
  • requires group cooperation and good communication
Thematic elements
  • spatial deduction and clue sharing
  • Alfred Hitchcock-inspired suspense
  • mystery-solving with building-watch component
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric clue-giving — one player gives clues about apartments while others deduce
  • cooperative deduction — team collaboration to identify who lives where and why
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the best month of them all
  • 26 games in 48 hours
  • it's a banger month for games
  • it's almost next level rhythm and flow
  • the people around the table are what makes it
References (from this video)
No references stored for this video.
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